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Comparing deliantra/server/common/object.C (file contents):
Revision 1.325 by root, Wed Apr 14 21:36:31 2010 UTC vs.
Revision 1.353 by root, Fri Jan 27 22:00:39 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
71 9, 10, 13, 14, 17, 18, 21, 22, 71 9, 10, 13, 14, 17, 18, 21, 22,
72 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, 72 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
73 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 73 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
74}; 74};
75 75
76const char *wall_suffix[16] = {
77 "0",
78 "1_3",
79 "1_4",
80 "2_1_2",
81 "1_2",
82 "2_2_4",
83 "2_2_1",
84 "3_1",
85 "1_1",
86 "2_2_3",
87 "2_2_2",
88 "3_3",
89 "2_1_1",
90 "3_4",
91 "3_2",
92 "4"
93};
94
76static void 95static void
77write_uuid (uval64 skip, bool sync) 96write_uuid (uval64 skip, bool sync)
78{ 97{
79 CALL_BEGIN (2); 98 CALL_BEGIN (2);
80 CALL_ARG_SV (newSVval64 (skip)); 99 CALL_ARG_SV (newSVval64 (skip));
214 233
215/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 234/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
216static bool 235static bool
217compare_ob_value_lists_one (const object *wants, const object *has) 236compare_ob_value_lists_one (const object *wants, const object *has)
218{ 237{
219 /* n-squared behaviour (see kv_get), but I'm hoping both 238 /* n-squared behaviour (see kv.get), but I'm hoping both
220 * objects with lists are rare, and lists stay short. If not, use a 239 * objects with lists are rare, and lists stay short. If not, use a
221 * different structure or at least keep the lists sorted... 240 * different structure or at least keep the lists sorted...
222 */ 241 */
223 242
224 /* For each field in wants, */ 243 /* For each field in wants, */
225 for (key_value *kv = wants->key_values; kv; kv = kv->next) 244 for (key_value *kv = wants->kv.first; kv; kv = kv->next)
226 if (has->kv_get (kv->key) != kv->value) 245 if (has->kv.get (kv->key) != kv->value)
227 return false; 246 return false;
228 247
229 /* If we get here, every field in wants has a matching field in has. */ 248 /* If we get here, every field in wants has a matching field in has. */
230 return true; 249 return true;
231} 250}
255 */ 274 */
256bool object::can_merge_slow (object *ob1, object *ob2) 275bool object::can_merge_slow (object *ob1, object *ob2)
257{ 276{
258 /* A couple quick sanity checks */ 277 /* A couple quick sanity checks */
259 if (ob1 == ob2 278 if (ob1 == ob2
260 || ob1->type != ob2->type 279 || ob1->type != ob2->type
261 || ob1->value != ob2->value 280 || ob1->value != ob2->value
262 || ob1->name != ob2->name 281 || ob1->name != ob2->name
282 || ob1->custom_name != ob2->custom_name
263 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) 283 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED)
264 return 0; 284 return 0;
265 285
266 /* Do not merge objects if nrof would overflow, assume nrof 286 /* Do not merge objects if nrof would overflow, assume nrof
267 * is always 0 .. 2**31-1 */ 287 * is always 0 .. 2**31-1 */
353 if (ob1->level != ob2->level) 373 if (ob1->level != ob2->level)
354 return 0; 374 return 0;
355 break; 375 break;
356 } 376 }
357 377
358 if (ob1->key_values || ob2->key_values) 378 if (!ob1->kv.empty () || !ob2->kv.empty ())
359 { 379 {
360 /* At least one of these has key_values. */ 380 /* At least one of these has key_values. */
361 if ((!ob1->key_values) != (!ob2->key_values)) 381 if (ob1->kv.empty () != ob2->kv.empty ())
362 return 0; /* One has fields, but the other one doesn't. */ 382 return 0; /* One has fields, but the other one doesn't. */
363 383
364 if (!compare_ob_value_lists (ob1, ob2)) 384 if (!compare_ob_value_lists (ob1, ob2))
365 return 0; 385 return 0;
366 } 386 }
426 446
427 return 0; 447 return 0;
428} 448}
429 449
430// adjust weight per container type ("of holding") 450// adjust weight per container type ("of holding")
431static sint32 451static uint32
432weight_adjust_for (object *op, sint32 weight) 452weight_adjust_for (object *op, uint32 weight)
433{ 453{
434 return op->type == CONTAINER 454 return op->type == CONTAINER
435 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 455 ? weight - weight * op->stats.Str / 100
436 : weight; 456 : weight;
437} 457}
438 458
439/* 459/*
440 * adjust_weight(object, weight) adds the specified weight to an object, 460 * subtracts, then adds, the specified weight to an object,
441 * and also updates how much the environment(s) is/are carrying. 461 * and also updates how much the environment(s) is/are carrying.
442 */ 462 */
443static void 463static void
444adjust_weight (object *op, sint32 weight) 464adjust_weight (object *op, sint32 sub, sint32 add)
445{ 465{
446 while (op) 466 while (op)
447 { 467 {
448 // adjust by actual difference to account for rounding errors 468 sint32 ocarrying = op->carrying;
449 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
450 weight = weight_adjust_for (op, op->carrying)
451 - weight_adjust_for (op, op->carrying - weight);
452 469
453 if (!weight) 470 op->carrying -= weight_adjust_for (op, sub);
454 return; 471 op->carrying += weight_adjust_for (op, add);
455
456 op->carrying += weight;
457 472
458 if (object *pl = op->visible_to ()) 473 if (object *pl = op->visible_to ())
459 if (pl != op) // player is handled lazily 474 if (pl != op) // player is handled lazily
460 esrv_update_item (UPD_WEIGHT, pl, op); 475 esrv_update_item (UPD_WEIGHT, pl, op);
461 476
477 sub = ocarrying;
478 add = op->carrying;
479
462 op = op->env; 480 op = op->env;
463 } 481 }
464} 482}
465 483
466/* 484/*
473{ 491{
474 sint32 sum = 0; 492 sint32 sum = 0;
475 493
476 for (object *op = inv; op; op = op->below) 494 for (object *op = inv; op; op = op->below)
477 { 495 {
478 if (op->inv)
479 op->update_weight (); 496 op->update_weight ();
480 497
481 sum += op->total_weight (); 498 sum += weight_adjust_for (this, op->total_weight ());
482 } 499 }
483
484 sum = weight_adjust_for (this, sum);
485 500
486 if (sum != carrying) 501 if (sum != carrying)
487 { 502 {
503 if (carrying != sum && carrying)//D
504 LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n",
505 (long long)sum, (long long)carrying, debug_desc ());
506
488 carrying = sum; 507 carrying = sum;
489 508
490 if (object *pl = visible_to ()) 509 if (object *pl = visible_to ())
491 if (pl != this) // player is handled lazily 510 if (pl != this) // player is handled lazily
492 esrv_update_item (UPD_WEIGHT, pl, this); 511 esrv_update_item (UPD_WEIGHT, pl, this);
578 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); 597 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
579 return; 598 return;
580 } 599 }
581 600
582 this->owner = owner; 601 this->owner = owner;
583}
584
585/* Zero the key_values on op, decrementing the shared-string
586 * refcounts and freeing the links.
587 */
588static void
589free_key_values (object *op)
590{
591 for (key_value *i = op->key_values; i; )
592 {
593 key_value *next = i->next;
594 delete i;
595
596 i = next;
597 }
598
599 op->key_values = 0;
600} 602}
601 603
602/* 604/*
603 * copy_to first frees everything allocated by the dst object, 605 * copy_to first frees everything allocated by the dst object,
604 * and then copies the contents of itself into the second 606 * and then copies the contents of itself into the second
610void 612void
611object::copy_to (object *dst) 613object::copy_to (object *dst)
612{ 614{
613 dst->remove (); 615 dst->remove ();
614 *(object_copy *)dst = *this; 616 *(object_copy *)dst = *this;
617
618 // maybe move to object_copy?
619 dst->kv = kv;
620
615 dst->flag [FLAG_REMOVED] = true; 621 dst->flag [FLAG_REMOVED] = true;
616
617 /* Copy over key_values, if any. */
618 if (key_values)
619 {
620 key_value *tail = 0;
621 dst->key_values = 0;
622
623 for (key_value *i = key_values; i; i = i->next)
624 {
625 key_value *new_link = new key_value;
626
627 new_link->next = 0;
628 new_link->key = i->key;
629 new_link->value = i->value;
630
631 /* Try and be clever here, too. */
632 if (!dst->key_values)
633 {
634 dst->key_values = new_link;
635 tail = new_link;
636 }
637 else
638 {
639 tail->next = new_link;
640 tail = new_link;
641 }
642 }
643 }
644
645 dst->activate (); 622 dst->activate ();
646} 623}
647 624
648void 625void
649object::instantiate () 626object::instantiate ()
650{ 627{
651 if (!uuid.seq) // HACK 628 if (!uuid.seq) // HACK
652 uuid = UUID::gen (); 629 uuid = UUID::gen ();
653 630
654 // TODO: unclean state changes, should nt be done in copy_to AND instantiate 631 // TODO: unclean state changes, should not be done in copy_to AND instantiate
655 if (flag [FLAG_RANDOM_SPEED] && speed) 632 if (flag [FLAG_RANDOM_SPEED] && speed)
656 speed_left = - speed - rndm (); // TODO animation 633 speed_left = - speed - rndm (); // TODO animation
657 else 634 else
658 speed_left = -1.; 635 speed_left = -1.;
659 636
760 } 737 }
761 738
762 mapspace &m = op->ms (); 739 mapspace &m = op->ms ();
763 740
764 if (!(m.flags_ & P_UPTODATE)) 741 if (!(m.flags_ & P_UPTODATE))
765 /* nop */; 742 m.update_up (); // nothing to do except copy up
766 else if (action == UP_OBJ_INSERT) 743 else if (action == UP_OBJ_INSERT)
767 { 744 {
768#if 0 745#if 0
769 // this is likely overkill, TODO: revisit (schmorp) 746 // this is likely overkill, TODO: revisit (schmorp)
770 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) 747 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
791 * that is being removed. 768 * that is being removed.
792 */ 769 */
793 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 770 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
794 m.invalidate (); 771 m.invalidate ();
795 else if (action == UP_OBJ_FACE) 772 else if (action == UP_OBJ_FACE)
796 /* Nothing to do for that case */ ; 773 m.update_up (); // nothing to do for that case, except copy up
797 else 774 else
798 LOG (llevError, "update_object called with invalid action: %d\n", action); 775 LOG (llevError, "update_object called with invalid action: %d\n", action);
799 776
800 if (op->more) 777 if (op->more)
801 update_object (op->more, action); 778 update_object (op->more, action);
812 789
813object::~object () 790object::~object ()
814{ 791{
815 unlink (); 792 unlink ();
816 793
817 free_key_values (this); 794 kv.clear ();
818} 795}
819 796
820void object::link () 797void object::link ()
821{ 798{
822 assert (!index);//D 799 assert (!index);//D
921 * if some form of movement is allowed, let objects 898 * if some form of movement is allowed, let objects
922 * drop on that space. 899 * drop on that space.
923 */ 900 */
924 if (!drop_to_ground 901 if (!drop_to_ground
925 || !map 902 || !map
926 || map->in_memory != MAP_ACTIVE 903 || !map->linkable ()
927 || map->no_drop 904 || map->no_drop
928 || ms ().move_block == MOVE_ALL) 905 || ms ().move_block == MOVE_ALL)
929 { 906 {
930 while (inv) 907 while (inv)
931 inv->destroy (); 908 inv->destroy ();
1028 1005
1029 freelist = li; 1006 freelist = li;
1030 ++free_count; 1007 ++free_count;
1031} 1008}
1032 1009
1033static struct freed_map : maptile
1034{
1035 freed_map ()
1036 {
1037 path = "<freed objects map>";
1038 name = "/internal/freed_objects_map";
1039 width = 3;
1040 height = 3;
1041 no_drop = 1;
1042 no_reset = 1;
1043
1044 alloc ();
1045 in_memory = MAP_ACTIVE;
1046 }
1047
1048 ~freed_map ()
1049 {
1050 destroy ();
1051 }
1052} freed_map; // freed objects are moved here to avoid crashes
1053
1054void 1010void
1055object::do_destroy () 1011object::do_destroy ()
1056{ 1012{
1057 if (flag [FLAG_IS_LINKED]) 1013 if (flag [FLAG_IS_LINKED])
1058 remove_link (); 1014 remove_link ();
1142 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed 1098 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1143 if (object *pl = visible_to ()) 1099 if (object *pl = visible_to ())
1144 esrv_del_item (pl->contr, count); 1100 esrv_del_item (pl->contr, count);
1145 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1101 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1146 1102
1147 adjust_weight (env, -total_weight ()); 1103 adjust_weight (env, total_weight (), 0);
1148 1104
1149 object *pl = in_player (); 1105 object *pl = in_player ();
1150 1106
1151 /* we set up values so that it could be inserted into 1107 /* we set up values so that it could be inserted into
1152 * the map, but we don't actually do that - it is up 1108 * the map, but we don't actually do that - it is up
1166 1122
1167 if (pl && pl->is_player ()) 1123 if (pl && pl->is_player ())
1168 { 1124 {
1169 if (expect_false (pl->contr->combat_ob == this)) 1125 if (expect_false (pl->contr->combat_ob == this))
1170 { 1126 {
1171 pl->apply (pl->contr->combat_ob, AP_UNAPPLY); 1127 pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1172 pl->contr->combat_ob = 0; 1128 pl->contr->combat_ob = 0;
1173 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); 1129 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob);
1174 } 1130 }
1175 1131
1176 if (expect_false (pl->contr->ranged_ob == this)) 1132 if (expect_false (pl->contr->ranged_ob == this))
1177 { 1133 {
1178 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); 1134 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1179 pl->contr->ranged_ob = 0; 1135 pl->contr->ranged_ob = 0;
1180 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); 1136 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob);
1181 } 1137 }
1182 1138
1183 pl->contr->queue_stats_update (); 1139 pl->contr->queue_stats_update ();
1223 1179
1224 above = 0; 1180 above = 0;
1225 below = 0; 1181 below = 0;
1226 1182
1227 ms.invalidate (); 1183 ms.invalidate ();
1228
1229 if (map->in_memory == MAP_SAVING)
1230 return;
1231 1184
1232 int check_walk_off = !flag [FLAG_NO_APPLY]; 1185 int check_walk_off = !flag [FLAG_NO_APPLY];
1233 1186
1234 if (object *pl = ms.player ()) 1187 if (object *pl = ms.player ())
1235 { 1188 {
1370{ 1323{
1371 op->remove (); 1324 op->remove ();
1372 1325
1373 if (m == &freed_map)//D TODO: remove soon 1326 if (m == &freed_map)//D TODO: remove soon
1374 {//D 1327 {//D
1375 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D 1328 LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D
1376 }//D 1329 }//D
1377 1330
1378 /* Ideally, the caller figures this out. However, it complicates a lot 1331 /* Ideally, the caller figures this out. However, it complicates a lot
1379 * of areas of callers (eg, anything that uses find_free_spot would now 1332 * of areas of callers (eg, anything that uses find_free_spot would now
1380 * need extra work 1333 * need extra work
1570 */ 1523 */
1571 1524
1572 /* if this is not the head or flag has been passed, don't check walk on status */ 1525 /* if this is not the head or flag has been passed, don't check walk on status */
1573 if (!(flag & INS_NO_WALK_ON) && op->is_head ()) 1526 if (!(flag & INS_NO_WALK_ON) && op->is_head ())
1574 { 1527 {
1575 if (check_move_on (op, originator)) 1528 if (check_move_on (op, originator, flag))
1576 return 0; 1529 return 0;
1577 1530
1578 /* If we are a multi part object, lets work our way through the check 1531 /* If we are a multi part object, let's work our way through the check
1579 * walk on's. 1532 * walk on's.
1580 */ 1533 */
1581 for (object *tmp = op->more; tmp; tmp = tmp->more) 1534 for (object *tmp = op->more; tmp; tmp = tmp->more)
1582 if (check_move_on (tmp, originator)) 1535 if (check_move_on (tmp, originator, flag))
1583 return 0; 1536 return 0;
1584 } 1537 }
1585 1538
1586 return op; 1539 return op;
1587} 1540}
1653 1606
1654 nr = min (nr, nrof); 1607 nr = min (nr, nrof);
1655 1608
1656 if (nrof > nr) 1609 if (nrof > nr)
1657 { 1610 {
1611 sint64 oweight = total_weight ();
1612
1658 nrof -= nr; 1613 nrof -= nr;
1659 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1660 1614
1661 if (object *pl = visible_to ()) 1615 if (object *pl = visible_to ())
1662 esrv_update_item (UPD_NROF, pl, this); 1616 esrv_update_item (UPD_NROF, pl, this);
1617
1618 adjust_weight (env, oweight, total_weight ());
1663 1619
1664 return true; 1620 return true;
1665 } 1621 }
1666 else 1622 else
1667 { 1623 {
1742 if (op->nrof) 1698 if (op->nrof)
1743 for (object *tmp = inv; tmp; tmp = tmp->below) 1699 for (object *tmp = inv; tmp; tmp = tmp->below)
1744 if (object::can_merge (tmp, op)) 1700 if (object::can_merge (tmp, op))
1745 { 1701 {
1746 /* return the original object and remove inserted object 1702 /* return the original object and remove inserted object
1747 (client needs the original object) */ 1703 (client prefers the original object) */
1704
1705 // carring must be 0 for mergable objects
1706 sint64 oweight = tmp->weight * tmp->nrof;
1707
1748 tmp->nrof += op->nrof; 1708 tmp->nrof += op->nrof;
1749 1709
1750 if (object *pl = tmp->visible_to ()) 1710 if (object *pl = tmp->visible_to ())
1751 esrv_update_item (UPD_NROF, pl, tmp); 1711 esrv_update_item (UPD_NROF, pl, tmp);
1752 1712
1753 adjust_weight (this, op->total_weight ()); 1713 adjust_weight (this, oweight, tmp->weight * tmp->nrof);
1754 1714
1755 op->destroy (); 1715 op->destroy ();
1756 op = tmp; 1716 op = tmp;
1757 goto inserted; 1717 goto inserted;
1758 } 1718 }
1774 op->flag [FLAG_REMOVED] = 0; 1734 op->flag [FLAG_REMOVED] = 0;
1775 1735
1776 if (object *pl = op->visible_to ()) 1736 if (object *pl = op->visible_to ())
1777 esrv_send_item (pl, op); 1737 esrv_send_item (pl, op);
1778 1738
1779 adjust_weight (this, op->total_weight ()); 1739 adjust_weight (this, 0, op->total_weight ());
1780 1740
1781inserted: 1741inserted:
1782 /* reset the light list and los of the players on the map */ 1742 /* reset the light list and los of the players on the map */
1783 if (op->glow_radius && is_on_map ()) 1743 if (op->glow_radius && is_on_map ())
1784 { 1744 {
1813 * MSW 2001-07-08: Check all objects on space, not just those below 1773 * MSW 2001-07-08: Check all objects on space, not just those below
1814 * object being inserted. insert_ob_in_map may not put new objects 1774 * object being inserted. insert_ob_in_map may not put new objects
1815 * on top. 1775 * on top.
1816 */ 1776 */
1817int 1777int
1818check_move_on (object *op, object *originator) 1778check_move_on (object *op, object *originator, int flags)
1819{ 1779{
1820 if (op->flag [FLAG_NO_APPLY]) 1780 if (op->flag [FLAG_NO_APPLY])
1821 return 0; 1781 return 0;
1822 1782
1823 object *tmp; 1783 object *tmp;
1882 1842
1883 /* Basically same logic as above, except now for actual apply. */ 1843 /* Basically same logic as above, except now for actual apply. */
1884 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1844 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1885 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1845 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1886 { 1846 {
1847 if ((flags & INS_NO_AUTO_EXIT)
1848 && (tmp->type == EXIT || tmp->type == TELEPORTER
1849 || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead
1850 continue;
1851
1887 move_apply (tmp, op, originator); 1852 move_apply (tmp, op, originator);
1888 1853
1889 if (op->destroyed ()) 1854 if (op->destroyed ())
1890 return 1; 1855 return 1;
1891 1856
2043 */ 2008 */
2044int 2009int
2045find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 2010find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2046{ 2011{
2047 int altern[SIZEOFFREE]; 2012 int altern[SIZEOFFREE];
2048 int index = 0, flag; 2013 int index = 0;
2049 2014
2050 for (int i = start; i < stop; i++) 2015 for (int i = start; i < stop; i++)
2051 { 2016 {
2052 mapxy pos (m, x, y); pos.move (i); 2017 mapxy pos (m, x, y); pos.move (i);
2053 2018
2165 * there is capable of. 2130 * there is capable of.
2166 */ 2131 */
2167int 2132int
2168find_dir (maptile *m, int x, int y, object *exclude) 2133find_dir (maptile *m, int x, int y, object *exclude)
2169{ 2134{
2170 int max = SIZEOFFREE, mflags; 2135 int max = SIZEOFFREE;
2171 MoveType move_type; 2136 MoveType move_type;
2172 2137
2173 if (exclude && exclude->head_ () != exclude) 2138 if (exclude && exclude->head_ () != exclude)
2174 { 2139 {
2175 exclude = exclude->head; 2140 exclude = exclude->head;
2216{ 2181{
2217 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2182 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2218} 2183}
2219 2184
2220/* 2185/*
2221 * find_dir_2(delta-x,delta-y) will return a direction in which 2186 * find_dir_2(delta-x,delta-y) will return a direction value
2222 * an object which has subtracted the x and y coordinates of another 2187 * for running into direct [dx, dy].
2223 * object, needs to travel toward it. 2188 * (the opposite of crossfire's find_dir_2!)
2224 */ 2189 */
2225int 2190int
2226find_dir_2 (int x, int y) 2191find_dir_2 (int x, int y)
2227{ 2192{
2193#if 1 // new algorithm
2194 // this works by putting x, y into 16 sectors, which
2195 // are not equal sized, but are a better approximation
2196 // then the old algorithm, and then using a mapping
2197 // table to map it into a direction value.
2198 // basically, it maps these comparisons to each bit
2199 // bit #3: x < 0
2200 // bit #2: y < 0
2201 // bit #1: x > y
2202 // bit #0: x > 2y
2203
2204 static const uint8 dir[16] = {
2205 4, 5, 4, 3,
2206 2, 1, 2, 3,
2207 6, 5, 6, 7,
2208 8, 1, 8, 7,
2209 };
2210 int sector = 0;
2211
2212 // this is a bit ugly, but more likely to result in branchless code
2213 sector |= x < 0 ? 8 : 0;
2214 x = x < 0 ? -x : x; // abs
2215
2216 sector |= y < 0 ? 4 : 0;
2217 y = y < 0 ? -y : y; // abs
2218
2219 if (x > y)
2220 {
2221 sector |= 2;
2222
2223 if (x > y * 2)
2224 sector |= 1;
2225 }
2226 else
2227 {
2228 if (y > x * 2)
2229 sector |= 1;
2230 else if (!y)
2231 return 0; // x == 0 here
2232 }
2233
2234 return dir [sector];
2235#else // old algorithm
2228 int q; 2236 int q;
2229 2237
2230 if (y) 2238 if (y)
2231 q = x * 100 / y; 2239 q = 128 * x / y;
2232 else if (x) 2240 else if (x)
2233 q = -300 * x; 2241 q = -512 * x; // to make it > 309
2234 else 2242 else
2235 return 0; 2243 return 0;
2236 2244
2237 if (y > 0) 2245 if (y > 0)
2238 { 2246 {
2239 if (q < -242) 2247 if (q < -309) return 7;
2248 if (q < -52) return 6;
2249 if (q < 52) return 5;
2250 if (q < 309) return 4;
2251
2240 return 3; 2252 return 3;
2241 if (q < -41) 2253 }
2242 return 2; 2254 else
2243 if (q < 41) 2255 {
2244 return 1; 2256 if (q < -309) return 3;
2245 if (q < 242) 2257 if (q < -52) return 2;
2246 return 8; 2258 if (q < 52) return 1;
2259 if (q < 309) return 8;
2260
2247 return 7; 2261 return 7;
2248 } 2262 }
2249 2263#endif
2250 if (q < -242)
2251 return 7;
2252 if (q < -41)
2253 return 6;
2254 if (q < 41)
2255 return 5;
2256 if (q < 242)
2257 return 4;
2258
2259 return 3;
2260} 2264}
2261 2265
2262/* 2266/*
2263 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2267 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2264 * between two directions (which are expected to be absolute (see absdir()) 2268 * between two directions (which are expected to be absolute (see absdir())
2265 */ 2269 */
2266int 2270int
2267dirdiff (int dir1, int dir2) 2271dirdiff (int dir1, int dir2)
2268{ 2272{
2269 int d;
2270
2271 d = abs (dir1 - dir2); 2273 int d = abs (dir1 - dir2);
2272 if (d > 4)
2273 d = 8 - d;
2274 2274
2275 return d; 2275 return d > 4 ? 8 - d : d;
2276} 2276}
2277 2277
2278/* peterm: 2278/* peterm:
2279 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2279 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2280 * Basically, this is a table of directions, and what directions 2280 * Basically, this is a table of directions, and what directions
2391 return /*who->flag [FLAG_WIZ]|| */ 2391 return /*who->flag [FLAG_WIZ]|| */
2392 (item->weight > 0 && !item->flag [FLAG_NO_PICK] && 2392 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2393 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2393 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2394} 2394}
2395 2395
2396//-GPL
2397
2396/* 2398/*
2397 * create clone from object to another 2399 * create clone from object to another
2398 */ 2400 */
2399object * 2401object *
2400object::deep_clone () 2402object::deep_clone ()
2430 return tmp; 2432 return tmp;
2431 2433
2432 return 0; 2434 return 0;
2433} 2435}
2434 2436
2437/* Zero the key_values on op, decrementing the shared-string
2438 * refcounts and freeing the links.
2439 */
2440void
2441key_values::clear ()
2442{
2443 for (key_value *kvp = first; kvp; )
2444 {
2445 key_value *next = kvp->next;
2446 delete kvp;
2447 kvp = next;
2448 }
2449
2450 first = 0;
2451}
2452
2435shstr_tmp 2453shstr_tmp
2436object::kv_get (shstr_tmp key) const 2454key_values::get (shstr_tmp key) const
2437{ 2455{
2438 for (key_value *kv = key_values; kv; kv = kv->next) 2456 for (key_value *kv = first; kv; kv = kv->next)
2439 if (kv->key == key) 2457 if (kv->key == key)
2440 return kv->value; 2458 return kv->value;
2441 2459
2442 return shstr (); 2460 return shstr ();
2443} 2461}
2444 2462
2445void 2463void
2464key_values::add (shstr_tmp key, shstr_tmp value)
2465{
2466 key_value *kv = new key_value;
2467
2468 kv->next = first;
2469 kv->key = key;
2470 kv->value = value;
2471
2472 first = kv;
2473}
2474
2475void
2446object::kv_set (shstr_tmp key, shstr_tmp value) 2476key_values::set (shstr_tmp key, shstr_tmp value)
2447{ 2477{
2448 for (key_value *kv = key_values; kv; kv = kv->next) 2478 for (key_value *kv = first; kv; kv = kv->next)
2449 if (kv->key == key) 2479 if (kv->key == key)
2450 { 2480 {
2451 kv->value = value; 2481 kv->value = value;
2452 return; 2482 return;
2453 } 2483 }
2454 2484
2455 key_value *kv = new key_value; 2485 add (key, value);
2456
2457 kv->next = key_values;
2458 kv->key = key;
2459 kv->value = value;
2460
2461 key_values = kv;
2462} 2486}
2463 2487
2464void 2488void
2465object::kv_del (shstr_tmp key) 2489key_values::del (shstr_tmp key)
2466{ 2490{
2467 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2491 for (key_value **kvp = &first; *kvp; kvp = &(*kvp)->next)
2468 if ((*kvp)->key == key) 2492 if ((*kvp)->key == key)
2469 { 2493 {
2470 key_value *kv = *kvp; 2494 key_value *kv = *kvp;
2471 *kvp = (*kvp)->next; 2495 *kvp = (*kvp)->next;
2472 delete kv; 2496 delete kv;
2473 return; 2497 return;
2474 } 2498 }
2499}
2500
2501void
2502key_values::reverse ()
2503{
2504 key_value *prev = 0;
2505 key_value *head = first;
2506
2507 while (head)
2508 {
2509 key_value *node = head;
2510 head = head->next;
2511 node->next = prev;
2512 prev = node;
2513 }
2514
2515 first = prev;
2516}
2517
2518key_values &
2519key_values::operator =(const key_values &kv)
2520{
2521 clear ();
2522
2523 for (key_value *kvp = kv.first; kvp; kvp = kvp->next)
2524 add (kvp->key, kvp->value);
2525
2526 reverse ();
2475} 2527}
2476 2528
2477object::depth_iterator::depth_iterator (object *container) 2529object::depth_iterator::depth_iterator (object *container)
2478: iterator_base (container) 2530: iterator_base (container)
2479{ 2531{
2562object::region () const 2614object::region () const
2563{ 2615{
2564 return map ? map->region (x, y) 2616 return map ? map->region (x, y)
2565 : region::default_region (); 2617 : region::default_region ();
2566} 2618}
2619
2620//+GPL
2567 2621
2568void 2622void
2569object::open_container (object *new_container) 2623object::open_container (object *new_container)
2570{ 2624{
2571 if (container == new_container) 2625 if (container == new_container)
2629 } 2683 }
2630// else if (!old_container->env && contr && contr->ns) 2684// else if (!old_container->env && contr && contr->ns)
2631// contr->ns->floorbox_reset (); 2685// contr->ns->floorbox_reset ();
2632} 2686}
2633 2687
2688//-GPL
2689
2690// prefetch some flat area around the player
2691static void
2692prefetch_surrounding_area (object *op, maptile *map, int range)
2693{
2694 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
2695 op->x - range , op->y - range ,
2696 op->x + range + 1, op->y + range + 1);
2697 rect->m;
2698 ++rect)
2699 {
2700 rect->m->touch ();
2701 rect->m->activate ();
2702 }
2703}
2704
2705// prefetch a generous area around the player, also up and down
2706void
2707object::prefetch_surrounding_maps ()
2708{
2709 prefetch_surrounding_area (this, map, 40);
2710
2711 if (maptile *m = map->tile_available (TILE_DOWN))
2712 prefetch_surrounding_area (this, m, 20);
2713
2714 if (maptile *m = map->tile_available (TILE_UP))
2715 prefetch_surrounding_area (this, m, 20);
2716}
2717
2718//+GPL
2719
2634object * 2720object *
2635object::force_find (shstr_tmp name) 2721object::force_find (shstr_tmp name)
2636{ 2722{
2637 /* cycle through his inventory to look for the MARK we want to 2723 /* cycle through his inventory to look for the MARK we want to
2638 * place 2724 * place
2642 return splay (tmp); 2728 return splay (tmp);
2643 2729
2644 return 0; 2730 return 0;
2645} 2731}
2646 2732
2647//-GPL
2648
2649void 2733void
2650object::force_set_timer (int duration) 2734object::force_set_timer (int duration)
2651{ 2735{
2652 this->duration = 1; 2736 this->duration = 1;
2653 this->speed_left = -1.f; 2737 this->speed_left = -1.f;
2659object::force_add (shstr_tmp name, int duration) 2743object::force_add (shstr_tmp name, int duration)
2660{ 2744{
2661 if (object *force = force_find (name)) 2745 if (object *force = force_find (name))
2662 force->destroy (); 2746 force->destroy ();
2663 2747
2664 object *force = get_archetype (FORCE_NAME); 2748 object *force = archetype::get (FORCE_NAME);
2665 2749
2666 force->slaying = name; 2750 force->slaying = name;
2667 force->force_set_timer (duration); 2751 force->force_set_timer (duration);
2668 force->flag [FLAG_APPLIED] = true; 2752 force->flag [FLAG_APPLIED] = true;
2669 2753
2753 return contr->mark; 2837 return contr->mark;
2754 else 2838 else
2755 return 0; 2839 return 0;
2756} 2840}
2757 2841
2842// put marked object first in the inventory
2843// this is used by identify-like spells so players can influence
2844// the order a bit.
2845void
2846object::splay_marked ()
2847{
2848 if (object *marked = mark ())
2849 splay (marked);
2850}
2851

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