1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
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25 | sub/add_weight will transcend the environment updating the carrying |
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26 | variable. */ |
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27 | #include <global.h> |
25 | #include <global.h> |
28 | #include <stdio.h> |
26 | #include <stdio.h> |
29 | #include <sys/types.h> |
27 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
31 | #include <object.h> |
29 | #include <object.h> |
32 | #include <funcpoint.h> |
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33 | #include <sproto.h> |
30 | #include <sproto.h> |
34 | #include <loader.h> |
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35 | |
31 | |
36 | #include <bitset> |
32 | #include <bitset> |
37 | |
33 | |
38 | int nrofallocobjects = 0; |
34 | UUID UUID::cur; |
39 | static UUID uuid; |
35 | static uint64_t seq_next_save; |
40 | const uint64 UUID_SKIP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
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37 | uint32_t mapspace::smellcount = 10000; |
41 | |
38 | |
42 | objectvec objects; |
39 | objectvec objects; |
43 | activevec actives; |
40 | activevec actives; |
44 | |
41 | |
45 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
42 | freelist_item *object::freelist; |
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43 | uint32_t object::object_count; |
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44 | uint32_t object::free_count; |
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45 | uint32_t object::create_count; |
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46 | uint32_t object::destroy_count; |
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47 | |
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48 | //+GPL |
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49 | |
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50 | short freearr_x[SIZEOFFREE] = { |
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51 | 0, |
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52 | 0, 1, 1, 1, 0, -1, -1, -1, |
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53 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
46 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
54 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
47 | }; |
55 | }; |
48 | short freearr_y[SIZEOFFREE] = { 0, -1, -1, 0, 1, 1, 1, 0, -1, -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
56 | short freearr_y[SIZEOFFREE] = { |
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57 | 0, |
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58 | -1, -1, 0, 1, 1, 1, 0, -1, |
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59 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
49 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
60 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
50 | }; |
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51 | int maxfree[SIZEOFFREE] = { 0, 9, 10, 13, 14, 17, 18, 21, 22, 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, |
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52 | 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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53 | }; |
61 | }; |
54 | int freedir[SIZEOFFREE] = { |
62 | int freedir[SIZEOFFREE] = { |
55 | 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
63 | 0, |
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64 | 1, 2, 3, 4, 5, 6, 7, 8, |
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65 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
56 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
66 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
57 | }; |
67 | }; |
58 | |
68 | |
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69 | static int maxfree[SIZEOFFREE] = { |
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70 | 0, |
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71 | 9, 10, 13, 14, 17, 18, 21, 22, |
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72 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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73 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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74 | }; |
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75 | |
59 | static void |
76 | static void |
60 | write_uuid (void) |
77 | write_uuid (uval64 skip, bool sync) |
61 | { |
78 | { |
62 | char filename1[MAX_BUF], filename2[MAX_BUF]; |
79 | CALL_BEGIN (2); |
63 | |
80 | CALL_ARG_SV (newSVval64 (skip)); |
64 | sprintf (filename1, "%s/uuid", settings.localdir); |
81 | CALL_ARG_SV (boolSV (sync)); |
65 | sprintf (filename2, "%s/uuid~", settings.localdir); |
82 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
66 | |
83 | CALL_END; |
67 | FILE *fp; |
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68 | |
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69 | if (!(fp = fopen (filename2, "w"))) |
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70 | { |
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71 | LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2); |
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72 | return; |
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73 | } |
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74 | |
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75 | fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2); |
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76 | fclose (fp); |
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77 | rename (filename2, filename1); |
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78 | } |
84 | } |
79 | |
85 | |
80 | static void |
86 | static void |
81 | read_uuid (void) |
87 | read_uuid () |
82 | { |
88 | { |
83 | char filename[MAX_BUF]; |
89 | char filename[MAX_BUF]; |
84 | |
90 | |
85 | sprintf (filename, "%s/uuid", settings.localdir); |
91 | sprintf (filename, "%s/uuid", settings.localdir); |
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92 | |
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93 | seq_next_save = 0; |
86 | |
94 | |
87 | FILE *fp; |
95 | FILE *fp; |
88 | |
96 | |
89 | if (!(fp = fopen (filename, "r"))) |
97 | if (!(fp = fopen (filename, "r"))) |
90 | { |
98 | { |
91 | if (errno == ENOENT) |
99 | if (errno == ENOENT) |
92 | { |
100 | { |
93 | LOG (llevInfo, "RESET uid to 1\n"); |
101 | LOG (llevInfo, "RESET uid to 1\n"); |
94 | uuid.seq = 0; |
102 | UUID::cur.seq = 0; |
95 | write_uuid (); |
103 | write_uuid (UUID_GAP, true); |
96 | return; |
104 | return; |
97 | } |
105 | } |
98 | |
106 | |
99 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
107 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
100 | _exit (1); |
108 | _exit (1); |
101 | } |
109 | } |
102 | |
110 | |
103 | int version; |
111 | char buf [UUID::MAX_LEN]; |
104 | unsigned long long uid; |
112 | buf[0] = 0; |
105 | if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1) |
113 | fgets (buf, sizeof (buf), fp); |
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114 | |
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115 | if (!UUID::cur.parse (buf)) |
106 | { |
116 | { |
107 | LOG (llevError, "FATAL: error reading uid from %s!\n", filename); |
117 | LOG (llevError, "FATAL: error reading uid from %s (%s)!\n", filename, buf); |
108 | _exit (1); |
118 | _exit (1); |
109 | } |
119 | } |
110 | |
120 | |
111 | uuid.seq = uid; |
121 | LOG (llevDebug, "read UUID: %s\n", UUID::cur.c_str ()); |
112 | write_uuid (); |
122 | |
113 | LOG (llevDebug, "read UID: %" PRId64 "\n", uid); |
123 | write_uuid (UUID_GAP, true); |
114 | fclose (fp); |
124 | fclose (fp); |
115 | } |
125 | } |
116 | |
126 | |
117 | UUID |
127 | UUID |
118 | gen_uuid () |
128 | UUID::gen () |
119 | { |
129 | { |
120 | UUID uid; |
130 | UUID uid; |
121 | |
131 | |
122 | uid.seq = ++uuid.seq; |
132 | uid.seq = ++cur.seq; |
123 | |
133 | |
124 | if (!(uuid.seq & (UUID_SKIP - 1))) |
134 | if (expect_false (cur.seq >= seq_next_save)) |
125 | write_uuid (); |
135 | { |
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136 | seq_next_save = UUID::cur.seq + (UUID_GAP >> 1); |
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137 | write_uuid (UUID_GAP, false); |
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138 | } |
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139 | |
126 | |
140 | |
127 | return uid; |
141 | return uid; |
128 | } |
142 | } |
129 | |
143 | |
130 | void |
144 | void |
131 | init_uuid () |
145 | UUID::init () |
132 | { |
146 | { |
133 | read_uuid (); |
147 | read_uuid (); |
134 | } |
148 | } |
135 | |
149 | |
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150 | bool |
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151 | UUID::parse (const char *s) |
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152 | { |
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153 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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154 | return false; |
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155 | |
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156 | seq = 0; |
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157 | |
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158 | while (*s != '>') |
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159 | { |
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160 | if (*s < '0') |
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161 | return false; |
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162 | |
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163 | // this gives nice branchless code with gcc |
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164 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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165 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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166 | |
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167 | seq = (seq << 4) | digit; |
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168 | |
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169 | ++s; |
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170 | } |
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171 | |
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172 | return true; |
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173 | } |
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174 | |
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175 | char * |
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176 | UUID::append (char *buf) const |
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177 | { |
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178 | *buf++ = '<'; |
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179 | *buf++ = '1'; |
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180 | *buf++ = '.'; |
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181 | |
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182 | uint64_t seq = this->seq; |
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183 | const int bits = 64; |
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184 | char nz = 0; |
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185 | static const char tohex [] = "0123456789abcdef"; |
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186 | |
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187 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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188 | for (int i = bits / 4; --i; ) |
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189 | { |
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190 | uint8_t digit = seq >> (bits - 4); |
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191 | |
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192 | *buf = tohex [digit]; |
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193 | nz |= digit; |
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194 | buf += nz ? 1 : 0; |
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195 | seq <<= 4; |
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196 | } |
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197 | |
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198 | // last digit is special - always emit |
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199 | uint8_t digit = seq >> (bits - 4); |
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200 | *buf++ = tohex [digit]; |
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201 | |
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202 | *buf++ = '>'; |
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203 | |
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204 | return buf; |
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205 | } |
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206 | |
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207 | char * |
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208 | UUID::c_str () const |
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209 | { |
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210 | static char buf [MAX_LEN]; |
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211 | *append (buf) = 0; |
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212 | return buf; |
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213 | } |
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214 | |
136 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
215 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
137 | static int |
216 | static bool |
138 | compare_ob_value_lists_one (const object *wants, const object *has) |
217 | compare_ob_value_lists_one (const object *wants, const object *has) |
139 | { |
218 | { |
140 | key_value *wants_field; |
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141 | |
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142 | /* n-squared behaviour (see get_ob_key_link()), but I'm hoping both |
219 | /* n-squared behaviour (see kv_get), but I'm hoping both |
143 | * objects with lists are rare, and lists stay short. If not, use a |
220 | * objects with lists are rare, and lists stay short. If not, use a |
144 | * different structure or at least keep the lists sorted... |
221 | * different structure or at least keep the lists sorted... |
145 | */ |
222 | */ |
146 | |
223 | |
147 | /* For each field in wants, */ |
224 | /* For each field in wants, */ |
148 | for (wants_field = wants->key_values; wants_field; wants_field = wants_field->next) |
225 | for (key_value *kv = wants->key_values; kv; kv = kv->next) |
149 | { |
226 | if (has->kv_get (kv->key) != kv->value) |
150 | key_value *has_field; |
227 | return false; |
151 | |
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152 | /* Look for a field in has with the same key. */ |
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153 | has_field = get_ob_key_link (has, wants_field->key); |
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154 | |
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155 | if (has_field == NULL) |
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156 | { |
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157 | /* No field with that name. */ |
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158 | return FALSE; |
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159 | } |
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160 | |
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161 | /* Found the matching field. */ |
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162 | if (has_field->value != wants_field->value) |
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163 | { |
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164 | /* Values don't match, so this half of the comparison is false. */ |
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165 | return FALSE; |
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166 | } |
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167 | |
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168 | /* If we get here, we found a match. Now for the next field in wants. */ |
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169 | } |
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170 | |
228 | |
171 | /* If we get here, every field in wants has a matching field in has. */ |
229 | /* If we get here, every field in wants has a matching field in has. */ |
172 | return TRUE; |
230 | return true; |
173 | } |
231 | } |
174 | |
232 | |
175 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
233 | /* Returns TRUE if ob1 has the same key_values as ob2. */ |
176 | static int |
234 | static bool |
177 | compare_ob_value_lists (const object *ob1, const object *ob2) |
235 | compare_ob_value_lists (const object *ob1, const object *ob2) |
178 | { |
236 | { |
179 | /* However, there may be fields in has which aren't partnered in wants, |
237 | /* However, there may be fields in has which aren't partnered in wants, |
180 | * so we need to run the comparison *twice*. :( |
238 | * so we need to run the comparison *twice*. :( |
181 | */ |
239 | */ |
182 | return compare_ob_value_lists_one (ob1, ob2) && compare_ob_value_lists_one (ob2, ob1); |
240 | return compare_ob_value_lists_one (ob1, ob2) |
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241 | && compare_ob_value_lists_one (ob2, ob1); |
183 | } |
242 | } |
184 | |
243 | |
185 | /* Function examines the 2 objects given to it, and returns true if |
244 | /* Function examines the 2 objects given to it, and returns true if |
186 | * they can be merged together. |
245 | * they can be merged together. |
187 | * |
246 | * |
… | |
… | |
194 | * Improvements made with merge: Better checking on potion, and also |
253 | * Improvements made with merge: Better checking on potion, and also |
195 | * check weight |
254 | * check weight |
196 | */ |
255 | */ |
197 | bool object::can_merge_slow (object *ob1, object *ob2) |
256 | bool object::can_merge_slow (object *ob1, object *ob2) |
198 | { |
257 | { |
199 | /* A couple quicksanity checks */ |
258 | /* A couple quick sanity checks */ |
200 | if (ob1 == ob2 |
259 | if (ob1 == ob2 |
201 | || ob1->type != ob2->type |
260 | || ob1->type != ob2->type |
202 | || ob1->speed != ob2->speed |
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203 | || ob1->value != ob2->value |
261 | || ob1->value != ob2->value |
204 | || ob1->name != ob2->name) |
262 | || ob1->name != ob2->name |
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263 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
205 | return 0; |
264 | return 0; |
206 | |
265 | |
207 | //TODO: this ain't working well, use nicer and correct overflow check |
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208 | /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that |
266 | /* Do not merge objects if nrof would overflow, assume nrof |
209 | * value could not be stored in a sint32 (which unfortunately sometimes is |
267 | * is always 0 .. 2**31-1 */ |
210 | * used to store nrof). |
268 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
211 | */ |
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212 | if (ob1->nrof + ob2->nrof >= 1UL << 31) |
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213 | return 0; |
269 | return 0; |
214 | |
270 | |
215 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
271 | /* If the objects have been identified, set the BEEN_APPLIED flag. |
216 | * This is to the comparison of the flags below will be OK. We |
272 | * This is to the comparison of the flags below will be OK. We |
217 | * just can't ignore the been applied or identified flags, as they |
273 | * just can't ignore the been applied or identified flags, as they |
218 | * are not equal - just if it has been identified, the been_applied |
274 | * are not equal - just if it has been identified, the been_applied |
219 | * flags lose any meaning. |
275 | * flags lose any meaning. |
220 | */ |
276 | */ |
221 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
277 | if (ob1->flag [FLAG_IDENTIFIED]) |
222 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
278 | ob1->set_flag (FLAG_BEEN_APPLIED); |
223 | |
279 | |
224 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
280 | if (ob2->flag [FLAG_IDENTIFIED]) |
225 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
281 | ob2->set_flag (FLAG_BEEN_APPLIED); |
226 | |
282 | |
227 | if ((ob1->flag ^ ob2->flag).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any () |
283 | if (ob1->arch->archname != ob2->arch->archname |
228 | || ob1->arch != ob2->arch |
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229 | || ob1->name != ob2->name |
284 | || ob1->name != ob2->name |
230 | || ob1->title != ob2->title |
285 | || ob1->title != ob2->title |
231 | || ob1->msg != ob2->msg |
286 | || ob1->msg != ob2->msg |
232 | || ob1->weight != ob2->weight |
287 | || ob1->weight != ob2->weight |
233 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
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234 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) ) |
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235 | || ob1->attacktype != ob2->attacktype |
288 | || ob1->attacktype != ob2->attacktype |
236 | || ob1->magic != ob2->magic |
289 | || ob1->magic != ob2->magic |
237 | || ob1->slaying != ob2->slaying |
290 | || ob1->slaying != ob2->slaying |
238 | || ob1->skill != ob2->skill |
291 | || ob1->skill != ob2->skill |
239 | || ob1->value != ob2->value |
292 | || ob1->value != ob2->value |
240 | || ob1->animation_id != ob2->animation_id |
293 | || ob1->animation_id != ob2->animation_id |
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294 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
241 | || ob1->client_type != ob2->client_type |
295 | || ob1->client_type != ob2->client_type |
242 | || ob1->materialname != ob2->materialname |
296 | || ob1->material != ob2->material |
243 | || ob1->lore != ob2->lore |
297 | || ob1->lore != ob2->lore |
244 | || ob1->subtype != ob2->subtype |
298 | || ob1->subtype != ob2->subtype |
245 | || ob1->move_type != ob2->move_type |
299 | || ob1->move_type != ob2->move_type |
246 | || ob1->move_block != ob2->move_block |
300 | || ob1->move_block != ob2->move_block |
247 | || ob1->move_allow != ob2->move_allow |
301 | || ob1->move_allow != ob2->move_allow |
248 | || ob1->move_on != ob2->move_on |
302 | || ob1->move_on != ob2->move_on |
249 | || ob1->move_off != ob2->move_off |
303 | || ob1->move_off != ob2->move_off |
250 | || ob1->move_slow != ob2->move_slow |
304 | || ob1->move_slow != ob2->move_slow |
251 | || ob1->move_slow_penalty != ob2->move_slow_penalty) |
305 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
|
|
306 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
|
|
307 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
252 | return 0; |
308 | return 0; |
253 | |
309 | |
|
|
310 | if ((ob1->flag ^ ob2->flag) |
|
|
311 | .reset (FLAG_INV_LOCKED) |
|
|
312 | .reset (FLAG_REMOVED) |
|
|
313 | .any ()) |
|
|
314 | return 0; |
|
|
315 | |
254 | /* This is really a spellbook check - really, we should |
316 | /* This is really a spellbook check - we should in general |
255 | * check all objects in the inventory. |
317 | * not merge objects with real inventories, as splitting them |
|
|
318 | * is hard. |
256 | */ |
319 | */ |
257 | if (ob1->inv || ob2->inv) |
320 | if (ob1->inv || ob2->inv) |
258 | { |
321 | { |
259 | /* if one object has inventory but the other doesn't, not equiv */ |
322 | if (!(ob1->inv && ob2->inv)) |
260 | if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) |
323 | return 0; /* inventories differ in length */ |
261 | return 0; |
|
|
262 | |
324 | |
263 | /* Now check to see if the two inventory objects could merge */ |
325 | if (ob1->inv->below || ob2->inv->below) |
|
|
326 | return 0; /* more than one object in inv */ |
|
|
327 | |
264 | if (!object::can_merge (ob1->inv, ob2->inv)) |
328 | if (!object::can_merge (ob1->inv, ob2->inv)) |
265 | return 0; |
329 | return 0; /* inventory objects differ */ |
266 | |
330 | |
267 | /* inventory ok - still need to check rest of this object to see |
331 | /* inventory ok - still need to check rest of this object to see |
268 | * if it is valid. |
332 | * if it is valid. |
269 | */ |
333 | */ |
270 | } |
334 | } |
271 | |
335 | |
272 | /* Don't merge objects that are applied. With the new 'body' code, |
336 | /* Don't merge objects that are applied. With the new 'body' code, |
273 | * it is possible for most any character to have more than one of |
337 | * it is possible for most any character to have more than one of |
274 | * some items equipped, and we don't want those to merge. |
338 | * some items equipped, and we don't want those to merge. |
275 | */ |
339 | */ |
276 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
340 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
277 | return 0; |
341 | return 0; |
278 | |
342 | |
279 | /* Note sure why the following is the case - either the object has to |
343 | /* Note sure why the following is the case - either the object has to |
280 | * be animated or have a very low speed. Is this an attempted monster |
344 | * be animated or have a very low speed. Is this an attempted monster |
281 | * check? |
345 | * check? |
282 | */ |
346 | */ |
283 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
347 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
284 | return 0; |
348 | return 0; |
285 | |
349 | |
286 | switch (ob1->type) |
350 | switch (ob1->type) |
287 | { |
351 | { |
288 | case SCROLL: |
352 | case SCROLL: |
289 | if (ob1->level != ob2->level) |
353 | if (ob1->level != ob2->level) |
290 | return 0; |
354 | return 0; |
291 | break; |
355 | break; |
292 | } |
356 | } |
293 | |
357 | |
294 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
358 | if (ob1->key_values || ob2->key_values) |
295 | { |
359 | { |
296 | /* At least one of these has key_values. */ |
360 | /* At least one of these has key_values. */ |
297 | if ((ob1->key_values == NULL) != (ob2->key_values == NULL)) |
361 | if ((!ob1->key_values) != (!ob2->key_values)) |
298 | /* One has fields, but the other one doesn't. */ |
362 | return 0; /* One has fields, but the other one doesn't. */ |
|
|
363 | |
|
|
364 | if (!compare_ob_value_lists (ob1, ob2)) |
299 | return 0; |
365 | return 0; |
300 | else if (!compare_ob_value_lists (ob1, ob2)) |
|
|
301 | return 0; |
|
|
302 | } |
366 | } |
303 | |
367 | |
304 | //TODO: generate an event or call into perl for additional checks |
|
|
305 | if (ob1->self || ob2->self) |
368 | if (ob1->self || ob2->self) |
306 | { |
369 | { |
307 | ob1->optimise (); |
370 | ob1->optimise (); |
308 | ob2->optimise (); |
371 | ob2->optimise (); |
309 | |
372 | |
310 | if (ob1->self || ob2->self) |
373 | if (ob1->self || ob2->self) |
|
|
374 | { |
|
|
375 | int k1 = ob1->self ? HvTOTALKEYS (ob1->self) : 0; |
|
|
376 | int k2 = ob2->self ? HvTOTALKEYS (ob2->self) : 0; |
|
|
377 | |
|
|
378 | if (k1 != k2) |
311 | return 0; |
379 | return 0; |
|
|
380 | |
|
|
381 | if (k1 == 0) |
|
|
382 | return 1; |
|
|
383 | |
|
|
384 | if (!cfperl_can_merge (ob1, ob2)) |
|
|
385 | return 0; |
|
|
386 | } |
312 | } |
387 | } |
313 | |
388 | |
314 | /* Everything passes, must be OK. */ |
389 | /* Everything passes, must be OK. */ |
315 | return 1; |
390 | return 1; |
316 | } |
391 | } |
317 | |
392 | |
|
|
393 | // find player who can see this object |
|
|
394 | object * |
|
|
395 | object::visible_to () const |
|
|
396 | { |
|
|
397 | if (client_visible () && !flag [FLAG_REMOVED]) |
|
|
398 | { |
|
|
399 | // see if we are in a container of sorts |
|
|
400 | if (env) |
|
|
401 | { |
|
|
402 | // the player inventory itself is always visible |
|
|
403 | if (env->is_player ()) |
|
|
404 | return env; |
|
|
405 | |
|
|
406 | // else a player could have our env open |
|
|
407 | object *envest = env->outer_env_or_self (); |
|
|
408 | |
|
|
409 | // the player itself is always on a map, so we will find him here |
|
|
410 | // even if our inv is in a player. |
|
|
411 | if (envest->is_on_map ()) |
|
|
412 | if (object *pl = envest->ms ().player ()) |
|
|
413 | if (pl->container_ () == env) |
|
|
414 | return pl; |
|
|
415 | } |
|
|
416 | else |
|
|
417 | { |
|
|
418 | // maybe there is a player standing on the same mapspace |
|
|
419 | // this will catch the case where "this" is a player |
|
|
420 | if (object *pl = ms ().player ()) |
|
|
421 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
|
|
422 | || pl->container_ () == this) |
|
|
423 | return pl; |
|
|
424 | } |
|
|
425 | } |
|
|
426 | |
|
|
427 | return 0; |
|
|
428 | } |
|
|
429 | |
|
|
430 | // adjust weight per container type ("of holding") |
|
|
431 | static sint32 |
|
|
432 | weight_adjust_for (object *op, sint32 weight) |
|
|
433 | { |
|
|
434 | return op->type == CONTAINER |
|
|
435 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
|
|
436 | : weight; |
|
|
437 | } |
|
|
438 | |
318 | /* |
439 | /* |
|
|
440 | * adjust_weight(object, weight) adds the specified weight to an object, |
|
|
441 | * and also updates how much the environment(s) is/are carrying. |
|
|
442 | */ |
|
|
443 | static void |
|
|
444 | adjust_weight (object *op, sint32 weight) |
|
|
445 | { |
|
|
446 | while (op) |
|
|
447 | { |
|
|
448 | // adjust by actual difference to account for rounding errors |
|
|
449 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
|
|
450 | weight = weight_adjust_for (op, op->carrying) |
|
|
451 | - weight_adjust_for (op, op->carrying - weight); |
|
|
452 | |
|
|
453 | if (!weight) |
|
|
454 | return; |
|
|
455 | |
|
|
456 | op->carrying += weight; |
|
|
457 | |
|
|
458 | if (object *pl = op->visible_to ()) |
|
|
459 | if (pl != op) // player is handled lazily |
|
|
460 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
461 | |
|
|
462 | op = op->env; |
|
|
463 | } |
|
|
464 | } |
|
|
465 | |
|
|
466 | /* |
319 | * sum_weight() is a recursive function which calculates the weight |
467 | * this is a recursive function which calculates the weight |
320 | * an object is carrying. It goes through in figures out how much |
468 | * an object is carrying. It goes through op and figures out how much |
321 | * containers are carrying, and sums it up. |
469 | * containers are carrying, and sums it up. |
322 | */ |
470 | */ |
323 | long |
471 | void |
324 | sum_weight (object *op) |
472 | object::update_weight () |
325 | { |
473 | { |
326 | long sum; |
474 | sint32 sum = 0; |
327 | object *inv; |
|
|
328 | |
475 | |
329 | for (sum = 0, inv = op->inv; inv; inv = inv->below) |
476 | for (object *op = inv; op; op = op->below) |
330 | { |
477 | { |
331 | if (inv->inv) |
478 | if (op->inv) |
332 | sum_weight (inv); |
479 | op->update_weight (); |
333 | |
480 | |
334 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
481 | sum += op->total_weight (); |
|
|
482 | } |
|
|
483 | |
|
|
484 | sum = weight_adjust_for (this, sum); |
|
|
485 | |
|
|
486 | if (sum != carrying) |
335 | } |
487 | { |
336 | |
|
|
337 | if (op->type == CONTAINER && op->stats.Str) |
|
|
338 | sum = (sum * (100 - op->stats.Str)) / 100; |
|
|
339 | |
|
|
340 | if (op->carrying != sum) |
|
|
341 | op->carrying = sum; |
488 | carrying = sum; |
342 | |
489 | |
343 | return sum; |
490 | if (object *pl = visible_to ()) |
|
|
491 | if (pl != this) // player is handled lazily |
|
|
492 | esrv_update_item (UPD_WEIGHT, pl, this); |
|
|
493 | } |
344 | } |
494 | } |
345 | |
495 | |
346 | /** |
496 | /* |
347 | * Return the outermost environment object for a given object. |
497 | * Used by: Server DM commands: dumpbelow, dump. Some error messages. |
348 | */ |
|
|
349 | |
|
|
350 | object * |
|
|
351 | object_get_env_recursive (object *op) |
|
|
352 | { |
|
|
353 | while (op->env != NULL) |
|
|
354 | op = op->env; |
|
|
355 | return op; |
|
|
356 | } |
|
|
357 | |
|
|
358 | /* |
|
|
359 | * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. |
|
|
360 | * Some error messages. |
|
|
361 | * The result of the dump is stored in the static global errmsg array. |
|
|
362 | */ |
498 | */ |
363 | char * |
499 | char * |
364 | dump_object (object *op) |
500 | dump_object (object *op) |
365 | { |
501 | { |
366 | if (!op) |
502 | if (!op) |
… | |
… | |
369 | object_freezer freezer; |
505 | object_freezer freezer; |
370 | op->write (freezer); |
506 | op->write (freezer); |
371 | return freezer.as_string (); |
507 | return freezer.as_string (); |
372 | } |
508 | } |
373 | |
509 | |
374 | /* |
510 | char * |
375 | * get_nearest_part(multi-object, object 2) returns the part of the |
511 | object::as_string () |
376 | * multi-object 1 which is closest to the second object. |
|
|
377 | * If it's not a multi-object, it is returned. |
|
|
378 | */ |
|
|
379 | |
|
|
380 | object * |
|
|
381 | get_nearest_part (object *op, const object *pl) |
|
|
382 | { |
512 | { |
383 | object *tmp, *closest; |
513 | return dump_object (this); |
384 | int last_dist, i; |
|
|
385 | |
|
|
386 | if (op->more == NULL) |
|
|
387 | return op; |
|
|
388 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; tmp != NULL; tmp = tmp->more) |
|
|
389 | if ((i = distance (tmp, pl)) < last_dist) |
|
|
390 | closest = tmp, last_dist = i; |
|
|
391 | return closest; |
|
|
392 | } |
514 | } |
393 | |
515 | |
394 | /* |
516 | /* |
395 | * Returns the object which has the count-variable equal to the argument. |
517 | * Returns the object which has the count-variable equal to the argument. |
|
|
518 | * VERRRY slow. |
396 | */ |
519 | */ |
397 | object * |
520 | object * |
398 | find_object (tag_t i) |
521 | find_object (tag_t i) |
399 | { |
522 | { |
400 | for_all_objects (op) |
523 | for_all_objects (op) |
… | |
… | |
403 | |
526 | |
404 | return 0; |
527 | return 0; |
405 | } |
528 | } |
406 | |
529 | |
407 | /* |
530 | /* |
|
|
531 | * Returns the object which has the uuid equal to the argument. |
|
|
532 | * MOAR VERRRY slow. |
|
|
533 | */ |
|
|
534 | |
|
|
535 | object * |
|
|
536 | find_object_uuid (UUID i) |
|
|
537 | { |
|
|
538 | for_all_objects (op) |
|
|
539 | if (op->uuid == i) |
|
|
540 | return op; |
|
|
541 | |
|
|
542 | return 0; |
|
|
543 | } |
|
|
544 | |
|
|
545 | /* |
408 | * Returns the first object which has a name equal to the argument. |
546 | * Returns the first object which has a name equal to the argument. |
409 | * Used only by the patch command, but not all that useful. |
547 | * Used only by the patch command, but not all that useful. |
410 | * Enables features like "patch <name-of-other-player> food 999" |
548 | * Enables features like "patch <name-of-other-player> food 999" |
411 | */ |
549 | */ |
412 | object * |
550 | object * |
413 | find_object_name (const char *str) |
551 | find_object_name (const char *str) |
414 | { |
552 | { |
415 | shstr_cmp str_ (str); |
553 | shstr_cmp str_ (str); |
416 | object *op; |
|
|
417 | |
554 | |
|
|
555 | if (str_) |
418 | for_all_objects (op) |
556 | for_all_objects (op) |
419 | if (op->name == str_) |
557 | if (op->name == str_) |
420 | break; |
558 | return op; |
421 | |
559 | |
422 | return op; |
560 | return 0; |
423 | } |
|
|
424 | |
|
|
425 | void |
|
|
426 | free_all_object_data () |
|
|
427 | { |
|
|
428 | LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); |
|
|
429 | } |
561 | } |
430 | |
562 | |
431 | /* |
563 | /* |
432 | * Sets the owner and sets the skill and exp pointers to owner's current |
564 | * Sets the owner and sets the skill and exp pointers to owner's current |
433 | * skill and experience objects. |
565 | * skill and experience objects. |
|
|
566 | * ACTUALLY NO! investigate! TODO |
434 | */ |
567 | */ |
435 | void |
568 | void |
436 | object::set_owner (object *owner) |
569 | object::set_owner (object *owner) |
437 | { |
570 | { |
|
|
571 | // allow objects which own objects |
438 | if (!owner) |
572 | if (owner) |
439 | return; |
|
|
440 | |
|
|
441 | /* next line added to allow objects which own objects */ |
|
|
442 | /* Add a check for ownercounts in here, as I got into an endless loop |
|
|
443 | * with the fireball owning a poison cloud which then owned the |
|
|
444 | * fireball. I believe that was caused by one of the objects getting |
|
|
445 | * freed and then another object replacing it. Since the ownercounts |
|
|
446 | * didn't match, this check is valid and I believe that cause is valid. |
|
|
447 | */ |
|
|
448 | while (owner->owner) |
573 | while (owner->owner) |
449 | owner = owner->owner; |
574 | owner = owner->owner; |
|
|
575 | |
|
|
576 | if (flag [FLAG_FREED]) |
|
|
577 | { |
|
|
578 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
|
|
579 | return; |
|
|
580 | } |
450 | |
581 | |
451 | this->owner = owner; |
582 | this->owner = owner; |
452 | } |
|
|
453 | |
|
|
454 | int |
|
|
455 | object::slottype () const |
|
|
456 | { |
|
|
457 | if (type == SKILL) |
|
|
458 | { |
|
|
459 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
460 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
461 | } |
|
|
462 | else |
|
|
463 | { |
|
|
464 | if (slot [body_combat].info) return slot_combat; |
|
|
465 | if (slot [body_range ].info) return slot_ranged; |
|
|
466 | } |
|
|
467 | |
|
|
468 | return slot_none; |
|
|
469 | } |
|
|
470 | |
|
|
471 | bool |
|
|
472 | object::change_weapon (object *ob) |
|
|
473 | { |
|
|
474 | if (current_weapon == ob) |
|
|
475 | return true; |
|
|
476 | |
|
|
477 | if (chosen_skill) |
|
|
478 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
479 | |
|
|
480 | current_weapon = ob; |
|
|
481 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
482 | |
|
|
483 | if (chosen_skill) |
|
|
484 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
485 | |
|
|
486 | update_stats (); |
|
|
487 | |
|
|
488 | if (ob) |
|
|
489 | { |
|
|
490 | // now check wether any body locations became invalid, in which case |
|
|
491 | // we cannot apply the weapon at the moment. |
|
|
492 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
493 | if (slot[i].used < 0) |
|
|
494 | { |
|
|
495 | current_weapon = chosen_skill = 0; |
|
|
496 | update_stats (); |
|
|
497 | |
|
|
498 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
499 | "You try to balance all your items at once, " |
|
|
500 | "but the %s is just too much for your body. " |
|
|
501 | "[You need to unapply some items first.]", &ob->name); |
|
|
502 | return false; |
|
|
503 | } |
|
|
504 | |
|
|
505 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
506 | } |
|
|
507 | else |
|
|
508 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
509 | |
|
|
510 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
511 | { |
|
|
512 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
513 | &name, ob->debug_desc ()); |
|
|
514 | return false; |
|
|
515 | } |
|
|
516 | |
|
|
517 | return true; |
|
|
518 | } |
583 | } |
519 | |
584 | |
520 | /* Zero the key_values on op, decrementing the shared-string |
585 | /* Zero the key_values on op, decrementing the shared-string |
521 | * refcounts and freeing the links. |
586 | * refcounts and freeing the links. |
522 | */ |
587 | */ |
… | |
… | |
532 | } |
597 | } |
533 | |
598 | |
534 | op->key_values = 0; |
599 | op->key_values = 0; |
535 | } |
600 | } |
536 | |
601 | |
537 | object & |
602 | /* |
538 | object::operator =(const object &src) |
603 | * copy_to first frees everything allocated by the dst object, |
|
|
604 | * and then copies the contents of itself into the second |
|
|
605 | * object, allocating what needs to be allocated. Basically, any |
|
|
606 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
607 | * if the first object is freed, the pointers in the new object |
|
|
608 | * will point at garbage. |
|
|
609 | */ |
|
|
610 | void |
|
|
611 | object::copy_to (object *dst) |
539 | { |
612 | { |
540 | bool is_freed = flag [FLAG_FREED]; |
613 | dst->remove (); |
541 | bool is_removed = flag [FLAG_REMOVED]; |
|
|
542 | |
|
|
543 | *(object_copy *)this = src; |
614 | *(object_copy *)dst = *this; |
544 | |
|
|
545 | flag [FLAG_FREED] = is_freed; |
|
|
546 | flag [FLAG_REMOVED] = is_removed; |
615 | dst->flag [FLAG_REMOVED] = true; |
547 | |
616 | |
548 | /* Copy over key_values, if any. */ |
617 | /* Copy over key_values, if any. */ |
549 | if (src.key_values) |
618 | if (key_values) |
550 | { |
619 | { |
551 | key_value *tail = 0; |
620 | key_value *tail = 0; |
552 | key_values = 0; |
621 | dst->key_values = 0; |
553 | |
622 | |
554 | for (key_value *i = src.key_values; i; i = i->next) |
623 | for (key_value *i = key_values; i; i = i->next) |
555 | { |
624 | { |
556 | key_value *new_link = new key_value; |
625 | key_value *new_link = new key_value; |
557 | |
626 | |
558 | new_link->next = 0; |
627 | new_link->next = 0; |
559 | new_link->key = i->key; |
628 | new_link->key = i->key; |
560 | new_link->value = i->value; |
629 | new_link->value = i->value; |
561 | |
630 | |
562 | /* Try and be clever here, too. */ |
631 | /* Try and be clever here, too. */ |
563 | if (!key_values) |
632 | if (!dst->key_values) |
564 | { |
633 | { |
565 | key_values = new_link; |
634 | dst->key_values = new_link; |
566 | tail = new_link; |
635 | tail = new_link; |
567 | } |
636 | } |
568 | else |
637 | else |
569 | { |
638 | { |
570 | tail->next = new_link; |
639 | tail->next = new_link; |
571 | tail = new_link; |
640 | tail = new_link; |
572 | } |
641 | } |
573 | } |
642 | } |
574 | } |
643 | } |
575 | } |
|
|
576 | |
644 | |
577 | /* |
645 | dst->activate (); |
578 | * copy_to first frees everything allocated by the dst object, |
|
|
579 | * and then copies the contents of itself into the second |
|
|
580 | * object, allocating what needs to be allocated. Basically, any |
|
|
581 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
|
|
582 | * if the first object is freed, the pointers in the new object |
|
|
583 | * will point at garbage. |
|
|
584 | */ |
|
|
585 | void |
|
|
586 | object::copy_to (object *dst) |
|
|
587 | { |
|
|
588 | *dst = *this; |
|
|
589 | |
|
|
590 | if (speed < 0) |
|
|
591 | dst->speed_left = speed_left - rndm (); |
|
|
592 | |
|
|
593 | dst->set_speed (dst->speed); |
|
|
594 | } |
646 | } |
595 | |
647 | |
596 | void |
648 | void |
597 | object::instantiate () |
649 | object::instantiate () |
598 | { |
650 | { |
599 | if (!uuid.seq) // HACK |
651 | if (!uuid.seq) // HACK |
600 | uuid = gen_uuid (); |
652 | uuid = UUID::gen (); |
601 | |
653 | |
|
|
654 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
|
|
655 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
656 | speed_left = - speed - rndm (); // TODO animation |
|
|
657 | else |
602 | speed_left = -0.1f; |
658 | speed_left = -1.; |
|
|
659 | |
603 | /* copy the body_info to the body_used - this is only really |
660 | /* copy the body_info to the body_used - this is only really |
604 | * need for monsters, but doesn't hurt to do it for everything. |
661 | * need for monsters, but doesn't hurt to do it for everything. |
605 | * by doing so, when a monster is created, it has good starting |
662 | * by doing so, when a monster is created, it has good starting |
606 | * values for the body_used info, so when items are created |
663 | * values for the body_used info, so when items are created |
607 | * for it, they can be properly equipped. |
664 | * for it, they can be properly equipped. |
… | |
… | |
615 | object * |
672 | object * |
616 | object::clone () |
673 | object::clone () |
617 | { |
674 | { |
618 | object *neu = create (); |
675 | object *neu = create (); |
619 | copy_to (neu); |
676 | copy_to (neu); |
|
|
677 | |
|
|
678 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
679 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
680 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
681 | |
|
|
682 | neu->map = map; // not copied by copy_to |
620 | return neu; |
683 | return neu; |
621 | } |
684 | } |
622 | |
685 | |
623 | /* |
686 | /* |
624 | * If an object with the IS_TURNABLE() flag needs to be turned due |
687 | * If an object with the IS_TURNABLE() flag needs to be turned due |
… | |
… | |
626 | * be called to update the face variable, _and_ how it looks on the map. |
689 | * be called to update the face variable, _and_ how it looks on the map. |
627 | */ |
690 | */ |
628 | void |
691 | void |
629 | update_turn_face (object *op) |
692 | update_turn_face (object *op) |
630 | { |
693 | { |
631 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
694 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
632 | return; |
695 | return; |
633 | |
696 | |
634 | SET_ANIMATION (op, op->direction); |
697 | SET_ANIMATION (op, op->direction); |
635 | update_object (op, UP_OBJ_FACE); |
698 | update_object (op, UP_OBJ_FACE); |
636 | } |
699 | } |
… | |
… | |
641 | * This function needs to be called whenever the speed of an object changes. |
704 | * This function needs to be called whenever the speed of an object changes. |
642 | */ |
705 | */ |
643 | void |
706 | void |
644 | object::set_speed (float speed) |
707 | object::set_speed (float speed) |
645 | { |
708 | { |
646 | if (flag [FLAG_FREED] && speed) |
|
|
647 | { |
|
|
648 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
649 | speed = 0; |
|
|
650 | } |
|
|
651 | |
|
|
652 | this->speed = speed; |
709 | this->speed = speed; |
653 | |
710 | |
654 | if (has_active_speed ()) |
711 | if (has_active_speed ()) |
655 | activate (); |
712 | activate (); |
656 | else |
713 | else |
… | |
… | |
675 | * UP_OBJ_FACE: only the objects face has changed. |
732 | * UP_OBJ_FACE: only the objects face has changed. |
676 | */ |
733 | */ |
677 | void |
734 | void |
678 | update_object (object *op, int action) |
735 | update_object (object *op, int action) |
679 | { |
736 | { |
680 | if (op == NULL) |
737 | if (!op) |
681 | { |
738 | { |
682 | /* this should never happen */ |
739 | /* this should never happen */ |
683 | LOG (llevDebug, "update_object() called for NULL object.\n"); |
740 | LOG (llevError | logBacktrace, "update_object() called for NULL object.\n"); |
684 | return; |
741 | return; |
685 | } |
742 | } |
686 | |
743 | |
687 | if (op->env) |
744 | if (!op->is_on_map ()) |
688 | { |
745 | { |
689 | /* Animation is currently handled by client, so nothing |
746 | /* Animation is currently handled by client, so nothing |
690 | * to do in this case. |
747 | * to do in this case. |
691 | */ |
748 | */ |
692 | return; |
749 | return; |
693 | } |
750 | } |
694 | |
|
|
695 | /* If the map is saving, don't do anything as everything is |
|
|
696 | * going to get freed anyways. |
|
|
697 | */ |
|
|
698 | if (!op->map || op->map->in_memory == MAP_SAVING) |
|
|
699 | return; |
|
|
700 | |
751 | |
701 | /* make sure the object is within map boundaries */ |
752 | /* make sure the object is within map boundaries */ |
702 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
753 | if (op->x < 0 || op->x >= op->map->width || op->y < 0 || op->y >= op->map->height) |
703 | { |
754 | { |
704 | LOG (llevError, "update_object() called for object out of map!\n"); |
755 | LOG (llevError, "update_object() called for object out of map!\n"); |
… | |
… | |
712 | |
763 | |
713 | if (!(m.flags_ & P_UPTODATE)) |
764 | if (!(m.flags_ & P_UPTODATE)) |
714 | /* nop */; |
765 | /* nop */; |
715 | else if (action == UP_OBJ_INSERT) |
766 | else if (action == UP_OBJ_INSERT) |
716 | { |
767 | { |
|
|
768 | #if 0 |
717 | // this is likely overkill, TODO: revisit (schmorp) |
769 | // this is likely overkill, TODO: revisit (schmorp) |
718 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
770 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
719 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
771 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
720 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
772 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
721 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
773 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
722 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
774 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
723 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
775 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
724 | || (m.move_on | op->move_on ) != m.move_on |
776 | || (m.move_on | op->move_on ) != m.move_on |
725 | || (m.move_off | op->move_off ) != m.move_off |
777 | || (m.move_off | op->move_off ) != m.move_off |
726 | || (m.move_slow | op->move_slow) != m.move_slow |
778 | || (m.move_slow | op->move_slow) != m.move_slow |
727 | /* This isn't perfect, but I don't expect a lot of objects to |
779 | /* This isn't perfect, but I don't expect a lot of objects to |
728 | * to have move_allow right now. |
780 | * have move_allow right now. |
729 | */ |
781 | */ |
730 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
782 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
|
|
783 | m.invalidate (); |
|
|
784 | #else |
731 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
785 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
732 | m.flags_ = 0; |
786 | m.invalidate (); |
|
|
787 | #endif |
733 | } |
788 | } |
734 | /* if the object is being removed, we can't make intelligent |
789 | /* if the object is being removed, we can't make intelligent |
735 | * decisions, because remove_ob can't really pass the object |
790 | * decisions, because remove_ob can't really pass the object |
736 | * that is being removed. |
791 | * that is being removed. |
737 | */ |
792 | */ |
738 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
793 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
739 | m.flags_ = 0; |
794 | m.invalidate (); |
740 | else if (action == UP_OBJ_FACE) |
795 | else if (action == UP_OBJ_FACE) |
741 | /* Nothing to do for that case */ ; |
796 | /* Nothing to do for that case */ ; |
742 | else |
797 | else |
743 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
798 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
744 | |
799 | |
… | |
… | |
746 | update_object (op->more, action); |
801 | update_object (op->more, action); |
747 | } |
802 | } |
748 | |
803 | |
749 | object::object () |
804 | object::object () |
750 | { |
805 | { |
751 | SET_FLAG (this, FLAG_REMOVED); |
806 | this->set_flag (FLAG_REMOVED); |
752 | |
807 | |
753 | expmul = 1.0; |
808 | //expmul = 1.0; declared const for the time being |
754 | face = blank_face; |
809 | face = blank_face; |
|
|
810 | material = MATERIAL_NULL; |
755 | } |
811 | } |
756 | |
812 | |
757 | object::~object () |
813 | object::~object () |
758 | { |
814 | { |
759 | unlink (); |
815 | unlink (); |
760 | |
816 | |
761 | free_key_values (this); |
817 | free_key_values (this); |
762 | } |
818 | } |
763 | |
819 | |
764 | static int object_count; |
|
|
765 | |
|
|
766 | void object::link () |
820 | void object::link () |
767 | { |
821 | { |
768 | assert (!index);//D |
822 | assert (!index);//D |
769 | uuid = gen_uuid (); |
823 | uuid = UUID::gen (); |
770 | count = ++object_count; |
|
|
771 | |
824 | |
772 | refcnt_inc (); |
825 | refcnt_inc (); |
773 | objects.insert (this); |
826 | objects.insert (this); |
|
|
827 | |
|
|
828 | ++create_count; |
|
|
829 | |
774 | } |
830 | } |
775 | |
831 | |
776 | void object::unlink () |
832 | void object::unlink () |
777 | { |
833 | { |
778 | if (!index) |
834 | if (!index) |
779 | return; |
835 | return; |
|
|
836 | |
|
|
837 | ++destroy_count; |
780 | |
838 | |
781 | objects.erase (this); |
839 | objects.erase (this); |
782 | refcnt_dec (); |
840 | refcnt_dec (); |
783 | } |
841 | } |
784 | |
842 | |
… | |
… | |
788 | /* If already on active list, don't do anything */ |
846 | /* If already on active list, don't do anything */ |
789 | if (active) |
847 | if (active) |
790 | return; |
848 | return; |
791 | |
849 | |
792 | if (has_active_speed ()) |
850 | if (has_active_speed ()) |
|
|
851 | { |
|
|
852 | if (flag [FLAG_FREED]) |
|
|
853 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
854 | |
793 | actives.insert (this); |
855 | actives.insert (this); |
|
|
856 | } |
794 | } |
857 | } |
795 | |
858 | |
796 | void |
859 | void |
797 | object::activate_recursive () |
860 | object::activate_recursive () |
798 | { |
861 | { |
… | |
… | |
847 | object::destroy_inv (bool drop_to_ground) |
910 | object::destroy_inv (bool drop_to_ground) |
848 | { |
911 | { |
849 | // need to check first, because the checks below might segfault |
912 | // need to check first, because the checks below might segfault |
850 | // as we might be on an invalid mapspace and crossfire code |
913 | // as we might be on an invalid mapspace and crossfire code |
851 | // is too buggy to ensure that the inventory is empty. |
914 | // is too buggy to ensure that the inventory is empty. |
852 | // corollary: if you create arrows etc. with stuff in tis inventory, |
915 | // corollary: if you create arrows etc. with stuff in its inventory, |
853 | // cf will crash below with off-map x and y |
916 | // cf will crash below with off-map x and y |
854 | if (!inv) |
917 | if (!inv) |
855 | return; |
918 | return; |
856 | |
919 | |
857 | /* Only if the space blocks everything do we not process - |
920 | /* Only if the space blocks everything do we not process - |
858 | * if some form of movement is allowed, let objects |
921 | * if some form of movement is allowed, let objects |
859 | * drop on that space. |
922 | * drop on that space. |
860 | */ |
923 | */ |
861 | if (!drop_to_ground |
924 | if (!drop_to_ground |
862 | || !map |
925 | || !map |
863 | || map->in_memory != MAP_IN_MEMORY |
926 | || map->in_memory != MAP_ACTIVE |
864 | || map->nodrop |
927 | || map->no_drop |
865 | || ms ().move_block == MOVE_ALL) |
928 | || ms ().move_block == MOVE_ALL) |
866 | { |
929 | { |
867 | while (inv) |
930 | while (inv) |
868 | { |
|
|
869 | inv->destroy_inv (drop_to_ground); |
|
|
870 | inv->destroy (); |
931 | inv->destroy (); |
871 | } |
|
|
872 | } |
932 | } |
873 | else |
933 | else |
874 | { /* Put objects in inventory onto this space */ |
934 | { /* Put objects in inventory onto this space */ |
875 | while (inv) |
935 | while (inv) |
876 | { |
936 | { |
… | |
… | |
887 | map->insert (op, x, y); |
947 | map->insert (op, x, y); |
888 | } |
948 | } |
889 | } |
949 | } |
890 | } |
950 | } |
891 | |
951 | |
|
|
952 | /* |
|
|
953 | * Remove and free all objects in the inventory of the given object. |
|
|
954 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
955 | * well, so we can (and have to!) take shortcuts. |
|
|
956 | */ |
|
|
957 | void |
|
|
958 | object::destroy_inv_fast () |
|
|
959 | { |
|
|
960 | while (object *op = inv) |
|
|
961 | { |
|
|
962 | // remove from object the fast way |
|
|
963 | op->flag [FLAG_REMOVED] = true; |
|
|
964 | op->env = 0; |
|
|
965 | if ((inv = inv->below)) |
|
|
966 | inv->above = 0; |
|
|
967 | |
|
|
968 | // then destroy |
|
|
969 | op->destroy (); |
|
|
970 | } |
|
|
971 | } |
|
|
972 | |
|
|
973 | void |
|
|
974 | object::freelist_free (int count) |
|
|
975 | { |
|
|
976 | while (count-- && freelist) |
|
|
977 | { |
|
|
978 | freelist_item *next = freelist->next; |
|
|
979 | // count is being "destroyed" |
|
|
980 | |
|
|
981 | sfree ((char *)freelist, sizeof (object)); |
|
|
982 | |
|
|
983 | freelist = next; |
|
|
984 | --free_count; |
|
|
985 | } |
|
|
986 | } |
|
|
987 | |
|
|
988 | object * |
892 | object *object::create () |
989 | object::create () |
893 | { |
990 | { |
894 | object *op = new object; |
991 | object *op; |
|
|
992 | |
|
|
993 | if (freelist) |
|
|
994 | { |
|
|
995 | freelist_item li = *freelist; |
|
|
996 | memset (freelist, 0, sizeof (object)); |
|
|
997 | |
|
|
998 | op = new (freelist) object; |
|
|
999 | op->count = li.count; |
|
|
1000 | |
|
|
1001 | freelist = li.next; |
|
|
1002 | --free_count; |
|
|
1003 | } |
|
|
1004 | else |
|
|
1005 | { |
|
|
1006 | void *ni = salloc0<char> (sizeof (object)); |
|
|
1007 | |
|
|
1008 | op = new(ni) object; |
|
|
1009 | |
|
|
1010 | op->count = ++object_count; |
|
|
1011 | } |
|
|
1012 | |
895 | op->link (); |
1013 | op->link (); |
|
|
1014 | |
896 | return op; |
1015 | return op; |
897 | } |
1016 | } |
898 | |
1017 | |
899 | void |
1018 | void |
|
|
1019 | object::do_delete () |
|
|
1020 | { |
|
|
1021 | uint32_t count = this->count; |
|
|
1022 | |
|
|
1023 | this->~object (); |
|
|
1024 | |
|
|
1025 | freelist_item *li = (freelist_item *)this; |
|
|
1026 | li->next = freelist; |
|
|
1027 | li->count = count; |
|
|
1028 | |
|
|
1029 | freelist = li; |
|
|
1030 | ++free_count; |
|
|
1031 | } |
|
|
1032 | |
|
|
1033 | static struct freed_map : maptile |
|
|
1034 | { |
|
|
1035 | freed_map () |
|
|
1036 | { |
|
|
1037 | path = "<freed objects map>"; |
|
|
1038 | name = "/internal/freed_objects_map"; |
|
|
1039 | width = 3; |
|
|
1040 | height = 3; |
|
|
1041 | no_drop = 1; |
|
|
1042 | no_reset = 1; |
|
|
1043 | |
|
|
1044 | alloc (); |
|
|
1045 | in_memory = MAP_ACTIVE; |
|
|
1046 | } |
|
|
1047 | |
|
|
1048 | ~freed_map () |
|
|
1049 | { |
|
|
1050 | destroy (); |
|
|
1051 | } |
|
|
1052 | } freed_map; // freed objects are moved here to avoid crashes |
|
|
1053 | |
|
|
1054 | void |
900 | object::do_destroy () |
1055 | object::do_destroy () |
901 | { |
1056 | { |
902 | attachable::do_destroy (); |
|
|
903 | |
|
|
904 | if (flag [FLAG_IS_LINKED]) |
1057 | if (flag [FLAG_IS_LINKED]) |
905 | remove_button_link (this); |
1058 | remove_link (); |
906 | |
1059 | |
907 | if (flag [FLAG_FRIENDLY]) |
1060 | if (flag [FLAG_FRIENDLY]) |
908 | remove_friendly_object (this); |
1061 | remove_friendly_object (this); |
909 | |
1062 | |
910 | if (!flag [FLAG_REMOVED]) |
|
|
911 | remove (); |
1063 | remove (); |
912 | |
1064 | |
913 | destroy_inv (true); |
1065 | attachable::do_destroy (); |
914 | |
1066 | |
915 | deactivate (); |
1067 | deactivate (); |
916 | unlink (); |
1068 | unlink (); |
917 | |
1069 | |
918 | flag [FLAG_FREED] = 1; |
1070 | flag [FLAG_FREED] = 1; |
919 | |
1071 | |
920 | // hack to ensure that freed objects still have a valid map |
1072 | // hack to ensure that freed objects still have a valid map |
921 | { |
|
|
922 | static maptile *freed_map; // freed objects are moved here to avoid crashes |
|
|
923 | |
|
|
924 | if (!freed_map) |
|
|
925 | { |
|
|
926 | freed_map = new maptile; |
|
|
927 | |
|
|
928 | freed_map->name = "/internal/freed_objects_map"; |
|
|
929 | freed_map->width = 3; |
|
|
930 | freed_map->height = 3; |
|
|
931 | |
|
|
932 | freed_map->alloc (); |
|
|
933 | freed_map->in_memory = MAP_IN_MEMORY; |
|
|
934 | } |
|
|
935 | |
|
|
936 | map = freed_map; |
1073 | map = &freed_map; |
937 | x = 1; |
1074 | x = 1; |
938 | y = 1; |
1075 | y = 1; |
939 | } |
|
|
940 | |
1076 | |
941 | if (more) |
1077 | if (more) |
942 | { |
1078 | { |
943 | more->destroy (); |
1079 | more->destroy (); |
944 | more = 0; |
1080 | more = 0; |
… | |
… | |
952 | attacked_by = 0; |
1088 | attacked_by = 0; |
953 | current_weapon = 0; |
1089 | current_weapon = 0; |
954 | } |
1090 | } |
955 | |
1091 | |
956 | void |
1092 | void |
957 | object::destroy (bool destroy_inventory) |
1093 | object::destroy () |
958 | { |
1094 | { |
959 | if (destroyed ()) |
1095 | if (destroyed ()) |
960 | return; |
1096 | return; |
961 | |
1097 | |
962 | if (destroy_inventory) |
1098 | if (!is_head () && !head->destroyed ()) |
|
|
1099 | { |
|
|
1100 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
|
|
1101 | head->destroy (); |
|
|
1102 | return; |
|
|
1103 | } |
|
|
1104 | |
963 | destroy_inv (false); |
1105 | destroy_inv_fast (); |
|
|
1106 | |
|
|
1107 | if (is_head ()) |
|
|
1108 | if (sound_destroy) |
|
|
1109 | play_sound (sound_destroy); |
|
|
1110 | else if (flag [FLAG_MONSTER]) |
|
|
1111 | play_sound (sound_find ("monster_destroy")); // quick hack, too lazy to create a generic mechanism |
964 | |
1112 | |
965 | attachable::destroy (); |
1113 | attachable::destroy (); |
966 | } |
|
|
967 | |
|
|
968 | /* |
|
|
969 | * sub_weight() recursively (outwards) subtracts a number from the |
|
|
970 | * weight of an object (and what is carried by it's environment(s)). |
|
|
971 | */ |
|
|
972 | void |
|
|
973 | sub_weight (object *op, signed long weight) |
|
|
974 | { |
|
|
975 | while (op != NULL) |
|
|
976 | { |
|
|
977 | if (op->type == CONTAINER) |
|
|
978 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
979 | |
|
|
980 | op->carrying -= weight; |
|
|
981 | op = op->env; |
|
|
982 | } |
|
|
983 | } |
1114 | } |
984 | |
1115 | |
985 | /* op->remove (): |
1116 | /* op->remove (): |
986 | * This function removes the object op from the linked list of objects |
1117 | * This function removes the object op from the linked list of objects |
987 | * which it is currently tied to. When this function is done, the |
1118 | * which it is currently tied to. When this function is done, the |
… | |
… | |
990 | * the previous environment. |
1121 | * the previous environment. |
991 | */ |
1122 | */ |
992 | void |
1123 | void |
993 | object::do_remove () |
1124 | object::do_remove () |
994 | { |
1125 | { |
995 | object *tmp, *last = 0; |
1126 | if (flag [FLAG_REMOVED]) |
996 | object *otmp; |
|
|
997 | |
|
|
998 | if (QUERY_FLAG (this, FLAG_REMOVED)) |
|
|
999 | return; |
1127 | return; |
1000 | |
1128 | |
1001 | SET_FLAG (this, FLAG_REMOVED); |
|
|
1002 | INVOKE_OBJECT (REMOVE, this); |
1129 | INVOKE_OBJECT (REMOVE, this); |
|
|
1130 | |
|
|
1131 | flag [FLAG_REMOVED] = true; |
1003 | |
1132 | |
1004 | if (more) |
1133 | if (more) |
1005 | more->remove (); |
1134 | more->remove (); |
1006 | |
1135 | |
1007 | /* |
1136 | /* |
1008 | * In this case, the object to be removed is in someones |
1137 | * In this case, the object to be removed is in someones |
1009 | * inventory. |
1138 | * inventory. |
1010 | */ |
1139 | */ |
1011 | if (env) |
1140 | if (env) |
1012 | { |
1141 | { |
1013 | if (nrof) |
1142 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1014 | sub_weight (env, weight * nrof); |
1143 | if (object *pl = visible_to ()) |
1015 | else |
1144 | esrv_del_item (pl->contr, count); |
1016 | sub_weight (env, weight + carrying); |
1145 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1017 | |
1146 | |
1018 | /* NO_FIX_PLAYER is set when a great many changes are being |
1147 | adjust_weight (env, -total_weight ()); |
1019 | * made to players inventory. If set, avoiding the call |
|
|
1020 | * to save cpu time. |
|
|
1021 | */ |
|
|
1022 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
|
|
1023 | otmp->update_stats (); |
|
|
1024 | |
1148 | |
1025 | if (above) |
1149 | object *pl = in_player (); |
1026 | above->below = below; |
|
|
1027 | else |
|
|
1028 | env->inv = below; |
|
|
1029 | |
|
|
1030 | if (below) |
|
|
1031 | below->above = above; |
|
|
1032 | |
1150 | |
1033 | /* we set up values so that it could be inserted into |
1151 | /* we set up values so that it could be inserted into |
1034 | * the map, but we don't actually do that - it is up |
1152 | * the map, but we don't actually do that - it is up |
1035 | * to the caller to decide what we want to do. |
1153 | * to the caller to decide what we want to do. |
1036 | */ |
1154 | */ |
1037 | x = env->x, y = env->y; |
|
|
1038 | map = env->map; |
1155 | map = env->map; |
1039 | above = 0, below = 0; |
1156 | x = env->x; |
|
|
1157 | y = env->y; |
|
|
1158 | |
|
|
1159 | // make sure cmov optimisation is applicable |
|
|
1160 | *(above ? &above->below : &env->inv) = below; |
|
|
1161 | *(below ? &below->above : &above ) = above; // &above is just a dummy |
|
|
1162 | |
|
|
1163 | above = 0; |
|
|
1164 | below = 0; |
1040 | env = 0; |
1165 | env = 0; |
|
|
1166 | |
|
|
1167 | if (pl && pl->is_player ()) |
|
|
1168 | { |
|
|
1169 | if (expect_false (pl->contr->combat_ob == this)) |
|
|
1170 | { |
|
|
1171 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY); |
|
|
1172 | pl->contr->combat_ob = 0; |
|
|
1173 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1174 | } |
|
|
1175 | |
|
|
1176 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1177 | { |
|
|
1178 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); |
|
|
1179 | pl->contr->ranged_ob = 0; |
|
|
1180 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1181 | } |
|
|
1182 | |
|
|
1183 | pl->contr->queue_stats_update (); |
|
|
1184 | |
|
|
1185 | if (expect_false (glow_radius) && pl->is_on_map ()) |
|
|
1186 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1187 | } |
1041 | } |
1188 | } |
1042 | else if (map) |
1189 | else if (map) |
1043 | { |
1190 | { |
1044 | if (type == PLAYER) |
|
|
1045 | { |
|
|
1046 | // leaving a spot always closes any open container on the ground |
|
|
1047 | if (container && !container->env) |
|
|
1048 | // this causes spurious floorbox updates, but it ensures |
|
|
1049 | // that the CLOSE event is being sent. |
|
|
1050 | close_container (); |
|
|
1051 | |
|
|
1052 | --map->players; |
|
|
1053 | map->touch (); |
|
|
1054 | } |
|
|
1055 | |
|
|
1056 | map->dirty = true; |
1191 | map->dirty = true; |
1057 | mapspace &ms = this->ms (); |
1192 | mapspace &ms = this->ms (); |
1058 | |
1193 | |
|
|
1194 | if (object *pl = ms.player ()) |
|
|
1195 | { |
|
|
1196 | if (is_player ()) |
|
|
1197 | { |
|
|
1198 | if (!flag [FLAG_WIZPASS]) |
|
|
1199 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1200 | |
|
|
1201 | // leaving a spot always closes any open container on the ground |
|
|
1202 | if (container && !container->env) |
|
|
1203 | // this causes spurious floorbox updates, but it ensures |
|
|
1204 | // that the CLOSE event is being sent. |
|
|
1205 | close_container (); |
|
|
1206 | |
|
|
1207 | --map->players; |
|
|
1208 | map->touch (); |
|
|
1209 | } |
|
|
1210 | else if (pl->container_ () == this) |
|
|
1211 | { |
|
|
1212 | // removing a container should close it |
|
|
1213 | close_container (); |
|
|
1214 | } |
|
|
1215 | else |
|
|
1216 | esrv_del_item (pl->contr, count); |
|
|
1217 | } |
|
|
1218 | |
1059 | /* link the object above us */ |
1219 | /* link the object above us */ |
1060 | if (above) |
1220 | // re-link, make sure compiler can easily use cmove |
1061 | above->below = below; |
1221 | *(above ? &above->below : &ms.top) = below; |
1062 | else |
1222 | *(below ? &below->above : &ms.bot) = above; |
1063 | ms.top = below; /* we were top, set new top */ |
|
|
1064 | |
|
|
1065 | /* Relink the object below us, if there is one */ |
|
|
1066 | if (below) |
|
|
1067 | below->above = above; |
|
|
1068 | else |
|
|
1069 | { |
|
|
1070 | /* Nothing below, which means we need to relink map object for this space |
|
|
1071 | * use translated coordinates in case some oddness with map tiling is |
|
|
1072 | * evident |
|
|
1073 | */ |
|
|
1074 | if (GET_MAP_OB (map, x, y) != this) |
|
|
1075 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom? %s\n", debug_desc ()); |
|
|
1076 | |
|
|
1077 | ms.bot = above; /* goes on above it. */ |
|
|
1078 | } |
|
|
1079 | |
1223 | |
1080 | above = 0; |
1224 | above = 0; |
1081 | below = 0; |
1225 | below = 0; |
1082 | |
1226 | |
|
|
1227 | ms.invalidate (); |
|
|
1228 | |
1083 | if (map->in_memory == MAP_SAVING) |
1229 | if (map->in_memory == MAP_SAVING) |
1084 | return; |
1230 | return; |
1085 | |
1231 | |
1086 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1232 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1087 | |
1233 | |
1088 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1234 | if (object *pl = ms.player ()) |
1089 | { |
1235 | { |
1090 | /* No point updating the players look faces if he is the object |
1236 | if (pl->container_ () == this) |
1091 | * being removed. |
|
|
1092 | */ |
|
|
1093 | |
|
|
1094 | if (tmp->type == PLAYER && tmp != this) |
|
|
1095 | { |
|
|
1096 | /* If a container that the player is currently using somehow gets |
1237 | /* If a container that the player is currently using somehow gets |
1097 | * removed (most likely destroyed), update the player view |
1238 | * removed (most likely destroyed), update the player view |
1098 | * appropriately. |
1239 | * appropriately. |
1099 | */ |
1240 | */ |
1100 | if (tmp->container == this) |
1241 | pl->close_container (); |
1101 | { |
|
|
1102 | flag [FLAG_APPLIED] = 0; |
|
|
1103 | tmp->container = 0; |
|
|
1104 | } |
|
|
1105 | |
1242 | |
|
|
1243 | //TODO: the floorbox prev/next might need updating |
|
|
1244 | //esrv_del_item (pl->contr, count); |
|
|
1245 | //TODO: update floorbox to preserve ordering |
1106 | if (tmp->contr->ns) |
1246 | if (pl->contr->ns) |
1107 | tmp->contr->ns->floorbox_update (); |
1247 | pl->contr->ns->floorbox_update (); |
|
|
1248 | } |
|
|
1249 | |
|
|
1250 | if (check_walk_off) |
|
|
1251 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
|
|
1252 | { |
|
|
1253 | above = tmp->above; |
|
|
1254 | |
|
|
1255 | /* No point updating the players look faces if he is the object |
|
|
1256 | * being removed. |
1108 | } |
1257 | */ |
1109 | |
1258 | |
1110 | /* See if object moving off should effect something */ |
1259 | /* See if object moving off should effect something */ |
1111 | if (check_walk_off |
|
|
1112 | && ((move_type & tmp->move_off) |
1260 | if ((move_type & tmp->move_off) |
1113 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1261 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1114 | { |
|
|
1115 | move_apply (tmp, this, 0); |
1262 | move_apply (tmp, this, 0); |
1116 | |
|
|
1117 | if (destroyed ()) |
|
|
1118 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1119 | } |
1263 | } |
1120 | |
1264 | |
1121 | last = tmp; |
1265 | if (affects_los ()) |
1122 | } |
|
|
1123 | |
|
|
1124 | /* last == NULL if there are no objects on this space */ |
|
|
1125 | //TODO: this makes little sense, why only update the topmost object? |
|
|
1126 | if (!last) |
|
|
1127 | map->at (x, y).flags_ = 0; |
|
|
1128 | else |
|
|
1129 | update_object (last, UP_OBJ_REMOVE); |
|
|
1130 | |
|
|
1131 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1132 | update_all_los (map, x, y); |
1266 | update_all_los (map, x, y); |
1133 | } |
1267 | } |
1134 | } |
1268 | } |
1135 | |
1269 | |
1136 | /* |
1270 | /* |
… | |
… | |
1145 | merge_ob (object *op, object *top) |
1279 | merge_ob (object *op, object *top) |
1146 | { |
1280 | { |
1147 | if (!op->nrof) |
1281 | if (!op->nrof) |
1148 | return 0; |
1282 | return 0; |
1149 | |
1283 | |
1150 | if (top) |
1284 | if (!top) |
1151 | for (top = op; top && top->above; top = top->above) |
1285 | for (top = op; top && top->above; top = top->above) |
1152 | ; |
1286 | ; |
1153 | |
1287 | |
1154 | for (; top; top = top->below) |
1288 | for (; top; top = top->below) |
1155 | { |
|
|
1156 | if (top == op) |
|
|
1157 | continue; |
|
|
1158 | |
|
|
1159 | if (object::can_merge (op, top)) |
1289 | if (object::can_merge (op, top)) |
1160 | { |
1290 | { |
1161 | top->nrof += op->nrof; |
1291 | top->nrof += op->nrof; |
1162 | |
1292 | |
1163 | /* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ |
1293 | if (object *pl = top->visible_to ()) |
1164 | op->weight = 0; /* Don't want any adjustements now */ |
1294 | esrv_update_item (UPD_NROF, pl, top); |
|
|
1295 | |
|
|
1296 | op->weight = 0; // cancel the addition above |
|
|
1297 | op->carrying = 0; // must be 0 already |
|
|
1298 | |
1165 | op->destroy (); |
1299 | op->destroy (); |
|
|
1300 | |
1166 | return top; |
1301 | return top; |
1167 | } |
1302 | } |
1168 | } |
|
|
1169 | |
1303 | |
1170 | return 0; |
1304 | return 0; |
1171 | } |
1305 | } |
1172 | |
1306 | |
1173 | void |
1307 | void |
… | |
… | |
1178 | |
1312 | |
1179 | object *prev = this; |
1313 | object *prev = this; |
1180 | |
1314 | |
1181 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1315 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1182 | { |
1316 | { |
1183 | object *op = arch_to_object (at); |
1317 | object *op = at->instance (); |
1184 | |
1318 | |
1185 | op->name = name; |
1319 | op->name = name; |
1186 | op->name_pl = name_pl; |
1320 | op->name_pl = name_pl; |
1187 | op->title = title; |
1321 | op->title = title; |
1188 | |
1322 | |
… | |
… | |
1198 | * job preparing multi-part monsters. |
1332 | * job preparing multi-part monsters. |
1199 | */ |
1333 | */ |
1200 | object * |
1334 | object * |
1201 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1335 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1202 | { |
1336 | { |
|
|
1337 | op->remove (); |
|
|
1338 | |
1203 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1339 | for (object *tmp = op->head_ (); tmp; tmp = tmp->more) |
1204 | { |
1340 | { |
1205 | tmp->x = x + tmp->arch->x; |
1341 | tmp->x = x + tmp->arch->x; |
1206 | tmp->y = y + tmp->arch->y; |
1342 | tmp->y = y + tmp->arch->y; |
1207 | } |
1343 | } |
… | |
… | |
1224 | * Passing 0 for flag gives proper default values, so flag really only needs |
1360 | * Passing 0 for flag gives proper default values, so flag really only needs |
1225 | * to be set if special handling is needed. |
1361 | * to be set if special handling is needed. |
1226 | * |
1362 | * |
1227 | * Return value: |
1363 | * Return value: |
1228 | * new object if 'op' was merged with other object |
1364 | * new object if 'op' was merged with other object |
1229 | * NULL if 'op' was destroyed |
1365 | * NULL if there was an error (destroyed, blocked etc.) |
1230 | * just 'op' otherwise |
1366 | * just 'op' otherwise |
1231 | */ |
1367 | */ |
1232 | object * |
1368 | object * |
1233 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1369 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1234 | { |
1370 | { |
1235 | assert (!op->flag [FLAG_FREED]); |
|
|
1236 | |
|
|
1237 | object *top, *floor = NULL; |
|
|
1238 | |
|
|
1239 | op->remove (); |
1371 | op->remove (); |
1240 | |
1372 | |
1241 | #if 0 |
1373 | if (m == &freed_map)//D TODO: remove soon |
1242 | if (!m->active != !op->active) |
|
|
1243 | if (m->active) |
|
|
1244 | op->activate_recursive (); |
|
|
1245 | else |
|
|
1246 | op->deactivate_recursive (); |
|
|
1247 | #endif |
|
|
1248 | |
|
|
1249 | if (out_of_map (m, op->x, op->y)) |
|
|
1250 | { |
1374 | {//D |
1251 | LOG (llevError, "Trying to insert object outside the map.\n%s\n", op->debug_desc ()); |
1375 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
1252 | #ifdef MANY_CORES |
|
|
1253 | /* Better to catch this here, as otherwise the next use of this object |
|
|
1254 | * is likely to cause a crash. Better to find out where it is getting |
|
|
1255 | * improperly inserted. |
|
|
1256 | */ |
|
|
1257 | abort (); |
|
|
1258 | #endif |
|
|
1259 | return op; |
|
|
1260 | } |
1376 | }//D |
1261 | |
|
|
1262 | if (object *more = op->more) |
|
|
1263 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1264 | return 0; |
|
|
1265 | |
|
|
1266 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1267 | |
1377 | |
1268 | /* Ideally, the caller figures this out. However, it complicates a lot |
1378 | /* Ideally, the caller figures this out. However, it complicates a lot |
1269 | * of areas of callers (eg, anything that uses find_free_spot would now |
1379 | * of areas of callers (eg, anything that uses find_free_spot would now |
1270 | * need extra work |
1380 | * need extra work |
1271 | */ |
1381 | */ |
|
|
1382 | maptile *newmap = m; |
1272 | if (!xy_normalise (m, op->x, op->y)) |
1383 | if (!xy_normalise (newmap, op->x, op->y)) |
|
|
1384 | { |
|
|
1385 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1273 | return 0; |
1386 | return 0; |
|
|
1387 | } |
1274 | |
1388 | |
|
|
1389 | if (object *more = op->more) |
|
|
1390 | if (!insert_ob_in_map (more, m, originator, flag)) |
|
|
1391 | return 0; |
|
|
1392 | |
|
|
1393 | op->flag [FLAG_REMOVED] = false; |
|
|
1394 | op->env = 0; |
1275 | op->map = m; |
1395 | op->map = newmap; |
|
|
1396 | |
1276 | mapspace &ms = op->ms (); |
1397 | mapspace &ms = op->ms (); |
1277 | |
1398 | |
1278 | /* this has to be done after we translate the coordinates. |
1399 | /* this has to be done after we translate the coordinates. |
1279 | */ |
1400 | */ |
1280 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1401 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1281 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1402 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1282 | if (object::can_merge (op, tmp)) |
1403 | if (object::can_merge (op, tmp)) |
1283 | { |
1404 | { |
|
|
1405 | // TODO: we actually want to update tmp, not op, |
|
|
1406 | // but some caller surely breaks when we return tmp |
|
|
1407 | // from here :/ |
1284 | op->nrof += tmp->nrof; |
1408 | op->nrof += tmp->nrof; |
1285 | tmp->destroy (); |
1409 | tmp->destroy (); |
1286 | } |
1410 | } |
1287 | |
1411 | |
1288 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1412 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1289 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1413 | op->clr_flag (FLAG_INV_LOCKED); |
1290 | |
1414 | |
1291 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1415 | if (!op->flag [FLAG_ALIVE]) |
1292 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1416 | op->clr_flag (FLAG_NO_STEAL); |
1293 | |
1417 | |
1294 | if (flag & INS_BELOW_ORIGINATOR) |
1418 | if (flag & INS_BELOW_ORIGINATOR) |
1295 | { |
1419 | { |
1296 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1420 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1297 | { |
1421 | { |
1298 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1422 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1299 | abort (); |
1423 | abort (); |
1300 | } |
1424 | } |
1301 | |
1425 | |
|
|
1426 | if (!originator->is_on_map ()) |
|
|
1427 | { |
|
|
1428 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
|
|
1429 | op->debug_desc (), originator->debug_desc ()); |
|
|
1430 | abort (); |
|
|
1431 | } |
|
|
1432 | |
1302 | op->above = originator; |
1433 | op->above = originator; |
1303 | op->below = originator->below; |
1434 | op->below = originator->below; |
1304 | |
|
|
1305 | if (op->below) |
|
|
1306 | op->below->above = op; |
|
|
1307 | else |
|
|
1308 | ms.bot = op; |
|
|
1309 | |
|
|
1310 | /* since *below* originator, no need to update top */ |
|
|
1311 | originator->below = op; |
1435 | originator->below = op; |
|
|
1436 | |
|
|
1437 | *(op->below ? &op->below->above : &ms.bot) = op; |
1312 | } |
1438 | } |
1313 | else |
1439 | else |
1314 | { |
1440 | { |
1315 | top = ms.bot; |
1441 | object *floor = 0; |
|
|
1442 | object *top = ms.top; |
1316 | |
1443 | |
1317 | /* If there are other objects, then */ |
1444 | /* If there are other objects, then */ |
1318 | if ((!(flag & INS_MAP_LOAD)) && top) |
1445 | if (top) |
1319 | { |
1446 | { |
1320 | object *last = 0; |
|
|
1321 | |
|
|
1322 | /* |
1447 | /* |
1323 | * If there are multiple objects on this space, we do some trickier handling. |
1448 | * If there are multiple objects on this space, we do some trickier handling. |
1324 | * We've already dealt with merging if appropriate. |
1449 | * We've already dealt with merging if appropriate. |
1325 | * Generally, we want to put the new object on top. But if |
1450 | * Generally, we want to put the new object on top. But if |
1326 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
1451 | * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last |
… | |
… | |
1329 | * once we get to them. This reduces the need to traverse over all of |
1454 | * once we get to them. This reduces the need to traverse over all of |
1330 | * them when adding another one - this saves quite a bit of cpu time |
1455 | * them when adding another one - this saves quite a bit of cpu time |
1331 | * when lots of spells are cast in one area. Currently, it is presumed |
1456 | * when lots of spells are cast in one area. Currently, it is presumed |
1332 | * that flying non pickable objects are spell objects. |
1457 | * that flying non pickable objects are spell objects. |
1333 | */ |
1458 | */ |
1334 | for (top = ms.bot; top; top = top->above) |
1459 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1335 | { |
1460 | { |
1336 | if (QUERY_FLAG (top, FLAG_IS_FLOOR) || QUERY_FLAG (top, FLAG_OVERLAY_FLOOR)) |
1461 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1337 | floor = top; |
1462 | floor = tmp; |
1338 | |
1463 | |
1339 | if (QUERY_FLAG (top, FLAG_NO_PICK) && (top->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (top, FLAG_IS_FLOOR)) |
1464 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1340 | { |
1465 | { |
1341 | /* We insert above top, so we want this object below this */ |
1466 | /* We insert above top, so we want this object below this */ |
1342 | top = top->below; |
1467 | top = tmp->below; |
1343 | break; |
1468 | break; |
1344 | } |
1469 | } |
1345 | |
1470 | |
1346 | last = top; |
1471 | top = tmp; |
1347 | } |
1472 | } |
1348 | |
|
|
1349 | /* Don't want top to be NULL, so set it to the last valid object */ |
|
|
1350 | top = last; |
|
|
1351 | |
1473 | |
1352 | /* We let update_position deal with figuring out what the space |
1474 | /* We let update_position deal with figuring out what the space |
1353 | * looks like instead of lots of conditions here. |
1475 | * looks like instead of lots of conditions here. |
1354 | * makes things faster, and effectively the same result. |
1476 | * makes things faster, and effectively the same result. |
1355 | */ |
1477 | */ |
… | |
… | |
1362 | */ |
1484 | */ |
1363 | if (!(flag & INS_ON_TOP) |
1485 | if (!(flag & INS_ON_TOP) |
1364 | && ms.flags () & P_BLOCKSVIEW |
1486 | && ms.flags () & P_BLOCKSVIEW |
1365 | && (op->face && !faces [op->face].visibility)) |
1487 | && (op->face && !faces [op->face].visibility)) |
1366 | { |
1488 | { |
|
|
1489 | object *last; |
|
|
1490 | |
1367 | for (last = top; last != floor; last = last->below) |
1491 | for (last = top; last != floor; last = last->below) |
1368 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1492 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1369 | break; |
1493 | break; |
1370 | |
1494 | |
1371 | /* Check to see if we found the object that blocks view, |
1495 | /* Check to see if we found the object that blocks view, |
1372 | * and make sure we have a below pointer for it so that |
1496 | * and make sure we have a below pointer for it so that |
1373 | * we can get inserted below this one, which requires we |
1497 | * we can get inserted below this one, which requires we |
… | |
… | |
1376 | if (last && last->below && last != floor) |
1500 | if (last && last->below && last != floor) |
1377 | top = last->below; |
1501 | top = last->below; |
1378 | } |
1502 | } |
1379 | } /* If objects on this space */ |
1503 | } /* If objects on this space */ |
1380 | |
1504 | |
1381 | if (flag & INS_MAP_LOAD) |
|
|
1382 | top = ms.top; |
|
|
1383 | |
|
|
1384 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1505 | if (flag & INS_ABOVE_FLOOR_ONLY) |
1385 | top = floor; |
1506 | top = floor; |
1386 | |
1507 | |
1387 | /* Top is the object that our object (op) is going to get inserted above. |
1508 | // insert object above top, or bottom-most if top = 0 |
1388 | */ |
|
|
1389 | |
|
|
1390 | /* First object on this space */ |
|
|
1391 | if (!top) |
1509 | if (!top) |
1392 | { |
1510 | { |
|
|
1511 | op->below = 0; |
1393 | op->above = ms.bot; |
1512 | op->above = ms.bot; |
1394 | |
|
|
1395 | if (op->above) |
|
|
1396 | op->above->below = op; |
|
|
1397 | |
|
|
1398 | op->below = 0; |
|
|
1399 | ms.bot = op; |
1513 | ms.bot = op; |
|
|
1514 | |
|
|
1515 | *(op->above ? &op->above->below : &ms.top) = op; |
1400 | } |
1516 | } |
1401 | else |
1517 | else |
1402 | { /* get inserted into the stack above top */ |
1518 | { |
1403 | op->above = top->above; |
1519 | op->above = top->above; |
1404 | |
|
|
1405 | if (op->above) |
|
|
1406 | op->above->below = op; |
1520 | top->above = op; |
1407 | |
1521 | |
1408 | op->below = top; |
1522 | op->below = top; |
1409 | top->above = op; |
1523 | *(op->above ? &op->above->below : &ms.top) = op; |
1410 | } |
1524 | } |
|
|
1525 | } |
1411 | |
1526 | |
1412 | if (!op->above) |
1527 | if (op->is_player ()) |
1413 | ms.top = op; |
|
|
1414 | } /* else not INS_BELOW_ORIGINATOR */ |
|
|
1415 | |
|
|
1416 | if (op->type == PLAYER) |
|
|
1417 | { |
1528 | { |
1418 | op->contr->do_los = 1; |
1529 | op->contr->do_los = 1; |
1419 | ++op->map->players; |
1530 | ++op->map->players; |
1420 | op->map->touch (); |
1531 | op->map->touch (); |
1421 | } |
1532 | } |
1422 | |
1533 | |
1423 | op->map->dirty = true; |
1534 | op->map->dirty = true; |
1424 | |
1535 | |
1425 | /* If we have a floor, we know the player, if any, will be above |
|
|
1426 | * it, so save a few ticks and start from there. |
|
|
1427 | */ |
|
|
1428 | if (!(flag & INS_MAP_LOAD)) |
|
|
1429 | if (object *pl = ms.player ()) |
1536 | if (object *pl = ms.player ()) |
|
|
1537 | //TODO: the floorbox prev/next might need updating |
|
|
1538 | //esrv_send_item (pl, op); |
|
|
1539 | //TODO: update floorbox to preserve ordering |
1430 | if (pl->contr->ns) |
1540 | if (pl->contr->ns) |
1431 | pl->contr->ns->floorbox_update (); |
1541 | pl->contr->ns->floorbox_update (); |
1432 | |
1542 | |
1433 | /* If this object glows, it may affect lighting conditions that are |
1543 | /* If this object glows, it may affect lighting conditions that are |
1434 | * visible to others on this map. But update_all_los is really |
1544 | * visible to others on this map. But update_all_los is really |
1435 | * an inefficient way to do this, as it means los for all players |
1545 | * an inefficient way to do this, as it means los for all players |
1436 | * on the map will get recalculated. The players could very well |
1546 | * on the map will get recalculated. The players could very well |
1437 | * be far away from this change and not affected in any way - |
1547 | * be far away from this change and not affected in any way - |
1438 | * this should get redone to only look for players within range, |
1548 | * this should get redone to only look for players within range, |
1439 | * or just updating the P_UPTODATE for spaces within this area |
1549 | * or just updating the P_UPTODATE for spaces within this area |
1440 | * of effect may be sufficient. |
1550 | * of effect may be sufficient. |
1441 | */ |
1551 | */ |
1442 | if (op->map->darkness && (op->glow_radius != 0)) |
1552 | if (op->affects_los ()) |
|
|
1553 | { |
|
|
1554 | op->ms ().invalidate (); |
1443 | update_all_los (op->map, op->x, op->y); |
1555 | update_all_los (op->map, op->x, op->y); |
|
|
1556 | } |
1444 | |
1557 | |
1445 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1558 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1446 | update_object (op, UP_OBJ_INSERT); |
1559 | update_object (op, UP_OBJ_INSERT); |
1447 | |
1560 | |
1448 | INVOKE_OBJECT (INSERT, op); |
1561 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1455 | * blocked() and wall() work properly), and these flags are updated by |
1568 | * blocked() and wall() work properly), and these flags are updated by |
1456 | * update_object(). |
1569 | * update_object(). |
1457 | */ |
1570 | */ |
1458 | |
1571 | |
1459 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1572 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1460 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1573 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1461 | { |
1574 | { |
1462 | if (check_move_on (op, originator)) |
1575 | if (check_move_on (op, originator)) |
1463 | return 0; |
1576 | return 0; |
1464 | |
1577 | |
1465 | /* If we are a multi part object, lets work our way through the check |
1578 | /* If we are a multi part object, lets work our way through the check |
… | |
… | |
1476 | /* this function inserts an object in the map, but if it |
1589 | /* this function inserts an object in the map, but if it |
1477 | * finds an object of its own type, it'll remove that one first. |
1590 | * finds an object of its own type, it'll remove that one first. |
1478 | * op is the object to insert it under: supplies x and the map. |
1591 | * op is the object to insert it under: supplies x and the map. |
1479 | */ |
1592 | */ |
1480 | void |
1593 | void |
1481 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1594 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1482 | { |
1595 | { |
1483 | object *tmp, *tmp1; |
|
|
1484 | |
|
|
1485 | /* first search for itself and remove any old instances */ |
1596 | /* first search for itself and remove any old instances */ |
1486 | |
1597 | |
1487 | for (tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1598 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1488 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1599 | if (tmp->arch->archname == archname) /* same archetype */ |
1489 | tmp->destroy (); |
1600 | tmp->destroy (); |
1490 | |
1601 | |
1491 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1602 | object *tmp = archetype::find (archname)->instance (); |
1492 | |
1603 | |
1493 | tmp1->x = op->x; |
1604 | tmp->x = op->x; |
1494 | tmp1->y = op->y; |
1605 | tmp->y = op->y; |
|
|
1606 | |
1495 | insert_ob_in_map (tmp1, op->map, op, 0); |
1607 | insert_ob_in_map (tmp, op->map, op, 0); |
1496 | } |
1608 | } |
1497 | |
1609 | |
1498 | object * |
1610 | object * |
1499 | object::insert_at (object *where, object *originator, int flags) |
1611 | object::insert_at (object *where, object *originator, int flags) |
1500 | { |
1612 | { |
|
|
1613 | if (where->env) |
|
|
1614 | return where->env->insert (this); |
|
|
1615 | else |
1501 | return where->map->insert (this, where->x, where->y, originator, flags); |
1616 | return where->map->insert (this, where->x, where->y, originator, flags); |
1502 | } |
1617 | } |
1503 | |
1618 | |
1504 | /* |
1619 | // check whether we can put this into the map, respect max_volume, max_items |
1505 | * get_split_ob(ob,nr) splits up ob into two parts. The part which |
1620 | bool |
1506 | * is returned contains nr objects, and the remaining parts contains |
1621 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
1507 | * the rest (or is removed and freed if that number is 0). |
|
|
1508 | * On failure, NULL is returned, and the reason put into the |
|
|
1509 | * global static errmsg array. |
|
|
1510 | */ |
|
|
1511 | object * |
|
|
1512 | get_split_ob (object *orig_ob, uint32 nr) |
|
|
1513 | { |
1622 | { |
1514 | object *newob; |
1623 | mapspace &ms = m->at (x, y); |
1515 | int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); |
|
|
1516 | |
1624 | |
1517 | if (orig_ob->nrof < nr) |
1625 | int items = ms.items (); |
1518 | { |
|
|
1519 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
|
|
1520 | return NULL; |
|
|
1521 | } |
|
|
1522 | |
1626 | |
1523 | newob = object_create_clone (orig_ob); |
1627 | if (!items // testing !items ensures we can drop at least one item |
|
|
1628 | || (items < m->max_items |
|
|
1629 | && ms.volume () < m->max_volume)) |
|
|
1630 | return true; |
1524 | |
1631 | |
1525 | if ((orig_ob->nrof -= nr) < 1) |
1632 | if (originator && originator->is_player ()) |
1526 | orig_ob->destroy (1); |
1633 | originator->contr->failmsgf ( |
1527 | else if (!is_removed) |
1634 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1528 | { |
1635 | query_name () |
1529 | if (orig_ob->env != NULL) |
1636 | ); |
1530 | sub_weight (orig_ob->env, orig_ob->weight * nr); |
|
|
1531 | if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) |
|
|
1532 | { |
|
|
1533 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
|
|
1534 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
|
|
1535 | return NULL; |
|
|
1536 | } |
|
|
1537 | } |
|
|
1538 | |
1637 | |
1539 | newob->nrof = nr; |
1638 | return false; |
1540 | |
|
|
1541 | return newob; |
|
|
1542 | } |
1639 | } |
1543 | |
1640 | |
1544 | /* |
1641 | /* |
1545 | * decrease_ob_nr(object, number) decreases a specified number from |
1642 | * decrease(object, number) decreases a specified number from |
1546 | * the amount of an object. If the amount reaches 0, the object |
1643 | * the amount of an object. If the amount reaches 0, the object |
1547 | * is subsequently removed and freed. |
1644 | * is subsequently removed and freed. |
1548 | * |
1645 | * |
1549 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1646 | * Return value: 'op' if something is left, NULL if the amount reached 0 |
1550 | */ |
1647 | */ |
|
|
1648 | bool |
|
|
1649 | object::decrease (sint32 nr) |
|
|
1650 | { |
|
|
1651 | if (!nr) |
|
|
1652 | return true; |
|
|
1653 | |
|
|
1654 | nr = min (nr, nrof); |
|
|
1655 | |
|
|
1656 | if (nrof > nr) |
|
|
1657 | { |
|
|
1658 | nrof -= nr; |
|
|
1659 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
|
|
1660 | |
|
|
1661 | if (object *pl = visible_to ()) |
|
|
1662 | esrv_update_item (UPD_NROF, pl, this); |
|
|
1663 | |
|
|
1664 | return true; |
|
|
1665 | } |
|
|
1666 | else |
|
|
1667 | { |
|
|
1668 | destroy (); |
|
|
1669 | return false; |
|
|
1670 | } |
|
|
1671 | } |
|
|
1672 | |
|
|
1673 | /* |
|
|
1674 | * split(ob,nr) splits up ob into two parts. The part which |
|
|
1675 | * is returned contains nr objects, and the remaining parts contains |
|
|
1676 | * the rest (or is removed and returned if that number is 0). |
|
|
1677 | * On failure, NULL is returned. |
|
|
1678 | */ |
1551 | object * |
1679 | object * |
1552 | decrease_ob_nr (object *op, uint32 i) |
1680 | object::split (sint32 nr) |
1553 | { |
1681 | { |
1554 | object *tmp; |
1682 | int have = number_of (); |
1555 | |
1683 | |
1556 | if (i == 0) /* objects with op->nrof require this check */ |
1684 | if (have < nr) |
1557 | return op; |
1685 | return 0; |
1558 | |
1686 | else if (have == nr) |
1559 | if (i > op->nrof) |
|
|
1560 | i = op->nrof; |
|
|
1561 | |
|
|
1562 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1563 | op->nrof -= i; |
|
|
1564 | else if (op->env) |
|
|
1565 | { |
1687 | { |
1566 | /* is this object in the players inventory, or sub container |
|
|
1567 | * therein? |
|
|
1568 | */ |
|
|
1569 | tmp = op->in_player (); |
|
|
1570 | /* nope. Is this a container the player has opened? |
|
|
1571 | * If so, set tmp to that player. |
|
|
1572 | * IMO, searching through all the players will mostly |
|
|
1573 | * likely be quicker than following op->env to the map, |
|
|
1574 | * and then searching the map for a player. |
|
|
1575 | */ |
|
|
1576 | if (!tmp) |
|
|
1577 | for_all_players (pl) |
|
|
1578 | if (pl->ob->container == op->env) |
|
|
1579 | { |
|
|
1580 | tmp = pl->ob; |
|
|
1581 | break; |
|
|
1582 | } |
|
|
1583 | |
|
|
1584 | if (i < op->nrof) |
|
|
1585 | { |
|
|
1586 | sub_weight (op->env, op->weight * i); |
|
|
1587 | op->nrof -= i; |
|
|
1588 | if (tmp) |
|
|
1589 | esrv_send_item (tmp, op); |
|
|
1590 | } |
|
|
1591 | else |
|
|
1592 | { |
|
|
1593 | op->remove (); |
1688 | remove (); |
1594 | op->nrof = 0; |
1689 | return this; |
1595 | if (tmp) |
|
|
1596 | esrv_del_item (tmp->contr, op->count); |
|
|
1597 | } |
|
|
1598 | } |
1690 | } |
1599 | else |
1691 | else |
1600 | { |
1692 | { |
1601 | object *above = op->above; |
1693 | decrease (nr); |
1602 | |
1694 | |
1603 | if (i < op->nrof) |
1695 | object *op = deep_clone (); |
1604 | op->nrof -= i; |
1696 | op->nrof = nr; |
1605 | else |
|
|
1606 | { |
|
|
1607 | op->remove (); |
|
|
1608 | op->nrof = 0; |
|
|
1609 | } |
|
|
1610 | |
|
|
1611 | /* Since we just removed op, op->above is null */ |
|
|
1612 | for (tmp = above; tmp; tmp = tmp->above) |
|
|
1613 | if (tmp->type == PLAYER) |
|
|
1614 | { |
|
|
1615 | if (op->nrof) |
|
|
1616 | esrv_send_item (tmp, op); |
|
|
1617 | else |
|
|
1618 | esrv_del_item (tmp->contr, op->count); |
|
|
1619 | } |
|
|
1620 | } |
|
|
1621 | |
|
|
1622 | if (op->nrof) |
|
|
1623 | return op; |
1697 | return op; |
1624 | else |
|
|
1625 | { |
|
|
1626 | op->destroy (); |
|
|
1627 | return 0; |
|
|
1628 | } |
|
|
1629 | } |
|
|
1630 | |
|
|
1631 | /* |
|
|
1632 | * add_weight(object, weight) adds the specified weight to an object, |
|
|
1633 | * and also updates how much the environment(s) is/are carrying. |
|
|
1634 | */ |
|
|
1635 | void |
|
|
1636 | add_weight (object *op, signed long weight) |
|
|
1637 | { |
|
|
1638 | while (op != NULL) |
|
|
1639 | { |
|
|
1640 | if (op->type == CONTAINER) |
|
|
1641 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
|
|
1642 | |
|
|
1643 | op->carrying += weight; |
|
|
1644 | op = op->env; |
|
|
1645 | } |
1698 | } |
1646 | } |
1699 | } |
1647 | |
1700 | |
1648 | object * |
1701 | object * |
1649 | insert_ob_in_ob (object *op, object *where) |
1702 | insert_ob_in_ob (object *op, object *where) |
… | |
… | |
1674 | * be != op, if items are merged. -Tero |
1727 | * be != op, if items are merged. -Tero |
1675 | */ |
1728 | */ |
1676 | object * |
1729 | object * |
1677 | object::insert (object *op) |
1730 | object::insert (object *op) |
1678 | { |
1731 | { |
1679 | object *tmp, *otmp; |
|
|
1680 | |
|
|
1681 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
|
|
1682 | op->remove (); |
|
|
1683 | |
|
|
1684 | if (op->more) |
1732 | if (op->more) |
1685 | { |
1733 | { |
1686 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1734 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1687 | return op; |
1735 | return op; |
1688 | } |
1736 | } |
1689 | |
1737 | |
1690 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1738 | op->remove (); |
1691 | CLEAR_FLAG (op, FLAG_REMOVED); |
1739 | |
|
|
1740 | op->flag [FLAG_OBJ_ORIGINAL] = 0; |
|
|
1741 | |
1692 | if (op->nrof) |
1742 | if (op->nrof) |
1693 | { |
|
|
1694 | for (tmp = inv; tmp != NULL; tmp = tmp->below) |
1743 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1695 | if (object::can_merge (tmp, op)) |
1744 | if (object::can_merge (tmp, op)) |
1696 | { |
1745 | { |
1697 | /* return the original object and remove inserted object |
1746 | /* return the original object and remove inserted object |
1698 | (client needs the original object) */ |
1747 | (client needs the original object) */ |
1699 | tmp->nrof += op->nrof; |
1748 | tmp->nrof += op->nrof; |
1700 | /* Weight handling gets pretty funky. Since we are adding to |
1749 | |
1701 | * tmp->nrof, we need to increase the weight. |
1750 | if (object *pl = tmp->visible_to ()) |
1702 | */ |
1751 | esrv_update_item (UPD_NROF, pl, tmp); |
|
|
1752 | |
1703 | add_weight (this, op->weight * op->nrof); |
1753 | adjust_weight (this, op->total_weight ()); |
1704 | SET_FLAG (op, FLAG_REMOVED); |
1754 | |
1705 | op->destroy (); /* free the inserted object */ |
1755 | op->destroy (); |
1706 | op = tmp; |
1756 | op = tmp; |
1707 | op->remove (); /* and fix old object's links */ |
1757 | goto inserted; |
1708 | CLEAR_FLAG (op, FLAG_REMOVED); |
|
|
1709 | break; |
|
|
1710 | } |
1758 | } |
1711 | |
1759 | |
1712 | /* I assume combined objects have no inventory |
1760 | op->owner = 0; // it's his/hers now. period. |
1713 | * We add the weight - this object could have just been removed |
|
|
1714 | * (if it was possible to merge). calling remove_ob will subtract |
|
|
1715 | * the weight, so we need to add it in again, since we actually do |
|
|
1716 | * the linking below |
|
|
1717 | */ |
|
|
1718 | add_weight (this, op->weight * op->nrof); |
|
|
1719 | } |
|
|
1720 | else |
|
|
1721 | add_weight (this, (op->weight + op->carrying)); |
|
|
1722 | |
|
|
1723 | otmp = this->in_player (); |
|
|
1724 | if (otmp && otmp->contr) |
|
|
1725 | if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
|
|
1726 | otmp->update_stats (); |
|
|
1727 | |
|
|
1728 | op->map = 0; |
1761 | op->map = 0; |
1729 | op->env = this; |
1762 | op->x = 0; |
|
|
1763 | op->y = 0; |
|
|
1764 | |
1730 | op->above = 0; |
1765 | op->above = 0; |
1731 | op->below = 0; |
1766 | op->below = inv; |
1732 | op->x = 0, op->y = 0; |
1767 | op->env = this; |
1733 | |
1768 | |
|
|
1769 | if (inv) |
|
|
1770 | inv->above = op; |
|
|
1771 | |
|
|
1772 | inv = op; |
|
|
1773 | |
|
|
1774 | op->flag [FLAG_REMOVED] = 0; |
|
|
1775 | |
|
|
1776 | if (object *pl = op->visible_to ()) |
|
|
1777 | esrv_send_item (pl, op); |
|
|
1778 | |
|
|
1779 | adjust_weight (this, op->total_weight ()); |
|
|
1780 | |
|
|
1781 | inserted: |
1734 | /* reset the light list and los of the players on the map */ |
1782 | /* reset the light list and los of the players on the map */ |
1735 | if ((op->glow_radius != 0) && map) |
1783 | if (op->glow_radius && is_on_map ()) |
1736 | { |
1784 | { |
1737 | #ifdef DEBUG_LIGHTS |
1785 | update_stats (); |
1738 | LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); |
|
|
1739 | #endif /* DEBUG_LIGHTS */ |
|
|
1740 | if (map->darkness) |
|
|
1741 | update_all_los (map, x, y); |
1786 | update_all_los (map, x, y); |
1742 | } |
|
|
1743 | |
|
|
1744 | /* Client has no idea of ordering so lets not bother ordering it here. |
|
|
1745 | * It sure simplifies this function... |
|
|
1746 | */ |
|
|
1747 | if (!inv) |
|
|
1748 | inv = op; |
|
|
1749 | else |
|
|
1750 | { |
1787 | } |
1751 | op->below = inv; |
1788 | else if (is_player ()) |
1752 | op->below->above = op; |
1789 | // if this is a player's inventory, update stats |
1753 | inv = op; |
1790 | contr->queue_stats_update (); |
1754 | } |
|
|
1755 | |
1791 | |
1756 | INVOKE_OBJECT (INSERT, this); |
1792 | INVOKE_OBJECT (INSERT, this); |
1757 | |
1793 | |
1758 | return op; |
1794 | return op; |
1759 | } |
1795 | } |
… | |
… | |
1779 | * on top. |
1815 | * on top. |
1780 | */ |
1816 | */ |
1781 | int |
1817 | int |
1782 | check_move_on (object *op, object *originator) |
1818 | check_move_on (object *op, object *originator) |
1783 | { |
1819 | { |
|
|
1820 | if (op->flag [FLAG_NO_APPLY]) |
|
|
1821 | return 0; |
|
|
1822 | |
1784 | object *tmp; |
1823 | object *tmp; |
1785 | maptile *m = op->map; |
1824 | maptile *m = op->map; |
1786 | int x = op->x, y = op->y; |
1825 | int x = op->x, y = op->y; |
1787 | |
1826 | |
1788 | MoveType move_on, move_slow, move_block; |
1827 | mapspace &ms = m->at (x, y); |
1789 | |
1828 | |
1790 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1829 | ms.update (); |
1791 | return 0; |
|
|
1792 | |
1830 | |
1793 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1831 | MoveType move_on = ms.move_on; |
1794 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1832 | MoveType move_slow = ms.move_slow; |
1795 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1833 | MoveType move_block = ms.move_block; |
1796 | |
1834 | |
1797 | /* if nothing on this space will slow op down or be applied, |
1835 | /* if nothing on this space will slow op down or be applied, |
1798 | * no need to do checking below. have to make sure move_type |
1836 | * no need to do checking below. have to make sure move_type |
1799 | * is set, as lots of objects don't have it set - we treat that |
1837 | * is set, as lots of objects don't have it set - we treat that |
1800 | * as walking. |
1838 | * as walking. |
… | |
… | |
1811 | return 0; |
1849 | return 0; |
1812 | |
1850 | |
1813 | /* The objects have to be checked from top to bottom. |
1851 | /* The objects have to be checked from top to bottom. |
1814 | * Hence, we first go to the top: |
1852 | * Hence, we first go to the top: |
1815 | */ |
1853 | */ |
1816 | |
1854 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1817 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1818 | { |
|
|
1819 | /* Trim the search when we find the first other spell effect |
|
|
1820 | * this helps performance so that if a space has 50 spell objects, |
|
|
1821 | * we don't need to check all of them. |
|
|
1822 | */ |
|
|
1823 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1824 | break; |
|
|
1825 | } |
1855 | { |
|
|
1856 | next = tmp->below; |
1826 | |
1857 | |
1827 | for (; tmp; tmp = tmp->below) |
|
|
1828 | { |
|
|
1829 | if (tmp == op) |
1858 | if (tmp == op) |
1830 | continue; /* Can't apply yourself */ |
1859 | continue; /* Can't apply yourself */ |
1831 | |
1860 | |
1832 | /* Check to see if one of the movement types should be slowed down. |
1861 | /* Check to see if one of the movement types should be slowed down. |
1833 | * Second check makes sure that the movement types not being slowed |
1862 | * Second check makes sure that the movement types not being slowed |
1834 | * (~slow_move) is not blocked on this space - just because the |
1863 | * (~slow_move) is not blocked on this space - just because the |
1835 | * space doesn't slow down swimming (for example), if you can't actually |
1864 | * space doesn't slow down swimming (for example), if you can't actually |
1836 | * swim on that space, can't use it to avoid the penalty. |
1865 | * swim on that space, can't use it to avoid the penalty. |
1837 | */ |
1866 | */ |
1838 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1867 | if (!op->flag [FLAG_WIZPASS]) |
1839 | { |
1868 | { |
1840 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1869 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1841 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1870 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1842 | { |
1871 | { |
1843 | |
|
|
1844 | float |
|
|
1845 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1872 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1846 | |
1873 | |
1847 | if (op->type == PLAYER) |
1874 | if (op->is_player ()) |
1848 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1875 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1849 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1876 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1850 | diff /= 4.0; |
1877 | diff /= 4.0; |
1851 | |
1878 | |
1852 | op->speed_left -= diff; |
1879 | op->speed_left -= diff; |
1853 | } |
1880 | } |
1854 | } |
1881 | } |
… | |
… | |
1887 | LOG (llevError, "Present_arch called outside map.\n"); |
1914 | LOG (llevError, "Present_arch called outside map.\n"); |
1888 | return NULL; |
1915 | return NULL; |
1889 | } |
1916 | } |
1890 | |
1917 | |
1891 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1918 | for (object *tmp = m->at (x, y).bot; tmp; tmp = tmp->above) |
1892 | if (tmp->arch == at) |
1919 | if (tmp->arch->archname == at->archname) |
1893 | return tmp; |
1920 | return tmp; |
1894 | |
1921 | |
1895 | return NULL; |
1922 | return NULL; |
1896 | } |
1923 | } |
1897 | |
1924 | |
… | |
… | |
1961 | * The first matching object is returned, or NULL if none. |
1988 | * The first matching object is returned, or NULL if none. |
1962 | */ |
1989 | */ |
1963 | object * |
1990 | object * |
1964 | present_arch_in_ob (const archetype *at, const object *op) |
1991 | present_arch_in_ob (const archetype *at, const object *op) |
1965 | { |
1992 | { |
1966 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
1993 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1967 | if (tmp->arch == at) |
1994 | if (tmp->arch->archname == at->archname) |
1968 | return tmp; |
1995 | return tmp; |
1969 | |
1996 | |
1970 | return NULL; |
1997 | return NULL; |
1971 | } |
1998 | } |
1972 | |
1999 | |
… | |
… | |
1974 | * activate recursively a flag on an object inventory |
2001 | * activate recursively a flag on an object inventory |
1975 | */ |
2002 | */ |
1976 | void |
2003 | void |
1977 | flag_inv (object *op, int flag) |
2004 | flag_inv (object *op, int flag) |
1978 | { |
2005 | { |
1979 | if (op->inv) |
|
|
1980 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2006 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1981 | { |
2007 | { |
1982 | SET_FLAG (tmp, flag); |
2008 | tmp->set_flag (flag); |
1983 | flag_inv (tmp, flag); |
2009 | flag_inv (tmp, flag); |
1984 | } |
2010 | } |
1985 | } |
2011 | } |
1986 | |
2012 | |
1987 | /* |
2013 | /* |
1988 | * deactivate recursively a flag on an object inventory |
2014 | * deactivate recursively a flag on an object inventory |
1989 | */ |
2015 | */ |
1990 | void |
2016 | void |
1991 | unflag_inv (object *op, int flag) |
2017 | unflag_inv (object *op, int flag) |
1992 | { |
2018 | { |
1993 | if (op->inv) |
|
|
1994 | for (object *tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2019 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1995 | { |
2020 | { |
1996 | CLEAR_FLAG (tmp, flag); |
2021 | tmp->clr_flag (flag); |
1997 | unflag_inv (tmp, flag); |
2022 | unflag_inv (tmp, flag); |
1998 | } |
2023 | } |
1999 | } |
2024 | } |
2000 | |
2025 | |
2001 | /* |
2026 | /* |
2002 | * find_free_spot(object, map, x, y, start, stop) will search for |
2027 | * find_free_spot(object, map, x, y, start, stop) will search for |
2003 | * a spot at the given map and coordinates which will be able to contain |
2028 | * a spot at the given map and coordinates which will be able to contain |
… | |
… | |
2005 | * to search (see the freearr_x/y[] definition). |
2030 | * to search (see the freearr_x/y[] definition). |
2006 | * It returns a random choice among the alternatives found. |
2031 | * It returns a random choice among the alternatives found. |
2007 | * start and stop are where to start relative to the free_arr array (1,9 |
2032 | * start and stop are where to start relative to the free_arr array (1,9 |
2008 | * does all 4 immediate directions). This returns the index into the |
2033 | * does all 4 immediate directions). This returns the index into the |
2009 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
2034 | * array of the free spot, -1 if no spot available (dir 0 = x,y) |
2010 | * Note - this only checks to see if there is space for the head of the |
|
|
2011 | * object - if it is a multispace object, this should be called for all |
|
|
2012 | * pieces. |
|
|
2013 | * Note2: This function does correctly handle tiled maps, but does not |
2035 | * Note: This function does correctly handle tiled maps, but does not |
2014 | * inform the caller. However, insert_ob_in_map will update as |
2036 | * inform the caller. However, insert_ob_in_map will update as |
2015 | * necessary, so the caller shouldn't need to do any special work. |
2037 | * necessary, so the caller shouldn't need to do any special work. |
2016 | * Note - updated to take an object instead of archetype - this is necessary |
2038 | * Note - updated to take an object instead of archetype - this is necessary |
2017 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2039 | * because arch_blocked (now ob_blocked) needs to know the movement type |
2018 | * to know if the space in question will block the object. We can't use |
2040 | * to know if the space in question will block the object. We can't use |
… | |
… | |
2020 | * customized, changed states, etc. |
2042 | * customized, changed states, etc. |
2021 | */ |
2043 | */ |
2022 | int |
2044 | int |
2023 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2045 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2024 | { |
2046 | { |
|
|
2047 | int altern[SIZEOFFREE]; |
2025 | int index = 0, flag; |
2048 | int index = 0, flag; |
2026 | int altern[SIZEOFFREE]; |
|
|
2027 | |
2049 | |
2028 | for (int i = start; i < stop; i++) |
2050 | for (int i = start; i < stop; i++) |
2029 | { |
2051 | { |
2030 | flag = ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i]); |
2052 | mapxy pos (m, x, y); pos.move (i); |
2031 | if (!flag) |
2053 | |
|
|
2054 | if (!pos.normalise ()) |
|
|
2055 | continue; |
|
|
2056 | |
|
|
2057 | mapspace &ms = *pos; |
|
|
2058 | |
|
|
2059 | if (ms.flags () & P_IS_ALIVE) |
|
|
2060 | continue; |
|
|
2061 | |
|
|
2062 | /* However, often |
|
|
2063 | * ob doesn't have any move type (when used to place exits) |
|
|
2064 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
|
|
2065 | */ |
|
|
2066 | if (ob && ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
2067 | { |
2032 | altern [index++] = i; |
2068 | altern [index++] = i; |
|
|
2069 | continue; |
|
|
2070 | } |
2033 | |
2071 | |
2034 | /* Basically, if we find a wall on a space, we cut down the search size. |
2072 | /* Basically, if we find a wall on a space, we cut down the search size. |
2035 | * In this way, we won't return spaces that are on another side of a wall. |
2073 | * In this way, we won't return spaces that are on another side of a wall. |
2036 | * This mostly work, but it cuts down the search size in all directions - |
2074 | * This mostly work, but it cuts down the search size in all directions - |
2037 | * if the space being examined only has a wall to the north and empty |
2075 | * if the space being examined only has a wall to the north and empty |
2038 | * spaces in all the other directions, this will reduce the search space |
2076 | * spaces in all the other directions, this will reduce the search space |
2039 | * to only the spaces immediately surrounding the target area, and |
2077 | * to only the spaces immediately surrounding the target area, and |
2040 | * won't look 2 spaces south of the target space. |
2078 | * won't look 2 spaces south of the target space. |
2041 | */ |
2079 | */ |
2042 | else if ((flag & P_NO_PASS) && maxfree[i] < stop) |
2080 | if (ms.move_block == MOVE_ALL && maxfree[i] < stop) |
|
|
2081 | { |
2043 | stop = maxfree[i]; |
2082 | stop = maxfree[i]; |
|
|
2083 | continue; |
|
|
2084 | } |
|
|
2085 | |
|
|
2086 | /* Note it is intentional that we check ob - the movement type of the |
|
|
2087 | * head of the object should correspond for the entire object. |
|
|
2088 | */ |
|
|
2089 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
|
|
2090 | continue; |
|
|
2091 | |
|
|
2092 | if (ob->blocked (pos.m, pos.x, pos.y)) |
|
|
2093 | continue; |
|
|
2094 | |
|
|
2095 | altern [index++] = i; |
2044 | } |
2096 | } |
2045 | |
2097 | |
2046 | if (!index) |
2098 | if (!index) |
2047 | return -1; |
2099 | return -1; |
2048 | |
2100 | |
… | |
… | |
2057 | */ |
2109 | */ |
2058 | int |
2110 | int |
2059 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2111 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2060 | { |
2112 | { |
2061 | for (int i = 0; i < SIZEOFFREE; i++) |
2113 | for (int i = 0; i < SIZEOFFREE; i++) |
2062 | if (!ob_blocked (ob, m, x + freearr_x[i], y + freearr_y[i])) |
2114 | if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) |
2063 | return i; |
2115 | return i; |
2064 | |
2116 | |
2065 | return -1; |
2117 | return -1; |
2066 | } |
2118 | } |
2067 | |
2119 | |
… | |
… | |
2113 | * there is capable of. |
2165 | * there is capable of. |
2114 | */ |
2166 | */ |
2115 | int |
2167 | int |
2116 | find_dir (maptile *m, int x, int y, object *exclude) |
2168 | find_dir (maptile *m, int x, int y, object *exclude) |
2117 | { |
2169 | { |
2118 | int i, max = SIZEOFFREE, mflags; |
2170 | int max = SIZEOFFREE, mflags; |
2119 | |
|
|
2120 | sint16 nx, ny; |
|
|
2121 | object *tmp; |
|
|
2122 | maptile *mp; |
|
|
2123 | |
|
|
2124 | MoveType blocked, move_type; |
2171 | MoveType move_type; |
2125 | |
2172 | |
2126 | if (exclude && exclude->head_ () != exclude) |
2173 | if (exclude && exclude->head_ () != exclude) |
2127 | { |
2174 | { |
2128 | exclude = exclude->head; |
2175 | exclude = exclude->head; |
2129 | move_type = exclude->move_type; |
2176 | move_type = exclude->move_type; |
… | |
… | |
2132 | { |
2179 | { |
2133 | /* If we don't have anything, presume it can use all movement types. */ |
2180 | /* If we don't have anything, presume it can use all movement types. */ |
2134 | move_type = MOVE_ALL; |
2181 | move_type = MOVE_ALL; |
2135 | } |
2182 | } |
2136 | |
2183 | |
2137 | for (i = 1; i < max; i++) |
2184 | for (int i = 1; i < max; i++) |
2138 | { |
2185 | { |
2139 | mp = m; |
2186 | mapxy pos (m, x, y); |
2140 | nx = x + freearr_x[i]; |
2187 | pos.move (i); |
2141 | ny = y + freearr_y[i]; |
|
|
2142 | |
2188 | |
2143 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2189 | if (!pos.normalise ()) |
2144 | |
|
|
2145 | if (mflags & P_OUT_OF_MAP) |
|
|
2146 | max = maxfree[i]; |
2190 | max = maxfree[i]; |
2147 | else |
2191 | else |
2148 | { |
2192 | { |
2149 | mapspace &ms = mp->at (nx, ny); |
2193 | mapspace &ms = *pos; |
2150 | |
2194 | |
2151 | blocked = ms.move_block; |
|
|
2152 | |
|
|
2153 | if ((move_type & blocked) == move_type) |
2195 | if ((move_type & ms.move_block) == move_type) |
2154 | max = maxfree[i]; |
2196 | max = maxfree [i]; |
2155 | else if (mflags & P_IS_ALIVE) |
2197 | else if (ms.flags () & P_IS_ALIVE) |
2156 | { |
2198 | { |
2157 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2199 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2158 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2200 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2159 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2201 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2160 | break; |
|
|
2161 | |
|
|
2162 | if (tmp) |
|
|
2163 | return freedir[i]; |
2202 | return freedir [i]; |
2164 | } |
2203 | } |
2165 | } |
2204 | } |
2166 | } |
2205 | } |
2167 | |
2206 | |
2168 | return 0; |
2207 | return 0; |
… | |
… | |
2243 | * This basically means that if direction is 15, then it could either go |
2282 | * This basically means that if direction is 15, then it could either go |
2244 | * direction 4, 14, or 16 to get back to where we are. |
2283 | * direction 4, 14, or 16 to get back to where we are. |
2245 | * Moved from spell_util.c to object.c with the other related direction |
2284 | * Moved from spell_util.c to object.c with the other related direction |
2246 | * functions. |
2285 | * functions. |
2247 | */ |
2286 | */ |
2248 | int reduction_dir[SIZEOFFREE][3] = { |
2287 | static const int reduction_dir[SIZEOFFREE][3] = { |
2249 | {0, 0, 0}, /* 0 */ |
2288 | {0, 0, 0}, /* 0 */ |
2250 | {0, 0, 0}, /* 1 */ |
2289 | {0, 0, 0}, /* 1 */ |
2251 | {0, 0, 0}, /* 2 */ |
2290 | {0, 0, 0}, /* 2 */ |
2252 | {0, 0, 0}, /* 3 */ |
2291 | {0, 0, 0}, /* 3 */ |
2253 | {0, 0, 0}, /* 4 */ |
2292 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2344 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2383 | * Cf 0.91.3 - don't let WIZ's pick up anything - will likely cause |
2345 | * core dumps if they do. |
2384 | * core dumps if they do. |
2346 | * |
2385 | * |
2347 | * Add a check so we can't pick up invisible objects (0.93.8) |
2386 | * Add a check so we can't pick up invisible objects (0.93.8) |
2348 | */ |
2387 | */ |
2349 | |
|
|
2350 | int |
2388 | int |
2351 | can_pick (const object *who, const object *item) |
2389 | can_pick (const object *who, const object *item) |
2352 | { |
2390 | { |
2353 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2391 | return /*who->flag [FLAG_WIZ]|| */ |
2354 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2392 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2355 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2393 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2356 | } |
2394 | } |
2357 | |
2395 | |
2358 | /* |
2396 | /* |
2359 | * create clone from object to another |
2397 | * create clone from object to another |
2360 | */ |
2398 | */ |
2361 | object * |
2399 | object * |
2362 | object_create_clone (object *asrc) |
2400 | object::deep_clone () |
2363 | { |
2401 | { |
2364 | object *dst = 0, *tmp, *src, *prev, *item; |
2402 | assert (("deep_clone called on non-head object", is_head ())); |
2365 | |
2403 | |
2366 | if (!asrc) |
2404 | object *dst = clone (); |
2367 | return 0; |
|
|
2368 | |
2405 | |
2369 | src = asrc->head_ (); |
2406 | object *prev = dst; |
2370 | |
|
|
2371 | prev = 0; |
|
|
2372 | for (object *part = src; part; part = part->more) |
2407 | for (object *part = this->more; part; part = part->more) |
2373 | { |
2408 | { |
2374 | tmp = part->clone (); |
2409 | object *tmp = part->clone (); |
2375 | tmp->x -= src->x; |
|
|
2376 | tmp->y -= src->y; |
|
|
2377 | |
|
|
2378 | if (!part->head) |
|
|
2379 | { |
|
|
2380 | dst = tmp; |
|
|
2381 | tmp->head = 0; |
|
|
2382 | } |
|
|
2383 | else |
|
|
2384 | tmp->head = dst; |
2410 | tmp->head = dst; |
2385 | |
|
|
2386 | tmp->more = 0; |
|
|
2387 | |
|
|
2388 | if (prev) |
|
|
2389 | prev->more = tmp; |
2411 | prev->more = tmp; |
2390 | |
|
|
2391 | prev = tmp; |
2412 | prev = tmp; |
2392 | } |
2413 | } |
2393 | |
2414 | |
2394 | for (item = src->inv; item; item = item->below) |
2415 | for (object *item = inv; item; item = item->below) |
2395 | insert_ob_in_ob (object_create_clone (item), dst); |
2416 | insert_ob_in_ob (item->deep_clone (), dst); |
2396 | |
2417 | |
2397 | return dst; |
2418 | return dst; |
2398 | } |
2419 | } |
2399 | |
2420 | |
2400 | /* This returns the first object in who's inventory that |
2421 | /* This returns the first object in who's inventory that |
… | |
… | |
2409 | return tmp; |
2430 | return tmp; |
2410 | |
2431 | |
2411 | return 0; |
2432 | return 0; |
2412 | } |
2433 | } |
2413 | |
2434 | |
2414 | /* If ob has a field named key, return the link from the list, |
2435 | shstr_tmp |
2415 | * otherwise return NULL. |
2436 | object::kv_get (shstr_tmp key) const |
2416 | * |
|
|
2417 | * key must be a passed in shared string - otherwise, this won't |
|
|
2418 | * do the desired thing. |
|
|
2419 | */ |
|
|
2420 | key_value * |
|
|
2421 | get_ob_key_link (const object *ob, const char *key) |
|
|
2422 | { |
2437 | { |
2423 | for (key_value *link = ob->key_values; link; link = link->next) |
2438 | for (key_value *kv = key_values; kv; kv = kv->next) |
2424 | if (link->key == key) |
2439 | if (kv->key == key) |
2425 | return link; |
|
|
2426 | |
|
|
2427 | return 0; |
|
|
2428 | } |
|
|
2429 | |
|
|
2430 | /* |
|
|
2431 | * Returns the value of op has an extra_field for key, or NULL. |
|
|
2432 | * |
|
|
2433 | * The argument doesn't need to be a shared string. |
|
|
2434 | * |
|
|
2435 | * The returned string is shared. |
|
|
2436 | */ |
|
|
2437 | const char * |
|
|
2438 | get_ob_key_value (const object *op, const char *const key) |
|
|
2439 | { |
|
|
2440 | key_value *link; |
|
|
2441 | shstr_cmp canonical_key (key); |
|
|
2442 | |
|
|
2443 | if (!canonical_key) |
|
|
2444 | { |
|
|
2445 | /* 1. There being a field named key on any object |
|
|
2446 | * implies there'd be a shared string to find. |
|
|
2447 | * 2. Since there isn't, no object has this field. |
|
|
2448 | * 3. Therefore, *this* object doesn't have this field. |
|
|
2449 | */ |
|
|
2450 | return 0; |
|
|
2451 | } |
|
|
2452 | |
|
|
2453 | /* This is copied from get_ob_key_link() above - |
|
|
2454 | * only 4 lines, and saves the function call overhead. |
|
|
2455 | */ |
|
|
2456 | for (link = op->key_values; link; link = link->next) |
|
|
2457 | if (link->key == canonical_key) |
|
|
2458 | return link->value; |
2440 | return kv->value; |
2459 | |
2441 | |
2460 | return 0; |
2442 | return shstr (); |
2461 | } |
2443 | } |
2462 | |
2444 | |
2463 | /* |
2445 | void |
2464 | * Updates the canonical_key in op to value. |
2446 | object::kv_set (shstr_tmp key, shstr_tmp value) |
2465 | * |
|
|
2466 | * canonical_key is a shared string (value doesn't have to be). |
|
|
2467 | * |
|
|
2468 | * Unless add_key is TRUE, it won't add fields, only change the value of existing |
|
|
2469 | * keys. |
|
|
2470 | * |
|
|
2471 | * Returns TRUE on success. |
|
|
2472 | */ |
|
|
2473 | int |
|
|
2474 | set_ob_key_value_s (object *op, const shstr & canonical_key, const char *value, int add_key) |
|
|
2475 | { |
2447 | { |
2476 | key_value *field = NULL, *last = NULL; |
2448 | for (key_value *kv = key_values; kv; kv = kv->next) |
2477 | |
2449 | if (kv->key == key) |
2478 | for (field = op->key_values; field != NULL; field = field->next) |
|
|
2479 | { |
|
|
2480 | if (field->key != canonical_key) |
|
|
2481 | { |
2450 | { |
2482 | last = field; |
2451 | kv->value = value; |
2483 | continue; |
2452 | return; |
2484 | } |
2453 | } |
2485 | |
2454 | |
2486 | if (value) |
2455 | key_value *kv = new key_value; |
2487 | field->value = value; |
2456 | |
2488 | else |
2457 | kv->next = key_values; |
|
|
2458 | kv->key = key; |
|
|
2459 | kv->value = value; |
|
|
2460 | |
|
|
2461 | key_values = kv; |
|
|
2462 | } |
|
|
2463 | |
|
|
2464 | void |
|
|
2465 | object::kv_del (shstr_tmp key) |
|
|
2466 | { |
|
|
2467 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
|
|
2468 | if ((*kvp)->key == key) |
2489 | { |
2469 | { |
2490 | /* Basically, if the archetype has this key set, |
2470 | key_value *kv = *kvp; |
2491 | * we need to store the null value so when we save |
2471 | *kvp = (*kvp)->next; |
2492 | * it, we save the empty value so that when we load, |
2472 | delete kv; |
2493 | * we get this value back again. |
2473 | return; |
2494 | */ |
|
|
2495 | if (get_ob_key_link (op->arch, canonical_key)) |
|
|
2496 | field->value = 0; |
|
|
2497 | else |
|
|
2498 | { |
|
|
2499 | if (last) |
|
|
2500 | last->next = field->next; |
|
|
2501 | else |
|
|
2502 | op->key_values = field->next; |
|
|
2503 | |
|
|
2504 | delete field; |
|
|
2505 | } |
|
|
2506 | } |
2474 | } |
2507 | return TRUE; |
|
|
2508 | } |
|
|
2509 | /* IF we get here, key doesn't exist */ |
|
|
2510 | |
|
|
2511 | /* No field, we'll have to add it. */ |
|
|
2512 | |
|
|
2513 | if (!add_key) |
|
|
2514 | return FALSE; |
|
|
2515 | |
|
|
2516 | /* There isn't any good reason to store a null |
|
|
2517 | * value in the key/value list. If the archetype has |
|
|
2518 | * this key, then we should also have it, so shouldn't |
|
|
2519 | * be here. If user wants to store empty strings, |
|
|
2520 | * should pass in "" |
|
|
2521 | */ |
|
|
2522 | if (value == NULL) |
|
|
2523 | return TRUE; |
|
|
2524 | |
|
|
2525 | field = new key_value; |
|
|
2526 | |
|
|
2527 | field->key = canonical_key; |
|
|
2528 | field->value = value; |
|
|
2529 | /* Usual prepend-addition. */ |
|
|
2530 | field->next = op->key_values; |
|
|
2531 | op->key_values = field; |
|
|
2532 | |
|
|
2533 | return TRUE; |
|
|
2534 | } |
|
|
2535 | |
|
|
2536 | /* |
|
|
2537 | * Updates the key in op to value. |
|
|
2538 | * |
|
|
2539 | * If add_key is FALSE, this will only update existing keys, |
|
|
2540 | * and not add new ones. |
|
|
2541 | * In general, should be little reason FALSE is ever passed in for add_key |
|
|
2542 | * |
|
|
2543 | * Returns TRUE on success. |
|
|
2544 | */ |
|
|
2545 | int |
|
|
2546 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
|
|
2547 | { |
|
|
2548 | shstr key_ (key); |
|
|
2549 | |
|
|
2550 | return set_ob_key_value_s (op, key_, value, add_key); |
|
|
2551 | } |
2475 | } |
2552 | |
2476 | |
2553 | object::depth_iterator::depth_iterator (object *container) |
2477 | object::depth_iterator::depth_iterator (object *container) |
2554 | : iterator_base (container) |
2478 | : iterator_base (container) |
2555 | { |
2479 | { |
… | |
… | |
2605 | { |
2529 | { |
2606 | char flagdesc[512]; |
2530 | char flagdesc[512]; |
2607 | char info2[256 * 4]; |
2531 | char info2[256 * 4]; |
2608 | char *p = info; |
2532 | char *p = info; |
2609 | |
2533 | |
2610 | p += snprintf (p, 512, "{cnt:%d,uuid:<1.%" PRIx64 ">,name:\"%s\"%s%s,flags:[%s],type:%d}", |
2534 | p += snprintf (p, 512, "{cnt:%d,uuid:%s,name:\"%s\"%s%s%s,flags:[%s],type:%d}", |
2611 | count, uuid.seq, |
2535 | count, |
|
|
2536 | uuid.c_str (), |
2612 | &name, |
2537 | &name, |
2613 | title ? "\",title:\"" : "", |
2538 | title ? ",title:\"" : "", |
2614 | title ? (const char *)title : "", |
2539 | title ? (const char *)title : "", |
|
|
2540 | title ? "\"" : "", |
2615 | flag_desc (flagdesc, 512), type); |
2541 | flag_desc (flagdesc, 512), type); |
2616 | |
2542 | |
2617 | if (env) |
2543 | if (!flag[FLAG_REMOVED] && env) |
2618 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2544 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
2619 | |
2545 | |
2620 | if (map) |
2546 | if (map) |
2621 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2547 | p += snprintf (p, 256, "(on %s@%d+%d)", &map->path, x, y); |
2622 | |
2548 | |
… | |
… | |
2637 | { |
2563 | { |
2638 | return map ? map->region (x, y) |
2564 | return map ? map->region (x, y) |
2639 | : region::default_region (); |
2565 | : region::default_region (); |
2640 | } |
2566 | } |
2641 | |
2567 | |
2642 | const materialtype_t * |
|
|
2643 | object::dominant_material () const |
|
|
2644 | { |
|
|
2645 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2646 | return mt; |
|
|
2647 | |
|
|
2648 | return name_to_material (shstr_unknown); |
|
|
2649 | } |
|
|
2650 | |
|
|
2651 | void |
2568 | void |
2652 | object::open_container (object *new_container) |
2569 | object::open_container (object *new_container) |
2653 | { |
2570 | { |
2654 | if (container == new_container) |
2571 | if (container == new_container) |
2655 | return; |
2572 | return; |
2656 | |
2573 | |
2657 | if (object *old_container = container) |
2574 | object *old_container = container; |
|
|
2575 | |
|
|
2576 | if (old_container) |
2658 | { |
2577 | { |
2659 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2578 | if (INVOKE_OBJECT (CLOSE, old_container, ARG_OBJECT (this))) |
2660 | return; |
2579 | return; |
2661 | |
2580 | |
2662 | #if 0 |
2581 | #if 0 |
… | |
… | |
2664 | if (object *closer = old_container->inv) |
2583 | if (object *closer = old_container->inv) |
2665 | if (closer->type == CLOSE_CON) |
2584 | if (closer->type == CLOSE_CON) |
2666 | closer->destroy (); |
2585 | closer->destroy (); |
2667 | #endif |
2586 | #endif |
2668 | |
2587 | |
|
|
2588 | // make sure the container is available |
|
|
2589 | esrv_send_item (this, old_container); |
|
|
2590 | |
2669 | old_container->flag [FLAG_APPLIED] = 0; |
2591 | old_container->flag [FLAG_APPLIED] = false; |
2670 | container = 0; |
2592 | container = 0; |
2671 | |
2593 | |
|
|
2594 | // client needs item update to make it work, client bug requires this to be separate |
2672 | esrv_update_item (UPD_FLAGS, this, old_container); |
2595 | esrv_update_item (UPD_FLAGS, this, old_container); |
|
|
2596 | |
2673 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2597 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
|
|
2598 | play_sound (sound_find ("chest_close")); |
2674 | } |
2599 | } |
2675 | |
2600 | |
2676 | if (new_container) |
2601 | if (new_container) |
2677 | { |
2602 | { |
2678 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
2603 | if (INVOKE_OBJECT (OPEN, new_container, ARG_OBJECT (this))) |
… | |
… | |
2681 | // TODO: this does not seem to serve any purpose anymore? |
2606 | // TODO: this does not seem to serve any purpose anymore? |
2682 | #if 0 |
2607 | #if 0 |
2683 | // insert the "Close Container" object. |
2608 | // insert the "Close Container" object. |
2684 | if (archetype *closer = new_container->other_arch) |
2609 | if (archetype *closer = new_container->other_arch) |
2685 | { |
2610 | { |
2686 | object *closer = arch_to_object (new_container->other_arch); |
2611 | object *closer = new_container->other_arch->instance (); |
2687 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2612 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2688 | new_container->insert (closer); |
2613 | new_container->insert (closer); |
2689 | } |
2614 | } |
2690 | #endif |
2615 | #endif |
2691 | |
2616 | |
2692 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2617 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2693 | |
2618 | |
|
|
2619 | // make sure the container is available, client bug requires this to be separate |
|
|
2620 | esrv_send_item (this, new_container); |
|
|
2621 | |
2694 | new_container->flag [FLAG_APPLIED] = 1; |
2622 | new_container->flag [FLAG_APPLIED] = true; |
2695 | container = new_container; |
2623 | container = new_container; |
2696 | |
2624 | |
|
|
2625 | // client needs flag change |
2697 | esrv_update_item (UPD_FLAGS, this, new_container); |
2626 | esrv_update_item (UPD_FLAGS, this, new_container); |
2698 | esrv_send_inventory (this, new_container); |
2627 | esrv_send_inventory (this, new_container); |
|
|
2628 | play_sound (sound_find ("chest_open")); |
2699 | } |
2629 | } |
|
|
2630 | // else if (!old_container->env && contr && contr->ns) |
|
|
2631 | // contr->ns->floorbox_reset (); |
2700 | } |
2632 | } |
2701 | |
2633 | |
2702 | object * |
2634 | object * |
2703 | object::force_find (const shstr name) |
2635 | object::force_find (shstr_tmp name) |
2704 | { |
2636 | { |
2705 | /* cycle through his inventory to look for the MARK we want to |
2637 | /* cycle through his inventory to look for the MARK we want to |
2706 | * place |
2638 | * place |
2707 | */ |
2639 | */ |
2708 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2640 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2710 | return splay (tmp); |
2642 | return splay (tmp); |
2711 | |
2643 | |
2712 | return 0; |
2644 | return 0; |
2713 | } |
2645 | } |
2714 | |
2646 | |
|
|
2647 | //-GPL |
|
|
2648 | |
2715 | void |
2649 | void |
|
|
2650 | object::force_set_timer (int duration) |
|
|
2651 | { |
|
|
2652 | this->duration = 1; |
|
|
2653 | this->speed_left = -1.f; |
|
|
2654 | |
|
|
2655 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2656 | } |
|
|
2657 | |
|
|
2658 | object * |
2716 | object::force_add (const shstr name, int duration) |
2659 | object::force_add (shstr_tmp name, int duration) |
2717 | { |
2660 | { |
2718 | if (object *force = force_find (name)) |
2661 | if (object *force = force_find (name)) |
2719 | force->destroy (); |
2662 | force->destroy (); |
2720 | |
2663 | |
2721 | object *force = get_archetype (FORCE_NAME); |
2664 | object *force = get_archetype (FORCE_NAME); |
2722 | |
2665 | |
2723 | force->slaying = name; |
2666 | force->slaying = name; |
2724 | force->stats.food = 1; |
2667 | force->force_set_timer (duration); |
2725 | force->speed_left = -1.f; |
|
|
2726 | |
|
|
2727 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2728 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2729 | force->flag [FLAG_APPLIED] = true; |
2668 | force->flag [FLAG_APPLIED] = true; |
2730 | |
2669 | |
|
|
2670 | return insert (force); |
|
|
2671 | } |
|
|
2672 | |
|
|
2673 | void |
|
|
2674 | object::play_sound (faceidx sound) const |
|
|
2675 | { |
|
|
2676 | if (!sound) |
|
|
2677 | return; |
|
|
2678 | |
|
|
2679 | if (is_on_map ()) |
|
|
2680 | map->play_sound (sound, x, y); |
|
|
2681 | else if (object *pl = in_player ()) |
|
|
2682 | pl->contr->play_sound (sound); |
|
|
2683 | } |
|
|
2684 | |
|
|
2685 | void |
|
|
2686 | object::say_msg (const char *msg) const |
|
|
2687 | { |
|
|
2688 | if (is_on_map ()) |
|
|
2689 | map->say_msg (msg, x, y); |
|
|
2690 | else if (object *pl = in_player ()) |
|
|
2691 | pl->contr->play_sound (sound); |
|
|
2692 | } |
|
|
2693 | |
|
|
2694 | void |
|
|
2695 | object::make_noise () |
|
|
2696 | { |
|
|
2697 | // we do not model noise in the map, so instead put |
|
|
2698 | // a temporary light into the noise source |
|
|
2699 | // could use the map instead, but that's less reliable for our |
|
|
2700 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2701 | |
|
|
2702 | // currently only works sensibly for players |
|
|
2703 | if (!is_player ()) |
|
|
2704 | return; |
|
|
2705 | |
|
|
2706 | // find old force, or create new one |
|
|
2707 | object *force = force_find (shstr_noise_force); |
|
|
2708 | |
|
|
2709 | if (force) |
|
|
2710 | force->speed_left = -1.f; // patch old speed up |
|
|
2711 | else |
|
|
2712 | { |
|
|
2713 | force = archetype::get (shstr_noise_force); |
|
|
2714 | |
|
|
2715 | force->slaying = shstr_noise_force; |
|
|
2716 | force->stats.food = 1; |
|
|
2717 | force->speed_left = -1.f; |
|
|
2718 | |
|
|
2719 | force->set_speed (1.f / 4.f); |
|
|
2720 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2721 | force->flag [FLAG_APPLIED] = true; |
|
|
2722 | |
2731 | insert (force); |
2723 | insert (force); |
|
|
2724 | } |
2732 | } |
2725 | } |
2733 | |
2726 | |
|
|
2727 | void object::change_move_type (MoveType mt) |
|
|
2728 | { |
|
|
2729 | if (move_type == mt) |
|
|
2730 | return; |
2734 | |
2731 | |
|
|
2732 | if (is_on_map ()) |
|
|
2733 | { |
|
|
2734 | // we are on the map, so handle move_on/off effects |
|
|
2735 | remove (); |
|
|
2736 | move_type = mt; |
|
|
2737 | map->insert (this, x, y, this); |
|
|
2738 | } |
|
|
2739 | else |
|
|
2740 | move_type = mt; |
|
|
2741 | } |
|
|
2742 | |
|
|
2743 | /* object should be a player. |
|
|
2744 | * we return the object the player has marked with the 'mark' command |
|
|
2745 | * below. If no match is found (or object has changed), we return |
|
|
2746 | * NULL. We leave it up to the calling function to print messages if |
|
|
2747 | * nothing is found. |
|
|
2748 | */ |
|
|
2749 | object * |
|
|
2750 | object::mark () const |
|
|
2751 | { |
|
|
2752 | if (contr && contr->mark && contr->mark->env == this) |
|
|
2753 | return contr->mark; |
|
|
2754 | else |
|
|
2755 | return 0; |
|
|
2756 | } |
|
|
2757 | |