… | |
… | |
1035 | } |
1035 | } |
1036 | |
1036 | |
1037 | static struct freed_map : maptile |
1037 | static struct freed_map : maptile |
1038 | { |
1038 | { |
1039 | freed_map () |
1039 | freed_map () |
|
|
1040 | : maptile (3, 3) |
1040 | { |
1041 | { |
1041 | path = "<freed objects map>"; |
1042 | path = "<freed objects map>"; |
1042 | name = "/internal/freed_objects_map"; |
1043 | name = "/internal/freed_objects_map"; |
1043 | width = 3; |
|
|
1044 | height = 3; |
|
|
1045 | no_drop = 1; |
1044 | no_drop = 1; |
1046 | no_reset = 1; |
1045 | no_reset = 1; |
1047 | |
1046 | |
1048 | alloc (); |
|
|
1049 | in_memory = MAP_ACTIVE; |
1047 | in_memory = MAP_ACTIVE; |
1050 | } |
1048 | } |
1051 | |
1049 | |
1052 | ~freed_map () |
1050 | ~freed_map () |
1053 | { |
1051 | { |
… | |
… | |
2220 | { |
2218 | { |
2221 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2219 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2222 | } |
2220 | } |
2223 | |
2221 | |
2224 | /* |
2222 | /* |
2225 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2223 | * find_dir_2(delta-x,delta-y) will return a direction value |
2226 | * an object which has subtracted the x and y coordinates of another |
2224 | * for running into direct [dx, dy]. |
2227 | * object, needs to travel toward it. |
2225 | * (the opposite of crossfire's find_dir_2!) |
2228 | */ |
2226 | */ |
2229 | int |
2227 | int |
2230 | find_dir_2 (int x, int y) |
2228 | find_dir_2 (int x, int y) |
2231 | { |
2229 | { |
|
|
2230 | #if 1 // new algorithm |
|
|
2231 | // this works by putting x, y into 16 sectors, which |
|
|
2232 | // are not equal sized, but are a better approximation |
|
|
2233 | // then the old algorithm, and then using a mapping |
|
|
2234 | // table to map it into a direction value. |
|
|
2235 | |
|
|
2236 | static const uint8 dir[16] = { |
|
|
2237 | 4, 5, 4, 3, |
|
|
2238 | 2, 1, 2, 3, |
|
|
2239 | 6, 5, 6, 7, |
|
|
2240 | 8, 1, 8, 7, |
|
|
2241 | }; |
|
|
2242 | int sector = 0; |
|
|
2243 | |
|
|
2244 | // this is a bit ugly, but more likely to result in branchless code |
|
|
2245 | sector |= x < 0 ? 8 : 0; |
|
|
2246 | x = x < 0 ? -x : x; // abs |
|
|
2247 | |
|
|
2248 | sector |= y < 0 ? 4 : 0; |
|
|
2249 | y = y < 0 ? -y : y; // abs |
|
|
2250 | |
|
|
2251 | if (x > y) |
|
|
2252 | { |
|
|
2253 | sector |= 2; |
|
|
2254 | |
|
|
2255 | if (x > y * 2) |
|
|
2256 | sector |= 1; |
|
|
2257 | } |
|
|
2258 | else |
|
|
2259 | { |
|
|
2260 | if (y > x * 2) |
|
|
2261 | sector |= 1; |
|
|
2262 | else if (!y) |
|
|
2263 | return 0; // x == 0 here |
|
|
2264 | } |
|
|
2265 | |
|
|
2266 | return dir [sector]; |
|
|
2267 | #else // old algorithm |
2232 | int q; |
2268 | int q; |
2233 | |
2269 | |
2234 | if (y) |
2270 | if (y) |
2235 | q = x * 100 / y; |
2271 | q = 128 * x / y; |
2236 | else if (x) |
2272 | else if (x) |
2237 | q = -300 * x; |
2273 | q = -512 * x; // to make it > 309 |
2238 | else |
2274 | else |
2239 | return 0; |
2275 | return 0; |
2240 | |
2276 | |
2241 | if (y > 0) |
2277 | if (y > 0) |
2242 | { |
2278 | { |
2243 | if (q < -242) |
2279 | if (q < -309) return 7; |
|
|
2280 | if (q < -52) return 6; |
|
|
2281 | if (q < 52) return 5; |
|
|
2282 | if (q < 309) return 4; |
|
|
2283 | |
2244 | return 3; |
2284 | return 3; |
2245 | if (q < -41) |
2285 | } |
2246 | return 2; |
2286 | else |
2247 | if (q < 41) |
2287 | { |
2248 | return 1; |
2288 | if (q < -309) return 3; |
2249 | if (q < 242) |
2289 | if (q < -52) return 2; |
2250 | return 8; |
2290 | if (q < 52) return 1; |
|
|
2291 | if (q < 309) return 8; |
|
|
2292 | |
2251 | return 7; |
2293 | return 7; |
2252 | } |
2294 | } |
2253 | |
2295 | #endif |
2254 | if (q < -242) |
|
|
2255 | return 7; |
|
|
2256 | if (q < -41) |
|
|
2257 | return 6; |
|
|
2258 | if (q < 41) |
|
|
2259 | return 5; |
|
|
2260 | if (q < 242) |
|
|
2261 | return 4; |
|
|
2262 | |
|
|
2263 | return 3; |
|
|
2264 | } |
2296 | } |
2265 | |
2297 | |
2266 | /* |
2298 | /* |
2267 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2299 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2268 | * between two directions (which are expected to be absolute (see absdir()) |
2300 | * between two directions (which are expected to be absolute (see absdir()) |
2269 | */ |
2301 | */ |
2270 | int |
2302 | int |
2271 | dirdiff (int dir1, int dir2) |
2303 | dirdiff (int dir1, int dir2) |
2272 | { |
2304 | { |
2273 | int d; |
|
|
2274 | |
|
|
2275 | d = abs (dir1 - dir2); |
2305 | int d = abs (dir1 - dir2); |
2276 | if (d > 4) |
|
|
2277 | d = 8 - d; |
|
|
2278 | |
2306 | |
2279 | return d; |
2307 | return d > 4 ? 8 - d : d; |
2280 | } |
2308 | } |
2281 | |
2309 | |
2282 | /* peterm: |
2310 | /* peterm: |
2283 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2311 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2284 | * Basically, this is a table of directions, and what directions |
2312 | * Basically, this is a table of directions, and what directions |