… | |
… | |
2218 | { |
2218 | { |
2219 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2219 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2220 | } |
2220 | } |
2221 | |
2221 | |
2222 | /* |
2222 | /* |
2223 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2223 | * find_dir_2(delta-x,delta-y) will return a direction value |
2224 | * an object which has subtracted the x and y coordinates of another |
2224 | * for running into direct [dx, dy]. |
2225 | * object, needs to travel toward it. |
2225 | * (the opposite of crossfire's find_dir_2!) |
2226 | */ |
2226 | */ |
2227 | int |
2227 | int |
2228 | find_dir_2 (int x, int y) |
2228 | find_dir_2 (int x, int y) |
2229 | { |
2229 | { |
2230 | int q; |
2230 | int q; |
2231 | |
2231 | |
2232 | if (y) |
2232 | if (y) |
2233 | q = x * 100 / y; |
2233 | q = 128 * x / y; |
2234 | else if (x) |
2234 | else if (x) |
2235 | q = -300 * x; |
2235 | q = -512 * x; // to make it > 309 |
2236 | else |
2236 | else |
2237 | return 0; |
2237 | return 0; |
2238 | |
2238 | |
2239 | if (y > 0) |
2239 | if (y > 0) |
2240 | { |
2240 | { |
2241 | if (q < -242) |
2241 | if (q < -309) return 7; |
|
|
2242 | if (q < -52) return 6; |
|
|
2243 | if (q < 52) return 5; |
|
|
2244 | if (q < 309) return 4; |
|
|
2245 | |
2242 | return 3; |
2246 | return 3; |
2243 | if (q < -41) |
2247 | } |
2244 | return 2; |
2248 | else |
2245 | if (q < 41) |
2249 | { |
2246 | return 1; |
2250 | if (q < -309) return 3; |
2247 | if (q < 242) |
2251 | if (q < -52) return 2; |
2248 | return 8; |
2252 | if (q < 52) return 1; |
|
|
2253 | if (q < 309) return 8; |
|
|
2254 | |
2249 | return 7; |
2255 | return 7; |
2250 | } |
2256 | } |
2251 | |
|
|
2252 | if (q < -242) |
|
|
2253 | return 7; |
|
|
2254 | if (q < -41) |
|
|
2255 | return 6; |
|
|
2256 | if (q < 41) |
|
|
2257 | return 5; |
|
|
2258 | if (q < 242) |
|
|
2259 | return 4; |
|
|
2260 | |
|
|
2261 | return 3; |
|
|
2262 | } |
2257 | } |
2263 | |
2258 | |
2264 | /* |
2259 | /* |
2265 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2260 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2266 | * between two directions (which are expected to be absolute (see absdir()) |
2261 | * between two directions (which are expected to be absolute (see absdir()) |
2267 | */ |
2262 | */ |
2268 | int |
2263 | int |
2269 | dirdiff (int dir1, int dir2) |
2264 | dirdiff (int dir1, int dir2) |
2270 | { |
2265 | { |
2271 | int d; |
|
|
2272 | |
|
|
2273 | d = abs (dir1 - dir2); |
2266 | int d = abs (dir1 - dir2); |
2274 | if (d > 4) |
|
|
2275 | d = 8 - d; |
|
|
2276 | |
2267 | |
2277 | return d; |
2268 | return d > 4 ? 8 - d : d; |
2278 | } |
2269 | } |
2279 | |
2270 | |
2280 | /* peterm: |
2271 | /* peterm: |
2281 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2272 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2282 | * Basically, this is a table of directions, and what directions |
2273 | * Basically, this is a table of directions, and what directions |