ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.317 by root, Fri Apr 2 03:41:24 2010 UTC vs.
Revision 1.324 by root, Mon Apr 12 05:22:37 2010 UTC

37uint32_t mapspace::smellcount = 10000; 37uint32_t mapspace::smellcount = 10000;
38 38
39objectvec objects; 39objectvec objects;
40activevec actives; 40activevec actives;
41 41
42freelist_item *object::freelist;
43uint32_t object::object_count;
44uint32_t object::free_count;
45uint32_t object::create_count;
46uint32_t object::destroy_count;
47
42//+GPL 48//+GPL
43 49
44short freearr_x[SIZEOFFREE] = { 50short freearr_x[SIZEOFFREE] = {
45 0, 51 0,
46 0, 1, 1, 1, 0, -1, -1, -1, 52 0, 1, 1, 1, 0, -1, -1, -1,
266 * This is to the comparison of the flags below will be OK. We 272 * This is to the comparison of the flags below will be OK. We
267 * just can't ignore the been applied or identified flags, as they 273 * just can't ignore the been applied or identified flags, as they
268 * are not equal - just if it has been identified, the been_applied 274 * are not equal - just if it has been identified, the been_applied
269 * flags lose any meaning. 275 * flags lose any meaning.
270 */ 276 */
271 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 277 if (ob1->flag [FLAG_IDENTIFIED])
272 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 278 ob1->set_flag (FLAG_BEEN_APPLIED);
273 279
274 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 280 if (ob2->flag [FLAG_IDENTIFIED])
275 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 281 ob2->set_flag (FLAG_BEEN_APPLIED);
276 282
277 if (ob1->arch->archname != ob2->arch->archname 283 if (ob1->arch->archname != ob2->arch->archname
278 || ob1->name != ob2->name 284 || ob1->name != ob2->name
279 || ob1->title != ob2->title 285 || ob1->title != ob2->title
280 || ob1->msg != ob2->msg 286 || ob1->msg != ob2->msg
329 335
330 /* Don't merge objects that are applied. With the new 'body' code, 336 /* Don't merge objects that are applied. With the new 'body' code,
331 * it is possible for most any character to have more than one of 337 * it is possible for most any character to have more than one of
332 * some items equipped, and we don't want those to merge. 338 * some items equipped, and we don't want those to merge.
333 */ 339 */
334 if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) 340 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED])
335 return 0; 341 return 0;
336 342
337 /* Note sure why the following is the case - either the object has to 343 /* Note sure why the following is the case - either the object has to
338 * be animated or have a very low speed. Is this an attempted monster 344 * be animated or have a very low speed. Is this an attempted monster
339 * check? 345 * check?
340 */ 346 */
341 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) 347 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ())
342 return 0; 348 return 0;
343 349
344 switch (ob1->type) 350 switch (ob1->type)
345 { 351 {
346 case SCROLL: 352 case SCROLL:
574 } 580 }
575 581
576 this->owner = owner; 582 this->owner = owner;
577} 583}
578 584
579int
580object::slottype () const
581{
582 if (type == SKILL)
583 {
584 if (IS_COMBAT_SKILL (subtype)) return slot_combat;
585 if (IS_RANGED_SKILL (subtype)) return slot_ranged;
586 }
587 else
588 {
589 if (slot [body_combat].info) return slot_combat;
590 if (slot [body_range ].info) return slot_ranged;
591 }
592
593 return slot_none;
594}
595
596bool
597object::change_weapon (object *ob)
598{
599 if (current_weapon == ob)
600 return true;
601
602 if (current_weapon && current_weapon->flag [FLAG_APPLIED])
603 {
604 manual_apply (this, current_weapon, AP_UNAPPLY);
605
606 if (current_weapon && !current_weapon->flag [FLAG_APPLIED])//D
607 LOG (llevError, "FATAL: did not clear current_weapon (%s)\n", current_weapon->debug_desc ());
608
609 if (current_weapon && current_weapon->flag [FLAG_APPLIED])
610 return false;
611 }
612
613 current_weapon = 0;
614
615 if (ob && !ob->flag [FLAG_APPLIED])
616 {
617 manual_apply (this, ob, AP_APPLY);
618
619 if (ob->flag [FLAG_APPLIED])
620 current_weapon = ob;
621 else
622 return false;
623 }
624
625 return true;
626}
627
628/* Zero the key_values on op, decrementing the shared-string 585/* Zero the key_values on op, decrementing the shared-string
629 * refcounts and freeing the links. 586 * refcounts and freeing the links.
630 */ 587 */
631static void 588static void
632free_key_values (object *op) 589free_key_values (object *op)
732 * be called to update the face variable, _and_ how it looks on the map. 689 * be called to update the face variable, _and_ how it looks on the map.
733 */ 690 */
734void 691void
735update_turn_face (object *op) 692update_turn_face (object *op)
736{ 693{
737 if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) 694 if (!op->flag [FLAG_IS_TURNABLE] || !op->arch)
738 return; 695 return;
739 696
740 SET_ANIMATION (op, op->direction); 697 SET_ANIMATION (op, op->direction);
741 update_object (op, UP_OBJ_FACE); 698 update_object (op, UP_OBJ_FACE);
742} 699}
808 /* nop */; 765 /* nop */;
809 else if (action == UP_OBJ_INSERT) 766 else if (action == UP_OBJ_INSERT)
810 { 767 {
811#if 0 768#if 0
812 // this is likely overkill, TODO: revisit (schmorp) 769 // this is likely overkill, TODO: revisit (schmorp)
813 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 770 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
814 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 771 || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC))
815 || (op->is_player () && !(m.flags_ & P_PLAYER)) 772 || (op->is_player () && !(m.flags_ & P_PLAYER))
816 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 773 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
817 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 774 || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE))
818 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 775 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC))
819 || (m.move_on | op->move_on ) != m.move_on 776 || (m.move_on | op->move_on ) != m.move_on
820 || (m.move_off | op->move_off ) != m.move_off 777 || (m.move_off | op->move_off ) != m.move_off
821 || (m.move_slow | op->move_slow) != m.move_slow 778 || (m.move_slow | op->move_slow) != m.move_slow
822 /* This isn't perfect, but I don't expect a lot of objects to 779 /* This isn't perfect, but I don't expect a lot of objects to
823 * have move_allow right now. 780 * have move_allow right now.
844 update_object (op->more, action); 801 update_object (op->more, action);
845} 802}
846 803
847object::object () 804object::object ()
848{ 805{
849 SET_FLAG (this, FLAG_REMOVED); 806 this->set_flag (FLAG_REMOVED);
850 807
851 //expmul = 1.0; declared const for the time being 808 //expmul = 1.0; declared const for the time being
852 face = blank_face; 809 face = blank_face;
853 material = MATERIAL_NULL; 810 material = MATERIAL_NULL;
854} 811}
858 unlink (); 815 unlink ();
859 816
860 free_key_values (this); 817 free_key_values (this);
861} 818}
862 819
863static int object_count;
864
865void object::link () 820void object::link ()
866{ 821{
867 assert (!index);//D 822 assert (!index);//D
868 uuid = UUID::gen (); 823 uuid = UUID::gen ();
869 count = ++object_count;
870 824
871 refcnt_inc (); 825 refcnt_inc ();
872 objects.insert (this); 826 objects.insert (this);
827
828 ++create_count;
829
873} 830}
874 831
875void object::unlink () 832void object::unlink ()
876{ 833{
877 if (!index) 834 if (!index)
878 return; 835 return;
836
837 ++destroy_count;
879 838
880 objects.erase (this); 839 objects.erase (this);
881 refcnt_dec (); 840 refcnt_dec ();
882} 841}
883 842
988 map->insert (op, x, y); 947 map->insert (op, x, y);
989 } 948 }
990 } 949 }
991} 950}
992 951
952/*
953 * Remove and free all objects in the inventory of the given object.
954 * Unlike destroy_inv, this assumes the *this is destroyed as well
955 * well, so we can (and have to!) take shortcuts.
956 */
957void
958object::destroy_inv_fast ()
959{
960 while (object *op = inv)
961 {
962 // remove from object the fast way
963 op->flag [FLAG_REMOVED] = true;
964 op->env = 0;
965 if ((inv = inv->below))
966 inv->above = 0;
967
968 // then destroy
969 op->destroy ();
970 }
971}
972
973void
974object::freelist_free (int count)
975{
976 while (count-- && freelist)
977 {
978 freelist_item *next = freelist->next;
979 // count is being "destroyed"
980
981 sfree ((char *)freelist, sizeof (object));
982
983 freelist = next;
984 --free_count;
985 }
986}
987
988object *
993object *object::create () 989object::create ()
994{ 990{
995 object *op = new object; 991 object *op;
992
993 if (freelist)
994 {
995 freelist_item li = *freelist;
996 memset (freelist, 0, sizeof (object));
997
998 op = new (freelist) object;
999 op->count = li.count;
1000
1001 freelist = li.next;
1002 --free_count;
1003 }
1004 else
1005 {
1006 void *ni = salloc0<char> (sizeof (object));
1007
1008 op = new(ni) object;
1009
1010 op->count = ++object_count;
1011 }
1012
996 op->link (); 1013 op->link ();
1014
997 return op; 1015 return op;
1016}
1017
1018void
1019object::do_delete ()
1020{
1021 uint32_t count = this->count;
1022
1023 this->~object ();
1024
1025 freelist_item *li = (freelist_item *)this;
1026 li->next = freelist;
1027 li->count = count;
1028
1029 freelist = li;
1030 ++free_count;
998} 1031}
999 1032
1000static struct freed_map : maptile 1033static struct freed_map : maptile
1001{ 1034{
1002 freed_map () 1035 freed_map ()
1067 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1100 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1068 head->destroy (); 1101 head->destroy ();
1069 return; 1102 return;
1070 } 1103 }
1071 1104
1072 destroy_inv (false); 1105 destroy_inv_fast ();
1073 1106
1074 if (is_head ()) 1107 if (is_head ())
1075 if (sound_destroy) 1108 if (sound_destroy)
1076 play_sound (sound_destroy); 1109 play_sound (sound_destroy);
1077 else if (flag [FLAG_MONSTER]) 1110 else if (flag [FLAG_MONSTER])
1177 else if (pl->container_ () == this) 1210 else if (pl->container_ () == this)
1178 { 1211 {
1179 // removing a container should close it 1212 // removing a container should close it
1180 close_container (); 1213 close_container ();
1181 } 1214 }
1182 1215 else
1183 esrv_del_item (pl->contr, count); 1216 esrv_del_item (pl->contr, count);
1184 } 1217 }
1185 1218
1186 /* link the object above us */ 1219 /* link the object above us */
1187 // re-link, make sure compiler can easily use cmove 1220 // re-link, make sure compiler can easily use cmove
1188 *(above ? &above->below : &ms.top) = below; 1221 *(above ? &above->below : &ms.top) = below;
1374 // from here :/ 1407 // from here :/
1375 op->nrof += tmp->nrof; 1408 op->nrof += tmp->nrof;
1376 tmp->destroy (); 1409 tmp->destroy ();
1377 } 1410 }
1378 1411
1379 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1412 op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1380 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1413 op->clr_flag (FLAG_INV_LOCKED);
1381 1414
1382 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1415 if (!op->flag [FLAG_ALIVE])
1383 CLEAR_FLAG (op, FLAG_NO_STEAL); 1416 op->clr_flag (FLAG_NO_STEAL);
1384 1417
1385 if (flag & INS_BELOW_ORIGINATOR) 1418 if (flag & INS_BELOW_ORIGINATOR)
1386 { 1419 {
1387 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1420 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1388 { 1421 {
1423 * when lots of spells are cast in one area. Currently, it is presumed 1456 * when lots of spells are cast in one area. Currently, it is presumed
1424 * that flying non pickable objects are spell objects. 1457 * that flying non pickable objects are spell objects.
1425 */ 1458 */
1426 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1459 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1427 { 1460 {
1428 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) 1461 if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR])
1429 floor = tmp; 1462 floor = tmp;
1430 1463
1431 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1464 if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR])
1432 { 1465 {
1433 /* We insert above top, so we want this object below this */ 1466 /* We insert above top, so we want this object below this */
1434 top = tmp->below; 1467 top = tmp->below;
1435 break; 1468 break;
1436 } 1469 }
1454 && (op->face && !faces [op->face].visibility)) 1487 && (op->face && !faces [op->face].visibility))
1455 { 1488 {
1456 object *last; 1489 object *last;
1457 1490
1458 for (last = top; last != floor; last = last->below) 1491 for (last = top; last != floor; last = last->below)
1459 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1492 if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT))
1460 break; 1493 break;
1461 1494
1462 /* Check to see if we found the object that blocks view, 1495 /* Check to see if we found the object that blocks view,
1463 * and make sure we have a below pointer for it so that 1496 * and make sure we have a below pointer for it so that
1464 * we can get inserted below this one, which requires we 1497 * we can get inserted below this one, which requires we
1595 || (items < m->max_items 1628 || (items < m->max_items
1596 && ms.volume () < m->max_volume)) 1629 && ms.volume () < m->max_volume))
1597 return true; 1630 return true;
1598 1631
1599 if (originator && originator->is_player ()) 1632 if (originator && originator->is_player ())
1600 originator->contr->failmsg (format ( 1633 originator->contr->failmsgf (
1601 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", 1634 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>",
1602 query_name () 1635 query_name ()
1603 )); 1636 );
1604 1637
1605 return false; 1638 return false;
1606} 1639}
1607 1640
1608/* 1641/*
1782 * on top. 1815 * on top.
1783 */ 1816 */
1784int 1817int
1785check_move_on (object *op, object *originator) 1818check_move_on (object *op, object *originator)
1786{ 1819{
1787 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1820 if (op->flag [FLAG_NO_APPLY])
1788 return 0; 1821 return 0;
1789 1822
1790 object *tmp; 1823 object *tmp;
1791 maptile *m = op->map; 1824 maptile *m = op->map;
1792 int x = op->x, y = op->y; 1825 int x = op->x, y = op->y;
1829 * Second check makes sure that the movement types not being slowed 1862 * Second check makes sure that the movement types not being slowed
1830 * (~slow_move) is not blocked on this space - just because the 1863 * (~slow_move) is not blocked on this space - just because the
1831 * space doesn't slow down swimming (for example), if you can't actually 1864 * space doesn't slow down swimming (for example), if you can't actually
1832 * swim on that space, can't use it to avoid the penalty. 1865 * swim on that space, can't use it to avoid the penalty.
1833 */ 1866 */
1834 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1867 if (!op->flag [FLAG_WIZPASS])
1835 { 1868 {
1836 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1869 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1837 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1870 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1838 { 1871 {
1839 float diff = tmp->move_slow_penalty * fabs (op->speed); 1872 float diff = tmp->move_slow_penalty * fabs (op->speed);
1970void 2003void
1971flag_inv (object *op, int flag) 2004flag_inv (object *op, int flag)
1972{ 2005{
1973 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2006 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1974 { 2007 {
1975 SET_FLAG (tmp, flag); 2008 tmp->set_flag (flag);
1976 flag_inv (tmp, flag); 2009 flag_inv (tmp, flag);
1977 } 2010 }
1978} 2011}
1979 2012
1980/* 2013/*
1983void 2016void
1984unflag_inv (object *op, int flag) 2017unflag_inv (object *op, int flag)
1985{ 2018{
1986 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2019 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1987 { 2020 {
1988 CLEAR_FLAG (tmp, flag); 2021 tmp->clr_flag (flag);
1989 unflag_inv (tmp, flag); 2022 unflag_inv (tmp, flag);
1990 } 2023 }
1991} 2024}
1992 2025
1993/* 2026/*
2353 * Add a check so we can't pick up invisible objects (0.93.8) 2386 * Add a check so we can't pick up invisible objects (0.93.8)
2354 */ 2387 */
2355int 2388int
2356can_pick (const object *who, const object *item) 2389can_pick (const object *who, const object *item)
2357{ 2390{
2358 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2391 return /*who->flag [FLAG_WIZ]|| */
2359 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2392 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2360 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2393 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2361} 2394}
2362 2395
2363/* 2396/*
2364 * create clone from object to another 2397 * create clone from object to another
2365 */ 2398 */

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines