1 | |
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2 | /* |
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3 | * static char *rcsid_object_c = |
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4 | * "$Id: object.C,v 1.25 2006/09/11 01:16:20 root Exp $"; |
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5 | */ |
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6 | |
1 | |
7 | /* |
2 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
3 | CrossFire, A Multiplayer game for X-windows |
9 | |
4 | |
10 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
… | |
… | |
29 | |
24 | |
30 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
31 | sub/add_weight will transcend the environment updating the carrying |
26 | sub/add_weight will transcend the environment updating the carrying |
32 | variable. */ |
27 | variable. */ |
33 | #include <global.h> |
28 | #include <global.h> |
34 | #ifndef WIN32 /* ---win32 exclude headers */ |
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35 | # include <stdio.h> |
29 | #include <stdio.h> |
36 | # include <sys/types.h> |
30 | #include <sys/types.h> |
37 | # include <sys/uio.h> |
31 | #include <sys/uio.h> |
38 | #endif /* win32 */ |
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39 | #include <object.h> |
32 | #include <object.h> |
40 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
41 | #include <skills.h> |
34 | #include <skills.h> |
42 | #include <loader.h> |
35 | #include <loader.h> |
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36 | |
43 | int nrofallocobjects = 0; |
37 | int nrofallocobjects = 0; |
44 | |
38 | |
45 | object *objects; /* Pointer to the list of used objects */ |
39 | object *objects; /* Pointer to the list of used objects */ |
46 | object *active_objects; /* List of active objects that need to be processed */ |
40 | object *active_objects; /* List of active objects that need to be processed */ |
47 | |
41 | |
… | |
… | |
214 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
208 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
215 | return 0; |
209 | return 0; |
216 | |
210 | |
217 | switch (ob1->type) |
211 | switch (ob1->type) |
218 | { |
212 | { |
219 | case SCROLL: |
213 | case SCROLL: |
220 | if (ob1->level != ob2->level) |
214 | if (ob1->level != ob2->level) |
221 | return 0; |
215 | return 0; |
222 | break; |
216 | break; |
223 | } |
217 | } |
224 | |
218 | |
225 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
219 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
226 | { |
220 | { |
227 | /* At least one of these has key_values. */ |
221 | /* At least one of these has key_values. */ |
… | |
… | |
249 | /* |
243 | /* |
250 | * sum_weight() is a recursive function which calculates the weight |
244 | * sum_weight() is a recursive function which calculates the weight |
251 | * an object is carrying. It goes through in figures out how much |
245 | * an object is carrying. It goes through in figures out how much |
252 | * containers are carrying, and sums it up. |
246 | * containers are carrying, and sums it up. |
253 | */ |
247 | */ |
254 | signed long |
248 | long |
255 | sum_weight (object *op) |
249 | sum_weight (object *op) |
256 | { |
250 | { |
257 | signed long sum; |
251 | long sum; |
258 | object *inv; |
252 | object *inv; |
259 | |
253 | |
260 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
254 | for (sum = 0, inv = op->inv; inv != NULL; inv = inv->below) |
261 | { |
255 | { |
262 | if (inv->inv) |
256 | if (inv->inv) |
… | |
… | |
449 | * Changed 2004-02-12 - if the player is setting at the play again |
443 | * Changed 2004-02-12 - if the player is setting at the play again |
450 | * prompt, he is removed, and we don't want to treat him as an owner of |
444 | * prompt, he is removed, and we don't want to treat him as an owner of |
451 | * anything, so check removed flag. I don't expect that this should break |
445 | * anything, so check removed flag. I don't expect that this should break |
452 | * anything - once an object is removed, it is basically dead anyways. |
446 | * anything - once an object is removed, it is basically dead anyways. |
453 | */ |
447 | */ |
454 | |
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455 | object * |
448 | object * |
456 | get_owner (object *op) |
449 | object::get_owner () |
457 | { |
450 | { |
458 | if (op->owner == NULL) |
451 | if (!owner |
459 | return NULL; |
452 | || QUERY_FLAG (owner, FLAG_FREED) |
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453 | || QUERY_FLAG (owner, FLAG_REMOVED)) |
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454 | owner = 0; |
460 | |
455 | |
461 | if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount) |
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462 | return op->owner; |
456 | return owner; |
463 | |
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464 | op->owner = NULL; |
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465 | op->ownercount = 0; |
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466 | return NULL; |
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467 | } |
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468 | |
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469 | void |
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470 | clear_owner (object *op) |
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471 | { |
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472 | if (!op) |
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473 | return; |
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474 | |
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475 | if (op->owner && op->ownercount == op->owner->count) |
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476 | op->owner->refcount--; |
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477 | |
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478 | op->owner = NULL; |
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479 | op->ownercount = 0; |
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480 | } |
457 | } |
481 | |
458 | |
482 | /* |
459 | /* |
483 | * Sets the owner and sets the skill and exp pointers to owner's current |
460 | * Sets the owner and sets the skill and exp pointers to owner's current |
484 | * skill and experience objects. |
461 | * skill and experience objects. |
485 | */ |
462 | */ |
486 | void |
463 | void |
487 | set_owner (object *op, object *owner) |
464 | object::set_owner (object *owner) |
488 | { |
465 | { |
489 | if (owner == NULL || op == NULL) |
466 | if (!owner) |
490 | return; |
467 | return; |
491 | |
468 | |
492 | /* next line added to allow objects which own objects */ |
469 | /* next line added to allow objects which own objects */ |
493 | /* Add a check for ownercounts in here, as I got into an endless loop |
470 | /* Add a check for ownercounts in here, as I got into an endless loop |
494 | * with the fireball owning a poison cloud which then owned the |
471 | * with the fireball owning a poison cloud which then owned the |
495 | * fireball. I believe that was caused by one of the objects getting |
472 | * fireball. I believe that was caused by one of the objects getting |
496 | * freed and then another object replacing it. Since the ownercounts |
473 | * freed and then another object replacing it. Since the ownercounts |
497 | * didn't match, this check is valid and I believe that cause is valid. |
474 | * didn't match, this check is valid and I believe that cause is valid. |
498 | */ |
475 | */ |
499 | while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) |
476 | while (owner->owner) |
500 | owner = owner->owner; |
477 | owner = owner->owner; |
501 | |
478 | |
502 | /* IF the owner still has an owner, we did not resolve to a final owner. |
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503 | * so lets not add to that. |
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504 | */ |
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505 | if (owner->owner) |
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506 | return; |
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507 | |
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508 | op->owner = owner; |
479 | this->owner = owner; |
509 | |
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510 | op->ownercount = owner->count; |
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511 | owner->refcount++; |
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512 | } |
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513 | |
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514 | /* Set the owner to clone's current owner and set the skill and experience |
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515 | * objects to clone's objects (typically those objects that where the owner's |
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516 | * current skill and experience objects at the time when clone's owner was |
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517 | * set - not the owner's current skill and experience objects). |
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518 | * |
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519 | * Use this function if player created an object (e.g. fire bullet, swarm |
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520 | * spell), and this object creates further objects whose kills should be |
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521 | * accounted for the player's original skill, even if player has changed |
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522 | * skills meanwhile. |
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523 | */ |
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524 | void |
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525 | copy_owner (object *op, object *clone) |
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526 | { |
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527 | object *owner = get_owner (clone); |
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528 | |
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529 | if (owner == NULL) |
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530 | { |
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531 | /* players don't have owners - they own themselves. Update |
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532 | * as appropriate. |
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533 | */ |
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534 | if (clone->type == PLAYER) |
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535 | owner = clone; |
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536 | else |
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537 | return; |
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538 | } |
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539 | |
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540 | set_owner (op, owner); |
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541 | } |
480 | } |
542 | |
481 | |
543 | /* Zero the key_values on op, decrementing the shared-string |
482 | /* Zero the key_values on op, decrementing the shared-string |
544 | * refcounts and freeing the links. |
483 | * refcounts and freeing the links. |
545 | */ |
484 | */ |
… | |
… | |
561 | { |
500 | { |
562 | attachable_base::clear (); |
501 | attachable_base::clear (); |
563 | |
502 | |
564 | free_key_values (this); |
503 | free_key_values (this); |
565 | |
504 | |
566 | clear_owner (this); |
505 | owner = 0; |
567 | |
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568 | name = 0; |
506 | name = 0; |
569 | name_pl = 0; |
507 | name_pl = 0; |
570 | title = 0; |
508 | title = 0; |
571 | race = 0; |
509 | race = 0; |
572 | slaying = 0; |
510 | slaying = 0; |
573 | skill = 0; |
511 | skill = 0; |
574 | msg = 0; |
512 | msg = 0; |
575 | lore = 0; |
513 | lore = 0; |
576 | custom_name = 0; |
514 | custom_name = 0; |
577 | materialname = 0; |
515 | materialname = 0; |
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516 | contr = 0; |
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517 | below = 0; |
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518 | above = 0; |
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519 | inv = 0; |
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520 | container = 0; |
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521 | env = 0; |
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522 | more = 0; |
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523 | head = 0; |
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524 | map = 0; |
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525 | active_next = 0; |
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526 | active_prev = 0; |
578 | |
527 | |
579 | memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); |
528 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
580 | |
529 | |
581 | SET_FLAG (this, FLAG_REMOVED); |
530 | SET_FLAG (this, FLAG_REMOVED); |
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531 | |
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532 | /* What is not cleared is next, prev, and count */ |
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533 | |
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534 | expmul = 1.0; |
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535 | face = blank_face; |
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536 | attacked_by_count = -1; |
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537 | |
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538 | if (settings.casting_time) |
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539 | casting_time = -1; |
582 | } |
540 | } |
583 | |
541 | |
584 | void object::clone (object *destination) |
542 | void object::clone (object *destination) |
585 | { |
543 | { |
586 | *(object_copy *) destination = *this; |
544 | *(object_copy *)destination = *this; |
587 | *(object_pod *) destination = *this; |
545 | *(object_pod *)destination = *this; |
588 | |
546 | |
589 | if (self || cb) |
547 | if (self || cb) |
590 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
548 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
591 | } |
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592 | |
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593 | /* |
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594 | * clear_object() frees everything allocated by an object, and also |
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595 | * clears all variables and flags to default settings. |
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596 | */ |
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597 | |
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598 | void |
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599 | clear_object (object *op) |
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600 | { |
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601 | op->clear (); |
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602 | |
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603 | op->contr = NULL; |
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604 | op->below = NULL; |
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605 | op->above = NULL; |
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606 | op->inv = NULL; |
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607 | op->container = NULL; |
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608 | op->env = NULL; |
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609 | op->more = NULL; |
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610 | op->head = NULL; |
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611 | op->map = NULL; |
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612 | op->refcount = 0; |
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613 | op->active_next = NULL; |
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614 | op->active_prev = NULL; |
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615 | /* What is not cleared is next, prev, and count */ |
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616 | |
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617 | op->expmul = 1.0; |
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618 | op->face = blank_face; |
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619 | op->attacked_by_count = -1; |
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620 | |
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621 | if (settings.casting_time) |
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622 | op->casting_time = -1; |
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623 | } |
549 | } |
624 | |
550 | |
625 | /* |
551 | /* |
626 | * copy object first frees everything allocated by the second object, |
552 | * copy object first frees everything allocated by the second object, |
627 | * and then copies the contends of the first object into the second |
553 | * and then copies the contends of the first object into the second |
628 | * object, allocating what needs to be allocated. Basically, any |
554 | * object, allocating what needs to be allocated. Basically, any |
629 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
555 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
630 | * if the first object is freed, the pointers in the new object |
556 | * if the first object is freed, the pointers in the new object |
631 | * will point at garbage. |
557 | * will point at garbage. |
632 | */ |
558 | */ |
633 | |
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634 | void |
559 | void |
635 | copy_object (object *op2, object *op) |
560 | copy_object (object *op2, object *op) |
636 | { |
561 | { |
637 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
562 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
638 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
563 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
… | |
… | |
698 | /* |
623 | /* |
699 | * Updates the speed of an object. If the speed changes from 0 to another |
624 | * Updates the speed of an object. If the speed changes from 0 to another |
700 | * value, or vice versa, then add/remove the object from the active list. |
625 | * value, or vice versa, then add/remove the object from the active list. |
701 | * This function needs to be called whenever the speed of an object changes. |
626 | * This function needs to be called whenever the speed of an object changes. |
702 | */ |
627 | */ |
703 | |
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704 | void |
628 | void |
705 | update_ob_speed (object *op) |
629 | update_ob_speed (object *op) |
706 | { |
630 | { |
707 | extern int arch_init; |
631 | extern int arch_init; |
708 | |
632 | |
… | |
… | |
717 | abort (); |
641 | abort (); |
718 | #else |
642 | #else |
719 | op->speed = 0; |
643 | op->speed = 0; |
720 | #endif |
644 | #endif |
721 | } |
645 | } |
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646 | |
722 | if (arch_init) |
647 | if (arch_init) |
723 | { |
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|
724 | return; |
648 | return; |
725 | } |
649 | |
726 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
650 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
727 | { |
651 | { |
728 | /* If already on active list, don't do anything */ |
652 | /* If already on active list, don't do anything */ |
729 | if (op->active_next || op->active_prev || op == active_objects) |
653 | if (op->active_next || op->active_prev || op == active_objects) |
730 | return; |
654 | return; |
731 | |
655 | |
732 | /* process_events() expects us to insert the object at the beginning |
656 | /* process_events() expects us to insert the object at the beginning |
733 | * of the list. */ |
657 | * of the list. */ |
734 | op->active_next = active_objects; |
658 | op->active_next = active_objects; |
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659 | |
735 | if (op->active_next != NULL) |
660 | if (op->active_next != NULL) |
736 | op->active_next->active_prev = op; |
661 | op->active_next->active_prev = op; |
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662 | |
737 | active_objects = op; |
663 | active_objects = op; |
738 | } |
664 | } |
739 | else |
665 | else |
740 | { |
666 | { |
741 | /* If not on the active list, nothing needs to be done */ |
667 | /* If not on the active list, nothing needs to be done */ |
… | |
… | |
743 | return; |
669 | return; |
744 | |
670 | |
745 | if (op->active_prev == NULL) |
671 | if (op->active_prev == NULL) |
746 | { |
672 | { |
747 | active_objects = op->active_next; |
673 | active_objects = op->active_next; |
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674 | |
748 | if (op->active_next != NULL) |
675 | if (op->active_next != NULL) |
749 | op->active_next->active_prev = NULL; |
676 | op->active_next->active_prev = NULL; |
750 | } |
677 | } |
751 | else |
678 | else |
752 | { |
679 | { |
753 | op->active_prev->active_next = op->active_next; |
680 | op->active_prev->active_next = op->active_next; |
|
|
681 | |
754 | if (op->active_next) |
682 | if (op->active_next) |
755 | op->active_next->active_prev = op->active_prev; |
683 | op->active_next->active_prev = op->active_prev; |
756 | } |
684 | } |
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|
685 | |
757 | op->active_next = NULL; |
686 | op->active_next = NULL; |
758 | op->active_prev = NULL; |
687 | op->active_prev = NULL; |
759 | } |
688 | } |
760 | } |
689 | } |
761 | |
690 | |
… | |
… | |
891 | /* if the object is being removed, we can't make intelligent |
820 | /* if the object is being removed, we can't make intelligent |
892 | * decisions, because remove_ob can't really pass the object |
821 | * decisions, because remove_ob can't really pass the object |
893 | * that is being removed. |
822 | * that is being removed. |
894 | */ |
823 | */ |
895 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
824 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
896 | { |
|
|
897 | update_now = 1; |
825 | update_now = 1; |
898 | } |
|
|
899 | else if (action == UP_OBJ_FACE) |
826 | else if (action == UP_OBJ_FACE) |
900 | { |
|
|
901 | /* Nothing to do for that case */ |
827 | /* Nothing to do for that case */ ; |
902 | } |
|
|
903 | else |
828 | else |
904 | { |
|
|
905 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
829 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
906 | } |
|
|
907 | |
830 | |
908 | if (update_now) |
831 | if (update_now) |
909 | { |
832 | { |
910 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
833 | SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE); |
911 | update_position (op->map, op->x, op->y); |
834 | update_position (op->map, op->x, op->y); |
… | |
… | |
918 | static unordered_vector<object *> mortals; |
841 | static unordered_vector<object *> mortals; |
919 | static std::vector<object *> freed; |
842 | static std::vector<object *> freed; |
920 | |
843 | |
921 | void object::free_mortals () |
844 | void object::free_mortals () |
922 | { |
845 | { |
923 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) |
846 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) |
924 | if (!(*i)->refcount) |
847 | if ((*i)->refcnt) |
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|
848 | ++i; // further delay freeing |
|
|
849 | else |
925 | { |
850 | { |
926 | freed.push_back (*i); |
851 | freed.push_back (*i);//D |
|
|
852 | //delete *i; |
927 | mortals.erase (i); |
853 | mortals.erase (i); |
928 | } |
854 | } |
929 | else |
855 | |
930 | ++i; |
856 | if (mortals.size())//D |
|
|
857 | LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D |
931 | } |
858 | } |
932 | |
859 | |
933 | object::object () |
860 | object::object () |
934 | { |
861 | { |
935 | SET_FLAG (this, FLAG_REMOVED); |
862 | SET_FLAG (this, FLAG_REMOVED); |
… | |
… | |
978 | objects = next; |
905 | objects = next; |
979 | } |
906 | } |
980 | |
907 | |
981 | object *object::create () |
908 | object *object::create () |
982 | { |
909 | { |
983 | object *op; |
910 | object * |
|
|
911 | op; |
984 | |
912 | |
985 | if (freed.empty ()) |
913 | if (freed.empty ()) |
986 | op = new object; |
914 | op = new object; |
987 | else |
915 | else |
988 | { |
916 | { |
989 | // highly annoying, but the only way to get it stable right now |
917 | // highly annoying, but the only way to get it stable right now |
990 | op = freed.back (); freed.pop_back (); |
918 | op = freed.back (); |
|
|
919 | freed.pop_back (); |
991 | op->~object (); |
920 | op->~object (); |
992 | new ((void *)op) object; |
921 | new ((void *) op) object; |
993 | } |
922 | } |
994 | |
923 | |
995 | op->link (); |
924 | op->link (); |
996 | return op; |
925 | return op; |
997 | } |
926 | } |
… | |
… | |
1006 | * If free_inventory is set, free inventory as well. Else drop items in |
935 | * If free_inventory is set, free inventory as well. Else drop items in |
1007 | * inventory to the ground. |
936 | * inventory to the ground. |
1008 | */ |
937 | */ |
1009 | void object::free (bool free_inventory) |
938 | void object::free (bool free_inventory) |
1010 | { |
939 | { |
|
|
940 | if (QUERY_FLAG (this, FLAG_FREED)) |
|
|
941 | return; |
|
|
942 | |
1011 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
943 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
1012 | { |
944 | remove_ob (this); |
1013 | LOG (llevDebug, "Free object called with non removed object\n"); |
|
|
1014 | dump_object (this); |
|
|
1015 | #ifdef MANY_CORES |
|
|
1016 | abort (); |
|
|
1017 | #endif |
|
|
1018 | } |
|
|
1019 | |
945 | |
1020 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
946 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
1021 | { |
|
|
1022 | LOG (llevMonster, "Warning: tried to free friendly object.\n"); |
|
|
1023 | remove_friendly_object (this); |
947 | remove_friendly_object (this); |
1024 | } |
|
|
1025 | |
948 | |
1026 | if (QUERY_FLAG (this, FLAG_FREED)) |
949 | SET_FLAG (this, FLAG_FREED); |
1027 | { |
|
|
1028 | dump_object (this); |
|
|
1029 | LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); |
|
|
1030 | return; |
|
|
1031 | } |
|
|
1032 | |
950 | |
1033 | if (more) |
951 | if (more) |
1034 | { |
952 | { |
1035 | more->free (free_inventory); |
953 | more->free (free_inventory); |
1036 | more = 0; |
954 | more = 0; |
… | |
… | |
1042 | * if some form of movement is allowed, let objects |
960 | * if some form of movement is allowed, let objects |
1043 | * drop on that space. |
961 | * drop on that space. |
1044 | */ |
962 | */ |
1045 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) |
963 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) |
1046 | { |
964 | { |
1047 | object * |
965 | object *op = inv; |
1048 | op = inv; |
|
|
1049 | |
966 | |
1050 | while (op) |
967 | while (op) |
1051 | { |
968 | { |
1052 | object * |
|
|
1053 | tmp = op->below; |
969 | object *tmp = op->below; |
1054 | |
|
|
1055 | remove_ob (op); |
|
|
1056 | op->free (free_inventory); |
970 | op->free (free_inventory); |
1057 | op = tmp; |
971 | op = tmp; |
1058 | } |
972 | } |
1059 | } |
973 | } |
1060 | else |
974 | else |
1061 | { /* Put objects in inventory onto this space */ |
975 | { /* Put objects in inventory onto this space */ |
1062 | object * |
976 | object *op = inv; |
1063 | op = inv; |
|
|
1064 | |
977 | |
1065 | while (op) |
978 | while (op) |
1066 | { |
979 | { |
1067 | object * |
|
|
1068 | tmp = op->below; |
980 | object *tmp = op->below; |
1069 | |
981 | |
1070 | remove_ob (op); |
982 | remove_ob (op); |
1071 | |
983 | |
1072 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
984 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
1073 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
985 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
1082 | op = tmp; |
994 | op = tmp; |
1083 | } |
995 | } |
1084 | } |
996 | } |
1085 | } |
997 | } |
1086 | |
998 | |
1087 | clear_owner (this); |
999 | owner = 0; |
1088 | |
1000 | |
1089 | /* Remove object from the active list */ |
1001 | /* Remove object from the active list */ |
1090 | speed = 0; |
1002 | speed = 0; |
1091 | update_ob_speed (this); |
1003 | update_ob_speed (this); |
1092 | |
1004 | |
1093 | unlink (); |
1005 | unlink (); |
1094 | |
|
|
1095 | SET_FLAG (this, FLAG_FREED); |
|
|
1096 | |
1006 | |
1097 | mortals.push_back (this); |
1007 | mortals.push_back (this); |
1098 | } |
1008 | } |
1099 | |
1009 | |
1100 | /* |
1010 | /* |
… | |
… | |
1131 | object * |
1041 | object * |
1132 | tmp, * |
1042 | tmp, * |
1133 | last = NULL; |
1043 | last = NULL; |
1134 | object * |
1044 | object * |
1135 | otmp; |
1045 | otmp; |
|
|
1046 | |
1136 | tag_t |
1047 | tag_t |
1137 | tag; |
1048 | tag; |
1138 | int |
1049 | int |
1139 | check_walk_off; |
1050 | check_walk_off; |
1140 | mapstruct * |
1051 | mapstruct * |
1141 | m; |
1052 | m; |
|
|
1053 | |
1142 | sint16 |
1054 | sint16 |
1143 | x, |
1055 | x, |
1144 | y; |
1056 | y; |
1145 | |
1057 | |
1146 | |
|
|
1147 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1058 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1148 | { |
1059 | return; |
1149 | dump_object (op); |
|
|
1150 | LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg); |
|
|
1151 | |
1060 | |
1152 | /* Changed it to always dump core in this case. As has been learned |
1061 | SET_FLAG (op, FLAG_REMOVED); |
1153 | * in the past, trying to recover from errors almost always |
1062 | |
1154 | * make things worse, and this is a real error here - something |
|
|
1155 | * that should not happen. |
|
|
1156 | * Yes, if this was a mission critical app, trying to do something |
|
|
1157 | * to recover may make sense, but that is because failure of the app |
|
|
1158 | * may have other disastrous problems. Cf runs out of a script |
|
|
1159 | * so is easily enough restarted without any real problems. |
|
|
1160 | * MSW 2001-07-01 |
|
|
1161 | */ |
|
|
1162 | abort (); |
|
|
1163 | } |
|
|
1164 | if (op->more != NULL) |
1063 | if (op->more != NULL) |
1165 | remove_ob (op->more); |
1064 | remove_ob (op->more); |
1166 | |
|
|
1167 | SET_FLAG (op, FLAG_REMOVED); |
|
|
1168 | |
1065 | |
1169 | /* |
1066 | /* |
1170 | * In this case, the object to be removed is in someones |
1067 | * In this case, the object to be removed is in someones |
1171 | * inventory. |
1068 | * inventory. |
1172 | */ |
1069 | */ |
… | |
… | |
1198 | */ |
1095 | */ |
1199 | op->x = op->env->x, op->y = op->env->y; |
1096 | op->x = op->env->x, op->y = op->env->y; |
1200 | op->map = op->env->map; |
1097 | op->map = op->env->map; |
1201 | op->above = NULL, op->below = NULL; |
1098 | op->above = NULL, op->below = NULL; |
1202 | op->env = NULL; |
1099 | op->env = NULL; |
1203 | return; |
1100 | } |
|
|
1101 | else if (op->map) |
1204 | } |
1102 | { |
1205 | |
|
|
1206 | /* If we get here, we are removing it from a map */ |
|
|
1207 | if (op->map == NULL) |
|
|
1208 | return; |
|
|
1209 | |
|
|
1210 | x = op->x; |
1103 | x = op->x; |
1211 | y = op->y; |
1104 | y = op->y; |
1212 | m = get_map_from_coord (op->map, &x, &y); |
1105 | m = get_map_from_coord (op->map, &x, &y); |
1213 | |
1106 | |
1214 | if (!m) |
1107 | if (!m) |
1215 | { |
1108 | { |
1216 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
1109 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
1217 | op->map->path, op->x, op->y); |
1110 | op->map->path, op->x, op->y); |
1218 | /* in old days, we used to set x and y to 0 and continue. |
1111 | /* in old days, we used to set x and y to 0 and continue. |
1219 | * it seems if we get into this case, something is probablye |
1112 | * it seems if we get into this case, something is probablye |
1220 | * screwed up and should be fixed. |
1113 | * screwed up and should be fixed. |
|
|
1114 | */ |
|
|
1115 | abort (); |
|
|
1116 | } |
|
|
1117 | |
|
|
1118 | if (op->map != m) |
|
|
1119 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1120 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1121 | |
|
|
1122 | /* Re did the following section of code - it looks like it had |
|
|
1123 | * lots of logic for things we no longer care about |
1221 | */ |
1124 | */ |
1222 | abort (); |
|
|
1223 | } |
|
|
1224 | if (op->map != m) |
|
|
1225 | { |
|
|
1226 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1227 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1228 | } |
|
|
1229 | |
1125 | |
1230 | /* Re did the following section of code - it looks like it had |
|
|
1231 | * lots of logic for things we no longer care about |
|
|
1232 | */ |
|
|
1233 | |
|
|
1234 | /* link the object above us */ |
1126 | /* link the object above us */ |
1235 | if (op->above) |
1127 | if (op->above) |
1236 | op->above->below = op->below; |
1128 | op->above->below = op->below; |
1237 | else |
1129 | else |
1238 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1130 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1239 | |
1131 | |
1240 | /* Relink the object below us, if there is one */ |
1132 | /* Relink the object below us, if there is one */ |
1241 | if (op->below) |
1133 | if (op->below) |
1242 | { |
|
|
1243 | op->below->above = op->above; |
1134 | op->below->above = op->above; |
1244 | } |
|
|
1245 | else |
1135 | else |
1246 | { |
1136 | { |
1247 | /* Nothing below, which means we need to relink map object for this space |
1137 | /* Nothing below, which means we need to relink map object for this space |
1248 | * use translated coordinates in case some oddness with map tiling is |
1138 | * use translated coordinates in case some oddness with map tiling is |
1249 | * evident |
1139 | * evident |
1250 | */ |
|
|
1251 | if (GET_MAP_OB (m, x, y) != op) |
|
|
1252 | { |
|
|
1253 | dump_object (op); |
|
|
1254 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", |
|
|
1255 | errmsg); |
|
|
1256 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1257 | LOG (llevError, "%s\n", errmsg); |
|
|
1258 | } |
|
|
1259 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
|
|
1260 | } |
|
|
1261 | op->above = NULL; |
|
|
1262 | op->below = NULL; |
|
|
1263 | |
|
|
1264 | if (op->map->in_memory == MAP_SAVING) |
|
|
1265 | return; |
|
|
1266 | |
|
|
1267 | tag = op->count; |
|
|
1268 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1269 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1270 | { |
|
|
1271 | /* No point updating the players look faces if he is the object |
|
|
1272 | * being removed. |
|
|
1273 | */ |
|
|
1274 | |
|
|
1275 | if (tmp->type == PLAYER && tmp != op) |
|
|
1276 | { |
|
|
1277 | /* If a container that the player is currently using somehow gets |
|
|
1278 | * removed (most likely destroyed), update the player view |
|
|
1279 | * appropriately. |
|
|
1280 | */ |
1140 | */ |
1281 | if (tmp->container == op) |
1141 | if (GET_MAP_OB (m, x, y) != op) |
1282 | { |
1142 | { |
1283 | CLEAR_FLAG (op, FLAG_APPLIED); |
1143 | dump_object (op); |
1284 | tmp->container = NULL; |
1144 | LOG (llevError, |
|
|
1145 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
|
|
1146 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1147 | LOG (llevError, "%s\n", errmsg); |
1285 | } |
1148 | } |
1286 | tmp->contr->socket.update_look = 1; |
1149 | |
1287 | } |
1150 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
1288 | /* See if player moving off should effect something */ |
|
|
1289 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1290 | { |
1151 | } |
1291 | |
1152 | |
1292 | move_apply (tmp, op, NULL); |
1153 | op->above = 0; |
1293 | if (was_destroyed (op, tag)) |
1154 | op->below = 0; |
|
|
1155 | |
|
|
1156 | if (op->map->in_memory == MAP_SAVING) |
|
|
1157 | return; |
|
|
1158 | |
|
|
1159 | tag = op->count; |
|
|
1160 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1161 | |
|
|
1162 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1163 | { |
|
|
1164 | /* No point updating the players look faces if he is the object |
|
|
1165 | * being removed. |
|
|
1166 | */ |
|
|
1167 | |
|
|
1168 | if (tmp->type == PLAYER && tmp != op) |
1294 | { |
1169 | { |
1295 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
1170 | /* If a container that the player is currently using somehow gets |
|
|
1171 | * removed (most likely destroyed), update the player view |
|
|
1172 | * appropriately. |
|
|
1173 | */ |
|
|
1174 | if (tmp->container == op) |
|
|
1175 | { |
|
|
1176 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
1177 | tmp->container = NULL; |
|
|
1178 | } |
|
|
1179 | |
|
|
1180 | tmp->contr->socket.update_look = 1; |
1296 | } |
1181 | } |
|
|
1182 | |
|
|
1183 | /* See if player moving off should effect something */ |
|
|
1184 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1185 | { |
|
|
1186 | move_apply (tmp, op, NULL); |
|
|
1187 | |
|
|
1188 | if (was_destroyed (op, tag)) |
|
|
1189 | { |
|
|
1190 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
|
|
1191 | } |
1297 | } |
1192 | } |
1298 | |
1193 | |
1299 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1194 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1300 | |
1195 | |
1301 | if (tmp->above == tmp) |
1196 | if (tmp->above == tmp) |
1302 | tmp->above = NULL; |
1197 | tmp->above = NULL; |
|
|
1198 | |
1303 | last = tmp; |
1199 | last = tmp; |
1304 | } |
1200 | } |
|
|
1201 | |
1305 | /* last == NULL of there are no objects on this space */ |
1202 | /* last == NULL of there are no objects on this space */ |
1306 | if (last == NULL) |
1203 | if (last == NULL) |
1307 | { |
1204 | { |
1308 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1205 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1309 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1206 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1310 | * those out anyways, and if there are any flags set right now, they won't |
1207 | * those out anyways, and if there are any flags set right now, they won't |
1311 | * be correct anyways. |
1208 | * be correct anyways. |
1312 | */ |
1209 | */ |
1313 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
1210 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
1314 | update_position (op->map, op->x, op->y); |
1211 | update_position (op->map, op->x, op->y); |
1315 | } |
1212 | } |
1316 | else |
1213 | else |
1317 | update_object (last, UP_OBJ_REMOVE); |
1214 | update_object (last, UP_OBJ_REMOVE); |
1318 | |
1215 | |
1319 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1216 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1320 | update_all_los (op->map, op->x, op->y); |
1217 | update_all_los (op->map, op->x, op->y); |
1321 | |
1218 | } |
1322 | } |
1219 | } |
1323 | |
1220 | |
1324 | /* |
1221 | /* |
1325 | * merge_ob(op,top): |
1222 | * merge_ob(op,top): |
1326 | * |
1223 | * |
… | |
… | |
1333 | object * |
1230 | object * |
1334 | merge_ob (object *op, object *top) |
1231 | merge_ob (object *op, object *top) |
1335 | { |
1232 | { |
1336 | if (!op->nrof) |
1233 | if (!op->nrof) |
1337 | return 0; |
1234 | return 0; |
|
|
1235 | |
1338 | if (top == NULL) |
1236 | if (top == NULL) |
1339 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1237 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
|
|
1238 | |
1340 | for (; top != NULL; top = top->below) |
1239 | for (; top != NULL; top = top->below) |
1341 | { |
1240 | { |
1342 | if (top == op) |
1241 | if (top == op) |
1343 | continue; |
1242 | continue; |
1344 | if (CAN_MERGE (op, top)) |
1243 | if (CAN_MERGE (op, top)) |
… | |
… | |
1350 | remove_ob (op); |
1249 | remove_ob (op); |
1351 | free_object (op); |
1250 | free_object (op); |
1352 | return top; |
1251 | return top; |
1353 | } |
1252 | } |
1354 | } |
1253 | } |
|
|
1254 | |
1355 | return NULL; |
1255 | return NULL; |
1356 | } |
1256 | } |
1357 | |
1257 | |
1358 | /* |
1258 | /* |
1359 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1259 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1360 | * job preparing multi-part monsters |
1260 | * job preparing multi-part monsters |
1361 | */ |
1261 | */ |
1362 | object * |
1262 | object * |
1363 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1263 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1364 | { |
1264 | { |
1365 | object * |
1265 | object *tmp; |
1366 | tmp; |
|
|
1367 | |
1266 | |
1368 | if (op->head) |
1267 | if (op->head) |
1369 | op = op->head; |
1268 | op = op->head; |
|
|
1269 | |
1370 | for (tmp = op; tmp; tmp = tmp->more) |
1270 | for (tmp = op; tmp; tmp = tmp->more) |
1371 | { |
1271 | { |
1372 | tmp->x = x + tmp->arch->clone.x; |
1272 | tmp->x = x + tmp->arch->clone.x; |
1373 | tmp->y = y + tmp->arch->clone.y; |
1273 | tmp->y = y + tmp->arch->clone.y; |
1374 | } |
1274 | } |
|
|
1275 | |
1375 | return insert_ob_in_map (op, m, originator, flag); |
1276 | return insert_ob_in_map (op, m, originator, flag); |
1376 | } |
1277 | } |
1377 | |
1278 | |
1378 | /* |
1279 | /* |
1379 | * insert_ob_in_map (op, map, originator, flag): |
1280 | * insert_ob_in_map (op, map, originator, flag): |
… | |
… | |
1438 | |
1339 | |
1439 | if (op->more != NULL) |
1340 | if (op->more != NULL) |
1440 | { |
1341 | { |
1441 | /* The part may be on a different map. */ |
1342 | /* The part may be on a different map. */ |
1442 | |
1343 | |
1443 | object * |
|
|
1444 | more = op->more; |
1344 | object *more = op->more; |
1445 | |
1345 | |
1446 | /* We really need the caller to normalize coordinates - if |
1346 | /* We really need the caller to normalize coordinates - if |
1447 | * we set the map, that doesn't work if the location is within |
1347 | * we set the map, that doesn't work if the location is within |
1448 | * a map and this is straddling an edge. So only if coordinate |
1348 | * a map and this is straddling an edge. So only if coordinate |
1449 | * is clear wrong do we normalize it. |
1349 | * is clear wrong do we normalize it. |
1450 | */ |
1350 | */ |
1451 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
1351 | if (OUT_OF_REAL_MAP (more->map, more->x, more->y)) |
1452 | { |
|
|
1453 | more->map = get_map_from_coord (m, &more->x, &more->y); |
1352 | more->map = get_map_from_coord (m, &more->x, &more->y); |
1454 | } |
|
|
1455 | else if (!more->map) |
1353 | else if (!more->map) |
1456 | { |
1354 | { |
1457 | /* For backwards compatibility - when not dealing with tiled maps, |
1355 | /* For backwards compatibility - when not dealing with tiled maps, |
1458 | * more->map should always point to the parent. |
1356 | * more->map should always point to the parent. |
1459 | */ |
1357 | */ |
… | |
… | |
1462 | |
1360 | |
1463 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1361 | if (insert_ob_in_map (more, more->map, originator, flag) == NULL) |
1464 | { |
1362 | { |
1465 | if (!op->head) |
1363 | if (!op->head) |
1466 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
1364 | LOG (llevError, "BUG: insert_ob_in_map(): inserting op->more killed op\n"); |
|
|
1365 | |
1467 | return NULL; |
1366 | return NULL; |
1468 | } |
1367 | } |
1469 | } |
1368 | } |
1470 | |
1369 | |
1471 | CLEAR_FLAG (op, FLAG_REMOVED); |
1370 | CLEAR_FLAG (op, FLAG_REMOVED); |
… | |
… | |
1536 | |
1435 | |
1537 | while (top != NULL) |
1436 | while (top != NULL) |
1538 | { |
1437 | { |
1539 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1438 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1540 | floor = top; |
1439 | floor = top; |
|
|
1440 | |
1541 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1441 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1542 | { |
1442 | { |
1543 | /* We insert above top, so we want this object below this */ |
1443 | /* We insert above top, so we want this object below this */ |
1544 | top = top->below; |
1444 | top = top->below; |
1545 | break; |
1445 | break; |
1546 | } |
1446 | } |
|
|
1447 | |
1547 | last = top; |
1448 | last = top; |
1548 | top = top->above; |
1449 | top = top->above; |
1549 | } |
1450 | } |
|
|
1451 | |
1550 | /* Don't want top to be NULL, so set it to the last valid object */ |
1452 | /* Don't want top to be NULL, so set it to the last valid object */ |
1551 | top = last; |
1453 | top = last; |
1552 | |
1454 | |
1553 | /* We let update_position deal with figuring out what the space |
1455 | /* We let update_position deal with figuring out what the space |
1554 | * looks like instead of lots of conditions here. |
1456 | * looks like instead of lots of conditions here. |
… | |
… | |
1633 | * of effect may be sufficient. |
1535 | * of effect may be sufficient. |
1634 | */ |
1536 | */ |
1635 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1537 | if (MAP_DARKNESS (op->map) && (op->glow_radius != 0)) |
1636 | update_all_los (op->map, op->x, op->y); |
1538 | update_all_los (op->map, op->x, op->y); |
1637 | |
1539 | |
1638 | |
|
|
1639 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1540 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1640 | update_object (op, UP_OBJ_INSERT); |
1541 | update_object (op, UP_OBJ_INSERT); |
1641 | |
|
|
1642 | |
1542 | |
1643 | /* Don't know if moving this to the end will break anything. However, |
1543 | /* Don't know if moving this to the end will break anything. However, |
1644 | * we want to have update_look set above before calling this. |
1544 | * we want to have update_look set above before calling this. |
1645 | * |
1545 | * |
1646 | * check_move_on() must be after this because code called from |
1546 | * check_move_on() must be after this because code called from |
… | |
… | |
1671 | * op is the object to insert it under: supplies x and the map. |
1571 | * op is the object to insert it under: supplies x and the map. |
1672 | */ |
1572 | */ |
1673 | void |
1573 | void |
1674 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1574 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1675 | { |
1575 | { |
1676 | object *tmp; |
1576 | object * |
|
|
1577 | tmp; |
1677 | object *tmp1; |
1578 | object * |
|
|
1579 | tmp1; |
1678 | |
1580 | |
1679 | /* first search for itself and remove any old instances */ |
1581 | /* first search for itself and remove any old instances */ |
1680 | |
1582 | |
1681 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1583 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1682 | { |
1584 | { |
… | |
… | |
1713 | if (orig_ob->nrof < nr) |
1615 | if (orig_ob->nrof < nr) |
1714 | { |
1616 | { |
1715 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1617 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1716 | return NULL; |
1618 | return NULL; |
1717 | } |
1619 | } |
|
|
1620 | |
1718 | newob = object_create_clone (orig_ob); |
1621 | newob = object_create_clone (orig_ob); |
|
|
1622 | |
1719 | if ((orig_ob->nrof -= nr) < 1) |
1623 | if ((orig_ob->nrof -= nr) < 1) |
1720 | { |
1624 | { |
1721 | if (!is_removed) |
1625 | if (!is_removed) |
1722 | remove_ob (orig_ob); |
1626 | remove_ob (orig_ob); |
1723 | free_object2 (orig_ob, 1); |
1627 | free_object2 (orig_ob, 1); |
… | |
… | |
1731 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1635 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1732 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1636 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1733 | return NULL; |
1637 | return NULL; |
1734 | } |
1638 | } |
1735 | } |
1639 | } |
|
|
1640 | |
1736 | newob->nrof = nr; |
1641 | newob->nrof = nr; |
1737 | |
1642 | |
1738 | return newob; |
1643 | return newob; |
1739 | } |
1644 | } |
1740 | |
1645 | |
… | |
… | |
1747 | */ |
1652 | */ |
1748 | |
1653 | |
1749 | object * |
1654 | object * |
1750 | decrease_ob_nr (object *op, uint32 i) |
1655 | decrease_ob_nr (object *op, uint32 i) |
1751 | { |
1656 | { |
1752 | object * |
1657 | object *tmp; |
1753 | tmp; |
|
|
1754 | player * |
1658 | player *pl; |
1755 | pl; |
|
|
1756 | |
1659 | |
1757 | if (i == 0) /* objects with op->nrof require this check */ |
1660 | if (i == 0) /* objects with op->nrof require this check */ |
1758 | return op; |
1661 | return op; |
1759 | |
1662 | |
1760 | if (i > op->nrof) |
1663 | if (i > op->nrof) |
1761 | i = op->nrof; |
1664 | i = op->nrof; |
1762 | |
1665 | |
1763 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1666 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1764 | { |
|
|
1765 | op->nrof -= i; |
1667 | op->nrof -= i; |
1766 | } |
|
|
1767 | else if (op->env != NULL) |
1668 | else if (op->env != NULL) |
1768 | { |
1669 | { |
1769 | /* is this object in the players inventory, or sub container |
1670 | /* is this object in the players inventory, or sub container |
1770 | * therein? |
1671 | * therein? |
1771 | */ |
1672 | */ |
… | |
… | |
1806 | } |
1707 | } |
1807 | } |
1708 | } |
1808 | } |
1709 | } |
1809 | else |
1710 | else |
1810 | { |
1711 | { |
1811 | object * |
|
|
1812 | above = op->above; |
1712 | object *above = op->above; |
1813 | |
1713 | |
1814 | if (i < op->nrof) |
1714 | if (i < op->nrof) |
1815 | { |
|
|
1816 | op->nrof -= i; |
1715 | op->nrof -= i; |
1817 | } |
|
|
1818 | else |
1716 | else |
1819 | { |
1717 | { |
1820 | remove_ob (op); |
1718 | remove_ob (op); |
1821 | op->nrof = 0; |
1719 | op->nrof = 0; |
1822 | } |
1720 | } |
|
|
1721 | |
1823 | /* Since we just removed op, op->above is null */ |
1722 | /* Since we just removed op, op->above is null */ |
1824 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1723 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1825 | if (tmp->type == PLAYER) |
1724 | if (tmp->type == PLAYER) |
1826 | { |
1725 | { |
1827 | if (op->nrof) |
1726 | if (op->nrof) |
… | |
… | |
1830 | esrv_del_item (tmp->contr, op->count); |
1729 | esrv_del_item (tmp->contr, op->count); |
1831 | } |
1730 | } |
1832 | } |
1731 | } |
1833 | |
1732 | |
1834 | if (op->nrof) |
1733 | if (op->nrof) |
1835 | { |
|
|
1836 | return op; |
1734 | return op; |
1837 | } |
|
|
1838 | else |
1735 | else |
1839 | { |
1736 | { |
1840 | free_object (op); |
1737 | free_object (op); |
1841 | return NULL; |
1738 | return NULL; |
1842 | } |
1739 | } |
… | |
… | |
1851 | add_weight (object *op, signed long weight) |
1748 | add_weight (object *op, signed long weight) |
1852 | { |
1749 | { |
1853 | while (op != NULL) |
1750 | while (op != NULL) |
1854 | { |
1751 | { |
1855 | if (op->type == CONTAINER) |
1752 | if (op->type == CONTAINER) |
1856 | { |
|
|
1857 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1753 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1858 | } |
1754 | |
1859 | op->carrying += weight; |
1755 | op->carrying += weight; |
1860 | op = op->env; |
1756 | op = op->env; |
1861 | } |
1757 | } |
1862 | } |
1758 | } |
1863 | |
1759 | |
… | |
… | |
1886 | { |
1782 | { |
1887 | dump_object (op); |
1783 | dump_object (op); |
1888 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1784 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1889 | return op; |
1785 | return op; |
1890 | } |
1786 | } |
|
|
1787 | |
1891 | if (where == NULL) |
1788 | if (where == NULL) |
1892 | { |
1789 | { |
1893 | dump_object (op); |
1790 | dump_object (op); |
1894 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
1791 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
1895 | return op; |
1792 | return op; |
1896 | } |
1793 | } |
|
|
1794 | |
1897 | if (where->head) |
1795 | if (where->head) |
1898 | { |
1796 | { |
1899 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
1797 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
1900 | where = where->head; |
1798 | where = where->head; |
1901 | } |
1799 | } |
|
|
1800 | |
1902 | if (op->more) |
1801 | if (op->more) |
1903 | { |
1802 | { |
1904 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1803 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1905 | return op; |
1804 | return op; |
1906 | } |
1805 | } |
|
|
1806 | |
1907 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1807 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1908 | CLEAR_FLAG (op, FLAG_REMOVED); |
1808 | CLEAR_FLAG (op, FLAG_REMOVED); |
1909 | if (op->nrof) |
1809 | if (op->nrof) |
1910 | { |
1810 | { |
1911 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1811 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
… | |
… | |
2004 | tag; |
1904 | tag; |
2005 | mapstruct * |
1905 | mapstruct * |
2006 | m = op->map; |
1906 | m = op->map; |
2007 | int |
1907 | int |
2008 | x = op->x, y = op->y; |
1908 | x = op->x, y = op->y; |
|
|
1909 | |
2009 | MoveType |
1910 | MoveType |
2010 | move_on, |
1911 | move_on, |
2011 | move_slow, |
1912 | move_slow, |
2012 | move_block; |
1913 | move_block; |
2013 | |
1914 | |
… | |
… | |
2047 | * we don't need to check all of them. |
1948 | * we don't need to check all of them. |
2048 | */ |
1949 | */ |
2049 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
1950 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
2050 | break; |
1951 | break; |
2051 | } |
1952 | } |
|
|
1953 | |
2052 | for (; tmp != NULL; tmp = tmp->below) |
1954 | for (; tmp; tmp = tmp->below) |
2053 | { |
1955 | { |
2054 | if (tmp == op) |
1956 | if (tmp == op) |
2055 | continue; /* Can't apply yourself */ |
1957 | continue; /* Can't apply yourself */ |
2056 | |
1958 | |
2057 | /* Check to see if one of the movement types should be slowed down. |
1959 | /* Check to see if one of the movement types should be slowed down. |
… | |
… | |
2065 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1967 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
2066 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1968 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
2067 | { |
1969 | { |
2068 | |
1970 | |
2069 | float |
1971 | float |
2070 | diff; |
|
|
2071 | |
|
|
2072 | diff = tmp->move_slow_penalty * FABS (op->speed); |
1972 | diff = tmp->move_slow_penalty * FABS (op->speed); |
|
|
1973 | |
2073 | if (op->type == PLAYER) |
1974 | if (op->type == PLAYER) |
2074 | { |
|
|
2075 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1975 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
2076 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1976 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
2077 | { |
|
|
2078 | diff /= 4.0; |
1977 | diff /= 4.0; |
2079 | } |
1978 | |
2080 | } |
|
|
2081 | op->speed_left -= diff; |
1979 | op->speed_left -= diff; |
2082 | } |
1980 | } |
2083 | } |
1981 | } |
2084 | |
1982 | |
2085 | /* Basically same logic as above, except now for actual apply. */ |
1983 | /* Basically same logic as above, except now for actual apply. */ |
2086 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1984 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
2087 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1985 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
2088 | { |
1986 | { |
2089 | |
|
|
2090 | move_apply (tmp, op, originator); |
1987 | move_apply (tmp, op, originator); |
|
|
1988 | |
2091 | if (was_destroyed (op, tag)) |
1989 | if (was_destroyed (op, tag)) |
2092 | return 1; |
1990 | return 1; |
2093 | |
1991 | |
2094 | /* what the person/creature stepped onto has moved the object |
1992 | /* what the person/creature stepped onto has moved the object |
2095 | * someplace new. Don't process any further - if we did, |
1993 | * someplace new. Don't process any further - if we did, |
… | |
… | |
2097 | */ |
1995 | */ |
2098 | if (op->map != m || op->x != x || op->y != y) |
1996 | if (op->map != m || op->x != x || op->y != y) |
2099 | return 0; |
1997 | return 0; |
2100 | } |
1998 | } |
2101 | } |
1999 | } |
|
|
2000 | |
2102 | return 0; |
2001 | return 0; |
2103 | } |
2002 | } |
2104 | |
2003 | |
2105 | /* |
2004 | /* |
2106 | * present_arch(arch, map, x, y) searches for any objects with |
2005 | * present_arch(arch, map, x, y) searches for any objects with |
… | |
… | |
2397 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2296 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2398 | { |
2297 | { |
2399 | int |
2298 | int |
2400 | i, |
2299 | i, |
2401 | max = SIZEOFFREE, mflags; |
2300 | max = SIZEOFFREE, mflags; |
2402 | sint16 |
2301 | |
2403 | nx, |
2302 | sint16 nx, ny; |
2404 | ny; |
|
|
2405 | object * |
2303 | object * |
2406 | tmp; |
2304 | tmp; |
2407 | mapstruct * |
2305 | mapstruct * |
2408 | mp; |
2306 | mp; |
2409 | MoveType |
2307 | |
2410 | blocked, |
2308 | MoveType blocked, move_type; |
2411 | move_type; |
|
|
2412 | |
2309 | |
2413 | if (exclude && exclude->head) |
2310 | if (exclude && exclude->head) |
2414 | { |
2311 | { |
2415 | exclude = exclude->head; |
2312 | exclude = exclude->head; |
2416 | move_type = exclude->move_type; |
2313 | move_type = exclude->move_type; |
… | |
… | |
2623 | |
2520 | |
2624 | |
2521 | |
2625 | int |
2522 | int |
2626 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2523 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2627 | { |
2524 | { |
2628 | sint16 |
2525 | sint16 dx, dy; |
2629 | dx, |
|
|
2630 | dy; |
|
|
2631 | int |
2526 | int |
2632 | mflags; |
2527 | mflags; |
2633 | |
2528 | |
2634 | if (dir < 0) |
2529 | if (dir < 0) |
2635 | return 0; /* exit condition: invalid direction */ |
2530 | return 0; /* exit condition: invalid direction */ |
… | |
… | |
2766 | fprintf (tempfile, obstr); |
2661 | fprintf (tempfile, obstr); |
2767 | fclose (tempfile); |
2662 | fclose (tempfile); |
2768 | |
2663 | |
2769 | op = get_object (); |
2664 | op = get_object (); |
2770 | |
2665 | |
2771 | object_thawer |
2666 | object_thawer thawer (filename); |
2772 | thawer (filename); |
|
|
2773 | |
2667 | |
2774 | if (thawer) |
2668 | if (thawer) |
2775 | load_object (thawer, op, 0); |
2669 | load_object (thawer, op, 0); |
2776 | |
2670 | |
2777 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
2671 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
… | |
… | |
2901 | if (last) |
2795 | if (last) |
2902 | last->next = field->next; |
2796 | last->next = field->next; |
2903 | else |
2797 | else |
2904 | op->key_values = field->next; |
2798 | op->key_values = field->next; |
2905 | |
2799 | |
2906 | delete |
|
|
2907 | field; |
2800 | delete field; |
2908 | } |
2801 | } |
2909 | } |
2802 | } |
2910 | return TRUE; |
2803 | return TRUE; |
2911 | } |
2804 | } |
2912 | /* IF we get here, key doesn't exist */ |
2805 | /* IF we get here, key doesn't exist */ |
… | |
… | |
2947 | * Returns TRUE on success. |
2840 | * Returns TRUE on success. |
2948 | */ |
2841 | */ |
2949 | int |
2842 | int |
2950 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2843 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2951 | { |
2844 | { |
2952 | shstr |
|
|
2953 | key_ (key); |
2845 | shstr key_ (key); |
2954 | |
2846 | |
2955 | return set_ob_key_value_s (op, key_, value, add_key); |
2847 | return set_ob_key_value_s (op, key_, value, add_key); |
2956 | } |
2848 | } |
|
|
2849 | |
|
|
2850 | void |
|
|
2851 | object::deep_iterator::next () |
|
|
2852 | { |
|
|
2853 | if (item->inv) |
|
|
2854 | item = item->inv; |
|
|
2855 | else if (item->below) |
|
|
2856 | item = item->below; |
|
|
2857 | else |
|
|
2858 | item = item->env->below; |
|
|
2859 | } |