1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <stdio.h> |
26 | #include <stdio.h> |
26 | #include <sys/types.h> |
27 | #include <sys/types.h> |
27 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
28 | #include <object.h> |
29 | #include <object.h> |
29 | #include <sproto.h> |
30 | #include <sproto.h> |
30 | #include <loader.h> |
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31 | |
31 | |
32 | #include <bitset> |
32 | #include <bitset> |
33 | |
33 | |
34 | UUID UUID::cur; |
34 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
37 | uint32_t mapspace::smellcount = 10000; |
37 | uint32_t mapspace::smellcount = 10000; |
38 | |
38 | |
39 | objectvec objects; |
39 | objectvec objects; |
40 | activevec actives; |
40 | activevec actives; |
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41 | |
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42 | freelist_item *object::freelist; |
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43 | uint32_t object::object_count; |
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44 | uint32_t object::free_count; |
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45 | uint32_t object::create_count; |
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46 | uint32_t object::destroy_count; |
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47 | |
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48 | //+GPL |
41 | |
49 | |
42 | short freearr_x[SIZEOFFREE] = { |
50 | short freearr_x[SIZEOFFREE] = { |
43 | 0, |
51 | 0, |
44 | 0, 1, 1, 1, 0, -1, -1, -1, |
52 | 0, 1, 1, 1, 0, -1, -1, -1, |
45 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
53 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
49 | 0, |
57 | 0, |
50 | -1, -1, 0, 1, 1, 1, 0, -1, |
58 | -1, -1, 0, 1, 1, 1, 0, -1, |
51 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
59 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
52 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
60 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
53 | }; |
61 | }; |
54 | int maxfree[SIZEOFFREE] = { |
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55 | 0, |
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56 | 9, 10, 13, 14, 17, 18, 21, 22, |
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57 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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58 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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59 | }; |
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60 | int freedir[SIZEOFFREE] = { |
62 | int freedir[SIZEOFFREE] = { |
61 | 0, |
63 | 0, |
62 | 1, 2, 3, 4, 5, 6, 7, 8, |
64 | 1, 2, 3, 4, 5, 6, 7, 8, |
63 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
65 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
64 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
66 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
65 | }; |
67 | }; |
66 | |
68 | |
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69 | static int maxfree[SIZEOFFREE] = { |
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70 | 0, |
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71 | 9, 10, 13, 14, 17, 18, 21, 22, |
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72 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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73 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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74 | }; |
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75 | |
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76 | const char *wall_suffix[16] = { |
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77 | "0", |
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78 | "1_3", |
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79 | "1_4", |
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80 | "2_1_2", |
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81 | "1_2", |
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82 | "2_2_4", |
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83 | "2_2_1", |
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84 | "3_1", |
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85 | "1_1", |
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86 | "2_2_3", |
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87 | "2_2_2", |
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88 | "3_3", |
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89 | "2_1_1", |
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90 | "3_4", |
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91 | "3_2", |
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92 | "4" |
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93 | }; |
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94 | |
67 | static void |
95 | static void |
68 | write_uuid (uval64 skip, bool sync) |
96 | write_uuid (uval64 skip, bool sync) |
69 | { |
97 | { |
70 | CALL_BEGIN (2); |
98 | CALL_BEGIN (2); |
71 | CALL_ARG_SV (newSVval64 (skip)); |
99 | CALL_ARG_SV (newSVval64 (skip)); |
… | |
… | |
73 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
101 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
74 | CALL_END; |
102 | CALL_END; |
75 | } |
103 | } |
76 | |
104 | |
77 | static void |
105 | static void |
78 | read_uuid (void) |
106 | read_uuid () |
79 | { |
107 | { |
80 | char filename[MAX_BUF]; |
108 | char filename[MAX_BUF]; |
81 | |
109 | |
82 | sprintf (filename, "%s/uuid", settings.localdir); |
110 | sprintf (filename, "%s/uuid", settings.localdir); |
83 | |
111 | |
… | |
… | |
97 | |
125 | |
98 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
126 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
99 | _exit (1); |
127 | _exit (1); |
100 | } |
128 | } |
101 | |
129 | |
102 | UUID::BUF buf; |
130 | char buf [UUID::MAX_LEN]; |
103 | buf[0] = 0; |
131 | buf[0] = 0; |
104 | fgets (buf, sizeof (buf), fp); |
132 | fgets (buf, sizeof (buf), fp); |
105 | |
133 | |
106 | if (!UUID::cur.parse (buf)) |
134 | if (!UUID::cur.parse (buf)) |
107 | { |
135 | { |
… | |
… | |
134 | |
162 | |
135 | void |
163 | void |
136 | UUID::init () |
164 | UUID::init () |
137 | { |
165 | { |
138 | read_uuid (); |
166 | read_uuid (); |
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167 | } |
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168 | |
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169 | bool |
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170 | UUID::parse (const char *s) |
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171 | { |
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172 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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173 | return false; |
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174 | |
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175 | seq = 0; |
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176 | |
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177 | while (*s != '>') |
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178 | { |
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179 | if (*s < '0') |
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180 | return false; |
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181 | |
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182 | // this gives nice branchless code with gcc |
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183 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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184 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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185 | |
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186 | seq = (seq << 4) | digit; |
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187 | |
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188 | ++s; |
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189 | } |
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190 | |
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191 | return true; |
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192 | } |
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193 | |
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194 | char * |
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195 | UUID::append (char *buf) const |
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196 | { |
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197 | *buf++ = '<'; |
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198 | *buf++ = '1'; |
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199 | *buf++ = '.'; |
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200 | |
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201 | uint64_t seq = this->seq; |
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202 | const int bits = 64; |
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203 | char nz = 0; |
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204 | static const char tohex [] = "0123456789abcdef"; |
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205 | |
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206 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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207 | for (int i = bits / 4; --i; ) |
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208 | { |
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209 | uint8_t digit = seq >> (bits - 4); |
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210 | |
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211 | *buf = tohex [digit]; |
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212 | nz |= digit; |
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213 | buf += nz ? 1 : 0; |
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214 | seq <<= 4; |
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215 | } |
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216 | |
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217 | // last digit is special - always emit |
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218 | uint8_t digit = seq >> (bits - 4); |
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219 | *buf++ = tohex [digit]; |
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220 | |
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221 | *buf++ = '>'; |
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222 | |
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223 | return buf; |
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224 | } |
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225 | |
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226 | char * |
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227 | UUID::c_str () const |
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228 | { |
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229 | static char buf [MAX_LEN]; |
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230 | *append (buf) = 0; |
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231 | return buf; |
139 | } |
232 | } |
140 | |
233 | |
141 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
234 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
142 | static bool |
235 | static bool |
143 | compare_ob_value_lists_one (const object *wants, const object *has) |
236 | compare_ob_value_lists_one (const object *wants, const object *has) |
… | |
… | |
179 | * Improvements made with merge: Better checking on potion, and also |
272 | * Improvements made with merge: Better checking on potion, and also |
180 | * check weight |
273 | * check weight |
181 | */ |
274 | */ |
182 | bool object::can_merge_slow (object *ob1, object *ob2) |
275 | bool object::can_merge_slow (object *ob1, object *ob2) |
183 | { |
276 | { |
184 | /* A couple quicksanity checks */ |
277 | /* A couple quick sanity checks */ |
185 | if (ob1 == ob2 |
278 | if (ob1 == ob2 |
186 | || ob1->type != ob2->type |
279 | || ob1->type != ob2->type |
187 | || ob1->speed != ob2->speed |
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188 | || ob1->value != ob2->value |
280 | || ob1->value != ob2->value |
189 | || ob1->name != ob2->name) |
281 | || ob1->name != ob2->name |
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282 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
190 | return 0; |
283 | return 0; |
191 | |
284 | |
192 | /* Do not merge objects if nrof would overflow, assume nrof |
285 | /* Do not merge objects if nrof would overflow, assume nrof |
193 | * is always 0 .. 2**31-1 */ |
286 | * is always 0 .. 2**31-1 */ |
194 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
287 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
… | |
… | |
198 | * This is to the comparison of the flags below will be OK. We |
291 | * This is to the comparison of the flags below will be OK. We |
199 | * just can't ignore the been applied or identified flags, as they |
292 | * just can't ignore the been applied or identified flags, as they |
200 | * are not equal - just if it has been identified, the been_applied |
293 | * are not equal - just if it has been identified, the been_applied |
201 | * flags lose any meaning. |
294 | * flags lose any meaning. |
202 | */ |
295 | */ |
203 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
296 | if (ob1->flag [FLAG_IDENTIFIED]) |
204 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
297 | ob1->set_flag (FLAG_BEEN_APPLIED); |
205 | |
298 | |
206 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
299 | if (ob2->flag [FLAG_IDENTIFIED]) |
207 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
300 | ob2->set_flag (FLAG_BEEN_APPLIED); |
208 | |
301 | |
209 | if (ob1->arch->archname != ob2->arch->archname |
302 | if (ob1->arch->archname != ob2->arch->archname |
210 | || ob1->name != ob2->name |
303 | || ob1->name != ob2->name |
211 | || ob1->title != ob2->title |
304 | || ob1->title != ob2->title |
212 | || ob1->msg != ob2->msg |
305 | || ob1->msg != ob2->msg |
… | |
… | |
215 | || ob1->magic != ob2->magic |
308 | || ob1->magic != ob2->magic |
216 | || ob1->slaying != ob2->slaying |
309 | || ob1->slaying != ob2->slaying |
217 | || ob1->skill != ob2->skill |
310 | || ob1->skill != ob2->skill |
218 | || ob1->value != ob2->value |
311 | || ob1->value != ob2->value |
219 | || ob1->animation_id != ob2->animation_id |
312 | || ob1->animation_id != ob2->animation_id |
220 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
313 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
221 | || ob1->client_type != ob2->client_type |
314 | || ob1->client_type != ob2->client_type |
222 | || ob1->materialname != ob2->materialname |
315 | || ob1->material != ob2->material |
223 | || ob1->lore != ob2->lore |
316 | || ob1->lore != ob2->lore |
224 | || ob1->subtype != ob2->subtype |
317 | || ob1->subtype != ob2->subtype |
225 | || ob1->move_type != ob2->move_type |
318 | || ob1->move_type != ob2->move_type |
226 | || ob1->move_block != ob2->move_block |
319 | || ob1->move_block != ob2->move_block |
227 | || ob1->move_allow != ob2->move_allow |
320 | || ob1->move_allow != ob2->move_allow |
228 | || ob1->move_on != ob2->move_on |
321 | || ob1->move_on != ob2->move_on |
229 | || ob1->move_off != ob2->move_off |
322 | || ob1->move_off != ob2->move_off |
230 | || ob1->move_slow != ob2->move_slow |
323 | || ob1->move_slow != ob2->move_slow |
231 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
324 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
232 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
325 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
233 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
326 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
234 | return 0; |
327 | return 0; |
235 | |
328 | |
236 | if ((ob1->flag ^ ob2->flag) |
329 | if ((ob1->flag ^ ob2->flag) |
… | |
… | |
261 | |
354 | |
262 | /* Don't merge objects that are applied. With the new 'body' code, |
355 | /* Don't merge objects that are applied. With the new 'body' code, |
263 | * it is possible for most any character to have more than one of |
356 | * it is possible for most any character to have more than one of |
264 | * some items equipped, and we don't want those to merge. |
357 | * some items equipped, and we don't want those to merge. |
265 | */ |
358 | */ |
266 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
359 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
267 | return 0; |
360 | return 0; |
268 | |
361 | |
269 | /* Note sure why the following is the case - either the object has to |
362 | /* Note sure why the following is the case - either the object has to |
270 | * be animated or have a very low speed. Is this an attempted monster |
363 | * be animated or have a very low speed. Is this an attempted monster |
271 | * check? |
364 | * check? |
272 | */ |
365 | */ |
273 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
366 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
274 | return 0; |
367 | return 0; |
275 | |
368 | |
276 | switch (ob1->type) |
369 | switch (ob1->type) |
277 | { |
370 | { |
278 | case SCROLL: |
371 | case SCROLL: |
… | |
… | |
334 | |
427 | |
335 | // the player itself is always on a map, so we will find him here |
428 | // the player itself is always on a map, so we will find him here |
336 | // even if our inv is in a player. |
429 | // even if our inv is in a player. |
337 | if (envest->is_on_map ()) |
430 | if (envest->is_on_map ()) |
338 | if (object *pl = envest->ms ().player ()) |
431 | if (object *pl = envest->ms ().player ()) |
339 | if (pl->container == env) |
432 | if (pl->container_ () == env) |
340 | return pl; |
433 | return pl; |
341 | } |
434 | } |
342 | else |
435 | else |
343 | { |
436 | { |
344 | // maybe there is a player standing on the same mapspace |
437 | // maybe there is a player standing on the same mapspace |
345 | // this will catch the case where "this" is a player |
438 | // this will catch the case where "this" is a player |
346 | if (object *pl = ms ().player ()) |
439 | if (object *pl = ms ().player ()) |
347 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
440 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
348 | || this == pl->container) |
441 | || pl->container_ () == this) |
349 | return pl; |
442 | return pl; |
350 | } |
443 | } |
351 | } |
444 | } |
352 | |
445 | |
353 | return 0; |
446 | return 0; |
354 | } |
447 | } |
355 | |
448 | |
356 | // adjust weight per container type ("of holding") |
449 | // adjust weight per container type ("of holding") |
357 | static sint32 |
450 | static uint32 |
358 | weight_adjust_for (object *op, sint32 weight) |
451 | weight_adjust_for (object *op, uint32 weight) |
359 | { |
452 | { |
360 | return op->type == CONTAINER |
453 | return op->type == CONTAINER |
361 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
454 | ? weight - weight * op->stats.Str / 100 |
362 | : weight; |
455 | : weight; |
363 | } |
456 | } |
364 | |
457 | |
365 | /* |
458 | /* |
366 | * adjust_weight(object, weight) adds the specified weight to an object, |
459 | * subtracts, then adds, the specified weight to an object, |
367 | * and also updates how much the environment(s) is/are carrying. |
460 | * and also updates how much the environment(s) is/are carrying. |
368 | */ |
461 | */ |
369 | static void |
462 | static void |
370 | adjust_weight (object *op, sint32 weight) |
463 | adjust_weight (object *op, sint32 sub, sint32 add) |
371 | { |
464 | { |
372 | while (op) |
465 | while (op) |
373 | { |
466 | { |
374 | // adjust by actual difference to account for rounding errors |
467 | sint32 ocarrying = op->carrying; |
375 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
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376 | weight = weight_adjust_for (op, op->carrying) |
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377 | - weight_adjust_for (op, op->carrying - weight); |
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378 | |
468 | |
379 | if (!weight) |
469 | op->carrying -= weight_adjust_for (op, sub); |
380 | return; |
470 | op->carrying += weight_adjust_for (op, add); |
381 | |
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382 | op->carrying += weight; |
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383 | |
471 | |
384 | if (object *pl = op->visible_to ()) |
472 | if (object *pl = op->visible_to ()) |
385 | if (pl != op) // player is handled lazily |
473 | if (pl != op) // player is handled lazily |
386 | esrv_update_item (UPD_WEIGHT, pl, op); |
474 | esrv_update_item (UPD_WEIGHT, pl, op); |
387 | |
475 | |
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476 | sub = ocarrying; |
|
|
477 | add = op->carrying; |
|
|
478 | |
388 | op = op->env; |
479 | op = op->env; |
389 | } |
480 | } |
390 | } |
481 | } |
391 | |
482 | |
392 | /* |
483 | /* |
… | |
… | |
399 | { |
490 | { |
400 | sint32 sum = 0; |
491 | sint32 sum = 0; |
401 | |
492 | |
402 | for (object *op = inv; op; op = op->below) |
493 | for (object *op = inv; op; op = op->below) |
403 | { |
494 | { |
404 | if (op->inv) |
|
|
405 | op->update_weight (); |
495 | op->update_weight (); |
406 | |
496 | |
407 | sum += op->total_weight (); |
497 | sum += weight_adjust_for (this, op->total_weight ()); |
408 | } |
498 | } |
409 | |
|
|
410 | sum = weight_adjust_for (this, sum); |
|
|
411 | |
499 | |
412 | if (sum != carrying) |
500 | if (sum != carrying) |
413 | { |
501 | { |
|
|
502 | if (carrying != sum && carrying)//D |
|
|
503 | LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n", |
|
|
504 | (long long)sum, (long long)carrying, debug_desc ()); |
|
|
505 | |
414 | carrying = sum; |
506 | carrying = sum; |
415 | |
507 | |
416 | if (object *pl = visible_to ()) |
508 | if (object *pl = visible_to ()) |
417 | if (pl != this) // player is handled lazily |
509 | if (pl != this) // player is handled lazily |
418 | esrv_update_item (UPD_WEIGHT, pl, this); |
510 | esrv_update_item (UPD_WEIGHT, pl, this); |
… | |
… | |
431 | object_freezer freezer; |
523 | object_freezer freezer; |
432 | op->write (freezer); |
524 | op->write (freezer); |
433 | return freezer.as_string (); |
525 | return freezer.as_string (); |
434 | } |
526 | } |
435 | |
527 | |
436 | /* |
528 | char * |
437 | * get_nearest_part(multi-object, object 2) returns the part of the |
529 | object::as_string () |
438 | * multi-object 1 which is closest to the second object. |
|
|
439 | * If it's not a multi-object, it is returned. |
|
|
440 | */ |
|
|
441 | object * |
|
|
442 | get_nearest_part (object *op, const object *pl) |
|
|
443 | { |
530 | { |
444 | object *tmp, *closest; |
531 | return dump_object (this); |
445 | int last_dist, i; |
|
|
446 | |
|
|
447 | if (!op->more) |
|
|
448 | return op; |
|
|
449 | |
|
|
450 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
|
|
451 | tmp; |
|
|
452 | tmp = tmp->more) |
|
|
453 | if ((i = distance (tmp, pl)) < last_dist) |
|
|
454 | closest = tmp, last_dist = i; |
|
|
455 | |
|
|
456 | return closest; |
|
|
457 | } |
532 | } |
458 | |
533 | |
459 | /* |
534 | /* |
460 | * Returns the object which has the count-variable equal to the argument. |
535 | * Returns the object which has the count-variable equal to the argument. |
461 | * VERRRY slow. |
536 | * VERRRY slow. |
… | |
… | |
463 | object * |
538 | object * |
464 | find_object (tag_t i) |
539 | find_object (tag_t i) |
465 | { |
540 | { |
466 | for_all_objects (op) |
541 | for_all_objects (op) |
467 | if (op->count == i) |
542 | if (op->count == i) |
|
|
543 | return op; |
|
|
544 | |
|
|
545 | return 0; |
|
|
546 | } |
|
|
547 | |
|
|
548 | /* |
|
|
549 | * Returns the object which has the uuid equal to the argument. |
|
|
550 | * MOAR VERRRY slow. |
|
|
551 | */ |
|
|
552 | |
|
|
553 | object * |
|
|
554 | find_object_uuid (UUID i) |
|
|
555 | { |
|
|
556 | for_all_objects (op) |
|
|
557 | if (op->uuid == i) |
468 | return op; |
558 | return op; |
469 | |
559 | |
470 | return 0; |
560 | return 0; |
471 | } |
561 | } |
472 | |
562 | |
… | |
… | |
506 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
596 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
507 | return; |
597 | return; |
508 | } |
598 | } |
509 | |
599 | |
510 | this->owner = owner; |
600 | this->owner = owner; |
511 | } |
|
|
512 | |
|
|
513 | int |
|
|
514 | object::slottype () const |
|
|
515 | { |
|
|
516 | if (type == SKILL) |
|
|
517 | { |
|
|
518 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
519 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
520 | } |
|
|
521 | else |
|
|
522 | { |
|
|
523 | if (slot [body_combat].info) return slot_combat; |
|
|
524 | if (slot [body_range ].info) return slot_ranged; |
|
|
525 | } |
|
|
526 | |
|
|
527 | return slot_none; |
|
|
528 | } |
|
|
529 | |
|
|
530 | bool |
|
|
531 | object::change_weapon (object *ob) |
|
|
532 | { |
|
|
533 | if (current_weapon == ob) |
|
|
534 | return true; |
|
|
535 | |
|
|
536 | if (chosen_skill) |
|
|
537 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
538 | |
|
|
539 | current_weapon = ob; |
|
|
540 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
541 | |
|
|
542 | if (chosen_skill) |
|
|
543 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
544 | |
|
|
545 | update_stats (); |
|
|
546 | |
|
|
547 | if (ob) |
|
|
548 | { |
|
|
549 | // now check wether any body locations became invalid, in which case |
|
|
550 | // we cannot apply the weapon at the moment. |
|
|
551 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
552 | if (slot[i].used < 0) |
|
|
553 | { |
|
|
554 | current_weapon = chosen_skill = 0; |
|
|
555 | update_stats (); |
|
|
556 | |
|
|
557 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
558 | "You try to balance all your items at once, " |
|
|
559 | "but the %s is just too much for your body. " |
|
|
560 | "[You need to unapply some items first.]", &ob->name); |
|
|
561 | return false; |
|
|
562 | } |
|
|
563 | |
|
|
564 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
565 | } |
|
|
566 | else |
|
|
567 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
568 | |
|
|
569 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
570 | { |
|
|
571 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
572 | &name, ob->debug_desc ()); |
|
|
573 | return false; |
|
|
574 | } |
|
|
575 | |
|
|
576 | return true; |
|
|
577 | } |
601 | } |
578 | |
602 | |
579 | /* Zero the key_values on op, decrementing the shared-string |
603 | /* Zero the key_values on op, decrementing the shared-string |
580 | * refcounts and freeing the links. |
604 | * refcounts and freeing the links. |
581 | */ |
605 | */ |
… | |
… | |
634 | tail = new_link; |
658 | tail = new_link; |
635 | } |
659 | } |
636 | } |
660 | } |
637 | } |
661 | } |
638 | |
662 | |
639 | if (speed < 0) |
|
|
640 | dst->speed_left -= rndm (); |
|
|
641 | |
|
|
642 | dst->activate (); |
663 | dst->activate (); |
643 | } |
664 | } |
644 | |
665 | |
645 | void |
666 | void |
646 | object::instantiate () |
667 | object::instantiate () |
647 | { |
668 | { |
648 | if (!uuid.seq) // HACK |
669 | if (!uuid.seq) // HACK |
649 | uuid = UUID::gen (); |
670 | uuid = UUID::gen (); |
650 | |
671 | |
|
|
672 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
|
|
673 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
674 | speed_left = - speed - rndm (); // TODO animation |
|
|
675 | else |
651 | speed_left = -0.1f; |
676 | speed_left = -1.; |
|
|
677 | |
652 | /* copy the body_info to the body_used - this is only really |
678 | /* copy the body_info to the body_used - this is only really |
653 | * need for monsters, but doesn't hurt to do it for everything. |
679 | * need for monsters, but doesn't hurt to do it for everything. |
654 | * by doing so, when a monster is created, it has good starting |
680 | * by doing so, when a monster is created, it has good starting |
655 | * values for the body_used info, so when items are created |
681 | * values for the body_used info, so when items are created |
656 | * for it, they can be properly equipped. |
682 | * for it, they can be properly equipped. |
… | |
… | |
664 | object * |
690 | object * |
665 | object::clone () |
691 | object::clone () |
666 | { |
692 | { |
667 | object *neu = create (); |
693 | object *neu = create (); |
668 | copy_to (neu); |
694 | copy_to (neu); |
|
|
695 | |
|
|
696 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
697 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
698 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
699 | |
669 | neu->map = map; // not copied by copy_to |
700 | neu->map = map; // not copied by copy_to |
670 | return neu; |
701 | return neu; |
671 | } |
702 | } |
672 | |
703 | |
673 | /* |
704 | /* |
… | |
… | |
676 | * be called to update the face variable, _and_ how it looks on the map. |
707 | * be called to update the face variable, _and_ how it looks on the map. |
677 | */ |
708 | */ |
678 | void |
709 | void |
679 | update_turn_face (object *op) |
710 | update_turn_face (object *op) |
680 | { |
711 | { |
681 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
712 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
682 | return; |
713 | return; |
683 | |
714 | |
684 | SET_ANIMATION (op, op->direction); |
715 | SET_ANIMATION (op, op->direction); |
685 | update_object (op, UP_OBJ_FACE); |
716 | update_object (op, UP_OBJ_FACE); |
686 | } |
717 | } |
… | |
… | |
691 | * This function needs to be called whenever the speed of an object changes. |
722 | * This function needs to be called whenever the speed of an object changes. |
692 | */ |
723 | */ |
693 | void |
724 | void |
694 | object::set_speed (float speed) |
725 | object::set_speed (float speed) |
695 | { |
726 | { |
696 | if (flag [FLAG_FREED] && speed) |
|
|
697 | { |
|
|
698 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
699 | speed = 0; |
|
|
700 | } |
|
|
701 | |
|
|
702 | this->speed = speed; |
727 | this->speed = speed; |
703 | |
728 | |
704 | if (has_active_speed ()) |
729 | if (has_active_speed ()) |
705 | activate (); |
730 | activate (); |
706 | else |
731 | else |
… | |
… | |
756 | |
781 | |
757 | if (!(m.flags_ & P_UPTODATE)) |
782 | if (!(m.flags_ & P_UPTODATE)) |
758 | /* nop */; |
783 | /* nop */; |
759 | else if (action == UP_OBJ_INSERT) |
784 | else if (action == UP_OBJ_INSERT) |
760 | { |
785 | { |
|
|
786 | #if 0 |
761 | // this is likely overkill, TODO: revisit (schmorp) |
787 | // this is likely overkill, TODO: revisit (schmorp) |
762 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
788 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
763 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
789 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
764 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
790 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
765 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
791 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
766 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
792 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
767 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
793 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
768 | || (m.move_on | op->move_on ) != m.move_on |
794 | || (m.move_on | op->move_on ) != m.move_on |
769 | || (m.move_off | op->move_off ) != m.move_off |
795 | || (m.move_off | op->move_off ) != m.move_off |
770 | || (m.move_slow | op->move_slow) != m.move_slow |
796 | || (m.move_slow | op->move_slow) != m.move_slow |
771 | /* This isn't perfect, but I don't expect a lot of objects to |
797 | /* This isn't perfect, but I don't expect a lot of objects to |
772 | * have move_allow right now. |
798 | * have move_allow right now. |
773 | */ |
799 | */ |
774 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
800 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
775 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
|
|
776 | m.invalidate (); |
801 | m.invalidate (); |
|
|
802 | #else |
|
|
803 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
|
|
804 | m.invalidate (); |
|
|
805 | #endif |
777 | } |
806 | } |
778 | /* if the object is being removed, we can't make intelligent |
807 | /* if the object is being removed, we can't make intelligent |
779 | * decisions, because remove_ob can't really pass the object |
808 | * decisions, because remove_ob can't really pass the object |
780 | * that is being removed. |
809 | * that is being removed. |
781 | */ |
810 | */ |
… | |
… | |
790 | update_object (op->more, action); |
819 | update_object (op->more, action); |
791 | } |
820 | } |
792 | |
821 | |
793 | object::object () |
822 | object::object () |
794 | { |
823 | { |
795 | SET_FLAG (this, FLAG_REMOVED); |
824 | this->set_flag (FLAG_REMOVED); |
796 | |
825 | |
797 | //expmul = 1.0; declared const for the time being |
826 | //expmul = 1.0; declared const for the time being |
798 | face = blank_face; |
827 | face = blank_face; |
|
|
828 | material = MATERIAL_NULL; |
799 | } |
829 | } |
800 | |
830 | |
801 | object::~object () |
831 | object::~object () |
802 | { |
832 | { |
803 | unlink (); |
833 | unlink (); |
804 | |
834 | |
805 | free_key_values (this); |
835 | free_key_values (this); |
806 | } |
836 | } |
807 | |
|
|
808 | static int object_count; |
|
|
809 | |
837 | |
810 | void object::link () |
838 | void object::link () |
811 | { |
839 | { |
812 | assert (!index);//D |
840 | assert (!index);//D |
813 | uuid = UUID::gen (); |
841 | uuid = UUID::gen (); |
814 | count = ++object_count; |
|
|
815 | |
842 | |
816 | refcnt_inc (); |
843 | refcnt_inc (); |
817 | objects.insert (this); |
844 | objects.insert (this); |
|
|
845 | |
|
|
846 | ++create_count; |
|
|
847 | |
818 | } |
848 | } |
819 | |
849 | |
820 | void object::unlink () |
850 | void object::unlink () |
821 | { |
851 | { |
822 | if (!index) |
852 | if (!index) |
823 | return; |
853 | return; |
|
|
854 | |
|
|
855 | ++destroy_count; |
824 | |
856 | |
825 | objects.erase (this); |
857 | objects.erase (this); |
826 | refcnt_dec (); |
858 | refcnt_dec (); |
827 | } |
859 | } |
828 | |
860 | |
… | |
… | |
933 | map->insert (op, x, y); |
965 | map->insert (op, x, y); |
934 | } |
966 | } |
935 | } |
967 | } |
936 | } |
968 | } |
937 | |
969 | |
|
|
970 | /* |
|
|
971 | * Remove and free all objects in the inventory of the given object. |
|
|
972 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
973 | * well, so we can (and have to!) take shortcuts. |
|
|
974 | */ |
|
|
975 | void |
|
|
976 | object::destroy_inv_fast () |
|
|
977 | { |
|
|
978 | while (object *op = inv) |
|
|
979 | { |
|
|
980 | // remove from object the fast way |
|
|
981 | op->flag [FLAG_REMOVED] = true; |
|
|
982 | op->env = 0; |
|
|
983 | if ((inv = inv->below)) |
|
|
984 | inv->above = 0; |
|
|
985 | |
|
|
986 | // then destroy |
|
|
987 | op->destroy (); |
|
|
988 | } |
|
|
989 | } |
|
|
990 | |
|
|
991 | void |
|
|
992 | object::freelist_free (int count) |
|
|
993 | { |
|
|
994 | while (count-- && freelist) |
|
|
995 | { |
|
|
996 | freelist_item *next = freelist->next; |
|
|
997 | // count is being "destroyed" |
|
|
998 | |
|
|
999 | sfree ((char *)freelist, sizeof (object)); |
|
|
1000 | |
|
|
1001 | freelist = next; |
|
|
1002 | --free_count; |
|
|
1003 | } |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | object * |
938 | object *object::create () |
1007 | object::create () |
939 | { |
1008 | { |
940 | object *op = new object; |
1009 | object *op; |
|
|
1010 | |
|
|
1011 | if (freelist) |
|
|
1012 | { |
|
|
1013 | freelist_item li = *freelist; |
|
|
1014 | memset (freelist, 0, sizeof (object)); |
|
|
1015 | |
|
|
1016 | op = new (freelist) object; |
|
|
1017 | op->count = li.count; |
|
|
1018 | |
|
|
1019 | freelist = li.next; |
|
|
1020 | --free_count; |
|
|
1021 | } |
|
|
1022 | else |
|
|
1023 | { |
|
|
1024 | void *ni = salloc0<char> (sizeof (object)); |
|
|
1025 | |
|
|
1026 | op = new(ni) object; |
|
|
1027 | |
|
|
1028 | op->count = ++object_count; |
|
|
1029 | } |
|
|
1030 | |
941 | op->link (); |
1031 | op->link (); |
|
|
1032 | |
942 | return op; |
1033 | return op; |
943 | } |
1034 | } |
944 | |
1035 | |
|
|
1036 | void |
|
|
1037 | object::do_delete () |
|
|
1038 | { |
|
|
1039 | uint32_t count = this->count; |
|
|
1040 | |
|
|
1041 | this->~object (); |
|
|
1042 | |
|
|
1043 | freelist_item *li = (freelist_item *)this; |
|
|
1044 | li->next = freelist; |
|
|
1045 | li->count = count; |
|
|
1046 | |
|
|
1047 | freelist = li; |
|
|
1048 | ++free_count; |
|
|
1049 | } |
|
|
1050 | |
945 | static struct freed_map : maptile |
1051 | static struct freed_map : maptile |
946 | { |
1052 | { |
947 | freed_map () |
1053 | freed_map () |
|
|
1054 | : maptile (3, 3) |
948 | { |
1055 | { |
949 | path = "<freed objects map>"; |
1056 | path = "<freed objects map>"; |
950 | name = "/internal/freed_objects_map"; |
1057 | name = "/internal/freed_objects_map"; |
951 | width = 3; |
|
|
952 | height = 3; |
|
|
953 | no_drop = 1; |
1058 | no_drop = 1; |
954 | no_reset = 1; |
1059 | no_reset = 1; |
955 | |
1060 | |
956 | alloc (); |
|
|
957 | in_memory = MAP_ACTIVE; |
1061 | in_memory = MAP_ACTIVE; |
958 | } |
1062 | } |
959 | |
1063 | |
960 | ~freed_map () |
1064 | ~freed_map () |
961 | { |
1065 | { |
… | |
… | |
1012 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1116 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1013 | head->destroy (); |
1117 | head->destroy (); |
1014 | return; |
1118 | return; |
1015 | } |
1119 | } |
1016 | |
1120 | |
1017 | destroy_inv (false); |
1121 | destroy_inv_fast (); |
1018 | |
1122 | |
1019 | if (is_head ()) |
1123 | if (is_head ()) |
1020 | if (sound_destroy) |
1124 | if (sound_destroy) |
1021 | play_sound (sound_destroy); |
1125 | play_sound (sound_destroy); |
1022 | else if (flag [FLAG_MONSTER]) |
1126 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1033 | * the previous environment. |
1137 | * the previous environment. |
1034 | */ |
1138 | */ |
1035 | void |
1139 | void |
1036 | object::do_remove () |
1140 | object::do_remove () |
1037 | { |
1141 | { |
1038 | object *tmp, *last = 0; |
|
|
1039 | object *otmp; |
|
|
1040 | |
|
|
1041 | if (flag [FLAG_REMOVED]) |
1142 | if (flag [FLAG_REMOVED]) |
1042 | return; |
1143 | return; |
1043 | |
1144 | |
1044 | INVOKE_OBJECT (REMOVE, this); |
1145 | INVOKE_OBJECT (REMOVE, this); |
1045 | |
1146 | |
… | |
… | |
1057 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1158 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1058 | if (object *pl = visible_to ()) |
1159 | if (object *pl = visible_to ()) |
1059 | esrv_del_item (pl->contr, count); |
1160 | esrv_del_item (pl->contr, count); |
1060 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1161 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1061 | |
1162 | |
1062 | adjust_weight (env, -total_weight ()); |
1163 | adjust_weight (env, total_weight (), 0); |
1063 | |
1164 | |
1064 | object *pl = in_player (); |
1165 | object *pl = in_player (); |
1065 | |
1166 | |
1066 | /* we set up values so that it could be inserted into |
1167 | /* we set up values so that it could be inserted into |
1067 | * the map, but we don't actually do that - it is up |
1168 | * the map, but we don't actually do that - it is up |
… | |
… | |
1077 | |
1178 | |
1078 | above = 0; |
1179 | above = 0; |
1079 | below = 0; |
1180 | below = 0; |
1080 | env = 0; |
1181 | env = 0; |
1081 | |
1182 | |
1082 | /* NO_FIX_PLAYER is set when a great many changes are being |
1183 | if (pl && pl->is_player ()) |
1083 | * made to players inventory. If set, avoiding the call |
|
|
1084 | * to save cpu time. |
|
|
1085 | */ |
1184 | { |
1086 | if (pl) |
1185 | if (expect_false (pl->contr->combat_ob == this)) |
1087 | if (pl->is_player () && (glow_radius || !QUERY_FLAG (pl, FLAG_NO_FIX_PLAYER))) |
|
|
1088 | { |
1186 | { |
1089 | pl->update_stats (); |
1187 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
1188 | pl->contr->combat_ob = 0; |
|
|
1189 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1190 | } |
1090 | |
1191 | |
|
|
1192 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1193 | { |
|
|
1194 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
1195 | pl->contr->ranged_ob = 0; |
|
|
1196 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1197 | } |
|
|
1198 | |
|
|
1199 | pl->contr->queue_stats_update (); |
|
|
1200 | |
1091 | if (glow_radius && pl->is_on_map ()) |
1201 | if (expect_false (glow_radius) && pl->is_on_map ()) |
1092 | update_all_los (pl->map, pl->x, pl->y); |
1202 | update_all_los (pl->map, pl->x, pl->y); |
1093 | } |
1203 | } |
1094 | } |
1204 | } |
1095 | else if (map) |
1205 | else if (map) |
1096 | { |
1206 | { |
1097 | map->dirty = true; |
1207 | map->dirty = true; |
1098 | mapspace &ms = this->ms (); |
1208 | mapspace &ms = this->ms (); |
… | |
… | |
1111 | close_container (); |
1221 | close_container (); |
1112 | |
1222 | |
1113 | --map->players; |
1223 | --map->players; |
1114 | map->touch (); |
1224 | map->touch (); |
1115 | } |
1225 | } |
1116 | else if (pl->container == this) |
1226 | else if (pl->container_ () == this) |
1117 | { |
1227 | { |
1118 | // removing a container should close it |
1228 | // removing a container should close it |
1119 | close_container (); |
1229 | close_container (); |
1120 | } |
1230 | } |
1121 | |
1231 | else |
1122 | esrv_del_item (pl->contr, count); |
1232 | esrv_del_item (pl->contr, count); |
1123 | } |
1233 | } |
1124 | |
1234 | |
1125 | /* link the object above us */ |
1235 | /* link the object above us */ |
1126 | // re-link, make sure compiler can easily use cmove |
1236 | // re-link, make sure compiler can easily use cmove |
1127 | *(above ? &above->below : &ms.top) = below; |
1237 | *(above ? &above->below : &ms.top) = below; |
… | |
… | |
1137 | |
1247 | |
1138 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1248 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1139 | |
1249 | |
1140 | if (object *pl = ms.player ()) |
1250 | if (object *pl = ms.player ()) |
1141 | { |
1251 | { |
1142 | if (pl->container == this) |
1252 | if (pl->container_ () == this) |
1143 | /* If a container that the player is currently using somehow gets |
1253 | /* If a container that the player is currently using somehow gets |
1144 | * removed (most likely destroyed), update the player view |
1254 | * removed (most likely destroyed), update the player view |
1145 | * appropriately. |
1255 | * appropriately. |
1146 | */ |
1256 | */ |
1147 | pl->close_container (); |
1257 | pl->close_container (); |
… | |
… | |
1151 | //TODO: update floorbox to preserve ordering |
1261 | //TODO: update floorbox to preserve ordering |
1152 | if (pl->contr->ns) |
1262 | if (pl->contr->ns) |
1153 | pl->contr->ns->floorbox_update (); |
1263 | pl->contr->ns->floorbox_update (); |
1154 | } |
1264 | } |
1155 | |
1265 | |
|
|
1266 | if (check_walk_off) |
1156 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1267 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1157 | { |
1268 | { |
|
|
1269 | above = tmp->above; |
|
|
1270 | |
1158 | /* No point updating the players look faces if he is the object |
1271 | /* No point updating the players look faces if he is the object |
1159 | * being removed. |
1272 | * being removed. |
1160 | */ |
1273 | */ |
1161 | |
1274 | |
1162 | /* See if object moving off should effect something */ |
1275 | /* See if object moving off should effect something */ |
1163 | if (check_walk_off |
|
|
1164 | && ((move_type & tmp->move_off) |
1276 | if ((move_type & tmp->move_off) |
1165 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1277 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1166 | { |
|
|
1167 | move_apply (tmp, this, 0); |
1278 | move_apply (tmp, this, 0); |
1168 | |
|
|
1169 | if (destroyed ()) |
|
|
1170 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1171 | } |
1279 | } |
1172 | |
|
|
1173 | last = tmp; |
|
|
1174 | } |
|
|
1175 | |
1280 | |
1176 | if (affects_los ()) |
1281 | if (affects_los ()) |
1177 | update_all_los (map, x, y); |
1282 | update_all_los (map, x, y); |
1178 | } |
1283 | } |
1179 | } |
1284 | } |
… | |
… | |
1223 | |
1328 | |
1224 | object *prev = this; |
1329 | object *prev = this; |
1225 | |
1330 | |
1226 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1331 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1227 | { |
1332 | { |
1228 | object *op = arch_to_object (at); |
1333 | object *op = at->instance (); |
1229 | |
1334 | |
1230 | op->name = name; |
1335 | op->name = name; |
1231 | op->name_pl = name_pl; |
1336 | op->name_pl = name_pl; |
1232 | op->title = title; |
1337 | op->title = title; |
1233 | |
1338 | |
… | |
… | |
1271 | * Passing 0 for flag gives proper default values, so flag really only needs |
1376 | * Passing 0 for flag gives proper default values, so flag really only needs |
1272 | * to be set if special handling is needed. |
1377 | * to be set if special handling is needed. |
1273 | * |
1378 | * |
1274 | * Return value: |
1379 | * Return value: |
1275 | * new object if 'op' was merged with other object |
1380 | * new object if 'op' was merged with other object |
1276 | * NULL if 'op' was destroyed |
1381 | * NULL if there was an error (destroyed, blocked etc.) |
1277 | * just 'op' otherwise |
1382 | * just 'op' otherwise |
1278 | */ |
1383 | */ |
1279 | object * |
1384 | object * |
1280 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1385 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1281 | { |
1386 | { |
… | |
… | |
1318 | // from here :/ |
1423 | // from here :/ |
1319 | op->nrof += tmp->nrof; |
1424 | op->nrof += tmp->nrof; |
1320 | tmp->destroy (); |
1425 | tmp->destroy (); |
1321 | } |
1426 | } |
1322 | |
1427 | |
1323 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1428 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1324 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1429 | op->clr_flag (FLAG_INV_LOCKED); |
1325 | |
1430 | |
1326 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1431 | if (!op->flag [FLAG_ALIVE]) |
1327 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1432 | op->clr_flag (FLAG_NO_STEAL); |
1328 | |
1433 | |
1329 | if (flag & INS_BELOW_ORIGINATOR) |
1434 | if (flag & INS_BELOW_ORIGINATOR) |
1330 | { |
1435 | { |
1331 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1436 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1332 | { |
1437 | { |
… | |
… | |
1367 | * when lots of spells are cast in one area. Currently, it is presumed |
1472 | * when lots of spells are cast in one area. Currently, it is presumed |
1368 | * that flying non pickable objects are spell objects. |
1473 | * that flying non pickable objects are spell objects. |
1369 | */ |
1474 | */ |
1370 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1475 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1371 | { |
1476 | { |
1372 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1477 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1373 | floor = tmp; |
1478 | floor = tmp; |
1374 | |
1479 | |
1375 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1480 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1376 | { |
1481 | { |
1377 | /* We insert above top, so we want this object below this */ |
1482 | /* We insert above top, so we want this object below this */ |
1378 | top = tmp->below; |
1483 | top = tmp->below; |
1379 | break; |
1484 | break; |
1380 | } |
1485 | } |
… | |
… | |
1398 | && (op->face && !faces [op->face].visibility)) |
1503 | && (op->face && !faces [op->face].visibility)) |
1399 | { |
1504 | { |
1400 | object *last; |
1505 | object *last; |
1401 | |
1506 | |
1402 | for (last = top; last != floor; last = last->below) |
1507 | for (last = top; last != floor; last = last->below) |
1403 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1508 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1404 | break; |
1509 | break; |
1405 | |
1510 | |
1406 | /* Check to see if we found the object that blocks view, |
1511 | /* Check to see if we found the object that blocks view, |
1407 | * and make sure we have a below pointer for it so that |
1512 | * and make sure we have a below pointer for it so that |
1408 | * we can get inserted below this one, which requires we |
1513 | * we can get inserted below this one, which requires we |
… | |
… | |
1479 | * blocked() and wall() work properly), and these flags are updated by |
1584 | * blocked() and wall() work properly), and these flags are updated by |
1480 | * update_object(). |
1585 | * update_object(). |
1481 | */ |
1586 | */ |
1482 | |
1587 | |
1483 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1588 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1484 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1589 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1485 | { |
1590 | { |
1486 | if (check_move_on (op, originator)) |
1591 | if (check_move_on (op, originator, flag)) |
1487 | return 0; |
1592 | return 0; |
1488 | |
1593 | |
1489 | /* If we are a multi part object, lets work our way through the check |
1594 | /* If we are a multi part object, let's work our way through the check |
1490 | * walk on's. |
1595 | * walk on's. |
1491 | */ |
1596 | */ |
1492 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1597 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1493 | if (check_move_on (tmp, originator)) |
1598 | if (check_move_on (tmp, originator, flag)) |
1494 | return 0; |
1599 | return 0; |
1495 | } |
1600 | } |
1496 | |
1601 | |
1497 | return op; |
1602 | return op; |
1498 | } |
1603 | } |
… | |
… | |
1508 | |
1613 | |
1509 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1614 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1510 | if (tmp->arch->archname == archname) /* same archetype */ |
1615 | if (tmp->arch->archname == archname) /* same archetype */ |
1511 | tmp->destroy (); |
1616 | tmp->destroy (); |
1512 | |
1617 | |
1513 | object *tmp = arch_to_object (archetype::find (archname)); |
1618 | object *tmp = archetype::find (archname)->instance (); |
1514 | |
1619 | |
1515 | tmp->x = op->x; |
1620 | tmp->x = op->x; |
1516 | tmp->y = op->y; |
1621 | tmp->y = op->y; |
1517 | |
1622 | |
1518 | insert_ob_in_map (tmp, op->map, op, 0); |
1623 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1523 | { |
1628 | { |
1524 | if (where->env) |
1629 | if (where->env) |
1525 | return where->env->insert (this); |
1630 | return where->env->insert (this); |
1526 | else |
1631 | else |
1527 | return where->map->insert (this, where->x, where->y, originator, flags); |
1632 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1633 | } |
|
|
1634 | |
|
|
1635 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1636 | bool |
|
|
1637 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1638 | { |
|
|
1639 | mapspace &ms = m->at (x, y); |
|
|
1640 | |
|
|
1641 | int items = ms.items (); |
|
|
1642 | |
|
|
1643 | if (!items // testing !items ensures we can drop at least one item |
|
|
1644 | || (items < m->max_items |
|
|
1645 | && ms.volume () < m->max_volume)) |
|
|
1646 | return true; |
|
|
1647 | |
|
|
1648 | if (originator && originator->is_player ()) |
|
|
1649 | originator->contr->failmsgf ( |
|
|
1650 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1651 | query_name () |
|
|
1652 | ); |
|
|
1653 | |
|
|
1654 | return false; |
1528 | } |
1655 | } |
1529 | |
1656 | |
1530 | /* |
1657 | /* |
1531 | * decrease(object, number) decreases a specified number from |
1658 | * decrease(object, number) decreases a specified number from |
1532 | * the amount of an object. If the amount reaches 0, the object |
1659 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1542 | |
1669 | |
1543 | nr = min (nr, nrof); |
1670 | nr = min (nr, nrof); |
1544 | |
1671 | |
1545 | if (nrof > nr) |
1672 | if (nrof > nr) |
1546 | { |
1673 | { |
|
|
1674 | sint64 oweight = total_weight (); |
|
|
1675 | |
1547 | nrof -= nr; |
1676 | nrof -= nr; |
1548 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
|
|
1549 | |
1677 | |
1550 | if (object *pl = visible_to ()) |
1678 | if (object *pl = visible_to ()) |
1551 | esrv_update_item (UPD_NROF, pl, this); |
1679 | esrv_update_item (UPD_NROF, pl, this); |
|
|
1680 | |
|
|
1681 | adjust_weight (env, oweight, total_weight ()); |
1552 | |
1682 | |
1553 | return true; |
1683 | return true; |
1554 | } |
1684 | } |
1555 | else |
1685 | else |
1556 | { |
1686 | { |
… | |
… | |
1631 | if (op->nrof) |
1761 | if (op->nrof) |
1632 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1762 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1633 | if (object::can_merge (tmp, op)) |
1763 | if (object::can_merge (tmp, op)) |
1634 | { |
1764 | { |
1635 | /* return the original object and remove inserted object |
1765 | /* return the original object and remove inserted object |
1636 | (client needs the original object) */ |
1766 | (client prefers the original object) */ |
|
|
1767 | |
|
|
1768 | // carring must be 0 for mergable objects |
|
|
1769 | sint64 oweight = tmp->weight * tmp->nrof; |
|
|
1770 | |
1637 | tmp->nrof += op->nrof; |
1771 | tmp->nrof += op->nrof; |
1638 | |
1772 | |
1639 | if (object *pl = tmp->visible_to ()) |
1773 | if (object *pl = tmp->visible_to ()) |
1640 | esrv_update_item (UPD_NROF, pl, tmp); |
1774 | esrv_update_item (UPD_NROF, pl, tmp); |
1641 | |
1775 | |
1642 | adjust_weight (this, op->total_weight ()); |
1776 | adjust_weight (this, oweight, tmp->weight * tmp->nrof); |
1643 | |
1777 | |
1644 | op->destroy (); |
1778 | op->destroy (); |
1645 | op = tmp; |
1779 | op = tmp; |
1646 | goto inserted; |
1780 | goto inserted; |
1647 | } |
1781 | } |
… | |
… | |
1663 | op->flag [FLAG_REMOVED] = 0; |
1797 | op->flag [FLAG_REMOVED] = 0; |
1664 | |
1798 | |
1665 | if (object *pl = op->visible_to ()) |
1799 | if (object *pl = op->visible_to ()) |
1666 | esrv_send_item (pl, op); |
1800 | esrv_send_item (pl, op); |
1667 | |
1801 | |
1668 | adjust_weight (this, op->total_weight ()); |
1802 | adjust_weight (this, 0, op->total_weight ()); |
1669 | |
1803 | |
1670 | inserted: |
1804 | inserted: |
1671 | /* reset the light list and los of the players on the map */ |
1805 | /* reset the light list and los of the players on the map */ |
1672 | if (op->glow_radius && is_on_map ()) |
1806 | if (op->glow_radius && is_on_map ()) |
1673 | { |
1807 | { |
1674 | update_stats (); |
1808 | update_stats (); |
1675 | update_all_los (map, x, y); |
1809 | update_all_los (map, x, y); |
1676 | } |
1810 | } |
1677 | else if (is_player () && !flag [FLAG_NO_FIX_PLAYER]) |
1811 | else if (is_player ()) |
1678 | // if this is a player's inventory, update stats |
1812 | // if this is a player's inventory, update stats |
1679 | update_stats (); |
1813 | contr->queue_stats_update (); |
1680 | |
1814 | |
1681 | INVOKE_OBJECT (INSERT, this); |
1815 | INVOKE_OBJECT (INSERT, this); |
1682 | |
1816 | |
1683 | return op; |
1817 | return op; |
1684 | } |
1818 | } |
… | |
… | |
1702 | * MSW 2001-07-08: Check all objects on space, not just those below |
1836 | * MSW 2001-07-08: Check all objects on space, not just those below |
1703 | * object being inserted. insert_ob_in_map may not put new objects |
1837 | * object being inserted. insert_ob_in_map may not put new objects |
1704 | * on top. |
1838 | * on top. |
1705 | */ |
1839 | */ |
1706 | int |
1840 | int |
1707 | check_move_on (object *op, object *originator) |
1841 | check_move_on (object *op, object *originator, int flags) |
1708 | { |
1842 | { |
|
|
1843 | if (op->flag [FLAG_NO_APPLY]) |
|
|
1844 | return 0; |
|
|
1845 | |
1709 | object *tmp; |
1846 | object *tmp; |
1710 | maptile *m = op->map; |
1847 | maptile *m = op->map; |
1711 | int x = op->x, y = op->y; |
1848 | int x = op->x, y = op->y; |
1712 | |
1849 | |
1713 | MoveType move_on, move_slow, move_block; |
1850 | mapspace &ms = m->at (x, y); |
1714 | |
1851 | |
1715 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1852 | ms.update (); |
1716 | return 0; |
|
|
1717 | |
1853 | |
1718 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1854 | MoveType move_on = ms.move_on; |
1719 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1855 | MoveType move_slow = ms.move_slow; |
1720 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1856 | MoveType move_block = ms.move_block; |
1721 | |
1857 | |
1722 | /* if nothing on this space will slow op down or be applied, |
1858 | /* if nothing on this space will slow op down or be applied, |
1723 | * no need to do checking below. have to make sure move_type |
1859 | * no need to do checking below. have to make sure move_type |
1724 | * is set, as lots of objects don't have it set - we treat that |
1860 | * is set, as lots of objects don't have it set - we treat that |
1725 | * as walking. |
1861 | * as walking. |
… | |
… | |
1736 | return 0; |
1872 | return 0; |
1737 | |
1873 | |
1738 | /* The objects have to be checked from top to bottom. |
1874 | /* The objects have to be checked from top to bottom. |
1739 | * Hence, we first go to the top: |
1875 | * Hence, we first go to the top: |
1740 | */ |
1876 | */ |
1741 | |
1877 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1742 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1743 | { |
|
|
1744 | /* Trim the search when we find the first other spell effect |
|
|
1745 | * this helps performance so that if a space has 50 spell objects, |
|
|
1746 | * we don't need to check all of them. |
|
|
1747 | */ |
|
|
1748 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1749 | break; |
|
|
1750 | } |
1878 | { |
|
|
1879 | next = tmp->below; |
1751 | |
1880 | |
1752 | for (; tmp; tmp = tmp->below) |
|
|
1753 | { |
|
|
1754 | if (tmp == op) |
1881 | if (tmp == op) |
1755 | continue; /* Can't apply yourself */ |
1882 | continue; /* Can't apply yourself */ |
1756 | |
1883 | |
1757 | /* Check to see if one of the movement types should be slowed down. |
1884 | /* Check to see if one of the movement types should be slowed down. |
1758 | * Second check makes sure that the movement types not being slowed |
1885 | * Second check makes sure that the movement types not being slowed |
1759 | * (~slow_move) is not blocked on this space - just because the |
1886 | * (~slow_move) is not blocked on this space - just because the |
1760 | * space doesn't slow down swimming (for example), if you can't actually |
1887 | * space doesn't slow down swimming (for example), if you can't actually |
1761 | * swim on that space, can't use it to avoid the penalty. |
1888 | * swim on that space, can't use it to avoid the penalty. |
1762 | */ |
1889 | */ |
1763 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1890 | if (!op->flag [FLAG_WIZPASS]) |
1764 | { |
1891 | { |
1765 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1892 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1766 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1893 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1767 | { |
1894 | { |
1768 | |
|
|
1769 | float |
|
|
1770 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1895 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1771 | |
1896 | |
1772 | if (op->is_player ()) |
1897 | if (op->is_player ()) |
1773 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1898 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1774 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1899 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1775 | diff /= 4.0; |
1900 | diff /= 4.0; |
1776 | |
1901 | |
1777 | op->speed_left -= diff; |
1902 | op->speed_left -= diff; |
1778 | } |
1903 | } |
1779 | } |
1904 | } |
1780 | |
1905 | |
1781 | /* Basically same logic as above, except now for actual apply. */ |
1906 | /* Basically same logic as above, except now for actual apply. */ |
1782 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1907 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1783 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1908 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1784 | { |
1909 | { |
|
|
1910 | if ((flags & INS_NO_AUTO_EXIT) |
|
|
1911 | && (tmp->type == EXIT || tmp->type == TELEPORTER |
|
|
1912 | || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead |
|
|
1913 | continue; |
|
|
1914 | |
1785 | move_apply (tmp, op, originator); |
1915 | move_apply (tmp, op, originator); |
1786 | |
1916 | |
1787 | if (op->destroyed ()) |
1917 | if (op->destroyed ()) |
1788 | return 1; |
1918 | return 1; |
1789 | |
1919 | |
… | |
… | |
1901 | void |
2031 | void |
1902 | flag_inv (object *op, int flag) |
2032 | flag_inv (object *op, int flag) |
1903 | { |
2033 | { |
1904 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2034 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1905 | { |
2035 | { |
1906 | SET_FLAG (tmp, flag); |
2036 | tmp->set_flag (flag); |
1907 | flag_inv (tmp, flag); |
2037 | flag_inv (tmp, flag); |
1908 | } |
2038 | } |
1909 | } |
2039 | } |
1910 | |
2040 | |
1911 | /* |
2041 | /* |
… | |
… | |
1914 | void |
2044 | void |
1915 | unflag_inv (object *op, int flag) |
2045 | unflag_inv (object *op, int flag) |
1916 | { |
2046 | { |
1917 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2047 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1918 | { |
2048 | { |
1919 | CLEAR_FLAG (tmp, flag); |
2049 | tmp->clr_flag (flag); |
1920 | unflag_inv (tmp, flag); |
2050 | unflag_inv (tmp, flag); |
1921 | } |
2051 | } |
1922 | } |
2052 | } |
1923 | |
2053 | |
1924 | /* |
2054 | /* |
… | |
… | |
2114 | { |
2244 | { |
2115 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2245 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2116 | } |
2246 | } |
2117 | |
2247 | |
2118 | /* |
2248 | /* |
2119 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2249 | * find_dir_2(delta-x,delta-y) will return a direction value |
2120 | * an object which has subtracted the x and y coordinates of another |
2250 | * for running into direct [dx, dy]. |
2121 | * object, needs to travel toward it. |
2251 | * (the opposite of crossfire's find_dir_2!) |
2122 | */ |
2252 | */ |
2123 | int |
2253 | int |
2124 | find_dir_2 (int x, int y) |
2254 | find_dir_2 (int x, int y) |
2125 | { |
2255 | { |
|
|
2256 | #if 1 // new algorithm |
|
|
2257 | // this works by putting x, y into 16 sectors, which |
|
|
2258 | // are not equal sized, but are a better approximation |
|
|
2259 | // then the old algorithm, and then using a mapping |
|
|
2260 | // table to map it into a direction value. |
|
|
2261 | // basically, it maps these comparisons to each bit |
|
|
2262 | // bit #3: x < 0 |
|
|
2263 | // bit #2: y < 0 |
|
|
2264 | // bit #1: x > y |
|
|
2265 | // bit #0: x > 2y |
|
|
2266 | |
|
|
2267 | static const uint8 dir[16] = { |
|
|
2268 | 4, 5, 4, 3, |
|
|
2269 | 2, 1, 2, 3, |
|
|
2270 | 6, 5, 6, 7, |
|
|
2271 | 8, 1, 8, 7, |
|
|
2272 | }; |
|
|
2273 | int sector = 0; |
|
|
2274 | |
|
|
2275 | // this is a bit ugly, but more likely to result in branchless code |
|
|
2276 | sector |= x < 0 ? 8 : 0; |
|
|
2277 | x = x < 0 ? -x : x; // abs |
|
|
2278 | |
|
|
2279 | sector |= y < 0 ? 4 : 0; |
|
|
2280 | y = y < 0 ? -y : y; // abs |
|
|
2281 | |
|
|
2282 | if (x > y) |
|
|
2283 | { |
|
|
2284 | sector |= 2; |
|
|
2285 | |
|
|
2286 | if (x > y * 2) |
|
|
2287 | sector |= 1; |
|
|
2288 | } |
|
|
2289 | else |
|
|
2290 | { |
|
|
2291 | if (y > x * 2) |
|
|
2292 | sector |= 1; |
|
|
2293 | else if (!y) |
|
|
2294 | return 0; // x == 0 here |
|
|
2295 | } |
|
|
2296 | |
|
|
2297 | return dir [sector]; |
|
|
2298 | #else // old algorithm |
2126 | int q; |
2299 | int q; |
2127 | |
2300 | |
2128 | if (y) |
2301 | if (y) |
2129 | q = x * 100 / y; |
2302 | q = 128 * x / y; |
2130 | else if (x) |
2303 | else if (x) |
2131 | q = -300 * x; |
2304 | q = -512 * x; // to make it > 309 |
2132 | else |
2305 | else |
2133 | return 0; |
2306 | return 0; |
2134 | |
2307 | |
2135 | if (y > 0) |
2308 | if (y > 0) |
2136 | { |
2309 | { |
2137 | if (q < -242) |
2310 | if (q < -309) return 7; |
|
|
2311 | if (q < -52) return 6; |
|
|
2312 | if (q < 52) return 5; |
|
|
2313 | if (q < 309) return 4; |
|
|
2314 | |
2138 | return 3; |
2315 | return 3; |
2139 | if (q < -41) |
2316 | } |
2140 | return 2; |
2317 | else |
2141 | if (q < 41) |
2318 | { |
2142 | return 1; |
2319 | if (q < -309) return 3; |
2143 | if (q < 242) |
2320 | if (q < -52) return 2; |
2144 | return 8; |
2321 | if (q < 52) return 1; |
|
|
2322 | if (q < 309) return 8; |
|
|
2323 | |
2145 | return 7; |
2324 | return 7; |
2146 | } |
2325 | } |
2147 | |
2326 | #endif |
2148 | if (q < -242) |
|
|
2149 | return 7; |
|
|
2150 | if (q < -41) |
|
|
2151 | return 6; |
|
|
2152 | if (q < 41) |
|
|
2153 | return 5; |
|
|
2154 | if (q < 242) |
|
|
2155 | return 4; |
|
|
2156 | |
|
|
2157 | return 3; |
|
|
2158 | } |
2327 | } |
2159 | |
2328 | |
2160 | /* |
2329 | /* |
2161 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2330 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2162 | * between two directions (which are expected to be absolute (see absdir()) |
2331 | * between two directions (which are expected to be absolute (see absdir()) |
2163 | */ |
2332 | */ |
2164 | int |
2333 | int |
2165 | dirdiff (int dir1, int dir2) |
2334 | dirdiff (int dir1, int dir2) |
2166 | { |
2335 | { |
2167 | int d; |
|
|
2168 | |
|
|
2169 | d = abs (dir1 - dir2); |
2336 | int d = abs (dir1 - dir2); |
2170 | if (d > 4) |
|
|
2171 | d = 8 - d; |
|
|
2172 | |
2337 | |
2173 | return d; |
2338 | return d > 4 ? 8 - d : d; |
2174 | } |
2339 | } |
2175 | |
2340 | |
2176 | /* peterm: |
2341 | /* peterm: |
2177 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2342 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2178 | * Basically, this is a table of directions, and what directions |
2343 | * Basically, this is a table of directions, and what directions |
… | |
… | |
2180 | * This basically means that if direction is 15, then it could either go |
2345 | * This basically means that if direction is 15, then it could either go |
2181 | * direction 4, 14, or 16 to get back to where we are. |
2346 | * direction 4, 14, or 16 to get back to where we are. |
2182 | * Moved from spell_util.c to object.c with the other related direction |
2347 | * Moved from spell_util.c to object.c with the other related direction |
2183 | * functions. |
2348 | * functions. |
2184 | */ |
2349 | */ |
2185 | const int reduction_dir[SIZEOFFREE][3] = { |
2350 | static const int reduction_dir[SIZEOFFREE][3] = { |
2186 | {0, 0, 0}, /* 0 */ |
2351 | {0, 0, 0}, /* 0 */ |
2187 | {0, 0, 0}, /* 1 */ |
2352 | {0, 0, 0}, /* 1 */ |
2188 | {0, 0, 0}, /* 2 */ |
2353 | {0, 0, 0}, /* 2 */ |
2189 | {0, 0, 0}, /* 3 */ |
2354 | {0, 0, 0}, /* 3 */ |
2190 | {0, 0, 0}, /* 4 */ |
2355 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2284 | * Add a check so we can't pick up invisible objects (0.93.8) |
2449 | * Add a check so we can't pick up invisible objects (0.93.8) |
2285 | */ |
2450 | */ |
2286 | int |
2451 | int |
2287 | can_pick (const object *who, const object *item) |
2452 | can_pick (const object *who, const object *item) |
2288 | { |
2453 | { |
2289 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2454 | return /*who->flag [FLAG_WIZ]|| */ |
2290 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2455 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2291 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2456 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2292 | } |
2457 | } |
2293 | |
2458 | |
2294 | /* |
2459 | /* |
2295 | * create clone from object to another |
2460 | * create clone from object to another |
2296 | */ |
2461 | */ |
… | |
… | |
2461 | { |
2626 | { |
2462 | return map ? map->region (x, y) |
2627 | return map ? map->region (x, y) |
2463 | : region::default_region (); |
2628 | : region::default_region (); |
2464 | } |
2629 | } |
2465 | |
2630 | |
2466 | const materialtype_t * |
|
|
2467 | object::dominant_material () const |
|
|
2468 | { |
|
|
2469 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2470 | return mt; |
|
|
2471 | |
|
|
2472 | return name_to_material (shstr_unknown); |
|
|
2473 | } |
|
|
2474 | |
|
|
2475 | void |
2631 | void |
2476 | object::open_container (object *new_container) |
2632 | object::open_container (object *new_container) |
2477 | { |
2633 | { |
2478 | if (container == new_container) |
2634 | if (container == new_container) |
2479 | return; |
2635 | return; |
… | |
… | |
2513 | // TODO: this does not seem to serve any purpose anymore? |
2669 | // TODO: this does not seem to serve any purpose anymore? |
2514 | #if 0 |
2670 | #if 0 |
2515 | // insert the "Close Container" object. |
2671 | // insert the "Close Container" object. |
2516 | if (archetype *closer = new_container->other_arch) |
2672 | if (archetype *closer = new_container->other_arch) |
2517 | { |
2673 | { |
2518 | object *closer = arch_to_object (new_container->other_arch); |
2674 | object *closer = new_container->other_arch->instance (); |
2519 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2675 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2520 | new_container->insert (closer); |
2676 | new_container->insert (closer); |
2521 | } |
2677 | } |
2522 | #endif |
2678 | #endif |
2523 | |
2679 | |
… | |
… | |
2549 | return splay (tmp); |
2705 | return splay (tmp); |
2550 | |
2706 | |
2551 | return 0; |
2707 | return 0; |
2552 | } |
2708 | } |
2553 | |
2709 | |
|
|
2710 | //-GPL |
|
|
2711 | |
|
|
2712 | void |
|
|
2713 | object::force_set_timer (int duration) |
|
|
2714 | { |
|
|
2715 | this->duration = 1; |
|
|
2716 | this->speed_left = -1.f; |
|
|
2717 | |
|
|
2718 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2719 | } |
|
|
2720 | |
2554 | object * |
2721 | object * |
2555 | object::force_add (shstr_tmp name, int duration) |
2722 | object::force_add (shstr_tmp name, int duration) |
2556 | { |
2723 | { |
2557 | if (object *force = force_find (name)) |
2724 | if (object *force = force_find (name)) |
2558 | force->destroy (); |
2725 | force->destroy (); |
2559 | |
2726 | |
2560 | object *force = get_archetype (FORCE_NAME); |
2727 | object *force = get_archetype (FORCE_NAME); |
2561 | |
2728 | |
2562 | force->slaying = name; |
2729 | force->slaying = name; |
2563 | force->stats.food = 1; |
2730 | force->force_set_timer (duration); |
2564 | force->speed_left = -1.f; |
|
|
2565 | |
|
|
2566 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2567 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2568 | force->flag [FLAG_APPLIED] = true; |
2731 | force->flag [FLAG_APPLIED] = true; |
2569 | |
2732 | |
2570 | return insert (force); |
2733 | return insert (force); |
2571 | } |
2734 | } |
2572 | |
2735 | |
2573 | void |
2736 | void |
… | |
… | |
2622 | |
2785 | |
2623 | insert (force); |
2786 | insert (force); |
2624 | } |
2787 | } |
2625 | } |
2788 | } |
2626 | |
2789 | |
|
|
2790 | void object::change_move_type (MoveType mt) |
|
|
2791 | { |
|
|
2792 | if (move_type == mt) |
|
|
2793 | return; |
|
|
2794 | |
|
|
2795 | if (is_on_map ()) |
|
|
2796 | { |
|
|
2797 | // we are on the map, so handle move_on/off effects |
|
|
2798 | remove (); |
|
|
2799 | move_type = mt; |
|
|
2800 | map->insert (this, x, y, this); |
|
|
2801 | } |
|
|
2802 | else |
|
|
2803 | move_type = mt; |
|
|
2804 | } |
|
|
2805 | |
|
|
2806 | /* object should be a player. |
|
|
2807 | * we return the object the player has marked with the 'mark' command |
|
|
2808 | * below. If no match is found (or object has changed), we return |
|
|
2809 | * NULL. We leave it up to the calling function to print messages if |
|
|
2810 | * nothing is found. |
|
|
2811 | */ |
|
|
2812 | object * |
|
|
2813 | object::mark () const |
|
|
2814 | { |
|
|
2815 | if (contr && contr->mark && contr->mark->env == this) |
|
|
2816 | return contr->mark; |
|
|
2817 | else |
|
|
2818 | return 0; |
|
|
2819 | } |
|
|
2820 | |