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Comparing deliantra/server/common/object.C (file contents):
Revision 1.329 by root, Sun Apr 18 12:50:07 2010 UTC vs.
Revision 1.332 by root, Thu Apr 22 03:49:13 2010 UTC

445{ 445{
446 while (op) 446 while (op)
447 { 447 {
448 // adjust by actual difference to account for rounding errors 448 // adjust by actual difference to account for rounding errors
449 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct 449 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
450 weight = weight_adjust_for (op, op->carrying) 450 weight = weight_adjust_for (op, op->carrying + weight)
451 - weight_adjust_for (op, op->carrying - weight); 451 - weight_adjust_for (op, op->carrying);
452 452
453 if (!weight) 453 if (!weight)
454 return; 454 return;
455 455
456 op->carrying += weight; 456 op->carrying += weight;
2225 * (the opposite of crossfire's find_dir_2!) 2225 * (the opposite of crossfire's find_dir_2!)
2226 */ 2226 */
2227int 2227int
2228find_dir_2 (int x, int y) 2228find_dir_2 (int x, int y)
2229{ 2229{
2230#if 1 // new algorithm
2231 // this works by putting x, y into 16 sectors, which
2232 // are not equal sized, but are a better approximation
2233 // then the old algorithm, and then using a mapping
2234 // table to map it into a direction value.
2235 // basically, it maps these comparisons to each bit
2236 // bit #3: x < 0
2237 // bit #2: y < 0
2238 // bit #1: x > y
2239 // bit #0: x > 2y
2240
2241 static const uint8 dir[16] = {
2242 4, 5, 4, 3,
2243 2, 1, 2, 3,
2244 6, 5, 6, 7,
2245 8, 1, 8, 7,
2246 };
2247 int sector = 0;
2248
2249 // this is a bit ugly, but more likely to result in branchless code
2250 sector |= x < 0 ? 8 : 0;
2251 x = x < 0 ? -x : x; // abs
2252
2253 sector |= y < 0 ? 4 : 0;
2254 y = y < 0 ? -y : y; // abs
2255
2256 if (x > y)
2257 {
2258 sector |= 2;
2259
2260 if (x > y * 2)
2261 sector |= 1;
2262 }
2263 else
2264 {
2265 if (y > x * 2)
2266 sector |= 1;
2267 else if (!y)
2268 return 0; // x == 0 here
2269 }
2270
2271 return dir [sector];
2272#else // old algorithm
2230 int q; 2273 int q;
2231 2274
2232 if (y) 2275 if (y)
2233 q = 128 * x / y; 2276 q = 128 * x / y;
2234 else if (x) 2277 else if (x)
2252 if (q < 52) return 1; 2295 if (q < 52) return 1;
2253 if (q < 309) return 8; 2296 if (q < 309) return 8;
2254 2297
2255 return 7; 2298 return 7;
2256 } 2299 }
2300#endif
2257} 2301}
2258 2302
2259/* 2303/*
2260 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2304 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2261 * between two directions (which are expected to be absolute (see absdir()) 2305 * between two directions (which are expected to be absolute (see absdir())

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