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/cvs/deliantra/server/common/object.C
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Comparing deliantra/server/common/object.C (file contents):
Revision 1.321 by root, Sat Apr 10 04:54:09 2010 UTC vs.
Revision 1.322 by root, Sun Apr 11 00:34:05 2010 UTC

266 * This is to the comparison of the flags below will be OK. We 266 * This is to the comparison of the flags below will be OK. We
267 * just can't ignore the been applied or identified flags, as they 267 * just can't ignore the been applied or identified flags, as they
268 * are not equal - just if it has been identified, the been_applied 268 * are not equal - just if it has been identified, the been_applied
269 * flags lose any meaning. 269 * flags lose any meaning.
270 */ 270 */
271 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 271 if (ob1->flag [FLAG_IDENTIFIED])
272 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 272 ob1->set_flag (FLAG_BEEN_APPLIED);
273 273
274 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 274 if (ob2->flag [FLAG_IDENTIFIED])
275 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 275 ob2->set_flag (FLAG_BEEN_APPLIED);
276 276
277 if (ob1->arch->archname != ob2->arch->archname 277 if (ob1->arch->archname != ob2->arch->archname
278 || ob1->name != ob2->name 278 || ob1->name != ob2->name
279 || ob1->title != ob2->title 279 || ob1->title != ob2->title
280 || ob1->msg != ob2->msg 280 || ob1->msg != ob2->msg
329 329
330 /* Don't merge objects that are applied. With the new 'body' code, 330 /* Don't merge objects that are applied. With the new 'body' code,
331 * it is possible for most any character to have more than one of 331 * it is possible for most any character to have more than one of
332 * some items equipped, and we don't want those to merge. 332 * some items equipped, and we don't want those to merge.
333 */ 333 */
334 if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) 334 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED])
335 return 0; 335 return 0;
336 336
337 /* Note sure why the following is the case - either the object has to 337 /* Note sure why the following is the case - either the object has to
338 * be animated or have a very low speed. Is this an attempted monster 338 * be animated or have a very low speed. Is this an attempted monster
339 * check? 339 * check?
340 */ 340 */
341 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) 341 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ())
342 return 0; 342 return 0;
343 343
344 switch (ob1->type) 344 switch (ob1->type)
345 { 345 {
346 case SCROLL: 346 case SCROLL:
683 * be called to update the face variable, _and_ how it looks on the map. 683 * be called to update the face variable, _and_ how it looks on the map.
684 */ 684 */
685void 685void
686update_turn_face (object *op) 686update_turn_face (object *op)
687{ 687{
688 if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) 688 if (!op->flag [FLAG_IS_TURNABLE] || !op->arch)
689 return; 689 return;
690 690
691 SET_ANIMATION (op, op->direction); 691 SET_ANIMATION (op, op->direction);
692 update_object (op, UP_OBJ_FACE); 692 update_object (op, UP_OBJ_FACE);
693} 693}
759 /* nop */; 759 /* nop */;
760 else if (action == UP_OBJ_INSERT) 760 else if (action == UP_OBJ_INSERT)
761 { 761 {
762#if 0 762#if 0
763 // this is likely overkill, TODO: revisit (schmorp) 763 // this is likely overkill, TODO: revisit (schmorp)
764 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 764 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
765 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 765 || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC))
766 || (op->is_player () && !(m.flags_ & P_PLAYER)) 766 || (op->is_player () && !(m.flags_ & P_PLAYER))
767 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 767 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
768 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 768 || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE))
769 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 769 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC))
770 || (m.move_on | op->move_on ) != m.move_on 770 || (m.move_on | op->move_on ) != m.move_on
771 || (m.move_off | op->move_off ) != m.move_off 771 || (m.move_off | op->move_off ) != m.move_off
772 || (m.move_slow | op->move_slow) != m.move_slow 772 || (m.move_slow | op->move_slow) != m.move_slow
773 /* This isn't perfect, but I don't expect a lot of objects to 773 /* This isn't perfect, but I don't expect a lot of objects to
774 * have move_allow right now. 774 * have move_allow right now.
795 update_object (op->more, action); 795 update_object (op->more, action);
796} 796}
797 797
798object::object () 798object::object ()
799{ 799{
800 SET_FLAG (this, FLAG_REMOVED); 800 this->set_flag (FLAG_REMOVED);
801 801
802 //expmul = 1.0; declared const for the time being 802 //expmul = 1.0; declared const for the time being
803 face = blank_face; 803 face = blank_face;
804 material = MATERIAL_NULL; 804 material = MATERIAL_NULL;
805} 805}
1346 // from here :/ 1346 // from here :/
1347 op->nrof += tmp->nrof; 1347 op->nrof += tmp->nrof;
1348 tmp->destroy (); 1348 tmp->destroy ();
1349 } 1349 }
1350 1350
1351 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1351 op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1352 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1352 op->clr_flag (FLAG_INV_LOCKED);
1353 1353
1354 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1354 if (!op->flag [FLAG_ALIVE])
1355 CLEAR_FLAG (op, FLAG_NO_STEAL); 1355 op->clr_flag (FLAG_NO_STEAL);
1356 1356
1357 if (flag & INS_BELOW_ORIGINATOR) 1357 if (flag & INS_BELOW_ORIGINATOR)
1358 { 1358 {
1359 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1359 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1360 { 1360 {
1395 * when lots of spells are cast in one area. Currently, it is presumed 1395 * when lots of spells are cast in one area. Currently, it is presumed
1396 * that flying non pickable objects are spell objects. 1396 * that flying non pickable objects are spell objects.
1397 */ 1397 */
1398 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1398 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1399 { 1399 {
1400 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) 1400 if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR])
1401 floor = tmp; 1401 floor = tmp;
1402 1402
1403 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1403 if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR])
1404 { 1404 {
1405 /* We insert above top, so we want this object below this */ 1405 /* We insert above top, so we want this object below this */
1406 top = tmp->below; 1406 top = tmp->below;
1407 break; 1407 break;
1408 } 1408 }
1426 && (op->face && !faces [op->face].visibility)) 1426 && (op->face && !faces [op->face].visibility))
1427 { 1427 {
1428 object *last; 1428 object *last;
1429 1429
1430 for (last = top; last != floor; last = last->below) 1430 for (last = top; last != floor; last = last->below)
1431 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1431 if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT))
1432 break; 1432 break;
1433 1433
1434 /* Check to see if we found the object that blocks view, 1434 /* Check to see if we found the object that blocks view,
1435 * and make sure we have a below pointer for it so that 1435 * and make sure we have a below pointer for it so that
1436 * we can get inserted below this one, which requires we 1436 * we can get inserted below this one, which requires we
1754 * on top. 1754 * on top.
1755 */ 1755 */
1756int 1756int
1757check_move_on (object *op, object *originator) 1757check_move_on (object *op, object *originator)
1758{ 1758{
1759 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1759 if (op->flag [FLAG_NO_APPLY])
1760 return 0; 1760 return 0;
1761 1761
1762 object *tmp; 1762 object *tmp;
1763 maptile *m = op->map; 1763 maptile *m = op->map;
1764 int x = op->x, y = op->y; 1764 int x = op->x, y = op->y;
1801 * Second check makes sure that the movement types not being slowed 1801 * Second check makes sure that the movement types not being slowed
1802 * (~slow_move) is not blocked on this space - just because the 1802 * (~slow_move) is not blocked on this space - just because the
1803 * space doesn't slow down swimming (for example), if you can't actually 1803 * space doesn't slow down swimming (for example), if you can't actually
1804 * swim on that space, can't use it to avoid the penalty. 1804 * swim on that space, can't use it to avoid the penalty.
1805 */ 1805 */
1806 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1806 if (!op->flag [FLAG_WIZPASS])
1807 { 1807 {
1808 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1808 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1809 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1809 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1810 { 1810 {
1811 float diff = tmp->move_slow_penalty * fabs (op->speed); 1811 float diff = tmp->move_slow_penalty * fabs (op->speed);
1942void 1942void
1943flag_inv (object *op, int flag) 1943flag_inv (object *op, int flag)
1944{ 1944{
1945 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1945 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1946 { 1946 {
1947 SET_FLAG (tmp, flag); 1947 tmp->set_flag (flag);
1948 flag_inv (tmp, flag); 1948 flag_inv (tmp, flag);
1949 } 1949 }
1950} 1950}
1951 1951
1952/* 1952/*
1955void 1955void
1956unflag_inv (object *op, int flag) 1956unflag_inv (object *op, int flag)
1957{ 1957{
1958 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1958 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1959 { 1959 {
1960 CLEAR_FLAG (tmp, flag); 1960 tmp->clr_flag (flag);
1961 unflag_inv (tmp, flag); 1961 unflag_inv (tmp, flag);
1962 } 1962 }
1963} 1963}
1964 1964
1965/* 1965/*
2325 * Add a check so we can't pick up invisible objects (0.93.8) 2325 * Add a check so we can't pick up invisible objects (0.93.8)
2326 */ 2326 */
2327int 2327int
2328can_pick (const object *who, const object *item) 2328can_pick (const object *who, const object *item)
2329{ 2329{
2330 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2330 return /*who->flag [FLAG_WIZ]|| */
2331 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2331 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2332 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2332 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2333} 2333}
2334 2334
2335/* 2335/*
2336 * create clone from object to another 2336 * create clone from object to another
2337 */ 2337 */

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