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Comparing deliantra/server/common/object.C (file contents):
Revision 1.34 by root, Tue Sep 12 01:09:53 2006 UTC vs.
Revision 1.55 by root, Sun Dec 3 00:41:33 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
37 38
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
40 40
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 43};
49}; 49};
50int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
54 131
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 133static int
57compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
58{ 135{
254 { 331 {
255 if (inv->inv) 332 if (inv->inv)
256 sum_weight (inv); 333 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 335 }
336
259 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
261 if (op->carrying != sum) 340 if (op->carrying != sum)
262 op->carrying = sum; 341 op->carrying = sum;
342
263 return sum; 343 return sum;
264} 344}
265 345
266/** 346/**
267 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 375 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
297 */ 377 */
298 378
299void 379char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 380dump_object (object *op)
355{ 381{
356 if (op == NULL) 382 if (!op)
357 { 383 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 384
365void 385 object_freezer freezer;
366dump_all_objects (void) 386 save_object (freezer, op, 3);
367{ 387 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 388}
376 389
377/* 390/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
399 */ 412 */
400 413
401object * 414object *
402find_object (tag_t i) 415find_object (tag_t i)
403{ 416{
404 object *op; 417 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 418 if (op->count == i)
408 break; 419 return op;
420
409 return op; 421 return 0;
410} 422}
411 423
412/* 424/*
413 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
416 */ 428 */
417 429
418object * 430object *
419find_object_name (const char *str) 431find_object_name (const char *str)
420{ 432{
421 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
422 object *op; 434 object *op;
423 435
424 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
425 if (&op->name == name) 437 if (op->name == str_)
426 break; 438 break;
427 439
428 return op; 440 return op;
429} 441}
430 442
431void 443void
432free_all_object_data () 444free_all_object_data ()
433{ 445{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435}
436
437/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447object *
448object::get_owner ()
449{
450 if (!owner
451 || QUERY_FLAG (owner, FLAG_FREED)
452 || QUERY_FLAG (owner, FLAG_REMOVED))
453 owner = 0;
454
455 return owner;
456} 447}
457 448
458/* 449/*
459 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
460 * skill and experience objects. 451 * skill and experience objects.
530 521
531 /* What is not cleared is next, prev, and count */ 522 /* What is not cleared is next, prev, and count */
532 523
533 expmul = 1.0; 524 expmul = 1.0;
534 face = blank_face; 525 face = blank_face;
535 attacked_by_count = -1;
536 526
537 if (settings.casting_time) 527 if (settings.casting_time)
538 casting_time = -1; 528 casting_time = -1;
539} 529}
540 530
835 825
836 if (op->more != NULL) 826 if (op->more != NULL)
837 update_object (op->more, action); 827 update_object (op->more, action);
838} 828}
839 829
840static unordered_vector<object *> mortals; 830object::vector object::mortals;
841static std::vector<object *> freed; 831object::vector object::objects; // not yet used
832object *object::first;
842 833
843void object::free_mortals () 834void object::free_mortals ()
844{ 835{
845 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 836 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
846 if ((*i)->refcnt) 837 if ((*i)->refcnt)
847 ++i; // further delay freeing 838 ++i; // further delay freeing
848 else 839 else
849 { 840 {
850 freed.push_back (*i);//D
851 //delete *i; 841 delete *i;
852 mortals.erase (i); 842 mortals.erase (i);
853 } 843 }
854 844
855 if (mortals.size())//D 845 static int lastmortals = 0;//D
846
847 if (mortals.size() != lastmortals && lastmortals > 100)//D
848 {
849 lastmortals = mortals.size ();//D
856 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D 850 LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D
851 }
857} 852}
858 853
859object::object () 854object::object ()
860{ 855{
861 SET_FLAG (this, FLAG_REMOVED); 856 SET_FLAG (this, FLAG_REMOVED);
862 857
863 expmul = 1.0; 858 expmul = 1.0;
864 face = blank_face; 859 face = blank_face;
865 attacked_by_count = -1;
866} 860}
867 861
868object::~object () 862object::~object ()
869{ 863{
870 free_key_values (this); 864 free_key_values (this);
871} 865}
872 866
873void object::link () 867void object::link ()
874{ 868{
875 count = ++ob_count; 869 count = ++ob_count;
870 uuid = gen_uuid ();
876 871
877 prev = 0; 872 prev = 0;
878 next = objects; 873 next = object::first;
879 874
880 if (objects) 875 if (object::first)
881 objects->prev = this; 876 object::first->prev = this;
882 877
883 objects = this; 878 object::first = this;
884} 879}
885 880
886void object::unlink () 881void object::unlink ()
887{ 882{
888 count = 0; 883 if (this == object::first)
884 object::first = next;
889 885
890 /* Remove this object from the list of used objects */ 886 /* Remove this object from the list of used objects */
891 if (prev)
892 {
893 prev->next = next; 887 if (prev) prev->next = next;
888 if (next) next->prev = prev;
889
894 prev = 0; 890 prev = 0;
895 }
896
897 if (next)
898 {
899 next->prev = prev;
900 next = 0; 891 next = 0;
901 }
902
903 if (this == objects)
904 objects = next;
905} 892}
906 893
907object *object::create () 894object *object::create ()
908{ 895{
909 object *op;
910
911 if (freed.empty ())
912 op = new object; 896 object *op = new object;
913 else
914 {
915 // highly annoying, but the only way to get it stable right now
916 op = freed.back ();
917 freed.pop_back ();
918 op->~object ();
919 new ((void *) op) object;
920 }
921
922 op->link (); 897 op->link ();
923 return op; 898 return op;
924} 899}
925 900
926/* 901/*
928 * it from the list of used objects, and puts it on the list of 903 * it from the list of used objects, and puts it on the list of
929 * free objects. The IS_FREED() flag is set in the object. 904 * free objects. The IS_FREED() flag is set in the object.
930 * The object must have been removed by remove_ob() first for 905 * The object must have been removed by remove_ob() first for
931 * this function to succeed. 906 * this function to succeed.
932 * 907 *
933 * If free_inventory is set, free inventory as well. Else drop items in 908 * If destroy_inventory is set, free inventory as well. Else drop items in
934 * inventory to the ground. 909 * inventory to the ground.
935 */ 910 */
936void object::free (bool free_inventory) 911void object::destroy (bool destroy_inventory)
937{ 912{
938 if (QUERY_FLAG (this, FLAG_FREED)) 913 if (QUERY_FLAG (this, FLAG_FREED))
939 return; 914 return;
940 915
941 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 916 if (QUERY_FLAG (this, FLAG_FRIENDLY))
944 if (!QUERY_FLAG (this, FLAG_REMOVED)) 919 if (!QUERY_FLAG (this, FLAG_REMOVED))
945 remove_ob (this); 920 remove_ob (this);
946 921
947 SET_FLAG (this, FLAG_FREED); 922 SET_FLAG (this, FLAG_FREED);
948 923
924 // hack to ensure that freed objects still have a valid map
925 {
926 static maptile *freed_map; // freed objects are moved here to avoid crashes
927
928 if (!freed_map)
929 {
930 freed_map = get_empty_map (3, 3);
931 freed_map->name = "freed objects map";
932 allocate_map (freed_map);
933 }
934
935 map = freed_map;
936 x = 1;
937 y = 1;
938 }
939
949 if (more) 940 if (more)
950 { 941 {
951 more->free (free_inventory); 942 more->destroy (destroy_inventory);
952 more = 0; 943 more = 0;
953 } 944 }
954 945
955 if (inv) 946 if (inv)
956 { 947 {
957 /* Only if the space blocks everything do we not process - 948 /* Only if the space blocks everything do we not process -
958 * if some form of movement is allowed, let objects 949 * if some form of movement is allowed, let objects
959 * drop on that space. 950 * drop on that space.
960 */ 951 */
961 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 952 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
962 { 953 {
963 object *op = inv; 954 object *op = inv;
964 955
965 while (op) 956 while (op)
966 { 957 {
967 object *tmp = op->below; 958 object *tmp = op->below;
968 op->free (free_inventory); 959 op->destroy (destroy_inventory);
969 op = tmp; 960 op = tmp;
970 } 961 }
971 } 962 }
972 else 963 else
973 { /* Put objects in inventory onto this space */ 964 { /* Put objects in inventory onto this space */
992 op = tmp; 983 op = tmp;
993 } 984 }
994 } 985 }
995 } 986 }
996 987
988 // clear those pointers that likely might have circular references to us
997 owner = 0; 989 owner = 0;
990 enemy = 0;
991 attacked_by = 0;
992
993 // only relevant for players(?), but make sure of it anyways
994 contr = 0;
998 995
999 /* Remove object from the active list */ 996 /* Remove object from the active list */
1000 speed = 0; 997 speed = 0;
1001 update_ob_speed (this); 998 update_ob_speed (this);
1002 999
1014sub_weight (object *op, signed long weight) 1011sub_weight (object *op, signed long weight)
1015{ 1012{
1016 while (op != NULL) 1013 while (op != NULL)
1017 { 1014 {
1018 if (op->type == CONTAINER) 1015 if (op->type == CONTAINER)
1019 {
1020 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1016 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1021 } 1017
1022 op->carrying -= weight; 1018 op->carrying -= weight;
1023 op = op->env; 1019 op = op->env;
1024 } 1020 }
1025} 1021}
1026 1022
1034 */ 1030 */
1035 1031
1036void 1032void
1037remove_ob (object *op) 1033remove_ob (object *op)
1038{ 1034{
1035 object *tmp, *last = 0;
1039 object * 1036 object *otmp;
1040 tmp, *
1041 last = NULL;
1042 object *
1043 otmp;
1044 1037
1045 tag_t
1046 tag;
1047 int
1048 check_walk_off; 1038 int check_walk_off;
1049 mapstruct * 1039 maptile *m;
1050 m;
1051 1040
1052 sint16 1041 sint16 x, y;
1053 x,
1054 y;
1055 1042
1056 if (QUERY_FLAG (op, FLAG_REMOVED)) 1043 if (QUERY_FLAG (op, FLAG_REMOVED))
1057 return; 1044 return;
1058 1045
1059 SET_FLAG (op, FLAG_REMOVED); 1046 SET_FLAG (op, FLAG_REMOVED);
1136 * use translated coordinates in case some oddness with map tiling is 1123 * use translated coordinates in case some oddness with map tiling is
1137 * evident 1124 * evident
1138 */ 1125 */
1139 if (GET_MAP_OB (m, x, y) != op) 1126 if (GET_MAP_OB (m, x, y) != op)
1140 { 1127 {
1141 dump_object (op); 1128 char *dump = dump_object (op);
1142 LOG (llevError, 1129 LOG (llevError,
1143 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1130 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1131 free (dump);
1144 dump_object (GET_MAP_OB (m, x, y)); 1132 dump = dump_object (GET_MAP_OB (m, x, y));
1145 LOG (llevError, "%s\n", errmsg); 1133 LOG (llevError, "%s\n", dump);
1134 free (dump);
1146 } 1135 }
1147 1136
1148 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1137 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1149 } 1138 }
1150 1139
1152 op->below = 0; 1141 op->below = 0;
1153 1142
1154 if (op->map->in_memory == MAP_SAVING) 1143 if (op->map->in_memory == MAP_SAVING)
1155 return; 1144 return;
1156 1145
1157 tag = op->count;
1158 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1146 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1159 1147
1160 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1148 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1161 { 1149 {
1162 /* No point updating the players look faces if he is the object 1150 /* No point updating the players look faces if he is the object
1177 1165
1178 tmp->contr->socket.update_look = 1; 1166 tmp->contr->socket.update_look = 1;
1179 } 1167 }
1180 1168
1181 /* See if player moving off should effect something */ 1169 /* See if player moving off should effect something */
1182 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1170 if (check_walk_off
1171 && ((op->move_type & tmp->move_off)
1172 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1183 { 1173 {
1184 move_apply (tmp, op, NULL); 1174 move_apply (tmp, op, NULL);
1185 1175
1186 if (was_destroyed (op, tag)) 1176 if (op->destroyed ())
1187 {
1188 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1177 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1189 }
1190 } 1178 }
1191 1179
1192 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1180 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1193 1181
1194 if (tmp->above == tmp) 1182 if (tmp->above == tmp)
1222 * This function goes through all objects below and including top, and 1210 * This function goes through all objects below and including top, and
1223 * merges op to the first matching object. 1211 * merges op to the first matching object.
1224 * If top is NULL, it is calculated. 1212 * If top is NULL, it is calculated.
1225 * Returns pointer to object if it succeded in the merge, otherwise NULL 1213 * Returns pointer to object if it succeded in the merge, otherwise NULL
1226 */ 1214 */
1227
1228object * 1215object *
1229merge_ob (object *op, object *top) 1216merge_ob (object *op, object *top)
1230{ 1217{
1231 if (!op->nrof) 1218 if (!op->nrof)
1232 return 0; 1219 return 0;
1248 free_object (op); 1235 free_object (op);
1249 return top; 1236 return top;
1250 } 1237 }
1251 } 1238 }
1252 1239
1253 return NULL; 1240 return 0;
1254} 1241}
1255 1242
1256/* 1243/*
1257 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1244 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1258 * job preparing multi-part monsters 1245 * job preparing multi-part monsters
1259 */ 1246 */
1260object * 1247object *
1261insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1248insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1262{ 1249{
1263 object *tmp; 1250 object *tmp;
1264 1251
1265 if (op->head) 1252 if (op->head)
1266 op = op->head; 1253 op = op->head;
1294 * NULL if 'op' was destroyed 1281 * NULL if 'op' was destroyed
1295 * just 'op' otherwise 1282 * just 'op' otherwise
1296 */ 1283 */
1297 1284
1298object * 1285object *
1299insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1286insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1300{ 1287{
1301 object *tmp, *top, *floor = NULL; 1288 object *tmp, *top, *floor = NULL;
1302 sint16 x, y; 1289 sint16 x, y;
1303 1290
1304 if (QUERY_FLAG (op, FLAG_FREED)) 1291 if (QUERY_FLAG (op, FLAG_FREED))
1307 return NULL; 1294 return NULL;
1308 } 1295 }
1309 1296
1310 if (m == NULL) 1297 if (m == NULL)
1311 { 1298 {
1312 dump_object (op); 1299 char *dump = dump_object (op);
1313 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1300 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1301 free (dump);
1314 return op; 1302 return op;
1315 } 1303 }
1316 1304
1317 if (out_of_map (m, op->x, op->y)) 1305 if (out_of_map (m, op->x, op->y))
1318 { 1306 {
1319 dump_object (op); 1307 char *dump = dump_object (op);
1320 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1308 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1321#ifdef MANY_CORES 1309#ifdef MANY_CORES
1322 /* Better to catch this here, as otherwise the next use of this object 1310 /* Better to catch this here, as otherwise the next use of this object
1323 * is likely to cause a crash. Better to find out where it is getting 1311 * is likely to cause a crash. Better to find out where it is getting
1324 * improperly inserted. 1312 * improperly inserted.
1325 */ 1313 */
1326 abort (); 1314 abort ();
1327#endif 1315#endif
1316 free (dump);
1328 return op; 1317 return op;
1329 } 1318 }
1330 1319
1331 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1320 if (!QUERY_FLAG (op, FLAG_REMOVED))
1332 { 1321 {
1333 dump_object (op); 1322 char *dump = dump_object (op);
1334 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1323 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1324 free (dump);
1335 return op; 1325 return op;
1336 } 1326 }
1337 1327
1338 if (op->more != NULL) 1328 if (op->more != NULL)
1339 { 1329 {
1585 remove_ob (tmp); 1575 remove_ob (tmp);
1586 free_object (tmp); 1576 free_object (tmp);
1587 } 1577 }
1588 } 1578 }
1589 1579
1590 tmp1 = arch_to_object (find_archetype (arch_string)); 1580 tmp1 = arch_to_object (archetype::find (arch_string));
1591 1581
1592 tmp1->x = op->x; 1582 tmp1->x = op->x;
1593 tmp1->y = op->y; 1583 tmp1->y = op->y;
1594 insert_ob_in_map (tmp1, op->map, op, 0); 1584 insert_ob_in_map (tmp1, op->map, op, 0);
1595} 1585}
1776 tmp, * 1766 tmp, *
1777 otmp; 1767 otmp;
1778 1768
1779 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1769 if (!QUERY_FLAG (op, FLAG_REMOVED))
1780 { 1770 {
1781 dump_object (op); 1771 char *dump = dump_object (op);
1782 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1772 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1773 free (dump);
1783 return op; 1774 return op;
1784 } 1775 }
1785 1776
1786 if (where == NULL) 1777 if (where == NULL)
1787 { 1778 {
1788 dump_object (op); 1779 char *dump = dump_object (op);
1789 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1780 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1781 free (dump);
1790 return op; 1782 return op;
1791 } 1783 }
1792 1784
1793 if (where->head) 1785 if (where->head)
1794 { 1786 {
1894 */ 1886 */
1895 1887
1896int 1888int
1897check_move_on (object *op, object *originator) 1889check_move_on (object *op, object *originator)
1898{ 1890{
1899 object * 1891 object *tmp;
1900 tmp; 1892 maptile *m = op->map;
1901 tag_t
1902 tag;
1903 mapstruct *
1904 m = op->map;
1905 int
1906 x = op->x, y = op->y; 1893 int x = op->x, y = op->y;
1907 1894
1908 MoveType 1895 MoveType move_on, move_slow, move_block;
1909 move_on,
1910 move_slow,
1911 move_block;
1912 1896
1913 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1897 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1914 return 0; 1898 return 0;
1915
1916 tag = op->count;
1917 1899
1918 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1900 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1919 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1901 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1920 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1902 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1921 1903
1982 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1964 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1983 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1965 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1984 { 1966 {
1985 move_apply (tmp, op, originator); 1967 move_apply (tmp, op, originator);
1986 1968
1987 if (was_destroyed (op, tag)) 1969 if (op->destroyed ())
1988 return 1; 1970 return 1;
1989 1971
1990 /* what the person/creature stepped onto has moved the object 1972 /* what the person/creature stepped onto has moved the object
1991 * someplace new. Don't process any further - if we did, 1973 * someplace new. Don't process any further - if we did,
1992 * have a feeling strange problems would result. 1974 * have a feeling strange problems would result.
2004 * a matching archetype at the given map and coordinates. 1986 * a matching archetype at the given map and coordinates.
2005 * The first matching object is returned, or NULL if none. 1987 * The first matching object is returned, or NULL if none.
2006 */ 1988 */
2007 1989
2008object * 1990object *
2009present_arch (const archetype *at, mapstruct *m, int x, int y) 1991present_arch (const archetype *at, maptile *m, int x, int y)
2010{ 1992{
2011 object * 1993 object *
2012 tmp; 1994 tmp;
2013 1995
2014 if (m == NULL || out_of_map (m, x, y)) 1996 if (m == NULL || out_of_map (m, x, y))
2027 * a matching type variable at the given map and coordinates. 2009 * a matching type variable at the given map and coordinates.
2028 * The first matching object is returned, or NULL if none. 2010 * The first matching object is returned, or NULL if none.
2029 */ 2011 */
2030 2012
2031object * 2013object *
2032present (unsigned char type, mapstruct *m, int x, int y) 2014present (unsigned char type, maptile *m, int x, int y)
2033{ 2015{
2034 object * 2016 object *
2035 tmp; 2017 tmp;
2036 2018
2037 if (out_of_map (m, x, y)) 2019 if (out_of_map (m, x, y))
2177 * the archetype because that isn't correct if the monster has been 2159 * the archetype because that isn't correct if the monster has been
2178 * customized, changed states, etc. 2160 * customized, changed states, etc.
2179 */ 2161 */
2180 2162
2181int 2163int
2182find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2164find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2183{ 2165{
2184 int 2166 int
2185 i, 2167 i,
2186 index = 0, flag; 2168 index = 0, flag;
2187 static int 2169 static int
2208 return -1; 2190 return -1;
2209 return altern[RANDOM () % index]; 2191 return altern[RANDOM () % index];
2210} 2192}
2211 2193
2212/* 2194/*
2213 * find_first_free_spot(archetype, mapstruct, x, y) works like 2195 * find_first_free_spot(archetype, maptile, x, y) works like
2214 * find_free_spot(), but it will search max number of squares. 2196 * find_free_spot(), but it will search max number of squares.
2215 * But it will return the first available spot, not a random choice. 2197 * But it will return the first available spot, not a random choice.
2216 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2198 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2217 */ 2199 */
2218 2200
2219int 2201int
2220find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2202find_first_free_spot (const object *ob, maptile *m, int x, int y)
2221{ 2203{
2222 int 2204 int
2223 i; 2205 i;
2224 2206
2225 for (i = 0; i < SIZEOFFREE; i++) 2207 for (i = 0; i < SIZEOFFREE; i++)
2289 * because we have to know what movement the thing looking to move 2271 * because we have to know what movement the thing looking to move
2290 * there is capable of. 2272 * there is capable of.
2291 */ 2273 */
2292 2274
2293int 2275int
2294find_dir (mapstruct *m, int x, int y, object *exclude) 2276find_dir (maptile *m, int x, int y, object *exclude)
2295{ 2277{
2296 int 2278 int
2297 i, 2279 i,
2298 max = SIZEOFFREE, mflags; 2280 max = SIZEOFFREE, mflags;
2299 2281
2300 sint16 nx, ny; 2282 sint16 nx, ny;
2301 object * 2283 object *
2302 tmp; 2284 tmp;
2303 mapstruct * 2285 maptile *
2304 mp; 2286 mp;
2305 2287
2306 MoveType blocked, move_type; 2288 MoveType blocked, move_type;
2307 2289
2308 if (exclude && exclude->head) 2290 if (exclude && exclude->head)
2516 * Modified to be map tile aware -.MSW 2498 * Modified to be map tile aware -.MSW
2517 */ 2499 */
2518 2500
2519 2501
2520int 2502int
2521can_see_monsterP (mapstruct *m, int x, int y, int dir) 2503can_see_monsterP (maptile *m, int x, int y, int dir)
2522{ 2504{
2523 sint16 dx, dy; 2505 sint16 dx, dy;
2524 int 2506 int
2525 mflags; 2507 mflags;
2526 2508
2606 if (prev) 2588 if (prev)
2607 prev->more = tmp; 2589 prev->more = tmp;
2608 prev = tmp; 2590 prev = tmp;
2609 } 2591 }
2610 2592
2611 /*** copy inventory ***/
2612 for (item = src->inv; item; item = item->below) 2593 for (item = src->inv; item; item = item->below)
2613 {
2614 (void) insert_ob_in_ob (object_create_clone (item), dst); 2594 insert_ob_in_ob (object_create_clone (item), dst);
2615 }
2616 2595
2617 return dst; 2596 return dst;
2618} 2597}
2619 2598
2620/* return true if the object was destroyed, 0 otherwise */
2621int
2622was_destroyed (const object *op, tag_t old_tag)
2623{
2624 /* checking for FLAG_FREED isn't necessary, but makes this function more
2625 * robust */
2626 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2627}
2628
2629/* GROS - Creates an object using a string representing its content. */ 2599/* GROS - Creates an object using a string representing its content. */
2630
2631/* Basically, we save the content of the string to a temp file, then call */ 2600/* Basically, we save the content of the string to a temp file, then call */
2632
2633/* load_object on it. I admit it is a highly inefficient way to make things, */ 2601/* load_object on it. I admit it is a highly inefficient way to make things, */
2634
2635/* but it was simple to make and allows reusing the load_object function. */ 2602/* but it was simple to make and allows reusing the load_object function. */
2636
2637/* Remember not to use load_object_str in a time-critical situation. */ 2603/* Remember not to use load_object_str in a time-critical situation. */
2638
2639/* Also remember that multiparts objects are not supported for now. */ 2604/* Also remember that multiparts objects are not supported for now. */
2640 2605
2641object * 2606object *
2642load_object_str (const char *obstr) 2607load_object_str (const char *obstr)
2643{ 2608{
2644 object * 2609 object *op;
2645 op;
2646 char
2647 filename[MAX_BUF]; 2610 char filename[MAX_BUF];
2648 2611
2649 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2612 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2650 2613
2651 FILE *
2652 tempfile = fopen (filename, "w"); 2614 FILE *tempfile = fopen (filename, "w");
2653 2615
2654 if (tempfile == NULL) 2616 if (tempfile == NULL)
2655 { 2617 {
2656 LOG (llevError, "Error - Unable to access load object temp file\n"); 2618 LOG (llevError, "Error - Unable to access load object temp file\n");
2657 return NULL; 2619 return NULL;
2658 }; 2620 }
2621
2659 fprintf (tempfile, obstr); 2622 fprintf (tempfile, obstr);
2660 fclose (tempfile); 2623 fclose (tempfile);
2661 2624
2662 op = get_object (); 2625 op = get_object ();
2663 2626
2677 * returns NULL if no match. 2640 * returns NULL if no match.
2678 */ 2641 */
2679object * 2642object *
2680find_obj_by_type_subtype (const object *who, int type, int subtype) 2643find_obj_by_type_subtype (const object *who, int type, int subtype)
2681{ 2644{
2682 object * 2645 object *tmp;
2683 tmp;
2684 2646
2685 for (tmp = who->inv; tmp; tmp = tmp->below) 2647 for (tmp = who->inv; tmp; tmp = tmp->below)
2686 if (tmp->type == type && tmp->subtype == subtype) 2648 if (tmp->type == type && tmp->subtype == subtype)
2687 return tmp; 2649 return tmp;
2688 2650
2696 * do the desired thing. 2658 * do the desired thing.
2697 */ 2659 */
2698key_value * 2660key_value *
2699get_ob_key_link (const object *ob, const char *key) 2661get_ob_key_link (const object *ob, const char *key)
2700{ 2662{
2701 key_value * 2663 key_value *link;
2702 link;
2703 2664
2704 for (link = ob->key_values; link != NULL; link = link->next) 2665 for (link = ob->key_values; link != NULL; link = link->next)
2705 {
2706 if (link->key == key) 2666 if (link->key == key)
2707 {
2708 return link; 2667 return link;
2709 }
2710 }
2711 2668
2712 return NULL; 2669 return NULL;
2713} 2670}
2714 2671
2715/* 2672/*
2720 * The returned string is shared. 2677 * The returned string is shared.
2721 */ 2678 */
2722const char * 2679const char *
2723get_ob_key_value (const object *op, const char *const key) 2680get_ob_key_value (const object *op, const char *const key)
2724{ 2681{
2725 key_value * 2682 key_value *link;
2726 link; 2683 shstr_cmp canonical_key (key);
2727 const char *
2728 canonical_key;
2729 2684
2730 canonical_key = shstr::find (key);
2731
2732 if (canonical_key == NULL) 2685 if (!canonical_key)
2733 { 2686 {
2734 /* 1. There being a field named key on any object 2687 /* 1. There being a field named key on any object
2735 * implies there'd be a shared string to find. 2688 * implies there'd be a shared string to find.
2736 * 2. Since there isn't, no object has this field. 2689 * 2. Since there isn't, no object has this field.
2737 * 3. Therefore, *this* object doesn't have this field. 2690 * 3. Therefore, *this* object doesn't have this field.
2738 */ 2691 */
2739 return NULL; 2692 return 0;
2740 } 2693 }
2741 2694
2742 /* This is copied from get_ob_key_link() above - 2695 /* This is copied from get_ob_key_link() above -
2743 * only 4 lines, and saves the function call overhead. 2696 * only 4 lines, and saves the function call overhead.
2744 */ 2697 */
2745 for (link = op->key_values; link != NULL; link = link->next) 2698 for (link = op->key_values; link; link = link->next)
2746 {
2747 if (link->key == canonical_key) 2699 if (link->key == canonical_key)
2748 {
2749 return link->value; 2700 return link->value;
2750 } 2701
2751 }
2752 return NULL; 2702 return 0;
2753} 2703}
2754 2704
2755 2705
2756/* 2706/*
2757 * Updates the canonical_key in op to value. 2707 * Updates the canonical_key in op to value.
2864 } 2814 }
2865 else 2815 else
2866 item = item->env; 2816 item = item->env;
2867} 2817}
2868 2818
2819// return a suitable string describing an objetc in enough detail to find it
2820const char *
2821object::debug_desc (char *info) const
2822{
2823 char info2[256 * 3];
2824 char *p = info;
2825
2826 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2827 count,
2828 &name,
2829 title ? " " : "",
2830 title ? (const char *)title : "");
2831
2832 if (env)
2833 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2834
2835 if (map)
2836 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2837
2838 return info;
2839}
2840
2841const char *
2842object::debug_desc () const
2843{
2844 static char info[256 * 3];
2845 return debug_desc (info);
2846}
2847

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