1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
26 | #include <stdio.h> |
26 | #include <stdio.h> |
27 | #include <sys/types.h> |
27 | #include <sys/types.h> |
28 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
29 | #include <object.h> |
29 | #include <object.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <loader.h> |
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|
32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
35 | UUID UUID::cur; |
34 | UUID UUID::cur; |
36 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
… | |
… | |
521 | |
520 | |
522 | return 0; |
521 | return 0; |
523 | } |
522 | } |
524 | |
523 | |
525 | /* |
524 | /* |
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|
525 | * Returns the object which has the uuid equal to the argument. |
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526 | * MOAR VERRRY slow. |
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527 | */ |
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528 | |
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529 | object * |
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530 | find_object_uuid (UUID i) |
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531 | { |
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532 | for_all_objects (op) |
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533 | if (op->uuid == i) |
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534 | return op; |
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535 | |
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536 | return 0; |
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537 | } |
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538 | |
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539 | /* |
526 | * Returns the first object which has a name equal to the argument. |
540 | * Returns the first object which has a name equal to the argument. |
527 | * Used only by the patch command, but not all that useful. |
541 | * Used only by the patch command, but not all that useful. |
528 | * Enables features like "patch <name-of-other-player> food 999" |
542 | * Enables features like "patch <name-of-other-player> food 999" |
529 | */ |
543 | */ |
530 | object * |
544 | object * |
… | |
… | |
558 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
572 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
559 | return; |
573 | return; |
560 | } |
574 | } |
561 | |
575 | |
562 | this->owner = owner; |
576 | this->owner = owner; |
563 | } |
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564 | |
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565 | int |
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566 | object::slottype () const |
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567 | { |
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568 | if (type == SKILL) |
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569 | { |
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570 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
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571 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
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572 | } |
|
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573 | else |
|
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574 | { |
|
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575 | if (slot [body_combat].info) return slot_combat; |
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576 | if (slot [body_range ].info) return slot_ranged; |
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|
577 | } |
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578 | |
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579 | return slot_none; |
|
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580 | } |
|
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581 | |
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|
582 | bool |
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583 | object::change_weapon (object *ob) |
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584 | { |
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585 | if (current_weapon == ob) |
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586 | return true; |
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587 | |
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588 | if (chosen_skill) |
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589 | chosen_skill->flag [FLAG_APPLIED] = false; |
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590 | |
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591 | current_weapon = ob; |
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592 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
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593 | |
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594 | if (chosen_skill) |
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595 | chosen_skill->flag [FLAG_APPLIED] = true; |
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596 | |
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597 | update_stats (); |
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598 | |
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599 | if (ob) |
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600 | { |
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601 | // now check wether any body locations became invalid, in which case |
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602 | // we cannot apply the weapon at the moment. |
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603 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
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604 | if (slot[i].used < 0) |
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605 | { |
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606 | current_weapon = chosen_skill = 0; |
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607 | update_stats (); |
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608 | |
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609 | new_draw_info_format (NDI_UNIQUE, 0, this, |
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610 | "You try to balance all your items at once, " |
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611 | "but the %s is just too much for your body. " |
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612 | "[You need to unapply some items first - use the 'body' command to see " |
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613 | "how many items you cna wera on a specific body part.]", &ob->name); |
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614 | return false; |
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615 | } |
|
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616 | |
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617 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
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618 | } |
|
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619 | else |
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620 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
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621 | |
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622 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
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623 | { |
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624 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
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625 | &name, ob->debug_desc ()); |
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626 | return false; |
|
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627 | } |
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628 | |
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629 | return true; |
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630 | } |
577 | } |
631 | |
578 | |
632 | /* Zero the key_values on op, decrementing the shared-string |
579 | /* Zero the key_values on op, decrementing the shared-string |
633 | * refcounts and freeing the links. |
580 | * refcounts and freeing the links. |
634 | */ |
581 | */ |
… | |
… | |
992 | map->insert (op, x, y); |
939 | map->insert (op, x, y); |
993 | } |
940 | } |
994 | } |
941 | } |
995 | } |
942 | } |
996 | |
943 | |
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|
944 | /* |
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945 | * Remove and free all objects in the inventory of the given object. |
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|
946 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
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947 | * well, so we can (and have to!) take shortcuts. |
|
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948 | */ |
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|
949 | void |
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950 | object::destroy_inv_fast () |
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951 | { |
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952 | while (object *op = inv) |
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953 | { |
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|
954 | // remove from object the fast way |
|
|
955 | op->flag [FLAG_REMOVED] = true; |
|
|
956 | op->env = 0; |
|
|
957 | if ((inv = inv->below)) |
|
|
958 | inv->above = 0; |
|
|
959 | |
|
|
960 | // then destroy |
|
|
961 | op->destroy (); |
|
|
962 | } |
|
|
963 | } |
|
|
964 | |
997 | object *object::create () |
965 | object *object::create () |
998 | { |
966 | { |
999 | object *op = new object; |
967 | object *op = new object; |
1000 | op->link (); |
968 | op->link (); |
1001 | return op; |
969 | return op; |
… | |
… | |
1071 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1039 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1072 | head->destroy (); |
1040 | head->destroy (); |
1073 | return; |
1041 | return; |
1074 | } |
1042 | } |
1075 | |
1043 | |
1076 | destroy_inv (false); |
1044 | destroy_inv_fast (); |
1077 | |
1045 | |
1078 | if (is_head ()) |
1046 | if (is_head ()) |
1079 | if (sound_destroy) |
1047 | if (sound_destroy) |
1080 | play_sound (sound_destroy); |
1048 | play_sound (sound_destroy); |
1081 | else if (flag [FLAG_MONSTER]) |
1049 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1135 | below = 0; |
1103 | below = 0; |
1136 | env = 0; |
1104 | env = 0; |
1137 | |
1105 | |
1138 | if (pl && pl->is_player ()) |
1106 | if (pl && pl->is_player ()) |
1139 | { |
1107 | { |
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|
1108 | if (expect_false (pl->contr->combat_ob == this)) |
|
|
1109 | { |
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|
1110 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY); |
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|
1111 | pl->contr->combat_ob = 0; |
|
|
1112 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1113 | } |
|
|
1114 | |
|
|
1115 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1116 | { |
|
|
1117 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); |
|
|
1118 | pl->contr->ranged_ob = 0; |
|
|
1119 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1120 | } |
|
|
1121 | |
1140 | pl->contr->queue_stats_update (); |
1122 | pl->contr->queue_stats_update (); |
1141 | |
1123 | |
1142 | if (glow_radius && pl->is_on_map ()) |
1124 | if (expect_false (glow_radius) && pl->is_on_map ()) |
1143 | update_all_los (pl->map, pl->x, pl->y); |
1125 | update_all_los (pl->map, pl->x, pl->y); |
1144 | } |
1126 | } |
1145 | } |
1127 | } |
1146 | else if (map) |
1128 | else if (map) |
1147 | { |
1129 | { |
… | |
… | |
1317 | * Passing 0 for flag gives proper default values, so flag really only needs |
1299 | * Passing 0 for flag gives proper default values, so flag really only needs |
1318 | * to be set if special handling is needed. |
1300 | * to be set if special handling is needed. |
1319 | * |
1301 | * |
1320 | * Return value: |
1302 | * Return value: |
1321 | * new object if 'op' was merged with other object |
1303 | * new object if 'op' was merged with other object |
1322 | * NULL if 'op' was destroyed |
1304 | * NULL if there was an error (destroyed, blocked etc.) |
1323 | * just 'op' otherwise |
1305 | * just 'op' otherwise |
1324 | */ |
1306 | */ |
1325 | object * |
1307 | object * |
1326 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1308 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1327 | { |
1309 | { |
… | |
… | |
2679 | |
2661 | |
2680 | insert (force); |
2662 | insert (force); |
2681 | } |
2663 | } |
2682 | } |
2664 | } |
2683 | |
2665 | |
|
|
2666 | void object::change_move_type (MoveType mt) |
|
|
2667 | { |
|
|
2668 | if (move_type == mt) |
|
|
2669 | return; |
|
|
2670 | |
|
|
2671 | if (is_on_map ()) |
|
|
2672 | { |
|
|
2673 | // we are on the map, so handle move_on/off effects |
|
|
2674 | remove (); |
|
|
2675 | move_type = mt; |
|
|
2676 | map->insert (this, x, y, this); |
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|
2677 | } |
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2678 | else |
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|
2679 | move_type = mt; |
|
|
2680 | } |
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|
2681 | |