ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.324 by root, Mon Apr 12 05:22:37 2010 UTC vs.
Revision 1.337 by root, Thu May 6 21:45:49 2010 UTC

426 426
427 return 0; 427 return 0;
428} 428}
429 429
430// adjust weight per container type ("of holding") 430// adjust weight per container type ("of holding")
431static sint32 431static uint32
432weight_adjust_for (object *op, sint32 weight) 432weight_adjust_for (object *op, uint32 weight)
433{ 433{
434 return op->type == CONTAINER 434 return op->type == CONTAINER
435 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 435 ? weight - weight * op->stats.Str / 100
436 : weight; 436 : weight;
437} 437}
438 438
439/* 439/*
440 * adjust_weight(object, weight) adds the specified weight to an object, 440 * subtracts, then adds, the specified weight to an object,
441 * and also updates how much the environment(s) is/are carrying. 441 * and also updates how much the environment(s) is/are carrying.
442 */ 442 */
443static void 443static void
444adjust_weight (object *op, sint32 weight) 444adjust_weight (object *op, sint32 sub, sint32 add)
445{ 445{
446 while (op) 446 while (op)
447 { 447 {
448 // adjust by actual difference to account for rounding errors 448 sint32 ocarrying = op->carrying;
449 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
450 weight = weight_adjust_for (op, op->carrying)
451 - weight_adjust_for (op, op->carrying - weight);
452 449
453 if (!weight) 450 op->carrying -= weight_adjust_for (op, sub);
454 return; 451 op->carrying += weight_adjust_for (op, add);
455
456 op->carrying += weight;
457 452
458 if (object *pl = op->visible_to ()) 453 if (object *pl = op->visible_to ())
459 if (pl != op) // player is handled lazily 454 if (pl != op) // player is handled lazily
460 esrv_update_item (UPD_WEIGHT, pl, op); 455 esrv_update_item (UPD_WEIGHT, pl, op);
461 456
457 sub = ocarrying;
458 add = op->carrying;
459
462 op = op->env; 460 op = op->env;
463 } 461 }
464} 462}
465 463
466/* 464/*
473{ 471{
474 sint32 sum = 0; 472 sint32 sum = 0;
475 473
476 for (object *op = inv; op; op = op->below) 474 for (object *op = inv; op; op = op->below)
477 { 475 {
478 if (op->inv)
479 op->update_weight (); 476 op->update_weight ();
480 477
481 sum += op->total_weight (); 478 sum += weight_adjust_for (this, op->total_weight ());
482 } 479 }
483
484 sum = weight_adjust_for (this, sum);
485 480
486 if (sum != carrying) 481 if (sum != carrying)
487 { 482 {
483 if (carrying != sum && carrying)//D
484 LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n",
485 (long long)sum, (long long)carrying, debug_desc ());
486
488 carrying = sum; 487 carrying = sum;
489 488
490 if (object *pl = visible_to ()) 489 if (object *pl = visible_to ())
491 if (pl != this) // player is handled lazily 490 if (pl != this) // player is handled lazily
492 esrv_update_item (UPD_WEIGHT, pl, this); 491 esrv_update_item (UPD_WEIGHT, pl, this);
1031} 1030}
1032 1031
1033static struct freed_map : maptile 1032static struct freed_map : maptile
1034{ 1033{
1035 freed_map () 1034 freed_map ()
1035 : maptile (3, 3)
1036 { 1036 {
1037 path = "<freed objects map>"; 1037 path = "<freed objects map>";
1038 name = "/internal/freed_objects_map"; 1038 name = "/internal/freed_objects_map";
1039 width = 3;
1040 height = 3;
1041 no_drop = 1; 1039 no_drop = 1;
1042 no_reset = 1; 1040 no_reset = 1;
1043 1041
1044 alloc ();
1045 in_memory = MAP_ACTIVE; 1042 in_memory = MAP_ACTIVE;
1046 } 1043 }
1047 1044
1048 ~freed_map () 1045 ~freed_map ()
1049 { 1046 {
1142 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed 1139 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1143 if (object *pl = visible_to ()) 1140 if (object *pl = visible_to ())
1144 esrv_del_item (pl->contr, count); 1141 esrv_del_item (pl->contr, count);
1145 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1142 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1146 1143
1147 adjust_weight (env, -total_weight ()); 1144 adjust_weight (env, total_weight (), 0);
1148 1145
1149 object *pl = in_player (); 1146 object *pl = in_player ();
1150 1147
1151 /* we set up values so that it could be inserted into 1148 /* we set up values so that it could be inserted into
1152 * the map, but we don't actually do that - it is up 1149 * the map, but we don't actually do that - it is up
1570 */ 1567 */
1571 1568
1572 /* if this is not the head or flag has been passed, don't check walk on status */ 1569 /* if this is not the head or flag has been passed, don't check walk on status */
1573 if (!(flag & INS_NO_WALK_ON) && op->is_head ()) 1570 if (!(flag & INS_NO_WALK_ON) && op->is_head ())
1574 { 1571 {
1575 if (check_move_on (op, originator)) 1572 if (check_move_on (op, originator, flag))
1576 return 0; 1573 return 0;
1577 1574
1578 /* If we are a multi part object, lets work our way through the check 1575 /* If we are a multi part object, let's work our way through the check
1579 * walk on's. 1576 * walk on's.
1580 */ 1577 */
1581 for (object *tmp = op->more; tmp; tmp = tmp->more) 1578 for (object *tmp = op->more; tmp; tmp = tmp->more)
1582 if (check_move_on (tmp, originator)) 1579 if (check_move_on (tmp, originator, flag))
1583 return 0; 1580 return 0;
1584 } 1581 }
1585 1582
1586 return op; 1583 return op;
1587} 1584}
1653 1650
1654 nr = min (nr, nrof); 1651 nr = min (nr, nrof);
1655 1652
1656 if (nrof > nr) 1653 if (nrof > nr)
1657 { 1654 {
1655 sint64 oweight = total_weight ();
1656
1658 nrof -= nr; 1657 nrof -= nr;
1659 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1660 1658
1661 if (object *pl = visible_to ()) 1659 if (object *pl = visible_to ())
1662 esrv_update_item (UPD_NROF, pl, this); 1660 esrv_update_item (UPD_NROF, pl, this);
1661
1662 adjust_weight (env, oweight, total_weight ());
1663 1663
1664 return true; 1664 return true;
1665 } 1665 }
1666 else 1666 else
1667 { 1667 {
1742 if (op->nrof) 1742 if (op->nrof)
1743 for (object *tmp = inv; tmp; tmp = tmp->below) 1743 for (object *tmp = inv; tmp; tmp = tmp->below)
1744 if (object::can_merge (tmp, op)) 1744 if (object::can_merge (tmp, op))
1745 { 1745 {
1746 /* return the original object and remove inserted object 1746 /* return the original object and remove inserted object
1747 (client needs the original object) */ 1747 (client prefers the original object) */
1748
1749 // carring must be 0 for mergable objects
1750 sint64 oweight = tmp->weight * tmp->nrof;
1751
1748 tmp->nrof += op->nrof; 1752 tmp->nrof += op->nrof;
1749 1753
1750 if (object *pl = tmp->visible_to ()) 1754 if (object *pl = tmp->visible_to ())
1751 esrv_update_item (UPD_NROF, pl, tmp); 1755 esrv_update_item (UPD_NROF, pl, tmp);
1752 1756
1753 adjust_weight (this, op->total_weight ()); 1757 adjust_weight (this, oweight, tmp->weight * tmp->nrof);
1754 1758
1755 op->destroy (); 1759 op->destroy ();
1756 op = tmp; 1760 op = tmp;
1757 goto inserted; 1761 goto inserted;
1758 } 1762 }
1774 op->flag [FLAG_REMOVED] = 0; 1778 op->flag [FLAG_REMOVED] = 0;
1775 1779
1776 if (object *pl = op->visible_to ()) 1780 if (object *pl = op->visible_to ())
1777 esrv_send_item (pl, op); 1781 esrv_send_item (pl, op);
1778 1782
1779 adjust_weight (this, op->total_weight ()); 1783 adjust_weight (this, 0, op->total_weight ());
1780 1784
1781inserted: 1785inserted:
1782 /* reset the light list and los of the players on the map */ 1786 /* reset the light list and los of the players on the map */
1783 if (op->glow_radius && is_on_map ()) 1787 if (op->glow_radius && is_on_map ())
1784 { 1788 {
1813 * MSW 2001-07-08: Check all objects on space, not just those below 1817 * MSW 2001-07-08: Check all objects on space, not just those below
1814 * object being inserted. insert_ob_in_map may not put new objects 1818 * object being inserted. insert_ob_in_map may not put new objects
1815 * on top. 1819 * on top.
1816 */ 1820 */
1817int 1821int
1818check_move_on (object *op, object *originator) 1822check_move_on (object *op, object *originator, int flags)
1819{ 1823{
1820 if (op->flag [FLAG_NO_APPLY]) 1824 if (op->flag [FLAG_NO_APPLY])
1821 return 0; 1825 return 0;
1822 1826
1823 object *tmp; 1827 object *tmp;
1882 1886
1883 /* Basically same logic as above, except now for actual apply. */ 1887 /* Basically same logic as above, except now for actual apply. */
1884 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1888 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1885 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1889 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1886 { 1890 {
1891 if ((flags & INS_NO_AUTO_EXIT)
1892 && (tmp->type == EXIT || tmp->type == TELEPORTER
1893 || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead
1894 continue;
1895
1887 move_apply (tmp, op, originator); 1896 move_apply (tmp, op, originator);
1888 1897
1889 if (op->destroyed ()) 1898 if (op->destroyed ())
1890 return 1; 1899 return 1;
1891 1900
2216{ 2225{
2217 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2226 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2218} 2227}
2219 2228
2220/* 2229/*
2221 * find_dir_2(delta-x,delta-y) will return a direction in which 2230 * find_dir_2(delta-x,delta-y) will return a direction value
2222 * an object which has subtracted the x and y coordinates of another 2231 * for running into direct [dx, dy].
2223 * object, needs to travel toward it. 2232 * (the opposite of crossfire's find_dir_2!)
2224 */ 2233 */
2225int 2234int
2226find_dir_2 (int x, int y) 2235find_dir_2 (int x, int y)
2227{ 2236{
2237#if 1 // new algorithm
2238 // this works by putting x, y into 16 sectors, which
2239 // are not equal sized, but are a better approximation
2240 // then the old algorithm, and then using a mapping
2241 // table to map it into a direction value.
2242 // basically, it maps these comparisons to each bit
2243 // bit #3: x < 0
2244 // bit #2: y < 0
2245 // bit #1: x > y
2246 // bit #0: x > 2y
2247
2248 static const uint8 dir[16] = {
2249 4, 5, 4, 3,
2250 2, 1, 2, 3,
2251 6, 5, 6, 7,
2252 8, 1, 8, 7,
2253 };
2254 int sector = 0;
2255
2256 // this is a bit ugly, but more likely to result in branchless code
2257 sector |= x < 0 ? 8 : 0;
2258 x = x < 0 ? -x : x; // abs
2259
2260 sector |= y < 0 ? 4 : 0;
2261 y = y < 0 ? -y : y; // abs
2262
2263 if (x > y)
2264 {
2265 sector |= 2;
2266
2267 if (x > y * 2)
2268 sector |= 1;
2269 }
2270 else
2271 {
2272 if (y > x * 2)
2273 sector |= 1;
2274 else if (!y)
2275 return 0; // x == 0 here
2276 }
2277
2278 return dir [sector];
2279#else // old algorithm
2228 int q; 2280 int q;
2229 2281
2230 if (y) 2282 if (y)
2231 q = x * 100 / y; 2283 q = 128 * x / y;
2232 else if (x) 2284 else if (x)
2233 q = -300 * x; 2285 q = -512 * x; // to make it > 309
2234 else 2286 else
2235 return 0; 2287 return 0;
2236 2288
2237 if (y > 0) 2289 if (y > 0)
2238 { 2290 {
2239 if (q < -242) 2291 if (q < -309) return 7;
2292 if (q < -52) return 6;
2293 if (q < 52) return 5;
2294 if (q < 309) return 4;
2295
2240 return 3; 2296 return 3;
2241 if (q < -41) 2297 }
2242 return 2; 2298 else
2243 if (q < 41) 2299 {
2244 return 1; 2300 if (q < -309) return 3;
2245 if (q < 242) 2301 if (q < -52) return 2;
2246 return 8; 2302 if (q < 52) return 1;
2303 if (q < 309) return 8;
2304
2247 return 7; 2305 return 7;
2248 } 2306 }
2249 2307#endif
2250 if (q < -242)
2251 return 7;
2252 if (q < -41)
2253 return 6;
2254 if (q < 41)
2255 return 5;
2256 if (q < 242)
2257 return 4;
2258
2259 return 3;
2260} 2308}
2261 2309
2262/* 2310/*
2263 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2311 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2264 * between two directions (which are expected to be absolute (see absdir()) 2312 * between two directions (which are expected to be absolute (see absdir())
2265 */ 2313 */
2266int 2314int
2267dirdiff (int dir1, int dir2) 2315dirdiff (int dir1, int dir2)
2268{ 2316{
2269 int d;
2270
2271 d = abs (dir1 - dir2); 2317 int d = abs (dir1 - dir2);
2272 if (d > 4)
2273 d = 8 - d;
2274 2318
2275 return d; 2319 return d > 4 ? 8 - d : d;
2276} 2320}
2277 2321
2278/* peterm: 2322/* peterm:
2279 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2323 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2280 * Basically, this is a table of directions, and what directions 2324 * Basically, this is a table of directions, and what directions
2738 } 2782 }
2739 else 2783 else
2740 move_type = mt; 2784 move_type = mt;
2741} 2785}
2742 2786
2787/* object should be a player.
2788 * we return the object the player has marked with the 'mark' command
2789 * below. If no match is found (or object has changed), we return
2790 * NULL. We leave it up to the calling function to print messages if
2791 * nothing is found.
2792 */
2793object *
2794object::mark () const
2795{
2796 if (contr && contr->mark && contr->mark->env == this)
2797 return contr->mark;
2798 else
2799 return 0;
2800}
2801

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines