1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
26 | #include <stdio.h> |
26 | #include <stdio.h> |
27 | #include <sys/types.h> |
27 | #include <sys/types.h> |
28 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
29 | #include <object.h> |
29 | #include <object.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <loader.h> |
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32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
35 | UUID UUID::cur; |
34 | UUID UUID::cur; |
36 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
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… | |
77 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
76 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
78 | CALL_END; |
77 | CALL_END; |
79 | } |
78 | } |
80 | |
79 | |
81 | static void |
80 | static void |
82 | read_uuid (void) |
81 | read_uuid () |
83 | { |
82 | { |
84 | char filename[MAX_BUF]; |
83 | char filename[MAX_BUF]; |
85 | |
84 | |
86 | sprintf (filename, "%s/uuid", settings.localdir); |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
87 | |
86 | |
… | |
… | |
248 | * Improvements made with merge: Better checking on potion, and also |
247 | * Improvements made with merge: Better checking on potion, and also |
249 | * check weight |
248 | * check weight |
250 | */ |
249 | */ |
251 | bool object::can_merge_slow (object *ob1, object *ob2) |
250 | bool object::can_merge_slow (object *ob1, object *ob2) |
252 | { |
251 | { |
253 | /* A couple quicksanity checks */ |
252 | /* A couple quick sanity checks */ |
254 | if (ob1 == ob2 |
253 | if (ob1 == ob2 |
255 | || ob1->type != ob2->type |
254 | || ob1->type != ob2->type |
256 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED |
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257 | || ob1->value != ob2->value |
255 | || ob1->value != ob2->value |
258 | || ob1->name != ob2->name) |
256 | || ob1->name != ob2->name |
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|
257 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
259 | return 0; |
258 | return 0; |
260 | |
259 | |
261 | /* Do not merge objects if nrof would overflow, assume nrof |
260 | /* Do not merge objects if nrof would overflow, assume nrof |
262 | * is always 0 .. 2**31-1 */ |
261 | * is always 0 .. 2**31-1 */ |
263 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
262 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
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… | |
284 | || ob1->magic != ob2->magic |
283 | || ob1->magic != ob2->magic |
285 | || ob1->slaying != ob2->slaying |
284 | || ob1->slaying != ob2->slaying |
286 | || ob1->skill != ob2->skill |
285 | || ob1->skill != ob2->skill |
287 | || ob1->value != ob2->value |
286 | || ob1->value != ob2->value |
288 | || ob1->animation_id != ob2->animation_id |
287 | || ob1->animation_id != ob2->animation_id |
289 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
288 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
290 | || ob1->client_type != ob2->client_type |
289 | || ob1->client_type != ob2->client_type |
291 | || ob1->material != ob2->material |
290 | || ob1->material != ob2->material |
292 | || ob1->lore != ob2->lore |
291 | || ob1->lore != ob2->lore |
293 | || ob1->subtype != ob2->subtype |
292 | || ob1->subtype != ob2->subtype |
294 | || ob1->move_type != ob2->move_type |
293 | || ob1->move_type != ob2->move_type |
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… | |
521 | |
520 | |
522 | return 0; |
521 | return 0; |
523 | } |
522 | } |
524 | |
523 | |
525 | /* |
524 | /* |
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525 | * Returns the object which has the uuid equal to the argument. |
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526 | * MOAR VERRRY slow. |
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527 | */ |
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528 | |
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529 | object * |
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530 | find_object_uuid (UUID i) |
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531 | { |
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532 | for_all_objects (op) |
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533 | if (op->uuid == i) |
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534 | return op; |
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535 | |
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536 | return 0; |
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537 | } |
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538 | |
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539 | /* |
526 | * Returns the first object which has a name equal to the argument. |
540 | * Returns the first object which has a name equal to the argument. |
527 | * Used only by the patch command, but not all that useful. |
541 | * Used only by the patch command, but not all that useful. |
528 | * Enables features like "patch <name-of-other-player> food 999" |
542 | * Enables features like "patch <name-of-other-player> food 999" |
529 | */ |
543 | */ |
530 | object * |
544 | object * |
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698 | if (!uuid.seq) // HACK |
712 | if (!uuid.seq) // HACK |
699 | uuid = UUID::gen (); |
713 | uuid = UUID::gen (); |
700 | |
714 | |
701 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
715 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
702 | if (flag [FLAG_RANDOM_SPEED] && speed) |
716 | if (flag [FLAG_RANDOM_SPEED] && speed) |
703 | speed_left = -rndm (); // TODO animation |
717 | speed_left = - speed - rndm (); // TODO animation |
704 | else |
718 | else |
705 | speed_left = -speed; |
719 | speed_left = -1.; |
706 | |
720 | |
707 | /* copy the body_info to the body_used - this is only really |
721 | /* copy the body_info to the body_used - this is only really |
708 | * need for monsters, but doesn't hurt to do it for everything. |
722 | * need for monsters, but doesn't hurt to do it for everything. |
709 | * by doing so, when a monster is created, it has good starting |
723 | * by doing so, when a monster is created, it has good starting |
710 | * values for the body_used info, so when items are created |
724 | * values for the body_used info, so when items are created |
… | |
… | |
722 | object *neu = create (); |
736 | object *neu = create (); |
723 | copy_to (neu); |
737 | copy_to (neu); |
724 | |
738 | |
725 | // TODO: unclean state changes, should not be done in clone AND instantiate |
739 | // TODO: unclean state changes, should not be done in clone AND instantiate |
726 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
740 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
727 | neu->speed_left = -rndm (); // TODO animation |
741 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
728 | |
742 | |
729 | neu->map = map; // not copied by copy_to |
743 | neu->map = map; // not copied by copy_to |
730 | return neu; |
744 | return neu; |
731 | } |
745 | } |
732 | |
746 | |
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… | |
1269 | |
1283 | |
1270 | object *prev = this; |
1284 | object *prev = this; |
1271 | |
1285 | |
1272 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1286 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1273 | { |
1287 | { |
1274 | object *op = arch_to_object (at); |
1288 | object *op = at->instance (); |
1275 | |
1289 | |
1276 | op->name = name; |
1290 | op->name = name; |
1277 | op->name_pl = name_pl; |
1291 | op->name_pl = name_pl; |
1278 | op->title = title; |
1292 | op->title = title; |
1279 | |
1293 | |
… | |
… | |
1317 | * Passing 0 for flag gives proper default values, so flag really only needs |
1331 | * Passing 0 for flag gives proper default values, so flag really only needs |
1318 | * to be set if special handling is needed. |
1332 | * to be set if special handling is needed. |
1319 | * |
1333 | * |
1320 | * Return value: |
1334 | * Return value: |
1321 | * new object if 'op' was merged with other object |
1335 | * new object if 'op' was merged with other object |
1322 | * NULL if 'op' was destroyed |
1336 | * NULL if there was an error (destroyed, blocked etc.) |
1323 | * just 'op' otherwise |
1337 | * just 'op' otherwise |
1324 | */ |
1338 | */ |
1325 | object * |
1339 | object * |
1326 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1340 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1327 | { |
1341 | { |
… | |
… | |
1554 | |
1568 | |
1555 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1569 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1556 | if (tmp->arch->archname == archname) /* same archetype */ |
1570 | if (tmp->arch->archname == archname) /* same archetype */ |
1557 | tmp->destroy (); |
1571 | tmp->destroy (); |
1558 | |
1572 | |
1559 | object *tmp = arch_to_object (archetype::find (archname)); |
1573 | object *tmp = archetype::find (archname)->instance (); |
1560 | |
1574 | |
1561 | tmp->x = op->x; |
1575 | tmp->x = op->x; |
1562 | tmp->y = op->y; |
1576 | tmp->y = op->y; |
1563 | |
1577 | |
1564 | insert_ob_in_map (tmp, op->map, op, 0); |
1578 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
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2563 | // TODO: this does not seem to serve any purpose anymore? |
2577 | // TODO: this does not seem to serve any purpose anymore? |
2564 | #if 0 |
2578 | #if 0 |
2565 | // insert the "Close Container" object. |
2579 | // insert the "Close Container" object. |
2566 | if (archetype *closer = new_container->other_arch) |
2580 | if (archetype *closer = new_container->other_arch) |
2567 | { |
2581 | { |
2568 | object *closer = arch_to_object (new_container->other_arch); |
2582 | object *closer = new_container->other_arch->instance (); |
2569 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2583 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2570 | new_container->insert (closer); |
2584 | new_container->insert (closer); |
2571 | } |
2585 | } |
2572 | #endif |
2586 | #endif |
2573 | |
2587 | |
… | |
… | |
2679 | |
2693 | |
2680 | insert (force); |
2694 | insert (force); |
2681 | } |
2695 | } |
2682 | } |
2696 | } |
2683 | |
2697 | |
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2698 | void object::change_move_type (MoveType mt) |
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2699 | { |
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2700 | if (move_type == mt) |
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2701 | return; |
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2702 | |
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2703 | if (is_on_map ()) |
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2704 | { |
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2705 | // we are on the map, so handle move_on/off effects |
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2706 | remove (); |
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2707 | move_type = mt; |
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2708 | map->insert (this, x, y, this); |
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2709 | } |
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2710 | else |
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2711 | move_type = mt; |
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2712 | } |
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2713 | |