1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
26 | #include <stdio.h> |
26 | #include <stdio.h> |
27 | #include <sys/types.h> |
27 | #include <sys/types.h> |
28 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
29 | #include <object.h> |
29 | #include <object.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | #include <loader.h> |
|
|
32 | |
31 | |
33 | #include <bitset> |
32 | #include <bitset> |
34 | |
33 | |
35 | UUID UUID::cur; |
34 | UUID UUID::cur; |
36 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
37 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
38 | uint32_t mapspace::smellcount = 10000; |
37 | uint32_t mapspace::smellcount = 10000; |
39 | |
38 | |
40 | objectvec objects; |
39 | objectvec objects; |
41 | activevec actives; |
40 | activevec actives; |
|
|
41 | |
|
|
42 | //+GPL |
42 | |
43 | |
43 | short freearr_x[SIZEOFFREE] = { |
44 | short freearr_x[SIZEOFFREE] = { |
44 | 0, |
45 | 0, |
45 | 0, 1, 1, 1, 0, -1, -1, -1, |
46 | 0, 1, 1, 1, 0, -1, -1, -1, |
46 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
47 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
50 | 0, |
51 | 0, |
51 | -1, -1, 0, 1, 1, 1, 0, -1, |
52 | -1, -1, 0, 1, 1, 1, 0, -1, |
52 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
53 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
53 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
54 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
54 | }; |
55 | }; |
55 | int maxfree[SIZEOFFREE] = { |
|
|
56 | 0, |
|
|
57 | 9, 10, 13, 14, 17, 18, 21, 22, |
|
|
58 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
|
|
59 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
|
|
60 | }; |
|
|
61 | int freedir[SIZEOFFREE] = { |
56 | int freedir[SIZEOFFREE] = { |
62 | 0, |
57 | 0, |
63 | 1, 2, 3, 4, 5, 6, 7, 8, |
58 | 1, 2, 3, 4, 5, 6, 7, 8, |
64 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
59 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
65 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
60 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
66 | }; |
61 | }; |
67 | |
62 | |
|
|
63 | static int maxfree[SIZEOFFREE] = { |
|
|
64 | 0, |
|
|
65 | 9, 10, 13, 14, 17, 18, 21, 22, |
|
|
66 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
|
|
67 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
|
|
68 | }; |
|
|
69 | |
68 | static void |
70 | static void |
69 | write_uuid (uval64 skip, bool sync) |
71 | write_uuid (uval64 skip, bool sync) |
70 | { |
72 | { |
71 | CALL_BEGIN (2); |
73 | CALL_BEGIN (2); |
72 | CALL_ARG_SV (newSVval64 (skip)); |
74 | CALL_ARG_SV (newSVval64 (skip)); |
… | |
… | |
74 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
76 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
75 | CALL_END; |
77 | CALL_END; |
76 | } |
78 | } |
77 | |
79 | |
78 | static void |
80 | static void |
79 | read_uuid (void) |
81 | read_uuid () |
80 | { |
82 | { |
81 | char filename[MAX_BUF]; |
83 | char filename[MAX_BUF]; |
82 | |
84 | |
83 | sprintf (filename, "%s/uuid", settings.localdir); |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
84 | |
86 | |
… | |
… | |
98 | |
100 | |
99 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
101 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
100 | _exit (1); |
102 | _exit (1); |
101 | } |
103 | } |
102 | |
104 | |
103 | UUID::BUF buf; |
105 | char buf [UUID::MAX_LEN]; |
104 | buf[0] = 0; |
106 | buf[0] = 0; |
105 | fgets (buf, sizeof (buf), fp); |
107 | fgets (buf, sizeof (buf), fp); |
106 | |
108 | |
107 | if (!UUID::cur.parse (buf)) |
109 | if (!UUID::cur.parse (buf)) |
108 | { |
110 | { |
… | |
… | |
135 | |
137 | |
136 | void |
138 | void |
137 | UUID::init () |
139 | UUID::init () |
138 | { |
140 | { |
139 | read_uuid (); |
141 | read_uuid (); |
|
|
142 | } |
|
|
143 | |
|
|
144 | bool |
|
|
145 | UUID::parse (const char *s) |
|
|
146 | { |
|
|
147 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
|
|
148 | return false; |
|
|
149 | |
|
|
150 | seq = 0; |
|
|
151 | |
|
|
152 | while (*s != '>') |
|
|
153 | { |
|
|
154 | if (*s < '0') |
|
|
155 | return false; |
|
|
156 | |
|
|
157 | // this gives nice branchless code with gcc |
|
|
158 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
|
|
159 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
|
|
160 | |
|
|
161 | seq = (seq << 4) | digit; |
|
|
162 | |
|
|
163 | ++s; |
|
|
164 | } |
|
|
165 | |
|
|
166 | return true; |
|
|
167 | } |
|
|
168 | |
|
|
169 | char * |
|
|
170 | UUID::append (char *buf) const |
|
|
171 | { |
|
|
172 | *buf++ = '<'; |
|
|
173 | *buf++ = '1'; |
|
|
174 | *buf++ = '.'; |
|
|
175 | |
|
|
176 | uint64_t seq = this->seq; |
|
|
177 | const int bits = 64; |
|
|
178 | char nz = 0; |
|
|
179 | static const char tohex [] = "0123456789abcdef"; |
|
|
180 | |
|
|
181 | // assert (len >= 3 + bits / 4 + 1 + 1); |
|
|
182 | for (int i = bits / 4; --i; ) |
|
|
183 | { |
|
|
184 | uint8_t digit = seq >> (bits - 4); |
|
|
185 | |
|
|
186 | *buf = tohex [digit]; |
|
|
187 | nz |= digit; |
|
|
188 | buf += nz ? 1 : 0; |
|
|
189 | seq <<= 4; |
|
|
190 | } |
|
|
191 | |
|
|
192 | // last digit is special - always emit |
|
|
193 | uint8_t digit = seq >> (bits - 4); |
|
|
194 | *buf++ = tohex [digit]; |
|
|
195 | |
|
|
196 | *buf++ = '>'; |
|
|
197 | |
|
|
198 | return buf; |
|
|
199 | } |
|
|
200 | |
|
|
201 | char * |
|
|
202 | UUID::c_str () const |
|
|
203 | { |
|
|
204 | static char buf [MAX_LEN]; |
|
|
205 | *append (buf) = 0; |
|
|
206 | return buf; |
140 | } |
207 | } |
141 | |
208 | |
142 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
209 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
143 | static bool |
210 | static bool |
144 | compare_ob_value_lists_one (const object *wants, const object *has) |
211 | compare_ob_value_lists_one (const object *wants, const object *has) |
… | |
… | |
180 | * Improvements made with merge: Better checking on potion, and also |
247 | * Improvements made with merge: Better checking on potion, and also |
181 | * check weight |
248 | * check weight |
182 | */ |
249 | */ |
183 | bool object::can_merge_slow (object *ob1, object *ob2) |
250 | bool object::can_merge_slow (object *ob1, object *ob2) |
184 | { |
251 | { |
185 | /* A couple quicksanity checks */ |
252 | /* A couple quick sanity checks */ |
186 | if (ob1 == ob2 |
253 | if (ob1 == ob2 |
187 | || ob1->type != ob2->type |
254 | || ob1->type != ob2->type |
188 | || ob1->speed != ob2->speed |
|
|
189 | || ob1->value != ob2->value |
255 | || ob1->value != ob2->value |
190 | || ob1->name != ob2->name) |
256 | || ob1->name != ob2->name |
|
|
257 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
191 | return 0; |
258 | return 0; |
192 | |
259 | |
193 | /* Do not merge objects if nrof would overflow, assume nrof |
260 | /* Do not merge objects if nrof would overflow, assume nrof |
194 | * is always 0 .. 2**31-1 */ |
261 | * is always 0 .. 2**31-1 */ |
195 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
262 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
… | |
… | |
199 | * This is to the comparison of the flags below will be OK. We |
266 | * This is to the comparison of the flags below will be OK. We |
200 | * just can't ignore the been applied or identified flags, as they |
267 | * just can't ignore the been applied or identified flags, as they |
201 | * are not equal - just if it has been identified, the been_applied |
268 | * are not equal - just if it has been identified, the been_applied |
202 | * flags lose any meaning. |
269 | * flags lose any meaning. |
203 | */ |
270 | */ |
204 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
271 | if (ob1->flag [FLAG_IDENTIFIED]) |
205 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
272 | ob1->set_flag (FLAG_BEEN_APPLIED); |
206 | |
273 | |
207 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
274 | if (ob2->flag [FLAG_IDENTIFIED]) |
208 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
275 | ob2->set_flag (FLAG_BEEN_APPLIED); |
209 | |
276 | |
210 | if (ob1->arch->archname != ob2->arch->archname |
277 | if (ob1->arch->archname != ob2->arch->archname |
211 | || ob1->name != ob2->name |
278 | || ob1->name != ob2->name |
212 | || ob1->title != ob2->title |
279 | || ob1->title != ob2->title |
213 | || ob1->msg != ob2->msg |
280 | || ob1->msg != ob2->msg |
… | |
… | |
216 | || ob1->magic != ob2->magic |
283 | || ob1->magic != ob2->magic |
217 | || ob1->slaying != ob2->slaying |
284 | || ob1->slaying != ob2->slaying |
218 | || ob1->skill != ob2->skill |
285 | || ob1->skill != ob2->skill |
219 | || ob1->value != ob2->value |
286 | || ob1->value != ob2->value |
220 | || ob1->animation_id != ob2->animation_id |
287 | || ob1->animation_id != ob2->animation_id |
221 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
288 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
222 | || ob1->client_type != ob2->client_type |
289 | || ob1->client_type != ob2->client_type |
223 | || ob1->materialname != ob2->materialname |
290 | || ob1->material != ob2->material |
224 | || ob1->lore != ob2->lore |
291 | || ob1->lore != ob2->lore |
225 | || ob1->subtype != ob2->subtype |
292 | || ob1->subtype != ob2->subtype |
226 | || ob1->move_type != ob2->move_type |
293 | || ob1->move_type != ob2->move_type |
227 | || ob1->move_block != ob2->move_block |
294 | || ob1->move_block != ob2->move_block |
228 | || ob1->move_allow != ob2->move_allow |
295 | || ob1->move_allow != ob2->move_allow |
229 | || ob1->move_on != ob2->move_on |
296 | || ob1->move_on != ob2->move_on |
230 | || ob1->move_off != ob2->move_off |
297 | || ob1->move_off != ob2->move_off |
231 | || ob1->move_slow != ob2->move_slow |
298 | || ob1->move_slow != ob2->move_slow |
232 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
299 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
233 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
300 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
234 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
301 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
235 | return 0; |
302 | return 0; |
236 | |
303 | |
237 | if ((ob1->flag ^ ob2->flag) |
304 | if ((ob1->flag ^ ob2->flag) |
… | |
… | |
262 | |
329 | |
263 | /* Don't merge objects that are applied. With the new 'body' code, |
330 | /* Don't merge objects that are applied. With the new 'body' code, |
264 | * it is possible for most any character to have more than one of |
331 | * it is possible for most any character to have more than one of |
265 | * some items equipped, and we don't want those to merge. |
332 | * some items equipped, and we don't want those to merge. |
266 | */ |
333 | */ |
267 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
334 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
268 | return 0; |
335 | return 0; |
269 | |
336 | |
270 | /* Note sure why the following is the case - either the object has to |
337 | /* Note sure why the following is the case - either the object has to |
271 | * be animated or have a very low speed. Is this an attempted monster |
338 | * be animated or have a very low speed. Is this an attempted monster |
272 | * check? |
339 | * check? |
273 | */ |
340 | */ |
274 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
341 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
275 | return 0; |
342 | return 0; |
276 | |
343 | |
277 | switch (ob1->type) |
344 | switch (ob1->type) |
278 | { |
345 | { |
279 | case SCROLL: |
346 | case SCROLL: |
… | |
… | |
439 | { |
506 | { |
440 | return dump_object (this); |
507 | return dump_object (this); |
441 | } |
508 | } |
442 | |
509 | |
443 | /* |
510 | /* |
444 | * get_nearest_part(multi-object, object 2) returns the part of the |
|
|
445 | * multi-object 1 which is closest to the second object. |
|
|
446 | * If it's not a multi-object, it is returned. |
|
|
447 | */ |
|
|
448 | object * |
|
|
449 | get_nearest_part (object *op, const object *pl) |
|
|
450 | { |
|
|
451 | object *tmp, *closest; |
|
|
452 | int last_dist, i; |
|
|
453 | |
|
|
454 | if (!op->more) |
|
|
455 | return op; |
|
|
456 | |
|
|
457 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
|
|
458 | tmp; |
|
|
459 | tmp = tmp->more) |
|
|
460 | if ((i = distance (tmp, pl)) < last_dist) |
|
|
461 | closest = tmp, last_dist = i; |
|
|
462 | |
|
|
463 | return closest; |
|
|
464 | } |
|
|
465 | |
|
|
466 | /* |
|
|
467 | * Returns the object which has the count-variable equal to the argument. |
511 | * Returns the object which has the count-variable equal to the argument. |
468 | * VERRRY slow. |
512 | * VERRRY slow. |
469 | */ |
513 | */ |
470 | object * |
514 | object * |
471 | find_object (tag_t i) |
515 | find_object (tag_t i) |
472 | { |
516 | { |
473 | for_all_objects (op) |
517 | for_all_objects (op) |
474 | if (op->count == i) |
518 | if (op->count == i) |
|
|
519 | return op; |
|
|
520 | |
|
|
521 | return 0; |
|
|
522 | } |
|
|
523 | |
|
|
524 | /* |
|
|
525 | * Returns the object which has the uuid equal to the argument. |
|
|
526 | * MOAR VERRRY slow. |
|
|
527 | */ |
|
|
528 | |
|
|
529 | object * |
|
|
530 | find_object_uuid (UUID i) |
|
|
531 | { |
|
|
532 | for_all_objects (op) |
|
|
533 | if (op->uuid == i) |
475 | return op; |
534 | return op; |
476 | |
535 | |
477 | return 0; |
536 | return 0; |
478 | } |
537 | } |
479 | |
538 | |
… | |
… | |
513 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
572 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
514 | return; |
573 | return; |
515 | } |
574 | } |
516 | |
575 | |
517 | this->owner = owner; |
576 | this->owner = owner; |
518 | } |
|
|
519 | |
|
|
520 | int |
|
|
521 | object::slottype () const |
|
|
522 | { |
|
|
523 | if (type == SKILL) |
|
|
524 | { |
|
|
525 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
526 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
527 | } |
|
|
528 | else |
|
|
529 | { |
|
|
530 | if (slot [body_combat].info) return slot_combat; |
|
|
531 | if (slot [body_range ].info) return slot_ranged; |
|
|
532 | } |
|
|
533 | |
|
|
534 | return slot_none; |
|
|
535 | } |
|
|
536 | |
|
|
537 | bool |
|
|
538 | object::change_weapon (object *ob) |
|
|
539 | { |
|
|
540 | if (current_weapon == ob) |
|
|
541 | return true; |
|
|
542 | |
|
|
543 | if (chosen_skill) |
|
|
544 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
545 | |
|
|
546 | current_weapon = ob; |
|
|
547 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
548 | |
|
|
549 | if (chosen_skill) |
|
|
550 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
551 | |
|
|
552 | update_stats (); |
|
|
553 | |
|
|
554 | if (ob) |
|
|
555 | { |
|
|
556 | // now check wether any body locations became invalid, in which case |
|
|
557 | // we cannot apply the weapon at the moment. |
|
|
558 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
559 | if (slot[i].used < 0) |
|
|
560 | { |
|
|
561 | current_weapon = chosen_skill = 0; |
|
|
562 | update_stats (); |
|
|
563 | |
|
|
564 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
565 | "You try to balance all your items at once, " |
|
|
566 | "but the %s is just too much for your body. " |
|
|
567 | "[You need to unapply some items first - use the 'body' command to see " |
|
|
568 | "how many items you cna wera on a specific body part.]", &ob->name); |
|
|
569 | return false; |
|
|
570 | } |
|
|
571 | |
|
|
572 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
573 | } |
|
|
574 | else |
|
|
575 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
576 | |
|
|
577 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
578 | { |
|
|
579 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
580 | &name, ob->debug_desc ()); |
|
|
581 | return false; |
|
|
582 | } |
|
|
583 | |
|
|
584 | return true; |
|
|
585 | } |
577 | } |
586 | |
578 | |
587 | /* Zero the key_values on op, decrementing the shared-string |
579 | /* Zero the key_values on op, decrementing the shared-string |
588 | * refcounts and freeing the links. |
580 | * refcounts and freeing the links. |
589 | */ |
581 | */ |
… | |
… | |
642 | tail = new_link; |
634 | tail = new_link; |
643 | } |
635 | } |
644 | } |
636 | } |
645 | } |
637 | } |
646 | |
638 | |
647 | if (speed < 0) |
|
|
648 | dst->speed_left -= rndm (); |
|
|
649 | |
|
|
650 | dst->activate (); |
639 | dst->activate (); |
651 | } |
640 | } |
652 | |
641 | |
653 | void |
642 | void |
654 | object::instantiate () |
643 | object::instantiate () |
655 | { |
644 | { |
656 | if (!uuid.seq) // HACK |
645 | if (!uuid.seq) // HACK |
657 | uuid = UUID::gen (); |
646 | uuid = UUID::gen (); |
658 | |
647 | |
|
|
648 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
|
|
649 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
650 | speed_left = - speed - rndm (); // TODO animation |
|
|
651 | else |
659 | speed_left = -0.1f; |
652 | speed_left = -1.; |
|
|
653 | |
660 | /* copy the body_info to the body_used - this is only really |
654 | /* copy the body_info to the body_used - this is only really |
661 | * need for monsters, but doesn't hurt to do it for everything. |
655 | * need for monsters, but doesn't hurt to do it for everything. |
662 | * by doing so, when a monster is created, it has good starting |
656 | * by doing so, when a monster is created, it has good starting |
663 | * values for the body_used info, so when items are created |
657 | * values for the body_used info, so when items are created |
664 | * for it, they can be properly equipped. |
658 | * for it, they can be properly equipped. |
… | |
… | |
672 | object * |
666 | object * |
673 | object::clone () |
667 | object::clone () |
674 | { |
668 | { |
675 | object *neu = create (); |
669 | object *neu = create (); |
676 | copy_to (neu); |
670 | copy_to (neu); |
|
|
671 | |
|
|
672 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
673 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
674 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
675 | |
677 | neu->map = map; // not copied by copy_to |
676 | neu->map = map; // not copied by copy_to |
678 | return neu; |
677 | return neu; |
679 | } |
678 | } |
680 | |
679 | |
681 | /* |
680 | /* |
… | |
… | |
684 | * be called to update the face variable, _and_ how it looks on the map. |
683 | * be called to update the face variable, _and_ how it looks on the map. |
685 | */ |
684 | */ |
686 | void |
685 | void |
687 | update_turn_face (object *op) |
686 | update_turn_face (object *op) |
688 | { |
687 | { |
689 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
688 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
690 | return; |
689 | return; |
691 | |
690 | |
692 | SET_ANIMATION (op, op->direction); |
691 | SET_ANIMATION (op, op->direction); |
693 | update_object (op, UP_OBJ_FACE); |
692 | update_object (op, UP_OBJ_FACE); |
694 | } |
693 | } |
… | |
… | |
699 | * This function needs to be called whenever the speed of an object changes. |
698 | * This function needs to be called whenever the speed of an object changes. |
700 | */ |
699 | */ |
701 | void |
700 | void |
702 | object::set_speed (float speed) |
701 | object::set_speed (float speed) |
703 | { |
702 | { |
704 | if (flag [FLAG_FREED] && speed) |
|
|
705 | { |
|
|
706 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
707 | speed = 0; |
|
|
708 | } |
|
|
709 | |
|
|
710 | this->speed = speed; |
703 | this->speed = speed; |
711 | |
704 | |
712 | if (has_active_speed ()) |
705 | if (has_active_speed ()) |
713 | activate (); |
706 | activate (); |
714 | else |
707 | else |
… | |
… | |
764 | |
757 | |
765 | if (!(m.flags_ & P_UPTODATE)) |
758 | if (!(m.flags_ & P_UPTODATE)) |
766 | /* nop */; |
759 | /* nop */; |
767 | else if (action == UP_OBJ_INSERT) |
760 | else if (action == UP_OBJ_INSERT) |
768 | { |
761 | { |
|
|
762 | #if 0 |
769 | // this is likely overkill, TODO: revisit (schmorp) |
763 | // this is likely overkill, TODO: revisit (schmorp) |
770 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
764 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
771 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
765 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
772 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
766 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
773 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
767 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
774 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
768 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
775 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
769 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
776 | || (m.move_on | op->move_on ) != m.move_on |
770 | || (m.move_on | op->move_on ) != m.move_on |
777 | || (m.move_off | op->move_off ) != m.move_off |
771 | || (m.move_off | op->move_off ) != m.move_off |
778 | || (m.move_slow | op->move_slow) != m.move_slow |
772 | || (m.move_slow | op->move_slow) != m.move_slow |
779 | /* This isn't perfect, but I don't expect a lot of objects to |
773 | /* This isn't perfect, but I don't expect a lot of objects to |
780 | * have move_allow right now. |
774 | * have move_allow right now. |
781 | */ |
775 | */ |
782 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
776 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
783 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
|
|
784 | m.invalidate (); |
777 | m.invalidate (); |
|
|
778 | #else |
|
|
779 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
|
|
780 | m.invalidate (); |
|
|
781 | #endif |
785 | } |
782 | } |
786 | /* if the object is being removed, we can't make intelligent |
783 | /* if the object is being removed, we can't make intelligent |
787 | * decisions, because remove_ob can't really pass the object |
784 | * decisions, because remove_ob can't really pass the object |
788 | * that is being removed. |
785 | * that is being removed. |
789 | */ |
786 | */ |
… | |
… | |
798 | update_object (op->more, action); |
795 | update_object (op->more, action); |
799 | } |
796 | } |
800 | |
797 | |
801 | object::object () |
798 | object::object () |
802 | { |
799 | { |
803 | SET_FLAG (this, FLAG_REMOVED); |
800 | this->set_flag (FLAG_REMOVED); |
804 | |
801 | |
805 | //expmul = 1.0; declared const for the time being |
802 | //expmul = 1.0; declared const for the time being |
806 | face = blank_face; |
803 | face = blank_face; |
|
|
804 | material = MATERIAL_NULL; |
807 | } |
805 | } |
808 | |
806 | |
809 | object::~object () |
807 | object::~object () |
810 | { |
808 | { |
811 | unlink (); |
809 | unlink (); |
… | |
… | |
941 | map->insert (op, x, y); |
939 | map->insert (op, x, y); |
942 | } |
940 | } |
943 | } |
941 | } |
944 | } |
942 | } |
945 | |
943 | |
|
|
944 | /* |
|
|
945 | * Remove and free all objects in the inventory of the given object. |
|
|
946 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
947 | * well, so we can (and have to!) take shortcuts. |
|
|
948 | */ |
|
|
949 | void |
|
|
950 | object::destroy_inv_fast () |
|
|
951 | { |
|
|
952 | while (object *op = inv) |
|
|
953 | { |
|
|
954 | // remove from object the fast way |
|
|
955 | op->flag [FLAG_REMOVED] = true; |
|
|
956 | op->env = 0; |
|
|
957 | if ((inv = inv->below)) |
|
|
958 | inv->above = 0; |
|
|
959 | |
|
|
960 | // then destroy |
|
|
961 | op->destroy (); |
|
|
962 | } |
|
|
963 | } |
|
|
964 | |
946 | object *object::create () |
965 | object *object::create () |
947 | { |
966 | { |
948 | object *op = new object; |
967 | object *op = new object; |
949 | op->link (); |
968 | op->link (); |
950 | return op; |
969 | return op; |
… | |
… | |
1020 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1039 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1021 | head->destroy (); |
1040 | head->destroy (); |
1022 | return; |
1041 | return; |
1023 | } |
1042 | } |
1024 | |
1043 | |
1025 | destroy_inv (false); |
1044 | destroy_inv_fast (); |
1026 | |
1045 | |
1027 | if (is_head ()) |
1046 | if (is_head ()) |
1028 | if (sound_destroy) |
1047 | if (sound_destroy) |
1029 | play_sound (sound_destroy); |
1048 | play_sound (sound_destroy); |
1030 | else if (flag [FLAG_MONSTER]) |
1049 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1041 | * the previous environment. |
1060 | * the previous environment. |
1042 | */ |
1061 | */ |
1043 | void |
1062 | void |
1044 | object::do_remove () |
1063 | object::do_remove () |
1045 | { |
1064 | { |
1046 | object *tmp, *last = 0; |
|
|
1047 | object *otmp; |
|
|
1048 | |
|
|
1049 | if (flag [FLAG_REMOVED]) |
1065 | if (flag [FLAG_REMOVED]) |
1050 | return; |
1066 | return; |
1051 | |
1067 | |
1052 | INVOKE_OBJECT (REMOVE, this); |
1068 | INVOKE_OBJECT (REMOVE, this); |
1053 | |
1069 | |
… | |
… | |
1085 | |
1101 | |
1086 | above = 0; |
1102 | above = 0; |
1087 | below = 0; |
1103 | below = 0; |
1088 | env = 0; |
1104 | env = 0; |
1089 | |
1105 | |
1090 | /* NO_FIX_PLAYER is set when a great many changes are being |
1106 | if (pl && pl->is_player ()) |
1091 | * made to players inventory. If set, avoiding the call |
|
|
1092 | * to save cpu time. |
|
|
1093 | */ |
1107 | { |
1094 | if (pl) |
1108 | if (expect_false (pl->contr->combat_ob == this)) |
1095 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1096 | { |
1109 | { |
1097 | pl->update_stats (); |
1110 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY); |
|
|
1111 | pl->contr->combat_ob = 0; |
|
|
1112 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1113 | } |
1098 | |
1114 | |
|
|
1115 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1116 | { |
|
|
1117 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); |
|
|
1118 | pl->contr->ranged_ob = 0; |
|
|
1119 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1120 | } |
|
|
1121 | |
|
|
1122 | pl->contr->queue_stats_update (); |
|
|
1123 | |
1099 | if (glow_radius && pl->is_on_map ()) |
1124 | if (expect_false (glow_radius) && pl->is_on_map ()) |
1100 | update_all_los (pl->map, pl->x, pl->y); |
1125 | update_all_los (pl->map, pl->x, pl->y); |
1101 | } |
1126 | } |
1102 | } |
1127 | } |
1103 | else if (map) |
1128 | else if (map) |
1104 | { |
1129 | { |
1105 | map->dirty = true; |
1130 | map->dirty = true; |
1106 | mapspace &ms = this->ms (); |
1131 | mapspace &ms = this->ms (); |
… | |
… | |
1159 | //TODO: update floorbox to preserve ordering |
1184 | //TODO: update floorbox to preserve ordering |
1160 | if (pl->contr->ns) |
1185 | if (pl->contr->ns) |
1161 | pl->contr->ns->floorbox_update (); |
1186 | pl->contr->ns->floorbox_update (); |
1162 | } |
1187 | } |
1163 | |
1188 | |
|
|
1189 | if (check_walk_off) |
1164 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1190 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1165 | { |
1191 | { |
|
|
1192 | above = tmp->above; |
|
|
1193 | |
1166 | /* No point updating the players look faces if he is the object |
1194 | /* No point updating the players look faces if he is the object |
1167 | * being removed. |
1195 | * being removed. |
1168 | */ |
1196 | */ |
1169 | |
1197 | |
1170 | /* See if object moving off should effect something */ |
1198 | /* See if object moving off should effect something */ |
1171 | if (check_walk_off |
|
|
1172 | && ((move_type & tmp->move_off) |
1199 | if ((move_type & tmp->move_off) |
1173 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1200 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1174 | { |
|
|
1175 | move_apply (tmp, this, 0); |
1201 | move_apply (tmp, this, 0); |
1176 | |
|
|
1177 | if (destroyed ()) |
|
|
1178 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1179 | } |
1202 | } |
1180 | |
|
|
1181 | last = tmp; |
|
|
1182 | } |
|
|
1183 | |
1203 | |
1184 | if (affects_los ()) |
1204 | if (affects_los ()) |
1185 | update_all_los (map, x, y); |
1205 | update_all_los (map, x, y); |
1186 | } |
1206 | } |
1187 | } |
1207 | } |
… | |
… | |
1231 | |
1251 | |
1232 | object *prev = this; |
1252 | object *prev = this; |
1233 | |
1253 | |
1234 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1254 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1235 | { |
1255 | { |
1236 | object *op = arch_to_object (at); |
1256 | object *op = at->instance (); |
1237 | |
1257 | |
1238 | op->name = name; |
1258 | op->name = name; |
1239 | op->name_pl = name_pl; |
1259 | op->name_pl = name_pl; |
1240 | op->title = title; |
1260 | op->title = title; |
1241 | |
1261 | |
… | |
… | |
1279 | * Passing 0 for flag gives proper default values, so flag really only needs |
1299 | * Passing 0 for flag gives proper default values, so flag really only needs |
1280 | * to be set if special handling is needed. |
1300 | * to be set if special handling is needed. |
1281 | * |
1301 | * |
1282 | * Return value: |
1302 | * Return value: |
1283 | * new object if 'op' was merged with other object |
1303 | * new object if 'op' was merged with other object |
1284 | * NULL if 'op' was destroyed |
1304 | * NULL if there was an error (destroyed, blocked etc.) |
1285 | * just 'op' otherwise |
1305 | * just 'op' otherwise |
1286 | */ |
1306 | */ |
1287 | object * |
1307 | object * |
1288 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1308 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1289 | { |
1309 | { |
… | |
… | |
1326 | // from here :/ |
1346 | // from here :/ |
1327 | op->nrof += tmp->nrof; |
1347 | op->nrof += tmp->nrof; |
1328 | tmp->destroy (); |
1348 | tmp->destroy (); |
1329 | } |
1349 | } |
1330 | |
1350 | |
1331 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1351 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1332 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1352 | op->clr_flag (FLAG_INV_LOCKED); |
1333 | |
1353 | |
1334 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1354 | if (!op->flag [FLAG_ALIVE]) |
1335 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1355 | op->clr_flag (FLAG_NO_STEAL); |
1336 | |
1356 | |
1337 | if (flag & INS_BELOW_ORIGINATOR) |
1357 | if (flag & INS_BELOW_ORIGINATOR) |
1338 | { |
1358 | { |
1339 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1359 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1340 | { |
1360 | { |
… | |
… | |
1375 | * when lots of spells are cast in one area. Currently, it is presumed |
1395 | * when lots of spells are cast in one area. Currently, it is presumed |
1376 | * that flying non pickable objects are spell objects. |
1396 | * that flying non pickable objects are spell objects. |
1377 | */ |
1397 | */ |
1378 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1398 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1379 | { |
1399 | { |
1380 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1400 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1381 | floor = tmp; |
1401 | floor = tmp; |
1382 | |
1402 | |
1383 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1403 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1384 | { |
1404 | { |
1385 | /* We insert above top, so we want this object below this */ |
1405 | /* We insert above top, so we want this object below this */ |
1386 | top = tmp->below; |
1406 | top = tmp->below; |
1387 | break; |
1407 | break; |
1388 | } |
1408 | } |
… | |
… | |
1406 | && (op->face && !faces [op->face].visibility)) |
1426 | && (op->face && !faces [op->face].visibility)) |
1407 | { |
1427 | { |
1408 | object *last; |
1428 | object *last; |
1409 | |
1429 | |
1410 | for (last = top; last != floor; last = last->below) |
1430 | for (last = top; last != floor; last = last->below) |
1411 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1431 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1412 | break; |
1432 | break; |
1413 | |
1433 | |
1414 | /* Check to see if we found the object that blocks view, |
1434 | /* Check to see if we found the object that blocks view, |
1415 | * and make sure we have a below pointer for it so that |
1435 | * and make sure we have a below pointer for it so that |
1416 | * we can get inserted below this one, which requires we |
1436 | * we can get inserted below this one, which requires we |
… | |
… | |
1516 | |
1536 | |
1517 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1537 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1518 | if (tmp->arch->archname == archname) /* same archetype */ |
1538 | if (tmp->arch->archname == archname) /* same archetype */ |
1519 | tmp->destroy (); |
1539 | tmp->destroy (); |
1520 | |
1540 | |
1521 | object *tmp = arch_to_object (archetype::find (archname)); |
1541 | object *tmp = archetype::find (archname)->instance (); |
1522 | |
1542 | |
1523 | tmp->x = op->x; |
1543 | tmp->x = op->x; |
1524 | tmp->y = op->y; |
1544 | tmp->y = op->y; |
1525 | |
1545 | |
1526 | insert_ob_in_map (tmp, op->map, op, 0); |
1546 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1531 | { |
1551 | { |
1532 | if (where->env) |
1552 | if (where->env) |
1533 | return where->env->insert (this); |
1553 | return where->env->insert (this); |
1534 | else |
1554 | else |
1535 | return where->map->insert (this, where->x, where->y, originator, flags); |
1555 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1556 | } |
|
|
1557 | |
|
|
1558 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1559 | bool |
|
|
1560 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1561 | { |
|
|
1562 | mapspace &ms = m->at (x, y); |
|
|
1563 | |
|
|
1564 | int items = ms.items (); |
|
|
1565 | |
|
|
1566 | if (!items // testing !items ensures we can drop at least one item |
|
|
1567 | || (items < m->max_items |
|
|
1568 | && ms.volume () < m->max_volume)) |
|
|
1569 | return true; |
|
|
1570 | |
|
|
1571 | if (originator && originator->is_player ()) |
|
|
1572 | originator->contr->failmsgf ( |
|
|
1573 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1574 | query_name () |
|
|
1575 | ); |
|
|
1576 | |
|
|
1577 | return false; |
1536 | } |
1578 | } |
1537 | |
1579 | |
1538 | /* |
1580 | /* |
1539 | * decrease(object, number) decreases a specified number from |
1581 | * decrease(object, number) decreases a specified number from |
1540 | * the amount of an object. If the amount reaches 0, the object |
1582 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1680 | if (op->glow_radius && is_on_map ()) |
1722 | if (op->glow_radius && is_on_map ()) |
1681 | { |
1723 | { |
1682 | update_stats (); |
1724 | update_stats (); |
1683 | update_all_los (map, x, y); |
1725 | update_all_los (map, x, y); |
1684 | } |
1726 | } |
1685 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1727 | else if (is_player ()) |
1686 | // if this is a player's inventory, update stats |
1728 | // if this is a player's inventory, update stats |
1687 | update_stats (); |
1729 | contr->queue_stats_update (); |
1688 | |
1730 | |
1689 | INVOKE_OBJECT (INSERT, this); |
1731 | INVOKE_OBJECT (INSERT, this); |
1690 | |
1732 | |
1691 | return op; |
1733 | return op; |
1692 | } |
1734 | } |
… | |
… | |
1712 | * on top. |
1754 | * on top. |
1713 | */ |
1755 | */ |
1714 | int |
1756 | int |
1715 | check_move_on (object *op, object *originator) |
1757 | check_move_on (object *op, object *originator) |
1716 | { |
1758 | { |
1717 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1759 | if (op->flag [FLAG_NO_APPLY]) |
1718 | return 0; |
1760 | return 0; |
1719 | |
1761 | |
1720 | object *tmp; |
1762 | object *tmp; |
1721 | maptile *m = op->map; |
1763 | maptile *m = op->map; |
1722 | int x = op->x, y = op->y; |
1764 | int x = op->x, y = op->y; |
… | |
… | |
1759 | * Second check makes sure that the movement types not being slowed |
1801 | * Second check makes sure that the movement types not being slowed |
1760 | * (~slow_move) is not blocked on this space - just because the |
1802 | * (~slow_move) is not blocked on this space - just because the |
1761 | * space doesn't slow down swimming (for example), if you can't actually |
1803 | * space doesn't slow down swimming (for example), if you can't actually |
1762 | * swim on that space, can't use it to avoid the penalty. |
1804 | * swim on that space, can't use it to avoid the penalty. |
1763 | */ |
1805 | */ |
1764 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1806 | if (!op->flag [FLAG_WIZPASS]) |
1765 | { |
1807 | { |
1766 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1808 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1767 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1809 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1768 | { |
1810 | { |
1769 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1811 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
… | |
… | |
1900 | void |
1942 | void |
1901 | flag_inv (object *op, int flag) |
1943 | flag_inv (object *op, int flag) |
1902 | { |
1944 | { |
1903 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1945 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1904 | { |
1946 | { |
1905 | SET_FLAG (tmp, flag); |
1947 | tmp->set_flag (flag); |
1906 | flag_inv (tmp, flag); |
1948 | flag_inv (tmp, flag); |
1907 | } |
1949 | } |
1908 | } |
1950 | } |
1909 | |
1951 | |
1910 | /* |
1952 | /* |
… | |
… | |
1913 | void |
1955 | void |
1914 | unflag_inv (object *op, int flag) |
1956 | unflag_inv (object *op, int flag) |
1915 | { |
1957 | { |
1916 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1958 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1917 | { |
1959 | { |
1918 | CLEAR_FLAG (tmp, flag); |
1960 | tmp->clr_flag (flag); |
1919 | unflag_inv (tmp, flag); |
1961 | unflag_inv (tmp, flag); |
1920 | } |
1962 | } |
1921 | } |
1963 | } |
1922 | |
1964 | |
1923 | /* |
1965 | /* |
… | |
… | |
2179 | * This basically means that if direction is 15, then it could either go |
2221 | * This basically means that if direction is 15, then it could either go |
2180 | * direction 4, 14, or 16 to get back to where we are. |
2222 | * direction 4, 14, or 16 to get back to where we are. |
2181 | * Moved from spell_util.c to object.c with the other related direction |
2223 | * Moved from spell_util.c to object.c with the other related direction |
2182 | * functions. |
2224 | * functions. |
2183 | */ |
2225 | */ |
2184 | const int reduction_dir[SIZEOFFREE][3] = { |
2226 | static const int reduction_dir[SIZEOFFREE][3] = { |
2185 | {0, 0, 0}, /* 0 */ |
2227 | {0, 0, 0}, /* 0 */ |
2186 | {0, 0, 0}, /* 1 */ |
2228 | {0, 0, 0}, /* 1 */ |
2187 | {0, 0, 0}, /* 2 */ |
2229 | {0, 0, 0}, /* 2 */ |
2188 | {0, 0, 0}, /* 3 */ |
2230 | {0, 0, 0}, /* 3 */ |
2189 | {0, 0, 0}, /* 4 */ |
2231 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2283 | * Add a check so we can't pick up invisible objects (0.93.8) |
2325 | * Add a check so we can't pick up invisible objects (0.93.8) |
2284 | */ |
2326 | */ |
2285 | int |
2327 | int |
2286 | can_pick (const object *who, const object *item) |
2328 | can_pick (const object *who, const object *item) |
2287 | { |
2329 | { |
2288 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2330 | return /*who->flag [FLAG_WIZ]|| */ |
2289 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2331 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2290 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2332 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2291 | } |
2333 | } |
2292 | |
2334 | |
2293 | /* |
2335 | /* |
2294 | * create clone from object to another |
2336 | * create clone from object to another |
2295 | */ |
2337 | */ |
… | |
… | |
2460 | { |
2502 | { |
2461 | return map ? map->region (x, y) |
2503 | return map ? map->region (x, y) |
2462 | : region::default_region (); |
2504 | : region::default_region (); |
2463 | } |
2505 | } |
2464 | |
2506 | |
2465 | const materialtype_t * |
|
|
2466 | object::dominant_material () const |
|
|
2467 | { |
|
|
2468 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2469 | return mt; |
|
|
2470 | |
|
|
2471 | return name_to_material (shstr_unknown); |
|
|
2472 | } |
|
|
2473 | |
|
|
2474 | void |
2507 | void |
2475 | object::open_container (object *new_container) |
2508 | object::open_container (object *new_container) |
2476 | { |
2509 | { |
2477 | if (container == new_container) |
2510 | if (container == new_container) |
2478 | return; |
2511 | return; |
… | |
… | |
2512 | // TODO: this does not seem to serve any purpose anymore? |
2545 | // TODO: this does not seem to serve any purpose anymore? |
2513 | #if 0 |
2546 | #if 0 |
2514 | // insert the "Close Container" object. |
2547 | // insert the "Close Container" object. |
2515 | if (archetype *closer = new_container->other_arch) |
2548 | if (archetype *closer = new_container->other_arch) |
2516 | { |
2549 | { |
2517 | object *closer = arch_to_object (new_container->other_arch); |
2550 | object *closer = new_container->other_arch->instance (); |
2518 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2551 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2519 | new_container->insert (closer); |
2552 | new_container->insert (closer); |
2520 | } |
2553 | } |
2521 | #endif |
2554 | #endif |
2522 | |
2555 | |
… | |
… | |
2548 | return splay (tmp); |
2581 | return splay (tmp); |
2549 | |
2582 | |
2550 | return 0; |
2583 | return 0; |
2551 | } |
2584 | } |
2552 | |
2585 | |
|
|
2586 | //-GPL |
|
|
2587 | |
2553 | void |
2588 | void |
2554 | object::force_set_timer (int duration) |
2589 | object::force_set_timer (int duration) |
2555 | { |
2590 | { |
2556 | this->duration = 1; |
2591 | this->duration = 1; |
2557 | this->speed_left = -1.f; |
2592 | this->speed_left = -1.f; |
… | |
… | |
2566 | force->destroy (); |
2601 | force->destroy (); |
2567 | |
2602 | |
2568 | object *force = get_archetype (FORCE_NAME); |
2603 | object *force = get_archetype (FORCE_NAME); |
2569 | |
2604 | |
2570 | force->slaying = name; |
2605 | force->slaying = name; |
2571 | |
|
|
2572 | force->force_set_timer (duration); |
2606 | force->force_set_timer (duration); |
2573 | |
|
|
2574 | force->flag [FLAG_APPLIED] = true; |
2607 | force->flag [FLAG_APPLIED] = true; |
2575 | |
2608 | |
2576 | return insert (force); |
2609 | return insert (force); |
2577 | } |
2610 | } |
2578 | |
2611 | |
2579 | void |
2612 | void |
… | |
… | |
2628 | |
2661 | |
2629 | insert (force); |
2662 | insert (force); |
2630 | } |
2663 | } |
2631 | } |
2664 | } |
2632 | |
2665 | |
|
|
2666 | void object::change_move_type (MoveType mt) |
|
|
2667 | { |
|
|
2668 | if (move_type == mt) |
|
|
2669 | return; |
|
|
2670 | |
|
|
2671 | if (is_on_map ()) |
|
|
2672 | { |
|
|
2673 | // we are on the map, so handle move_on/off effects |
|
|
2674 | remove (); |
|
|
2675 | move_type = mt; |
|
|
2676 | map->insert (this, x, y, this); |
|
|
2677 | } |
|
|
2678 | else |
|
|
2679 | move_type = mt; |
|
|
2680 | } |
|
|
2681 | |