ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.271 by root, Sat Dec 27 04:07:44 2008 UTC vs.
Revision 1.315 by root, Fri Mar 26 21:43:43 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <stdio.h> 26#include <stdio.h>
26#include <sys/types.h> 27#include <sys/types.h>
27#include <sys/uio.h> 28#include <sys/uio.h>
28#include <object.h> 29#include <object.h>
29#include <sproto.h> 30#include <sproto.h>
30#include <loader.h>
31 31
32#include <bitset> 32#include <bitset>
33 33
34UUID UUID::cur; 34UUID UUID::cur;
35static uint64_t seq_next_save; 35static uint64_t seq_next_save;
36static const uint64 UUID_GAP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
37uint32_t mapspace::smellcount; 37uint32_t mapspace::smellcount = 10000;
38 38
39objectvec objects; 39objectvec objects;
40activevec actives; 40activevec actives;
41
42//+GPL
41 43
42short freearr_x[SIZEOFFREE] = { 44short freearr_x[SIZEOFFREE] = {
43 0, 45 0,
44 0, 1, 1, 1, 0, -1, -1, -1, 46 0, 1, 1, 1, 0, -1, -1, -1,
45 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 47 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
49 0, 51 0,
50 -1, -1, 0, 1, 1, 1, 0, -1, 52 -1, -1, 0, 1, 1, 1, 0, -1,
51 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 53 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
52 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 54 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
53}; 55};
54int maxfree[SIZEOFFREE] = {
55 0,
56 9, 10, 13, 14, 17, 18, 21, 22,
57 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
58 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
59};
60int freedir[SIZEOFFREE] = { 56int freedir[SIZEOFFREE] = {
61 0, 57 0,
62 1, 2, 3, 4, 5, 6, 7, 8, 58 1, 2, 3, 4, 5, 6, 7, 8,
63 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 59 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
64 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 60 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
65}; 61};
66 62
63static int maxfree[SIZEOFFREE] = {
64 0,
65 9, 10, 13, 14, 17, 18, 21, 22,
66 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
67 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
68};
69
67static void 70static void
68write_uuid (uval64 skip, bool sync) 71write_uuid (uval64 skip, bool sync)
69{ 72{
70 CALL_BEGIN (2); 73 CALL_BEGIN (2);
71 CALL_ARG_SV (newSVval64 (skip)); 74 CALL_ARG_SV (newSVval64 (skip));
73 CALL_CALL ("cf::write_uuid", G_DISCARD); 76 CALL_CALL ("cf::write_uuid", G_DISCARD);
74 CALL_END; 77 CALL_END;
75} 78}
76 79
77static void 80static void
78read_uuid (void) 81read_uuid ()
79{ 82{
80 char filename[MAX_BUF]; 83 char filename[MAX_BUF];
81 84
82 sprintf (filename, "%s/uuid", settings.localdir); 85 sprintf (filename, "%s/uuid", settings.localdir);
83 86
97 100
98 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 101 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
99 _exit (1); 102 _exit (1);
100 } 103 }
101 104
102 UUID::BUF buf; 105 char buf [UUID::MAX_LEN];
103 buf[0] = 0; 106 buf[0] = 0;
104 fgets (buf, sizeof (buf), fp); 107 fgets (buf, sizeof (buf), fp);
105 108
106 if (!UUID::cur.parse (buf)) 109 if (!UUID::cur.parse (buf))
107 { 110 {
134 137
135void 138void
136UUID::init () 139UUID::init ()
137{ 140{
138 read_uuid (); 141 read_uuid ();
142}
143
144bool
145UUID::parse (const char *s)
146{
147 if (*s++ != '<' || *s++ != '1' || *s++ != '.')
148 return false;
149
150 seq = 0;
151
152 while (*s != '>')
153 {
154 if (*s < '0')
155 return false;
156
157 // this gives nice branchless code with gcc
158 assert ('0' < 'a' && '0' == 48 && 'a' == 97);
159 int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15;
160
161 seq = (seq << 4) | digit;
162
163 ++s;
164 }
165
166 return true;
167}
168
169char *
170UUID::append (char *buf) const
171{
172 *buf++ = '<';
173 *buf++ = '1';
174 *buf++ = '.';
175
176 uint64_t seq = this->seq;
177 const int bits = 64;
178 char nz = 0;
179 static const char tohex [] = "0123456789abcdef";
180
181 // assert (len >= 3 + bits / 4 + 1 + 1);
182 for (int i = bits / 4; --i; )
183 {
184 uint8_t digit = seq >> (bits - 4);
185
186 *buf = tohex [digit];
187 nz |= digit;
188 buf += nz ? 1 : 0;
189 seq <<= 4;
190 }
191
192 // last digit is special - always emit
193 uint8_t digit = seq >> (bits - 4);
194 *buf++ = tohex [digit];
195
196 *buf++ = '>';
197
198 return buf;
199}
200
201char *
202UUID::c_str () const
203{
204 static char buf [MAX_LEN];
205 *append (buf) = 0;
206 return buf;
139} 207}
140 208
141/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 209/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
142static bool 210static bool
143compare_ob_value_lists_one (const object *wants, const object *has) 211compare_ob_value_lists_one (const object *wants, const object *has)
179 * Improvements made with merge: Better checking on potion, and also 247 * Improvements made with merge: Better checking on potion, and also
180 * check weight 248 * check weight
181 */ 249 */
182bool object::can_merge_slow (object *ob1, object *ob2) 250bool object::can_merge_slow (object *ob1, object *ob2)
183{ 251{
184 /* A couple quicksanity checks */ 252 /* A couple quick sanity checks */
185 if (ob1 == ob2 253 if (ob1 == ob2
186 || ob1->type != ob2->type 254 || ob1->type != ob2->type
187 || ob1->speed != ob2->speed
188 || ob1->value != ob2->value 255 || ob1->value != ob2->value
189 || ob1->name != ob2->name) 256 || ob1->name != ob2->name
257 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED)
190 return 0; 258 return 0;
191 259
192 /* Do not merge objects if nrof would overflow, assume nrof 260 /* Do not merge objects if nrof would overflow, assume nrof
193 * is always 0 .. 2**31-1 */ 261 * is always 0 .. 2**31-1 */
194 if (ob1->nrof > 0x7fffffff - ob2->nrof) 262 if (ob1->nrof > 0x7fffffff - ob2->nrof)
215 || ob1->magic != ob2->magic 283 || ob1->magic != ob2->magic
216 || ob1->slaying != ob2->slaying 284 || ob1->slaying != ob2->slaying
217 || ob1->skill != ob2->skill 285 || ob1->skill != ob2->skill
218 || ob1->value != ob2->value 286 || ob1->value != ob2->value
219 || ob1->animation_id != ob2->animation_id 287 || ob1->animation_id != ob2->animation_id
220 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other 288 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other
221 || ob1->client_type != ob2->client_type 289 || ob1->client_type != ob2->client_type
222 || ob1->materialname != ob2->materialname 290 || ob1->material != ob2->material
223 || ob1->lore != ob2->lore 291 || ob1->lore != ob2->lore
224 || ob1->subtype != ob2->subtype 292 || ob1->subtype != ob2->subtype
225 || ob1->move_type != ob2->move_type 293 || ob1->move_type != ob2->move_type
226 || ob1->move_block != ob2->move_block 294 || ob1->move_block != ob2->move_block
227 || ob1->move_allow != ob2->move_allow 295 || ob1->move_allow != ob2->move_allow
228 || ob1->move_on != ob2->move_on 296 || ob1->move_on != ob2->move_on
229 || ob1->move_off != ob2->move_off 297 || ob1->move_off != ob2->move_off
230 || ob1->move_slow != ob2->move_slow 298 || ob1->move_slow != ob2->move_slow
231 || ob1->move_slow_penalty != ob2->move_slow_penalty 299 || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f)
232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) 300 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 301 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
234 return 0; 302 return 0;
235 303
236 if ((ob1->flag ^ ob2->flag) 304 if ((ob1->flag ^ ob2->flag)
328 // the player inventory itself is always visible 396 // the player inventory itself is always visible
329 if (env->is_player ()) 397 if (env->is_player ())
330 return env; 398 return env;
331 399
332 // else a player could have our env open 400 // else a player could have our env open
333 object *envest = env->outer_env (); 401 object *envest = env->outer_env_or_self ();
334 402
335 // the player itself is always on a map, so we will find him here 403 // the player itself is always on a map, so we will find him here
336 // even if our inv is in a player. 404 // even if our inv is in a player.
337 if (envest->is_on_map ()) 405 if (envest->is_on_map ())
338 if (object *pl = envest->ms ().player ()) 406 if (object *pl = envest->ms ().player ())
339 if (pl->container == env) 407 if (pl->container_ () == env)
340 return pl; 408 return pl;
341 } 409 }
342 else 410 else
343 { 411 {
344 // maybe there is a player standing on the same mapspace 412 // maybe there is a player standing on the same mapspace
345 // this will catch the case where "this" is a player 413 // this will catch the case where "this" is a player
346 if (object *pl = ms ().player ()) 414 if (object *pl = ms ().player ())
347 if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) 415 if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look)
348 || this == pl->container) 416 || pl->container_ () == this)
349 return pl; 417 return pl;
350 } 418 }
351 } 419 }
352 420
353 return 0; 421 return 0;
431 object_freezer freezer; 499 object_freezer freezer;
432 op->write (freezer); 500 op->write (freezer);
433 return freezer.as_string (); 501 return freezer.as_string ();
434} 502}
435 503
436/* 504char *
437 * get_nearest_part(multi-object, object 2) returns the part of the 505object::as_string ()
438 * multi-object 1 which is closest to the second object.
439 * If it's not a multi-object, it is returned.
440 */
441object *
442get_nearest_part (object *op, const object *pl)
443{ 506{
444 object *tmp, *closest; 507 return dump_object (this);
445 int last_dist, i;
446
447 if (!op->more)
448 return op;
449
450 for (last_dist = distance (op, pl), closest = op, tmp = op->more;
451 tmp;
452 tmp = tmp->more)
453 if ((i = distance (tmp, pl)) < last_dist)
454 closest = tmp, last_dist = i;
455
456 return closest;
457} 508}
458 509
459/* 510/*
460 * Returns the object which has the count-variable equal to the argument. 511 * Returns the object which has the count-variable equal to the argument.
461 * VERRRY slow. 512 * VERRRY slow.
463object * 514object *
464find_object (tag_t i) 515find_object (tag_t i)
465{ 516{
466 for_all_objects (op) 517 for_all_objects (op)
467 if (op->count == i) 518 if (op->count == i)
519 return op;
520
521 return 0;
522}
523
524/*
525 * Returns the object which has the uuid equal to the argument.
526 * MOAR VERRRY slow.
527 */
528
529object *
530find_object_uuid (UUID i)
531{
532 for_all_objects (op)
533 if (op->uuid == i)
468 return op; 534 return op;
469 535
470 return 0; 536 return 0;
471} 537}
472 538
555 update_stats (); 621 update_stats ();
556 622
557 new_draw_info_format (NDI_UNIQUE, 0, this, 623 new_draw_info_format (NDI_UNIQUE, 0, this,
558 "You try to balance all your items at once, " 624 "You try to balance all your items at once, "
559 "but the %s is just too much for your body. " 625 "but the %s is just too much for your body. "
560 "[You need to unapply some items first.]", &ob->name); 626 "[You need to unapply some items first - use the 'body' command to see "
627 "how many items you can wear on a specific body part.]", &ob->name);
561 return false; 628 return false;
562 } 629 }
563 630
564 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); 631 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
565 } 632 }
634 tail = new_link; 701 tail = new_link;
635 } 702 }
636 } 703 }
637 } 704 }
638 705
639 if (speed < 0)
640 dst->speed_left -= rndm ();
641
642 dst->activate (); 706 dst->activate ();
643} 707}
644 708
645void 709void
646object::instantiate () 710object::instantiate ()
647{ 711{
648 if (!uuid.seq) // HACK 712 if (!uuid.seq) // HACK
649 uuid = UUID::gen (); 713 uuid = UUID::gen ();
650 714
715 // TODO: unclean state changes, should nt be done in copy_to AND instantiate
716 if (flag [FLAG_RANDOM_SPEED] && speed)
717 speed_left = - speed - rndm (); // TODO animation
718 else
651 speed_left = -0.1f; 719 speed_left = -1.;
720
652 /* copy the body_info to the body_used - this is only really 721 /* copy the body_info to the body_used - this is only really
653 * need for monsters, but doesn't hurt to do it for everything. 722 * need for monsters, but doesn't hurt to do it for everything.
654 * by doing so, when a monster is created, it has good starting 723 * by doing so, when a monster is created, it has good starting
655 * values for the body_used info, so when items are created 724 * values for the body_used info, so when items are created
656 * for it, they can be properly equipped. 725 * for it, they can be properly equipped.
664object * 733object *
665object::clone () 734object::clone ()
666{ 735{
667 object *neu = create (); 736 object *neu = create ();
668 copy_to (neu); 737 copy_to (neu);
738
739 // TODO: unclean state changes, should not be done in clone AND instantiate
740 if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed)
741 neu->speed_left = - neu->speed - rndm (); // TODO animation
742
669 neu->map = map; // not copied by copy_to 743 neu->map = map; // not copied by copy_to
670 return neu; 744 return neu;
671} 745}
672 746
673/* 747/*
691 * This function needs to be called whenever the speed of an object changes. 765 * This function needs to be called whenever the speed of an object changes.
692 */ 766 */
693void 767void
694object::set_speed (float speed) 768object::set_speed (float speed)
695{ 769{
696 if (flag [FLAG_FREED] && speed)
697 {
698 LOG (llevError, "Object %s is freed but has speed.\n", &name);
699 speed = 0;
700 }
701
702 this->speed = speed; 770 this->speed = speed;
703 771
704 if (has_active_speed ()) 772 if (has_active_speed ())
705 activate (); 773 activate ();
706 else 774 else
756 824
757 if (!(m.flags_ & P_UPTODATE)) 825 if (!(m.flags_ & P_UPTODATE))
758 /* nop */; 826 /* nop */;
759 else if (action == UP_OBJ_INSERT) 827 else if (action == UP_OBJ_INSERT)
760 { 828 {
829#if 0
761 // this is likely overkill, TODO: revisit (schmorp) 830 // this is likely overkill, TODO: revisit (schmorp)
762 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 831 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
763 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 832 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
764 || (op->is_player () && !(m.flags_ & P_PLAYER)) 833 || (op->is_player () && !(m.flags_ & P_PLAYER))
765 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 834 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
770 || (m.move_slow | op->move_slow) != m.move_slow 839 || (m.move_slow | op->move_slow) != m.move_slow
771 /* This isn't perfect, but I don't expect a lot of objects to 840 /* This isn't perfect, but I don't expect a lot of objects to
772 * have move_allow right now. 841 * have move_allow right now.
773 */ 842 */
774 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 843 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
775 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
776 m.invalidate (); 844 m.invalidate ();
845#else
846 // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp)
847 m.invalidate ();
848#endif
777 } 849 }
778 /* if the object is being removed, we can't make intelligent 850 /* if the object is being removed, we can't make intelligent
779 * decisions, because remove_ob can't really pass the object 851 * decisions, because remove_ob can't really pass the object
780 * that is being removed. 852 * that is being removed.
781 */ 853 */
792 864
793object::object () 865object::object ()
794{ 866{
795 SET_FLAG (this, FLAG_REMOVED); 867 SET_FLAG (this, FLAG_REMOVED);
796 868
797 expmul = 1.0; 869 //expmul = 1.0; declared const for the time being
798 face = blank_face; 870 face = blank_face;
871 material = MATERIAL_NULL;
799} 872}
800 873
801object::~object () 874object::~object ()
802{ 875{
803 unlink (); 876 unlink ();
831{ 904{
832 /* If already on active list, don't do anything */ 905 /* If already on active list, don't do anything */
833 if (active) 906 if (active)
834 return; 907 return;
835 908
836 if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
837 if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp
838
839 if (has_active_speed ()) 909 if (has_active_speed ())
910 {
911 if (flag [FLAG_FREED])
912 LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D
913
840 actives.insert (this); 914 actives.insert (this);
915 }
841} 916}
842 917
843void 918void
844object::activate_recursive () 919object::activate_recursive ()
845{ 920{
963 1038
964void 1039void
965object::do_destroy () 1040object::do_destroy ()
966{ 1041{
967 if (flag [FLAG_IS_LINKED]) 1042 if (flag [FLAG_IS_LINKED])
968 remove_button_link (this); 1043 remove_link ();
969 1044
970 if (flag [FLAG_FRIENDLY]) 1045 if (flag [FLAG_FRIENDLY])
971 remove_friendly_object (this); 1046 remove_friendly_object (this);
972 1047
973 remove (); 1048 remove ();
1031 * the previous environment. 1106 * the previous environment.
1032 */ 1107 */
1033void 1108void
1034object::do_remove () 1109object::do_remove ()
1035{ 1110{
1036 object *tmp, *last = 0;
1037 object *otmp;
1038
1039 if (flag [FLAG_REMOVED]) 1111 if (flag [FLAG_REMOVED])
1040 return; 1112 return;
1041 1113
1042 INVOKE_OBJECT (REMOVE, this); 1114 INVOKE_OBJECT (REMOVE, this);
1043 1115
1075 1147
1076 above = 0; 1148 above = 0;
1077 below = 0; 1149 below = 0;
1078 env = 0; 1150 env = 0;
1079 1151
1080 /* NO_FIX_PLAYER is set when a great many changes are being 1152 if (pl && pl->is_player ())
1081 * made to players inventory. If set, avoiding the call
1082 * to save cpu time.
1083 */
1084 if (pl)
1085 if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER)))
1086 { 1153 {
1087 pl->update_stats (); 1154 pl->contr->queue_stats_update ();
1088 1155
1089 if (glow_radius && pl->is_on_map ()) 1156 if (glow_radius && pl->is_on_map ())
1090 update_all_los (pl->map, pl->x, pl->y); 1157 update_all_los (pl->map, pl->x, pl->y);
1091 } 1158 }
1092 } 1159 }
1093 else if (map) 1160 else if (map)
1094 { 1161 {
1095 map->dirty = true; 1162 map->dirty = true;
1096 mapspace &ms = this->ms (); 1163 mapspace &ms = this->ms ();
1097 1164
1098 if (object *pl = ms.player ()) 1165 if (object *pl = ms.player ())
1099 { 1166 {
1100 if (is_player ()) 1167 if (is_player ())
1101 { 1168 {
1169 if (!flag [FLAG_WIZPASS])
1102 ms.smell = ++mapspace::smellcount; // remember the smell of the player 1170 ms.smell = ++mapspace::smellcount; // remember the smell of the player
1103 1171
1104 // leaving a spot always closes any open container on the ground 1172 // leaving a spot always closes any open container on the ground
1105 if (container && !container->env) 1173 if (container && !container->env)
1106 // this causes spurious floorbox updates, but it ensures 1174 // this causes spurious floorbox updates, but it ensures
1107 // that the CLOSE event is being sent. 1175 // that the CLOSE event is being sent.
1108 close_container (); 1176 close_container ();
1109 1177
1110 --map->players; 1178 --map->players;
1111 map->touch (); 1179 map->touch ();
1112 } 1180 }
1113 else if (pl->container == this) 1181 else if (pl->container_ () == this)
1114 { 1182 {
1115 // removing a container should close it 1183 // removing a container should close it
1116 close_container (); 1184 close_container ();
1117 } 1185 }
1118 1186
1134 1202
1135 int check_walk_off = !flag [FLAG_NO_APPLY]; 1203 int check_walk_off = !flag [FLAG_NO_APPLY];
1136 1204
1137 if (object *pl = ms.player ()) 1205 if (object *pl = ms.player ())
1138 { 1206 {
1139 if (pl->container == this) 1207 if (pl->container_ () == this)
1140 /* If a container that the player is currently using somehow gets 1208 /* If a container that the player is currently using somehow gets
1141 * removed (most likely destroyed), update the player view 1209 * removed (most likely destroyed), update the player view
1142 * appropriately. 1210 * appropriately.
1143 */ 1211 */
1144 pl->close_container (); 1212 pl->close_container ();
1148 //TODO: update floorbox to preserve ordering 1216 //TODO: update floorbox to preserve ordering
1149 if (pl->contr->ns) 1217 if (pl->contr->ns)
1150 pl->contr->ns->floorbox_update (); 1218 pl->contr->ns->floorbox_update ();
1151 } 1219 }
1152 1220
1221 if (check_walk_off)
1153 for (tmp = ms.bot; tmp; tmp = tmp->above) 1222 for (object *above, *tmp = ms.bot; tmp; tmp = above)
1154 { 1223 {
1224 above = tmp->above;
1225
1155 /* No point updating the players look faces if he is the object 1226 /* No point updating the players look faces if he is the object
1156 * being removed. 1227 * being removed.
1157 */ 1228 */
1158 1229
1159 /* See if object moving off should effect something */ 1230 /* See if object moving off should effect something */
1160 if (check_walk_off
1161 && ((move_type & tmp->move_off) 1231 if ((move_type & tmp->move_off)
1162 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1232 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)
1163 {
1164 move_apply (tmp, this, 0); 1233 move_apply (tmp, this, 0);
1165
1166 if (destroyed ())
1167 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1168 } 1234 }
1169
1170 last = tmp;
1171 }
1172 1235
1173 if (affects_los ()) 1236 if (affects_los ())
1174 update_all_los (map, x, y); 1237 update_all_los (map, x, y);
1175 } 1238 }
1176} 1239}
1220 1283
1221 object *prev = this; 1284 object *prev = this;
1222 1285
1223 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) 1286 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more)
1224 { 1287 {
1225 object *op = arch_to_object (at); 1288 object *op = at->instance ();
1226 1289
1227 op->name = name; 1290 op->name = name;
1228 op->name_pl = name_pl; 1291 op->name_pl = name_pl;
1229 op->title = title; 1292 op->title = title;
1230 1293
1268 * Passing 0 for flag gives proper default values, so flag really only needs 1331 * Passing 0 for flag gives proper default values, so flag really only needs
1269 * to be set if special handling is needed. 1332 * to be set if special handling is needed.
1270 * 1333 *
1271 * Return value: 1334 * Return value:
1272 * new object if 'op' was merged with other object 1335 * new object if 'op' was merged with other object
1273 * NULL if 'op' was destroyed 1336 * NULL if there was an error (destroyed, blocked etc.)
1274 * just 'op' otherwise 1337 * just 'op' otherwise
1275 */ 1338 */
1276object * 1339object *
1277insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1340insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1278{ 1341{
1285 1348
1286 /* Ideally, the caller figures this out. However, it complicates a lot 1349 /* Ideally, the caller figures this out. However, it complicates a lot
1287 * of areas of callers (eg, anything that uses find_free_spot would now 1350 * of areas of callers (eg, anything that uses find_free_spot would now
1288 * need extra work 1351 * need extra work
1289 */ 1352 */
1353 maptile *newmap = m;
1290 if (!xy_normalise (m, op->x, op->y)) 1354 if (!xy_normalise (newmap, op->x, op->y))
1291 { 1355 {
1292 op->head_ ()->destroy ();// remove head_ once all tail object destroyers found 1356 op->head_ ()->destroy ();// remove head_ once all tail object destroyers found
1293 return 0; 1357 return 0;
1294 } 1358 }
1295 1359
1296 if (object *more = op->more) 1360 if (object *more = op->more)
1297 if (!insert_ob_in_map (more, m, originator, flag)) 1361 if (!insert_ob_in_map (more, m, originator, flag))
1298 return 0; 1362 return 0;
1299 1363
1300 CLEAR_FLAG (op, FLAG_REMOVED); 1364 op->flag [FLAG_REMOVED] = false;
1301 1365 op->env = 0;
1302 op->map = m; 1366 op->map = newmap;
1367
1303 mapspace &ms = op->ms (); 1368 mapspace &ms = op->ms ();
1304 1369
1305 /* this has to be done after we translate the coordinates. 1370 /* this has to be done after we translate the coordinates.
1306 */ 1371 */
1307 if (op->nrof && !(flag & INS_NO_MERGE)) 1372 if (op->nrof && !(flag & INS_NO_MERGE))
1328 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); 1393 LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n");
1329 abort (); 1394 abort ();
1330 } 1395 }
1331 1396
1332 if (!originator->is_on_map ()) 1397 if (!originator->is_on_map ())
1398 {
1333 LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", 1399 LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map",
1334 op->debug_desc (), originator->debug_desc ()); 1400 op->debug_desc (), originator->debug_desc ());
1401 abort ();
1402 }
1335 1403
1336 op->above = originator; 1404 op->above = originator;
1337 op->below = originator->below; 1405 op->below = originator->below;
1338 originator->below = op; 1406 originator->below = op;
1339 1407
1471 * blocked() and wall() work properly), and these flags are updated by 1539 * blocked() and wall() work properly), and these flags are updated by
1472 * update_object(). 1540 * update_object().
1473 */ 1541 */
1474 1542
1475 /* if this is not the head or flag has been passed, don't check walk on status */ 1543 /* if this is not the head or flag has been passed, don't check walk on status */
1476 if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) 1544 if (!(flag & INS_NO_WALK_ON) && op->is_head ())
1477 { 1545 {
1478 if (check_move_on (op, originator)) 1546 if (check_move_on (op, originator))
1479 return 0; 1547 return 0;
1480 1548
1481 /* If we are a multi part object, lets work our way through the check 1549 /* If we are a multi part object, lets work our way through the check
1492/* this function inserts an object in the map, but if it 1560/* this function inserts an object in the map, but if it
1493 * finds an object of its own type, it'll remove that one first. 1561 * finds an object of its own type, it'll remove that one first.
1494 * op is the object to insert it under: supplies x and the map. 1562 * op is the object to insert it under: supplies x and the map.
1495 */ 1563 */
1496void 1564void
1497replace_insert_ob_in_map (const char *arch_string, object *op) 1565replace_insert_ob_in_map (shstr_tmp archname, object *op)
1498{ 1566{
1499 /* first search for itself and remove any old instances */ 1567 /* first search for itself and remove any old instances */
1500 1568
1501 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1569 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1502 if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ 1570 if (tmp->arch->archname == archname) /* same archetype */
1503 tmp->destroy (); 1571 tmp->destroy ();
1504 1572
1505 object *tmp = arch_to_object (archetype::find (arch_string)); 1573 object *tmp = archetype::find (archname)->instance ();
1506 1574
1507 tmp->x = op->x; 1575 tmp->x = op->x;
1508 tmp->y = op->y; 1576 tmp->y = op->y;
1509 1577
1510 insert_ob_in_map (tmp, op->map, op, 0); 1578 insert_ob_in_map (tmp, op->map, op, 0);
1515{ 1583{
1516 if (where->env) 1584 if (where->env)
1517 return where->env->insert (this); 1585 return where->env->insert (this);
1518 else 1586 else
1519 return where->map->insert (this, where->x, where->y, originator, flags); 1587 return where->map->insert (this, where->x, where->y, originator, flags);
1588}
1589
1590// check whether we can put this into the map, respect max_volume, max_items
1591bool
1592object::can_drop_at (maptile *m, int x, int y, object *originator)
1593{
1594 mapspace &ms = m->at (x, y);
1595
1596 int items = ms.items ();
1597
1598 if (!items // testing !items ensures we can drop at least one item
1599 || (items < m->max_items
1600 && ms.volume () < m->max_volume))
1601 return true;
1602
1603 if (originator && originator->is_player ())
1604 originator->contr->failmsg (format (
1605 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>",
1606 query_name ()
1607 ));
1608
1609 return false;
1520} 1610}
1521 1611
1522/* 1612/*
1523 * decrease(object, number) decreases a specified number from 1613 * decrease(object, number) decreases a specified number from
1524 * the amount of an object. If the amount reaches 0, the object 1614 * the amount of an object. If the amount reaches 0, the object
1664 if (op->glow_radius && is_on_map ()) 1754 if (op->glow_radius && is_on_map ())
1665 { 1755 {
1666 update_stats (); 1756 update_stats ();
1667 update_all_los (map, x, y); 1757 update_all_los (map, x, y);
1668 } 1758 }
1669 else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) 1759 else if (is_player ())
1670 // if this is a player's inventory, update stats 1760 // if this is a player's inventory, update stats
1671 update_stats (); 1761 contr->queue_stats_update ();
1672 1762
1673 INVOKE_OBJECT (INSERT, this); 1763 INVOKE_OBJECT (INSERT, this);
1674 1764
1675 return op; 1765 return op;
1676} 1766}
1696 * on top. 1786 * on top.
1697 */ 1787 */
1698int 1788int
1699check_move_on (object *op, object *originator) 1789check_move_on (object *op, object *originator)
1700{ 1790{
1791 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1792 return 0;
1793
1701 object *tmp; 1794 object *tmp;
1702 maptile *m = op->map; 1795 maptile *m = op->map;
1703 int x = op->x, y = op->y; 1796 int x = op->x, y = op->y;
1704 1797
1705 MoveType move_on, move_slow, move_block; 1798 mapspace &ms = m->at (x, y);
1706 1799
1707 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1800 ms.update ();
1708 return 0;
1709 1801
1710 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1802 MoveType move_on = ms.move_on;
1711 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1803 MoveType move_slow = ms.move_slow;
1712 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1804 MoveType move_block = ms.move_block;
1713 1805
1714 /* if nothing on this space will slow op down or be applied, 1806 /* if nothing on this space will slow op down or be applied,
1715 * no need to do checking below. have to make sure move_type 1807 * no need to do checking below. have to make sure move_type
1716 * is set, as lots of objects don't have it set - we treat that 1808 * is set, as lots of objects don't have it set - we treat that
1717 * as walking. 1809 * as walking.
1728 return 0; 1820 return 0;
1729 1821
1730 /* The objects have to be checked from top to bottom. 1822 /* The objects have to be checked from top to bottom.
1731 * Hence, we first go to the top: 1823 * Hence, we first go to the top:
1732 */ 1824 */
1733 1825 for (object *next, *tmp = ms.top; tmp; tmp = next)
1734 for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above)
1735 {
1736 /* Trim the search when we find the first other spell effect
1737 * this helps performance so that if a space has 50 spell objects,
1738 * we don't need to check all of them.
1739 */
1740 if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK))
1741 break;
1742 } 1826 {
1827 next = tmp->below;
1743 1828
1744 for (; tmp; tmp = tmp->below)
1745 {
1746 if (tmp == op) 1829 if (tmp == op)
1747 continue; /* Can't apply yourself */ 1830 continue; /* Can't apply yourself */
1748 1831
1749 /* Check to see if one of the movement types should be slowed down. 1832 /* Check to see if one of the movement types should be slowed down.
1750 * Second check makes sure that the movement types not being slowed 1833 * Second check makes sure that the movement types not being slowed
1755 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1838 if (!QUERY_FLAG (op, FLAG_WIZPASS))
1756 { 1839 {
1757 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1840 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1758 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1841 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1759 { 1842 {
1760
1761 float
1762 diff = tmp->move_slow_penalty * fabs (op->speed); 1843 float diff = tmp->move_slow_penalty * fabs (op->speed);
1763 1844
1764 if (op->is_player ()) 1845 if (op->is_player ())
1765 if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || 1846 if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) ||
1766 (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) 1847 (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN)))
1767 diff /= 4.0; 1848 diff /= 4.0;
1768 1849
1769 op->speed_left -= diff; 1850 op->speed_left -= diff;
1770 } 1851 }
1771 } 1852 }
2055 * there is capable of. 2136 * there is capable of.
2056 */ 2137 */
2057int 2138int
2058find_dir (maptile *m, int x, int y, object *exclude) 2139find_dir (maptile *m, int x, int y, object *exclude)
2059{ 2140{
2060 int i, max = SIZEOFFREE, mflags; 2141 int max = SIZEOFFREE, mflags;
2061
2062 sint16 nx, ny;
2063 object *tmp;
2064 maptile *mp;
2065
2066 MoveType blocked, move_type; 2142 MoveType move_type;
2067 2143
2068 if (exclude && exclude->head_ () != exclude) 2144 if (exclude && exclude->head_ () != exclude)
2069 { 2145 {
2070 exclude = exclude->head; 2146 exclude = exclude->head;
2071 move_type = exclude->move_type; 2147 move_type = exclude->move_type;
2074 { 2150 {
2075 /* If we don't have anything, presume it can use all movement types. */ 2151 /* If we don't have anything, presume it can use all movement types. */
2076 move_type = MOVE_ALL; 2152 move_type = MOVE_ALL;
2077 } 2153 }
2078 2154
2079 for (i = 1; i < max; i++) 2155 for (int i = 1; i < max; i++)
2080 { 2156 {
2081 mp = m; 2157 mapxy pos (m, x, y);
2082 nx = x + freearr_x[i]; 2158 pos.move (i);
2083 ny = y + freearr_y[i];
2084 2159
2085 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2160 if (!pos.normalise ())
2086
2087 if (mflags & P_OUT_OF_MAP)
2088 max = maxfree[i]; 2161 max = maxfree[i];
2089 else 2162 else
2090 { 2163 {
2091 mapspace &ms = mp->at (nx, ny); 2164 mapspace &ms = *pos;
2092 2165
2093 blocked = ms.move_block;
2094
2095 if ((move_type & blocked) == move_type) 2166 if ((move_type & ms.move_block) == move_type)
2096 max = maxfree[i]; 2167 max = maxfree [i];
2097 else if (mflags & P_IS_ALIVE) 2168 else if (ms.flags () & P_IS_ALIVE)
2098 { 2169 {
2099 for (tmp = ms.bot; tmp; tmp = tmp->above) 2170 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
2100 if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) 2171 if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ())
2101 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) 2172 && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude)))
2102 break;
2103
2104 if (tmp)
2105 return freedir[i]; 2173 return freedir [i];
2106 } 2174 }
2107 } 2175 }
2108 } 2176 }
2109 2177
2110 return 0; 2178 return 0;
2185 * This basically means that if direction is 15, then it could either go 2253 * This basically means that if direction is 15, then it could either go
2186 * direction 4, 14, or 16 to get back to where we are. 2254 * direction 4, 14, or 16 to get back to where we are.
2187 * Moved from spell_util.c to object.c with the other related direction 2255 * Moved from spell_util.c to object.c with the other related direction
2188 * functions. 2256 * functions.
2189 */ 2257 */
2190int reduction_dir[SIZEOFFREE][3] = { 2258static const int reduction_dir[SIZEOFFREE][3] = {
2191 {0, 0, 0}, /* 0 */ 2259 {0, 0, 0}, /* 0 */
2192 {0, 0, 0}, /* 1 */ 2260 {0, 0, 0}, /* 1 */
2193 {0, 0, 0}, /* 2 */ 2261 {0, 0, 0}, /* 2 */
2194 {0, 0, 0}, /* 3 */ 2262 {0, 0, 0}, /* 3 */
2195 {0, 0, 0}, /* 4 */ 2263 {0, 0, 0}, /* 4 */
2333 return tmp; 2401 return tmp;
2334 2402
2335 return 0; 2403 return 0;
2336} 2404}
2337 2405
2338const shstr & 2406shstr_tmp
2339object::kv_get (const shstr &key) const 2407object::kv_get (shstr_tmp key) const
2340{ 2408{
2341 for (key_value *kv = key_values; kv; kv = kv->next) 2409 for (key_value *kv = key_values; kv; kv = kv->next)
2342 if (kv->key == key) 2410 if (kv->key == key)
2343 return kv->value; 2411 return kv->value;
2344 2412
2345 return shstr_null; 2413 return shstr ();
2346} 2414}
2347 2415
2348void 2416void
2349object::kv_set (const shstr &key, const shstr &value) 2417object::kv_set (shstr_tmp key, shstr_tmp value)
2350{ 2418{
2351 for (key_value *kv = key_values; kv; kv = kv->next) 2419 for (key_value *kv = key_values; kv; kv = kv->next)
2352 if (kv->key == key) 2420 if (kv->key == key)
2353 { 2421 {
2354 kv->value = value; 2422 kv->value = value;
2363 2431
2364 key_values = kv; 2432 key_values = kv;
2365} 2433}
2366 2434
2367void 2435void
2368object::kv_del (const shstr &key) 2436object::kv_del (shstr_tmp key)
2369{ 2437{
2370 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2438 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next)
2371 if ((*kvp)->key == key) 2439 if ((*kvp)->key == key)
2372 { 2440 {
2373 key_value *kv = *kvp; 2441 key_value *kv = *kvp;
2466{ 2534{
2467 return map ? map->region (x, y) 2535 return map ? map->region (x, y)
2468 : region::default_region (); 2536 : region::default_region ();
2469} 2537}
2470 2538
2471const materialtype_t *
2472object::dominant_material () const
2473{
2474 if (materialtype_t *mt = name_to_material (materialname))
2475 return mt;
2476
2477 return name_to_material (shstr_unknown);
2478}
2479
2480void 2539void
2481object::open_container (object *new_container) 2540object::open_container (object *new_container)
2482{ 2541{
2483 if (container == new_container) 2542 if (container == new_container)
2484 return; 2543 return;
2504 container = 0; 2563 container = 0;
2505 2564
2506 // client needs item update to make it work, client bug requires this to be separate 2565 // client needs item update to make it work, client bug requires this to be separate
2507 esrv_update_item (UPD_FLAGS, this, old_container); 2566 esrv_update_item (UPD_FLAGS, this, old_container);
2508 2567
2509 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); 2568 new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ());
2510 play_sound (sound_find ("chest_close")); 2569 play_sound (sound_find ("chest_close"));
2511 } 2570 }
2512 2571
2513 if (new_container) 2572 if (new_container)
2514 { 2573 {
2518 // TODO: this does not seem to serve any purpose anymore? 2577 // TODO: this does not seem to serve any purpose anymore?
2519#if 0 2578#if 0
2520 // insert the "Close Container" object. 2579 // insert the "Close Container" object.
2521 if (archetype *closer = new_container->other_arch) 2580 if (archetype *closer = new_container->other_arch)
2522 { 2581 {
2523 object *closer = arch_to_object (new_container->other_arch); 2582 object *closer = new_container->other_arch->instance ();
2524 closer->flag [FLAG_NO_MAP_SAVE] = 1; 2583 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2525 new_container->insert (closer); 2584 new_container->insert (closer);
2526 } 2585 }
2527#endif 2586#endif
2528 2587
2529 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); 2588 new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ());
2530 2589
2531 // make sure the container is available, client bug requires this to be separate 2590 // make sure the container is available, client bug requires this to be separate
2532 esrv_send_item (this, new_container); 2591 esrv_send_item (this, new_container);
2533 2592
2534 new_container->flag [FLAG_APPLIED] = true; 2593 new_container->flag [FLAG_APPLIED] = true;
2542// else if (!old_container->env && contr && contr->ns) 2601// else if (!old_container->env && contr && contr->ns)
2543// contr->ns->floorbox_reset (); 2602// contr->ns->floorbox_reset ();
2544} 2603}
2545 2604
2546object * 2605object *
2547object::force_find (const shstr name) 2606object::force_find (shstr_tmp name)
2548{ 2607{
2549 /* cycle through his inventory to look for the MARK we want to 2608 /* cycle through his inventory to look for the MARK we want to
2550 * place 2609 * place
2551 */ 2610 */
2552 for (object *tmp = inv; tmp; tmp = tmp->below) 2611 for (object *tmp = inv; tmp; tmp = tmp->below)
2554 return splay (tmp); 2613 return splay (tmp);
2555 2614
2556 return 0; 2615 return 0;
2557} 2616}
2558 2617
2618//-GPL
2619
2620void
2621object::force_set_timer (int duration)
2622{
2623 this->duration = 1;
2624 this->speed_left = -1.f;
2625
2626 this->set_speed (duration ? 1.f / duration : 0.f);
2627}
2628
2559object * 2629object *
2560object::force_add (const shstr name, int duration) 2630object::force_add (shstr_tmp name, int duration)
2561{ 2631{
2562 if (object *force = force_find (name)) 2632 if (object *force = force_find (name))
2563 force->destroy (); 2633 force->destroy ();
2564 2634
2565 object *force = get_archetype (FORCE_NAME); 2635 object *force = get_archetype (FORCE_NAME);
2566 2636
2567 force->slaying = name; 2637 force->slaying = name;
2568 force->stats.food = 1; 2638 force->force_set_timer (duration);
2569 force->speed_left = -1.f;
2570
2571 force->set_speed (duration ? 1.f / duration : 0.f);
2572 force->flag [FLAG_IS_USED_UP] = true;
2573 force->flag [FLAG_APPLIED] = true; 2639 force->flag [FLAG_APPLIED] = true;
2574 2640
2575 return insert (force); 2641 return insert (force);
2576} 2642}
2577 2643
2578void 2644void
2579object::play_sound (faceidx sound) 2645object::play_sound (faceidx sound) const
2580{ 2646{
2581 if (!sound) 2647 if (!sound)
2582 return; 2648 return;
2583 2649
2584 if (flag [FLAG_REMOVED]) 2650 if (is_on_map ())
2585 return;
2586
2587 if (env)
2588 {
2589 if (object *pl = in_player ())
2590 pl->contr->play_sound (sound);
2591 }
2592 else
2593 map->play_sound (sound, x, y); 2651 map->play_sound (sound, x, y);
2652 else if (object *pl = in_player ())
2653 pl->contr->play_sound (sound);
2654}
2655
2656void
2657object::say_msg (const char *msg) const
2658{
2659 if (is_on_map ())
2660 map->say_msg (msg, x, y);
2661 else if (object *pl = in_player ())
2662 pl->contr->play_sound (sound);
2594} 2663}
2595 2664
2596void 2665void
2597object::make_noise () 2666object::make_noise ()
2598{ 2667{
2624 2693
2625 insert (force); 2694 insert (force);
2626 } 2695 }
2627} 2696}
2628 2697
2698void object::change_move_type (MoveType mt)
2699{
2700 if (move_type == mt)
2701 return;
2702
2703 if (is_on_map ())
2704 {
2705 // we are on the map, so handle move_on/off effects
2706 remove ();
2707 move_type = mt;
2708 map->insert (this, x, y, this);
2709 }
2710 else
2711 move_type = mt;
2712}
2713

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines