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Comparing deliantra/server/common/object.C (file contents):
Revision 1.325 by root, Wed Apr 14 21:36:31 2010 UTC vs.
Revision 1.328 by root, Sun Apr 18 06:55:34 2010 UTC

483 483
484 sum = weight_adjust_for (this, sum); 484 sum = weight_adjust_for (this, sum);
485 485
486 if (sum != carrying) 486 if (sum != carrying)
487 { 487 {
488 if (carrying != sum)//D
489 LOG (llevDebug, "updating weight got %ld, expected %ld (%s)\n",
490 (long long)sum, (long long)carrying, debug_desc ());
491
488 carrying = sum; 492 carrying = sum;
489 493
490 if (object *pl = visible_to ()) 494 if (object *pl = visible_to ())
491 if (pl != this) // player is handled lazily 495 if (pl != this) // player is handled lazily
492 esrv_update_item (UPD_WEIGHT, pl, this); 496 esrv_update_item (UPD_WEIGHT, pl, this);
1031} 1035}
1032 1036
1033static struct freed_map : maptile 1037static struct freed_map : maptile
1034{ 1038{
1035 freed_map () 1039 freed_map ()
1040 : maptile (3, 3)
1036 { 1041 {
1037 path = "<freed objects map>"; 1042 path = "<freed objects map>";
1038 name = "/internal/freed_objects_map"; 1043 name = "/internal/freed_objects_map";
1039 width = 3;
1040 height = 3;
1041 no_drop = 1; 1044 no_drop = 1;
1042 no_reset = 1; 1045 no_reset = 1;
1043 1046
1044 alloc ();
1045 in_memory = MAP_ACTIVE; 1047 in_memory = MAP_ACTIVE;
1046 } 1048 }
1047 1049
1048 ~freed_map () 1050 ~freed_map ()
1049 { 1051 {
2226find_dir_2 (int x, int y) 2228find_dir_2 (int x, int y)
2227{ 2229{
2228 int q; 2230 int q;
2229 2231
2230 if (y) 2232 if (y)
2231 q = x * 100 / y; 2233 q = 128 * x / y;
2232 else if (x) 2234 else if (x)
2233 q = -300 * x; 2235 q = 512 * x; // to make it > 309
2234 else 2236 else
2235 return 0; 2237 return 0;
2236 2238
2237 if (y > 0) 2239 if (y > 0)
2238 { 2240 {
2239 if (q < -242) 2241 if (q < -309) return 3;
2240 return 3; 2242 if (q < -52) return 2;
2241 if (q < -41) 2243 if (q < 52) return 1;
2242 return 2; 2244 if (q < 309) return 8;
2243 if (q < 41) 2245
2244 return 1;
2245 if (q < 242)
2246 return 8;
2247 return 7; 2246 return 7;
2248 } 2247 }
2248 else
2249 {
2250 if (q < -309) return 7;
2251 if (q < -52) return 6;
2252 if (q < 52) return 5;
2253 if (q < 309) return 4;
2249 2254
2250 if (q < -242)
2251 return 7; 2255 return 3;
2252 if (q < -41) 2256 }
2253 return 6;
2254 if (q < 41)
2255 return 5;
2256 if (q < 242)
2257 return 4;
2258
2259 return 3;
2260} 2257}
2261 2258
2262/* 2259/*
2263 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2260 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2264 * between two directions (which are expected to be absolute (see absdir()) 2261 * between two directions (which are expected to be absolute (see absdir())
2265 */ 2262 */
2266int 2263int
2267dirdiff (int dir1, int dir2) 2264dirdiff (int dir1, int dir2)
2268{ 2265{
2269 int d;
2270
2271 d = abs (dir1 - dir2); 2266 int d = abs (dir1 - dir2);
2272 if (d > 4)
2273 d = 8 - d;
2274 2267
2275 return d; 2268 return d > 4 ? 8 - d : d;
2276} 2269}
2277 2270
2278/* peterm: 2271/* peterm:
2279 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2272 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2280 * Basically, this is a table of directions, and what directions 2273 * Basically, this is a table of directions, and what directions

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