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Comparing deliantra/server/common/object.C (file contents):
Revision 1.319 by root, Sat Apr 3 02:29:40 2010 UTC vs.
Revision 1.324 by root, Mon Apr 12 05:22:37 2010 UTC

37uint32_t mapspace::smellcount = 10000; 37uint32_t mapspace::smellcount = 10000;
38 38
39objectvec objects; 39objectvec objects;
40activevec actives; 40activevec actives;
41 41
42freelist_item *object::freelist;
43uint32_t object::object_count;
44uint32_t object::free_count;
45uint32_t object::create_count;
46uint32_t object::destroy_count;
47
42//+GPL 48//+GPL
43 49
44short freearr_x[SIZEOFFREE] = { 50short freearr_x[SIZEOFFREE] = {
45 0, 51 0,
46 0, 1, 1, 1, 0, -1, -1, -1, 52 0, 1, 1, 1, 0, -1, -1, -1,
266 * This is to the comparison of the flags below will be OK. We 272 * This is to the comparison of the flags below will be OK. We
267 * just can't ignore the been applied or identified flags, as they 273 * just can't ignore the been applied or identified flags, as they
268 * are not equal - just if it has been identified, the been_applied 274 * are not equal - just if it has been identified, the been_applied
269 * flags lose any meaning. 275 * flags lose any meaning.
270 */ 276 */
271 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 277 if (ob1->flag [FLAG_IDENTIFIED])
272 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 278 ob1->set_flag (FLAG_BEEN_APPLIED);
273 279
274 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 280 if (ob2->flag [FLAG_IDENTIFIED])
275 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 281 ob2->set_flag (FLAG_BEEN_APPLIED);
276 282
277 if (ob1->arch->archname != ob2->arch->archname 283 if (ob1->arch->archname != ob2->arch->archname
278 || ob1->name != ob2->name 284 || ob1->name != ob2->name
279 || ob1->title != ob2->title 285 || ob1->title != ob2->title
280 || ob1->msg != ob2->msg 286 || ob1->msg != ob2->msg
329 335
330 /* Don't merge objects that are applied. With the new 'body' code, 336 /* Don't merge objects that are applied. With the new 'body' code,
331 * it is possible for most any character to have more than one of 337 * it is possible for most any character to have more than one of
332 * some items equipped, and we don't want those to merge. 338 * some items equipped, and we don't want those to merge.
333 */ 339 */
334 if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) 340 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED])
335 return 0; 341 return 0;
336 342
337 /* Note sure why the following is the case - either the object has to 343 /* Note sure why the following is the case - either the object has to
338 * be animated or have a very low speed. Is this an attempted monster 344 * be animated or have a very low speed. Is this an attempted monster
339 * check? 345 * check?
340 */ 346 */
341 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) 347 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ())
342 return 0; 348 return 0;
343 349
344 switch (ob1->type) 350 switch (ob1->type)
345 { 351 {
346 case SCROLL: 352 case SCROLL:
683 * be called to update the face variable, _and_ how it looks on the map. 689 * be called to update the face variable, _and_ how it looks on the map.
684 */ 690 */
685void 691void
686update_turn_face (object *op) 692update_turn_face (object *op)
687{ 693{
688 if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) 694 if (!op->flag [FLAG_IS_TURNABLE] || !op->arch)
689 return; 695 return;
690 696
691 SET_ANIMATION (op, op->direction); 697 SET_ANIMATION (op, op->direction);
692 update_object (op, UP_OBJ_FACE); 698 update_object (op, UP_OBJ_FACE);
693} 699}
759 /* nop */; 765 /* nop */;
760 else if (action == UP_OBJ_INSERT) 766 else if (action == UP_OBJ_INSERT)
761 { 767 {
762#if 0 768#if 0
763 // this is likely overkill, TODO: revisit (schmorp) 769 // this is likely overkill, TODO: revisit (schmorp)
764 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 770 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
765 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 771 || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC))
766 || (op->is_player () && !(m.flags_ & P_PLAYER)) 772 || (op->is_player () && !(m.flags_ & P_PLAYER))
767 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 773 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
768 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 774 || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE))
769 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 775 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC))
770 || (m.move_on | op->move_on ) != m.move_on 776 || (m.move_on | op->move_on ) != m.move_on
771 || (m.move_off | op->move_off ) != m.move_off 777 || (m.move_off | op->move_off ) != m.move_off
772 || (m.move_slow | op->move_slow) != m.move_slow 778 || (m.move_slow | op->move_slow) != m.move_slow
773 /* This isn't perfect, but I don't expect a lot of objects to 779 /* This isn't perfect, but I don't expect a lot of objects to
774 * have move_allow right now. 780 * have move_allow right now.
795 update_object (op->more, action); 801 update_object (op->more, action);
796} 802}
797 803
798object::object () 804object::object ()
799{ 805{
800 SET_FLAG (this, FLAG_REMOVED); 806 this->set_flag (FLAG_REMOVED);
801 807
802 //expmul = 1.0; declared const for the time being 808 //expmul = 1.0; declared const for the time being
803 face = blank_face; 809 face = blank_face;
804 material = MATERIAL_NULL; 810 material = MATERIAL_NULL;
805} 811}
809 unlink (); 815 unlink ();
810 816
811 free_key_values (this); 817 free_key_values (this);
812} 818}
813 819
814static int object_count;
815
816void object::link () 820void object::link ()
817{ 821{
818 assert (!index);//D 822 assert (!index);//D
819 uuid = UUID::gen (); 823 uuid = UUID::gen ();
820 count = ++object_count;
821 824
822 refcnt_inc (); 825 refcnt_inc ();
823 objects.insert (this); 826 objects.insert (this);
827
828 ++create_count;
829
824} 830}
825 831
826void object::unlink () 832void object::unlink ()
827{ 833{
828 if (!index) 834 if (!index)
829 return; 835 return;
836
837 ++destroy_count;
830 838
831 objects.erase (this); 839 objects.erase (this);
832 refcnt_dec (); 840 refcnt_dec ();
833} 841}
834 842
939 map->insert (op, x, y); 947 map->insert (op, x, y);
940 } 948 }
941 } 949 }
942} 950}
943 951
952/*
953 * Remove and free all objects in the inventory of the given object.
954 * Unlike destroy_inv, this assumes the *this is destroyed as well
955 * well, so we can (and have to!) take shortcuts.
956 */
957void
958object::destroy_inv_fast ()
959{
960 while (object *op = inv)
961 {
962 // remove from object the fast way
963 op->flag [FLAG_REMOVED] = true;
964 op->env = 0;
965 if ((inv = inv->below))
966 inv->above = 0;
967
968 // then destroy
969 op->destroy ();
970 }
971}
972
973void
974object::freelist_free (int count)
975{
976 while (count-- && freelist)
977 {
978 freelist_item *next = freelist->next;
979 // count is being "destroyed"
980
981 sfree ((char *)freelist, sizeof (object));
982
983 freelist = next;
984 --free_count;
985 }
986}
987
988object *
944object *object::create () 989object::create ()
945{ 990{
946 object *op = new object; 991 object *op;
992
993 if (freelist)
994 {
995 freelist_item li = *freelist;
996 memset (freelist, 0, sizeof (object));
997
998 op = new (freelist) object;
999 op->count = li.count;
1000
1001 freelist = li.next;
1002 --free_count;
1003 }
1004 else
1005 {
1006 void *ni = salloc0<char> (sizeof (object));
1007
1008 op = new(ni) object;
1009
1010 op->count = ++object_count;
1011 }
1012
947 op->link (); 1013 op->link ();
1014
948 return op; 1015 return op;
1016}
1017
1018void
1019object::do_delete ()
1020{
1021 uint32_t count = this->count;
1022
1023 this->~object ();
1024
1025 freelist_item *li = (freelist_item *)this;
1026 li->next = freelist;
1027 li->count = count;
1028
1029 freelist = li;
1030 ++free_count;
949} 1031}
950 1032
951static struct freed_map : maptile 1033static struct freed_map : maptile
952{ 1034{
953 freed_map () 1035 freed_map ()
1018 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1100 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1019 head->destroy (); 1101 head->destroy ();
1020 return; 1102 return;
1021 } 1103 }
1022 1104
1023 destroy_inv (false); 1105 destroy_inv_fast ();
1024 1106
1025 if (is_head ()) 1107 if (is_head ())
1026 if (sound_destroy) 1108 if (sound_destroy)
1027 play_sound (sound_destroy); 1109 play_sound (sound_destroy);
1028 else if (flag [FLAG_MONSTER]) 1110 else if (flag [FLAG_MONSTER])
1128 else if (pl->container_ () == this) 1210 else if (pl->container_ () == this)
1129 { 1211 {
1130 // removing a container should close it 1212 // removing a container should close it
1131 close_container (); 1213 close_container ();
1132 } 1214 }
1133 1215 else
1134 esrv_del_item (pl->contr, count); 1216 esrv_del_item (pl->contr, count);
1135 } 1217 }
1136 1218
1137 /* link the object above us */ 1219 /* link the object above us */
1138 // re-link, make sure compiler can easily use cmove 1220 // re-link, make sure compiler can easily use cmove
1139 *(above ? &above->below : &ms.top) = below; 1221 *(above ? &above->below : &ms.top) = below;
1325 // from here :/ 1407 // from here :/
1326 op->nrof += tmp->nrof; 1408 op->nrof += tmp->nrof;
1327 tmp->destroy (); 1409 tmp->destroy ();
1328 } 1410 }
1329 1411
1330 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1412 op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1331 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1413 op->clr_flag (FLAG_INV_LOCKED);
1332 1414
1333 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1415 if (!op->flag [FLAG_ALIVE])
1334 CLEAR_FLAG (op, FLAG_NO_STEAL); 1416 op->clr_flag (FLAG_NO_STEAL);
1335 1417
1336 if (flag & INS_BELOW_ORIGINATOR) 1418 if (flag & INS_BELOW_ORIGINATOR)
1337 { 1419 {
1338 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1420 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1339 { 1421 {
1374 * when lots of spells are cast in one area. Currently, it is presumed 1456 * when lots of spells are cast in one area. Currently, it is presumed
1375 * that flying non pickable objects are spell objects. 1457 * that flying non pickable objects are spell objects.
1376 */ 1458 */
1377 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1459 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1378 { 1460 {
1379 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) 1461 if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR])
1380 floor = tmp; 1462 floor = tmp;
1381 1463
1382 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1464 if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR])
1383 { 1465 {
1384 /* We insert above top, so we want this object below this */ 1466 /* We insert above top, so we want this object below this */
1385 top = tmp->below; 1467 top = tmp->below;
1386 break; 1468 break;
1387 } 1469 }
1405 && (op->face && !faces [op->face].visibility)) 1487 && (op->face && !faces [op->face].visibility))
1406 { 1488 {
1407 object *last; 1489 object *last;
1408 1490
1409 for (last = top; last != floor; last = last->below) 1491 for (last = top; last != floor; last = last->below)
1410 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1492 if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT))
1411 break; 1493 break;
1412 1494
1413 /* Check to see if we found the object that blocks view, 1495 /* Check to see if we found the object that blocks view,
1414 * and make sure we have a below pointer for it so that 1496 * and make sure we have a below pointer for it so that
1415 * we can get inserted below this one, which requires we 1497 * we can get inserted below this one, which requires we
1546 || (items < m->max_items 1628 || (items < m->max_items
1547 && ms.volume () < m->max_volume)) 1629 && ms.volume () < m->max_volume))
1548 return true; 1630 return true;
1549 1631
1550 if (originator && originator->is_player ()) 1632 if (originator && originator->is_player ())
1551 originator->contr->failmsg (format ( 1633 originator->contr->failmsgf (
1552 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", 1634 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>",
1553 query_name () 1635 query_name ()
1554 )); 1636 );
1555 1637
1556 return false; 1638 return false;
1557} 1639}
1558 1640
1559/* 1641/*
1733 * on top. 1815 * on top.
1734 */ 1816 */
1735int 1817int
1736check_move_on (object *op, object *originator) 1818check_move_on (object *op, object *originator)
1737{ 1819{
1738 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1820 if (op->flag [FLAG_NO_APPLY])
1739 return 0; 1821 return 0;
1740 1822
1741 object *tmp; 1823 object *tmp;
1742 maptile *m = op->map; 1824 maptile *m = op->map;
1743 int x = op->x, y = op->y; 1825 int x = op->x, y = op->y;
1780 * Second check makes sure that the movement types not being slowed 1862 * Second check makes sure that the movement types not being slowed
1781 * (~slow_move) is not blocked on this space - just because the 1863 * (~slow_move) is not blocked on this space - just because the
1782 * space doesn't slow down swimming (for example), if you can't actually 1864 * space doesn't slow down swimming (for example), if you can't actually
1783 * swim on that space, can't use it to avoid the penalty. 1865 * swim on that space, can't use it to avoid the penalty.
1784 */ 1866 */
1785 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1867 if (!op->flag [FLAG_WIZPASS])
1786 { 1868 {
1787 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1869 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1788 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1870 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1789 { 1871 {
1790 float diff = tmp->move_slow_penalty * fabs (op->speed); 1872 float diff = tmp->move_slow_penalty * fabs (op->speed);
1921void 2003void
1922flag_inv (object *op, int flag) 2004flag_inv (object *op, int flag)
1923{ 2005{
1924 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2006 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1925 { 2007 {
1926 SET_FLAG (tmp, flag); 2008 tmp->set_flag (flag);
1927 flag_inv (tmp, flag); 2009 flag_inv (tmp, flag);
1928 } 2010 }
1929} 2011}
1930 2012
1931/* 2013/*
1934void 2016void
1935unflag_inv (object *op, int flag) 2017unflag_inv (object *op, int flag)
1936{ 2018{
1937 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2019 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1938 { 2020 {
1939 CLEAR_FLAG (tmp, flag); 2021 tmp->clr_flag (flag);
1940 unflag_inv (tmp, flag); 2022 unflag_inv (tmp, flag);
1941 } 2023 }
1942} 2024}
1943 2025
1944/* 2026/*
2304 * Add a check so we can't pick up invisible objects (0.93.8) 2386 * Add a check so we can't pick up invisible objects (0.93.8)
2305 */ 2387 */
2306int 2388int
2307can_pick (const object *who, const object *item) 2389can_pick (const object *who, const object *item)
2308{ 2390{
2309 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2391 return /*who->flag [FLAG_WIZ]|| */
2310 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2392 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2311 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2393 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2312} 2394}
2313 2395
2314/* 2396/*
2315 * create clone from object to another 2397 * create clone from object to another
2316 */ 2398 */

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