… | |
… | |
266 | * This is to the comparison of the flags below will be OK. We |
266 | * This is to the comparison of the flags below will be OK. We |
267 | * just can't ignore the been applied or identified flags, as they |
267 | * just can't ignore the been applied or identified flags, as they |
268 | * are not equal - just if it has been identified, the been_applied |
268 | * are not equal - just if it has been identified, the been_applied |
269 | * flags lose any meaning. |
269 | * flags lose any meaning. |
270 | */ |
270 | */ |
271 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
271 | if (ob1->flag [FLAG_IDENTIFIED]) |
272 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
272 | ob1->set_flag (FLAG_BEEN_APPLIED); |
273 | |
273 | |
274 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
274 | if (ob2->flag [FLAG_IDENTIFIED]) |
275 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
275 | ob2->set_flag (FLAG_BEEN_APPLIED); |
276 | |
276 | |
277 | if (ob1->arch->archname != ob2->arch->archname |
277 | if (ob1->arch->archname != ob2->arch->archname |
278 | || ob1->name != ob2->name |
278 | || ob1->name != ob2->name |
279 | || ob1->title != ob2->title |
279 | || ob1->title != ob2->title |
280 | || ob1->msg != ob2->msg |
280 | || ob1->msg != ob2->msg |
… | |
… | |
329 | |
329 | |
330 | /* Don't merge objects that are applied. With the new 'body' code, |
330 | /* Don't merge objects that are applied. With the new 'body' code, |
331 | * it is possible for most any character to have more than one of |
331 | * it is possible for most any character to have more than one of |
332 | * some items equipped, and we don't want those to merge. |
332 | * some items equipped, and we don't want those to merge. |
333 | */ |
333 | */ |
334 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
334 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
335 | return 0; |
335 | return 0; |
336 | |
336 | |
337 | /* Note sure why the following is the case - either the object has to |
337 | /* Note sure why the following is the case - either the object has to |
338 | * be animated or have a very low speed. Is this an attempted monster |
338 | * be animated or have a very low speed. Is this an attempted monster |
339 | * check? |
339 | * check? |
340 | */ |
340 | */ |
341 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
341 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
342 | return 0; |
342 | return 0; |
343 | |
343 | |
344 | switch (ob1->type) |
344 | switch (ob1->type) |
345 | { |
345 | { |
346 | case SCROLL: |
346 | case SCROLL: |
… | |
… | |
574 | } |
574 | } |
575 | |
575 | |
576 | this->owner = owner; |
576 | this->owner = owner; |
577 | } |
577 | } |
578 | |
578 | |
579 | int |
|
|
580 | object::slottype () const |
|
|
581 | { |
|
|
582 | if (type == SKILL) |
|
|
583 | { |
|
|
584 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
585 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
586 | } |
|
|
587 | else |
|
|
588 | { |
|
|
589 | if (slot [body_combat].info) return slot_combat; |
|
|
590 | if (slot [body_range ].info) return slot_ranged; |
|
|
591 | } |
|
|
592 | |
|
|
593 | return slot_none; |
|
|
594 | } |
|
|
595 | |
|
|
596 | bool |
|
|
597 | object::change_weapon (object *ob) |
|
|
598 | { |
|
|
599 | if (current_weapon == ob) |
|
|
600 | return true; |
|
|
601 | |
|
|
602 | if (chosen_skill) |
|
|
603 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
604 | |
|
|
605 | current_weapon = ob; |
|
|
606 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
607 | |
|
|
608 | if (chosen_skill) |
|
|
609 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
610 | |
|
|
611 | update_stats (); |
|
|
612 | |
|
|
613 | if (ob) |
|
|
614 | { |
|
|
615 | // now check wether any body locations became invalid, in which case |
|
|
616 | // we cannot apply the weapon at the moment. |
|
|
617 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
618 | if (slot[i].used < 0) |
|
|
619 | { |
|
|
620 | current_weapon = chosen_skill = 0; |
|
|
621 | update_stats (); |
|
|
622 | |
|
|
623 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
624 | "You try to balance all your items at once, " |
|
|
625 | "but the %s is just too much for your body. " |
|
|
626 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
627 | "how many items you cna wera on a specific body part.]", &ob->name); |
|
|
628 | return false; |
|
|
629 | } |
|
|
630 | |
|
|
631 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
632 | } |
|
|
633 | else |
|
|
634 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
635 | |
|
|
636 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
637 | { |
|
|
638 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
639 | &name, ob->debug_desc ()); |
|
|
640 | return false; |
|
|
641 | } |
|
|
642 | |
|
|
643 | return true; |
|
|
644 | } |
|
|
645 | |
|
|
646 | /* Zero the key_values on op, decrementing the shared-string |
579 | /* Zero the key_values on op, decrementing the shared-string |
647 | * refcounts and freeing the links. |
580 | * refcounts and freeing the links. |
648 | */ |
581 | */ |
649 | static void |
582 | static void |
650 | free_key_values (object *op) |
583 | free_key_values (object *op) |
… | |
… | |
750 | * be called to update the face variable, _and_ how it looks on the map. |
683 | * be called to update the face variable, _and_ how it looks on the map. |
751 | */ |
684 | */ |
752 | void |
685 | void |
753 | update_turn_face (object *op) |
686 | update_turn_face (object *op) |
754 | { |
687 | { |
755 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
688 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
756 | return; |
689 | return; |
757 | |
690 | |
758 | SET_ANIMATION (op, op->direction); |
691 | SET_ANIMATION (op, op->direction); |
759 | update_object (op, UP_OBJ_FACE); |
692 | update_object (op, UP_OBJ_FACE); |
760 | } |
693 | } |
… | |
… | |
826 | /* nop */; |
759 | /* nop */; |
827 | else if (action == UP_OBJ_INSERT) |
760 | else if (action == UP_OBJ_INSERT) |
828 | { |
761 | { |
829 | #if 0 |
762 | #if 0 |
830 | // this is likely overkill, TODO: revisit (schmorp) |
763 | // this is likely overkill, TODO: revisit (schmorp) |
831 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
764 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
832 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
765 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
833 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
766 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
834 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
767 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
835 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
768 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
836 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
769 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
837 | || (m.move_on | op->move_on ) != m.move_on |
770 | || (m.move_on | op->move_on ) != m.move_on |
838 | || (m.move_off | op->move_off ) != m.move_off |
771 | || (m.move_off | op->move_off ) != m.move_off |
839 | || (m.move_slow | op->move_slow) != m.move_slow |
772 | || (m.move_slow | op->move_slow) != m.move_slow |
840 | /* This isn't perfect, but I don't expect a lot of objects to |
773 | /* This isn't perfect, but I don't expect a lot of objects to |
841 | * have move_allow right now. |
774 | * have move_allow right now. |
… | |
… | |
862 | update_object (op->more, action); |
795 | update_object (op->more, action); |
863 | } |
796 | } |
864 | |
797 | |
865 | object::object () |
798 | object::object () |
866 | { |
799 | { |
867 | SET_FLAG (this, FLAG_REMOVED); |
800 | this->set_flag (FLAG_REMOVED); |
868 | |
801 | |
869 | //expmul = 1.0; declared const for the time being |
802 | //expmul = 1.0; declared const for the time being |
870 | face = blank_face; |
803 | face = blank_face; |
871 | material = MATERIAL_NULL; |
804 | material = MATERIAL_NULL; |
872 | } |
805 | } |
… | |
… | |
1006 | map->insert (op, x, y); |
939 | map->insert (op, x, y); |
1007 | } |
940 | } |
1008 | } |
941 | } |
1009 | } |
942 | } |
1010 | |
943 | |
|
|
944 | /* |
|
|
945 | * Remove and free all objects in the inventory of the given object. |
|
|
946 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
947 | * well, so we can (and have to!) take shortcuts. |
|
|
948 | */ |
|
|
949 | void |
|
|
950 | object::destroy_inv_fast () |
|
|
951 | { |
|
|
952 | while (object *op = inv) |
|
|
953 | { |
|
|
954 | // remove from object the fast way |
|
|
955 | op->flag [FLAG_REMOVED] = true; |
|
|
956 | op->env = 0; |
|
|
957 | if ((inv = inv->below)) |
|
|
958 | inv->above = 0; |
|
|
959 | |
|
|
960 | // then destroy |
|
|
961 | op->destroy (); |
|
|
962 | } |
|
|
963 | } |
|
|
964 | |
1011 | object *object::create () |
965 | object *object::create () |
1012 | { |
966 | { |
1013 | object *op = new object; |
967 | object *op = new object; |
1014 | op->link (); |
968 | op->link (); |
1015 | return op; |
969 | return op; |
… | |
… | |
1085 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1039 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1086 | head->destroy (); |
1040 | head->destroy (); |
1087 | return; |
1041 | return; |
1088 | } |
1042 | } |
1089 | |
1043 | |
1090 | destroy_inv (false); |
1044 | destroy_inv_fast (); |
1091 | |
1045 | |
1092 | if (is_head ()) |
1046 | if (is_head ()) |
1093 | if (sound_destroy) |
1047 | if (sound_destroy) |
1094 | play_sound (sound_destroy); |
1048 | play_sound (sound_destroy); |
1095 | else if (flag [FLAG_MONSTER]) |
1049 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1149 | below = 0; |
1103 | below = 0; |
1150 | env = 0; |
1104 | env = 0; |
1151 | |
1105 | |
1152 | if (pl && pl->is_player ()) |
1106 | if (pl && pl->is_player ()) |
1153 | { |
1107 | { |
|
|
1108 | if (expect_false (pl->contr->combat_ob == this)) |
|
|
1109 | { |
|
|
1110 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY); |
|
|
1111 | pl->contr->combat_ob = 0; |
|
|
1112 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1113 | } |
|
|
1114 | |
|
|
1115 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1116 | { |
|
|
1117 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); |
|
|
1118 | pl->contr->ranged_ob = 0; |
|
|
1119 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1120 | } |
|
|
1121 | |
1154 | pl->contr->queue_stats_update (); |
1122 | pl->contr->queue_stats_update (); |
1155 | |
1123 | |
1156 | if (glow_radius && pl->is_on_map ()) |
1124 | if (expect_false (glow_radius) && pl->is_on_map ()) |
1157 | update_all_los (pl->map, pl->x, pl->y); |
1125 | update_all_los (pl->map, pl->x, pl->y); |
1158 | } |
1126 | } |
1159 | } |
1127 | } |
1160 | else if (map) |
1128 | else if (map) |
1161 | { |
1129 | { |
… | |
… | |
1378 | // from here :/ |
1346 | // from here :/ |
1379 | op->nrof += tmp->nrof; |
1347 | op->nrof += tmp->nrof; |
1380 | tmp->destroy (); |
1348 | tmp->destroy (); |
1381 | } |
1349 | } |
1382 | |
1350 | |
1383 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1351 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1384 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1352 | op->clr_flag (FLAG_INV_LOCKED); |
1385 | |
1353 | |
1386 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1354 | if (!op->flag [FLAG_ALIVE]) |
1387 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1355 | op->clr_flag (FLAG_NO_STEAL); |
1388 | |
1356 | |
1389 | if (flag & INS_BELOW_ORIGINATOR) |
1357 | if (flag & INS_BELOW_ORIGINATOR) |
1390 | { |
1358 | { |
1391 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1359 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1392 | { |
1360 | { |
… | |
… | |
1427 | * when lots of spells are cast in one area. Currently, it is presumed |
1395 | * when lots of spells are cast in one area. Currently, it is presumed |
1428 | * that flying non pickable objects are spell objects. |
1396 | * that flying non pickable objects are spell objects. |
1429 | */ |
1397 | */ |
1430 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1398 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1431 | { |
1399 | { |
1432 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1400 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1433 | floor = tmp; |
1401 | floor = tmp; |
1434 | |
1402 | |
1435 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1403 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1436 | { |
1404 | { |
1437 | /* We insert above top, so we want this object below this */ |
1405 | /* We insert above top, so we want this object below this */ |
1438 | top = tmp->below; |
1406 | top = tmp->below; |
1439 | break; |
1407 | break; |
1440 | } |
1408 | } |
… | |
… | |
1458 | && (op->face && !faces [op->face].visibility)) |
1426 | && (op->face && !faces [op->face].visibility)) |
1459 | { |
1427 | { |
1460 | object *last; |
1428 | object *last; |
1461 | |
1429 | |
1462 | for (last = top; last != floor; last = last->below) |
1430 | for (last = top; last != floor; last = last->below) |
1463 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1431 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1464 | break; |
1432 | break; |
1465 | |
1433 | |
1466 | /* Check to see if we found the object that blocks view, |
1434 | /* Check to see if we found the object that blocks view, |
1467 | * and make sure we have a below pointer for it so that |
1435 | * and make sure we have a below pointer for it so that |
1468 | * we can get inserted below this one, which requires we |
1436 | * we can get inserted below this one, which requires we |
… | |
… | |
1599 | || (items < m->max_items |
1567 | || (items < m->max_items |
1600 | && ms.volume () < m->max_volume)) |
1568 | && ms.volume () < m->max_volume)) |
1601 | return true; |
1569 | return true; |
1602 | |
1570 | |
1603 | if (originator && originator->is_player ()) |
1571 | if (originator && originator->is_player ()) |
1604 | originator->contr->failmsg (format ( |
1572 | originator->contr->failmsgf ( |
1605 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1573 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1606 | query_name () |
1574 | query_name () |
1607 | )); |
1575 | ); |
1608 | |
1576 | |
1609 | return false; |
1577 | return false; |
1610 | } |
1578 | } |
1611 | |
1579 | |
1612 | /* |
1580 | /* |
… | |
… | |
1786 | * on top. |
1754 | * on top. |
1787 | */ |
1755 | */ |
1788 | int |
1756 | int |
1789 | check_move_on (object *op, object *originator) |
1757 | check_move_on (object *op, object *originator) |
1790 | { |
1758 | { |
1791 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1759 | if (op->flag [FLAG_NO_APPLY]) |
1792 | return 0; |
1760 | return 0; |
1793 | |
1761 | |
1794 | object *tmp; |
1762 | object *tmp; |
1795 | maptile *m = op->map; |
1763 | maptile *m = op->map; |
1796 | int x = op->x, y = op->y; |
1764 | int x = op->x, y = op->y; |
… | |
… | |
1833 | * Second check makes sure that the movement types not being slowed |
1801 | * Second check makes sure that the movement types not being slowed |
1834 | * (~slow_move) is not blocked on this space - just because the |
1802 | * (~slow_move) is not blocked on this space - just because the |
1835 | * space doesn't slow down swimming (for example), if you can't actually |
1803 | * space doesn't slow down swimming (for example), if you can't actually |
1836 | * swim on that space, can't use it to avoid the penalty. |
1804 | * swim on that space, can't use it to avoid the penalty. |
1837 | */ |
1805 | */ |
1838 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1806 | if (!op->flag [FLAG_WIZPASS]) |
1839 | { |
1807 | { |
1840 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1808 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1841 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1809 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1842 | { |
1810 | { |
1843 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1811 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
… | |
… | |
1974 | void |
1942 | void |
1975 | flag_inv (object *op, int flag) |
1943 | flag_inv (object *op, int flag) |
1976 | { |
1944 | { |
1977 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1945 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1978 | { |
1946 | { |
1979 | SET_FLAG (tmp, flag); |
1947 | tmp->set_flag (flag); |
1980 | flag_inv (tmp, flag); |
1948 | flag_inv (tmp, flag); |
1981 | } |
1949 | } |
1982 | } |
1950 | } |
1983 | |
1951 | |
1984 | /* |
1952 | /* |
… | |
… | |
1987 | void |
1955 | void |
1988 | unflag_inv (object *op, int flag) |
1956 | unflag_inv (object *op, int flag) |
1989 | { |
1957 | { |
1990 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1958 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1991 | { |
1959 | { |
1992 | CLEAR_FLAG (tmp, flag); |
1960 | tmp->clr_flag (flag); |
1993 | unflag_inv (tmp, flag); |
1961 | unflag_inv (tmp, flag); |
1994 | } |
1962 | } |
1995 | } |
1963 | } |
1996 | |
1964 | |
1997 | /* |
1965 | /* |
… | |
… | |
2357 | * Add a check so we can't pick up invisible objects (0.93.8) |
2325 | * Add a check so we can't pick up invisible objects (0.93.8) |
2358 | */ |
2326 | */ |
2359 | int |
2327 | int |
2360 | can_pick (const object *who, const object *item) |
2328 | can_pick (const object *who, const object *item) |
2361 | { |
2329 | { |
2362 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2330 | return /*who->flag [FLAG_WIZ]|| */ |
2363 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2331 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2364 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2332 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2365 | } |
2333 | } |
2366 | |
2334 | |
2367 | /* |
2335 | /* |
2368 | * create clone from object to another |
2336 | * create clone from object to another |
2369 | */ |
2337 | */ |