… | … | ||
---|---|---|---|
2816 | return contr->mark; | 2816 | return contr->mark; |
2817 | else | 2817 | else |
2818 | return 0; | 2818 | return 0; |
2819 | } | 2819 | } |
2820 | 2820 | ||
2821 | // put marked object first in the inventory | ||
2822 | // this is used by identify-like spells so players can influence | ||
2823 | // the order a bit. | ||
2824 | void | ||
2825 | object::splay_marked () | ||
2826 | { | ||
2827 | if (object *marked = mark ()) | ||
2828 | splay (marked); | ||
2829 | } | ||
2830 |
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