… | |
… | |
266 | * This is to the comparison of the flags below will be OK. We |
266 | * This is to the comparison of the flags below will be OK. We |
267 | * just can't ignore the been applied or identified flags, as they |
267 | * just can't ignore the been applied or identified flags, as they |
268 | * are not equal - just if it has been identified, the been_applied |
268 | * are not equal - just if it has been identified, the been_applied |
269 | * flags lose any meaning. |
269 | * flags lose any meaning. |
270 | */ |
270 | */ |
271 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
271 | if (ob1->flag [FLAG_IDENTIFIED]) |
272 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
272 | ob1->set_flag (FLAG_BEEN_APPLIED); |
273 | |
273 | |
274 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
274 | if (ob2->flag [FLAG_IDENTIFIED]) |
275 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
275 | ob2->set_flag (FLAG_BEEN_APPLIED); |
276 | |
276 | |
277 | if (ob1->arch->archname != ob2->arch->archname |
277 | if (ob1->arch->archname != ob2->arch->archname |
278 | || ob1->name != ob2->name |
278 | || ob1->name != ob2->name |
279 | || ob1->title != ob2->title |
279 | || ob1->title != ob2->title |
280 | || ob1->msg != ob2->msg |
280 | || ob1->msg != ob2->msg |
… | |
… | |
329 | |
329 | |
330 | /* Don't merge objects that are applied. With the new 'body' code, |
330 | /* Don't merge objects that are applied. With the new 'body' code, |
331 | * it is possible for most any character to have more than one of |
331 | * it is possible for most any character to have more than one of |
332 | * some items equipped, and we don't want those to merge. |
332 | * some items equipped, and we don't want those to merge. |
333 | */ |
333 | */ |
334 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
334 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
335 | return 0; |
335 | return 0; |
336 | |
336 | |
337 | /* Note sure why the following is the case - either the object has to |
337 | /* Note sure why the following is the case - either the object has to |
338 | * be animated or have a very low speed. Is this an attempted monster |
338 | * be animated or have a very low speed. Is this an attempted monster |
339 | * check? |
339 | * check? |
340 | */ |
340 | */ |
341 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
341 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
342 | return 0; |
342 | return 0; |
343 | |
343 | |
344 | switch (ob1->type) |
344 | switch (ob1->type) |
345 | { |
345 | { |
346 | case SCROLL: |
346 | case SCROLL: |
… | |
… | |
574 | } |
574 | } |
575 | |
575 | |
576 | this->owner = owner; |
576 | this->owner = owner; |
577 | } |
577 | } |
578 | |
578 | |
579 | int |
|
|
580 | object::slottype () const |
|
|
581 | { |
|
|
582 | if (type == SKILL) |
|
|
583 | { |
|
|
584 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
585 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
586 | } |
|
|
587 | else |
|
|
588 | { |
|
|
589 | if (slot [body_combat].info) return slot_combat; |
|
|
590 | if (slot [body_range ].info) return slot_ranged; |
|
|
591 | } |
|
|
592 | |
|
|
593 | return slot_none; |
|
|
594 | } |
|
|
595 | |
|
|
596 | /* Zero the key_values on op, decrementing the shared-string |
579 | /* Zero the key_values on op, decrementing the shared-string |
597 | * refcounts and freeing the links. |
580 | * refcounts and freeing the links. |
598 | */ |
581 | */ |
599 | static void |
582 | static void |
600 | free_key_values (object *op) |
583 | free_key_values (object *op) |
… | |
… | |
700 | * be called to update the face variable, _and_ how it looks on the map. |
683 | * be called to update the face variable, _and_ how it looks on the map. |
701 | */ |
684 | */ |
702 | void |
685 | void |
703 | update_turn_face (object *op) |
686 | update_turn_face (object *op) |
704 | { |
687 | { |
705 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
688 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
706 | return; |
689 | return; |
707 | |
690 | |
708 | SET_ANIMATION (op, op->direction); |
691 | SET_ANIMATION (op, op->direction); |
709 | update_object (op, UP_OBJ_FACE); |
692 | update_object (op, UP_OBJ_FACE); |
710 | } |
693 | } |
… | |
… | |
776 | /* nop */; |
759 | /* nop */; |
777 | else if (action == UP_OBJ_INSERT) |
760 | else if (action == UP_OBJ_INSERT) |
778 | { |
761 | { |
779 | #if 0 |
762 | #if 0 |
780 | // this is likely overkill, TODO: revisit (schmorp) |
763 | // this is likely overkill, TODO: revisit (schmorp) |
781 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
764 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
782 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
765 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
783 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
766 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
784 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
767 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
785 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
768 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
786 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
769 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
787 | || (m.move_on | op->move_on ) != m.move_on |
770 | || (m.move_on | op->move_on ) != m.move_on |
788 | || (m.move_off | op->move_off ) != m.move_off |
771 | || (m.move_off | op->move_off ) != m.move_off |
789 | || (m.move_slow | op->move_slow) != m.move_slow |
772 | || (m.move_slow | op->move_slow) != m.move_slow |
790 | /* This isn't perfect, but I don't expect a lot of objects to |
773 | /* This isn't perfect, but I don't expect a lot of objects to |
791 | * have move_allow right now. |
774 | * have move_allow right now. |
… | |
… | |
812 | update_object (op->more, action); |
795 | update_object (op->more, action); |
813 | } |
796 | } |
814 | |
797 | |
815 | object::object () |
798 | object::object () |
816 | { |
799 | { |
817 | SET_FLAG (this, FLAG_REMOVED); |
800 | this->set_flag (FLAG_REMOVED); |
818 | |
801 | |
819 | //expmul = 1.0; declared const for the time being |
802 | //expmul = 1.0; declared const for the time being |
820 | face = blank_face; |
803 | face = blank_face; |
821 | material = MATERIAL_NULL; |
804 | material = MATERIAL_NULL; |
822 | } |
805 | } |
… | |
… | |
956 | map->insert (op, x, y); |
939 | map->insert (op, x, y); |
957 | } |
940 | } |
958 | } |
941 | } |
959 | } |
942 | } |
960 | |
943 | |
|
|
944 | /* |
|
|
945 | * Remove and free all objects in the inventory of the given object. |
|
|
946 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
947 | * well, so we can (and have to!) take shortcuts. |
|
|
948 | */ |
|
|
949 | void |
|
|
950 | object::destroy_inv_fast () |
|
|
951 | { |
|
|
952 | while (object *op = inv) |
|
|
953 | { |
|
|
954 | // remove from object the fast way |
|
|
955 | op->flag [FLAG_REMOVED] = true; |
|
|
956 | op->env = 0; |
|
|
957 | if ((inv = inv->below)) |
|
|
958 | inv->above = 0; |
|
|
959 | |
|
|
960 | // then destroy |
|
|
961 | op->destroy (); |
|
|
962 | } |
|
|
963 | } |
|
|
964 | |
961 | object *object::create () |
965 | object *object::create () |
962 | { |
966 | { |
963 | object *op = new object; |
967 | object *op = new object; |
964 | op->link (); |
968 | op->link (); |
965 | return op; |
969 | return op; |
… | |
… | |
1035 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1039 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1036 | head->destroy (); |
1040 | head->destroy (); |
1037 | return; |
1041 | return; |
1038 | } |
1042 | } |
1039 | |
1043 | |
1040 | destroy_inv (false); |
1044 | destroy_inv_fast (); |
1041 | |
1045 | |
1042 | if (is_head ()) |
1046 | if (is_head ()) |
1043 | if (sound_destroy) |
1047 | if (sound_destroy) |
1044 | play_sound (sound_destroy); |
1048 | play_sound (sound_destroy); |
1045 | else if (flag [FLAG_MONSTER]) |
1049 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1145 | else if (pl->container_ () == this) |
1149 | else if (pl->container_ () == this) |
1146 | { |
1150 | { |
1147 | // removing a container should close it |
1151 | // removing a container should close it |
1148 | close_container (); |
1152 | close_container (); |
1149 | } |
1153 | } |
1150 | |
1154 | else |
1151 | esrv_del_item (pl->contr, count); |
1155 | esrv_del_item (pl->contr, count); |
1152 | } |
1156 | } |
1153 | |
1157 | |
1154 | /* link the object above us */ |
1158 | /* link the object above us */ |
1155 | // re-link, make sure compiler can easily use cmove |
1159 | // re-link, make sure compiler can easily use cmove |
1156 | *(above ? &above->below : &ms.top) = below; |
1160 | *(above ? &above->below : &ms.top) = below; |
… | |
… | |
1342 | // from here :/ |
1346 | // from here :/ |
1343 | op->nrof += tmp->nrof; |
1347 | op->nrof += tmp->nrof; |
1344 | tmp->destroy (); |
1348 | tmp->destroy (); |
1345 | } |
1349 | } |
1346 | |
1350 | |
1347 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1351 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1348 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1352 | op->clr_flag (FLAG_INV_LOCKED); |
1349 | |
1353 | |
1350 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1354 | if (!op->flag [FLAG_ALIVE]) |
1351 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1355 | op->clr_flag (FLAG_NO_STEAL); |
1352 | |
1356 | |
1353 | if (flag & INS_BELOW_ORIGINATOR) |
1357 | if (flag & INS_BELOW_ORIGINATOR) |
1354 | { |
1358 | { |
1355 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1359 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1356 | { |
1360 | { |
… | |
… | |
1391 | * when lots of spells are cast in one area. Currently, it is presumed |
1395 | * when lots of spells are cast in one area. Currently, it is presumed |
1392 | * that flying non pickable objects are spell objects. |
1396 | * that flying non pickable objects are spell objects. |
1393 | */ |
1397 | */ |
1394 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1398 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1395 | { |
1399 | { |
1396 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1400 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1397 | floor = tmp; |
1401 | floor = tmp; |
1398 | |
1402 | |
1399 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1403 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1400 | { |
1404 | { |
1401 | /* We insert above top, so we want this object below this */ |
1405 | /* We insert above top, so we want this object below this */ |
1402 | top = tmp->below; |
1406 | top = tmp->below; |
1403 | break; |
1407 | break; |
1404 | } |
1408 | } |
… | |
… | |
1422 | && (op->face && !faces [op->face].visibility)) |
1426 | && (op->face && !faces [op->face].visibility)) |
1423 | { |
1427 | { |
1424 | object *last; |
1428 | object *last; |
1425 | |
1429 | |
1426 | for (last = top; last != floor; last = last->below) |
1430 | for (last = top; last != floor; last = last->below) |
1427 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1431 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1428 | break; |
1432 | break; |
1429 | |
1433 | |
1430 | /* Check to see if we found the object that blocks view, |
1434 | /* Check to see if we found the object that blocks view, |
1431 | * and make sure we have a below pointer for it so that |
1435 | * and make sure we have a below pointer for it so that |
1432 | * we can get inserted below this one, which requires we |
1436 | * we can get inserted below this one, which requires we |
… | |
… | |
1563 | || (items < m->max_items |
1567 | || (items < m->max_items |
1564 | && ms.volume () < m->max_volume)) |
1568 | && ms.volume () < m->max_volume)) |
1565 | return true; |
1569 | return true; |
1566 | |
1570 | |
1567 | if (originator && originator->is_player ()) |
1571 | if (originator && originator->is_player ()) |
1568 | originator->contr->failmsg (format ( |
1572 | originator->contr->failmsgf ( |
1569 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1573 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1570 | query_name () |
1574 | query_name () |
1571 | )); |
1575 | ); |
1572 | |
1576 | |
1573 | return false; |
1577 | return false; |
1574 | } |
1578 | } |
1575 | |
1579 | |
1576 | /* |
1580 | /* |
… | |
… | |
1750 | * on top. |
1754 | * on top. |
1751 | */ |
1755 | */ |
1752 | int |
1756 | int |
1753 | check_move_on (object *op, object *originator) |
1757 | check_move_on (object *op, object *originator) |
1754 | { |
1758 | { |
1755 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1759 | if (op->flag [FLAG_NO_APPLY]) |
1756 | return 0; |
1760 | return 0; |
1757 | |
1761 | |
1758 | object *tmp; |
1762 | object *tmp; |
1759 | maptile *m = op->map; |
1763 | maptile *m = op->map; |
1760 | int x = op->x, y = op->y; |
1764 | int x = op->x, y = op->y; |
… | |
… | |
1797 | * Second check makes sure that the movement types not being slowed |
1801 | * Second check makes sure that the movement types not being slowed |
1798 | * (~slow_move) is not blocked on this space - just because the |
1802 | * (~slow_move) is not blocked on this space - just because the |
1799 | * space doesn't slow down swimming (for example), if you can't actually |
1803 | * space doesn't slow down swimming (for example), if you can't actually |
1800 | * swim on that space, can't use it to avoid the penalty. |
1804 | * swim on that space, can't use it to avoid the penalty. |
1801 | */ |
1805 | */ |
1802 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1806 | if (!op->flag [FLAG_WIZPASS]) |
1803 | { |
1807 | { |
1804 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1808 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1805 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1809 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1806 | { |
1810 | { |
1807 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1811 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
… | |
… | |
1938 | void |
1942 | void |
1939 | flag_inv (object *op, int flag) |
1943 | flag_inv (object *op, int flag) |
1940 | { |
1944 | { |
1941 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1945 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1942 | { |
1946 | { |
1943 | SET_FLAG (tmp, flag); |
1947 | tmp->set_flag (flag); |
1944 | flag_inv (tmp, flag); |
1948 | flag_inv (tmp, flag); |
1945 | } |
1949 | } |
1946 | } |
1950 | } |
1947 | |
1951 | |
1948 | /* |
1952 | /* |
… | |
… | |
1951 | void |
1955 | void |
1952 | unflag_inv (object *op, int flag) |
1956 | unflag_inv (object *op, int flag) |
1953 | { |
1957 | { |
1954 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1958 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1955 | { |
1959 | { |
1956 | CLEAR_FLAG (tmp, flag); |
1960 | tmp->clr_flag (flag); |
1957 | unflag_inv (tmp, flag); |
1961 | unflag_inv (tmp, flag); |
1958 | } |
1962 | } |
1959 | } |
1963 | } |
1960 | |
1964 | |
1961 | /* |
1965 | /* |
… | |
… | |
2321 | * Add a check so we can't pick up invisible objects (0.93.8) |
2325 | * Add a check so we can't pick up invisible objects (0.93.8) |
2322 | */ |
2326 | */ |
2323 | int |
2327 | int |
2324 | can_pick (const object *who, const object *item) |
2328 | can_pick (const object *who, const object *item) |
2325 | { |
2329 | { |
2326 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2330 | return /*who->flag [FLAG_WIZ]|| */ |
2327 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2331 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2328 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2332 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2329 | } |
2333 | } |
2330 | |
2334 | |
2331 | /* |
2335 | /* |
2332 | * create clone from object to another |
2336 | * create clone from object to another |
2333 | */ |
2337 | */ |