… | |
… | |
37 | uint32_t mapspace::smellcount = 10000; |
37 | uint32_t mapspace::smellcount = 10000; |
38 | |
38 | |
39 | objectvec objects; |
39 | objectvec objects; |
40 | activevec actives; |
40 | activevec actives; |
41 | |
41 | |
|
|
42 | freelist_item *object::freelist; |
|
|
43 | uint32_t object::object_count; |
|
|
44 | uint32_t object::free_count; |
|
|
45 | uint32_t object::create_count; |
|
|
46 | uint32_t object::destroy_count; |
|
|
47 | |
42 | //+GPL |
48 | //+GPL |
43 | |
49 | |
44 | short freearr_x[SIZEOFFREE] = { |
50 | short freearr_x[SIZEOFFREE] = { |
45 | 0, |
51 | 0, |
46 | 0, 1, 1, 1, 0, -1, -1, -1, |
52 | 0, 1, 1, 1, 0, -1, -1, -1, |
… | |
… | |
266 | * This is to the comparison of the flags below will be OK. We |
272 | * This is to the comparison of the flags below will be OK. We |
267 | * just can't ignore the been applied or identified flags, as they |
273 | * just can't ignore the been applied or identified flags, as they |
268 | * are not equal - just if it has been identified, the been_applied |
274 | * are not equal - just if it has been identified, the been_applied |
269 | * flags lose any meaning. |
275 | * flags lose any meaning. |
270 | */ |
276 | */ |
271 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
277 | if (ob1->flag [FLAG_IDENTIFIED]) |
272 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
278 | ob1->set_flag (FLAG_BEEN_APPLIED); |
273 | |
279 | |
274 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
280 | if (ob2->flag [FLAG_IDENTIFIED]) |
275 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
281 | ob2->set_flag (FLAG_BEEN_APPLIED); |
276 | |
282 | |
277 | if (ob1->arch->archname != ob2->arch->archname |
283 | if (ob1->arch->archname != ob2->arch->archname |
278 | || ob1->name != ob2->name |
284 | || ob1->name != ob2->name |
279 | || ob1->title != ob2->title |
285 | || ob1->title != ob2->title |
280 | || ob1->msg != ob2->msg |
286 | || ob1->msg != ob2->msg |
… | |
… | |
329 | |
335 | |
330 | /* Don't merge objects that are applied. With the new 'body' code, |
336 | /* Don't merge objects that are applied. With the new 'body' code, |
331 | * it is possible for most any character to have more than one of |
337 | * it is possible for most any character to have more than one of |
332 | * some items equipped, and we don't want those to merge. |
338 | * some items equipped, and we don't want those to merge. |
333 | */ |
339 | */ |
334 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
340 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
335 | return 0; |
341 | return 0; |
336 | |
342 | |
337 | /* Note sure why the following is the case - either the object has to |
343 | /* Note sure why the following is the case - either the object has to |
338 | * be animated or have a very low speed. Is this an attempted monster |
344 | * be animated or have a very low speed. Is this an attempted monster |
339 | * check? |
345 | * check? |
340 | */ |
346 | */ |
341 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
347 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
342 | return 0; |
348 | return 0; |
343 | |
349 | |
344 | switch (ob1->type) |
350 | switch (ob1->type) |
345 | { |
351 | { |
346 | case SCROLL: |
352 | case SCROLL: |
… | |
… | |
477 | |
483 | |
478 | sum = weight_adjust_for (this, sum); |
484 | sum = weight_adjust_for (this, sum); |
479 | |
485 | |
480 | if (sum != carrying) |
486 | if (sum != carrying) |
481 | { |
487 | { |
|
|
488 | if (carrying != sum)//D |
|
|
489 | LOG (llevDebug, "updating weight got %ld, expected %ld (%s)\n", |
|
|
490 | (long long)sum, (long long)carrying, debug_desc ()); |
|
|
491 | |
482 | carrying = sum; |
492 | carrying = sum; |
483 | |
493 | |
484 | if (object *pl = visible_to ()) |
494 | if (object *pl = visible_to ()) |
485 | if (pl != this) // player is handled lazily |
495 | if (pl != this) // player is handled lazily |
486 | esrv_update_item (UPD_WEIGHT, pl, this); |
496 | esrv_update_item (UPD_WEIGHT, pl, this); |
… | |
… | |
572 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
582 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
573 | return; |
583 | return; |
574 | } |
584 | } |
575 | |
585 | |
576 | this->owner = owner; |
586 | this->owner = owner; |
577 | } |
|
|
578 | |
|
|
579 | int |
|
|
580 | object::slottype () const |
|
|
581 | { |
|
|
582 | if (type == SKILL) |
|
|
583 | { |
|
|
584 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
585 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
586 | } |
|
|
587 | else |
|
|
588 | { |
|
|
589 | if (slot [body_combat].info) return slot_combat; |
|
|
590 | if (slot [body_range ].info) return slot_ranged; |
|
|
591 | } |
|
|
592 | |
|
|
593 | return slot_none; |
|
|
594 | } |
|
|
595 | |
|
|
596 | bool |
|
|
597 | object::change_weapon (object *ob) |
|
|
598 | { |
|
|
599 | if (current_weapon == ob) |
|
|
600 | return true; |
|
|
601 | |
|
|
602 | if (chosen_skill) |
|
|
603 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
604 | |
|
|
605 | current_weapon = ob; |
|
|
606 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
607 | |
|
|
608 | if (chosen_skill) |
|
|
609 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
610 | |
|
|
611 | update_stats (); |
|
|
612 | |
|
|
613 | if (ob) |
|
|
614 | { |
|
|
615 | // now check wether any body locations became invalid, in which case |
|
|
616 | // we cannot apply the weapon at the moment. |
|
|
617 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
618 | if (slot[i].used < 0) |
|
|
619 | { |
|
|
620 | current_weapon = chosen_skill = 0; |
|
|
621 | update_stats (); |
|
|
622 | |
|
|
623 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
624 | "You try to balance all your items at once, " |
|
|
625 | "but the %s is just too much for your body. " |
|
|
626 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
627 | "how many items you can wear on a specific body part.]", &ob->name); |
|
|
628 | return false; |
|
|
629 | } |
|
|
630 | |
|
|
631 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
632 | } |
|
|
633 | else |
|
|
634 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
635 | |
|
|
636 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
637 | { |
|
|
638 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
639 | &name, ob->debug_desc ()); |
|
|
640 | return false; |
|
|
641 | } |
|
|
642 | |
|
|
643 | return true; |
|
|
644 | } |
587 | } |
645 | |
588 | |
646 | /* Zero the key_values on op, decrementing the shared-string |
589 | /* Zero the key_values on op, decrementing the shared-string |
647 | * refcounts and freeing the links. |
590 | * refcounts and freeing the links. |
648 | */ |
591 | */ |
… | |
… | |
750 | * be called to update the face variable, _and_ how it looks on the map. |
693 | * be called to update the face variable, _and_ how it looks on the map. |
751 | */ |
694 | */ |
752 | void |
695 | void |
753 | update_turn_face (object *op) |
696 | update_turn_face (object *op) |
754 | { |
697 | { |
755 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
698 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
756 | return; |
699 | return; |
757 | |
700 | |
758 | SET_ANIMATION (op, op->direction); |
701 | SET_ANIMATION (op, op->direction); |
759 | update_object (op, UP_OBJ_FACE); |
702 | update_object (op, UP_OBJ_FACE); |
760 | } |
703 | } |
… | |
… | |
826 | /* nop */; |
769 | /* nop */; |
827 | else if (action == UP_OBJ_INSERT) |
770 | else if (action == UP_OBJ_INSERT) |
828 | { |
771 | { |
829 | #if 0 |
772 | #if 0 |
830 | // this is likely overkill, TODO: revisit (schmorp) |
773 | // this is likely overkill, TODO: revisit (schmorp) |
831 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
774 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
832 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
775 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
833 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
776 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
834 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
777 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
835 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
778 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
836 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
779 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
837 | || (m.move_on | op->move_on ) != m.move_on |
780 | || (m.move_on | op->move_on ) != m.move_on |
838 | || (m.move_off | op->move_off ) != m.move_off |
781 | || (m.move_off | op->move_off ) != m.move_off |
839 | || (m.move_slow | op->move_slow) != m.move_slow |
782 | || (m.move_slow | op->move_slow) != m.move_slow |
840 | /* This isn't perfect, but I don't expect a lot of objects to |
783 | /* This isn't perfect, but I don't expect a lot of objects to |
841 | * have move_allow right now. |
784 | * have move_allow right now. |
… | |
… | |
862 | update_object (op->more, action); |
805 | update_object (op->more, action); |
863 | } |
806 | } |
864 | |
807 | |
865 | object::object () |
808 | object::object () |
866 | { |
809 | { |
867 | SET_FLAG (this, FLAG_REMOVED); |
810 | this->set_flag (FLAG_REMOVED); |
868 | |
811 | |
869 | //expmul = 1.0; declared const for the time being |
812 | //expmul = 1.0; declared const for the time being |
870 | face = blank_face; |
813 | face = blank_face; |
871 | material = MATERIAL_NULL; |
814 | material = MATERIAL_NULL; |
872 | } |
815 | } |
… | |
… | |
876 | unlink (); |
819 | unlink (); |
877 | |
820 | |
878 | free_key_values (this); |
821 | free_key_values (this); |
879 | } |
822 | } |
880 | |
823 | |
881 | static int object_count; |
|
|
882 | |
|
|
883 | void object::link () |
824 | void object::link () |
884 | { |
825 | { |
885 | assert (!index);//D |
826 | assert (!index);//D |
886 | uuid = UUID::gen (); |
827 | uuid = UUID::gen (); |
887 | count = ++object_count; |
|
|
888 | |
828 | |
889 | refcnt_inc (); |
829 | refcnt_inc (); |
890 | objects.insert (this); |
830 | objects.insert (this); |
|
|
831 | |
|
|
832 | ++create_count; |
|
|
833 | |
891 | } |
834 | } |
892 | |
835 | |
893 | void object::unlink () |
836 | void object::unlink () |
894 | { |
837 | { |
895 | if (!index) |
838 | if (!index) |
896 | return; |
839 | return; |
|
|
840 | |
|
|
841 | ++destroy_count; |
897 | |
842 | |
898 | objects.erase (this); |
843 | objects.erase (this); |
899 | refcnt_dec (); |
844 | refcnt_dec (); |
900 | } |
845 | } |
901 | |
846 | |
… | |
… | |
1006 | map->insert (op, x, y); |
951 | map->insert (op, x, y); |
1007 | } |
952 | } |
1008 | } |
953 | } |
1009 | } |
954 | } |
1010 | |
955 | |
|
|
956 | /* |
|
|
957 | * Remove and free all objects in the inventory of the given object. |
|
|
958 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
959 | * well, so we can (and have to!) take shortcuts. |
|
|
960 | */ |
|
|
961 | void |
|
|
962 | object::destroy_inv_fast () |
|
|
963 | { |
|
|
964 | while (object *op = inv) |
|
|
965 | { |
|
|
966 | // remove from object the fast way |
|
|
967 | op->flag [FLAG_REMOVED] = true; |
|
|
968 | op->env = 0; |
|
|
969 | if ((inv = inv->below)) |
|
|
970 | inv->above = 0; |
|
|
971 | |
|
|
972 | // then destroy |
|
|
973 | op->destroy (); |
|
|
974 | } |
|
|
975 | } |
|
|
976 | |
|
|
977 | void |
|
|
978 | object::freelist_free (int count) |
|
|
979 | { |
|
|
980 | while (count-- && freelist) |
|
|
981 | { |
|
|
982 | freelist_item *next = freelist->next; |
|
|
983 | // count is being "destroyed" |
|
|
984 | |
|
|
985 | sfree ((char *)freelist, sizeof (object)); |
|
|
986 | |
|
|
987 | freelist = next; |
|
|
988 | --free_count; |
|
|
989 | } |
|
|
990 | } |
|
|
991 | |
|
|
992 | object * |
1011 | object *object::create () |
993 | object::create () |
1012 | { |
994 | { |
1013 | object *op = new object; |
995 | object *op; |
|
|
996 | |
|
|
997 | if (freelist) |
|
|
998 | { |
|
|
999 | freelist_item li = *freelist; |
|
|
1000 | memset (freelist, 0, sizeof (object)); |
|
|
1001 | |
|
|
1002 | op = new (freelist) object; |
|
|
1003 | op->count = li.count; |
|
|
1004 | |
|
|
1005 | freelist = li.next; |
|
|
1006 | --free_count; |
|
|
1007 | } |
|
|
1008 | else |
|
|
1009 | { |
|
|
1010 | void *ni = salloc0<char> (sizeof (object)); |
|
|
1011 | |
|
|
1012 | op = new(ni) object; |
|
|
1013 | |
|
|
1014 | op->count = ++object_count; |
|
|
1015 | } |
|
|
1016 | |
1014 | op->link (); |
1017 | op->link (); |
|
|
1018 | |
1015 | return op; |
1019 | return op; |
|
|
1020 | } |
|
|
1021 | |
|
|
1022 | void |
|
|
1023 | object::do_delete () |
|
|
1024 | { |
|
|
1025 | uint32_t count = this->count; |
|
|
1026 | |
|
|
1027 | this->~object (); |
|
|
1028 | |
|
|
1029 | freelist_item *li = (freelist_item *)this; |
|
|
1030 | li->next = freelist; |
|
|
1031 | li->count = count; |
|
|
1032 | |
|
|
1033 | freelist = li; |
|
|
1034 | ++free_count; |
1016 | } |
1035 | } |
1017 | |
1036 | |
1018 | static struct freed_map : maptile |
1037 | static struct freed_map : maptile |
1019 | { |
1038 | { |
1020 | freed_map () |
1039 | freed_map () |
… | |
… | |
1085 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1104 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1086 | head->destroy (); |
1105 | head->destroy (); |
1087 | return; |
1106 | return; |
1088 | } |
1107 | } |
1089 | |
1108 | |
1090 | destroy_inv (false); |
1109 | destroy_inv_fast (); |
1091 | |
1110 | |
1092 | if (is_head ()) |
1111 | if (is_head ()) |
1093 | if (sound_destroy) |
1112 | if (sound_destroy) |
1094 | play_sound (sound_destroy); |
1113 | play_sound (sound_destroy); |
1095 | else if (flag [FLAG_MONSTER]) |
1114 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1149 | below = 0; |
1168 | below = 0; |
1150 | env = 0; |
1169 | env = 0; |
1151 | |
1170 | |
1152 | if (pl && pl->is_player ()) |
1171 | if (pl && pl->is_player ()) |
1153 | { |
1172 | { |
|
|
1173 | if (expect_false (pl->contr->combat_ob == this)) |
|
|
1174 | { |
|
|
1175 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY); |
|
|
1176 | pl->contr->combat_ob = 0; |
|
|
1177 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1178 | } |
|
|
1179 | |
|
|
1180 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1181 | { |
|
|
1182 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); |
|
|
1183 | pl->contr->ranged_ob = 0; |
|
|
1184 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1185 | } |
|
|
1186 | |
1154 | pl->contr->queue_stats_update (); |
1187 | pl->contr->queue_stats_update (); |
1155 | |
1188 | |
1156 | if (glow_radius && pl->is_on_map ()) |
1189 | if (expect_false (glow_radius) && pl->is_on_map ()) |
1157 | update_all_los (pl->map, pl->x, pl->y); |
1190 | update_all_los (pl->map, pl->x, pl->y); |
1158 | } |
1191 | } |
1159 | } |
1192 | } |
1160 | else if (map) |
1193 | else if (map) |
1161 | { |
1194 | { |
… | |
… | |
1181 | else if (pl->container_ () == this) |
1214 | else if (pl->container_ () == this) |
1182 | { |
1215 | { |
1183 | // removing a container should close it |
1216 | // removing a container should close it |
1184 | close_container (); |
1217 | close_container (); |
1185 | } |
1218 | } |
1186 | |
1219 | else |
1187 | esrv_del_item (pl->contr, count); |
1220 | esrv_del_item (pl->contr, count); |
1188 | } |
1221 | } |
1189 | |
1222 | |
1190 | /* link the object above us */ |
1223 | /* link the object above us */ |
1191 | // re-link, make sure compiler can easily use cmove |
1224 | // re-link, make sure compiler can easily use cmove |
1192 | *(above ? &above->below : &ms.top) = below; |
1225 | *(above ? &above->below : &ms.top) = below; |
… | |
… | |
1378 | // from here :/ |
1411 | // from here :/ |
1379 | op->nrof += tmp->nrof; |
1412 | op->nrof += tmp->nrof; |
1380 | tmp->destroy (); |
1413 | tmp->destroy (); |
1381 | } |
1414 | } |
1382 | |
1415 | |
1383 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1416 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1384 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1417 | op->clr_flag (FLAG_INV_LOCKED); |
1385 | |
1418 | |
1386 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1419 | if (!op->flag [FLAG_ALIVE]) |
1387 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1420 | op->clr_flag (FLAG_NO_STEAL); |
1388 | |
1421 | |
1389 | if (flag & INS_BELOW_ORIGINATOR) |
1422 | if (flag & INS_BELOW_ORIGINATOR) |
1390 | { |
1423 | { |
1391 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1424 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1392 | { |
1425 | { |
… | |
… | |
1427 | * when lots of spells are cast in one area. Currently, it is presumed |
1460 | * when lots of spells are cast in one area. Currently, it is presumed |
1428 | * that flying non pickable objects are spell objects. |
1461 | * that flying non pickable objects are spell objects. |
1429 | */ |
1462 | */ |
1430 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1463 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1431 | { |
1464 | { |
1432 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1465 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1433 | floor = tmp; |
1466 | floor = tmp; |
1434 | |
1467 | |
1435 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1468 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1436 | { |
1469 | { |
1437 | /* We insert above top, so we want this object below this */ |
1470 | /* We insert above top, so we want this object below this */ |
1438 | top = tmp->below; |
1471 | top = tmp->below; |
1439 | break; |
1472 | break; |
1440 | } |
1473 | } |
… | |
… | |
1458 | && (op->face && !faces [op->face].visibility)) |
1491 | && (op->face && !faces [op->face].visibility)) |
1459 | { |
1492 | { |
1460 | object *last; |
1493 | object *last; |
1461 | |
1494 | |
1462 | for (last = top; last != floor; last = last->below) |
1495 | for (last = top; last != floor; last = last->below) |
1463 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1496 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1464 | break; |
1497 | break; |
1465 | |
1498 | |
1466 | /* Check to see if we found the object that blocks view, |
1499 | /* Check to see if we found the object that blocks view, |
1467 | * and make sure we have a below pointer for it so that |
1500 | * and make sure we have a below pointer for it so that |
1468 | * we can get inserted below this one, which requires we |
1501 | * we can get inserted below this one, which requires we |
… | |
… | |
1599 | || (items < m->max_items |
1632 | || (items < m->max_items |
1600 | && ms.volume () < m->max_volume)) |
1633 | && ms.volume () < m->max_volume)) |
1601 | return true; |
1634 | return true; |
1602 | |
1635 | |
1603 | if (originator && originator->is_player ()) |
1636 | if (originator && originator->is_player ()) |
1604 | originator->contr->failmsg (format ( |
1637 | originator->contr->failmsgf ( |
1605 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1638 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1606 | query_name () |
1639 | query_name () |
1607 | )); |
1640 | ); |
1608 | |
1641 | |
1609 | return false; |
1642 | return false; |
1610 | } |
1643 | } |
1611 | |
1644 | |
1612 | /* |
1645 | /* |
… | |
… | |
1786 | * on top. |
1819 | * on top. |
1787 | */ |
1820 | */ |
1788 | int |
1821 | int |
1789 | check_move_on (object *op, object *originator) |
1822 | check_move_on (object *op, object *originator) |
1790 | { |
1823 | { |
1791 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1824 | if (op->flag [FLAG_NO_APPLY]) |
1792 | return 0; |
1825 | return 0; |
1793 | |
1826 | |
1794 | object *tmp; |
1827 | object *tmp; |
1795 | maptile *m = op->map; |
1828 | maptile *m = op->map; |
1796 | int x = op->x, y = op->y; |
1829 | int x = op->x, y = op->y; |
… | |
… | |
1833 | * Second check makes sure that the movement types not being slowed |
1866 | * Second check makes sure that the movement types not being slowed |
1834 | * (~slow_move) is not blocked on this space - just because the |
1867 | * (~slow_move) is not blocked on this space - just because the |
1835 | * space doesn't slow down swimming (for example), if you can't actually |
1868 | * space doesn't slow down swimming (for example), if you can't actually |
1836 | * swim on that space, can't use it to avoid the penalty. |
1869 | * swim on that space, can't use it to avoid the penalty. |
1837 | */ |
1870 | */ |
1838 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1871 | if (!op->flag [FLAG_WIZPASS]) |
1839 | { |
1872 | { |
1840 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1873 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1841 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1874 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1842 | { |
1875 | { |
1843 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1876 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
… | |
… | |
1974 | void |
2007 | void |
1975 | flag_inv (object *op, int flag) |
2008 | flag_inv (object *op, int flag) |
1976 | { |
2009 | { |
1977 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2010 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1978 | { |
2011 | { |
1979 | SET_FLAG (tmp, flag); |
2012 | tmp->set_flag (flag); |
1980 | flag_inv (tmp, flag); |
2013 | flag_inv (tmp, flag); |
1981 | } |
2014 | } |
1982 | } |
2015 | } |
1983 | |
2016 | |
1984 | /* |
2017 | /* |
… | |
… | |
1987 | void |
2020 | void |
1988 | unflag_inv (object *op, int flag) |
2021 | unflag_inv (object *op, int flag) |
1989 | { |
2022 | { |
1990 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2023 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1991 | { |
2024 | { |
1992 | CLEAR_FLAG (tmp, flag); |
2025 | tmp->clr_flag (flag); |
1993 | unflag_inv (tmp, flag); |
2026 | unflag_inv (tmp, flag); |
1994 | } |
2027 | } |
1995 | } |
2028 | } |
1996 | |
2029 | |
1997 | /* |
2030 | /* |
… | |
… | |
2357 | * Add a check so we can't pick up invisible objects (0.93.8) |
2390 | * Add a check so we can't pick up invisible objects (0.93.8) |
2358 | */ |
2391 | */ |
2359 | int |
2392 | int |
2360 | can_pick (const object *who, const object *item) |
2393 | can_pick (const object *who, const object *item) |
2361 | { |
2394 | { |
2362 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2395 | return /*who->flag [FLAG_WIZ]|| */ |
2363 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2396 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2364 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2397 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2365 | } |
2398 | } |
2366 | |
2399 | |
2367 | /* |
2400 | /* |
2368 | * create clone from object to another |
2401 | * create clone from object to another |
2369 | */ |
2402 | */ |
… | |
… | |
2709 | } |
2742 | } |
2710 | else |
2743 | else |
2711 | move_type = mt; |
2744 | move_type = mt; |
2712 | } |
2745 | } |
2713 | |
2746 | |
|
|
2747 | /* object should be a player. |
|
|
2748 | * we return the object the player has marked with the 'mark' command |
|
|
2749 | * below. If no match is found (or object has changed), we return |
|
|
2750 | * NULL. We leave it up to the calling function to print messages if |
|
|
2751 | * nothing is found. |
|
|
2752 | */ |
|
|
2753 | object * |
|
|
2754 | object::mark () const |
|
|
2755 | { |
|
|
2756 | if (contr && contr->mark && contr->mark->env == this) |
|
|
2757 | return contr->mark; |
|
|
2758 | else |
|
|
2759 | return 0; |
|
|
2760 | } |
|
|
2761 | |