ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.319 by root, Sat Apr 3 02:29:40 2010 UTC vs.
Revision 1.350 by root, Sun May 8 12:40:41 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
37uint32_t mapspace::smellcount = 10000; 37uint32_t mapspace::smellcount = 10000;
38 38
39objectvec objects; 39objectvec objects;
40activevec actives; 40activevec actives;
41 41
42freelist_item *object::freelist;
43uint32_t object::object_count;
44uint32_t object::free_count;
45uint32_t object::create_count;
46uint32_t object::destroy_count;
47
42//+GPL 48//+GPL
43 49
44short freearr_x[SIZEOFFREE] = { 50short freearr_x[SIZEOFFREE] = {
45 0, 51 0,
46 0, 1, 1, 1, 0, -1, -1, -1, 52 0, 1, 1, 1, 0, -1, -1, -1,
65 9, 10, 13, 14, 17, 18, 21, 22, 71 9, 10, 13, 14, 17, 18, 21, 22,
66 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, 72 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
67 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 73 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
68}; 74};
69 75
76const char *wall_suffix[16] = {
77 "0",
78 "1_3",
79 "1_4",
80 "2_1_2",
81 "1_2",
82 "2_2_4",
83 "2_2_1",
84 "3_1",
85 "1_1",
86 "2_2_3",
87 "2_2_2",
88 "3_3",
89 "2_1_1",
90 "3_4",
91 "3_2",
92 "4"
93};
94
70static void 95static void
71write_uuid (uval64 skip, bool sync) 96write_uuid (uval64 skip, bool sync)
72{ 97{
73 CALL_BEGIN (2); 98 CALL_BEGIN (2);
74 CALL_ARG_SV (newSVval64 (skip)); 99 CALL_ARG_SV (newSVval64 (skip));
208 233
209/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 234/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
210static bool 235static bool
211compare_ob_value_lists_one (const object *wants, const object *has) 236compare_ob_value_lists_one (const object *wants, const object *has)
212{ 237{
213 /* n-squared behaviour (see kv_get), but I'm hoping both 238 /* n-squared behaviour (see kv.get), but I'm hoping both
214 * objects with lists are rare, and lists stay short. If not, use a 239 * objects with lists are rare, and lists stay short. If not, use a
215 * different structure or at least keep the lists sorted... 240 * different structure or at least keep the lists sorted...
216 */ 241 */
217 242
218 /* For each field in wants, */ 243 /* For each field in wants, */
219 for (key_value *kv = wants->key_values; kv; kv = kv->next) 244 for (key_value *kv = wants->kv.first; kv; kv = kv->next)
220 if (has->kv_get (kv->key) != kv->value) 245 if (has->kv.get (kv->key) != kv->value)
221 return false; 246 return false;
222 247
223 /* If we get here, every field in wants has a matching field in has. */ 248 /* If we get here, every field in wants has a matching field in has. */
224 return true; 249 return true;
225} 250}
249 */ 274 */
250bool object::can_merge_slow (object *ob1, object *ob2) 275bool object::can_merge_slow (object *ob1, object *ob2)
251{ 276{
252 /* A couple quick sanity checks */ 277 /* A couple quick sanity checks */
253 if (ob1 == ob2 278 if (ob1 == ob2
254 || ob1->type != ob2->type 279 || ob1->type != ob2->type
255 || ob1->value != ob2->value 280 || ob1->value != ob2->value
256 || ob1->name != ob2->name 281 || ob1->name != ob2->name
282 || ob1->custom_name != ob2->custom_name
257 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) 283 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED)
258 return 0; 284 return 0;
259 285
260 /* Do not merge objects if nrof would overflow, assume nrof 286 /* Do not merge objects if nrof would overflow, assume nrof
261 * is always 0 .. 2**31-1 */ 287 * is always 0 .. 2**31-1 */
266 * This is to the comparison of the flags below will be OK. We 292 * This is to the comparison of the flags below will be OK. We
267 * just can't ignore the been applied or identified flags, as they 293 * just can't ignore the been applied or identified flags, as they
268 * are not equal - just if it has been identified, the been_applied 294 * are not equal - just if it has been identified, the been_applied
269 * flags lose any meaning. 295 * flags lose any meaning.
270 */ 296 */
271 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 297 if (ob1->flag [FLAG_IDENTIFIED])
272 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 298 ob1->set_flag (FLAG_BEEN_APPLIED);
273 299
274 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 300 if (ob2->flag [FLAG_IDENTIFIED])
275 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 301 ob2->set_flag (FLAG_BEEN_APPLIED);
276 302
277 if (ob1->arch->archname != ob2->arch->archname 303 if (ob1->arch->archname != ob2->arch->archname
278 || ob1->name != ob2->name 304 || ob1->name != ob2->name
279 || ob1->title != ob2->title 305 || ob1->title != ob2->title
280 || ob1->msg != ob2->msg 306 || ob1->msg != ob2->msg
329 355
330 /* Don't merge objects that are applied. With the new 'body' code, 356 /* Don't merge objects that are applied. With the new 'body' code,
331 * it is possible for most any character to have more than one of 357 * it is possible for most any character to have more than one of
332 * some items equipped, and we don't want those to merge. 358 * some items equipped, and we don't want those to merge.
333 */ 359 */
334 if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) 360 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED])
335 return 0; 361 return 0;
336 362
337 /* Note sure why the following is the case - either the object has to 363 /* Note sure why the following is the case - either the object has to
338 * be animated or have a very low speed. Is this an attempted monster 364 * be animated or have a very low speed. Is this an attempted monster
339 * check? 365 * check?
340 */ 366 */
341 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) 367 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ())
342 return 0; 368 return 0;
343 369
344 switch (ob1->type) 370 switch (ob1->type)
345 { 371 {
346 case SCROLL: 372 case SCROLL:
347 if (ob1->level != ob2->level) 373 if (ob1->level != ob2->level)
348 return 0; 374 return 0;
349 break; 375 break;
350 } 376 }
351 377
352 if (ob1->key_values || ob2->key_values) 378 if (!ob1->kv.empty () || !ob2->kv.empty ())
353 { 379 {
354 /* At least one of these has key_values. */ 380 /* At least one of these has key_values. */
355 if ((!ob1->key_values) != (!ob2->key_values)) 381 if (ob1->kv.empty () != ob2->kv.empty ())
356 return 0; /* One has fields, but the other one doesn't. */ 382 return 0; /* One has fields, but the other one doesn't. */
357 383
358 if (!compare_ob_value_lists (ob1, ob2)) 384 if (!compare_ob_value_lists (ob1, ob2))
359 return 0; 385 return 0;
360 } 386 }
420 446
421 return 0; 447 return 0;
422} 448}
423 449
424// adjust weight per container type ("of holding") 450// adjust weight per container type ("of holding")
425static sint32 451static uint32
426weight_adjust_for (object *op, sint32 weight) 452weight_adjust_for (object *op, uint32 weight)
427{ 453{
428 return op->type == CONTAINER 454 return op->type == CONTAINER
429 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 455 ? weight - weight * op->stats.Str / 100
430 : weight; 456 : weight;
431} 457}
432 458
433/* 459/*
434 * adjust_weight(object, weight) adds the specified weight to an object, 460 * subtracts, then adds, the specified weight to an object,
435 * and also updates how much the environment(s) is/are carrying. 461 * and also updates how much the environment(s) is/are carrying.
436 */ 462 */
437static void 463static void
438adjust_weight (object *op, sint32 weight) 464adjust_weight (object *op, sint32 sub, sint32 add)
439{ 465{
440 while (op) 466 while (op)
441 { 467 {
442 // adjust by actual difference to account for rounding errors 468 sint32 ocarrying = op->carrying;
443 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
444 weight = weight_adjust_for (op, op->carrying)
445 - weight_adjust_for (op, op->carrying - weight);
446 469
447 if (!weight) 470 op->carrying -= weight_adjust_for (op, sub);
448 return; 471 op->carrying += weight_adjust_for (op, add);
449
450 op->carrying += weight;
451 472
452 if (object *pl = op->visible_to ()) 473 if (object *pl = op->visible_to ())
453 if (pl != op) // player is handled lazily 474 if (pl != op) // player is handled lazily
454 esrv_update_item (UPD_WEIGHT, pl, op); 475 esrv_update_item (UPD_WEIGHT, pl, op);
455 476
477 sub = ocarrying;
478 add = op->carrying;
479
456 op = op->env; 480 op = op->env;
457 } 481 }
458} 482}
459 483
460/* 484/*
467{ 491{
468 sint32 sum = 0; 492 sint32 sum = 0;
469 493
470 for (object *op = inv; op; op = op->below) 494 for (object *op = inv; op; op = op->below)
471 { 495 {
472 if (op->inv)
473 op->update_weight (); 496 op->update_weight ();
474 497
475 sum += op->total_weight (); 498 sum += weight_adjust_for (this, op->total_weight ());
476 } 499 }
477
478 sum = weight_adjust_for (this, sum);
479 500
480 if (sum != carrying) 501 if (sum != carrying)
481 { 502 {
503 if (carrying != sum && carrying)//D
504 LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n",
505 (long long)sum, (long long)carrying, debug_desc ());
506
482 carrying = sum; 507 carrying = sum;
483 508
484 if (object *pl = visible_to ()) 509 if (object *pl = visible_to ())
485 if (pl != this) // player is handled lazily 510 if (pl != this) // player is handled lazily
486 esrv_update_item (UPD_WEIGHT, pl, this); 511 esrv_update_item (UPD_WEIGHT, pl, this);
572 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); 597 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
573 return; 598 return;
574 } 599 }
575 600
576 this->owner = owner; 601 this->owner = owner;
577}
578
579/* Zero the key_values on op, decrementing the shared-string
580 * refcounts and freeing the links.
581 */
582static void
583free_key_values (object *op)
584{
585 for (key_value *i = op->key_values; i; )
586 {
587 key_value *next = i->next;
588 delete i;
589
590 i = next;
591 }
592
593 op->key_values = 0;
594} 602}
595 603
596/* 604/*
597 * copy_to first frees everything allocated by the dst object, 605 * copy_to first frees everything allocated by the dst object,
598 * and then copies the contents of itself into the second 606 * and then copies the contents of itself into the second
604void 612void
605object::copy_to (object *dst) 613object::copy_to (object *dst)
606{ 614{
607 dst->remove (); 615 dst->remove ();
608 *(object_copy *)dst = *this; 616 *(object_copy *)dst = *this;
617
618 // maybe move to object_copy?
619 dst->kv = kv;
620
609 dst->flag [FLAG_REMOVED] = true; 621 dst->flag [FLAG_REMOVED] = true;
610
611 /* Copy over key_values, if any. */
612 if (key_values)
613 {
614 key_value *tail = 0;
615 dst->key_values = 0;
616
617 for (key_value *i = key_values; i; i = i->next)
618 {
619 key_value *new_link = new key_value;
620
621 new_link->next = 0;
622 new_link->key = i->key;
623 new_link->value = i->value;
624
625 /* Try and be clever here, too. */
626 if (!dst->key_values)
627 {
628 dst->key_values = new_link;
629 tail = new_link;
630 }
631 else
632 {
633 tail->next = new_link;
634 tail = new_link;
635 }
636 }
637 }
638
639 dst->activate (); 622 dst->activate ();
640} 623}
641 624
642void 625void
643object::instantiate () 626object::instantiate ()
644{ 627{
645 if (!uuid.seq) // HACK 628 if (!uuid.seq) // HACK
646 uuid = UUID::gen (); 629 uuid = UUID::gen ();
647 630
648 // TODO: unclean state changes, should nt be done in copy_to AND instantiate 631 // TODO: unclean state changes, should not be done in copy_to AND instantiate
649 if (flag [FLAG_RANDOM_SPEED] && speed) 632 if (flag [FLAG_RANDOM_SPEED] && speed)
650 speed_left = - speed - rndm (); // TODO animation 633 speed_left = - speed - rndm (); // TODO animation
651 else 634 else
652 speed_left = -1.; 635 speed_left = -1.;
653 636
683 * be called to update the face variable, _and_ how it looks on the map. 666 * be called to update the face variable, _and_ how it looks on the map.
684 */ 667 */
685void 668void
686update_turn_face (object *op) 669update_turn_face (object *op)
687{ 670{
688 if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) 671 if (!op->flag [FLAG_IS_TURNABLE] || !op->arch)
689 return; 672 return;
690 673
691 SET_ANIMATION (op, op->direction); 674 SET_ANIMATION (op, op->direction);
692 update_object (op, UP_OBJ_FACE); 675 update_object (op, UP_OBJ_FACE);
693} 676}
754 } 737 }
755 738
756 mapspace &m = op->ms (); 739 mapspace &m = op->ms ();
757 740
758 if (!(m.flags_ & P_UPTODATE)) 741 if (!(m.flags_ & P_UPTODATE))
759 /* nop */; 742 m.update_up (); // nothing to do except copy up
760 else if (action == UP_OBJ_INSERT) 743 else if (action == UP_OBJ_INSERT)
761 { 744 {
762#if 0 745#if 0
763 // this is likely overkill, TODO: revisit (schmorp) 746 // this is likely overkill, TODO: revisit (schmorp)
764 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 747 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
765 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 748 || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC))
766 || (op->is_player () && !(m.flags_ & P_PLAYER)) 749 || (op->is_player () && !(m.flags_ & P_PLAYER))
767 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 750 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
768 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 751 || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE))
769 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 752 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC))
770 || (m.move_on | op->move_on ) != m.move_on 753 || (m.move_on | op->move_on ) != m.move_on
771 || (m.move_off | op->move_off ) != m.move_off 754 || (m.move_off | op->move_off ) != m.move_off
772 || (m.move_slow | op->move_slow) != m.move_slow 755 || (m.move_slow | op->move_slow) != m.move_slow
773 /* This isn't perfect, but I don't expect a lot of objects to 756 /* This isn't perfect, but I don't expect a lot of objects to
774 * have move_allow right now. 757 * have move_allow right now.
785 * that is being removed. 768 * that is being removed.
786 */ 769 */
787 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 770 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
788 m.invalidate (); 771 m.invalidate ();
789 else if (action == UP_OBJ_FACE) 772 else if (action == UP_OBJ_FACE)
790 /* Nothing to do for that case */ ; 773 m.update_up (); // nothing to do for that case, except copy up
791 else 774 else
792 LOG (llevError, "update_object called with invalid action: %d\n", action); 775 LOG (llevError, "update_object called with invalid action: %d\n", action);
793 776
794 if (op->more) 777 if (op->more)
795 update_object (op->more, action); 778 update_object (op->more, action);
796} 779}
797 780
798object::object () 781object::object ()
799{ 782{
800 SET_FLAG (this, FLAG_REMOVED); 783 this->set_flag (FLAG_REMOVED);
801 784
802 //expmul = 1.0; declared const for the time being 785 //expmul = 1.0; declared const for the time being
803 face = blank_face; 786 face = blank_face;
804 material = MATERIAL_NULL; 787 material = MATERIAL_NULL;
805} 788}
806 789
807object::~object () 790object::~object ()
808{ 791{
809 unlink (); 792 unlink ();
810 793
811 free_key_values (this); 794 kv.clear ();
812} 795}
813
814static int object_count;
815 796
816void object::link () 797void object::link ()
817{ 798{
818 assert (!index);//D 799 assert (!index);//D
819 uuid = UUID::gen (); 800 uuid = UUID::gen ();
820 count = ++object_count;
821 801
822 refcnt_inc (); 802 refcnt_inc ();
823 objects.insert (this); 803 objects.insert (this);
804
805 ++create_count;
806
824} 807}
825 808
826void object::unlink () 809void object::unlink ()
827{ 810{
828 if (!index) 811 if (!index)
829 return; 812 return;
813
814 ++destroy_count;
830 815
831 objects.erase (this); 816 objects.erase (this);
832 refcnt_dec (); 817 refcnt_dec ();
833} 818}
834 819
913 * if some form of movement is allowed, let objects 898 * if some form of movement is allowed, let objects
914 * drop on that space. 899 * drop on that space.
915 */ 900 */
916 if (!drop_to_ground 901 if (!drop_to_ground
917 || !map 902 || !map
918 || map->in_memory != MAP_ACTIVE 903 || !map->linkable ()
919 || map->no_drop 904 || map->no_drop
920 || ms ().move_block == MOVE_ALL) 905 || ms ().move_block == MOVE_ALL)
921 { 906 {
922 while (inv) 907 while (inv)
923 inv->destroy (); 908 inv->destroy ();
939 map->insert (op, x, y); 924 map->insert (op, x, y);
940 } 925 }
941 } 926 }
942} 927}
943 928
929/*
930 * Remove and free all objects in the inventory of the given object.
931 * Unlike destroy_inv, this assumes the *this is destroyed as well
932 * well, so we can (and have to!) take shortcuts.
933 */
934void
935object::destroy_inv_fast ()
936{
937 while (object *op = inv)
938 {
939 // remove from object the fast way
940 op->flag [FLAG_REMOVED] = true;
941 op->env = 0;
942 if ((inv = inv->below))
943 inv->above = 0;
944
945 // then destroy
946 op->destroy ();
947 }
948}
949
950void
951object::freelist_free (int count)
952{
953 while (count-- && freelist)
954 {
955 freelist_item *next = freelist->next;
956 // count is being "destroyed"
957
958 sfree ((char *)freelist, sizeof (object));
959
960 freelist = next;
961 --free_count;
962 }
963}
964
965object *
944object *object::create () 966object::create ()
945{ 967{
946 object *op = new object; 968 object *op;
969
970 if (freelist)
971 {
972 freelist_item li = *freelist;
973 memset (freelist, 0, sizeof (object));
974
975 op = new (freelist) object;
976 op->count = li.count;
977
978 freelist = li.next;
979 --free_count;
980 }
981 else
982 {
983 void *ni = salloc0<char> (sizeof (object));
984
985 op = new(ni) object;
986
987 op->count = ++object_count;
988 }
989
947 op->link (); 990 op->link ();
991
948 return op; 992 return op;
949} 993}
950 994
995void
996object::do_delete ()
997{
998 uint32_t count = this->count;
999
1000 this->~object ();
1001
1002 freelist_item *li = (freelist_item *)this;
1003 li->next = freelist;
1004 li->count = count;
1005
1006 freelist = li;
1007 ++free_count;
1008}
1009
1010// special "grave" map used to store all removed objects
1011// till they can be destroyed - saves a lot of checks in the rest
1012// of the code
951static struct freed_map : maptile 1013static struct freed_map
1014: maptile
952{ 1015{
953 freed_map () 1016 freed_map ()
1017 : maptile (3, 3)
954 { 1018 {
955 path = "<freed objects map>"; 1019 path = "<freed objects map>";
956 name = "/internal/freed_objects_map"; 1020 name = "/internal/freed_objects_map";
957 width = 3;
958 height = 3;
959 no_drop = 1; 1021 no_drop = 1;
960 no_reset = 1; 1022 no_reset = 1;
961 1023
962 alloc ();
963 in_memory = MAP_ACTIVE; 1024 state = MAP_ACTIVE;
964 } 1025 }
965 1026
966 ~freed_map () 1027 ~freed_map ()
967 { 1028 {
968 destroy (); 1029 destroy ();
1018 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1079 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1019 head->destroy (); 1080 head->destroy ();
1020 return; 1081 return;
1021 } 1082 }
1022 1083
1023 destroy_inv (false); 1084 destroy_inv_fast ();
1024 1085
1025 if (is_head ()) 1086 if (is_head ())
1026 if (sound_destroy) 1087 if (sound_destroy)
1027 play_sound (sound_destroy); 1088 play_sound (sound_destroy);
1028 else if (flag [FLAG_MONSTER]) 1089 else if (flag [FLAG_MONSTER])
1060 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed 1121 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1061 if (object *pl = visible_to ()) 1122 if (object *pl = visible_to ())
1062 esrv_del_item (pl->contr, count); 1123 esrv_del_item (pl->contr, count);
1063 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1124 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1064 1125
1065 adjust_weight (env, -total_weight ()); 1126 adjust_weight (env, total_weight (), 0);
1066 1127
1067 object *pl = in_player (); 1128 object *pl = in_player ();
1068 1129
1069 /* we set up values so that it could be inserted into 1130 /* we set up values so that it could be inserted into
1070 * the map, but we don't actually do that - it is up 1131 * the map, but we don't actually do that - it is up
1084 1145
1085 if (pl && pl->is_player ()) 1146 if (pl && pl->is_player ())
1086 { 1147 {
1087 if (expect_false (pl->contr->combat_ob == this)) 1148 if (expect_false (pl->contr->combat_ob == this))
1088 { 1149 {
1089 pl->apply (pl->contr->combat_ob, AP_UNAPPLY); 1150 pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1090 pl->contr->combat_ob = 0; 1151 pl->contr->combat_ob = 0;
1091 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); 1152 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob);
1092 } 1153 }
1093 1154
1094 if (expect_false (pl->contr->ranged_ob == this)) 1155 if (expect_false (pl->contr->ranged_ob == this))
1095 { 1156 {
1096 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); 1157 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1097 pl->contr->ranged_ob = 0; 1158 pl->contr->ranged_ob = 0;
1098 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); 1159 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob);
1099 } 1160 }
1100 1161
1101 pl->contr->queue_stats_update (); 1162 pl->contr->queue_stats_update ();
1128 else if (pl->container_ () == this) 1189 else if (pl->container_ () == this)
1129 { 1190 {
1130 // removing a container should close it 1191 // removing a container should close it
1131 close_container (); 1192 close_container ();
1132 } 1193 }
1133 1194 else
1134 esrv_del_item (pl->contr, count); 1195 esrv_del_item (pl->contr, count);
1135 } 1196 }
1136 1197
1137 /* link the object above us */ 1198 /* link the object above us */
1138 // re-link, make sure compiler can easily use cmove 1199 // re-link, make sure compiler can easily use cmove
1139 *(above ? &above->below : &ms.top) = below; 1200 *(above ? &above->below : &ms.top) = below;
1141 1202
1142 above = 0; 1203 above = 0;
1143 below = 0; 1204 below = 0;
1144 1205
1145 ms.invalidate (); 1206 ms.invalidate ();
1146
1147 if (map->in_memory == MAP_SAVING)
1148 return;
1149 1207
1150 int check_walk_off = !flag [FLAG_NO_APPLY]; 1208 int check_walk_off = !flag [FLAG_NO_APPLY];
1151 1209
1152 if (object *pl = ms.player ()) 1210 if (object *pl = ms.player ())
1153 { 1211 {
1288{ 1346{
1289 op->remove (); 1347 op->remove ();
1290 1348
1291 if (m == &freed_map)//D TODO: remove soon 1349 if (m == &freed_map)//D TODO: remove soon
1292 {//D 1350 {//D
1293 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D 1351 LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D
1294 }//D 1352 }//D
1295 1353
1296 /* Ideally, the caller figures this out. However, it complicates a lot 1354 /* Ideally, the caller figures this out. However, it complicates a lot
1297 * of areas of callers (eg, anything that uses find_free_spot would now 1355 * of areas of callers (eg, anything that uses find_free_spot would now
1298 * need extra work 1356 * need extra work
1325 // from here :/ 1383 // from here :/
1326 op->nrof += tmp->nrof; 1384 op->nrof += tmp->nrof;
1327 tmp->destroy (); 1385 tmp->destroy ();
1328 } 1386 }
1329 1387
1330 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1388 op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1331 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1389 op->clr_flag (FLAG_INV_LOCKED);
1332 1390
1333 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1391 if (!op->flag [FLAG_ALIVE])
1334 CLEAR_FLAG (op, FLAG_NO_STEAL); 1392 op->clr_flag (FLAG_NO_STEAL);
1335 1393
1336 if (flag & INS_BELOW_ORIGINATOR) 1394 if (flag & INS_BELOW_ORIGINATOR)
1337 { 1395 {
1338 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1396 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1339 { 1397 {
1374 * when lots of spells are cast in one area. Currently, it is presumed 1432 * when lots of spells are cast in one area. Currently, it is presumed
1375 * that flying non pickable objects are spell objects. 1433 * that flying non pickable objects are spell objects.
1376 */ 1434 */
1377 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1435 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1378 { 1436 {
1379 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) 1437 if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR])
1380 floor = tmp; 1438 floor = tmp;
1381 1439
1382 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1440 if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR])
1383 { 1441 {
1384 /* We insert above top, so we want this object below this */ 1442 /* We insert above top, so we want this object below this */
1385 top = tmp->below; 1443 top = tmp->below;
1386 break; 1444 break;
1387 } 1445 }
1405 && (op->face && !faces [op->face].visibility)) 1463 && (op->face && !faces [op->face].visibility))
1406 { 1464 {
1407 object *last; 1465 object *last;
1408 1466
1409 for (last = top; last != floor; last = last->below) 1467 for (last = top; last != floor; last = last->below)
1410 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1468 if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT))
1411 break; 1469 break;
1412 1470
1413 /* Check to see if we found the object that blocks view, 1471 /* Check to see if we found the object that blocks view,
1414 * and make sure we have a below pointer for it so that 1472 * and make sure we have a below pointer for it so that
1415 * we can get inserted below this one, which requires we 1473 * we can get inserted below this one, which requires we
1488 */ 1546 */
1489 1547
1490 /* if this is not the head or flag has been passed, don't check walk on status */ 1548 /* if this is not the head or flag has been passed, don't check walk on status */
1491 if (!(flag & INS_NO_WALK_ON) && op->is_head ()) 1549 if (!(flag & INS_NO_WALK_ON) && op->is_head ())
1492 { 1550 {
1493 if (check_move_on (op, originator)) 1551 if (check_move_on (op, originator, flag))
1494 return 0; 1552 return 0;
1495 1553
1496 /* If we are a multi part object, lets work our way through the check 1554 /* If we are a multi part object, let's work our way through the check
1497 * walk on's. 1555 * walk on's.
1498 */ 1556 */
1499 for (object *tmp = op->more; tmp; tmp = tmp->more) 1557 for (object *tmp = op->more; tmp; tmp = tmp->more)
1500 if (check_move_on (tmp, originator)) 1558 if (check_move_on (tmp, originator, flag))
1501 return 0; 1559 return 0;
1502 } 1560 }
1503 1561
1504 return op; 1562 return op;
1505} 1563}
1546 || (items < m->max_items 1604 || (items < m->max_items
1547 && ms.volume () < m->max_volume)) 1605 && ms.volume () < m->max_volume))
1548 return true; 1606 return true;
1549 1607
1550 if (originator && originator->is_player ()) 1608 if (originator && originator->is_player ())
1551 originator->contr->failmsg (format ( 1609 originator->contr->failmsgf (
1552 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", 1610 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>",
1553 query_name () 1611 query_name ()
1554 )); 1612 );
1555 1613
1556 return false; 1614 return false;
1557} 1615}
1558 1616
1559/* 1617/*
1571 1629
1572 nr = min (nr, nrof); 1630 nr = min (nr, nrof);
1573 1631
1574 if (nrof > nr) 1632 if (nrof > nr)
1575 { 1633 {
1634 sint64 oweight = total_weight ();
1635
1576 nrof -= nr; 1636 nrof -= nr;
1577 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1578 1637
1579 if (object *pl = visible_to ()) 1638 if (object *pl = visible_to ())
1580 esrv_update_item (UPD_NROF, pl, this); 1639 esrv_update_item (UPD_NROF, pl, this);
1640
1641 adjust_weight (env, oweight, total_weight ());
1581 1642
1582 return true; 1643 return true;
1583 } 1644 }
1584 else 1645 else
1585 { 1646 {
1660 if (op->nrof) 1721 if (op->nrof)
1661 for (object *tmp = inv; tmp; tmp = tmp->below) 1722 for (object *tmp = inv; tmp; tmp = tmp->below)
1662 if (object::can_merge (tmp, op)) 1723 if (object::can_merge (tmp, op))
1663 { 1724 {
1664 /* return the original object and remove inserted object 1725 /* return the original object and remove inserted object
1665 (client needs the original object) */ 1726 (client prefers the original object) */
1727
1728 // carring must be 0 for mergable objects
1729 sint64 oweight = tmp->weight * tmp->nrof;
1730
1666 tmp->nrof += op->nrof; 1731 tmp->nrof += op->nrof;
1667 1732
1668 if (object *pl = tmp->visible_to ()) 1733 if (object *pl = tmp->visible_to ())
1669 esrv_update_item (UPD_NROF, pl, tmp); 1734 esrv_update_item (UPD_NROF, pl, tmp);
1670 1735
1671 adjust_weight (this, op->total_weight ()); 1736 adjust_weight (this, oweight, tmp->weight * tmp->nrof);
1672 1737
1673 op->destroy (); 1738 op->destroy ();
1674 op = tmp; 1739 op = tmp;
1675 goto inserted; 1740 goto inserted;
1676 } 1741 }
1692 op->flag [FLAG_REMOVED] = 0; 1757 op->flag [FLAG_REMOVED] = 0;
1693 1758
1694 if (object *pl = op->visible_to ()) 1759 if (object *pl = op->visible_to ())
1695 esrv_send_item (pl, op); 1760 esrv_send_item (pl, op);
1696 1761
1697 adjust_weight (this, op->total_weight ()); 1762 adjust_weight (this, 0, op->total_weight ());
1698 1763
1699inserted: 1764inserted:
1700 /* reset the light list and los of the players on the map */ 1765 /* reset the light list and los of the players on the map */
1701 if (op->glow_radius && is_on_map ()) 1766 if (op->glow_radius && is_on_map ())
1702 { 1767 {
1731 * MSW 2001-07-08: Check all objects on space, not just those below 1796 * MSW 2001-07-08: Check all objects on space, not just those below
1732 * object being inserted. insert_ob_in_map may not put new objects 1797 * object being inserted. insert_ob_in_map may not put new objects
1733 * on top. 1798 * on top.
1734 */ 1799 */
1735int 1800int
1736check_move_on (object *op, object *originator) 1801check_move_on (object *op, object *originator, int flags)
1737{ 1802{
1738 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1803 if (op->flag [FLAG_NO_APPLY])
1739 return 0; 1804 return 0;
1740 1805
1741 object *tmp; 1806 object *tmp;
1742 maptile *m = op->map; 1807 maptile *m = op->map;
1743 int x = op->x, y = op->y; 1808 int x = op->x, y = op->y;
1780 * Second check makes sure that the movement types not being slowed 1845 * Second check makes sure that the movement types not being slowed
1781 * (~slow_move) is not blocked on this space - just because the 1846 * (~slow_move) is not blocked on this space - just because the
1782 * space doesn't slow down swimming (for example), if you can't actually 1847 * space doesn't slow down swimming (for example), if you can't actually
1783 * swim on that space, can't use it to avoid the penalty. 1848 * swim on that space, can't use it to avoid the penalty.
1784 */ 1849 */
1785 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1850 if (!op->flag [FLAG_WIZPASS])
1786 { 1851 {
1787 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1852 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1788 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1853 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1789 { 1854 {
1790 float diff = tmp->move_slow_penalty * fabs (op->speed); 1855 float diff = tmp->move_slow_penalty * fabs (op->speed);
1800 1865
1801 /* Basically same logic as above, except now for actual apply. */ 1866 /* Basically same logic as above, except now for actual apply. */
1802 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1867 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1803 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1868 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1804 { 1869 {
1870 if ((flags & INS_NO_AUTO_EXIT)
1871 && (tmp->type == EXIT || tmp->type == TELEPORTER
1872 || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead
1873 continue;
1874
1805 move_apply (tmp, op, originator); 1875 move_apply (tmp, op, originator);
1806 1876
1807 if (op->destroyed ()) 1877 if (op->destroyed ())
1808 return 1; 1878 return 1;
1809 1879
1921void 1991void
1922flag_inv (object *op, int flag) 1992flag_inv (object *op, int flag)
1923{ 1993{
1924 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1994 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1925 { 1995 {
1926 SET_FLAG (tmp, flag); 1996 tmp->set_flag (flag);
1927 flag_inv (tmp, flag); 1997 flag_inv (tmp, flag);
1928 } 1998 }
1929} 1999}
1930 2000
1931/* 2001/*
1934void 2004void
1935unflag_inv (object *op, int flag) 2005unflag_inv (object *op, int flag)
1936{ 2006{
1937 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2007 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1938 { 2008 {
1939 CLEAR_FLAG (tmp, flag); 2009 tmp->clr_flag (flag);
1940 unflag_inv (tmp, flag); 2010 unflag_inv (tmp, flag);
1941 } 2011 }
1942} 2012}
1943 2013
1944/* 2014/*
2134{ 2204{
2135 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2205 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2136} 2206}
2137 2207
2138/* 2208/*
2139 * find_dir_2(delta-x,delta-y) will return a direction in which 2209 * find_dir_2(delta-x,delta-y) will return a direction value
2140 * an object which has subtracted the x and y coordinates of another 2210 * for running into direct [dx, dy].
2141 * object, needs to travel toward it. 2211 * (the opposite of crossfire's find_dir_2!)
2142 */ 2212 */
2143int 2213int
2144find_dir_2 (int x, int y) 2214find_dir_2 (int x, int y)
2145{ 2215{
2216#if 1 // new algorithm
2217 // this works by putting x, y into 16 sectors, which
2218 // are not equal sized, but are a better approximation
2219 // then the old algorithm, and then using a mapping
2220 // table to map it into a direction value.
2221 // basically, it maps these comparisons to each bit
2222 // bit #3: x < 0
2223 // bit #2: y < 0
2224 // bit #1: x > y
2225 // bit #0: x > 2y
2226
2227 static const uint8 dir[16] = {
2228 4, 5, 4, 3,
2229 2, 1, 2, 3,
2230 6, 5, 6, 7,
2231 8, 1, 8, 7,
2232 };
2233 int sector = 0;
2234
2235 // this is a bit ugly, but more likely to result in branchless code
2236 sector |= x < 0 ? 8 : 0;
2237 x = x < 0 ? -x : x; // abs
2238
2239 sector |= y < 0 ? 4 : 0;
2240 y = y < 0 ? -y : y; // abs
2241
2242 if (x > y)
2243 {
2244 sector |= 2;
2245
2246 if (x > y * 2)
2247 sector |= 1;
2248 }
2249 else
2250 {
2251 if (y > x * 2)
2252 sector |= 1;
2253 else if (!y)
2254 return 0; // x == 0 here
2255 }
2256
2257 return dir [sector];
2258#else // old algorithm
2146 int q; 2259 int q;
2147 2260
2148 if (y) 2261 if (y)
2149 q = x * 100 / y; 2262 q = 128 * x / y;
2150 else if (x) 2263 else if (x)
2151 q = -300 * x; 2264 q = -512 * x; // to make it > 309
2152 else 2265 else
2153 return 0; 2266 return 0;
2154 2267
2155 if (y > 0) 2268 if (y > 0)
2156 { 2269 {
2157 if (q < -242) 2270 if (q < -309) return 7;
2271 if (q < -52) return 6;
2272 if (q < 52) return 5;
2273 if (q < 309) return 4;
2274
2158 return 3; 2275 return 3;
2159 if (q < -41) 2276 }
2160 return 2; 2277 else
2161 if (q < 41) 2278 {
2162 return 1; 2279 if (q < -309) return 3;
2163 if (q < 242) 2280 if (q < -52) return 2;
2164 return 8; 2281 if (q < 52) return 1;
2282 if (q < 309) return 8;
2283
2165 return 7; 2284 return 7;
2166 } 2285 }
2167 2286#endif
2168 if (q < -242)
2169 return 7;
2170 if (q < -41)
2171 return 6;
2172 if (q < 41)
2173 return 5;
2174 if (q < 242)
2175 return 4;
2176
2177 return 3;
2178} 2287}
2179 2288
2180/* 2289/*
2181 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2290 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2182 * between two directions (which are expected to be absolute (see absdir()) 2291 * between two directions (which are expected to be absolute (see absdir())
2183 */ 2292 */
2184int 2293int
2185dirdiff (int dir1, int dir2) 2294dirdiff (int dir1, int dir2)
2186{ 2295{
2187 int d;
2188
2189 d = abs (dir1 - dir2); 2296 int d = abs (dir1 - dir2);
2190 if (d > 4)
2191 d = 8 - d;
2192 2297
2193 return d; 2298 return d > 4 ? 8 - d : d;
2194} 2299}
2195 2300
2196/* peterm: 2301/* peterm:
2197 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2302 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2198 * Basically, this is a table of directions, and what directions 2303 * Basically, this is a table of directions, and what directions
2304 * Add a check so we can't pick up invisible objects (0.93.8) 2409 * Add a check so we can't pick up invisible objects (0.93.8)
2305 */ 2410 */
2306int 2411int
2307can_pick (const object *who, const object *item) 2412can_pick (const object *who, const object *item)
2308{ 2413{
2309 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2414 return /*who->flag [FLAG_WIZ]|| */
2310 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2415 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2311 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2416 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2312} 2417}
2418
2419//-GPL
2313 2420
2314/* 2421/*
2315 * create clone from object to another 2422 * create clone from object to another
2316 */ 2423 */
2317object * 2424object *
2348 return tmp; 2455 return tmp;
2349 2456
2350 return 0; 2457 return 0;
2351} 2458}
2352 2459
2460/* Zero the key_values on op, decrementing the shared-string
2461 * refcounts and freeing the links.
2462 */
2463void
2464key_values::clear ()
2465{
2466 for (key_value *kvp = first; kvp; )
2467 {
2468 key_value *next = kvp->next;
2469 delete kvp;
2470 kvp = next;
2471 }
2472
2473 first = 0;
2474}
2475
2353shstr_tmp 2476shstr_tmp
2354object::kv_get (shstr_tmp key) const 2477key_values::get (shstr_tmp key) const
2355{ 2478{
2356 for (key_value *kv = key_values; kv; kv = kv->next) 2479 for (key_value *kv = first; kv; kv = kv->next)
2357 if (kv->key == key) 2480 if (kv->key == key)
2358 return kv->value; 2481 return kv->value;
2359 2482
2360 return shstr (); 2483 return shstr ();
2361} 2484}
2362 2485
2363void 2486void
2487key_values::add (shstr_tmp key, shstr_tmp value)
2488{
2489 key_value *kv = new key_value;
2490
2491 kv->next = first;
2492 kv->key = key;
2493 kv->value = value;
2494
2495 first = kv;
2496}
2497
2498void
2364object::kv_set (shstr_tmp key, shstr_tmp value) 2499key_values::set (shstr_tmp key, shstr_tmp value)
2365{ 2500{
2366 for (key_value *kv = key_values; kv; kv = kv->next) 2501 for (key_value *kv = first; kv; kv = kv->next)
2367 if (kv->key == key) 2502 if (kv->key == key)
2368 { 2503 {
2369 kv->value = value; 2504 kv->value = value;
2370 return; 2505 return;
2371 } 2506 }
2372 2507
2373 key_value *kv = new key_value; 2508 add (key, value);
2374
2375 kv->next = key_values;
2376 kv->key = key;
2377 kv->value = value;
2378
2379 key_values = kv;
2380} 2509}
2381 2510
2382void 2511void
2383object::kv_del (shstr_tmp key) 2512key_values::del (shstr_tmp key)
2384{ 2513{
2385 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2514 for (key_value **kvp = &first; *kvp; kvp = &(*kvp)->next)
2386 if ((*kvp)->key == key) 2515 if ((*kvp)->key == key)
2387 { 2516 {
2388 key_value *kv = *kvp; 2517 key_value *kv = *kvp;
2389 *kvp = (*kvp)->next; 2518 *kvp = (*kvp)->next;
2390 delete kv; 2519 delete kv;
2391 return; 2520 return;
2392 } 2521 }
2522}
2523
2524void
2525key_values::reverse ()
2526{
2527 key_value *prev = 0;
2528 key_value *head = first;
2529
2530 while (head)
2531 {
2532 key_value *node = head;
2533 head = head->next;
2534 node->next = prev;
2535 prev = node;
2536 }
2537
2538 first = prev;
2539}
2540
2541key_values &
2542key_values::operator =(const key_values &kv)
2543{
2544 clear ();
2545
2546 for (key_value *kvp = kv.first; kvp; kvp = kvp->next)
2547 add (kvp->key, kvp->value);
2548
2549 reverse ();
2393} 2550}
2394 2551
2395object::depth_iterator::depth_iterator (object *container) 2552object::depth_iterator::depth_iterator (object *container)
2396: iterator_base (container) 2553: iterator_base (container)
2397{ 2554{
2480object::region () const 2637object::region () const
2481{ 2638{
2482 return map ? map->region (x, y) 2639 return map ? map->region (x, y)
2483 : region::default_region (); 2640 : region::default_region ();
2484} 2641}
2642
2643//+GPL
2485 2644
2486void 2645void
2487object::open_container (object *new_container) 2646object::open_container (object *new_container)
2488{ 2647{
2489 if (container == new_container) 2648 if (container == new_container)
2547 } 2706 }
2548// else if (!old_container->env && contr && contr->ns) 2707// else if (!old_container->env && contr && contr->ns)
2549// contr->ns->floorbox_reset (); 2708// contr->ns->floorbox_reset ();
2550} 2709}
2551 2710
2711//-GPL
2712
2713// prefetch some flat area around the player
2714static void
2715prefetch_surrounding_area (object *op, maptile *map, int range)
2716{
2717 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
2718 op->x - range , op->y - range ,
2719 op->x + range + 1, op->y + range + 1);
2720 rect->m;
2721 ++rect)
2722 {
2723 rect->m->touch ();
2724 rect->m->activate ();
2725 }
2726}
2727
2728// prefetch a generous area around the player, also up and down
2729void
2730object::prefetch_surrounding_maps ()
2731{
2732 prefetch_surrounding_area (this, map, 40);
2733
2734 if (maptile *m = map->tile_available (TILE_DOWN))
2735 prefetch_surrounding_area (this, m, 20);
2736
2737 if (maptile *m = map->tile_available (TILE_UP))
2738 prefetch_surrounding_area (this, m, 20);
2739}
2740
2741//+GPL
2742
2552object * 2743object *
2553object::force_find (shstr_tmp name) 2744object::force_find (shstr_tmp name)
2554{ 2745{
2555 /* cycle through his inventory to look for the MARK we want to 2746 /* cycle through his inventory to look for the MARK we want to
2556 * place 2747 * place
2560 return splay (tmp); 2751 return splay (tmp);
2561 2752
2562 return 0; 2753 return 0;
2563} 2754}
2564 2755
2565//-GPL
2566
2567void 2756void
2568object::force_set_timer (int duration) 2757object::force_set_timer (int duration)
2569{ 2758{
2570 this->duration = 1; 2759 this->duration = 1;
2571 this->speed_left = -1.f; 2760 this->speed_left = -1.f;
2577object::force_add (shstr_tmp name, int duration) 2766object::force_add (shstr_tmp name, int duration)
2578{ 2767{
2579 if (object *force = force_find (name)) 2768 if (object *force = force_find (name))
2580 force->destroy (); 2769 force->destroy ();
2581 2770
2582 object *force = get_archetype (FORCE_NAME); 2771 object *force = archetype::get (FORCE_NAME);
2583 2772
2584 force->slaying = name; 2773 force->slaying = name;
2585 force->force_set_timer (duration); 2774 force->force_set_timer (duration);
2586 force->flag [FLAG_APPLIED] = true; 2775 force->flag [FLAG_APPLIED] = true;
2587 2776
2656 } 2845 }
2657 else 2846 else
2658 move_type = mt; 2847 move_type = mt;
2659} 2848}
2660 2849
2850/* object should be a player.
2851 * we return the object the player has marked with the 'mark' command
2852 * below. If no match is found (or object has changed), we return
2853 * NULL. We leave it up to the calling function to print messages if
2854 * nothing is found.
2855 */
2856object *
2857object::mark () const
2858{
2859 if (contr && contr->mark && contr->mark->env == this)
2860 return contr->mark;
2861 else
2862 return 0;
2863}
2864
2865// put marked object first in the inventory
2866// this is used by identify-like spells so players can influence
2867// the order a bit.
2868void
2869object::splay_marked ()
2870{
2871 if (object *marked = mark ())
2872 splay (marked);
2873}
2874

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines