1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <stdio.h> |
26 | #include <stdio.h> |
26 | #include <sys/types.h> |
27 | #include <sys/types.h> |
27 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
28 | #include <object.h> |
29 | #include <object.h> |
29 | #include <sproto.h> |
30 | #include <sproto.h> |
30 | #include <loader.h> |
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|
31 | |
31 | |
32 | #include <bitset> |
32 | #include <bitset> |
33 | |
33 | |
34 | UUID UUID::cur; |
34 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
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37 | uint32_t mapspace::smellcount = 10000; |
37 | |
38 | |
38 | objectvec objects; |
39 | objectvec objects; |
39 | activevec actives; |
40 | activevec actives; |
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41 | |
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42 | //+GPL |
40 | |
43 | |
41 | short freearr_x[SIZEOFFREE] = { |
44 | short freearr_x[SIZEOFFREE] = { |
42 | 0, |
45 | 0, |
43 | 0, 1, 1, 1, 0, -1, -1, -1, |
46 | 0, 1, 1, 1, 0, -1, -1, -1, |
44 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
47 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
48 | 0, |
51 | 0, |
49 | -1, -1, 0, 1, 1, 1, 0, -1, |
52 | -1, -1, 0, 1, 1, 1, 0, -1, |
50 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
53 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
51 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
54 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
52 | }; |
55 | }; |
53 | int maxfree[SIZEOFFREE] = { |
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54 | 0, |
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55 | 9, 10, 13, 14, 17, 18, 21, 22, |
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56 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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57 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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58 | }; |
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59 | int freedir[SIZEOFFREE] = { |
56 | int freedir[SIZEOFFREE] = { |
60 | 0, |
57 | 0, |
61 | 1, 2, 3, 4, 5, 6, 7, 8, |
58 | 1, 2, 3, 4, 5, 6, 7, 8, |
62 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
59 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
63 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
60 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
64 | }; |
61 | }; |
65 | |
62 | |
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63 | static int maxfree[SIZEOFFREE] = { |
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64 | 0, |
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65 | 9, 10, 13, 14, 17, 18, 21, 22, |
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66 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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67 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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68 | }; |
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69 | |
66 | static void |
70 | static void |
67 | write_uuid (uval64 skip, bool sync) |
71 | write_uuid (uval64 skip, bool sync) |
68 | { |
72 | { |
69 | CALL_BEGIN (2); |
73 | CALL_BEGIN (2); |
70 | CALL_ARG_SV (newSVval64 (skip)); |
74 | CALL_ARG_SV (newSVval64 (skip)); |
… | |
… | |
72 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
76 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
73 | CALL_END; |
77 | CALL_END; |
74 | } |
78 | } |
75 | |
79 | |
76 | static void |
80 | static void |
77 | read_uuid (void) |
81 | read_uuid () |
78 | { |
82 | { |
79 | char filename[MAX_BUF]; |
83 | char filename[MAX_BUF]; |
80 | |
84 | |
81 | sprintf (filename, "%s/uuid", settings.localdir); |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
82 | |
86 | |
… | |
… | |
96 | |
100 | |
97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
101 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
98 | _exit (1); |
102 | _exit (1); |
99 | } |
103 | } |
100 | |
104 | |
101 | UUID::BUF buf; |
105 | char buf [UUID::MAX_LEN]; |
102 | buf[0] = 0; |
106 | buf[0] = 0; |
103 | fgets (buf, sizeof (buf), fp); |
107 | fgets (buf, sizeof (buf), fp); |
104 | |
108 | |
105 | if (!UUID::cur.parse (buf)) |
109 | if (!UUID::cur.parse (buf)) |
106 | { |
110 | { |
… | |
… | |
133 | |
137 | |
134 | void |
138 | void |
135 | UUID::init () |
139 | UUID::init () |
136 | { |
140 | { |
137 | read_uuid (); |
141 | read_uuid (); |
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142 | } |
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143 | |
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144 | bool |
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145 | UUID::parse (const char *s) |
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146 | { |
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147 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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148 | return false; |
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149 | |
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150 | seq = 0; |
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151 | |
|
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152 | while (*s != '>') |
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153 | { |
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154 | if (*s < '0') |
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155 | return false; |
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156 | |
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157 | // this gives nice branchless code with gcc |
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158 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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159 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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160 | |
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161 | seq = (seq << 4) | digit; |
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162 | |
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163 | ++s; |
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164 | } |
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165 | |
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166 | return true; |
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167 | } |
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168 | |
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169 | char * |
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170 | UUID::append (char *buf) const |
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171 | { |
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172 | *buf++ = '<'; |
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173 | *buf++ = '1'; |
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174 | *buf++ = '.'; |
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175 | |
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176 | uint64_t seq = this->seq; |
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177 | const int bits = 64; |
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178 | char nz = 0; |
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179 | static const char tohex [] = "0123456789abcdef"; |
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180 | |
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181 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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182 | for (int i = bits / 4; --i; ) |
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183 | { |
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184 | uint8_t digit = seq >> (bits - 4); |
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185 | |
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186 | *buf = tohex [digit]; |
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187 | nz |= digit; |
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188 | buf += nz ? 1 : 0; |
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189 | seq <<= 4; |
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190 | } |
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191 | |
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192 | // last digit is special - always emit |
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193 | uint8_t digit = seq >> (bits - 4); |
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194 | *buf++ = tohex [digit]; |
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195 | |
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196 | *buf++ = '>'; |
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197 | |
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198 | return buf; |
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199 | } |
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200 | |
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201 | char * |
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202 | UUID::c_str () const |
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203 | { |
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204 | static char buf [MAX_LEN]; |
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205 | *append (buf) = 0; |
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206 | return buf; |
138 | } |
207 | } |
139 | |
208 | |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
209 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
141 | static bool |
210 | static bool |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
211 | compare_ob_value_lists_one (const object *wants, const object *has) |
… | |
… | |
178 | * Improvements made with merge: Better checking on potion, and also |
247 | * Improvements made with merge: Better checking on potion, and also |
179 | * check weight |
248 | * check weight |
180 | */ |
249 | */ |
181 | bool object::can_merge_slow (object *ob1, object *ob2) |
250 | bool object::can_merge_slow (object *ob1, object *ob2) |
182 | { |
251 | { |
183 | /* A couple quicksanity checks */ |
252 | /* A couple quick sanity checks */ |
184 | if (ob1 == ob2 |
253 | if (ob1 == ob2 |
185 | || ob1->type != ob2->type |
254 | || ob1->type != ob2->type |
186 | || ob1->speed != ob2->speed |
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187 | || ob1->value != ob2->value |
255 | || ob1->value != ob2->value |
188 | || ob1->name != ob2->name) |
256 | || ob1->name != ob2->name |
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257 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
189 | return 0; |
258 | return 0; |
190 | |
259 | |
191 | /* Do not merge objects if nrof would overflow, assume nrof |
260 | /* Do not merge objects if nrof would overflow, assume nrof |
192 | * is always 0 .. 2**31-1 */ |
261 | * is always 0 .. 2**31-1 */ |
193 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
262 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
… | |
… | |
214 | || ob1->magic != ob2->magic |
283 | || ob1->magic != ob2->magic |
215 | || ob1->slaying != ob2->slaying |
284 | || ob1->slaying != ob2->slaying |
216 | || ob1->skill != ob2->skill |
285 | || ob1->skill != ob2->skill |
217 | || ob1->value != ob2->value |
286 | || ob1->value != ob2->value |
218 | || ob1->animation_id != ob2->animation_id |
287 | || ob1->animation_id != ob2->animation_id |
219 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
288 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
220 | || ob1->client_type != ob2->client_type |
289 | || ob1->client_type != ob2->client_type |
221 | || ob1->materialname != ob2->materialname |
290 | || ob1->material != ob2->material |
222 | || ob1->lore != ob2->lore |
291 | || ob1->lore != ob2->lore |
223 | || ob1->subtype != ob2->subtype |
292 | || ob1->subtype != ob2->subtype |
224 | || ob1->move_type != ob2->move_type |
293 | || ob1->move_type != ob2->move_type |
225 | || ob1->move_block != ob2->move_block |
294 | || ob1->move_block != ob2->move_block |
226 | || ob1->move_allow != ob2->move_allow |
295 | || ob1->move_allow != ob2->move_allow |
227 | || ob1->move_on != ob2->move_on |
296 | || ob1->move_on != ob2->move_on |
228 | || ob1->move_off != ob2->move_off |
297 | || ob1->move_off != ob2->move_off |
229 | || ob1->move_slow != ob2->move_slow |
298 | || ob1->move_slow != ob2->move_slow |
230 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
299 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
231 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
300 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
232 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
301 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
233 | return 0; |
302 | return 0; |
234 | |
303 | |
235 | if ((ob1->flag ^ ob2->flag) |
304 | if ((ob1->flag ^ ob2->flag) |
… | |
… | |
323 | { |
392 | { |
324 | // see if we are in a container of sorts |
393 | // see if we are in a container of sorts |
325 | if (env) |
394 | if (env) |
326 | { |
395 | { |
327 | // the player inventory itself is always visible |
396 | // the player inventory itself is always visible |
328 | if (env->type == PLAYER) |
397 | if (env->is_player ()) |
329 | return env; |
398 | return env; |
330 | |
399 | |
331 | // else a player could have our env open |
400 | // else a player could have our env open |
332 | object *envest = env->outer_env (); |
401 | object *envest = env->outer_env_or_self (); |
333 | |
402 | |
334 | // the player itself is always on a map, so we will find him here |
403 | // the player itself is always on a map, so we will find him here |
335 | // even if our inv is in a player. |
404 | // even if our inv is in a player. |
336 | if (envest->is_on_map ()) |
405 | if (envest->is_on_map ()) |
337 | if (object *pl = envest->ms ().player ()) |
406 | if (object *pl = envest->ms ().player ()) |
338 | if (pl->container == env) |
407 | if (pl->container_ () == env) |
339 | return pl; |
408 | return pl; |
340 | } |
409 | } |
341 | else |
410 | else |
342 | { |
411 | { |
343 | // maybe there is a player standing on the same mapspace |
412 | // maybe there is a player standing on the same mapspace |
344 | // this will catch the case where "this" is a player |
413 | // this will catch the case where "this" is a player |
345 | if (object *pl = ms ().player ()) |
414 | if (object *pl = ms ().player ()) |
346 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
415 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
347 | || this == pl->container) |
416 | || pl->container_ () == this) |
348 | return pl; |
417 | return pl; |
349 | } |
418 | } |
350 | } |
419 | } |
351 | |
420 | |
352 | return 0; |
421 | return 0; |
… | |
… | |
430 | object_freezer freezer; |
499 | object_freezer freezer; |
431 | op->write (freezer); |
500 | op->write (freezer); |
432 | return freezer.as_string (); |
501 | return freezer.as_string (); |
433 | } |
502 | } |
434 | |
503 | |
435 | /* |
504 | char * |
436 | * get_nearest_part(multi-object, object 2) returns the part of the |
505 | object::as_string () |
437 | * multi-object 1 which is closest to the second object. |
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438 | * If it's not a multi-object, it is returned. |
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439 | */ |
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440 | object * |
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441 | get_nearest_part (object *op, const object *pl) |
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442 | { |
506 | { |
443 | object *tmp, *closest; |
507 | return dump_object (this); |
444 | int last_dist, i; |
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445 | |
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446 | if (!op->more) |
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447 | return op; |
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448 | |
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449 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
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450 | tmp; |
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451 | tmp = tmp->more) |
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452 | if ((i = distance (tmp, pl)) < last_dist) |
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453 | closest = tmp, last_dist = i; |
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454 | |
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455 | return closest; |
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456 | } |
508 | } |
457 | |
509 | |
458 | /* |
510 | /* |
459 | * Returns the object which has the count-variable equal to the argument. |
511 | * Returns the object which has the count-variable equal to the argument. |
460 | * VERRRY slow. |
512 | * VERRRY slow. |
… | |
… | |
462 | object * |
514 | object * |
463 | find_object (tag_t i) |
515 | find_object (tag_t i) |
464 | { |
516 | { |
465 | for_all_objects (op) |
517 | for_all_objects (op) |
466 | if (op->count == i) |
518 | if (op->count == i) |
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519 | return op; |
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520 | |
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521 | return 0; |
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522 | } |
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523 | |
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524 | /* |
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525 | * Returns the object which has the uuid equal to the argument. |
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526 | * MOAR VERRRY slow. |
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527 | */ |
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528 | |
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529 | object * |
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530 | find_object_uuid (UUID i) |
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531 | { |
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532 | for_all_objects (op) |
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533 | if (op->uuid == i) |
467 | return op; |
534 | return op; |
468 | |
535 | |
469 | return 0; |
536 | return 0; |
470 | } |
537 | } |
471 | |
538 | |
… | |
… | |
505 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
572 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
506 | return; |
573 | return; |
507 | } |
574 | } |
508 | |
575 | |
509 | this->owner = owner; |
576 | this->owner = owner; |
510 | } |
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511 | |
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512 | int |
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513 | object::slottype () const |
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514 | { |
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515 | if (type == SKILL) |
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516 | { |
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517 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
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518 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
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519 | } |
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520 | else |
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521 | { |
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522 | if (slot [body_combat].info) return slot_combat; |
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523 | if (slot [body_range ].info) return slot_ranged; |
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524 | } |
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525 | |
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526 | return slot_none; |
|
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527 | } |
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528 | |
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529 | bool |
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530 | object::change_weapon (object *ob) |
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531 | { |
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532 | if (current_weapon == ob) |
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533 | return true; |
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534 | |
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535 | if (chosen_skill) |
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536 | chosen_skill->flag [FLAG_APPLIED] = false; |
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537 | |
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538 | current_weapon = ob; |
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539 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
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540 | |
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541 | if (chosen_skill) |
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542 | chosen_skill->flag [FLAG_APPLIED] = true; |
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543 | |
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544 | update_stats (); |
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545 | |
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546 | if (ob) |
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547 | { |
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548 | // now check wether any body locations became invalid, in which case |
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549 | // we cannot apply the weapon at the moment. |
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550 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
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551 | if (slot[i].used < 0) |
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552 | { |
|
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553 | current_weapon = chosen_skill = 0; |
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554 | update_stats (); |
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555 | |
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556 | new_draw_info_format (NDI_UNIQUE, 0, this, |
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557 | "You try to balance all your items at once, " |
|
|
558 | "but the %s is just too much for your body. " |
|
|
559 | "[You need to unapply some items first.]", &ob->name); |
|
|
560 | return false; |
|
|
561 | } |
|
|
562 | |
|
|
563 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
564 | } |
|
|
565 | else |
|
|
566 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
567 | |
|
|
568 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
569 | { |
|
|
570 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
571 | &name, ob->debug_desc ()); |
|
|
572 | return false; |
|
|
573 | } |
|
|
574 | |
|
|
575 | return true; |
|
|
576 | } |
577 | } |
577 | |
578 | |
578 | /* Zero the key_values on op, decrementing the shared-string |
579 | /* Zero the key_values on op, decrementing the shared-string |
579 | * refcounts and freeing the links. |
580 | * refcounts and freeing the links. |
580 | */ |
581 | */ |
… | |
… | |
633 | tail = new_link; |
634 | tail = new_link; |
634 | } |
635 | } |
635 | } |
636 | } |
636 | } |
637 | } |
637 | |
638 | |
638 | if (speed < 0) |
|
|
639 | dst->speed_left -= rndm (); |
|
|
640 | |
|
|
641 | dst->activate (); |
639 | dst->activate (); |
642 | } |
640 | } |
643 | |
641 | |
644 | void |
642 | void |
645 | object::instantiate () |
643 | object::instantiate () |
646 | { |
644 | { |
647 | if (!uuid.seq) // HACK |
645 | if (!uuid.seq) // HACK |
648 | uuid = UUID::gen (); |
646 | uuid = UUID::gen (); |
649 | |
647 | |
|
|
648 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
|
|
649 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
650 | speed_left = - speed - rndm (); // TODO animation |
|
|
651 | else |
650 | speed_left = -0.1f; |
652 | speed_left = -1.; |
|
|
653 | |
651 | /* copy the body_info to the body_used - this is only really |
654 | /* copy the body_info to the body_used - this is only really |
652 | * need for monsters, but doesn't hurt to do it for everything. |
655 | * need for monsters, but doesn't hurt to do it for everything. |
653 | * by doing so, when a monster is created, it has good starting |
656 | * by doing so, when a monster is created, it has good starting |
654 | * values for the body_used info, so when items are created |
657 | * values for the body_used info, so when items are created |
655 | * for it, they can be properly equipped. |
658 | * for it, they can be properly equipped. |
… | |
… | |
663 | object * |
666 | object * |
664 | object::clone () |
667 | object::clone () |
665 | { |
668 | { |
666 | object *neu = create (); |
669 | object *neu = create (); |
667 | copy_to (neu); |
670 | copy_to (neu); |
|
|
671 | |
|
|
672 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
673 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
674 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
675 | |
668 | neu->map = map; // not copied by copy_to |
676 | neu->map = map; // not copied by copy_to |
669 | return neu; |
677 | return neu; |
670 | } |
678 | } |
671 | |
679 | |
672 | /* |
680 | /* |
… | |
… | |
690 | * This function needs to be called whenever the speed of an object changes. |
698 | * This function needs to be called whenever the speed of an object changes. |
691 | */ |
699 | */ |
692 | void |
700 | void |
693 | object::set_speed (float speed) |
701 | object::set_speed (float speed) |
694 | { |
702 | { |
695 | if (flag [FLAG_FREED] && speed) |
|
|
696 | { |
|
|
697 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
698 | speed = 0; |
|
|
699 | } |
|
|
700 | |
|
|
701 | this->speed = speed; |
703 | this->speed = speed; |
702 | |
704 | |
703 | if (has_active_speed ()) |
705 | if (has_active_speed ()) |
704 | activate (); |
706 | activate (); |
705 | else |
707 | else |
… | |
… | |
755 | |
757 | |
756 | if (!(m.flags_ & P_UPTODATE)) |
758 | if (!(m.flags_ & P_UPTODATE)) |
757 | /* nop */; |
759 | /* nop */; |
758 | else if (action == UP_OBJ_INSERT) |
760 | else if (action == UP_OBJ_INSERT) |
759 | { |
761 | { |
|
|
762 | #if 0 |
760 | // this is likely overkill, TODO: revisit (schmorp) |
763 | // this is likely overkill, TODO: revisit (schmorp) |
761 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
764 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
762 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
765 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
763 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
766 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
764 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
767 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
765 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
768 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
766 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
769 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
767 | || (m.move_on | op->move_on ) != m.move_on |
770 | || (m.move_on | op->move_on ) != m.move_on |
768 | || (m.move_off | op->move_off ) != m.move_off |
771 | || (m.move_off | op->move_off ) != m.move_off |
769 | || (m.move_slow | op->move_slow) != m.move_slow |
772 | || (m.move_slow | op->move_slow) != m.move_slow |
770 | /* This isn't perfect, but I don't expect a lot of objects to |
773 | /* This isn't perfect, but I don't expect a lot of objects to |
771 | * have move_allow right now. |
774 | * have move_allow right now. |
772 | */ |
775 | */ |
773 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
776 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
|
|
777 | m.invalidate (); |
|
|
778 | #else |
774 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
779 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
775 | m.flags_ = 0; |
780 | m.invalidate (); |
|
|
781 | #endif |
776 | } |
782 | } |
777 | /* if the object is being removed, we can't make intelligent |
783 | /* if the object is being removed, we can't make intelligent |
778 | * decisions, because remove_ob can't really pass the object |
784 | * decisions, because remove_ob can't really pass the object |
779 | * that is being removed. |
785 | * that is being removed. |
780 | */ |
786 | */ |
781 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
787 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
782 | m.flags_ = 0; |
788 | m.invalidate (); |
783 | else if (action == UP_OBJ_FACE) |
789 | else if (action == UP_OBJ_FACE) |
784 | /* Nothing to do for that case */ ; |
790 | /* Nothing to do for that case */ ; |
785 | else |
791 | else |
786 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
792 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
787 | |
793 | |
… | |
… | |
791 | |
797 | |
792 | object::object () |
798 | object::object () |
793 | { |
799 | { |
794 | SET_FLAG (this, FLAG_REMOVED); |
800 | SET_FLAG (this, FLAG_REMOVED); |
795 | |
801 | |
796 | expmul = 1.0; |
802 | //expmul = 1.0; declared const for the time being |
797 | face = blank_face; |
803 | face = blank_face; |
|
|
804 | material = MATERIAL_NULL; |
798 | } |
805 | } |
799 | |
806 | |
800 | object::~object () |
807 | object::~object () |
801 | { |
808 | { |
802 | unlink (); |
809 | unlink (); |
… | |
… | |
830 | { |
837 | { |
831 | /* If already on active list, don't do anything */ |
838 | /* If already on active list, don't do anything */ |
832 | if (active) |
839 | if (active) |
833 | return; |
840 | return; |
834 | |
841 | |
835 | if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
836 | if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp |
|
|
837 | |
|
|
838 | if (has_active_speed ()) |
842 | if (has_active_speed ()) |
|
|
843 | { |
|
|
844 | if (flag [FLAG_FREED]) |
|
|
845 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
846 | |
839 | actives.insert (this); |
847 | actives.insert (this); |
|
|
848 | } |
840 | } |
849 | } |
841 | |
850 | |
842 | void |
851 | void |
843 | object::activate_recursive () |
852 | object::activate_recursive () |
844 | { |
853 | { |
… | |
… | |
930 | map->insert (op, x, y); |
939 | map->insert (op, x, y); |
931 | } |
940 | } |
932 | } |
941 | } |
933 | } |
942 | } |
934 | |
943 | |
|
|
944 | /* |
|
|
945 | * Remove and free all objects in the inventory of the given object. |
|
|
946 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
947 | * well, so we can (and have to!) take shortcuts. |
|
|
948 | */ |
|
|
949 | void |
|
|
950 | object::destroy_inv_fast () |
|
|
951 | { |
|
|
952 | while (object *op = inv) |
|
|
953 | { |
|
|
954 | // remove from object the fast way |
|
|
955 | op->flag [FLAG_REMOVED] = true; |
|
|
956 | op->env = 0; |
|
|
957 | if ((inv = inv->below)) |
|
|
958 | inv->above = 0; |
|
|
959 | |
|
|
960 | // then destroy |
|
|
961 | op->destroy (); |
|
|
962 | } |
|
|
963 | } |
|
|
964 | |
935 | object *object::create () |
965 | object *object::create () |
936 | { |
966 | { |
937 | object *op = new object; |
967 | object *op = new object; |
938 | op->link (); |
968 | op->link (); |
939 | return op; |
969 | return op; |
… | |
… | |
962 | |
992 | |
963 | void |
993 | void |
964 | object::do_destroy () |
994 | object::do_destroy () |
965 | { |
995 | { |
966 | if (flag [FLAG_IS_LINKED]) |
996 | if (flag [FLAG_IS_LINKED]) |
967 | remove_button_link (this); |
997 | remove_link (); |
968 | |
998 | |
969 | if (flag [FLAG_FRIENDLY]) |
999 | if (flag [FLAG_FRIENDLY]) |
970 | remove_friendly_object (this); |
1000 | remove_friendly_object (this); |
971 | |
1001 | |
972 | remove (); |
1002 | remove (); |
… | |
… | |
1009 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1039 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1010 | head->destroy (); |
1040 | head->destroy (); |
1011 | return; |
1041 | return; |
1012 | } |
1042 | } |
1013 | |
1043 | |
1014 | destroy_inv (false); |
1044 | destroy_inv_fast (); |
1015 | |
1045 | |
1016 | if (is_head ()) |
1046 | if (is_head ()) |
1017 | if (sound_destroy) |
1047 | if (sound_destroy) |
1018 | play_sound (sound_destroy); |
1048 | play_sound (sound_destroy); |
1019 | else if (flag [FLAG_MONSTER]) |
1049 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1030 | * the previous environment. |
1060 | * the previous environment. |
1031 | */ |
1061 | */ |
1032 | void |
1062 | void |
1033 | object::do_remove () |
1063 | object::do_remove () |
1034 | { |
1064 | { |
1035 | object *tmp, *last = 0; |
|
|
1036 | object *otmp; |
|
|
1037 | |
|
|
1038 | if (flag [FLAG_REMOVED]) |
1065 | if (flag [FLAG_REMOVED]) |
1039 | return; |
1066 | return; |
1040 | |
1067 | |
1041 | INVOKE_OBJECT (REMOVE, this); |
1068 | INVOKE_OBJECT (REMOVE, this); |
1042 | |
1069 | |
… | |
… | |
1055 | if (object *pl = visible_to ()) |
1082 | if (object *pl = visible_to ()) |
1056 | esrv_del_item (pl->contr, count); |
1083 | esrv_del_item (pl->contr, count); |
1057 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1084 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1058 | |
1085 | |
1059 | adjust_weight (env, -total_weight ()); |
1086 | adjust_weight (env, -total_weight ()); |
|
|
1087 | |
|
|
1088 | object *pl = in_player (); |
1060 | |
1089 | |
1061 | /* we set up values so that it could be inserted into |
1090 | /* we set up values so that it could be inserted into |
1062 | * the map, but we don't actually do that - it is up |
1091 | * the map, but we don't actually do that - it is up |
1063 | * to the caller to decide what we want to do. |
1092 | * to the caller to decide what we want to do. |
1064 | */ |
1093 | */ |
… | |
… | |
1072 | |
1101 | |
1073 | above = 0; |
1102 | above = 0; |
1074 | below = 0; |
1103 | below = 0; |
1075 | env = 0; |
1104 | env = 0; |
1076 | |
1105 | |
1077 | /* NO_FIX_PLAYER is set when a great many changes are being |
1106 | if (pl && pl->is_player ()) |
1078 | * made to players inventory. If set, avoiding the call |
|
|
1079 | * to save cpu time. |
|
|
1080 | */ |
1107 | { |
1081 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1108 | if (expect_false (pl->contr->combat_ob == this)) |
1082 | otmp->update_stats (); |
1109 | { |
|
|
1110 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY); |
|
|
1111 | pl->contr->combat_ob = 0; |
|
|
1112 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1113 | } |
|
|
1114 | |
|
|
1115 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1116 | { |
|
|
1117 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); |
|
|
1118 | pl->contr->ranged_ob = 0; |
|
|
1119 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1120 | } |
|
|
1121 | |
|
|
1122 | pl->contr->queue_stats_update (); |
|
|
1123 | |
|
|
1124 | if (expect_false (glow_radius) && pl->is_on_map ()) |
|
|
1125 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1126 | } |
1083 | } |
1127 | } |
1084 | else if (map) |
1128 | else if (map) |
1085 | { |
1129 | { |
1086 | map->dirty = true; |
1130 | map->dirty = true; |
1087 | mapspace &ms = this->ms (); |
1131 | mapspace &ms = this->ms (); |
1088 | |
1132 | |
1089 | if (object *pl = ms.player ()) |
1133 | if (object *pl = ms.player ()) |
1090 | { |
1134 | { |
1091 | if (type == PLAYER) // this == pl(!) |
1135 | if (is_player ()) |
1092 | { |
1136 | { |
|
|
1137 | if (!flag [FLAG_WIZPASS]) |
|
|
1138 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1139 | |
1093 | // leaving a spot always closes any open container on the ground |
1140 | // leaving a spot always closes any open container on the ground |
1094 | if (container && !container->env) |
1141 | if (container && !container->env) |
1095 | // this causes spurious floorbox updates, but it ensures |
1142 | // this causes spurious floorbox updates, but it ensures |
1096 | // that the CLOSE event is being sent. |
1143 | // that the CLOSE event is being sent. |
1097 | close_container (); |
1144 | close_container (); |
1098 | |
1145 | |
1099 | --map->players; |
1146 | --map->players; |
1100 | map->touch (); |
1147 | map->touch (); |
1101 | } |
1148 | } |
1102 | else if (pl->container == this) |
1149 | else if (pl->container_ () == this) |
1103 | { |
1150 | { |
1104 | // removing a container should close it |
1151 | // removing a container should close it |
1105 | close_container (); |
1152 | close_container (); |
1106 | } |
1153 | } |
1107 | |
1154 | |
… | |
… | |
1114 | *(below ? &below->above : &ms.bot) = above; |
1161 | *(below ? &below->above : &ms.bot) = above; |
1115 | |
1162 | |
1116 | above = 0; |
1163 | above = 0; |
1117 | below = 0; |
1164 | below = 0; |
1118 | |
1165 | |
1119 | ms.flags_ = 0; |
1166 | ms.invalidate (); |
1120 | |
1167 | |
1121 | if (map->in_memory == MAP_SAVING) |
1168 | if (map->in_memory == MAP_SAVING) |
1122 | return; |
1169 | return; |
1123 | |
1170 | |
1124 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1171 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1125 | |
1172 | |
1126 | if (object *pl = ms.player ()) |
1173 | if (object *pl = ms.player ()) |
1127 | { |
1174 | { |
1128 | if (pl->container == this) |
1175 | if (pl->container_ () == this) |
1129 | /* If a container that the player is currently using somehow gets |
1176 | /* If a container that the player is currently using somehow gets |
1130 | * removed (most likely destroyed), update the player view |
1177 | * removed (most likely destroyed), update the player view |
1131 | * appropriately. |
1178 | * appropriately. |
1132 | */ |
1179 | */ |
1133 | pl->close_container (); |
1180 | pl->close_container (); |
… | |
… | |
1137 | //TODO: update floorbox to preserve ordering |
1184 | //TODO: update floorbox to preserve ordering |
1138 | if (pl->contr->ns) |
1185 | if (pl->contr->ns) |
1139 | pl->contr->ns->floorbox_update (); |
1186 | pl->contr->ns->floorbox_update (); |
1140 | } |
1187 | } |
1141 | |
1188 | |
|
|
1189 | if (check_walk_off) |
1142 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1190 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1143 | { |
1191 | { |
|
|
1192 | above = tmp->above; |
|
|
1193 | |
1144 | /* No point updating the players look faces if he is the object |
1194 | /* No point updating the players look faces if he is the object |
1145 | * being removed. |
1195 | * being removed. |
1146 | */ |
1196 | */ |
1147 | |
1197 | |
1148 | /* See if object moving off should effect something */ |
1198 | /* See if object moving off should effect something */ |
1149 | if (check_walk_off |
|
|
1150 | && ((move_type & tmp->move_off) |
1199 | if ((move_type & tmp->move_off) |
1151 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1200 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1152 | { |
|
|
1153 | move_apply (tmp, this, 0); |
1201 | move_apply (tmp, this, 0); |
1154 | |
|
|
1155 | if (destroyed ()) |
|
|
1156 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1157 | } |
1202 | } |
1158 | |
1203 | |
1159 | last = tmp; |
1204 | if (affects_los ()) |
1160 | } |
|
|
1161 | |
|
|
1162 | if (map->darkness && (glow_radius || flag [FLAG_BLOCKSVIEW])) |
|
|
1163 | update_all_los (map, x, y); |
1205 | update_all_los (map, x, y); |
1164 | } |
1206 | } |
1165 | } |
1207 | } |
1166 | |
1208 | |
1167 | /* |
1209 | /* |
… | |
… | |
1209 | |
1251 | |
1210 | object *prev = this; |
1252 | object *prev = this; |
1211 | |
1253 | |
1212 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1254 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1213 | { |
1255 | { |
1214 | object *op = arch_to_object (at); |
1256 | object *op = at->instance (); |
1215 | |
1257 | |
1216 | op->name = name; |
1258 | op->name = name; |
1217 | op->name_pl = name_pl; |
1259 | op->name_pl = name_pl; |
1218 | op->title = title; |
1260 | op->title = title; |
1219 | |
1261 | |
… | |
… | |
1257 | * Passing 0 for flag gives proper default values, so flag really only needs |
1299 | * Passing 0 for flag gives proper default values, so flag really only needs |
1258 | * to be set if special handling is needed. |
1300 | * to be set if special handling is needed. |
1259 | * |
1301 | * |
1260 | * Return value: |
1302 | * Return value: |
1261 | * new object if 'op' was merged with other object |
1303 | * new object if 'op' was merged with other object |
1262 | * NULL if 'op' was destroyed |
1304 | * NULL if there was an error (destroyed, blocked etc.) |
1263 | * just 'op' otherwise |
1305 | * just 'op' otherwise |
1264 | */ |
1306 | */ |
1265 | object * |
1307 | object * |
1266 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1308 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1267 | { |
1309 | { |
… | |
… | |
1274 | |
1316 | |
1275 | /* Ideally, the caller figures this out. However, it complicates a lot |
1317 | /* Ideally, the caller figures this out. However, it complicates a lot |
1276 | * of areas of callers (eg, anything that uses find_free_spot would now |
1318 | * of areas of callers (eg, anything that uses find_free_spot would now |
1277 | * need extra work |
1319 | * need extra work |
1278 | */ |
1320 | */ |
|
|
1321 | maptile *newmap = m; |
1279 | if (!xy_normalise (m, op->x, op->y)) |
1322 | if (!xy_normalise (newmap, op->x, op->y)) |
1280 | { |
1323 | { |
1281 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1324 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1282 | return 0; |
1325 | return 0; |
1283 | } |
1326 | } |
1284 | |
1327 | |
1285 | if (object *more = op->more) |
1328 | if (object *more = op->more) |
1286 | if (!insert_ob_in_map (more, m, originator, flag)) |
1329 | if (!insert_ob_in_map (more, m, originator, flag)) |
1287 | return 0; |
1330 | return 0; |
1288 | |
1331 | |
1289 | CLEAR_FLAG (op, FLAG_REMOVED); |
1332 | op->flag [FLAG_REMOVED] = false; |
1290 | |
1333 | op->env = 0; |
1291 | op->map = m; |
1334 | op->map = newmap; |
|
|
1335 | |
1292 | mapspace &ms = op->ms (); |
1336 | mapspace &ms = op->ms (); |
1293 | |
1337 | |
1294 | /* this has to be done after we translate the coordinates. |
1338 | /* this has to be done after we translate the coordinates. |
1295 | */ |
1339 | */ |
1296 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1340 | if (op->nrof && !(flag & INS_NO_MERGE)) |
… | |
… | |
1317 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1361 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1318 | abort (); |
1362 | abort (); |
1319 | } |
1363 | } |
1320 | |
1364 | |
1321 | if (!originator->is_on_map ()) |
1365 | if (!originator->is_on_map ()) |
|
|
1366 | { |
1322 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1367 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1323 | op->debug_desc (), originator->debug_desc ()); |
1368 | op->debug_desc (), originator->debug_desc ()); |
|
|
1369 | abort (); |
|
|
1370 | } |
1324 | |
1371 | |
1325 | op->above = originator; |
1372 | op->above = originator; |
1326 | op->below = originator->below; |
1373 | op->below = originator->below; |
1327 | originator->below = op; |
1374 | originator->below = op; |
1328 | |
1375 | |
… | |
… | |
1414 | op->below = top; |
1461 | op->below = top; |
1415 | *(op->above ? &op->above->below : &ms.top) = op; |
1462 | *(op->above ? &op->above->below : &ms.top) = op; |
1416 | } |
1463 | } |
1417 | } |
1464 | } |
1418 | |
1465 | |
1419 | if (op->type == PLAYER) |
1466 | if (op->is_player ()) |
1420 | { |
1467 | { |
1421 | op->contr->do_los = 1; |
1468 | op->contr->do_los = 1; |
1422 | ++op->map->players; |
1469 | ++op->map->players; |
1423 | op->map->touch (); |
1470 | op->map->touch (); |
1424 | } |
1471 | } |
… | |
… | |
1439 | * be far away from this change and not affected in any way - |
1486 | * be far away from this change and not affected in any way - |
1440 | * this should get redone to only look for players within range, |
1487 | * this should get redone to only look for players within range, |
1441 | * or just updating the P_UPTODATE for spaces within this area |
1488 | * or just updating the P_UPTODATE for spaces within this area |
1442 | * of effect may be sufficient. |
1489 | * of effect may be sufficient. |
1443 | */ |
1490 | */ |
1444 | if (op->map->darkness && (op->glow_radius || op->flag [FLAG_BLOCKSVIEW])) |
1491 | if (op->affects_los ()) |
|
|
1492 | { |
|
|
1493 | op->ms ().invalidate (); |
1445 | update_all_los (op->map, op->x, op->y); |
1494 | update_all_los (op->map, op->x, op->y); |
|
|
1495 | } |
1446 | |
1496 | |
1447 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1497 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1448 | update_object (op, UP_OBJ_INSERT); |
1498 | update_object (op, UP_OBJ_INSERT); |
1449 | |
1499 | |
1450 | INVOKE_OBJECT (INSERT, op); |
1500 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1457 | * blocked() and wall() work properly), and these flags are updated by |
1507 | * blocked() and wall() work properly), and these flags are updated by |
1458 | * update_object(). |
1508 | * update_object(). |
1459 | */ |
1509 | */ |
1460 | |
1510 | |
1461 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1511 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1462 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1512 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1463 | { |
1513 | { |
1464 | if (check_move_on (op, originator)) |
1514 | if (check_move_on (op, originator)) |
1465 | return 0; |
1515 | return 0; |
1466 | |
1516 | |
1467 | /* If we are a multi part object, lets work our way through the check |
1517 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1478 | /* this function inserts an object in the map, but if it |
1528 | /* this function inserts an object in the map, but if it |
1479 | * finds an object of its own type, it'll remove that one first. |
1529 | * finds an object of its own type, it'll remove that one first. |
1480 | * op is the object to insert it under: supplies x and the map. |
1530 | * op is the object to insert it under: supplies x and the map. |
1481 | */ |
1531 | */ |
1482 | void |
1532 | void |
1483 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1533 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1484 | { |
1534 | { |
1485 | /* first search for itself and remove any old instances */ |
1535 | /* first search for itself and remove any old instances */ |
1486 | |
1536 | |
1487 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1537 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1488 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1538 | if (tmp->arch->archname == archname) /* same archetype */ |
1489 | tmp->destroy (); |
1539 | tmp->destroy (); |
1490 | |
1540 | |
1491 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1541 | object *tmp = archetype::find (archname)->instance (); |
1492 | |
1542 | |
1493 | tmp->x = op->x; |
1543 | tmp->x = op->x; |
1494 | tmp->y = op->y; |
1544 | tmp->y = op->y; |
1495 | |
1545 | |
1496 | insert_ob_in_map (tmp, op->map, op, 0); |
1546 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1501 | { |
1551 | { |
1502 | if (where->env) |
1552 | if (where->env) |
1503 | return where->env->insert (this); |
1553 | return where->env->insert (this); |
1504 | else |
1554 | else |
1505 | return where->map->insert (this, where->x, where->y, originator, flags); |
1555 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1556 | } |
|
|
1557 | |
|
|
1558 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1559 | bool |
|
|
1560 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1561 | { |
|
|
1562 | mapspace &ms = m->at (x, y); |
|
|
1563 | |
|
|
1564 | int items = ms.items (); |
|
|
1565 | |
|
|
1566 | if (!items // testing !items ensures we can drop at least one item |
|
|
1567 | || (items < m->max_items |
|
|
1568 | && ms.volume () < m->max_volume)) |
|
|
1569 | return true; |
|
|
1570 | |
|
|
1571 | if (originator && originator->is_player ()) |
|
|
1572 | originator->contr->failmsg (format ( |
|
|
1573 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1574 | query_name () |
|
|
1575 | )); |
|
|
1576 | |
|
|
1577 | return false; |
1506 | } |
1578 | } |
1507 | |
1579 | |
1508 | /* |
1580 | /* |
1509 | * decrease(object, number) decreases a specified number from |
1581 | * decrease(object, number) decreases a specified number from |
1510 | * the amount of an object. If the amount reaches 0, the object |
1582 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1645 | |
1717 | |
1646 | adjust_weight (this, op->total_weight ()); |
1718 | adjust_weight (this, op->total_weight ()); |
1647 | |
1719 | |
1648 | inserted: |
1720 | inserted: |
1649 | /* reset the light list and los of the players on the map */ |
1721 | /* reset the light list and los of the players on the map */ |
1650 | if (op->glow_radius && map && map->darkness) |
1722 | if (op->glow_radius && is_on_map ()) |
|
|
1723 | { |
|
|
1724 | update_stats (); |
1651 | update_all_los (map, x, y); |
1725 | update_all_los (map, x, y); |
1652 | |
1726 | } |
|
|
1727 | else if (is_player ()) |
1653 | // if this is a player's inventory, update stats |
1728 | // if this is a player's inventory, update stats |
1654 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1729 | contr->queue_stats_update (); |
1655 | update_stats (); |
|
|
1656 | |
1730 | |
1657 | INVOKE_OBJECT (INSERT, this); |
1731 | INVOKE_OBJECT (INSERT, this); |
1658 | |
1732 | |
1659 | return op; |
1733 | return op; |
1660 | } |
1734 | } |
… | |
… | |
1680 | * on top. |
1754 | * on top. |
1681 | */ |
1755 | */ |
1682 | int |
1756 | int |
1683 | check_move_on (object *op, object *originator) |
1757 | check_move_on (object *op, object *originator) |
1684 | { |
1758 | { |
|
|
1759 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
|
|
1760 | return 0; |
|
|
1761 | |
1685 | object *tmp; |
1762 | object *tmp; |
1686 | maptile *m = op->map; |
1763 | maptile *m = op->map; |
1687 | int x = op->x, y = op->y; |
1764 | int x = op->x, y = op->y; |
1688 | |
1765 | |
1689 | MoveType move_on, move_slow, move_block; |
1766 | mapspace &ms = m->at (x, y); |
1690 | |
1767 | |
1691 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1768 | ms.update (); |
1692 | return 0; |
|
|
1693 | |
1769 | |
1694 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1770 | MoveType move_on = ms.move_on; |
1695 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1771 | MoveType move_slow = ms.move_slow; |
1696 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1772 | MoveType move_block = ms.move_block; |
1697 | |
1773 | |
1698 | /* if nothing on this space will slow op down or be applied, |
1774 | /* if nothing on this space will slow op down or be applied, |
1699 | * no need to do checking below. have to make sure move_type |
1775 | * no need to do checking below. have to make sure move_type |
1700 | * is set, as lots of objects don't have it set - we treat that |
1776 | * is set, as lots of objects don't have it set - we treat that |
1701 | * as walking. |
1777 | * as walking. |
… | |
… | |
1712 | return 0; |
1788 | return 0; |
1713 | |
1789 | |
1714 | /* The objects have to be checked from top to bottom. |
1790 | /* The objects have to be checked from top to bottom. |
1715 | * Hence, we first go to the top: |
1791 | * Hence, we first go to the top: |
1716 | */ |
1792 | */ |
1717 | |
1793 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1718 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1719 | { |
|
|
1720 | /* Trim the search when we find the first other spell effect |
|
|
1721 | * this helps performance so that if a space has 50 spell objects, |
|
|
1722 | * we don't need to check all of them. |
|
|
1723 | */ |
|
|
1724 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1725 | break; |
|
|
1726 | } |
1794 | { |
|
|
1795 | next = tmp->below; |
1727 | |
1796 | |
1728 | for (; tmp; tmp = tmp->below) |
|
|
1729 | { |
|
|
1730 | if (tmp == op) |
1797 | if (tmp == op) |
1731 | continue; /* Can't apply yourself */ |
1798 | continue; /* Can't apply yourself */ |
1732 | |
1799 | |
1733 | /* Check to see if one of the movement types should be slowed down. |
1800 | /* Check to see if one of the movement types should be slowed down. |
1734 | * Second check makes sure that the movement types not being slowed |
1801 | * Second check makes sure that the movement types not being slowed |
… | |
… | |
1739 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1806 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1740 | { |
1807 | { |
1741 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1808 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1742 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1809 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1743 | { |
1810 | { |
1744 | |
|
|
1745 | float |
|
|
1746 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1811 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1747 | |
1812 | |
1748 | if (op->type == PLAYER) |
1813 | if (op->is_player ()) |
1749 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1814 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1750 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1815 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1751 | diff /= 4.0; |
1816 | diff /= 4.0; |
1752 | |
1817 | |
1753 | op->speed_left -= diff; |
1818 | op->speed_left -= diff; |
1754 | } |
1819 | } |
1755 | } |
1820 | } |
… | |
… | |
2039 | * there is capable of. |
2104 | * there is capable of. |
2040 | */ |
2105 | */ |
2041 | int |
2106 | int |
2042 | find_dir (maptile *m, int x, int y, object *exclude) |
2107 | find_dir (maptile *m, int x, int y, object *exclude) |
2043 | { |
2108 | { |
2044 | int i, max = SIZEOFFREE, mflags; |
2109 | int max = SIZEOFFREE, mflags; |
2045 | |
|
|
2046 | sint16 nx, ny; |
|
|
2047 | object *tmp; |
|
|
2048 | maptile *mp; |
|
|
2049 | |
|
|
2050 | MoveType blocked, move_type; |
2110 | MoveType move_type; |
2051 | |
2111 | |
2052 | if (exclude && exclude->head_ () != exclude) |
2112 | if (exclude && exclude->head_ () != exclude) |
2053 | { |
2113 | { |
2054 | exclude = exclude->head; |
2114 | exclude = exclude->head; |
2055 | move_type = exclude->move_type; |
2115 | move_type = exclude->move_type; |
… | |
… | |
2058 | { |
2118 | { |
2059 | /* If we don't have anything, presume it can use all movement types. */ |
2119 | /* If we don't have anything, presume it can use all movement types. */ |
2060 | move_type = MOVE_ALL; |
2120 | move_type = MOVE_ALL; |
2061 | } |
2121 | } |
2062 | |
2122 | |
2063 | for (i = 1; i < max; i++) |
2123 | for (int i = 1; i < max; i++) |
2064 | { |
2124 | { |
2065 | mp = m; |
2125 | mapxy pos (m, x, y); |
2066 | nx = x + freearr_x[i]; |
2126 | pos.move (i); |
2067 | ny = y + freearr_y[i]; |
|
|
2068 | |
2127 | |
2069 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2128 | if (!pos.normalise ()) |
2070 | |
|
|
2071 | if (mflags & P_OUT_OF_MAP) |
|
|
2072 | max = maxfree[i]; |
2129 | max = maxfree[i]; |
2073 | else |
2130 | else |
2074 | { |
2131 | { |
2075 | mapspace &ms = mp->at (nx, ny); |
2132 | mapspace &ms = *pos; |
2076 | |
2133 | |
2077 | blocked = ms.move_block; |
|
|
2078 | |
|
|
2079 | if ((move_type & blocked) == move_type) |
2134 | if ((move_type & ms.move_block) == move_type) |
2080 | max = maxfree[i]; |
2135 | max = maxfree [i]; |
2081 | else if (mflags & P_IS_ALIVE) |
2136 | else if (ms.flags () & P_IS_ALIVE) |
2082 | { |
2137 | { |
2083 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2138 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2084 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2139 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2085 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2140 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2086 | break; |
|
|
2087 | |
|
|
2088 | if (tmp) |
|
|
2089 | return freedir[i]; |
2141 | return freedir [i]; |
2090 | } |
2142 | } |
2091 | } |
2143 | } |
2092 | } |
2144 | } |
2093 | |
2145 | |
2094 | return 0; |
2146 | return 0; |
… | |
… | |
2169 | * This basically means that if direction is 15, then it could either go |
2221 | * This basically means that if direction is 15, then it could either go |
2170 | * direction 4, 14, or 16 to get back to where we are. |
2222 | * direction 4, 14, or 16 to get back to where we are. |
2171 | * Moved from spell_util.c to object.c with the other related direction |
2223 | * Moved from spell_util.c to object.c with the other related direction |
2172 | * functions. |
2224 | * functions. |
2173 | */ |
2225 | */ |
2174 | int reduction_dir[SIZEOFFREE][3] = { |
2226 | static const int reduction_dir[SIZEOFFREE][3] = { |
2175 | {0, 0, 0}, /* 0 */ |
2227 | {0, 0, 0}, /* 0 */ |
2176 | {0, 0, 0}, /* 1 */ |
2228 | {0, 0, 0}, /* 1 */ |
2177 | {0, 0, 0}, /* 2 */ |
2229 | {0, 0, 0}, /* 2 */ |
2178 | {0, 0, 0}, /* 3 */ |
2230 | {0, 0, 0}, /* 3 */ |
2179 | {0, 0, 0}, /* 4 */ |
2231 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2275 | int |
2327 | int |
2276 | can_pick (const object *who, const object *item) |
2328 | can_pick (const object *who, const object *item) |
2277 | { |
2329 | { |
2278 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2330 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2279 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2331 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2280 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2332 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2281 | } |
2333 | } |
2282 | |
2334 | |
2283 | /* |
2335 | /* |
2284 | * create clone from object to another |
2336 | * create clone from object to another |
2285 | */ |
2337 | */ |
… | |
… | |
2317 | return tmp; |
2369 | return tmp; |
2318 | |
2370 | |
2319 | return 0; |
2371 | return 0; |
2320 | } |
2372 | } |
2321 | |
2373 | |
2322 | const shstr & |
2374 | shstr_tmp |
2323 | object::kv_get (const shstr &key) const |
2375 | object::kv_get (shstr_tmp key) const |
2324 | { |
2376 | { |
2325 | for (key_value *kv = key_values; kv; kv = kv->next) |
2377 | for (key_value *kv = key_values; kv; kv = kv->next) |
2326 | if (kv->key == key) |
2378 | if (kv->key == key) |
2327 | return kv->value; |
2379 | return kv->value; |
2328 | |
2380 | |
2329 | return shstr_null; |
2381 | return shstr (); |
2330 | } |
2382 | } |
2331 | |
2383 | |
2332 | void |
2384 | void |
2333 | object::kv_set (const shstr &key, const shstr &value) |
2385 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2334 | { |
2386 | { |
2335 | for (key_value *kv = key_values; kv; kv = kv->next) |
2387 | for (key_value *kv = key_values; kv; kv = kv->next) |
2336 | if (kv->key == key) |
2388 | if (kv->key == key) |
2337 | { |
2389 | { |
2338 | kv->value = value; |
2390 | kv->value = value; |
… | |
… | |
2347 | |
2399 | |
2348 | key_values = kv; |
2400 | key_values = kv; |
2349 | } |
2401 | } |
2350 | |
2402 | |
2351 | void |
2403 | void |
2352 | object::kv_del (const shstr &key) |
2404 | object::kv_del (shstr_tmp key) |
2353 | { |
2405 | { |
2354 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2406 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2355 | if ((*kvp)->key == key) |
2407 | if ((*kvp)->key == key) |
2356 | { |
2408 | { |
2357 | key_value *kv = *kvp; |
2409 | key_value *kv = *kvp; |
… | |
… | |
2450 | { |
2502 | { |
2451 | return map ? map->region (x, y) |
2503 | return map ? map->region (x, y) |
2452 | : region::default_region (); |
2504 | : region::default_region (); |
2453 | } |
2505 | } |
2454 | |
2506 | |
2455 | const materialtype_t * |
|
|
2456 | object::dominant_material () const |
|
|
2457 | { |
|
|
2458 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2459 | return mt; |
|
|
2460 | |
|
|
2461 | return name_to_material (shstr_unknown); |
|
|
2462 | } |
|
|
2463 | |
|
|
2464 | void |
2507 | void |
2465 | object::open_container (object *new_container) |
2508 | object::open_container (object *new_container) |
2466 | { |
2509 | { |
2467 | if (container == new_container) |
2510 | if (container == new_container) |
2468 | return; |
2511 | return; |
… | |
… | |
2488 | container = 0; |
2531 | container = 0; |
2489 | |
2532 | |
2490 | // client needs item update to make it work, client bug requires this to be separate |
2533 | // client needs item update to make it work, client bug requires this to be separate |
2491 | esrv_update_item (UPD_FLAGS, this, old_container); |
2534 | esrv_update_item (UPD_FLAGS, this, old_container); |
2492 | |
2535 | |
2493 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2536 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2494 | play_sound (sound_find ("chest_close")); |
2537 | play_sound (sound_find ("chest_close")); |
2495 | } |
2538 | } |
2496 | |
2539 | |
2497 | if (new_container) |
2540 | if (new_container) |
2498 | { |
2541 | { |
… | |
… | |
2502 | // TODO: this does not seem to serve any purpose anymore? |
2545 | // TODO: this does not seem to serve any purpose anymore? |
2503 | #if 0 |
2546 | #if 0 |
2504 | // insert the "Close Container" object. |
2547 | // insert the "Close Container" object. |
2505 | if (archetype *closer = new_container->other_arch) |
2548 | if (archetype *closer = new_container->other_arch) |
2506 | { |
2549 | { |
2507 | object *closer = arch_to_object (new_container->other_arch); |
2550 | object *closer = new_container->other_arch->instance (); |
2508 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2551 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2509 | new_container->insert (closer); |
2552 | new_container->insert (closer); |
2510 | } |
2553 | } |
2511 | #endif |
2554 | #endif |
2512 | |
2555 | |
2513 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2556 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2514 | |
2557 | |
2515 | // make sure the container is available, client bug requires this to be separate |
2558 | // make sure the container is available, client bug requires this to be separate |
2516 | esrv_send_item (this, new_container); |
2559 | esrv_send_item (this, new_container); |
2517 | |
2560 | |
2518 | new_container->flag [FLAG_APPLIED] = true; |
2561 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2526 | // else if (!old_container->env && contr && contr->ns) |
2569 | // else if (!old_container->env && contr && contr->ns) |
2527 | // contr->ns->floorbox_reset (); |
2570 | // contr->ns->floorbox_reset (); |
2528 | } |
2571 | } |
2529 | |
2572 | |
2530 | object * |
2573 | object * |
2531 | object::force_find (const shstr name) |
2574 | object::force_find (shstr_tmp name) |
2532 | { |
2575 | { |
2533 | /* cycle through his inventory to look for the MARK we want to |
2576 | /* cycle through his inventory to look for the MARK we want to |
2534 | * place |
2577 | * place |
2535 | */ |
2578 | */ |
2536 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2579 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2538 | return splay (tmp); |
2581 | return splay (tmp); |
2539 | |
2582 | |
2540 | return 0; |
2583 | return 0; |
2541 | } |
2584 | } |
2542 | |
2585 | |
|
|
2586 | //-GPL |
|
|
2587 | |
2543 | void |
2588 | void |
|
|
2589 | object::force_set_timer (int duration) |
|
|
2590 | { |
|
|
2591 | this->duration = 1; |
|
|
2592 | this->speed_left = -1.f; |
|
|
2593 | |
|
|
2594 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2595 | } |
|
|
2596 | |
|
|
2597 | object * |
2544 | object::force_add (const shstr name, int duration) |
2598 | object::force_add (shstr_tmp name, int duration) |
2545 | { |
2599 | { |
2546 | if (object *force = force_find (name)) |
2600 | if (object *force = force_find (name)) |
2547 | force->destroy (); |
2601 | force->destroy (); |
2548 | |
2602 | |
2549 | object *force = get_archetype (FORCE_NAME); |
2603 | object *force = get_archetype (FORCE_NAME); |
2550 | |
2604 | |
2551 | force->slaying = name; |
2605 | force->slaying = name; |
2552 | force->stats.food = 1; |
2606 | force->force_set_timer (duration); |
2553 | force->speed_left = -1.f; |
|
|
2554 | |
|
|
2555 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2556 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2557 | force->flag [FLAG_APPLIED] = true; |
2607 | force->flag [FLAG_APPLIED] = true; |
2558 | |
2608 | |
2559 | insert (force); |
2609 | return insert (force); |
2560 | } |
2610 | } |
2561 | |
2611 | |
2562 | void |
2612 | void |
2563 | object::play_sound (faceidx sound) |
2613 | object::play_sound (faceidx sound) const |
2564 | { |
2614 | { |
2565 | if (!sound) |
2615 | if (!sound) |
2566 | return; |
2616 | return; |
2567 | |
2617 | |
2568 | if (flag [FLAG_REMOVED]) |
2618 | if (is_on_map ()) |
|
|
2619 | map->play_sound (sound, x, y); |
|
|
2620 | else if (object *pl = in_player ()) |
|
|
2621 | pl->contr->play_sound (sound); |
|
|
2622 | } |
|
|
2623 | |
|
|
2624 | void |
|
|
2625 | object::say_msg (const char *msg) const |
|
|
2626 | { |
|
|
2627 | if (is_on_map ()) |
|
|
2628 | map->say_msg (msg, x, y); |
|
|
2629 | else if (object *pl = in_player ()) |
|
|
2630 | pl->contr->play_sound (sound); |
|
|
2631 | } |
|
|
2632 | |
|
|
2633 | void |
|
|
2634 | object::make_noise () |
|
|
2635 | { |
|
|
2636 | // we do not model noise in the map, so instead put |
|
|
2637 | // a temporary light into the noise source |
|
|
2638 | // could use the map instead, but that's less reliable for our |
|
|
2639 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2640 | |
|
|
2641 | // currently only works sensibly for players |
|
|
2642 | if (!is_player ()) |
2569 | return; |
2643 | return; |
2570 | |
2644 | |
2571 | if (env) |
2645 | // find old force, or create new one |
2572 | { |
2646 | object *force = force_find (shstr_noise_force); |
2573 | if (object *pl = in_player ()) |
2647 | |
2574 | pl->contr->play_sound (sound); |
2648 | if (force) |
2575 | } |
2649 | force->speed_left = -1.f; // patch old speed up |
2576 | else |
2650 | else |
2577 | map->play_sound (sound, x, y); |
2651 | { |
2578 | } |
2652 | force = archetype::get (shstr_noise_force); |
2579 | |
2653 | |
|
|
2654 | force->slaying = shstr_noise_force; |
|
|
2655 | force->stats.food = 1; |
|
|
2656 | force->speed_left = -1.f; |
|
|
2657 | |
|
|
2658 | force->set_speed (1.f / 4.f); |
|
|
2659 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2660 | force->flag [FLAG_APPLIED] = true; |
|
|
2661 | |
|
|
2662 | insert (force); |
|
|
2663 | } |
|
|
2664 | } |
|
|
2665 | |
|
|
2666 | void object::change_move_type (MoveType mt) |
|
|
2667 | { |
|
|
2668 | if (move_type == mt) |
|
|
2669 | return; |
|
|
2670 | |
|
|
2671 | if (is_on_map ()) |
|
|
2672 | { |
|
|
2673 | // we are on the map, so handle move_on/off effects |
|
|
2674 | remove (); |
|
|
2675 | move_type = mt; |
|
|
2676 | map->insert (this, x, y, this); |
|
|
2677 | } |
|
|
2678 | else |
|
|
2679 | move_type = mt; |
|
|
2680 | } |
|
|
2681 | |