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(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.297 by root, Sat Nov 7 18:30:05 2009 UTC vs.
Revision 1.322 by root, Sun Apr 11 00:34:05 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
26#include <stdio.h> 26#include <stdio.h>
27#include <sys/types.h> 27#include <sys/types.h>
28#include <sys/uio.h> 28#include <sys/uio.h>
29#include <object.h> 29#include <object.h>
30#include <sproto.h> 30#include <sproto.h>
31#include <loader.h>
32 31
33#include <bitset> 32#include <bitset>
34 33
35UUID UUID::cur; 34UUID UUID::cur;
36static uint64_t seq_next_save; 35static uint64_t seq_next_save;
77 CALL_CALL ("cf::write_uuid", G_DISCARD); 76 CALL_CALL ("cf::write_uuid", G_DISCARD);
78 CALL_END; 77 CALL_END;
79} 78}
80 79
81static void 80static void
82read_uuid (void) 81read_uuid ()
83{ 82{
84 char filename[MAX_BUF]; 83 char filename[MAX_BUF];
85 84
86 sprintf (filename, "%s/uuid", settings.localdir); 85 sprintf (filename, "%s/uuid", settings.localdir);
87 86
101 100
102 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); 101 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
103 _exit (1); 102 _exit (1);
104 } 103 }
105 104
106 UUID::BUF buf; 105 char buf [UUID::MAX_LEN];
107 buf[0] = 0; 106 buf[0] = 0;
108 fgets (buf, sizeof (buf), fp); 107 fgets (buf, sizeof (buf), fp);
109 108
110 if (!UUID::cur.parse (buf)) 109 if (!UUID::cur.parse (buf))
111 { 110 {
138 137
139void 138void
140UUID::init () 139UUID::init ()
141{ 140{
142 read_uuid (); 141 read_uuid ();
142}
143
144bool
145UUID::parse (const char *s)
146{
147 if (*s++ != '<' || *s++ != '1' || *s++ != '.')
148 return false;
149
150 seq = 0;
151
152 while (*s != '>')
153 {
154 if (*s < '0')
155 return false;
156
157 // this gives nice branchless code with gcc
158 assert ('0' < 'a' && '0' == 48 && 'a' == 97);
159 int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15;
160
161 seq = (seq << 4) | digit;
162
163 ++s;
164 }
165
166 return true;
167}
168
169char *
170UUID::append (char *buf) const
171{
172 *buf++ = '<';
173 *buf++ = '1';
174 *buf++ = '.';
175
176 uint64_t seq = this->seq;
177 const int bits = 64;
178 char nz = 0;
179 static const char tohex [] = "0123456789abcdef";
180
181 // assert (len >= 3 + bits / 4 + 1 + 1);
182 for (int i = bits / 4; --i; )
183 {
184 uint8_t digit = seq >> (bits - 4);
185
186 *buf = tohex [digit];
187 nz |= digit;
188 buf += nz ? 1 : 0;
189 seq <<= 4;
190 }
191
192 // last digit is special - always emit
193 uint8_t digit = seq >> (bits - 4);
194 *buf++ = tohex [digit];
195
196 *buf++ = '>';
197
198 return buf;
199}
200
201char *
202UUID::c_str () const
203{
204 static char buf [MAX_LEN];
205 *append (buf) = 0;
206 return buf;
143} 207}
144 208
145/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 209/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
146static bool 210static bool
147compare_ob_value_lists_one (const object *wants, const object *has) 211compare_ob_value_lists_one (const object *wants, const object *has)
183 * Improvements made with merge: Better checking on potion, and also 247 * Improvements made with merge: Better checking on potion, and also
184 * check weight 248 * check weight
185 */ 249 */
186bool object::can_merge_slow (object *ob1, object *ob2) 250bool object::can_merge_slow (object *ob1, object *ob2)
187{ 251{
188 /* A couple quicksanity checks */ 252 /* A couple quick sanity checks */
189 if (ob1 == ob2 253 if (ob1 == ob2
190 || ob1->type != ob2->type 254 || ob1->type != ob2->type
191 || fabs (ob1->speed - ob2->speed) < MIN_ACTIVE_SPEED
192 || ob1->value != ob2->value 255 || ob1->value != ob2->value
193 || ob1->name != ob2->name) 256 || ob1->name != ob2->name
257 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED)
194 return 0; 258 return 0;
195 259
196 /* Do not merge objects if nrof would overflow, assume nrof 260 /* Do not merge objects if nrof would overflow, assume nrof
197 * is always 0 .. 2**31-1 */ 261 * is always 0 .. 2**31-1 */
198 if (ob1->nrof > 0x7fffffff - ob2->nrof) 262 if (ob1->nrof > 0x7fffffff - ob2->nrof)
202 * This is to the comparison of the flags below will be OK. We 266 * This is to the comparison of the flags below will be OK. We
203 * just can't ignore the been applied or identified flags, as they 267 * just can't ignore the been applied or identified flags, as they
204 * are not equal - just if it has been identified, the been_applied 268 * are not equal - just if it has been identified, the been_applied
205 * flags lose any meaning. 269 * flags lose any meaning.
206 */ 270 */
207 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 271 if (ob1->flag [FLAG_IDENTIFIED])
208 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 272 ob1->set_flag (FLAG_BEEN_APPLIED);
209 273
210 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 274 if (ob2->flag [FLAG_IDENTIFIED])
211 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 275 ob2->set_flag (FLAG_BEEN_APPLIED);
212 276
213 if (ob1->arch->archname != ob2->arch->archname 277 if (ob1->arch->archname != ob2->arch->archname
214 || ob1->name != ob2->name 278 || ob1->name != ob2->name
215 || ob1->title != ob2->title 279 || ob1->title != ob2->title
216 || ob1->msg != ob2->msg 280 || ob1->msg != ob2->msg
219 || ob1->magic != ob2->magic 283 || ob1->magic != ob2->magic
220 || ob1->slaying != ob2->slaying 284 || ob1->slaying != ob2->slaying
221 || ob1->skill != ob2->skill 285 || ob1->skill != ob2->skill
222 || ob1->value != ob2->value 286 || ob1->value != ob2->value
223 || ob1->animation_id != ob2->animation_id 287 || ob1->animation_id != ob2->animation_id
224 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other 288 || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other
225 || ob1->client_type != ob2->client_type 289 || ob1->client_type != ob2->client_type
226 || ob1->materialname != ob2->materialname 290 || ob1->material != ob2->material
227 || ob1->lore != ob2->lore 291 || ob1->lore != ob2->lore
228 || ob1->subtype != ob2->subtype 292 || ob1->subtype != ob2->subtype
229 || ob1->move_type != ob2->move_type 293 || ob1->move_type != ob2->move_type
230 || ob1->move_block != ob2->move_block 294 || ob1->move_block != ob2->move_block
231 || ob1->move_allow != ob2->move_allow 295 || ob1->move_allow != ob2->move_allow
232 || ob1->move_on != ob2->move_on 296 || ob1->move_on != ob2->move_on
233 || ob1->move_off != ob2->move_off 297 || ob1->move_off != ob2->move_off
234 || ob1->move_slow != ob2->move_slow 298 || ob1->move_slow != ob2->move_slow
235 || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) < (1.f / 1024.f) 299 || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f)
236 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) 300 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
237 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) 301 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats)))
238 return 0; 302 return 0;
239 303
240 if ((ob1->flag ^ ob2->flag) 304 if ((ob1->flag ^ ob2->flag)
265 329
266 /* Don't merge objects that are applied. With the new 'body' code, 330 /* Don't merge objects that are applied. With the new 'body' code,
267 * it is possible for most any character to have more than one of 331 * it is possible for most any character to have more than one of
268 * some items equipped, and we don't want those to merge. 332 * some items equipped, and we don't want those to merge.
269 */ 333 */
270 if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) 334 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED])
271 return 0; 335 return 0;
272 336
273 /* Note sure why the following is the case - either the object has to 337 /* Note sure why the following is the case - either the object has to
274 * be animated or have a very low speed. Is this an attempted monster 338 * be animated or have a very low speed. Is this an attempted monster
275 * check? 339 * check?
276 */ 340 */
277 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) 341 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ())
278 return 0; 342 return 0;
279 343
280 switch (ob1->type) 344 switch (ob1->type)
281 { 345 {
282 case SCROLL: 346 case SCROLL:
456 520
457 return 0; 521 return 0;
458} 522}
459 523
460/* 524/*
525 * Returns the object which has the uuid equal to the argument.
526 * MOAR VERRRY slow.
527 */
528
529object *
530find_object_uuid (UUID i)
531{
532 for_all_objects (op)
533 if (op->uuid == i)
534 return op;
535
536 return 0;
537}
538
539/*
461 * Returns the first object which has a name equal to the argument. 540 * Returns the first object which has a name equal to the argument.
462 * Used only by the patch command, but not all that useful. 541 * Used only by the patch command, but not all that useful.
463 * Enables features like "patch <name-of-other-player> food 999" 542 * Enables features like "patch <name-of-other-player> food 999"
464 */ 543 */
465object * 544object *
493 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); 572 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
494 return; 573 return;
495 } 574 }
496 575
497 this->owner = owner; 576 this->owner = owner;
498}
499
500int
501object::slottype () const
502{
503 if (type == SKILL)
504 {
505 if (IS_COMBAT_SKILL (subtype)) return slot_combat;
506 if (IS_RANGED_SKILL (subtype)) return slot_ranged;
507 }
508 else
509 {
510 if (slot [body_combat].info) return slot_combat;
511 if (slot [body_range ].info) return slot_ranged;
512 }
513
514 return slot_none;
515}
516
517bool
518object::change_weapon (object *ob)
519{
520 if (current_weapon == ob)
521 return true;
522
523 if (chosen_skill)
524 chosen_skill->flag [FLAG_APPLIED] = false;
525
526 current_weapon = ob;
527 chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill);
528
529 if (chosen_skill)
530 chosen_skill->flag [FLAG_APPLIED] = true;
531
532 update_stats ();
533
534 if (ob)
535 {
536 // now check wether any body locations became invalid, in which case
537 // we cannot apply the weapon at the moment.
538 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
539 if (slot[i].used < 0)
540 {
541 current_weapon = chosen_skill = 0;
542 update_stats ();
543
544 new_draw_info_format (NDI_UNIQUE, 0, this,
545 "You try to balance all your items at once, "
546 "but the %s is just too much for your body. "
547 "[You need to unapply some items first - use the 'body' command to see "
548 "how many items you cna wera on a specific body part.]", &ob->name);
549 return false;
550 }
551
552 //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name);
553 }
554 else
555 ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons.");
556
557 if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL)
558 {
559 LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s",
560 &name, ob->debug_desc ());
561 return false;
562 }
563
564 return true;
565} 577}
566 578
567/* Zero the key_values on op, decrementing the shared-string 579/* Zero the key_values on op, decrementing the shared-string
568 * refcounts and freeing the links. 580 * refcounts and freeing the links.
569 */ 581 */
622 tail = new_link; 634 tail = new_link;
623 } 635 }
624 } 636 }
625 } 637 }
626 638
627 if (speed < 0)
628 dst->speed_left -= rndm ();
629
630 dst->activate (); 639 dst->activate ();
631} 640}
632 641
633void 642void
634object::instantiate () 643object::instantiate ()
635{ 644{
636 if (!uuid.seq) // HACK 645 if (!uuid.seq) // HACK
637 uuid = UUID::gen (); 646 uuid = UUID::gen ();
638 647
648 // TODO: unclean state changes, should nt be done in copy_to AND instantiate
649 if (flag [FLAG_RANDOM_SPEED] && speed)
650 speed_left = - speed - rndm (); // TODO animation
651 else
639 speed_left = -0.1f; 652 speed_left = -1.;
653
640 /* copy the body_info to the body_used - this is only really 654 /* copy the body_info to the body_used - this is only really
641 * need for monsters, but doesn't hurt to do it for everything. 655 * need for monsters, but doesn't hurt to do it for everything.
642 * by doing so, when a monster is created, it has good starting 656 * by doing so, when a monster is created, it has good starting
643 * values for the body_used info, so when items are created 657 * values for the body_used info, so when items are created
644 * for it, they can be properly equipped. 658 * for it, they can be properly equipped.
652object * 666object *
653object::clone () 667object::clone ()
654{ 668{
655 object *neu = create (); 669 object *neu = create ();
656 copy_to (neu); 670 copy_to (neu);
671
672 // TODO: unclean state changes, should not be done in clone AND instantiate
673 if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed)
674 neu->speed_left = - neu->speed - rndm (); // TODO animation
675
657 neu->map = map; // not copied by copy_to 676 neu->map = map; // not copied by copy_to
658 return neu; 677 return neu;
659} 678}
660 679
661/* 680/*
664 * be called to update the face variable, _and_ how it looks on the map. 683 * be called to update the face variable, _and_ how it looks on the map.
665 */ 684 */
666void 685void
667update_turn_face (object *op) 686update_turn_face (object *op)
668{ 687{
669 if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) 688 if (!op->flag [FLAG_IS_TURNABLE] || !op->arch)
670 return; 689 return;
671 690
672 SET_ANIMATION (op, op->direction); 691 SET_ANIMATION (op, op->direction);
673 update_object (op, UP_OBJ_FACE); 692 update_object (op, UP_OBJ_FACE);
674} 693}
740 /* nop */; 759 /* nop */;
741 else if (action == UP_OBJ_INSERT) 760 else if (action == UP_OBJ_INSERT)
742 { 761 {
743#if 0 762#if 0
744 // this is likely overkill, TODO: revisit (schmorp) 763 // this is likely overkill, TODO: revisit (schmorp)
745 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 764 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
746 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 765 || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC))
747 || (op->is_player () && !(m.flags_ & P_PLAYER)) 766 || (op->is_player () && !(m.flags_ & P_PLAYER))
748 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 767 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
749 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 768 || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE))
750 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 769 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC))
751 || (m.move_on | op->move_on ) != m.move_on 770 || (m.move_on | op->move_on ) != m.move_on
752 || (m.move_off | op->move_off ) != m.move_off 771 || (m.move_off | op->move_off ) != m.move_off
753 || (m.move_slow | op->move_slow) != m.move_slow 772 || (m.move_slow | op->move_slow) != m.move_slow
754 /* This isn't perfect, but I don't expect a lot of objects to 773 /* This isn't perfect, but I don't expect a lot of objects to
755 * have move_allow right now. 774 * have move_allow right now.
776 update_object (op->more, action); 795 update_object (op->more, action);
777} 796}
778 797
779object::object () 798object::object ()
780{ 799{
781 SET_FLAG (this, FLAG_REMOVED); 800 this->set_flag (FLAG_REMOVED);
782 801
783 //expmul = 1.0; declared const for the time being 802 //expmul = 1.0; declared const for the time being
784 face = blank_face; 803 face = blank_face;
804 material = MATERIAL_NULL;
785} 805}
786 806
787object::~object () 807object::~object ()
788{ 808{
789 unlink (); 809 unlink ();
919 map->insert (op, x, y); 939 map->insert (op, x, y);
920 } 940 }
921 } 941 }
922} 942}
923 943
944/*
945 * Remove and free all objects in the inventory of the given object.
946 * Unlike destroy_inv, this assumes the *this is destroyed as well
947 * well, so we can (and have to!) take shortcuts.
948 */
949void
950object::destroy_inv_fast ()
951{
952 while (object *op = inv)
953 {
954 // remove from object the fast way
955 op->flag [FLAG_REMOVED] = true;
956 op->env = 0;
957 if ((inv = inv->below))
958 inv->above = 0;
959
960 // then destroy
961 op->destroy ();
962 }
963}
964
924object *object::create () 965object *object::create ()
925{ 966{
926 object *op = new object; 967 object *op = new object;
927 op->link (); 968 op->link ();
928 return op; 969 return op;
998 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1039 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
999 head->destroy (); 1040 head->destroy ();
1000 return; 1041 return;
1001 } 1042 }
1002 1043
1003 destroy_inv (false); 1044 destroy_inv_fast ();
1004 1045
1005 if (is_head ()) 1046 if (is_head ())
1006 if (sound_destroy) 1047 if (sound_destroy)
1007 play_sound (sound_destroy); 1048 play_sound (sound_destroy);
1008 else if (flag [FLAG_MONSTER]) 1049 else if (flag [FLAG_MONSTER])
1060 1101
1061 above = 0; 1102 above = 0;
1062 below = 0; 1103 below = 0;
1063 env = 0; 1104 env = 0;
1064 1105
1065 /* NO_FIX_PLAYER is set when a great many changes are being 1106 if (pl && pl->is_player ())
1066 * made to players inventory. If set, avoiding the call
1067 * to save cpu time.
1068 */ 1107 {
1069 if (pl) 1108 if (expect_false (pl->contr->combat_ob == this))
1070 if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER)))
1071 { 1109 {
1072 pl->update_stats (); 1110 pl->apply (pl->contr->combat_ob, AP_UNAPPLY);
1111 pl->contr->combat_ob = 0;
1112 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob);
1113 }
1073 1114
1115 if (expect_false (pl->contr->ranged_ob == this))
1116 {
1117 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY);
1118 pl->contr->ranged_ob = 0;
1119 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob);
1120 }
1121
1122 pl->contr->queue_stats_update ();
1123
1074 if (glow_radius && pl->is_on_map ()) 1124 if (expect_false (glow_radius) && pl->is_on_map ())
1075 update_all_los (pl->map, pl->x, pl->y); 1125 update_all_los (pl->map, pl->x, pl->y);
1076 } 1126 }
1077 } 1127 }
1078 else if (map) 1128 else if (map)
1079 { 1129 {
1080 map->dirty = true; 1130 map->dirty = true;
1081 mapspace &ms = this->ms (); 1131 mapspace &ms = this->ms ();
1201 1251
1202 object *prev = this; 1252 object *prev = this;
1203 1253
1204 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) 1254 for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more)
1205 { 1255 {
1206 object *op = arch_to_object (at); 1256 object *op = at->instance ();
1207 1257
1208 op->name = name; 1258 op->name = name;
1209 op->name_pl = name_pl; 1259 op->name_pl = name_pl;
1210 op->title = title; 1260 op->title = title;
1211 1261
1249 * Passing 0 for flag gives proper default values, so flag really only needs 1299 * Passing 0 for flag gives proper default values, so flag really only needs
1250 * to be set if special handling is needed. 1300 * to be set if special handling is needed.
1251 * 1301 *
1252 * Return value: 1302 * Return value:
1253 * new object if 'op' was merged with other object 1303 * new object if 'op' was merged with other object
1254 * NULL if 'op' was destroyed 1304 * NULL if there was an error (destroyed, blocked etc.)
1255 * just 'op' otherwise 1305 * just 'op' otherwise
1256 */ 1306 */
1257object * 1307object *
1258insert_ob_in_map (object *op, maptile *m, object *originator, int flag) 1308insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1259{ 1309{
1296 // from here :/ 1346 // from here :/
1297 op->nrof += tmp->nrof; 1347 op->nrof += tmp->nrof;
1298 tmp->destroy (); 1348 tmp->destroy ();
1299 } 1349 }
1300 1350
1301 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1351 op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1302 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1352 op->clr_flag (FLAG_INV_LOCKED);
1303 1353
1304 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1354 if (!op->flag [FLAG_ALIVE])
1305 CLEAR_FLAG (op, FLAG_NO_STEAL); 1355 op->clr_flag (FLAG_NO_STEAL);
1306 1356
1307 if (flag & INS_BELOW_ORIGINATOR) 1357 if (flag & INS_BELOW_ORIGINATOR)
1308 { 1358 {
1309 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1359 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1310 { 1360 {
1345 * when lots of spells are cast in one area. Currently, it is presumed 1395 * when lots of spells are cast in one area. Currently, it is presumed
1346 * that flying non pickable objects are spell objects. 1396 * that flying non pickable objects are spell objects.
1347 */ 1397 */
1348 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1398 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1349 { 1399 {
1350 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) 1400 if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR])
1351 floor = tmp; 1401 floor = tmp;
1352 1402
1353 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1403 if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR])
1354 { 1404 {
1355 /* We insert above top, so we want this object below this */ 1405 /* We insert above top, so we want this object below this */
1356 top = tmp->below; 1406 top = tmp->below;
1357 break; 1407 break;
1358 } 1408 }
1376 && (op->face && !faces [op->face].visibility)) 1426 && (op->face && !faces [op->face].visibility))
1377 { 1427 {
1378 object *last; 1428 object *last;
1379 1429
1380 for (last = top; last != floor; last = last->below) 1430 for (last = top; last != floor; last = last->below)
1381 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1431 if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT))
1382 break; 1432 break;
1383 1433
1384 /* Check to see if we found the object that blocks view, 1434 /* Check to see if we found the object that blocks view,
1385 * and make sure we have a below pointer for it so that 1435 * and make sure we have a below pointer for it so that
1386 * we can get inserted below this one, which requires we 1436 * we can get inserted below this one, which requires we
1486 1536
1487 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) 1537 for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above)
1488 if (tmp->arch->archname == archname) /* same archetype */ 1538 if (tmp->arch->archname == archname) /* same archetype */
1489 tmp->destroy (); 1539 tmp->destroy ();
1490 1540
1491 object *tmp = arch_to_object (archetype::find (archname)); 1541 object *tmp = archetype::find (archname)->instance ();
1492 1542
1493 tmp->x = op->x; 1543 tmp->x = op->x;
1494 tmp->y = op->y; 1544 tmp->y = op->y;
1495 1545
1496 insert_ob_in_map (tmp, op->map, op, 0); 1546 insert_ob_in_map (tmp, op->map, op, 0);
1501{ 1551{
1502 if (where->env) 1552 if (where->env)
1503 return where->env->insert (this); 1553 return where->env->insert (this);
1504 else 1554 else
1505 return where->map->insert (this, where->x, where->y, originator, flags); 1555 return where->map->insert (this, where->x, where->y, originator, flags);
1556}
1557
1558// check whether we can put this into the map, respect max_volume, max_items
1559bool
1560object::can_drop_at (maptile *m, int x, int y, object *originator)
1561{
1562 mapspace &ms = m->at (x, y);
1563
1564 int items = ms.items ();
1565
1566 if (!items // testing !items ensures we can drop at least one item
1567 || (items < m->max_items
1568 && ms.volume () < m->max_volume))
1569 return true;
1570
1571 if (originator && originator->is_player ())
1572 originator->contr->failmsgf (
1573 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>",
1574 query_name ()
1575 );
1576
1577 return false;
1506} 1578}
1507 1579
1508/* 1580/*
1509 * decrease(object, number) decreases a specified number from 1581 * decrease(object, number) decreases a specified number from
1510 * the amount of an object. If the amount reaches 0, the object 1582 * the amount of an object. If the amount reaches 0, the object
1650 if (op->glow_radius && is_on_map ()) 1722 if (op->glow_radius && is_on_map ())
1651 { 1723 {
1652 update_stats (); 1724 update_stats ();
1653 update_all_los (map, x, y); 1725 update_all_los (map, x, y);
1654 } 1726 }
1655 else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) 1727 else if (is_player ())
1656 // if this is a player's inventory, update stats 1728 // if this is a player's inventory, update stats
1657 update_stats (); 1729 contr->queue_stats_update ();
1658 1730
1659 INVOKE_OBJECT (INSERT, this); 1731 INVOKE_OBJECT (INSERT, this);
1660 1732
1661 return op; 1733 return op;
1662} 1734}
1682 * on top. 1754 * on top.
1683 */ 1755 */
1684int 1756int
1685check_move_on (object *op, object *originator) 1757check_move_on (object *op, object *originator)
1686{ 1758{
1687 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1759 if (op->flag [FLAG_NO_APPLY])
1688 return 0; 1760 return 0;
1689 1761
1690 object *tmp; 1762 object *tmp;
1691 maptile *m = op->map; 1763 maptile *m = op->map;
1692 int x = op->x, y = op->y; 1764 int x = op->x, y = op->y;
1729 * Second check makes sure that the movement types not being slowed 1801 * Second check makes sure that the movement types not being slowed
1730 * (~slow_move) is not blocked on this space - just because the 1802 * (~slow_move) is not blocked on this space - just because the
1731 * space doesn't slow down swimming (for example), if you can't actually 1803 * space doesn't slow down swimming (for example), if you can't actually
1732 * swim on that space, can't use it to avoid the penalty. 1804 * swim on that space, can't use it to avoid the penalty.
1733 */ 1805 */
1734 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1806 if (!op->flag [FLAG_WIZPASS])
1735 { 1807 {
1736 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1808 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1737 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1809 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1738 { 1810 {
1739 float diff = tmp->move_slow_penalty * fabs (op->speed); 1811 float diff = tmp->move_slow_penalty * fabs (op->speed);
1870void 1942void
1871flag_inv (object *op, int flag) 1943flag_inv (object *op, int flag)
1872{ 1944{
1873 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1945 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1874 { 1946 {
1875 SET_FLAG (tmp, flag); 1947 tmp->set_flag (flag);
1876 flag_inv (tmp, flag); 1948 flag_inv (tmp, flag);
1877 } 1949 }
1878} 1950}
1879 1951
1880/* 1952/*
1883void 1955void
1884unflag_inv (object *op, int flag) 1956unflag_inv (object *op, int flag)
1885{ 1957{
1886 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1958 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1887 { 1959 {
1888 CLEAR_FLAG (tmp, flag); 1960 tmp->clr_flag (flag);
1889 unflag_inv (tmp, flag); 1961 unflag_inv (tmp, flag);
1890 } 1962 }
1891} 1963}
1892 1964
1893/* 1965/*
2253 * Add a check so we can't pick up invisible objects (0.93.8) 2325 * Add a check so we can't pick up invisible objects (0.93.8)
2254 */ 2326 */
2255int 2327int
2256can_pick (const object *who, const object *item) 2328can_pick (const object *who, const object *item)
2257{ 2329{
2258 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2330 return /*who->flag [FLAG_WIZ]|| */
2259 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2331 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2260 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2332 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2261} 2333}
2262 2334
2263/* 2335/*
2264 * create clone from object to another 2336 * create clone from object to another
2265 */ 2337 */
2430{ 2502{
2431 return map ? map->region (x, y) 2503 return map ? map->region (x, y)
2432 : region::default_region (); 2504 : region::default_region ();
2433} 2505}
2434 2506
2435const materialtype_t *
2436object::dominant_material () const
2437{
2438 if (materialtype_t *mt = name_to_material (materialname))
2439 return mt;
2440
2441 return name_to_material (shstr_unknown);
2442}
2443
2444void 2507void
2445object::open_container (object *new_container) 2508object::open_container (object *new_container)
2446{ 2509{
2447 if (container == new_container) 2510 if (container == new_container)
2448 return; 2511 return;
2482 // TODO: this does not seem to serve any purpose anymore? 2545 // TODO: this does not seem to serve any purpose anymore?
2483#if 0 2546#if 0
2484 // insert the "Close Container" object. 2547 // insert the "Close Container" object.
2485 if (archetype *closer = new_container->other_arch) 2548 if (archetype *closer = new_container->other_arch)
2486 { 2549 {
2487 object *closer = arch_to_object (new_container->other_arch); 2550 object *closer = new_container->other_arch->instance ();
2488 closer->flag [FLAG_NO_MAP_SAVE] = 1; 2551 closer->flag [FLAG_NO_MAP_SAVE] = 1;
2489 new_container->insert (closer); 2552 new_container->insert (closer);
2490 } 2553 }
2491#endif 2554#endif
2492 2555
2598 2661
2599 insert (force); 2662 insert (force);
2600 } 2663 }
2601} 2664}
2602 2665
2666void object::change_move_type (MoveType mt)
2667{
2668 if (move_type == mt)
2669 return;
2670
2671 if (is_on_map ())
2672 {
2673 // we are on the map, so handle move_on/off effects
2674 remove ();
2675 move_type = mt;
2676 map->insert (this, x, y, this);
2677 }
2678 else
2679 move_type = mt;
2680}
2681

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