1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
26 | #include <stdio.h> |
26 | #include <stdio.h> |
27 | #include <sys/types.h> |
27 | #include <sys/types.h> |
28 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
29 | #include <object.h> |
29 | #include <object.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <loader.h> |
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|
32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
35 | UUID UUID::cur; |
34 | UUID UUID::cur; |
36 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
… | |
… | |
77 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
76 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
78 | CALL_END; |
77 | CALL_END; |
79 | } |
78 | } |
80 | |
79 | |
81 | static void |
80 | static void |
82 | read_uuid (void) |
81 | read_uuid () |
83 | { |
82 | { |
84 | char filename[MAX_BUF]; |
83 | char filename[MAX_BUF]; |
85 | |
84 | |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
87 | |
86 | |
… | |
… | |
101 | |
100 | |
102 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
101 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
103 | _exit (1); |
102 | _exit (1); |
104 | } |
103 | } |
105 | |
104 | |
106 | UUID::BUF buf; |
105 | char buf [UUID::MAX_LEN]; |
107 | buf[0] = 0; |
106 | buf[0] = 0; |
108 | fgets (buf, sizeof (buf), fp); |
107 | fgets (buf, sizeof (buf), fp); |
109 | |
108 | |
110 | if (!UUID::cur.parse (buf)) |
109 | if (!UUID::cur.parse (buf)) |
111 | { |
110 | { |
… | |
… | |
138 | |
137 | |
139 | void |
138 | void |
140 | UUID::init () |
139 | UUID::init () |
141 | { |
140 | { |
142 | read_uuid (); |
141 | read_uuid (); |
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|
142 | } |
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143 | |
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144 | bool |
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145 | UUID::parse (const char *s) |
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146 | { |
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147 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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148 | return false; |
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149 | |
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150 | seq = 0; |
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151 | |
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152 | while (*s != '>') |
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153 | { |
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154 | if (*s < '0') |
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155 | return false; |
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156 | |
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157 | // this gives nice branchless code with gcc |
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158 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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159 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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160 | |
|
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161 | seq = (seq << 4) | digit; |
|
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162 | |
|
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163 | ++s; |
|
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164 | } |
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165 | |
|
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166 | return true; |
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167 | } |
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168 | |
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169 | char * |
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170 | UUID::append (char *buf) const |
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171 | { |
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172 | *buf++ = '<'; |
|
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173 | *buf++ = '1'; |
|
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174 | *buf++ = '.'; |
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175 | |
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176 | uint64_t seq = this->seq; |
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177 | const int bits = 64; |
|
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178 | char nz = 0; |
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179 | static const char tohex [] = "0123456789abcdef"; |
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180 | |
|
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181 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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182 | for (int i = bits / 4; --i; ) |
|
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183 | { |
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184 | uint8_t digit = seq >> (bits - 4); |
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185 | |
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186 | *buf = tohex [digit]; |
|
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187 | nz |= digit; |
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188 | buf += nz ? 1 : 0; |
|
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189 | seq <<= 4; |
|
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190 | } |
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191 | |
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192 | // last digit is special - always emit |
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193 | uint8_t digit = seq >> (bits - 4); |
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194 | *buf++ = tohex [digit]; |
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195 | |
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196 | *buf++ = '>'; |
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197 | |
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198 | return buf; |
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199 | } |
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200 | |
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201 | char * |
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202 | UUID::c_str () const |
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203 | { |
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204 | static char buf [MAX_LEN]; |
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205 | *append (buf) = 0; |
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206 | return buf; |
143 | } |
207 | } |
144 | |
208 | |
145 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
209 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
146 | static bool |
210 | static bool |
147 | compare_ob_value_lists_one (const object *wants, const object *has) |
211 | compare_ob_value_lists_one (const object *wants, const object *has) |
… | |
… | |
183 | * Improvements made with merge: Better checking on potion, and also |
247 | * Improvements made with merge: Better checking on potion, and also |
184 | * check weight |
248 | * check weight |
185 | */ |
249 | */ |
186 | bool object::can_merge_slow (object *ob1, object *ob2) |
250 | bool object::can_merge_slow (object *ob1, object *ob2) |
187 | { |
251 | { |
188 | /* A couple quicksanity checks */ |
252 | /* A couple quick sanity checks */ |
189 | if (ob1 == ob2 |
253 | if (ob1 == ob2 |
190 | || ob1->type != ob2->type |
254 | || ob1->type != ob2->type |
191 | || ob1->speed != ob2->speed |
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192 | || ob1->value != ob2->value |
255 | || ob1->value != ob2->value |
193 | || ob1->name != ob2->name) |
256 | || ob1->name != ob2->name |
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257 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
194 | return 0; |
258 | return 0; |
195 | |
259 | |
196 | /* Do not merge objects if nrof would overflow, assume nrof |
260 | /* Do not merge objects if nrof would overflow, assume nrof |
197 | * is always 0 .. 2**31-1 */ |
261 | * is always 0 .. 2**31-1 */ |
198 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
262 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
… | |
… | |
219 | || ob1->magic != ob2->magic |
283 | || ob1->magic != ob2->magic |
220 | || ob1->slaying != ob2->slaying |
284 | || ob1->slaying != ob2->slaying |
221 | || ob1->skill != ob2->skill |
285 | || ob1->skill != ob2->skill |
222 | || ob1->value != ob2->value |
286 | || ob1->value != ob2->value |
223 | || ob1->animation_id != ob2->animation_id |
287 | || ob1->animation_id != ob2->animation_id |
224 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
288 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
225 | || ob1->client_type != ob2->client_type |
289 | || ob1->client_type != ob2->client_type |
226 | || ob1->materialname != ob2->materialname |
290 | || ob1->material != ob2->material |
227 | || ob1->lore != ob2->lore |
291 | || ob1->lore != ob2->lore |
228 | || ob1->subtype != ob2->subtype |
292 | || ob1->subtype != ob2->subtype |
229 | || ob1->move_type != ob2->move_type |
293 | || ob1->move_type != ob2->move_type |
230 | || ob1->move_block != ob2->move_block |
294 | || ob1->move_block != ob2->move_block |
231 | || ob1->move_allow != ob2->move_allow |
295 | || ob1->move_allow != ob2->move_allow |
232 | || ob1->move_on != ob2->move_on |
296 | || ob1->move_on != ob2->move_on |
233 | || ob1->move_off != ob2->move_off |
297 | || ob1->move_off != ob2->move_off |
234 | || ob1->move_slow != ob2->move_slow |
298 | || ob1->move_slow != ob2->move_slow |
235 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
299 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
236 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
300 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
237 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
301 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
238 | return 0; |
302 | return 0; |
239 | |
303 | |
240 | if ((ob1->flag ^ ob2->flag) |
304 | if ((ob1->flag ^ ob2->flag) |
… | |
… | |
622 | tail = new_link; |
686 | tail = new_link; |
623 | } |
687 | } |
624 | } |
688 | } |
625 | } |
689 | } |
626 | |
690 | |
627 | if (speed < 0) |
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|
628 | dst->speed_left -= rndm (); |
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|
629 | |
|
|
630 | dst->activate (); |
691 | dst->activate (); |
631 | } |
692 | } |
632 | |
693 | |
633 | void |
694 | void |
634 | object::instantiate () |
695 | object::instantiate () |
635 | { |
696 | { |
636 | if (!uuid.seq) // HACK |
697 | if (!uuid.seq) // HACK |
637 | uuid = UUID::gen (); |
698 | uuid = UUID::gen (); |
638 | |
699 | |
|
|
700 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
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|
701 | if (flag [FLAG_RANDOM_SPEED] && speed) |
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|
702 | speed_left = - speed - rndm (); // TODO animation |
|
|
703 | else |
639 | speed_left = -0.1f; |
704 | speed_left = -1.; |
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|
705 | |
640 | /* copy the body_info to the body_used - this is only really |
706 | /* copy the body_info to the body_used - this is only really |
641 | * need for monsters, but doesn't hurt to do it for everything. |
707 | * need for monsters, but doesn't hurt to do it for everything. |
642 | * by doing so, when a monster is created, it has good starting |
708 | * by doing so, when a monster is created, it has good starting |
643 | * values for the body_used info, so when items are created |
709 | * values for the body_used info, so when items are created |
644 | * for it, they can be properly equipped. |
710 | * for it, they can be properly equipped. |
… | |
… | |
652 | object * |
718 | object * |
653 | object::clone () |
719 | object::clone () |
654 | { |
720 | { |
655 | object *neu = create (); |
721 | object *neu = create (); |
656 | copy_to (neu); |
722 | copy_to (neu); |
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|
723 | |
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|
724 | // TODO: unclean state changes, should not be done in clone AND instantiate |
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|
725 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
726 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
727 | |
657 | neu->map = map; // not copied by copy_to |
728 | neu->map = map; // not copied by copy_to |
658 | return neu; |
729 | return neu; |
659 | } |
730 | } |
660 | |
731 | |
661 | /* |
732 | /* |
… | |
… | |
679 | * This function needs to be called whenever the speed of an object changes. |
750 | * This function needs to be called whenever the speed of an object changes. |
680 | */ |
751 | */ |
681 | void |
752 | void |
682 | object::set_speed (float speed) |
753 | object::set_speed (float speed) |
683 | { |
754 | { |
684 | if (flag [FLAG_FREED] && speed) |
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|
685 | { |
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|
686 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
687 | speed = 0; |
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|
688 | } |
|
|
689 | |
|
|
690 | this->speed = speed; |
755 | this->speed = speed; |
691 | |
756 | |
692 | if (has_active_speed ()) |
757 | if (has_active_speed ()) |
693 | activate (); |
758 | activate (); |
694 | else |
759 | else |
… | |
… | |
744 | |
809 | |
745 | if (!(m.flags_ & P_UPTODATE)) |
810 | if (!(m.flags_ & P_UPTODATE)) |
746 | /* nop */; |
811 | /* nop */; |
747 | else if (action == UP_OBJ_INSERT) |
812 | else if (action == UP_OBJ_INSERT) |
748 | { |
813 | { |
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|
814 | #if 0 |
749 | // this is likely overkill, TODO: revisit (schmorp) |
815 | // this is likely overkill, TODO: revisit (schmorp) |
750 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
816 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
751 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
817 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
752 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
818 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
753 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
819 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
… | |
… | |
758 | || (m.move_slow | op->move_slow) != m.move_slow |
824 | || (m.move_slow | op->move_slow) != m.move_slow |
759 | /* This isn't perfect, but I don't expect a lot of objects to |
825 | /* This isn't perfect, but I don't expect a lot of objects to |
760 | * have move_allow right now. |
826 | * have move_allow right now. |
761 | */ |
827 | */ |
762 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
828 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
763 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
|
|
764 | m.invalidate (); |
829 | m.invalidate (); |
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|
830 | #else |
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|
831 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
|
|
832 | m.invalidate (); |
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|
833 | #endif |
765 | } |
834 | } |
766 | /* if the object is being removed, we can't make intelligent |
835 | /* if the object is being removed, we can't make intelligent |
767 | * decisions, because remove_ob can't really pass the object |
836 | * decisions, because remove_ob can't really pass the object |
768 | * that is being removed. |
837 | * that is being removed. |
769 | */ |
838 | */ |
… | |
… | |
781 | object::object () |
850 | object::object () |
782 | { |
851 | { |
783 | SET_FLAG (this, FLAG_REMOVED); |
852 | SET_FLAG (this, FLAG_REMOVED); |
784 | |
853 | |
785 | //expmul = 1.0; declared const for the time being |
854 | //expmul = 1.0; declared const for the time being |
786 | face = blank_face; |
855 | face = blank_face; |
|
|
856 | material = MATERIAL_NULL; |
787 | } |
857 | } |
788 | |
858 | |
789 | object::~object () |
859 | object::~object () |
790 | { |
860 | { |
791 | unlink (); |
861 | unlink (); |
… | |
… | |
1062 | |
1132 | |
1063 | above = 0; |
1133 | above = 0; |
1064 | below = 0; |
1134 | below = 0; |
1065 | env = 0; |
1135 | env = 0; |
1066 | |
1136 | |
1067 | /* NO_FIX_PLAYER is set when a great many changes are being |
1137 | if (pl && pl->is_player ()) |
1068 | * made to players inventory. If set, avoiding the call |
|
|
1069 | * to save cpu time. |
|
|
1070 | */ |
|
|
1071 | if (pl) |
|
|
1072 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1073 | { |
1138 | { |
1074 | pl->update_stats (); |
1139 | pl->contr->queue_stats_update (); |
1075 | |
1140 | |
1076 | if (glow_radius && pl->is_on_map ()) |
1141 | if (glow_radius && pl->is_on_map ()) |
1077 | update_all_los (pl->map, pl->x, pl->y); |
1142 | update_all_los (pl->map, pl->x, pl->y); |
1078 | } |
1143 | } |
1079 | } |
1144 | } |
1080 | else if (map) |
1145 | else if (map) |
1081 | { |
1146 | { |
1082 | map->dirty = true; |
1147 | map->dirty = true; |
1083 | mapspace &ms = this->ms (); |
1148 | mapspace &ms = this->ms (); |
… | |
… | |
1203 | |
1268 | |
1204 | object *prev = this; |
1269 | object *prev = this; |
1205 | |
1270 | |
1206 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1271 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1207 | { |
1272 | { |
1208 | object *op = arch_to_object (at); |
1273 | object *op = at->instance (); |
1209 | |
1274 | |
1210 | op->name = name; |
1275 | op->name = name; |
1211 | op->name_pl = name_pl; |
1276 | op->name_pl = name_pl; |
1212 | op->title = title; |
1277 | op->title = title; |
1213 | |
1278 | |
… | |
… | |
1488 | |
1553 | |
1489 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1554 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1490 | if (tmp->arch->archname == archname) /* same archetype */ |
1555 | if (tmp->arch->archname == archname) /* same archetype */ |
1491 | tmp->destroy (); |
1556 | tmp->destroy (); |
1492 | |
1557 | |
1493 | object *tmp = arch_to_object (archetype::find (archname)); |
1558 | object *tmp = archetype::find (archname)->instance (); |
1494 | |
1559 | |
1495 | tmp->x = op->x; |
1560 | tmp->x = op->x; |
1496 | tmp->y = op->y; |
1561 | tmp->y = op->y; |
1497 | |
1562 | |
1498 | insert_ob_in_map (tmp, op->map, op, 0); |
1563 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1503 | { |
1568 | { |
1504 | if (where->env) |
1569 | if (where->env) |
1505 | return where->env->insert (this); |
1570 | return where->env->insert (this); |
1506 | else |
1571 | else |
1507 | return where->map->insert (this, where->x, where->y, originator, flags); |
1572 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1573 | } |
|
|
1574 | |
|
|
1575 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1576 | bool |
|
|
1577 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1578 | { |
|
|
1579 | mapspace &ms = m->at (x, y); |
|
|
1580 | |
|
|
1581 | int items = ms.items (); |
|
|
1582 | |
|
|
1583 | if (!items // testing !items ensures we can drop at least one item |
|
|
1584 | || (items < m->max_items |
|
|
1585 | && ms.volume () < m->max_volume)) |
|
|
1586 | return true; |
|
|
1587 | |
|
|
1588 | if (originator && originator->is_player ()) |
|
|
1589 | originator->contr->failmsg (format ( |
|
|
1590 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1591 | query_name () |
|
|
1592 | )); |
|
|
1593 | |
|
|
1594 | return false; |
1508 | } |
1595 | } |
1509 | |
1596 | |
1510 | /* |
1597 | /* |
1511 | * decrease(object, number) decreases a specified number from |
1598 | * decrease(object, number) decreases a specified number from |
1512 | * the amount of an object. If the amount reaches 0, the object |
1599 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1652 | if (op->glow_radius && is_on_map ()) |
1739 | if (op->glow_radius && is_on_map ()) |
1653 | { |
1740 | { |
1654 | update_stats (); |
1741 | update_stats (); |
1655 | update_all_los (map, x, y); |
1742 | update_all_los (map, x, y); |
1656 | } |
1743 | } |
1657 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1744 | else if (is_player ()) |
1658 | // if this is a player's inventory, update stats |
1745 | // if this is a player's inventory, update stats |
1659 | update_stats (); |
1746 | contr->queue_stats_update (); |
1660 | |
1747 | |
1661 | INVOKE_OBJECT (INSERT, this); |
1748 | INVOKE_OBJECT (INSERT, this); |
1662 | |
1749 | |
1663 | return op; |
1750 | return op; |
1664 | } |
1751 | } |
… | |
… | |
2432 | { |
2519 | { |
2433 | return map ? map->region (x, y) |
2520 | return map ? map->region (x, y) |
2434 | : region::default_region (); |
2521 | : region::default_region (); |
2435 | } |
2522 | } |
2436 | |
2523 | |
2437 | const materialtype_t * |
|
|
2438 | object::dominant_material () const |
|
|
2439 | { |
|
|
2440 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2441 | return mt; |
|
|
2442 | |
|
|
2443 | return name_to_material (shstr_unknown); |
|
|
2444 | } |
|
|
2445 | |
|
|
2446 | void |
2524 | void |
2447 | object::open_container (object *new_container) |
2525 | object::open_container (object *new_container) |
2448 | { |
2526 | { |
2449 | if (container == new_container) |
2527 | if (container == new_container) |
2450 | return; |
2528 | return; |
… | |
… | |
2484 | // TODO: this does not seem to serve any purpose anymore? |
2562 | // TODO: this does not seem to serve any purpose anymore? |
2485 | #if 0 |
2563 | #if 0 |
2486 | // insert the "Close Container" object. |
2564 | // insert the "Close Container" object. |
2487 | if (archetype *closer = new_container->other_arch) |
2565 | if (archetype *closer = new_container->other_arch) |
2488 | { |
2566 | { |
2489 | object *closer = arch_to_object (new_container->other_arch); |
2567 | object *closer = new_container->other_arch->instance (); |
2490 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2568 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2491 | new_container->insert (closer); |
2569 | new_container->insert (closer); |
2492 | } |
2570 | } |
2493 | #endif |
2571 | #endif |
2494 | |
2572 | |