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Comparing deliantra/server/common/object.C (file contents):
Revision 1.32 by root, Mon Sep 11 23:53:30 2006 UTC vs.
Revision 1.70 by root, Tue Dec 19 05:12:52 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
29#include <stdio.h> 28#include <stdio.h>
30#include <sys/types.h> 29#include <sys/types.h>
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <skills.h>
35#include <loader.h> 33#include <loader.h>
36 34
35#include <bitset>
36
37int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
38 40
39object *objects; /* Pointer to the list of used objects */
40object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
41 42
42short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
43 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
44}; 45};
51int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
52 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
53 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
54}; 55};
55 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
56/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
57static int 135static int
58compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
59{ 137{
60 key_value *wants_field; 138 key_value *wants_field;
107 * 185 *
108 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
109 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
110 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
111 * 189 *
112 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
113 * 191 *
114 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
115 * check weight 193 * check weight
116 */ 194 */
117 195
118bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
119{ 197{
120 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
121 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
122 return 0; 204 return 0;
123 205
124 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
125 return 0;
126
127 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
128 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
129 * used to store nrof). 209 * used to store nrof).
130 */ 210 */
131 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
141 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
142 222
143 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
144 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
145 225
146 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
147 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
148 * being locked in inventory should prevent merging.
149 * 0x4 in flags3 is CLIENT_SENT
150 */
151 if ((ob1->arch != ob2->arch) ||
152 (ob1->flags[0] != ob2->flags[0]) ||
153 (ob1->flags[1] != ob2->flags[1]) ||
154 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
155 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
156 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
157 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
158 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
159 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
160 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
161 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
162 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
163 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
164 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
165 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
166 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
167 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
168 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
169 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
170 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
171 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
172 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
173 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
174 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
175 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
176 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
177 return 0; 251 return 0;
178 252
179 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
180 * check all objects in the inventory. 254 * check all objects in the inventory.
181 */ 255 */
184 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
185 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
186 return 0; 260 return 0;
187 261
188 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
189 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
190 return 0; 264 return 0;
191 265
192 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
193 * if it is valid. 267 * if it is valid.
194 */ 268 */
255 { 329 {
256 if (inv->inv) 330 if (inv->inv)
257 sum_weight (inv); 331 sum_weight (inv);
258 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
259 } 333 }
334
260 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
261 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
262 if (op->carrying != sum) 338 if (op->carrying != sum)
263 op->carrying = sum; 339 op->carrying = sum;
340
264 return sum; 341 return sum;
265} 342}
266 343
267/** 344/**
268 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
295 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 372 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
296 * Some error messages. 373 * Some error messages.
297 * The result of the dump is stored in the static global errmsg array. 374 * The result of the dump is stored in the static global errmsg array.
298 */ 375 */
299 376
300void 377char *
301dump_object2 (object *op)
302{
303 errmsg[0] = 0;
304 return;
305 //TODO//D#d#
306#if 0
307 char *cp;
308
309/* object *tmp;*/
310
311 if (op->arch != NULL)
312 {
313 strcat (errmsg, "arch ");
314 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
315 strcat (errmsg, "\n");
316 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
317 strcat (errmsg, cp);
318# if 0
319 /* Don't dump player diffs - they are too long, mostly meaningless, and
320 * will overflow the buffer.
321 * Changed so that we don't dump inventory either. This may
322 * also overflow the buffer.
323 */
324 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
325 strcat (errmsg, cp);
326 for (tmp = op->inv; tmp; tmp = tmp->below)
327 dump_object2 (tmp);
328# endif
329 strcat (errmsg, "end\n");
330 }
331 else
332 {
333 strcat (errmsg, "Object ");
334 if (op->name == NULL)
335 strcat (errmsg, "(null)");
336 else
337 strcat (errmsg, op->name);
338 strcat (errmsg, "\n");
339# if 0
340 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
341 strcat (errmsg, cp);
342 for (tmp = op->inv; tmp; tmp = tmp->below)
343 dump_object2 (tmp);
344# endif
345 strcat (errmsg, "end\n");
346 }
347#endif
348}
349
350/*
351 * Dumps an object. Returns output in the static global errmsg array.
352 */
353
354void
355dump_object (object *op) 378dump_object (object *op)
356{ 379{
357 if (op == NULL) 380 if (!op)
358 { 381 return strdup ("[NULLOBJ]");
359 strcpy (errmsg, "[NULL pointer]");
360 return;
361 }
362 errmsg[0] = '\0';
363 dump_object2 (op);
364}
365 382
366void 383 object_freezer freezer;
367dump_all_objects (void) 384 save_object (freezer, op, 3);
368{ 385 return freezer.as_string ();
369 object *op;
370
371 for (op = objects; op != NULL; op = op->next)
372 {
373 dump_object (op);
374 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
375 }
376} 386}
377 387
378/* 388/*
379 * get_nearest_part(multi-object, object 2) returns the part of the 389 * get_nearest_part(multi-object, object 2) returns the part of the
380 * multi-object 1 which is closest to the second object. 390 * multi-object 1 which is closest to the second object.
400 */ 410 */
401 411
402object * 412object *
403find_object (tag_t i) 413find_object (tag_t i)
404{ 414{
405 object *op; 415 for (object *op = object::first; op; op = op->next)
406
407 for (op = objects; op != NULL; op = op->next)
408 if (op->count == i) 416 if (op->count == i)
409 break; 417 return op;
418
410 return op; 419 return 0;
411} 420}
412 421
413/* 422/*
414 * Returns the first object which has a name equal to the argument. 423 * Returns the first object which has a name equal to the argument.
415 * Used only by the patch command, but not all that useful. 424 * Used only by the patch command, but not all that useful.
417 */ 426 */
418 427
419object * 428object *
420find_object_name (const char *str) 429find_object_name (const char *str)
421{ 430{
422 const char *name = shstr::find (str); 431 shstr_cmp str_ (str);
423 object *op; 432 object *op;
424 433
425 for (op = objects; op != NULL; op = op->next) 434 for (op = object::first; op != NULL; op = op->next)
426 if (&op->name == name) 435 if (op->name == str_)
427 break; 436 break;
428 437
429 return op; 438 return op;
430} 439}
431 440
432void 441void
433free_all_object_data () 442free_all_object_data ()
434{ 443{
435 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 444 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
436}
437
438/*
439 * Returns the object which this object marks as being the owner.
440 * A id-scheme is used to avoid pointing to objects which have been
441 * freed and are now reused. If this is detected, the owner is
442 * set to NULL, and NULL is returned.
443 * Changed 2004-02-12 - if the player is setting at the play again
444 * prompt, he is removed, and we don't want to treat him as an owner of
445 * anything, so check removed flag. I don't expect that this should break
446 * anything - once an object is removed, it is basically dead anyways.
447 */
448object *
449object::get_owner ()
450{
451 if (!owner
452 || QUERY_FLAG (owner, FLAG_FREED)
453 || QUERY_FLAG (owner, FLAG_REMOVED))
454 owner = 0;
455
456 return owner;
457} 445}
458 446
459/* 447/*
460 * Sets the owner and sets the skill and exp pointers to owner's current 448 * Sets the owner and sets the skill and exp pointers to owner's current
461 * skill and experience objects. 449 * skill and experience objects.
531 519
532 /* What is not cleared is next, prev, and count */ 520 /* What is not cleared is next, prev, and count */
533 521
534 expmul = 1.0; 522 expmul = 1.0;
535 face = blank_face; 523 face = blank_face;
536 attacked_by_count = -1;
537 524
538 if (settings.casting_time) 525 if (settings.casting_time)
539 casting_time = -1; 526 casting_time = -1;
540} 527}
541 528
542void object::clone (object *destination)
543{
544 *(object_copy *)destination = *this;
545 *(object_pod *)destination = *this;
546
547 if (self || cb)
548 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
549}
550
551/* 529/*
552 * copy object first frees everything allocated by the second object, 530 * copy_to first frees everything allocated by the dst object,
553 * and then copies the contends of the first object into the second 531 * and then copies the contents of itself into the second
554 * object, allocating what needs to be allocated. Basically, any 532 * object, allocating what needs to be allocated. Basically, any
555 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 533 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
556 * if the first object is freed, the pointers in the new object 534 * if the first object is freed, the pointers in the new object
557 * will point at garbage. 535 * will point at garbage.
558 */ 536 */
559void 537void
560copy_object (object *op2, object *op) 538object::copy_to (object *dst)
561{ 539{
562 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 540 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
563 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 541 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
564 542
565 op2->clone (op); 543 *(object_copy *)dst = *this;
544 *(object_pod *)dst = *this;
545
546 if (self || cb)
547 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
566 548
567 if (is_freed) 549 if (is_freed)
568 SET_FLAG (op, FLAG_FREED); 550 SET_FLAG (dst, FLAG_FREED);
551
569 if (is_removed) 552 if (is_removed)
570 SET_FLAG (op, FLAG_REMOVED); 553 SET_FLAG (dst, FLAG_REMOVED);
571 554
572 if (op2->speed < 0) 555 if (speed < 0)
573 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 556 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
574 557
575 /* Copy over key_values, if any. */ 558 /* Copy over key_values, if any. */
576 if (op2->key_values) 559 if (key_values)
577 { 560 {
578 key_value *tail = 0; 561 key_value *tail = 0;
579 key_value *i; 562 key_value *i;
580 563
581 op->key_values = 0; 564 dst->key_values = 0;
582 565
583 for (i = op2->key_values; i; i = i->next) 566 for (i = key_values; i; i = i->next)
584 { 567 {
585 key_value *new_link = new key_value; 568 key_value *new_link = new key_value;
586 569
587 new_link->next = 0; 570 new_link->next = 0;
588 new_link->key = i->key; 571 new_link->key = i->key;
589 new_link->value = i->value; 572 new_link->value = i->value;
590 573
591 /* Try and be clever here, too. */ 574 /* Try and be clever here, too. */
592 if (!op->key_values) 575 if (!dst->key_values)
593 { 576 {
594 op->key_values = new_link; 577 dst->key_values = new_link;
595 tail = new_link; 578 tail = new_link;
596 } 579 }
597 else 580 else
598 { 581 {
599 tail->next = new_link; 582 tail->next = new_link;
600 tail = new_link; 583 tail = new_link;
601 } 584 }
602 } 585 }
603 } 586 }
604 587
605 update_ob_speed (op); 588 update_ob_speed (dst);
589}
590
591object *
592object::clone ()
593{
594 object *neu = create ();
595 copy_to (neu);
596 return neu;
606} 597}
607 598
608/* 599/*
609 * If an object with the IS_TURNABLE() flag needs to be turned due 600 * If an object with the IS_TURNABLE() flag needs to be turned due
610 * to the closest player being on the other side, this function can 601 * to the closest player being on the other side, this function can
815 update_now = 1; 806 update_now = 1;
816 807
817 if ((move_slow | op->move_slow) != move_slow) 808 if ((move_slow | op->move_slow) != move_slow)
818 update_now = 1; 809 update_now = 1;
819 } 810 }
811
820 /* if the object is being removed, we can't make intelligent 812 /* if the object is being removed, we can't make intelligent
821 * decisions, because remove_ob can't really pass the object 813 * decisions, because remove_ob can't really pass the object
822 * that is being removed. 814 * that is being removed.
823 */ 815 */
824 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 816 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
836 828
837 if (op->more != NULL) 829 if (op->more != NULL)
838 update_object (op->more, action); 830 update_object (op->more, action);
839} 831}
840 832
841static unordered_vector<object *> mortals; 833object::vector object::mortals;
842static std::vector<object *> freed; 834object::vector object::objects; // not yet used
835object *object::first;
843 836
844void object::free_mortals () 837void object::free_mortals ()
845{ 838{
846 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 839 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
847 if ((*i)->refcnt) 840 if ((*i)->refcnt)
848 ++i; // further delay freeing 841 ++i; // further delay freeing
849 else 842 else
850 { 843 {
851 freed.push_back (*i);//D
852 //delete *i; 844 delete *i;
853 mortals.erase (i); 845 mortals.erase (i);
854 } 846 }
855
856 if (mortals.size())//D
857 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
858} 847}
859 848
860object::object () 849object::object ()
861{ 850{
862 SET_FLAG (this, FLAG_REMOVED); 851 SET_FLAG (this, FLAG_REMOVED);
863 852
864 expmul = 1.0; 853 expmul = 1.0;
865 face = blank_face; 854 face = blank_face;
866 attacked_by_count = -1;
867} 855}
868 856
869object::~object () 857object::~object ()
870{ 858{
871 free_key_values (this); 859 free_key_values (this);
872} 860}
873 861
874void object::link () 862void object::link ()
875{ 863{
876 count = ++ob_count; 864 count = ++ob_count;
865 uuid = gen_uuid ();
877 866
878 prev = 0; 867 prev = 0;
879 next = objects; 868 next = object::first;
880 869
881 if (objects) 870 if (object::first)
882 objects->prev = this; 871 object::first->prev = this;
883 872
884 objects = this; 873 object::first = this;
885} 874}
886 875
887void object::unlink () 876void object::unlink ()
888{ 877{
889 count = 0; 878 if (this == object::first)
879 object::first = next;
890 880
891 /* Remove this object from the list of used objects */ 881 /* Remove this object from the list of used objects */
892 if (prev)
893 {
894 prev->next = next; 882 if (prev) prev->next = next;
883 if (next) next->prev = prev;
884
895 prev = 0; 885 prev = 0;
896 }
897
898 if (next)
899 {
900 next->prev = prev;
901 next = 0; 886 next = 0;
902 }
903
904 if (this == objects)
905 objects = next;
906} 887}
907 888
908object *object::create () 889object *object::create ()
909{ 890{
910 object *op;
911
912 if (freed.empty ())
913 op = new object; 891 object *op = new object;
914 else
915 {
916 // highly annoying, but the only way to get it stable right now
917 op = freed.back ();
918 freed.pop_back ();
919 op->~object ();
920 new ((void *) op) object;
921 }
922
923 op->link (); 892 op->link ();
924 return op; 893 return op;
925} 894}
926 895
927/* 896/*
929 * it from the list of used objects, and puts it on the list of 898 * it from the list of used objects, and puts it on the list of
930 * free objects. The IS_FREED() flag is set in the object. 899 * free objects. The IS_FREED() flag is set in the object.
931 * The object must have been removed by remove_ob() first for 900 * The object must have been removed by remove_ob() first for
932 * this function to succeed. 901 * this function to succeed.
933 * 902 *
934 * If free_inventory is set, free inventory as well. Else drop items in 903 * If destroy_inventory is set, free inventory as well. Else drop items in
935 * inventory to the ground. 904 * inventory to the ground.
936 */ 905 */
937void object::free (bool free_inventory) 906void object::destroy (bool destroy_inventory)
938{ 907{
939 if (QUERY_FLAG (this, FLAG_FREED)) 908 if (QUERY_FLAG (this, FLAG_FREED))
940 return; 909 return;
941 910
942 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 911 if (QUERY_FLAG (this, FLAG_FRIENDLY))
943 remove_friendly_object (this); 912 remove_friendly_object (this);
944 913
945 if (!QUERY_FLAG (this, FLAG_REMOVED)) 914 if (!QUERY_FLAG (this, FLAG_REMOVED))
946 remove_ob (this); 915 remove ();
947 916
948 SET_FLAG (this, FLAG_FREED); 917 SET_FLAG (this, FLAG_FREED);
949 918
950 if (more) 919 if (more)
951 { 920 {
952 more->free (free_inventory); 921 more->destroy (destroy_inventory);
953 more = 0; 922 more = 0;
954 } 923 }
955 924
956 if (inv) 925 if (inv)
957 { 926 {
958 /* Only if the space blocks everything do we not process - 927 /* Only if the space blocks everything do we not process -
959 * if some form of movement is allowed, let objects 928 * if some form of movement is allowed, let objects
960 * drop on that space. 929 * drop on that space.
961 */ 930 */
962 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 931 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
963 { 932 {
964 object *op = inv; 933 object *op = inv;
965 934
966 while (op) 935 while (op)
967 { 936 {
968 object *tmp = op->below; 937 object *tmp = op->below;
969 op->free (free_inventory); 938 op->destroy (destroy_inventory);
970 op = tmp; 939 op = tmp;
971 } 940 }
972 } 941 }
973 else 942 else
974 { /* Put objects in inventory onto this space */ 943 { /* Put objects in inventory onto this space */
976 945
977 while (op) 946 while (op)
978 { 947 {
979 object *tmp = op->below; 948 object *tmp = op->below;
980 949
981 remove_ob (op); 950 op->remove ();
982 951
983 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 952 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
984 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 953 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
985 free_object (op); 954 op->destroy ();
986 else 955 else
987 { 956 {
988 op->x = x; 957 op->x = x;
989 op->y = y; 958 op->y = y;
990 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 959 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
993 op = tmp; 962 op = tmp;
994 } 963 }
995 } 964 }
996 } 965 }
997 966
967 // hack to ensure that freed objects still have a valid map
968 {
969 static maptile *freed_map; // freed objects are moved here to avoid crashes
970
971 if (!freed_map)
972 {
973 freed_map = new maptile;
974
975 freed_map->name = "/internal/freed_objects_map";
976 freed_map->width = 3;
977 freed_map->height = 3;
978
979 freed_map->allocate ();
980 }
981
982 map = freed_map;
983 x = 1;
984 y = 1;
985 }
986
987 // clear those pointers that likely might have circular references to us
998 owner = 0; 988 owner = 0;
989 enemy = 0;
990 attacked_by = 0;
991
992 // only relevant for players(?), but make sure of it anyways
993 contr = 0;
999 994
1000 /* Remove object from the active list */ 995 /* Remove object from the active list */
1001 speed = 0; 996 speed = 0;
1002 update_ob_speed (this); 997 update_ob_speed (this);
1003 998
1008 1003
1009/* 1004/*
1010 * sub_weight() recursively (outwards) subtracts a number from the 1005 * sub_weight() recursively (outwards) subtracts a number from the
1011 * weight of an object (and what is carried by it's environment(s)). 1006 * weight of an object (and what is carried by it's environment(s)).
1012 */ 1007 */
1013
1014void 1008void
1015sub_weight (object *op, signed long weight) 1009sub_weight (object *op, signed long weight)
1016{ 1010{
1017 while (op != NULL) 1011 while (op != NULL)
1018 { 1012 {
1019 if (op->type == CONTAINER) 1013 if (op->type == CONTAINER)
1020 {
1021 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1014 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1022 } 1015
1023 op->carrying -= weight; 1016 op->carrying -= weight;
1024 op = op->env; 1017 op = op->env;
1025 } 1018 }
1026} 1019}
1027 1020
1028/* remove_ob(op): 1021/* op->remove ():
1029 * This function removes the object op from the linked list of objects 1022 * This function removes the object op from the linked list of objects
1030 * which it is currently tied to. When this function is done, the 1023 * which it is currently tied to. When this function is done, the
1031 * object will have no environment. If the object previously had an 1024 * object will have no environment. If the object previously had an
1032 * environment, the x and y coordinates will be updated to 1025 * environment, the x and y coordinates will be updated to
1033 * the previous environment. 1026 * the previous environment.
1034 * Beware: This function is called from the editor as well! 1027 * Beware: This function is called from the editor as well!
1035 */ 1028 */
1036
1037void 1029void
1038remove_ob (object *op) 1030object::remove ()
1039{ 1031{
1032 object *tmp, *last = 0;
1040 object * 1033 object *otmp;
1041 tmp, *
1042 last = NULL;
1043 object *
1044 otmp;
1045 1034
1046 tag_t
1047 tag;
1048 int
1049 check_walk_off; 1035 int check_walk_off;
1050 mapstruct *
1051 m;
1052 1036
1053 sint16
1054 x,
1055 y;
1056
1057 if (QUERY_FLAG (op, FLAG_REMOVED)) 1037 if (QUERY_FLAG (this, FLAG_REMOVED))
1058 return; 1038 return;
1059 1039
1060 SET_FLAG (op, FLAG_REMOVED); 1040 SET_FLAG (this, FLAG_REMOVED);
1061 1041
1062 if (op->more != NULL) 1042 if (more)
1063 remove_ob (op->more); 1043 more->remove ();
1064 1044
1065 /* 1045 /*
1066 * In this case, the object to be removed is in someones 1046 * In this case, the object to be removed is in someones
1067 * inventory. 1047 * inventory.
1068 */ 1048 */
1069 if (op->env != NULL) 1049 if (env)
1070 { 1050 {
1071 if (op->nrof) 1051 if (nrof)
1072 sub_weight (op->env, op->weight * op->nrof); 1052 sub_weight (env, weight * nrof);
1073 else 1053 else
1074 sub_weight (op->env, op->weight + op->carrying); 1054 sub_weight (env, weight + carrying);
1075 1055
1076 /* NO_FIX_PLAYER is set when a great many changes are being 1056 /* NO_FIX_PLAYER is set when a great many changes are being
1077 * made to players inventory. If set, avoiding the call 1057 * made to players inventory. If set, avoiding the call
1078 * to save cpu time. 1058 * to save cpu time.
1079 */ 1059 */
1080 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1060 if ((otmp = is_player_inv (env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1081 fix_player (otmp); 1061 fix_player (otmp);
1082 1062
1083 if (op->above != NULL) 1063 if (above != NULL)
1084 op->above->below = op->below; 1064 above->below = below;
1085 else 1065 else
1086 op->env->inv = op->below; 1066 env->inv = below;
1087 1067
1088 if (op->below != NULL) 1068 if (below != NULL)
1089 op->below->above = op->above; 1069 below->above = above;
1090 1070
1091 /* we set up values so that it could be inserted into 1071 /* we set up values so that it could be inserted into
1092 * the map, but we don't actually do that - it is up 1072 * the map, but we don't actually do that - it is up
1093 * to the caller to decide what we want to do. 1073 * to the caller to decide what we want to do.
1094 */ 1074 */
1095 op->x = op->env->x, op->y = op->env->y; 1075 x = env->x, y = env->y;
1096 op->map = op->env->map; 1076 map = env->map;
1097 op->above = NULL, op->below = NULL; 1077 above = 0, below = 0;
1098 op->env = NULL; 1078 env = 0;
1099 } 1079 }
1100 else if (op->map) 1080 else if (map)
1101 { 1081 {
1102 x = op->x;
1103 y = op->y;
1104 m = get_map_from_coord (op->map, &x, &y);
1105
1106 if (!m)
1107 {
1108 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1109 op->map->path, op->x, op->y);
1110 /* in old days, we used to set x and y to 0 and continue.
1111 * it seems if we get into this case, something is probablye
1112 * screwed up and should be fixed.
1113 */
1114 abort ();
1115 }
1116
1117 if (op->map != m)
1118 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1119 op->map->path, m->path, op->x, op->y, x, y);
1120
1121 /* Re did the following section of code - it looks like it had 1082 /* Re did the following section of code - it looks like it had
1122 * lots of logic for things we no longer care about 1083 * lots of logic for things we no longer care about
1123 */ 1084 */
1124 1085
1125 /* link the object above us */ 1086 /* link the object above us */
1126 if (op->above) 1087 if (above)
1127 op->above->below = op->below; 1088 above->below = below;
1128 else 1089 else
1129 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1090 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1130 1091
1131 /* Relink the object below us, if there is one */ 1092 /* Relink the object below us, if there is one */
1132 if (op->below) 1093 if (below)
1133 op->below->above = op->above; 1094 below->above = above;
1134 else 1095 else
1135 { 1096 {
1136 /* Nothing below, which means we need to relink map object for this space 1097 /* Nothing below, which means we need to relink map object for this space
1137 * use translated coordinates in case some oddness with map tiling is 1098 * use translated coordinates in case some oddness with map tiling is
1138 * evident 1099 * evident
1139 */ 1100 */
1140 if (GET_MAP_OB (m, x, y) != op) 1101 if (GET_MAP_OB (map, x, y) != this)
1141 { 1102 {
1142 dump_object (op); 1103 char *dump = dump_object (this);
1143 LOG (llevError, 1104 LOG (llevError,
1144 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1105 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1106 free (dump);
1145 dump_object (GET_MAP_OB (m, x, y)); 1107 dump = dump_object (GET_MAP_OB (map, x, y));
1146 LOG (llevError, "%s\n", errmsg); 1108 LOG (llevError, "%s\n", dump);
1109 free (dump);
1147 } 1110 }
1148 1111
1149 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1112 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1150 } 1113 }
1151 1114
1152 op->above = 0; 1115 above = 0;
1153 op->below = 0; 1116 below = 0;
1154 1117
1155 if (op->map->in_memory == MAP_SAVING) 1118 if (map->in_memory == MAP_SAVING)
1156 return; 1119 return;
1157 1120
1158 tag = op->count;
1159 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1121 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1160 1122
1161 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1123 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1162 { 1124 {
1163 /* No point updating the players look faces if he is the object 1125 /* No point updating the players look faces if he is the object
1164 * being removed. 1126 * being removed.
1165 */ 1127 */
1166 1128
1167 if (tmp->type == PLAYER && tmp != op) 1129 if (tmp->type == PLAYER && tmp != this)
1168 { 1130 {
1169 /* If a container that the player is currently using somehow gets 1131 /* If a container that the player is currently using somehow gets
1170 * removed (most likely destroyed), update the player view 1132 * removed (most likely destroyed), update the player view
1171 * appropriately. 1133 * appropriately.
1172 */ 1134 */
1173 if (tmp->container == op) 1135 if (tmp->container == this)
1174 { 1136 {
1175 CLEAR_FLAG (op, FLAG_APPLIED); 1137 CLEAR_FLAG (this, FLAG_APPLIED);
1176 tmp->container = NULL; 1138 tmp->container = 0;
1177 } 1139 }
1178 1140
1179 tmp->contr->socket.update_look = 1; 1141 tmp->contr->socket->floorbox_update ();
1180 } 1142 }
1181 1143
1182 /* See if player moving off should effect something */ 1144 /* See if player moving off should effect something */
1183 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1145 if (check_walk_off
1146 && ((move_type & tmp->move_off)
1147 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1184 { 1148 {
1185 move_apply (tmp, op, NULL); 1149 move_apply (tmp, this, 0);
1186 1150
1187 if (was_destroyed (op, tag)) 1151 if (destroyed ())
1188 {
1189 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1152 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1190 }
1191 } 1153 }
1192 1154
1193 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1155 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1194 1156
1195 if (tmp->above == tmp) 1157 if (tmp->above == tmp)
1196 tmp->above = NULL; 1158 tmp->above = 0;
1197 1159
1198 last = tmp; 1160 last = tmp;
1199 } 1161 }
1200 1162
1201 /* last == NULL of there are no objects on this space */ 1163 /* last == NULL of there are no objects on this space */
1202 if (last == NULL) 1164 if (!last)
1203 { 1165 {
1204 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1166 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1205 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1167 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1206 * those out anyways, and if there are any flags set right now, they won't 1168 * those out anyways, and if there are any flags set right now, they won't
1207 * be correct anyways. 1169 * be correct anyways.
1208 */ 1170 */
1209 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1171 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1210 update_position (op->map, op->x, op->y); 1172 update_position (map, x, y);
1211 } 1173 }
1212 else 1174 else
1213 update_object (last, UP_OBJ_REMOVE); 1175 update_object (last, UP_OBJ_REMOVE);
1214 1176
1215 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1177 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1216 update_all_los (op->map, op->x, op->y); 1178 update_all_los (map, x, y);
1217 } 1179 }
1218} 1180}
1219 1181
1220/* 1182/*
1221 * merge_ob(op,top): 1183 * merge_ob(op,top):
1223 * This function goes through all objects below and including top, and 1185 * This function goes through all objects below and including top, and
1224 * merges op to the first matching object. 1186 * merges op to the first matching object.
1225 * If top is NULL, it is calculated. 1187 * If top is NULL, it is calculated.
1226 * Returns pointer to object if it succeded in the merge, otherwise NULL 1188 * Returns pointer to object if it succeded in the merge, otherwise NULL
1227 */ 1189 */
1228
1229object * 1190object *
1230merge_ob (object *op, object *top) 1191merge_ob (object *op, object *top)
1231{ 1192{
1232 if (!op->nrof) 1193 if (!op->nrof)
1233 return 0; 1194 return 0;
1237 1198
1238 for (; top != NULL; top = top->below) 1199 for (; top != NULL; top = top->below)
1239 { 1200 {
1240 if (top == op) 1201 if (top == op)
1241 continue; 1202 continue;
1242 if (CAN_MERGE (op, top)) 1203
1204 if (object::can_merge (op, top))
1243 { 1205 {
1244 top->nrof += op->nrof; 1206 top->nrof += op->nrof;
1245 1207
1246/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1208/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1247 op->weight = 0; /* Don't want any adjustements now */ 1209 op->weight = 0; /* Don't want any adjustements now */
1248 remove_ob (op); 1210 op->destroy ();
1249 free_object (op);
1250 return top; 1211 return top;
1251 } 1212 }
1252 } 1213 }
1253 1214
1254 return NULL; 1215 return 0;
1255} 1216}
1256 1217
1257/* 1218/*
1258 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1219 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1259 * job preparing multi-part monsters 1220 * job preparing multi-part monsters
1260 */ 1221 */
1261object * 1222object *
1262insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1223insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1263{ 1224{
1264 object *tmp; 1225 object *tmp;
1265 1226
1266 if (op->head) 1227 if (op->head)
1267 op = op->head; 1228 op = op->head;
1295 * NULL if 'op' was destroyed 1256 * NULL if 'op' was destroyed
1296 * just 'op' otherwise 1257 * just 'op' otherwise
1297 */ 1258 */
1298 1259
1299object * 1260object *
1300insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1261insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1301{ 1262{
1302 object *tmp, *top, *floor = NULL; 1263 object *tmp, *top, *floor = NULL;
1303 sint16 x, y; 1264 sint16 x, y;
1304 1265
1305 if (QUERY_FLAG (op, FLAG_FREED)) 1266 if (QUERY_FLAG (op, FLAG_FREED))
1308 return NULL; 1269 return NULL;
1309 } 1270 }
1310 1271
1311 if (m == NULL) 1272 if (m == NULL)
1312 { 1273 {
1313 dump_object (op); 1274 char *dump = dump_object (op);
1314 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1275 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1276 free (dump);
1315 return op; 1277 return op;
1316 } 1278 }
1317 1279
1318 if (out_of_map (m, op->x, op->y)) 1280 if (out_of_map (m, op->x, op->y))
1319 { 1281 {
1320 dump_object (op); 1282 char *dump = dump_object (op);
1321 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1283 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1322#ifdef MANY_CORES 1284#ifdef MANY_CORES
1323 /* Better to catch this here, as otherwise the next use of this object 1285 /* Better to catch this here, as otherwise the next use of this object
1324 * is likely to cause a crash. Better to find out where it is getting 1286 * is likely to cause a crash. Better to find out where it is getting
1325 * improperly inserted. 1287 * improperly inserted.
1326 */ 1288 */
1327 abort (); 1289 abort ();
1328#endif 1290#endif
1291 free (dump);
1329 return op; 1292 return op;
1330 } 1293 }
1331 1294
1332 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1295 if (!QUERY_FLAG (op, FLAG_REMOVED))
1333 { 1296 {
1334 dump_object (op); 1297 char *dump = dump_object (op);
1335 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1298 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1299 free (dump);
1336 return op; 1300 return op;
1337 } 1301 }
1338 1302
1339 if (op->more != NULL) 1303 if (op->more != NULL)
1340 { 1304 {
1378 1342
1379 /* this has to be done after we translate the coordinates. 1343 /* this has to be done after we translate the coordinates.
1380 */ 1344 */
1381 if (op->nrof && !(flag & INS_NO_MERGE)) 1345 if (op->nrof && !(flag & INS_NO_MERGE))
1382 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1346 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1383 if (CAN_MERGE (op, tmp)) 1347 if (object::can_merge (op, tmp))
1384 { 1348 {
1385 op->nrof += tmp->nrof; 1349 op->nrof += tmp->nrof;
1386 remove_ob (tmp); 1350 tmp->destroy ();
1387 free_object (tmp);
1388 } 1351 }
1389 1352
1390 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1353 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1391 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1354 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1392 1355
1520 * it, so save a few ticks and start from there. 1483 * it, so save a few ticks and start from there.
1521 */ 1484 */
1522 if (!(flag & INS_MAP_LOAD)) 1485 if (!(flag & INS_MAP_LOAD))
1523 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1486 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1524 if (tmp->type == PLAYER) 1487 if (tmp->type == PLAYER)
1525 tmp->contr->socket.update_look = 1; 1488 tmp->contr->socket->floorbox_update ();
1526 1489
1527 /* If this object glows, it may affect lighting conditions that are 1490 /* If this object glows, it may affect lighting conditions that are
1528 * visible to others on this map. But update_all_los is really 1491 * visible to others on this map. But update_all_los is really
1529 * an inefficient way to do this, as it means los for all players 1492 * an inefficient way to do this, as it means los for all players
1530 * on the map will get recalculated. The players could very well 1493 * on the map will get recalculated. The players could very well
1538 1501
1539 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1502 /* updates flags (blocked, alive, no magic, etc) for this map space */
1540 update_object (op, UP_OBJ_INSERT); 1503 update_object (op, UP_OBJ_INSERT);
1541 1504
1542 /* Don't know if moving this to the end will break anything. However, 1505 /* Don't know if moving this to the end will break anything. However,
1543 * we want to have update_look set above before calling this. 1506 * we want to have floorbox_update called before calling this.
1544 * 1507 *
1545 * check_move_on() must be after this because code called from 1508 * check_move_on() must be after this because code called from
1546 * check_move_on() depends on correct map flags (so functions like 1509 * check_move_on() depends on correct map flags (so functions like
1547 * blocked() and wall() work properly), and these flags are updated by 1510 * blocked() and wall() work properly), and these flags are updated by
1548 * update_object(). 1511 * update_object().
1578 tmp1; 1541 tmp1;
1579 1542
1580 /* first search for itself and remove any old instances */ 1543 /* first search for itself and remove any old instances */
1581 1544
1582 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1545 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1583 {
1584 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1546 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1585 { 1547 tmp->destroy ();
1586 remove_ob (tmp);
1587 free_object (tmp);
1588 }
1589 }
1590 1548
1591 tmp1 = arch_to_object (find_archetype (arch_string)); 1549 tmp1 = arch_to_object (archetype::find (arch_string));
1592 1550
1593 tmp1->x = op->x; 1551 tmp1->x = op->x;
1594 tmp1->y = op->y; 1552 tmp1->y = op->y;
1595 insert_ob_in_map (tmp1, op->map, op, 0); 1553 insert_ob_in_map (tmp1, op->map, op, 0);
1596} 1554}
1604 */ 1562 */
1605 1563
1606object * 1564object *
1607get_split_ob (object *orig_ob, uint32 nr) 1565get_split_ob (object *orig_ob, uint32 nr)
1608{ 1566{
1609 object * 1567 object *newob;
1610 newob;
1611 int
1612 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1568 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1613 1569
1614 if (orig_ob->nrof < nr) 1570 if (orig_ob->nrof < nr)
1615 { 1571 {
1616 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1572 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1617 return NULL; 1573 return NULL;
1618 } 1574 }
1619 1575
1620 newob = object_create_clone (orig_ob); 1576 newob = object_create_clone (orig_ob);
1621 1577
1622 if ((orig_ob->nrof -= nr) < 1) 1578 if ((orig_ob->nrof -= nr) < 1)
1623 { 1579 orig_ob->destroy (1);
1624 if (!is_removed)
1625 remove_ob (orig_ob);
1626 free_object2 (orig_ob, 1);
1627 }
1628 else if (!is_removed) 1580 else if (!is_removed)
1629 { 1581 {
1630 if (orig_ob->env != NULL) 1582 if (orig_ob->env != NULL)
1631 sub_weight (orig_ob->env, orig_ob->weight * nr); 1583 sub_weight (orig_ob->env, orig_ob->weight * nr);
1632 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1584 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1696 esrv_send_item (tmp, op); 1648 esrv_send_item (tmp, op);
1697 } 1649 }
1698 } 1650 }
1699 else 1651 else
1700 { 1652 {
1701 remove_ob (op); 1653 op->remove ();
1702 op->nrof = 0; 1654 op->nrof = 0;
1703 if (tmp) 1655 if (tmp)
1704 { 1656 {
1705 esrv_del_item (tmp->contr, op->count); 1657 esrv_del_item (tmp->contr, op->count);
1706 } 1658 }
1712 1664
1713 if (i < op->nrof) 1665 if (i < op->nrof)
1714 op->nrof -= i; 1666 op->nrof -= i;
1715 else 1667 else
1716 { 1668 {
1717 remove_ob (op); 1669 op->remove ();
1718 op->nrof = 0; 1670 op->nrof = 0;
1719 } 1671 }
1720 1672
1721 /* Since we just removed op, op->above is null */ 1673 /* Since we just removed op, op->above is null */
1722 for (tmp = above; tmp != NULL; tmp = tmp->above) 1674 for (tmp = above; tmp != NULL; tmp = tmp->above)
1731 1683
1732 if (op->nrof) 1684 if (op->nrof)
1733 return op; 1685 return op;
1734 else 1686 else
1735 { 1687 {
1736 free_object (op); 1688 op->destroy ();
1737 return NULL; 1689 return NULL;
1738 } 1690 }
1739} 1691}
1740 1692
1741/* 1693/*
1754 op->carrying += weight; 1706 op->carrying += weight;
1755 op = op->env; 1707 op = op->env;
1756 } 1708 }
1757} 1709}
1758 1710
1711object *
1712insert_ob_in_ob (object *op, object *where)
1713{
1714 if (!where)
1715 {
1716 char *dump = dump_object (op);
1717 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1718 free (dump);
1719 return op;
1720 }
1721
1722 if (where->head)
1723 {
1724 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1725 where = where->head;
1726 }
1727
1728 return where->insert (op);
1729}
1730
1759/* 1731/*
1760 * insert_ob_in_ob(op,environment): 1732 * env->insert (op)
1761 * This function inserts the object op in the linked list 1733 * This function inserts the object op in the linked list
1762 * inside the object environment. 1734 * inside the object environment.
1763 * 1735 *
1764 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1765 * the inventory at the last position or next to other objects of the same
1766 * type.
1767 * Frank: Now sorted by type, archetype and magic!
1768 *
1769 * The function returns now pointer to inserted item, and return value can 1736 * The function returns now pointer to inserted item, and return value can
1770 * be != op, if items are merged. -Tero 1737 * be != op, if items are merged. -Tero
1771 */ 1738 */
1772 1739
1773object * 1740object *
1774insert_ob_in_ob (object *op, object *where) 1741object::insert (object *op)
1775{ 1742{
1776 object * 1743 object *tmp, *otmp;
1777 tmp, *
1778 otmp;
1779 1744
1780 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1745 if (!QUERY_FLAG (op, FLAG_REMOVED))
1781 { 1746 op->remove ();
1782 dump_object (op);
1783 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1784 return op;
1785 }
1786
1787 if (where == NULL)
1788 {
1789 dump_object (op);
1790 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1791 return op;
1792 }
1793
1794 if (where->head)
1795 {
1796 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1797 where = where->head;
1798 }
1799 1747
1800 if (op->more) 1748 if (op->more)
1801 { 1749 {
1802 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1750 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1803 return op; 1751 return op;
1805 1753
1806 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1754 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1807 CLEAR_FLAG (op, FLAG_REMOVED); 1755 CLEAR_FLAG (op, FLAG_REMOVED);
1808 if (op->nrof) 1756 if (op->nrof)
1809 { 1757 {
1810 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1758 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1811 if (CAN_MERGE (tmp, op)) 1759 if (object::can_merge (tmp, op))
1812 { 1760 {
1813 /* return the original object and remove inserted object 1761 /* return the original object and remove inserted object
1814 (client needs the original object) */ 1762 (client needs the original object) */
1815 tmp->nrof += op->nrof; 1763 tmp->nrof += op->nrof;
1816 /* Weight handling gets pretty funky. Since we are adding to 1764 /* Weight handling gets pretty funky. Since we are adding to
1817 * tmp->nrof, we need to increase the weight. 1765 * tmp->nrof, we need to increase the weight.
1818 */ 1766 */
1819 add_weight (where, op->weight * op->nrof); 1767 add_weight (this, op->weight * op->nrof);
1820 SET_FLAG (op, FLAG_REMOVED); 1768 SET_FLAG (op, FLAG_REMOVED);
1821 free_object (op); /* free the inserted object */ 1769 op->destroy (); /* free the inserted object */
1822 op = tmp; 1770 op = tmp;
1823 remove_ob (op); /* and fix old object's links */ 1771 op->remove (); /* and fix old object's links */
1824 CLEAR_FLAG (op, FLAG_REMOVED); 1772 CLEAR_FLAG (op, FLAG_REMOVED);
1825 break; 1773 break;
1826 } 1774 }
1827 1775
1828 /* I assume combined objects have no inventory 1776 /* I assume combined objects have no inventory
1829 * We add the weight - this object could have just been removed 1777 * We add the weight - this object could have just been removed
1830 * (if it was possible to merge). calling remove_ob will subtract 1778 * (if it was possible to merge). calling remove_ob will subtract
1831 * the weight, so we need to add it in again, since we actually do 1779 * the weight, so we need to add it in again, since we actually do
1832 * the linking below 1780 * the linking below
1833 */ 1781 */
1834 add_weight (where, op->weight * op->nrof); 1782 add_weight (this, op->weight * op->nrof);
1835 } 1783 }
1836 else 1784 else
1837 add_weight (where, (op->weight + op->carrying)); 1785 add_weight (this, (op->weight + op->carrying));
1838 1786
1839 otmp = is_player_inv (where); 1787 otmp = is_player_inv (this);
1840 if (otmp && otmp->contr != NULL) 1788 if (otmp && otmp->contr)
1841 {
1842 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1789 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1843 fix_player (otmp); 1790 fix_player (otmp);
1844 }
1845 1791
1846 op->map = NULL; 1792 op->map = NULL;
1847 op->env = where; 1793 op->env = this;
1848 op->above = NULL; 1794 op->above = NULL;
1849 op->below = NULL; 1795 op->below = NULL;
1850 op->x = 0, op->y = 0; 1796 op->x = 0, op->y = 0;
1851 1797
1852 /* reset the light list and los of the players on the map */ 1798 /* reset the light list and los of the players on the map */
1853 if ((op->glow_radius != 0) && where->map) 1799 if ((op->glow_radius != 0) && map)
1854 { 1800 {
1855#ifdef DEBUG_LIGHTS 1801#ifdef DEBUG_LIGHTS
1856 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1802 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1857#endif /* DEBUG_LIGHTS */ 1803#endif /* DEBUG_LIGHTS */
1858 if (MAP_DARKNESS (where->map)) 1804 if (MAP_DARKNESS (map))
1859 update_all_los (where->map, where->x, where->y); 1805 update_all_los (map, x, y);
1860 } 1806 }
1861 1807
1862 /* Client has no idea of ordering so lets not bother ordering it here. 1808 /* Client has no idea of ordering so lets not bother ordering it here.
1863 * It sure simplifies this function... 1809 * It sure simplifies this function...
1864 */ 1810 */
1865 if (where->inv == NULL) 1811 if (!inv)
1866 where->inv = op; 1812 inv = op;
1867 else 1813 else
1868 { 1814 {
1869 op->below = where->inv; 1815 op->below = inv;
1870 op->below->above = op; 1816 op->below->above = op;
1871 where->inv = op; 1817 inv = op;
1872 } 1818 }
1819
1873 return op; 1820 return op;
1874} 1821}
1875 1822
1876/* 1823/*
1877 * Checks if any objects has a move_type that matches objects 1824 * Checks if any objects has a move_type that matches objects
1895 */ 1842 */
1896 1843
1897int 1844int
1898check_move_on (object *op, object *originator) 1845check_move_on (object *op, object *originator)
1899{ 1846{
1900 object * 1847 object *tmp;
1901 tmp; 1848 maptile *m = op->map;
1902 tag_t
1903 tag;
1904 mapstruct *
1905 m = op->map;
1906 int
1907 x = op->x, y = op->y; 1849 int x = op->x, y = op->y;
1908 1850
1909 MoveType 1851 MoveType move_on, move_slow, move_block;
1910 move_on,
1911 move_slow,
1912 move_block;
1913 1852
1914 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1853 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1915 return 0; 1854 return 0;
1916
1917 tag = op->count;
1918 1855
1919 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1856 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1920 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1857 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1921 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1858 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1922 1859
1983 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1920 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1984 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1921 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1985 { 1922 {
1986 move_apply (tmp, op, originator); 1923 move_apply (tmp, op, originator);
1987 1924
1988 if (was_destroyed (op, tag)) 1925 if (op->destroyed ())
1989 return 1; 1926 return 1;
1990 1927
1991 /* what the person/creature stepped onto has moved the object 1928 /* what the person/creature stepped onto has moved the object
1992 * someplace new. Don't process any further - if we did, 1929 * someplace new. Don't process any further - if we did,
1993 * have a feeling strange problems would result. 1930 * have a feeling strange problems would result.
2005 * a matching archetype at the given map and coordinates. 1942 * a matching archetype at the given map and coordinates.
2006 * The first matching object is returned, or NULL if none. 1943 * The first matching object is returned, or NULL if none.
2007 */ 1944 */
2008 1945
2009object * 1946object *
2010present_arch (const archetype *at, mapstruct *m, int x, int y) 1947present_arch (const archetype *at, maptile *m, int x, int y)
2011{ 1948{
2012 object * 1949 object *
2013 tmp; 1950 tmp;
2014 1951
2015 if (m == NULL || out_of_map (m, x, y)) 1952 if (m == NULL || out_of_map (m, x, y))
2028 * a matching type variable at the given map and coordinates. 1965 * a matching type variable at the given map and coordinates.
2029 * The first matching object is returned, or NULL if none. 1966 * The first matching object is returned, or NULL if none.
2030 */ 1967 */
2031 1968
2032object * 1969object *
2033present (unsigned char type, mapstruct *m, int x, int y) 1970present (unsigned char type, maptile *m, int x, int y)
2034{ 1971{
2035 object * 1972 object *
2036 tmp; 1973 tmp;
2037 1974
2038 if (out_of_map (m, x, y)) 1975 if (out_of_map (m, x, y))
2178 * the archetype because that isn't correct if the monster has been 2115 * the archetype because that isn't correct if the monster has been
2179 * customized, changed states, etc. 2116 * customized, changed states, etc.
2180 */ 2117 */
2181 2118
2182int 2119int
2183find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2120find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2184{ 2121{
2185 int 2122 int
2186 i, 2123 i,
2187 index = 0, flag; 2124 index = 0, flag;
2188 static int 2125 static int
2209 return -1; 2146 return -1;
2210 return altern[RANDOM () % index]; 2147 return altern[RANDOM () % index];
2211} 2148}
2212 2149
2213/* 2150/*
2214 * find_first_free_spot(archetype, mapstruct, x, y) works like 2151 * find_first_free_spot(archetype, maptile, x, y) works like
2215 * find_free_spot(), but it will search max number of squares. 2152 * find_free_spot(), but it will search max number of squares.
2216 * But it will return the first available spot, not a random choice. 2153 * But it will return the first available spot, not a random choice.
2217 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2154 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2218 */ 2155 */
2219 2156
2220int 2157int
2221find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2158find_first_free_spot (const object *ob, maptile *m, int x, int y)
2222{ 2159{
2223 int 2160 int
2224 i; 2161 i;
2225 2162
2226 for (i = 0; i < SIZEOFFREE; i++) 2163 for (i = 0; i < SIZEOFFREE; i++)
2290 * because we have to know what movement the thing looking to move 2227 * because we have to know what movement the thing looking to move
2291 * there is capable of. 2228 * there is capable of.
2292 */ 2229 */
2293 2230
2294int 2231int
2295find_dir (mapstruct *m, int x, int y, object *exclude) 2232find_dir (maptile *m, int x, int y, object *exclude)
2296{ 2233{
2297 int 2234 int
2298 i, 2235 i,
2299 max = SIZEOFFREE, mflags; 2236 max = SIZEOFFREE, mflags;
2300 2237
2301 sint16 nx, ny; 2238 sint16 nx, ny;
2302 object * 2239 object *
2303 tmp; 2240 tmp;
2304 mapstruct * 2241 maptile *
2305 mp; 2242 mp;
2306 2243
2307 MoveType blocked, move_type; 2244 MoveType blocked, move_type;
2308 2245
2309 if (exclude && exclude->head) 2246 if (exclude && exclude->head)
2517 * Modified to be map tile aware -.MSW 2454 * Modified to be map tile aware -.MSW
2518 */ 2455 */
2519 2456
2520 2457
2521int 2458int
2522can_see_monsterP (mapstruct *m, int x, int y, int dir) 2459can_see_monsterP (maptile *m, int x, int y, int dir)
2523{ 2460{
2524 sint16 dx, dy; 2461 sint16 dx, dy;
2525 int 2462 int
2526 mflags; 2463 mflags;
2527 2464
2576 * create clone from object to another 2513 * create clone from object to another
2577 */ 2514 */
2578object * 2515object *
2579object_create_clone (object *asrc) 2516object_create_clone (object *asrc)
2580{ 2517{
2581 object *
2582 dst = NULL, *tmp, *src, *part, *prev, *item; 2518 object *dst = 0, *tmp, *src, *part, *prev, *item;
2583 2519
2584 if (!asrc) 2520 if (!asrc)
2585 return NULL; 2521 return 0;
2522
2586 src = asrc; 2523 src = asrc;
2587 if (src->head) 2524 if (src->head)
2588 src = src->head; 2525 src = src->head;
2589 2526
2590 prev = NULL; 2527 prev = 0;
2591 for (part = src; part; part = part->more) 2528 for (part = src; part; part = part->more)
2592 { 2529 {
2593 tmp = get_object (); 2530 tmp = part->clone ();
2594 copy_object (part, tmp);
2595 tmp->x -= src->x; 2531 tmp->x -= src->x;
2596 tmp->y -= src->y; 2532 tmp->y -= src->y;
2533
2597 if (!part->head) 2534 if (!part->head)
2598 { 2535 {
2599 dst = tmp; 2536 dst = tmp;
2600 tmp->head = NULL; 2537 tmp->head = 0;
2601 } 2538 }
2602 else 2539 else
2603 { 2540 {
2604 tmp->head = dst; 2541 tmp->head = dst;
2605 } 2542 }
2543
2606 tmp->more = NULL; 2544 tmp->more = 0;
2545
2607 if (prev) 2546 if (prev)
2608 prev->more = tmp; 2547 prev->more = tmp;
2548
2609 prev = tmp; 2549 prev = tmp;
2610 } 2550 }
2611 2551
2612 /*** copy inventory ***/
2613 for (item = src->inv; item; item = item->below) 2552 for (item = src->inv; item; item = item->below)
2614 {
2615 (void) insert_ob_in_ob (object_create_clone (item), dst); 2553 insert_ob_in_ob (object_create_clone (item), dst);
2616 }
2617 2554
2618 return dst; 2555 return dst;
2619} 2556}
2620 2557
2621/* return true if the object was destroyed, 0 otherwise */
2622int
2623was_destroyed (const object *op, tag_t old_tag)
2624{
2625 /* checking for FLAG_FREED isn't necessary, but makes this function more
2626 * robust */
2627 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2628}
2629
2630/* GROS - Creates an object using a string representing its content. */ 2558/* GROS - Creates an object using a string representing its content. */
2631
2632/* Basically, we save the content of the string to a temp file, then call */ 2559/* Basically, we save the content of the string to a temp file, then call */
2633
2634/* load_object on it. I admit it is a highly inefficient way to make things, */ 2560/* load_object on it. I admit it is a highly inefficient way to make things, */
2635
2636/* but it was simple to make and allows reusing the load_object function. */ 2561/* but it was simple to make and allows reusing the load_object function. */
2637
2638/* Remember not to use load_object_str in a time-critical situation. */ 2562/* Remember not to use load_object_str in a time-critical situation. */
2639
2640/* Also remember that multiparts objects are not supported for now. */ 2563/* Also remember that multiparts objects are not supported for now. */
2641 2564
2642object * 2565object *
2643load_object_str (const char *obstr) 2566load_object_str (const char *obstr)
2644{ 2567{
2645 object * 2568 object *op;
2646 op;
2647 char
2648 filename[MAX_BUF]; 2569 char filename[MAX_BUF];
2649 2570
2650 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2571 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2651 2572
2652 FILE *
2653 tempfile = fopen (filename, "w"); 2573 FILE *tempfile = fopen (filename, "w");
2654 2574
2655 if (tempfile == NULL) 2575 if (tempfile == NULL)
2656 { 2576 {
2657 LOG (llevError, "Error - Unable to access load object temp file\n"); 2577 LOG (llevError, "Error - Unable to access load object temp file\n");
2658 return NULL; 2578 return NULL;
2659 }; 2579 }
2580
2660 fprintf (tempfile, obstr); 2581 fprintf (tempfile, obstr);
2661 fclose (tempfile); 2582 fclose (tempfile);
2662 2583
2663 op = get_object (); 2584 op = object::create ();
2664 2585
2665 object_thawer thawer (filename); 2586 object_thawer thawer (filename);
2666 2587
2667 if (thawer) 2588 if (thawer)
2668 load_object (thawer, op, 0); 2589 load_object (thawer, op, 0);
2678 * returns NULL if no match. 2599 * returns NULL if no match.
2679 */ 2600 */
2680object * 2601object *
2681find_obj_by_type_subtype (const object *who, int type, int subtype) 2602find_obj_by_type_subtype (const object *who, int type, int subtype)
2682{ 2603{
2683 object * 2604 object *tmp;
2684 tmp;
2685 2605
2686 for (tmp = who->inv; tmp; tmp = tmp->below) 2606 for (tmp = who->inv; tmp; tmp = tmp->below)
2687 if (tmp->type == type && tmp->subtype == subtype) 2607 if (tmp->type == type && tmp->subtype == subtype)
2688 return tmp; 2608 return tmp;
2689 2609
2697 * do the desired thing. 2617 * do the desired thing.
2698 */ 2618 */
2699key_value * 2619key_value *
2700get_ob_key_link (const object *ob, const char *key) 2620get_ob_key_link (const object *ob, const char *key)
2701{ 2621{
2702 key_value * 2622 key_value *link;
2703 link;
2704 2623
2705 for (link = ob->key_values; link != NULL; link = link->next) 2624 for (link = ob->key_values; link != NULL; link = link->next)
2706 {
2707 if (link->key == key) 2625 if (link->key == key)
2708 {
2709 return link; 2626 return link;
2710 }
2711 }
2712 2627
2713 return NULL; 2628 return NULL;
2714} 2629}
2715 2630
2716/* 2631/*
2721 * The returned string is shared. 2636 * The returned string is shared.
2722 */ 2637 */
2723const char * 2638const char *
2724get_ob_key_value (const object *op, const char *const key) 2639get_ob_key_value (const object *op, const char *const key)
2725{ 2640{
2726 key_value * 2641 key_value *link;
2727 link; 2642 shstr_cmp canonical_key (key);
2728 const char *
2729 canonical_key;
2730 2643
2731 canonical_key = shstr::find (key);
2732
2733 if (canonical_key == NULL) 2644 if (!canonical_key)
2734 { 2645 {
2735 /* 1. There being a field named key on any object 2646 /* 1. There being a field named key on any object
2736 * implies there'd be a shared string to find. 2647 * implies there'd be a shared string to find.
2737 * 2. Since there isn't, no object has this field. 2648 * 2. Since there isn't, no object has this field.
2738 * 3. Therefore, *this* object doesn't have this field. 2649 * 3. Therefore, *this* object doesn't have this field.
2739 */ 2650 */
2740 return NULL; 2651 return 0;
2741 } 2652 }
2742 2653
2743 /* This is copied from get_ob_key_link() above - 2654 /* This is copied from get_ob_key_link() above -
2744 * only 4 lines, and saves the function call overhead. 2655 * only 4 lines, and saves the function call overhead.
2745 */ 2656 */
2746 for (link = op->key_values; link != NULL; link = link->next) 2657 for (link = op->key_values; link; link = link->next)
2747 {
2748 if (link->key == canonical_key) 2658 if (link->key == canonical_key)
2749 {
2750 return link->value; 2659 return link->value;
2751 } 2660
2752 }
2753 return NULL; 2661 return 0;
2754} 2662}
2755 2663
2756 2664
2757/* 2665/*
2758 * Updates the canonical_key in op to value. 2666 * Updates the canonical_key in op to value.
2844 shstr key_ (key); 2752 shstr key_ (key);
2845 2753
2846 return set_ob_key_value_s (op, key_, value, add_key); 2754 return set_ob_key_value_s (op, key_, value, add_key);
2847} 2755}
2848 2756
2757object::depth_iterator::depth_iterator (object *container)
2758: iterator_base (container)
2759{
2760 while (item->inv)
2761 item = item->inv;
2762}
2763
2849void 2764void
2850object::deep_iterator::next () 2765object::depth_iterator::next ()
2851{ 2766{
2852 if (item->inv)
2853 item = item->inv;
2854 else if (item->below) 2767 if (item->below)
2768 {
2855 item = item->below; 2769 item = item->below;
2770
2771 while (item->inv)
2772 item = item->inv;
2773 }
2856 else 2774 else
2857 item = item->env->below; 2775 item = item->env;
2858} 2776}
2777
2778// return a suitable string describing an objetc in enough detail to find it
2779const char *
2780object::debug_desc (char *info) const
2781{
2782 char info2[256 * 3];
2783 char *p = info;
2784
2785 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2786 count,
2787 &name,
2788 title ? " " : "",
2789 title ? (const char *)title : "");
2790
2791 if (env)
2792 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2793
2794 if (map)
2795 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2796
2797 return info;
2798}
2799
2800const char *
2801object::debug_desc () const
2802{
2803 static char info[256 * 3];
2804 return debug_desc (info);
2805}
2806

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