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Comparing deliantra/server/common/object.C (file contents):
Revision 1.318 by root, Sat Apr 3 02:27:24 2010 UTC vs.
Revision 1.325 by root, Wed Apr 14 21:36:31 2010 UTC

37uint32_t mapspace::smellcount = 10000; 37uint32_t mapspace::smellcount = 10000;
38 38
39objectvec objects; 39objectvec objects;
40activevec actives; 40activevec actives;
41 41
42freelist_item *object::freelist;
43uint32_t object::object_count;
44uint32_t object::free_count;
45uint32_t object::create_count;
46uint32_t object::destroy_count;
47
42//+GPL 48//+GPL
43 49
44short freearr_x[SIZEOFFREE] = { 50short freearr_x[SIZEOFFREE] = {
45 0, 51 0,
46 0, 1, 1, 1, 0, -1, -1, -1, 52 0, 1, 1, 1, 0, -1, -1, -1,
266 * This is to the comparison of the flags below will be OK. We 272 * This is to the comparison of the flags below will be OK. We
267 * just can't ignore the been applied or identified flags, as they 273 * just can't ignore the been applied or identified flags, as they
268 * are not equal - just if it has been identified, the been_applied 274 * are not equal - just if it has been identified, the been_applied
269 * flags lose any meaning. 275 * flags lose any meaning.
270 */ 276 */
271 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 277 if (ob1->flag [FLAG_IDENTIFIED])
272 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 278 ob1->set_flag (FLAG_BEEN_APPLIED);
273 279
274 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 280 if (ob2->flag [FLAG_IDENTIFIED])
275 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 281 ob2->set_flag (FLAG_BEEN_APPLIED);
276 282
277 if (ob1->arch->archname != ob2->arch->archname 283 if (ob1->arch->archname != ob2->arch->archname
278 || ob1->name != ob2->name 284 || ob1->name != ob2->name
279 || ob1->title != ob2->title 285 || ob1->title != ob2->title
280 || ob1->msg != ob2->msg 286 || ob1->msg != ob2->msg
329 335
330 /* Don't merge objects that are applied. With the new 'body' code, 336 /* Don't merge objects that are applied. With the new 'body' code,
331 * it is possible for most any character to have more than one of 337 * it is possible for most any character to have more than one of
332 * some items equipped, and we don't want those to merge. 338 * some items equipped, and we don't want those to merge.
333 */ 339 */
334 if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) 340 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED])
335 return 0; 341 return 0;
336 342
337 /* Note sure why the following is the case - either the object has to 343 /* Note sure why the following is the case - either the object has to
338 * be animated or have a very low speed. Is this an attempted monster 344 * be animated or have a very low speed. Is this an attempted monster
339 * check? 345 * check?
340 */ 346 */
341 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) 347 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ())
342 return 0; 348 return 0;
343 349
344 switch (ob1->type) 350 switch (ob1->type)
345 { 351 {
346 case SCROLL: 352 case SCROLL:
574 } 580 }
575 581
576 this->owner = owner; 582 this->owner = owner;
577} 583}
578 584
579int
580object::slottype () const
581{
582 if (type == SKILL)
583 {
584 if (IS_COMBAT_SKILL (subtype)) return slot_combat;
585 if (IS_RANGED_SKILL (subtype)) return slot_ranged;
586 }
587 else
588 {
589 if (slot [body_combat].info) return slot_combat;
590 if (slot [body_range ].info) return slot_ranged;
591 }
592
593 return slot_none;
594}
595
596/* Zero the key_values on op, decrementing the shared-string 585/* Zero the key_values on op, decrementing the shared-string
597 * refcounts and freeing the links. 586 * refcounts and freeing the links.
598 */ 587 */
599static void 588static void
600free_key_values (object *op) 589free_key_values (object *op)
700 * be called to update the face variable, _and_ how it looks on the map. 689 * be called to update the face variable, _and_ how it looks on the map.
701 */ 690 */
702void 691void
703update_turn_face (object *op) 692update_turn_face (object *op)
704{ 693{
705 if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) 694 if (!op->flag [FLAG_IS_TURNABLE] || !op->arch)
706 return; 695 return;
707 696
708 SET_ANIMATION (op, op->direction); 697 SET_ANIMATION (op, op->direction);
709 update_object (op, UP_OBJ_FACE); 698 update_object (op, UP_OBJ_FACE);
710} 699}
776 /* nop */; 765 /* nop */;
777 else if (action == UP_OBJ_INSERT) 766 else if (action == UP_OBJ_INSERT)
778 { 767 {
779#if 0 768#if 0
780 // this is likely overkill, TODO: revisit (schmorp) 769 // this is likely overkill, TODO: revisit (schmorp)
781 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 770 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
782 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 771 || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC))
783 || (op->is_player () && !(m.flags_ & P_PLAYER)) 772 || (op->is_player () && !(m.flags_ & P_PLAYER))
784 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 773 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
785 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 774 || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE))
786 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 775 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC))
787 || (m.move_on | op->move_on ) != m.move_on 776 || (m.move_on | op->move_on ) != m.move_on
788 || (m.move_off | op->move_off ) != m.move_off 777 || (m.move_off | op->move_off ) != m.move_off
789 || (m.move_slow | op->move_slow) != m.move_slow 778 || (m.move_slow | op->move_slow) != m.move_slow
790 /* This isn't perfect, but I don't expect a lot of objects to 779 /* This isn't perfect, but I don't expect a lot of objects to
791 * have move_allow right now. 780 * have move_allow right now.
812 update_object (op->more, action); 801 update_object (op->more, action);
813} 802}
814 803
815object::object () 804object::object ()
816{ 805{
817 SET_FLAG (this, FLAG_REMOVED); 806 this->set_flag (FLAG_REMOVED);
818 807
819 //expmul = 1.0; declared const for the time being 808 //expmul = 1.0; declared const for the time being
820 face = blank_face; 809 face = blank_face;
821 material = MATERIAL_NULL; 810 material = MATERIAL_NULL;
822} 811}
826 unlink (); 815 unlink ();
827 816
828 free_key_values (this); 817 free_key_values (this);
829} 818}
830 819
831static int object_count;
832
833void object::link () 820void object::link ()
834{ 821{
835 assert (!index);//D 822 assert (!index);//D
836 uuid = UUID::gen (); 823 uuid = UUID::gen ();
837 count = ++object_count;
838 824
839 refcnt_inc (); 825 refcnt_inc ();
840 objects.insert (this); 826 objects.insert (this);
827
828 ++create_count;
829
841} 830}
842 831
843void object::unlink () 832void object::unlink ()
844{ 833{
845 if (!index) 834 if (!index)
846 return; 835 return;
836
837 ++destroy_count;
847 838
848 objects.erase (this); 839 objects.erase (this);
849 refcnt_dec (); 840 refcnt_dec ();
850} 841}
851 842
956 map->insert (op, x, y); 947 map->insert (op, x, y);
957 } 948 }
958 } 949 }
959} 950}
960 951
952/*
953 * Remove and free all objects in the inventory of the given object.
954 * Unlike destroy_inv, this assumes the *this is destroyed as well
955 * well, so we can (and have to!) take shortcuts.
956 */
957void
958object::destroy_inv_fast ()
959{
960 while (object *op = inv)
961 {
962 // remove from object the fast way
963 op->flag [FLAG_REMOVED] = true;
964 op->env = 0;
965 if ((inv = inv->below))
966 inv->above = 0;
967
968 // then destroy
969 op->destroy ();
970 }
971}
972
973void
974object::freelist_free (int count)
975{
976 while (count-- && freelist)
977 {
978 freelist_item *next = freelist->next;
979 // count is being "destroyed"
980
981 sfree ((char *)freelist, sizeof (object));
982
983 freelist = next;
984 --free_count;
985 }
986}
987
988object *
961object *object::create () 989object::create ()
962{ 990{
963 object *op = new object; 991 object *op;
992
993 if (freelist)
994 {
995 freelist_item li = *freelist;
996 memset (freelist, 0, sizeof (object));
997
998 op = new (freelist) object;
999 op->count = li.count;
1000
1001 freelist = li.next;
1002 --free_count;
1003 }
1004 else
1005 {
1006 void *ni = salloc0<char> (sizeof (object));
1007
1008 op = new(ni) object;
1009
1010 op->count = ++object_count;
1011 }
1012
964 op->link (); 1013 op->link ();
1014
965 return op; 1015 return op;
1016}
1017
1018void
1019object::do_delete ()
1020{
1021 uint32_t count = this->count;
1022
1023 this->~object ();
1024
1025 freelist_item *li = (freelist_item *)this;
1026 li->next = freelist;
1027 li->count = count;
1028
1029 freelist = li;
1030 ++free_count;
966} 1031}
967 1032
968static struct freed_map : maptile 1033static struct freed_map : maptile
969{ 1034{
970 freed_map () 1035 freed_map ()
1035 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1100 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1036 head->destroy (); 1101 head->destroy ();
1037 return; 1102 return;
1038 } 1103 }
1039 1104
1040 destroy_inv (false); 1105 destroy_inv_fast ();
1041 1106
1042 if (is_head ()) 1107 if (is_head ())
1043 if (sound_destroy) 1108 if (sound_destroy)
1044 play_sound (sound_destroy); 1109 play_sound (sound_destroy);
1045 else if (flag [FLAG_MONSTER]) 1110 else if (flag [FLAG_MONSTER])
1145 else if (pl->container_ () == this) 1210 else if (pl->container_ () == this)
1146 { 1211 {
1147 // removing a container should close it 1212 // removing a container should close it
1148 close_container (); 1213 close_container ();
1149 } 1214 }
1150 1215 else
1151 esrv_del_item (pl->contr, count); 1216 esrv_del_item (pl->contr, count);
1152 } 1217 }
1153 1218
1154 /* link the object above us */ 1219 /* link the object above us */
1155 // re-link, make sure compiler can easily use cmove 1220 // re-link, make sure compiler can easily use cmove
1156 *(above ? &above->below : &ms.top) = below; 1221 *(above ? &above->below : &ms.top) = below;
1342 // from here :/ 1407 // from here :/
1343 op->nrof += tmp->nrof; 1408 op->nrof += tmp->nrof;
1344 tmp->destroy (); 1409 tmp->destroy ();
1345 } 1410 }
1346 1411
1347 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1412 op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1348 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1413 op->clr_flag (FLAG_INV_LOCKED);
1349 1414
1350 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1415 if (!op->flag [FLAG_ALIVE])
1351 CLEAR_FLAG (op, FLAG_NO_STEAL); 1416 op->clr_flag (FLAG_NO_STEAL);
1352 1417
1353 if (flag & INS_BELOW_ORIGINATOR) 1418 if (flag & INS_BELOW_ORIGINATOR)
1354 { 1419 {
1355 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1420 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1356 { 1421 {
1391 * when lots of spells are cast in one area. Currently, it is presumed 1456 * when lots of spells are cast in one area. Currently, it is presumed
1392 * that flying non pickable objects are spell objects. 1457 * that flying non pickable objects are spell objects.
1393 */ 1458 */
1394 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1459 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1395 { 1460 {
1396 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) 1461 if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR])
1397 floor = tmp; 1462 floor = tmp;
1398 1463
1399 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1464 if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR])
1400 { 1465 {
1401 /* We insert above top, so we want this object below this */ 1466 /* We insert above top, so we want this object below this */
1402 top = tmp->below; 1467 top = tmp->below;
1403 break; 1468 break;
1404 } 1469 }
1422 && (op->face && !faces [op->face].visibility)) 1487 && (op->face && !faces [op->face].visibility))
1423 { 1488 {
1424 object *last; 1489 object *last;
1425 1490
1426 for (last = top; last != floor; last = last->below) 1491 for (last = top; last != floor; last = last->below)
1427 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1492 if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT))
1428 break; 1493 break;
1429 1494
1430 /* Check to see if we found the object that blocks view, 1495 /* Check to see if we found the object that blocks view,
1431 * and make sure we have a below pointer for it so that 1496 * and make sure we have a below pointer for it so that
1432 * we can get inserted below this one, which requires we 1497 * we can get inserted below this one, which requires we
1563 || (items < m->max_items 1628 || (items < m->max_items
1564 && ms.volume () < m->max_volume)) 1629 && ms.volume () < m->max_volume))
1565 return true; 1630 return true;
1566 1631
1567 if (originator && originator->is_player ()) 1632 if (originator && originator->is_player ())
1568 originator->contr->failmsg (format ( 1633 originator->contr->failmsgf (
1569 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", 1634 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>",
1570 query_name () 1635 query_name ()
1571 )); 1636 );
1572 1637
1573 return false; 1638 return false;
1574} 1639}
1575 1640
1576/* 1641/*
1750 * on top. 1815 * on top.
1751 */ 1816 */
1752int 1817int
1753check_move_on (object *op, object *originator) 1818check_move_on (object *op, object *originator)
1754{ 1819{
1755 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1820 if (op->flag [FLAG_NO_APPLY])
1756 return 0; 1821 return 0;
1757 1822
1758 object *tmp; 1823 object *tmp;
1759 maptile *m = op->map; 1824 maptile *m = op->map;
1760 int x = op->x, y = op->y; 1825 int x = op->x, y = op->y;
1797 * Second check makes sure that the movement types not being slowed 1862 * Second check makes sure that the movement types not being slowed
1798 * (~slow_move) is not blocked on this space - just because the 1863 * (~slow_move) is not blocked on this space - just because the
1799 * space doesn't slow down swimming (for example), if you can't actually 1864 * space doesn't slow down swimming (for example), if you can't actually
1800 * swim on that space, can't use it to avoid the penalty. 1865 * swim on that space, can't use it to avoid the penalty.
1801 */ 1866 */
1802 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1867 if (!op->flag [FLAG_WIZPASS])
1803 { 1868 {
1804 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1869 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1805 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1870 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1806 { 1871 {
1807 float diff = tmp->move_slow_penalty * fabs (op->speed); 1872 float diff = tmp->move_slow_penalty * fabs (op->speed);
1938void 2003void
1939flag_inv (object *op, int flag) 2004flag_inv (object *op, int flag)
1940{ 2005{
1941 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2006 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1942 { 2007 {
1943 SET_FLAG (tmp, flag); 2008 tmp->set_flag (flag);
1944 flag_inv (tmp, flag); 2009 flag_inv (tmp, flag);
1945 } 2010 }
1946} 2011}
1947 2012
1948/* 2013/*
1951void 2016void
1952unflag_inv (object *op, int flag) 2017unflag_inv (object *op, int flag)
1953{ 2018{
1954 for (object *tmp = op->inv; tmp; tmp = tmp->below) 2019 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1955 { 2020 {
1956 CLEAR_FLAG (tmp, flag); 2021 tmp->clr_flag (flag);
1957 unflag_inv (tmp, flag); 2022 unflag_inv (tmp, flag);
1958 } 2023 }
1959} 2024}
1960 2025
1961/* 2026/*
2321 * Add a check so we can't pick up invisible objects (0.93.8) 2386 * Add a check so we can't pick up invisible objects (0.93.8)
2322 */ 2387 */
2323int 2388int
2324can_pick (const object *who, const object *item) 2389can_pick (const object *who, const object *item)
2325{ 2390{
2326 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2391 return /*who->flag [FLAG_WIZ]|| */
2327 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2392 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2328 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2393 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2329} 2394}
2330 2395
2331/* 2396/*
2332 * create clone from object to another 2397 * create clone from object to another
2333 */ 2398 */
2673 } 2738 }
2674 else 2739 else
2675 move_type = mt; 2740 move_type = mt;
2676} 2741}
2677 2742
2743/* object should be a player.
2744 * we return the object the player has marked with the 'mark' command
2745 * below. If no match is found (or object has changed), we return
2746 * NULL. We leave it up to the calling function to print messages if
2747 * nothing is found.
2748 */
2749object *
2750object::mark () const
2751{
2752 if (contr && contr->mark && contr->mark->env == this)
2753 return contr->mark;
2754 else
2755 return 0;
2756}
2757

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