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Comparing deliantra/server/common/object.C (file contents):
Revision 1.34 by root, Tue Sep 12 01:09:53 2006 UTC vs.
Revision 1.58 by pippijn, Mon Dec 4 17:48:35 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
36int nrofallocobjects = 0; 35int nrofallocobjects = 0;
36static UUID uuid;
37const uint64 UUID_SKIP = 1<<19;
37 38
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 39object *active_objects; /* List of active objects that need to be processed */
40 40
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 43};
49}; 49};
50int freedir[SIZEOFFREE] = { 50int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 53};
54
55static void
56write_uuid (void)
57{
58 char filename1[MAX_BUF], filename2[MAX_BUF];
59
60 sprintf (filename1, "%s/uuid", settings.localdir);
61 sprintf (filename2, "%s/uuid~", settings.localdir);
62
63 FILE *fp;
64
65 if (!(fp = fopen (filename2, "w")))
66 {
67 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
68 return;
69 }
70
71 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
72 fclose (fp);
73 rename (filename2, filename1);
74}
75
76static void
77read_uuid (void)
78{
79 char filename[MAX_BUF];
80
81 sprintf (filename, "%s/uuid", settings.localdir);
82
83 FILE *fp;
84
85 if (!(fp = fopen (filename, "r")))
86 {
87 if (errno == ENOENT)
88 {
89 LOG (llevInfo, "RESET uid to 1\n");
90 uuid.seq = 0;
91 write_uuid ();
92 return;
93 }
94
95 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
96 _exit (1);
97 }
98
99 int version;
100 unsigned long long uid;
101 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
102 {
103 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
104 _exit (1);
105 }
106
107 uuid.seq = uid;
108 write_uuid ();
109 LOG (llevDebug, "read UID: %lld\n", uid);
110 fclose (fp);
111}
112
113UUID
114gen_uuid ()
115{
116 UUID uid;
117
118 uid.seq = ++uuid.seq;
119
120 if (!(uuid.seq & (UUID_SKIP - 1)))
121 write_uuid ();
122
123 return uid;
124}
125
126void
127init_uuid ()
128{
129 read_uuid ();
130}
54 131
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 132/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 133static int
57compare_ob_value_lists_one (const object *wants, const object *has) 134compare_ob_value_lists_one (const object *wants, const object *has)
58{ 135{
254 { 331 {
255 if (inv->inv) 332 if (inv->inv)
256 sum_weight (inv); 333 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 334 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 335 }
336
259 if (op->type == CONTAINER && op->stats.Str) 337 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 338 sum = (sum * (100 - op->stats.Str)) / 100;
339
261 if (op->carrying != sum) 340 if (op->carrying != sum)
262 op->carrying = sum; 341 op->carrying = sum;
342
263 return sum; 343 return sum;
264} 344}
265 345
266/** 346/**
267 * Return the outermost environment object for a given object. 347 * Return the outermost environment object for a given object.
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 374 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 375 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 376 * The result of the dump is stored in the static global errmsg array.
297 */ 377 */
298 378
299void 379char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 380dump_object (object *op)
355{ 381{
356 if (op == NULL) 382 if (!op)
357 { 383 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 384
365void 385 object_freezer freezer;
366dump_all_objects (void) 386 save_object (freezer, op, 3);
367{ 387 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 388}
376 389
377/* 390/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 391 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 392 * multi-object 1 which is closest to the second object.
399 */ 412 */
400 413
401object * 414object *
402find_object (tag_t i) 415find_object (tag_t i)
403{ 416{
404 object *op; 417 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 418 if (op->count == i)
408 break; 419 return op;
420
409 return op; 421 return 0;
410} 422}
411 423
412/* 424/*
413 * Returns the first object which has a name equal to the argument. 425 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 426 * Used only by the patch command, but not all that useful.
416 */ 428 */
417 429
418object * 430object *
419find_object_name (const char *str) 431find_object_name (const char *str)
420{ 432{
421 const char *name = shstr::find (str); 433 shstr_cmp str_ (str);
422 object *op; 434 object *op;
423 435
424 for (op = objects; op != NULL; op = op->next) 436 for (op = object::first; op != NULL; op = op->next)
425 if (&op->name == name) 437 if (op->name == str_)
426 break; 438 break;
427 439
428 return op; 440 return op;
429} 441}
430 442
431void 443void
432free_all_object_data () 444free_all_object_data ()
433{ 445{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 446 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435}
436
437/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447object *
448object::get_owner ()
449{
450 if (!owner
451 || QUERY_FLAG (owner, FLAG_FREED)
452 || QUERY_FLAG (owner, FLAG_REMOVED))
453 owner = 0;
454
455 return owner;
456} 447}
457 448
458/* 449/*
459 * Sets the owner and sets the skill and exp pointers to owner's current 450 * Sets the owner and sets the skill and exp pointers to owner's current
460 * skill and experience objects. 451 * skill and experience objects.
530 521
531 /* What is not cleared is next, prev, and count */ 522 /* What is not cleared is next, prev, and count */
532 523
533 expmul = 1.0; 524 expmul = 1.0;
534 face = blank_face; 525 face = blank_face;
535 attacked_by_count = -1;
536 526
537 if (settings.casting_time) 527 if (settings.casting_time)
538 casting_time = -1; 528 casting_time = -1;
539} 529}
540 530
835 825
836 if (op->more != NULL) 826 if (op->more != NULL)
837 update_object (op->more, action); 827 update_object (op->more, action);
838} 828}
839 829
840static unordered_vector<object *> mortals; 830object::vector object::mortals;
841static std::vector<object *> freed; 831object::vector object::objects; // not yet used
832object *object::first;
842 833
843void object::free_mortals () 834void object::free_mortals ()
844{ 835{
845 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 836 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
846 if ((*i)->refcnt) 837 if ((*i)->refcnt)
847 ++i; // further delay freeing 838 ++i; // further delay freeing
848 else 839 else
849 { 840 {
850 freed.push_back (*i);//D
851 //delete *i; 841 delete *i;
852 mortals.erase (i); 842 mortals.erase (i);
853 } 843 }
854
855 if (mortals.size())//D
856 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
857} 844}
858 845
859object::object () 846object::object ()
860{ 847{
861 SET_FLAG (this, FLAG_REMOVED); 848 SET_FLAG (this, FLAG_REMOVED);
862 849
863 expmul = 1.0; 850 expmul = 1.0;
864 face = blank_face; 851 face = blank_face;
865 attacked_by_count = -1;
866} 852}
867 853
868object::~object () 854object::~object ()
869{ 855{
870 free_key_values (this); 856 free_key_values (this);
871} 857}
872 858
873void object::link () 859void object::link ()
874{ 860{
875 count = ++ob_count; 861 count = ++ob_count;
862 uuid = gen_uuid ();
876 863
877 prev = 0; 864 prev = 0;
878 next = objects; 865 next = object::first;
879 866
880 if (objects) 867 if (object::first)
881 objects->prev = this; 868 object::first->prev = this;
882 869
883 objects = this; 870 object::first = this;
884} 871}
885 872
886void object::unlink () 873void object::unlink ()
887{ 874{
888 count = 0; 875 if (this == object::first)
876 object::first = next;
889 877
890 /* Remove this object from the list of used objects */ 878 /* Remove this object from the list of used objects */
891 if (prev)
892 {
893 prev->next = next; 879 if (prev) prev->next = next;
880 if (next) next->prev = prev;
881
894 prev = 0; 882 prev = 0;
895 }
896
897 if (next)
898 {
899 next->prev = prev;
900 next = 0; 883 next = 0;
901 }
902
903 if (this == objects)
904 objects = next;
905} 884}
906 885
907object *object::create () 886object *object::create ()
908{ 887{
909 object *op;
910
911 if (freed.empty ())
912 op = new object; 888 object *op = new object;
913 else
914 {
915 // highly annoying, but the only way to get it stable right now
916 op = freed.back ();
917 freed.pop_back ();
918 op->~object ();
919 new ((void *) op) object;
920 }
921
922 op->link (); 889 op->link ();
923 return op; 890 return op;
924} 891}
925 892
926/* 893/*
928 * it from the list of used objects, and puts it on the list of 895 * it from the list of used objects, and puts it on the list of
929 * free objects. The IS_FREED() flag is set in the object. 896 * free objects. The IS_FREED() flag is set in the object.
930 * The object must have been removed by remove_ob() first for 897 * The object must have been removed by remove_ob() first for
931 * this function to succeed. 898 * this function to succeed.
932 * 899 *
933 * If free_inventory is set, free inventory as well. Else drop items in 900 * If destroy_inventory is set, free inventory as well. Else drop items in
934 * inventory to the ground. 901 * inventory to the ground.
935 */ 902 */
936void object::free (bool free_inventory) 903void object::destroy (bool destroy_inventory)
937{ 904{
938 if (QUERY_FLAG (this, FLAG_FREED)) 905 if (QUERY_FLAG (this, FLAG_FREED))
939 return; 906 return;
940 907
941 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 908 if (QUERY_FLAG (this, FLAG_FRIENDLY))
946 913
947 SET_FLAG (this, FLAG_FREED); 914 SET_FLAG (this, FLAG_FREED);
948 915
949 if (more) 916 if (more)
950 { 917 {
951 more->free (free_inventory); 918 more->destroy (destroy_inventory);
952 more = 0; 919 more = 0;
953 } 920 }
954 921
955 if (inv) 922 if (inv)
956 { 923 {
957 /* Only if the space blocks everything do we not process - 924 /* Only if the space blocks everything do we not process -
958 * if some form of movement is allowed, let objects 925 * if some form of movement is allowed, let objects
959 * drop on that space. 926 * drop on that space.
960 */ 927 */
961 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 928 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
962 { 929 {
963 object *op = inv; 930 object *op = inv;
964 931
965 while (op) 932 while (op)
966 { 933 {
967 object *tmp = op->below; 934 object *tmp = op->below;
968 op->free (free_inventory); 935 op->destroy (destroy_inventory);
969 op = tmp; 936 op = tmp;
970 } 937 }
971 } 938 }
972 else 939 else
973 { /* Put objects in inventory onto this space */ 940 { /* Put objects in inventory onto this space */
992 op = tmp; 959 op = tmp;
993 } 960 }
994 } 961 }
995 } 962 }
996 963
964 // hack to ensure that freed objects still have a valid map
965 {
966 static maptile *freed_map; // freed objects are moved here to avoid crashes
967
968 if (!freed_map)
969 {
970 freed_map = new maptile;
971
972 freed_map->name = "/internal/freed_objects_map";
973 freed_map->width = 3;
974 freed_map->height = 3;
975
976 freed_map->allocate ();
977 }
978
979 map = freed_map;
980 x = 1;
981 y = 1;
982 }
983
984 // clear those pointers that likely might have circular references to us
997 owner = 0; 985 owner = 0;
986 enemy = 0;
987 attacked_by = 0;
988
989 // only relevant for players(?), but make sure of it anyways
990 contr = 0;
998 991
999 /* Remove object from the active list */ 992 /* Remove object from the active list */
1000 speed = 0; 993 speed = 0;
1001 update_ob_speed (this); 994 update_ob_speed (this);
1002 995
1014sub_weight (object *op, signed long weight) 1007sub_weight (object *op, signed long weight)
1015{ 1008{
1016 while (op != NULL) 1009 while (op != NULL)
1017 { 1010 {
1018 if (op->type == CONTAINER) 1011 if (op->type == CONTAINER)
1019 {
1020 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 1012 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1021 } 1013
1022 op->carrying -= weight; 1014 op->carrying -= weight;
1023 op = op->env; 1015 op = op->env;
1024 } 1016 }
1025} 1017}
1026 1018
1034 */ 1026 */
1035 1027
1036void 1028void
1037remove_ob (object *op) 1029remove_ob (object *op)
1038{ 1030{
1031 object *tmp, *last = 0;
1039 object * 1032 object *otmp;
1040 tmp, *
1041 last = NULL;
1042 object *
1043 otmp;
1044 1033
1045 tag_t
1046 tag;
1047 int
1048 check_walk_off; 1034 int check_walk_off;
1049 mapstruct * 1035 maptile *m;
1050 m;
1051 1036
1052 sint16 1037 sint16 x, y;
1053 x,
1054 y;
1055 1038
1056 if (QUERY_FLAG (op, FLAG_REMOVED)) 1039 if (QUERY_FLAG (op, FLAG_REMOVED))
1057 return; 1040 return;
1058 1041
1059 SET_FLAG (op, FLAG_REMOVED); 1042 SET_FLAG (op, FLAG_REMOVED);
1136 * use translated coordinates in case some oddness with map tiling is 1119 * use translated coordinates in case some oddness with map tiling is
1137 * evident 1120 * evident
1138 */ 1121 */
1139 if (GET_MAP_OB (m, x, y) != op) 1122 if (GET_MAP_OB (m, x, y) != op)
1140 { 1123 {
1141 dump_object (op); 1124 char *dump = dump_object (op);
1142 LOG (llevError, 1125 LOG (llevError,
1143 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1126 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1127 free (dump);
1144 dump_object (GET_MAP_OB (m, x, y)); 1128 dump = dump_object (GET_MAP_OB (m, x, y));
1145 LOG (llevError, "%s\n", errmsg); 1129 LOG (llevError, "%s\n", dump);
1130 free (dump);
1146 } 1131 }
1147 1132
1148 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1133 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */
1149 } 1134 }
1150 1135
1152 op->below = 0; 1137 op->below = 0;
1153 1138
1154 if (op->map->in_memory == MAP_SAVING) 1139 if (op->map->in_memory == MAP_SAVING)
1155 return; 1140 return;
1156 1141
1157 tag = op->count;
1158 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1142 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY);
1159 1143
1160 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1144 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above)
1161 { 1145 {
1162 /* No point updating the players look faces if he is the object 1146 /* No point updating the players look faces if he is the object
1177 1161
1178 tmp->contr->socket.update_look = 1; 1162 tmp->contr->socket.update_look = 1;
1179 } 1163 }
1180 1164
1181 /* See if player moving off should effect something */ 1165 /* See if player moving off should effect something */
1182 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1166 if (check_walk_off
1167 && ((op->move_type & tmp->move_off)
1168 && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1183 { 1169 {
1184 move_apply (tmp, op, NULL); 1170 move_apply (tmp, op, NULL);
1185 1171
1186 if (was_destroyed (op, tag)) 1172 if (op->destroyed ())
1187 {
1188 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1173 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1189 }
1190 } 1174 }
1191 1175
1192 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1176 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1193 1177
1194 if (tmp->above == tmp) 1178 if (tmp->above == tmp)
1222 * This function goes through all objects below and including top, and 1206 * This function goes through all objects below and including top, and
1223 * merges op to the first matching object. 1207 * merges op to the first matching object.
1224 * If top is NULL, it is calculated. 1208 * If top is NULL, it is calculated.
1225 * Returns pointer to object if it succeded in the merge, otherwise NULL 1209 * Returns pointer to object if it succeded in the merge, otherwise NULL
1226 */ 1210 */
1227
1228object * 1211object *
1229merge_ob (object *op, object *top) 1212merge_ob (object *op, object *top)
1230{ 1213{
1231 if (!op->nrof) 1214 if (!op->nrof)
1232 return 0; 1215 return 0;
1248 free_object (op); 1231 free_object (op);
1249 return top; 1232 return top;
1250 } 1233 }
1251 } 1234 }
1252 1235
1253 return NULL; 1236 return 0;
1254} 1237}
1255 1238
1256/* 1239/*
1257 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1240 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1258 * job preparing multi-part monsters 1241 * job preparing multi-part monsters
1259 */ 1242 */
1260object * 1243object *
1261insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1244insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1262{ 1245{
1263 object *tmp; 1246 object *tmp;
1264 1247
1265 if (op->head) 1248 if (op->head)
1266 op = op->head; 1249 op = op->head;
1294 * NULL if 'op' was destroyed 1277 * NULL if 'op' was destroyed
1295 * just 'op' otherwise 1278 * just 'op' otherwise
1296 */ 1279 */
1297 1280
1298object * 1281object *
1299insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1282insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1300{ 1283{
1301 object *tmp, *top, *floor = NULL; 1284 object *tmp, *top, *floor = NULL;
1302 sint16 x, y; 1285 sint16 x, y;
1303 1286
1304 if (QUERY_FLAG (op, FLAG_FREED)) 1287 if (QUERY_FLAG (op, FLAG_FREED))
1307 return NULL; 1290 return NULL;
1308 } 1291 }
1309 1292
1310 if (m == NULL) 1293 if (m == NULL)
1311 { 1294 {
1312 dump_object (op); 1295 char *dump = dump_object (op);
1313 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1296 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1297 free (dump);
1314 return op; 1298 return op;
1315 } 1299 }
1316 1300
1317 if (out_of_map (m, op->x, op->y)) 1301 if (out_of_map (m, op->x, op->y))
1318 { 1302 {
1319 dump_object (op); 1303 char *dump = dump_object (op);
1320 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1304 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1321#ifdef MANY_CORES 1305#ifdef MANY_CORES
1322 /* Better to catch this here, as otherwise the next use of this object 1306 /* Better to catch this here, as otherwise the next use of this object
1323 * is likely to cause a crash. Better to find out where it is getting 1307 * is likely to cause a crash. Better to find out where it is getting
1324 * improperly inserted. 1308 * improperly inserted.
1325 */ 1309 */
1326 abort (); 1310 abort ();
1327#endif 1311#endif
1312 free (dump);
1328 return op; 1313 return op;
1329 } 1314 }
1330 1315
1331 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1316 if (!QUERY_FLAG (op, FLAG_REMOVED))
1332 { 1317 {
1333 dump_object (op); 1318 char *dump = dump_object (op);
1334 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1319 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1320 free (dump);
1335 return op; 1321 return op;
1336 } 1322 }
1337 1323
1338 if (op->more != NULL) 1324 if (op->more != NULL)
1339 { 1325 {
1585 remove_ob (tmp); 1571 remove_ob (tmp);
1586 free_object (tmp); 1572 free_object (tmp);
1587 } 1573 }
1588 } 1574 }
1589 1575
1590 tmp1 = arch_to_object (find_archetype (arch_string)); 1576 tmp1 = arch_to_object (archetype::find (arch_string));
1591 1577
1592 tmp1->x = op->x; 1578 tmp1->x = op->x;
1593 tmp1->y = op->y; 1579 tmp1->y = op->y;
1594 insert_ob_in_map (tmp1, op->map, op, 0); 1580 insert_ob_in_map (tmp1, op->map, op, 0);
1595} 1581}
1776 tmp, * 1762 tmp, *
1777 otmp; 1763 otmp;
1778 1764
1779 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1765 if (!QUERY_FLAG (op, FLAG_REMOVED))
1780 { 1766 {
1781 dump_object (op); 1767 char *dump = dump_object (op);
1782 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); 1768 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", dump);
1769 free (dump);
1783 return op; 1770 return op;
1784 } 1771 }
1785 1772
1786 if (where == NULL) 1773 if (where == NULL)
1787 { 1774 {
1788 dump_object (op); 1775 char *dump = dump_object (op);
1789 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); 1776 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1777 free (dump);
1790 return op; 1778 return op;
1791 } 1779 }
1792 1780
1793 if (where->head) 1781 if (where->head)
1794 { 1782 {
1894 */ 1882 */
1895 1883
1896int 1884int
1897check_move_on (object *op, object *originator) 1885check_move_on (object *op, object *originator)
1898{ 1886{
1899 object * 1887 object *tmp;
1900 tmp; 1888 maptile *m = op->map;
1901 tag_t
1902 tag;
1903 mapstruct *
1904 m = op->map;
1905 int
1906 x = op->x, y = op->y; 1889 int x = op->x, y = op->y;
1907 1890
1908 MoveType 1891 MoveType move_on, move_slow, move_block;
1909 move_on,
1910 move_slow,
1911 move_block;
1912 1892
1913 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1893 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1914 return 0; 1894 return 0;
1915
1916 tag = op->count;
1917 1895
1918 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1896 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1919 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1897 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1920 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1898 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1921 1899
1982 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1960 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1983 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1961 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1984 { 1962 {
1985 move_apply (tmp, op, originator); 1963 move_apply (tmp, op, originator);
1986 1964
1987 if (was_destroyed (op, tag)) 1965 if (op->destroyed ())
1988 return 1; 1966 return 1;
1989 1967
1990 /* what the person/creature stepped onto has moved the object 1968 /* what the person/creature stepped onto has moved the object
1991 * someplace new. Don't process any further - if we did, 1969 * someplace new. Don't process any further - if we did,
1992 * have a feeling strange problems would result. 1970 * have a feeling strange problems would result.
2004 * a matching archetype at the given map and coordinates. 1982 * a matching archetype at the given map and coordinates.
2005 * The first matching object is returned, or NULL if none. 1983 * The first matching object is returned, or NULL if none.
2006 */ 1984 */
2007 1985
2008object * 1986object *
2009present_arch (const archetype *at, mapstruct *m, int x, int y) 1987present_arch (const archetype *at, maptile *m, int x, int y)
2010{ 1988{
2011 object * 1989 object *
2012 tmp; 1990 tmp;
2013 1991
2014 if (m == NULL || out_of_map (m, x, y)) 1992 if (m == NULL || out_of_map (m, x, y))
2027 * a matching type variable at the given map and coordinates. 2005 * a matching type variable at the given map and coordinates.
2028 * The first matching object is returned, or NULL if none. 2006 * The first matching object is returned, or NULL if none.
2029 */ 2007 */
2030 2008
2031object * 2009object *
2032present (unsigned char type, mapstruct *m, int x, int y) 2010present (unsigned char type, maptile *m, int x, int y)
2033{ 2011{
2034 object * 2012 object *
2035 tmp; 2013 tmp;
2036 2014
2037 if (out_of_map (m, x, y)) 2015 if (out_of_map (m, x, y))
2177 * the archetype because that isn't correct if the monster has been 2155 * the archetype because that isn't correct if the monster has been
2178 * customized, changed states, etc. 2156 * customized, changed states, etc.
2179 */ 2157 */
2180 2158
2181int 2159int
2182find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2160find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2183{ 2161{
2184 int 2162 int
2185 i, 2163 i,
2186 index = 0, flag; 2164 index = 0, flag;
2187 static int 2165 static int
2208 return -1; 2186 return -1;
2209 return altern[RANDOM () % index]; 2187 return altern[RANDOM () % index];
2210} 2188}
2211 2189
2212/* 2190/*
2213 * find_first_free_spot(archetype, mapstruct, x, y) works like 2191 * find_first_free_spot(archetype, maptile, x, y) works like
2214 * find_free_spot(), but it will search max number of squares. 2192 * find_free_spot(), but it will search max number of squares.
2215 * But it will return the first available spot, not a random choice. 2193 * But it will return the first available spot, not a random choice.
2216 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2194 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2217 */ 2195 */
2218 2196
2219int 2197int
2220find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2198find_first_free_spot (const object *ob, maptile *m, int x, int y)
2221{ 2199{
2222 int 2200 int
2223 i; 2201 i;
2224 2202
2225 for (i = 0; i < SIZEOFFREE; i++) 2203 for (i = 0; i < SIZEOFFREE; i++)
2289 * because we have to know what movement the thing looking to move 2267 * because we have to know what movement the thing looking to move
2290 * there is capable of. 2268 * there is capable of.
2291 */ 2269 */
2292 2270
2293int 2271int
2294find_dir (mapstruct *m, int x, int y, object *exclude) 2272find_dir (maptile *m, int x, int y, object *exclude)
2295{ 2273{
2296 int 2274 int
2297 i, 2275 i,
2298 max = SIZEOFFREE, mflags; 2276 max = SIZEOFFREE, mflags;
2299 2277
2300 sint16 nx, ny; 2278 sint16 nx, ny;
2301 object * 2279 object *
2302 tmp; 2280 tmp;
2303 mapstruct * 2281 maptile *
2304 mp; 2282 mp;
2305 2283
2306 MoveType blocked, move_type; 2284 MoveType blocked, move_type;
2307 2285
2308 if (exclude && exclude->head) 2286 if (exclude && exclude->head)
2516 * Modified to be map tile aware -.MSW 2494 * Modified to be map tile aware -.MSW
2517 */ 2495 */
2518 2496
2519 2497
2520int 2498int
2521can_see_monsterP (mapstruct *m, int x, int y, int dir) 2499can_see_monsterP (maptile *m, int x, int y, int dir)
2522{ 2500{
2523 sint16 dx, dy; 2501 sint16 dx, dy;
2524 int 2502 int
2525 mflags; 2503 mflags;
2526 2504
2606 if (prev) 2584 if (prev)
2607 prev->more = tmp; 2585 prev->more = tmp;
2608 prev = tmp; 2586 prev = tmp;
2609 } 2587 }
2610 2588
2611 /*** copy inventory ***/
2612 for (item = src->inv; item; item = item->below) 2589 for (item = src->inv; item; item = item->below)
2613 {
2614 (void) insert_ob_in_ob (object_create_clone (item), dst); 2590 insert_ob_in_ob (object_create_clone (item), dst);
2615 }
2616 2591
2617 return dst; 2592 return dst;
2618} 2593}
2619 2594
2620/* return true if the object was destroyed, 0 otherwise */
2621int
2622was_destroyed (const object *op, tag_t old_tag)
2623{
2624 /* checking for FLAG_FREED isn't necessary, but makes this function more
2625 * robust */
2626 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2627}
2628
2629/* GROS - Creates an object using a string representing its content. */ 2595/* GROS - Creates an object using a string representing its content. */
2630
2631/* Basically, we save the content of the string to a temp file, then call */ 2596/* Basically, we save the content of the string to a temp file, then call */
2632
2633/* load_object on it. I admit it is a highly inefficient way to make things, */ 2597/* load_object on it. I admit it is a highly inefficient way to make things, */
2634
2635/* but it was simple to make and allows reusing the load_object function. */ 2598/* but it was simple to make and allows reusing the load_object function. */
2636
2637/* Remember not to use load_object_str in a time-critical situation. */ 2599/* Remember not to use load_object_str in a time-critical situation. */
2638
2639/* Also remember that multiparts objects are not supported for now. */ 2600/* Also remember that multiparts objects are not supported for now. */
2640 2601
2641object * 2602object *
2642load_object_str (const char *obstr) 2603load_object_str (const char *obstr)
2643{ 2604{
2644 object * 2605 object *op;
2645 op;
2646 char
2647 filename[MAX_BUF]; 2606 char filename[MAX_BUF];
2648 2607
2649 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2608 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2650 2609
2651 FILE *
2652 tempfile = fopen (filename, "w"); 2610 FILE *tempfile = fopen (filename, "w");
2653 2611
2654 if (tempfile == NULL) 2612 if (tempfile == NULL)
2655 { 2613 {
2656 LOG (llevError, "Error - Unable to access load object temp file\n"); 2614 LOG (llevError, "Error - Unable to access load object temp file\n");
2657 return NULL; 2615 return NULL;
2658 }; 2616 }
2617
2659 fprintf (tempfile, obstr); 2618 fprintf (tempfile, obstr);
2660 fclose (tempfile); 2619 fclose (tempfile);
2661 2620
2662 op = get_object (); 2621 op = get_object ();
2663 2622
2677 * returns NULL if no match. 2636 * returns NULL if no match.
2678 */ 2637 */
2679object * 2638object *
2680find_obj_by_type_subtype (const object *who, int type, int subtype) 2639find_obj_by_type_subtype (const object *who, int type, int subtype)
2681{ 2640{
2682 object * 2641 object *tmp;
2683 tmp;
2684 2642
2685 for (tmp = who->inv; tmp; tmp = tmp->below) 2643 for (tmp = who->inv; tmp; tmp = tmp->below)
2686 if (tmp->type == type && tmp->subtype == subtype) 2644 if (tmp->type == type && tmp->subtype == subtype)
2687 return tmp; 2645 return tmp;
2688 2646
2696 * do the desired thing. 2654 * do the desired thing.
2697 */ 2655 */
2698key_value * 2656key_value *
2699get_ob_key_link (const object *ob, const char *key) 2657get_ob_key_link (const object *ob, const char *key)
2700{ 2658{
2701 key_value * 2659 key_value *link;
2702 link;
2703 2660
2704 for (link = ob->key_values; link != NULL; link = link->next) 2661 for (link = ob->key_values; link != NULL; link = link->next)
2705 {
2706 if (link->key == key) 2662 if (link->key == key)
2707 {
2708 return link; 2663 return link;
2709 }
2710 }
2711 2664
2712 return NULL; 2665 return NULL;
2713} 2666}
2714 2667
2715/* 2668/*
2720 * The returned string is shared. 2673 * The returned string is shared.
2721 */ 2674 */
2722const char * 2675const char *
2723get_ob_key_value (const object *op, const char *const key) 2676get_ob_key_value (const object *op, const char *const key)
2724{ 2677{
2725 key_value * 2678 key_value *link;
2726 link; 2679 shstr_cmp canonical_key (key);
2727 const char *
2728 canonical_key;
2729 2680
2730 canonical_key = shstr::find (key);
2731
2732 if (canonical_key == NULL) 2681 if (!canonical_key)
2733 { 2682 {
2734 /* 1. There being a field named key on any object 2683 /* 1. There being a field named key on any object
2735 * implies there'd be a shared string to find. 2684 * implies there'd be a shared string to find.
2736 * 2. Since there isn't, no object has this field. 2685 * 2. Since there isn't, no object has this field.
2737 * 3. Therefore, *this* object doesn't have this field. 2686 * 3. Therefore, *this* object doesn't have this field.
2738 */ 2687 */
2739 return NULL; 2688 return 0;
2740 } 2689 }
2741 2690
2742 /* This is copied from get_ob_key_link() above - 2691 /* This is copied from get_ob_key_link() above -
2743 * only 4 lines, and saves the function call overhead. 2692 * only 4 lines, and saves the function call overhead.
2744 */ 2693 */
2745 for (link = op->key_values; link != NULL; link = link->next) 2694 for (link = op->key_values; link; link = link->next)
2746 {
2747 if (link->key == canonical_key) 2695 if (link->key == canonical_key)
2748 {
2749 return link->value; 2696 return link->value;
2750 } 2697
2751 }
2752 return NULL; 2698 return 0;
2753} 2699}
2754 2700
2755 2701
2756/* 2702/*
2757 * Updates the canonical_key in op to value. 2703 * Updates the canonical_key in op to value.
2864 } 2810 }
2865 else 2811 else
2866 item = item->env; 2812 item = item->env;
2867} 2813}
2868 2814
2815// return a suitable string describing an objetc in enough detail to find it
2816const char *
2817object::debug_desc (char *info) const
2818{
2819 char info2[256 * 3];
2820 char *p = info;
2821
2822 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2823 count,
2824 &name,
2825 title ? " " : "",
2826 title ? (const char *)title : "");
2827
2828 if (env)
2829 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2830
2831 if (map)
2832 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2833
2834 return info;
2835}
2836
2837const char *
2838object::debug_desc () const
2839{
2840 static char info[256 * 3];
2841 return debug_desc (info);
2842}
2843

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