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Comparing deliantra/server/common/object.C (file contents):
Revision 1.34 by root, Tue Sep 12 01:09:53 2006 UTC vs.
Revision 1.74 by root, Wed Dec 20 09:14:21 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
37 40
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
40 42
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 45};
50int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 55};
54 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 135static int
57compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
58{ 137{
59 key_value *wants_field; 138 key_value *wants_field;
106 * 185 *
107 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
108 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
109 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
110 * 189 *
111 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
112 * 191 *
113 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
114 * check weight 193 * check weight
115 */ 194 */
116 195
117bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
118{ 197{
119 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
120 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
121 return 0; 204 return 0;
122 205
123 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
124 return 0;
125
126 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
127 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
128 * used to store nrof). 209 * used to store nrof).
129 */ 210 */
130 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
140 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
141 222
142 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
143 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
144 225
145 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
146 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
147 * being locked in inventory should prevent merging.
148 * 0x4 in flags3 is CLIENT_SENT
149 */
150 if ((ob1->arch != ob2->arch) ||
151 (ob1->flags[0] != ob2->flags[0]) ||
152 (ob1->flags[1] != ob2->flags[1]) ||
153 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
154 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
155 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
156 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
157 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
158 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
159 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
160 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
161 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
162 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
163 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
164 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
165 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
166 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
167 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
168 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
169 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
170 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
171 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
172 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
173 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
174 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
175 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
176 return 0; 251 return 0;
177 252
178 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
179 * check all objects in the inventory. 254 * check all objects in the inventory.
180 */ 255 */
183 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
184 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
185 return 0; 260 return 0;
186 261
187 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
188 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
189 return 0; 264 return 0;
190 265
191 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
192 * if it is valid. 267 * if it is valid.
193 */ 268 */
254 { 329 {
255 if (inv->inv) 330 if (inv->inv)
256 sum_weight (inv); 331 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 333 }
334
259 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
261 if (op->carrying != sum) 338 if (op->carrying != sum)
262 op->carrying = sum; 339 op->carrying = sum;
340
263 return sum; 341 return sum;
264} 342}
265 343
266/** 344/**
267 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
274 op = op->env; 352 op = op->env;
275 return op; 353 return op;
276} 354}
277 355
278/* 356/*
279 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
280 * a better check. We basically keeping traversing up until we can't
281 * or find a player.
282 */
283
284object *
285is_player_inv (object *op)
286{
287 for (; op != NULL && op->type != PLAYER; op = op->env)
288 if (op->env == op)
289 op->env = NULL;
290 return op;
291}
292
293/*
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 358 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
297 */ 360 */
298 361
299void 362char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 363dump_object (object *op)
355{ 364{
356 if (op == NULL) 365 if (!op)
357 { 366 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 367
365void 368 object_freezer freezer;
366dump_all_objects (void) 369 save_object (freezer, op, 3);
367{ 370 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 371}
376 372
377/* 373/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
399 */ 395 */
400 396
401object * 397object *
402find_object (tag_t i) 398find_object (tag_t i)
403{ 399{
404 object *op; 400 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 401 if (op->count == i)
408 break; 402 return op;
403
409 return op; 404 return 0;
410} 405}
411 406
412/* 407/*
413 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
416 */ 411 */
417 412
418object * 413object *
419find_object_name (const char *str) 414find_object_name (const char *str)
420{ 415{
421 const char *name = shstr::find (str); 416 shstr_cmp str_ (str);
422 object *op; 417 object *op;
423 418
424 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
425 if (&op->name == name) 420 if (op->name == str_)
426 break; 421 break;
427 422
428 return op; 423 return op;
429} 424}
430 425
431void 426void
432free_all_object_data () 427free_all_object_data ()
433{ 428{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435}
436
437/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447object *
448object::get_owner ()
449{
450 if (!owner
451 || QUERY_FLAG (owner, FLAG_FREED)
452 || QUERY_FLAG (owner, FLAG_REMOVED))
453 owner = 0;
454
455 return owner;
456} 430}
457 431
458/* 432/*
459 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
460 * skill and experience objects. 434 * skill and experience objects.
530 504
531 /* What is not cleared is next, prev, and count */ 505 /* What is not cleared is next, prev, and count */
532 506
533 expmul = 1.0; 507 expmul = 1.0;
534 face = blank_face; 508 face = blank_face;
535 attacked_by_count = -1;
536 509
537 if (settings.casting_time) 510 if (settings.casting_time)
538 casting_time = -1; 511 casting_time = -1;
539} 512}
540 513
541void object::clone (object *destination)
542{
543 *(object_copy *)destination = *this;
544 *(object_pod *)destination = *this;
545
546 if (self || cb)
547 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
548}
549
550/* 514/*
551 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
552 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
553 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
554 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
555 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
556 * will point at garbage. 520 * will point at garbage.
557 */ 521 */
558void 522void
559copy_object (object *op2, object *op) 523object::copy_to (object *dst)
560{ 524{
561 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
562 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
563 527
564 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
565 533
566 if (is_freed) 534 if (is_freed)
567 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
568 if (is_removed) 537 if (is_removed)
569 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
570 539
571 if (op2->speed < 0) 540 if (speed < 0)
572 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
573 542
574 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
575 if (op2->key_values) 544 if (key_values)
576 { 545 {
577 key_value *tail = 0; 546 key_value *tail = 0;
578 key_value *i; 547 key_value *i;
579 548
580 op->key_values = 0; 549 dst->key_values = 0;
581 550
582 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
583 { 552 {
584 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
585 554
586 new_link->next = 0; 555 new_link->next = 0;
587 new_link->key = i->key; 556 new_link->key = i->key;
588 new_link->value = i->value; 557 new_link->value = i->value;
589 558
590 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
591 if (!op->key_values) 560 if (!dst->key_values)
592 { 561 {
593 op->key_values = new_link; 562 dst->key_values = new_link;
594 tail = new_link; 563 tail = new_link;
595 } 564 }
596 else 565 else
597 { 566 {
598 tail->next = new_link; 567 tail->next = new_link;
599 tail = new_link; 568 tail = new_link;
600 } 569 }
601 } 570 }
602 } 571 }
603 572
604 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
605} 582}
606 583
607/* 584/*
608 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
609 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
814 update_now = 1; 791 update_now = 1;
815 792
816 if ((move_slow | op->move_slow) != move_slow) 793 if ((move_slow | op->move_slow) != move_slow)
817 update_now = 1; 794 update_now = 1;
818 } 795 }
796
819 /* if the object is being removed, we can't make intelligent 797 /* if the object is being removed, we can't make intelligent
820 * decisions, because remove_ob can't really pass the object 798 * decisions, because remove_ob can't really pass the object
821 * that is being removed. 799 * that is being removed.
822 */ 800 */
823 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 801 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
835 813
836 if (op->more != NULL) 814 if (op->more != NULL)
837 update_object (op->more, action); 815 update_object (op->more, action);
838} 816}
839 817
840static unordered_vector<object *> mortals; 818object::vector object::mortals;
841static std::vector<object *> freed; 819object::vector object::objects; // not yet used
820object *object::first;
842 821
843void object::free_mortals () 822void object::free_mortals ()
844{ 823{
845 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 824 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
846 if ((*i)->refcnt) 825 if ((*i)->refcnt)
847 ++i; // further delay freeing 826 ++i; // further delay freeing
848 else 827 else
849 { 828 {
850 freed.push_back (*i);//D
851 //delete *i; 829 delete *i;
852 mortals.erase (i); 830 mortals.erase (i);
853 } 831 }
854
855 if (mortals.size())//D
856 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
857} 832}
858 833
859object::object () 834object::object ()
860{ 835{
861 SET_FLAG (this, FLAG_REMOVED); 836 SET_FLAG (this, FLAG_REMOVED);
862 837
863 expmul = 1.0; 838 expmul = 1.0;
864 face = blank_face; 839 face = blank_face;
865 attacked_by_count = -1;
866} 840}
867 841
868object::~object () 842object::~object ()
869{ 843{
870 free_key_values (this); 844 free_key_values (this);
871} 845}
872 846
873void object::link () 847void object::link ()
874{ 848{
875 count = ++ob_count; 849 count = ++ob_count;
850 uuid = gen_uuid ();
876 851
877 prev = 0; 852 prev = 0;
878 next = objects; 853 next = object::first;
879 854
880 if (objects) 855 if (object::first)
881 objects->prev = this; 856 object::first->prev = this;
882 857
883 objects = this; 858 object::first = this;
884} 859}
885 860
886void object::unlink () 861void object::unlink ()
887{ 862{
888 count = 0; 863 if (this == object::first)
864 object::first = next;
889 865
890 /* Remove this object from the list of used objects */ 866 /* Remove this object from the list of used objects */
891 if (prev)
892 {
893 prev->next = next; 867 if (prev) prev->next = next;
868 if (next) next->prev = prev;
869
894 prev = 0; 870 prev = 0;
895 }
896
897 if (next)
898 {
899 next->prev = prev;
900 next = 0; 871 next = 0;
901 }
902
903 if (this == objects)
904 objects = next;
905} 872}
906 873
907object *object::create () 874object *object::create ()
908{ 875{
909 object *op;
910
911 if (freed.empty ())
912 op = new object; 876 object *op = new object;
913 else
914 {
915 // highly annoying, but the only way to get it stable right now
916 op = freed.back ();
917 freed.pop_back ();
918 op->~object ();
919 new ((void *) op) object;
920 }
921
922 op->link (); 877 op->link ();
923 return op; 878 return op;
924} 879}
925 880
926/* 881/*
928 * it from the list of used objects, and puts it on the list of 883 * it from the list of used objects, and puts it on the list of
929 * free objects. The IS_FREED() flag is set in the object. 884 * free objects. The IS_FREED() flag is set in the object.
930 * The object must have been removed by remove_ob() first for 885 * The object must have been removed by remove_ob() first for
931 * this function to succeed. 886 * this function to succeed.
932 * 887 *
933 * If free_inventory is set, free inventory as well. Else drop items in 888 * If destroy_inventory is set, free inventory as well. Else drop items in
934 * inventory to the ground. 889 * inventory to the ground.
935 */ 890 */
936void object::free (bool free_inventory) 891void object::destroy (bool destroy_inventory)
937{ 892{
938 if (QUERY_FLAG (this, FLAG_FREED)) 893 if (QUERY_FLAG (this, FLAG_FREED))
939 return; 894 return;
940 895
941 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 896 if (QUERY_FLAG (this, FLAG_FRIENDLY))
942 remove_friendly_object (this); 897 remove_friendly_object (this);
943 898
944 if (!QUERY_FLAG (this, FLAG_REMOVED)) 899 if (!QUERY_FLAG (this, FLAG_REMOVED))
945 remove_ob (this); 900 remove ();
946 901
947 SET_FLAG (this, FLAG_FREED); 902 SET_FLAG (this, FLAG_FREED);
948 903
949 if (more) 904 if (more)
950 { 905 {
951 more->free (free_inventory); 906 more->destroy (destroy_inventory);
952 more = 0; 907 more = 0;
953 } 908 }
954 909
955 if (inv) 910 if (inv)
956 { 911 {
957 /* Only if the space blocks everything do we not process - 912 /* Only if the space blocks everything do we not process -
958 * if some form of movement is allowed, let objects 913 * if some form of movement is allowed, let objects
959 * drop on that space. 914 * drop on that space.
960 */ 915 */
961 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 916 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
962 { 917 {
963 object *op = inv; 918 object *op = inv;
964 919
965 while (op) 920 while (op)
966 { 921 {
967 object *tmp = op->below; 922 object *tmp = op->below;
968 op->free (free_inventory); 923 op->destroy (destroy_inventory);
969 op = tmp; 924 op = tmp;
970 } 925 }
971 } 926 }
972 else 927 else
973 { /* Put objects in inventory onto this space */ 928 { /* Put objects in inventory onto this space */
975 930
976 while (op) 931 while (op)
977 { 932 {
978 object *tmp = op->below; 933 object *tmp = op->below;
979 934
980 remove_ob (op); 935 op->remove ();
981 936
982 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 937 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
983 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 938 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
984 free_object (op); 939 op->destroy ();
985 else 940 else
986 { 941 {
987 op->x = x; 942 op->x = x;
988 op->y = y; 943 op->y = y;
989 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 944 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
992 op = tmp; 947 op = tmp;
993 } 948 }
994 } 949 }
995 } 950 }
996 951
952 // hack to ensure that freed objects still have a valid map
953 {
954 static maptile *freed_map; // freed objects are moved here to avoid crashes
955
956 if (!freed_map)
957 {
958 freed_map = new maptile;
959
960 freed_map->name = "/internal/freed_objects_map";
961 freed_map->width = 3;
962 freed_map->height = 3;
963
964 freed_map->allocate ();
965 }
966
967 map = freed_map;
968 x = 1;
969 y = 1;
970 }
971
972 // clear those pointers that likely might have circular references to us
997 owner = 0; 973 owner = 0;
974 enemy = 0;
975 attacked_by = 0;
976
977 // only relevant for players(?), but make sure of it anyways
978 contr = 0;
998 979
999 /* Remove object from the active list */ 980 /* Remove object from the active list */
1000 speed = 0; 981 speed = 0;
1001 update_ob_speed (this); 982 update_ob_speed (this);
1002 983
1007 988
1008/* 989/*
1009 * sub_weight() recursively (outwards) subtracts a number from the 990 * sub_weight() recursively (outwards) subtracts a number from the
1010 * weight of an object (and what is carried by it's environment(s)). 991 * weight of an object (and what is carried by it's environment(s)).
1011 */ 992 */
1012
1013void 993void
1014sub_weight (object *op, signed long weight) 994sub_weight (object *op, signed long weight)
1015{ 995{
1016 while (op != NULL) 996 while (op != NULL)
1017 { 997 {
1018 if (op->type == CONTAINER) 998 if (op->type == CONTAINER)
1019 {
1020 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 999 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1021 } 1000
1022 op->carrying -= weight; 1001 op->carrying -= weight;
1023 op = op->env; 1002 op = op->env;
1024 } 1003 }
1025} 1004}
1026 1005
1027/* remove_ob(op): 1006/* op->remove ():
1028 * This function removes the object op from the linked list of objects 1007 * This function removes the object op from the linked list of objects
1029 * which it is currently tied to. When this function is done, the 1008 * which it is currently tied to. When this function is done, the
1030 * object will have no environment. If the object previously had an 1009 * object will have no environment. If the object previously had an
1031 * environment, the x and y coordinates will be updated to 1010 * environment, the x and y coordinates will be updated to
1032 * the previous environment. 1011 * the previous environment.
1033 * Beware: This function is called from the editor as well! 1012 * Beware: This function is called from the editor as well!
1034 */ 1013 */
1035
1036void 1014void
1037remove_ob (object *op) 1015object::remove ()
1038{ 1016{
1017 object *tmp, *last = 0;
1039 object * 1018 object *otmp;
1040 tmp, *
1041 last = NULL;
1042 object *
1043 otmp;
1044 1019
1045 tag_t
1046 tag;
1047 int
1048 check_walk_off; 1020 int check_walk_off;
1049 mapstruct *
1050 m;
1051 1021
1052 sint16
1053 x,
1054 y;
1055
1056 if (QUERY_FLAG (op, FLAG_REMOVED)) 1022 if (QUERY_FLAG (this, FLAG_REMOVED))
1057 return; 1023 return;
1058 1024
1059 SET_FLAG (op, FLAG_REMOVED); 1025 SET_FLAG (this, FLAG_REMOVED);
1060 1026
1061 if (op->more != NULL) 1027 if (more)
1062 remove_ob (op->more); 1028 more->remove ();
1063 1029
1064 /* 1030 /*
1065 * In this case, the object to be removed is in someones 1031 * In this case, the object to be removed is in someones
1066 * inventory. 1032 * inventory.
1067 */ 1033 */
1068 if (op->env != NULL) 1034 if (env)
1069 { 1035 {
1070 if (op->nrof) 1036 if (nrof)
1071 sub_weight (op->env, op->weight * op->nrof); 1037 sub_weight (env, weight * nrof);
1072 else 1038 else
1073 sub_weight (op->env, op->weight + op->carrying); 1039 sub_weight (env, weight + carrying);
1074 1040
1075 /* NO_FIX_PLAYER is set when a great many changes are being 1041 /* NO_FIX_PLAYER is set when a great many changes are being
1076 * made to players inventory. If set, avoiding the call 1042 * made to players inventory. If set, avoiding the call
1077 * to save cpu time. 1043 * to save cpu time.
1078 */ 1044 */
1079 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1080 fix_player (otmp); 1046 fix_player (otmp);
1081 1047
1082 if (op->above != NULL) 1048 if (above != NULL)
1083 op->above->below = op->below; 1049 above->below = below;
1084 else 1050 else
1085 op->env->inv = op->below; 1051 env->inv = below;
1086 1052
1087 if (op->below != NULL) 1053 if (below != NULL)
1088 op->below->above = op->above; 1054 below->above = above;
1089 1055
1090 /* we set up values so that it could be inserted into 1056 /* we set up values so that it could be inserted into
1091 * the map, but we don't actually do that - it is up 1057 * the map, but we don't actually do that - it is up
1092 * to the caller to decide what we want to do. 1058 * to the caller to decide what we want to do.
1093 */ 1059 */
1094 op->x = op->env->x, op->y = op->env->y; 1060 x = env->x, y = env->y;
1095 op->map = op->env->map; 1061 map = env->map;
1096 op->above = NULL, op->below = NULL; 1062 above = 0, below = 0;
1097 op->env = NULL; 1063 env = 0;
1098 } 1064 }
1099 else if (op->map) 1065 else if (map)
1100 { 1066 {
1101 x = op->x;
1102 y = op->y;
1103 m = get_map_from_coord (op->map, &x, &y);
1104
1105 if (!m)
1106 {
1107 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1108 op->map->path, op->x, op->y);
1109 /* in old days, we used to set x and y to 0 and continue.
1110 * it seems if we get into this case, something is probablye
1111 * screwed up and should be fixed.
1112 */
1113 abort ();
1114 }
1115
1116 if (op->map != m)
1117 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1118 op->map->path, m->path, op->x, op->y, x, y);
1119
1120 /* Re did the following section of code - it looks like it had 1067 /* Re did the following section of code - it looks like it had
1121 * lots of logic for things we no longer care about 1068 * lots of logic for things we no longer care about
1122 */ 1069 */
1123 1070
1124 /* link the object above us */ 1071 /* link the object above us */
1125 if (op->above) 1072 if (above)
1126 op->above->below = op->below; 1073 above->below = below;
1127 else 1074 else
1128 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1075 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1129 1076
1130 /* Relink the object below us, if there is one */ 1077 /* Relink the object below us, if there is one */
1131 if (op->below) 1078 if (below)
1132 op->below->above = op->above; 1079 below->above = above;
1133 else 1080 else
1134 { 1081 {
1135 /* Nothing below, which means we need to relink map object for this space 1082 /* Nothing below, which means we need to relink map object for this space
1136 * use translated coordinates in case some oddness with map tiling is 1083 * use translated coordinates in case some oddness with map tiling is
1137 * evident 1084 * evident
1138 */ 1085 */
1139 if (GET_MAP_OB (m, x, y) != op) 1086 if (GET_MAP_OB (map, x, y) != this)
1140 { 1087 {
1141 dump_object (op); 1088 char *dump = dump_object (this);
1142 LOG (llevError, 1089 LOG (llevError,
1143 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1090 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1091 free (dump);
1144 dump_object (GET_MAP_OB (m, x, y)); 1092 dump = dump_object (GET_MAP_OB (map, x, y));
1145 LOG (llevError, "%s\n", errmsg); 1093 LOG (llevError, "%s\n", dump);
1094 free (dump);
1146 } 1095 }
1147 1096
1148 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1097 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1149 } 1098 }
1150 1099
1151 op->above = 0; 1100 above = 0;
1152 op->below = 0; 1101 below = 0;
1153 1102
1154 if (op->map->in_memory == MAP_SAVING) 1103 if (map->in_memory == MAP_SAVING)
1155 return; 1104 return;
1156 1105
1157 tag = op->count;
1158 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1106 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1159 1107
1160 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1108 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1161 { 1109 {
1162 /* No point updating the players look faces if he is the object 1110 /* No point updating the players look faces if he is the object
1163 * being removed. 1111 * being removed.
1164 */ 1112 */
1165 1113
1166 if (tmp->type == PLAYER && tmp != op) 1114 if (tmp->type == PLAYER && tmp != this)
1167 { 1115 {
1168 /* If a container that the player is currently using somehow gets 1116 /* If a container that the player is currently using somehow gets
1169 * removed (most likely destroyed), update the player view 1117 * removed (most likely destroyed), update the player view
1170 * appropriately. 1118 * appropriately.
1171 */ 1119 */
1172 if (tmp->container == op) 1120 if (tmp->container == this)
1173 { 1121 {
1174 CLEAR_FLAG (op, FLAG_APPLIED); 1122 CLEAR_FLAG (this, FLAG_APPLIED);
1175 tmp->container = NULL; 1123 tmp->container = 0;
1176 } 1124 }
1177 1125
1178 tmp->contr->socket.update_look = 1; 1126 tmp->contr->socket->floorbox_update ();
1179 } 1127 }
1180 1128
1181 /* See if player moving off should effect something */ 1129 /* See if player moving off should effect something */
1182 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1130 if (check_walk_off
1131 && ((move_type & tmp->move_off)
1132 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1183 { 1133 {
1184 move_apply (tmp, op, NULL); 1134 move_apply (tmp, this, 0);
1185 1135
1186 if (was_destroyed (op, tag)) 1136 if (destroyed ())
1187 {
1188 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1137 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1189 }
1190 } 1138 }
1191 1139
1192 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1140 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1193 1141
1194 if (tmp->above == tmp) 1142 if (tmp->above == tmp)
1195 tmp->above = NULL; 1143 tmp->above = 0;
1196 1144
1197 last = tmp; 1145 last = tmp;
1198 } 1146 }
1199 1147
1200 /* last == NULL of there are no objects on this space */ 1148 /* last == NULL of there are no objects on this space */
1201 if (last == NULL) 1149 if (!last)
1202 { 1150 {
1203 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1151 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1204 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1152 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1205 * those out anyways, and if there are any flags set right now, they won't 1153 * those out anyways, and if there are any flags set right now, they won't
1206 * be correct anyways. 1154 * be correct anyways.
1207 */ 1155 */
1208 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1156 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1209 update_position (op->map, op->x, op->y); 1157 update_position (map, x, y);
1210 } 1158 }
1211 else 1159 else
1212 update_object (last, UP_OBJ_REMOVE); 1160 update_object (last, UP_OBJ_REMOVE);
1213 1161
1214 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1162 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1215 update_all_los (op->map, op->x, op->y); 1163 update_all_los (map, x, y);
1216 } 1164 }
1217} 1165}
1218 1166
1219/* 1167/*
1220 * merge_ob(op,top): 1168 * merge_ob(op,top):
1222 * This function goes through all objects below and including top, and 1170 * This function goes through all objects below and including top, and
1223 * merges op to the first matching object. 1171 * merges op to the first matching object.
1224 * If top is NULL, it is calculated. 1172 * If top is NULL, it is calculated.
1225 * Returns pointer to object if it succeded in the merge, otherwise NULL 1173 * Returns pointer to object if it succeded in the merge, otherwise NULL
1226 */ 1174 */
1227
1228object * 1175object *
1229merge_ob (object *op, object *top) 1176merge_ob (object *op, object *top)
1230{ 1177{
1231 if (!op->nrof) 1178 if (!op->nrof)
1232 return 0; 1179 return 0;
1236 1183
1237 for (; top != NULL; top = top->below) 1184 for (; top != NULL; top = top->below)
1238 { 1185 {
1239 if (top == op) 1186 if (top == op)
1240 continue; 1187 continue;
1241 if (CAN_MERGE (op, top)) 1188
1189 if (object::can_merge (op, top))
1242 { 1190 {
1243 top->nrof += op->nrof; 1191 top->nrof += op->nrof;
1244 1192
1245/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1193/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1246 op->weight = 0; /* Don't want any adjustements now */ 1194 op->weight = 0; /* Don't want any adjustements now */
1247 remove_ob (op); 1195 op->destroy ();
1248 free_object (op);
1249 return top; 1196 return top;
1250 } 1197 }
1251 } 1198 }
1252 1199
1253 return NULL; 1200 return 0;
1254} 1201}
1255 1202
1256/* 1203/*
1257 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1204 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1258 * job preparing multi-part monsters 1205 * job preparing multi-part monsters
1259 */ 1206 */
1260object * 1207object *
1261insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1208insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1262{ 1209{
1263 object *tmp; 1210 object *tmp;
1264 1211
1265 if (op->head) 1212 if (op->head)
1266 op = op->head; 1213 op = op->head;
1294 * NULL if 'op' was destroyed 1241 * NULL if 'op' was destroyed
1295 * just 'op' otherwise 1242 * just 'op' otherwise
1296 */ 1243 */
1297 1244
1298object * 1245object *
1299insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1246insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1300{ 1247{
1301 object *tmp, *top, *floor = NULL; 1248 object *tmp, *top, *floor = NULL;
1302 sint16 x, y; 1249 sint16 x, y;
1303 1250
1304 if (QUERY_FLAG (op, FLAG_FREED)) 1251 if (QUERY_FLAG (op, FLAG_FREED))
1307 return NULL; 1254 return NULL;
1308 } 1255 }
1309 1256
1310 if (m == NULL) 1257 if (m == NULL)
1311 { 1258 {
1312 dump_object (op); 1259 char *dump = dump_object (op);
1313 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1260 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1261 free (dump);
1314 return op; 1262 return op;
1315 } 1263 }
1316 1264
1317 if (out_of_map (m, op->x, op->y)) 1265 if (out_of_map (m, op->x, op->y))
1318 { 1266 {
1319 dump_object (op); 1267 char *dump = dump_object (op);
1320 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1268 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1321#ifdef MANY_CORES 1269#ifdef MANY_CORES
1322 /* Better to catch this here, as otherwise the next use of this object 1270 /* Better to catch this here, as otherwise the next use of this object
1323 * is likely to cause a crash. Better to find out where it is getting 1271 * is likely to cause a crash. Better to find out where it is getting
1324 * improperly inserted. 1272 * improperly inserted.
1325 */ 1273 */
1326 abort (); 1274 abort ();
1327#endif 1275#endif
1276 free (dump);
1328 return op; 1277 return op;
1329 } 1278 }
1330 1279
1331 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1280 if (!QUERY_FLAG (op, FLAG_REMOVED))
1332 { 1281 {
1333 dump_object (op); 1282 char *dump = dump_object (op);
1334 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1283 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1284 free (dump);
1335 return op; 1285 return op;
1336 } 1286 }
1337 1287
1338 if (op->more != NULL) 1288 if (op->more != NULL)
1339 { 1289 {
1377 1327
1378 /* this has to be done after we translate the coordinates. 1328 /* this has to be done after we translate the coordinates.
1379 */ 1329 */
1380 if (op->nrof && !(flag & INS_NO_MERGE)) 1330 if (op->nrof && !(flag & INS_NO_MERGE))
1381 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1331 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1382 if (CAN_MERGE (op, tmp)) 1332 if (object::can_merge (op, tmp))
1383 { 1333 {
1384 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1385 remove_ob (tmp); 1335 tmp->destroy ();
1386 free_object (tmp);
1387 } 1336 }
1388 1337
1389 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1390 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1339 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1391 1340
1519 * it, so save a few ticks and start from there. 1468 * it, so save a few ticks and start from there.
1520 */ 1469 */
1521 if (!(flag & INS_MAP_LOAD)) 1470 if (!(flag & INS_MAP_LOAD))
1522 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1471 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1523 if (tmp->type == PLAYER) 1472 if (tmp->type == PLAYER)
1524 tmp->contr->socket.update_look = 1; 1473 tmp->contr->socket->floorbox_update ();
1525 1474
1526 /* If this object glows, it may affect lighting conditions that are 1475 /* If this object glows, it may affect lighting conditions that are
1527 * visible to others on this map. But update_all_los is really 1476 * visible to others on this map. But update_all_los is really
1528 * an inefficient way to do this, as it means los for all players 1477 * an inefficient way to do this, as it means los for all players
1529 * on the map will get recalculated. The players could very well 1478 * on the map will get recalculated. The players could very well
1537 1486
1538 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1487 /* updates flags (blocked, alive, no magic, etc) for this map space */
1539 update_object (op, UP_OBJ_INSERT); 1488 update_object (op, UP_OBJ_INSERT);
1540 1489
1541 /* Don't know if moving this to the end will break anything. However, 1490 /* Don't know if moving this to the end will break anything. However,
1542 * we want to have update_look set above before calling this. 1491 * we want to have floorbox_update called before calling this.
1543 * 1492 *
1544 * check_move_on() must be after this because code called from 1493 * check_move_on() must be after this because code called from
1545 * check_move_on() depends on correct map flags (so functions like 1494 * check_move_on() depends on correct map flags (so functions like
1546 * blocked() and wall() work properly), and these flags are updated by 1495 * blocked() and wall() work properly), and these flags are updated by
1547 * update_object(). 1496 * update_object().
1577 tmp1; 1526 tmp1;
1578 1527
1579 /* first search for itself and remove any old instances */ 1528 /* first search for itself and remove any old instances */
1580 1529
1581 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1530 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1582 {
1583 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1531 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1584 { 1532 tmp->destroy ();
1585 remove_ob (tmp);
1586 free_object (tmp);
1587 }
1588 }
1589 1533
1590 tmp1 = arch_to_object (find_archetype (arch_string)); 1534 tmp1 = arch_to_object (archetype::find (arch_string));
1591 1535
1592 tmp1->x = op->x; 1536 tmp1->x = op->x;
1593 tmp1->y = op->y; 1537 tmp1->y = op->y;
1594 insert_ob_in_map (tmp1, op->map, op, 0); 1538 insert_ob_in_map (tmp1, op->map, op, 0);
1595} 1539}
1603 */ 1547 */
1604 1548
1605object * 1549object *
1606get_split_ob (object *orig_ob, uint32 nr) 1550get_split_ob (object *orig_ob, uint32 nr)
1607{ 1551{
1608 object * 1552 object *newob;
1609 newob;
1610 int
1611 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1553 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1612 1554
1613 if (orig_ob->nrof < nr) 1555 if (orig_ob->nrof < nr)
1614 { 1556 {
1615 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1557 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1616 return NULL; 1558 return NULL;
1617 } 1559 }
1618 1560
1619 newob = object_create_clone (orig_ob); 1561 newob = object_create_clone (orig_ob);
1620 1562
1621 if ((orig_ob->nrof -= nr) < 1) 1563 if ((orig_ob->nrof -= nr) < 1)
1622 { 1564 orig_ob->destroy (1);
1623 if (!is_removed)
1624 remove_ob (orig_ob);
1625 free_object2 (orig_ob, 1);
1626 }
1627 else if (!is_removed) 1565 else if (!is_removed)
1628 { 1566 {
1629 if (orig_ob->env != NULL) 1567 if (orig_ob->env != NULL)
1630 sub_weight (orig_ob->env, orig_ob->weight * nr); 1568 sub_weight (orig_ob->env, orig_ob->weight * nr);
1631 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1569 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1661 if (i > op->nrof) 1599 if (i > op->nrof)
1662 i = op->nrof; 1600 i = op->nrof;
1663 1601
1664 if (QUERY_FLAG (op, FLAG_REMOVED)) 1602 if (QUERY_FLAG (op, FLAG_REMOVED))
1665 op->nrof -= i; 1603 op->nrof -= i;
1666 else if (op->env != NULL) 1604 else if (op->env)
1667 { 1605 {
1668 /* is this object in the players inventory, or sub container 1606 /* is this object in the players inventory, or sub container
1669 * therein? 1607 * therein?
1670 */ 1608 */
1671 tmp = is_player_inv (op->env); 1609 tmp = op->in_player ();
1672 /* nope. Is this a container the player has opened? 1610 /* nope. Is this a container the player has opened?
1673 * If so, set tmp to that player. 1611 * If so, set tmp to that player.
1674 * IMO, searching through all the players will mostly 1612 * IMO, searching through all the players will mostly
1675 * likely be quicker than following op->env to the map, 1613 * likely be quicker than following op->env to the map,
1676 * and then searching the map for a player. 1614 * and then searching the map for a player.
1677 */ 1615 */
1678 if (!tmp) 1616 if (!tmp)
1679 { 1617 {
1680 for (pl = first_player; pl; pl = pl->next) 1618 for (pl = first_player; pl; pl = pl->next)
1681 if (pl->ob->container == op->env) 1619 if (pl->ob->container == op->env)
1620 {
1621 tmp = pl->ob;
1682 break; 1622 break;
1683 if (pl) 1623 }
1684 tmp = pl->ob;
1685 else
1686 tmp = NULL;
1687 } 1624 }
1688 1625
1689 if (i < op->nrof) 1626 if (i < op->nrof)
1690 { 1627 {
1691 sub_weight (op->env, op->weight * i); 1628 sub_weight (op->env, op->weight * i);
1692 op->nrof -= i; 1629 op->nrof -= i;
1693 if (tmp) 1630 if (tmp)
1694 {
1695 esrv_send_item (tmp, op); 1631 esrv_send_item (tmp, op);
1696 }
1697 } 1632 }
1698 else 1633 else
1699 { 1634 {
1700 remove_ob (op); 1635 op->remove ();
1701 op->nrof = 0; 1636 op->nrof = 0;
1702 if (tmp) 1637 if (tmp)
1703 {
1704 esrv_del_item (tmp->contr, op->count); 1638 esrv_del_item (tmp->contr, op->count);
1705 }
1706 } 1639 }
1707 } 1640 }
1708 else 1641 else
1709 { 1642 {
1710 object *above = op->above; 1643 object *above = op->above;
1711 1644
1712 if (i < op->nrof) 1645 if (i < op->nrof)
1713 op->nrof -= i; 1646 op->nrof -= i;
1714 else 1647 else
1715 { 1648 {
1716 remove_ob (op); 1649 op->remove ();
1717 op->nrof = 0; 1650 op->nrof = 0;
1718 } 1651 }
1719 1652
1720 /* Since we just removed op, op->above is null */ 1653 /* Since we just removed op, op->above is null */
1721 for (tmp = above; tmp != NULL; tmp = tmp->above) 1654 for (tmp = above; tmp; tmp = tmp->above)
1722 if (tmp->type == PLAYER) 1655 if (tmp->type == PLAYER)
1723 { 1656 {
1724 if (op->nrof) 1657 if (op->nrof)
1725 esrv_send_item (tmp, op); 1658 esrv_send_item (tmp, op);
1726 else 1659 else
1730 1663
1731 if (op->nrof) 1664 if (op->nrof)
1732 return op; 1665 return op;
1733 else 1666 else
1734 { 1667 {
1735 free_object (op); 1668 op->destroy ();
1736 return NULL; 1669 return 0;
1737 } 1670 }
1738} 1671}
1739 1672
1740/* 1673/*
1741 * add_weight(object, weight) adds the specified weight to an object, 1674 * add_weight(object, weight) adds the specified weight to an object,
1753 op->carrying += weight; 1686 op->carrying += weight;
1754 op = op->env; 1687 op = op->env;
1755 } 1688 }
1756} 1689}
1757 1690
1691object *
1692insert_ob_in_ob (object *op, object *where)
1693{
1694 if (!where)
1695 {
1696 char *dump = dump_object (op);
1697 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1698 free (dump);
1699 return op;
1700 }
1701
1702 if (where->head)
1703 {
1704 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1705 where = where->head;
1706 }
1707
1708 return where->insert (op);
1709}
1710
1758/* 1711/*
1759 * insert_ob_in_ob(op,environment): 1712 * env->insert (op)
1760 * This function inserts the object op in the linked list 1713 * This function inserts the object op in the linked list
1761 * inside the object environment. 1714 * inside the object environment.
1762 * 1715 *
1763 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1764 * the inventory at the last position or next to other objects of the same
1765 * type.
1766 * Frank: Now sorted by type, archetype and magic!
1767 *
1768 * The function returns now pointer to inserted item, and return value can 1716 * The function returns now pointer to inserted item, and return value can
1769 * be != op, if items are merged. -Tero 1717 * be != op, if items are merged. -Tero
1770 */ 1718 */
1771 1719
1772object * 1720object *
1773insert_ob_in_ob (object *op, object *where) 1721object::insert (object *op)
1774{ 1722{
1775 object * 1723 object *tmp, *otmp;
1776 tmp, *
1777 otmp;
1778 1724
1779 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1725 if (!QUERY_FLAG (op, FLAG_REMOVED))
1780 { 1726 op->remove ();
1781 dump_object (op);
1782 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1783 return op;
1784 }
1785
1786 if (where == NULL)
1787 {
1788 dump_object (op);
1789 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1790 return op;
1791 }
1792
1793 if (where->head)
1794 {
1795 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1796 where = where->head;
1797 }
1798 1727
1799 if (op->more) 1728 if (op->more)
1800 { 1729 {
1801 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1730 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1802 return op; 1731 return op;
1804 1733
1805 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1734 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1806 CLEAR_FLAG (op, FLAG_REMOVED); 1735 CLEAR_FLAG (op, FLAG_REMOVED);
1807 if (op->nrof) 1736 if (op->nrof)
1808 { 1737 {
1809 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1738 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1810 if (CAN_MERGE (tmp, op)) 1739 if (object::can_merge (tmp, op))
1811 { 1740 {
1812 /* return the original object and remove inserted object 1741 /* return the original object and remove inserted object
1813 (client needs the original object) */ 1742 (client needs the original object) */
1814 tmp->nrof += op->nrof; 1743 tmp->nrof += op->nrof;
1815 /* Weight handling gets pretty funky. Since we are adding to 1744 /* Weight handling gets pretty funky. Since we are adding to
1816 * tmp->nrof, we need to increase the weight. 1745 * tmp->nrof, we need to increase the weight.
1817 */ 1746 */
1818 add_weight (where, op->weight * op->nrof); 1747 add_weight (this, op->weight * op->nrof);
1819 SET_FLAG (op, FLAG_REMOVED); 1748 SET_FLAG (op, FLAG_REMOVED);
1820 free_object (op); /* free the inserted object */ 1749 op->destroy (); /* free the inserted object */
1821 op = tmp; 1750 op = tmp;
1822 remove_ob (op); /* and fix old object's links */ 1751 op->remove (); /* and fix old object's links */
1823 CLEAR_FLAG (op, FLAG_REMOVED); 1752 CLEAR_FLAG (op, FLAG_REMOVED);
1824 break; 1753 break;
1825 } 1754 }
1826 1755
1827 /* I assume combined objects have no inventory 1756 /* I assume combined objects have no inventory
1828 * We add the weight - this object could have just been removed 1757 * We add the weight - this object could have just been removed
1829 * (if it was possible to merge). calling remove_ob will subtract 1758 * (if it was possible to merge). calling remove_ob will subtract
1830 * the weight, so we need to add it in again, since we actually do 1759 * the weight, so we need to add it in again, since we actually do
1831 * the linking below 1760 * the linking below
1832 */ 1761 */
1833 add_weight (where, op->weight * op->nrof); 1762 add_weight (this, op->weight * op->nrof);
1834 } 1763 }
1835 else 1764 else
1836 add_weight (where, (op->weight + op->carrying)); 1765 add_weight (this, (op->weight + op->carrying));
1837 1766
1838 otmp = is_player_inv (where); 1767 otmp = this->in_player ();
1839 if (otmp && otmp->contr != NULL) 1768 if (otmp && otmp->contr)
1840 {
1841 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1769 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1842 fix_player (otmp); 1770 fix_player (otmp);
1843 }
1844 1771
1845 op->map = NULL; 1772 op->map = 0;
1846 op->env = where; 1773 op->env = this;
1847 op->above = NULL; 1774 op->above = 0;
1848 op->below = NULL; 1775 op->below = 0;
1849 op->x = 0, op->y = 0; 1776 op->x = 0, op->y = 0;
1850 1777
1851 /* reset the light list and los of the players on the map */ 1778 /* reset the light list and los of the players on the map */
1852 if ((op->glow_radius != 0) && where->map) 1779 if ((op->glow_radius != 0) && map)
1853 { 1780 {
1854#ifdef DEBUG_LIGHTS 1781#ifdef DEBUG_LIGHTS
1855 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1782 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1856#endif /* DEBUG_LIGHTS */ 1783#endif /* DEBUG_LIGHTS */
1857 if (MAP_DARKNESS (where->map)) 1784 if (MAP_DARKNESS (map))
1858 update_all_los (where->map, where->x, where->y); 1785 update_all_los (map, x, y);
1859 } 1786 }
1860 1787
1861 /* Client has no idea of ordering so lets not bother ordering it here. 1788 /* Client has no idea of ordering so lets not bother ordering it here.
1862 * It sure simplifies this function... 1789 * It sure simplifies this function...
1863 */ 1790 */
1864 if (where->inv == NULL) 1791 if (!inv)
1865 where->inv = op; 1792 inv = op;
1866 else 1793 else
1867 { 1794 {
1868 op->below = where->inv; 1795 op->below = inv;
1869 op->below->above = op; 1796 op->below->above = op;
1870 where->inv = op; 1797 inv = op;
1871 } 1798 }
1799
1872 return op; 1800 return op;
1873} 1801}
1874 1802
1875/* 1803/*
1876 * Checks if any objects has a move_type that matches objects 1804 * Checks if any objects has a move_type that matches objects
1894 */ 1822 */
1895 1823
1896int 1824int
1897check_move_on (object *op, object *originator) 1825check_move_on (object *op, object *originator)
1898{ 1826{
1899 object * 1827 object *tmp;
1900 tmp; 1828 maptile *m = op->map;
1901 tag_t
1902 tag;
1903 mapstruct *
1904 m = op->map;
1905 int
1906 x = op->x, y = op->y; 1829 int x = op->x, y = op->y;
1907 1830
1908 MoveType 1831 MoveType move_on, move_slow, move_block;
1909 move_on,
1910 move_slow,
1911 move_block;
1912 1832
1913 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1833 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1914 return 0; 1834 return 0;
1915
1916 tag = op->count;
1917 1835
1918 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1836 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1919 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1837 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1920 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1838 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1921 1839
1982 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1900 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1983 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1901 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1984 { 1902 {
1985 move_apply (tmp, op, originator); 1903 move_apply (tmp, op, originator);
1986 1904
1987 if (was_destroyed (op, tag)) 1905 if (op->destroyed ())
1988 return 1; 1906 return 1;
1989 1907
1990 /* what the person/creature stepped onto has moved the object 1908 /* what the person/creature stepped onto has moved the object
1991 * someplace new. Don't process any further - if we did, 1909 * someplace new. Don't process any further - if we did,
1992 * have a feeling strange problems would result. 1910 * have a feeling strange problems would result.
2004 * a matching archetype at the given map and coordinates. 1922 * a matching archetype at the given map and coordinates.
2005 * The first matching object is returned, or NULL if none. 1923 * The first matching object is returned, or NULL if none.
2006 */ 1924 */
2007 1925
2008object * 1926object *
2009present_arch (const archetype *at, mapstruct *m, int x, int y) 1927present_arch (const archetype *at, maptile *m, int x, int y)
2010{ 1928{
2011 object * 1929 object *
2012 tmp; 1930 tmp;
2013 1931
2014 if (m == NULL || out_of_map (m, x, y)) 1932 if (m == NULL || out_of_map (m, x, y))
2027 * a matching type variable at the given map and coordinates. 1945 * a matching type variable at the given map and coordinates.
2028 * The first matching object is returned, or NULL if none. 1946 * The first matching object is returned, or NULL if none.
2029 */ 1947 */
2030 1948
2031object * 1949object *
2032present (unsigned char type, mapstruct *m, int x, int y) 1950present (unsigned char type, maptile *m, int x, int y)
2033{ 1951{
2034 object * 1952 object *
2035 tmp; 1953 tmp;
2036 1954
2037 if (out_of_map (m, x, y)) 1955 if (out_of_map (m, x, y))
2177 * the archetype because that isn't correct if the monster has been 2095 * the archetype because that isn't correct if the monster has been
2178 * customized, changed states, etc. 2096 * customized, changed states, etc.
2179 */ 2097 */
2180 2098
2181int 2099int
2182find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2100find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2183{ 2101{
2184 int 2102 int
2185 i, 2103 i,
2186 index = 0, flag; 2104 index = 0, flag;
2187 static int 2105 static int
2199 * if the space being examined only has a wall to the north and empty 2117 * if the space being examined only has a wall to the north and empty
2200 * spaces in all the other directions, this will reduce the search space 2118 * spaces in all the other directions, this will reduce the search space
2201 * to only the spaces immediately surrounding the target area, and 2119 * to only the spaces immediately surrounding the target area, and
2202 * won't look 2 spaces south of the target space. 2120 * won't look 2 spaces south of the target space.
2203 */ 2121 */
2204 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2122 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2205 stop = maxfree[i]; 2123 stop = maxfree[i];
2206 } 2124 }
2125
2207 if (!index) 2126 if (!index)
2208 return -1; 2127 return -1;
2128
2209 return altern[RANDOM () % index]; 2129 return altern[RANDOM () % index];
2210} 2130}
2211 2131
2212/* 2132/*
2213 * find_first_free_spot(archetype, mapstruct, x, y) works like 2133 * find_first_free_spot(archetype, maptile, x, y) works like
2214 * find_free_spot(), but it will search max number of squares. 2134 * find_free_spot(), but it will search max number of squares.
2215 * But it will return the first available spot, not a random choice. 2135 * But it will return the first available spot, not a random choice.
2216 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2136 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2217 */ 2137 */
2218 2138
2219int 2139int
2220find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2140find_first_free_spot (const object *ob, maptile *m, int x, int y)
2221{ 2141{
2222 int 2142 int
2223 i; 2143 i;
2224 2144
2225 for (i = 0; i < SIZEOFFREE; i++) 2145 for (i = 0; i < SIZEOFFREE; i++)
2289 * because we have to know what movement the thing looking to move 2209 * because we have to know what movement the thing looking to move
2290 * there is capable of. 2210 * there is capable of.
2291 */ 2211 */
2292 2212
2293int 2213int
2294find_dir (mapstruct *m, int x, int y, object *exclude) 2214find_dir (maptile *m, int x, int y, object *exclude)
2295{ 2215{
2296 int 2216 int
2297 i, 2217 i,
2298 max = SIZEOFFREE, mflags; 2218 max = SIZEOFFREE, mflags;
2299 2219
2300 sint16 nx, ny; 2220 sint16 nx, ny;
2301 object * 2221 object *
2302 tmp; 2222 tmp;
2303 mapstruct * 2223 maptile *
2304 mp; 2224 mp;
2305 2225
2306 MoveType blocked, move_type; 2226 MoveType blocked, move_type;
2307 2227
2308 if (exclude && exclude->head) 2228 if (exclude && exclude->head)
2516 * Modified to be map tile aware -.MSW 2436 * Modified to be map tile aware -.MSW
2517 */ 2437 */
2518 2438
2519 2439
2520int 2440int
2521can_see_monsterP (mapstruct *m, int x, int y, int dir) 2441can_see_monsterP (maptile *m, int x, int y, int dir)
2522{ 2442{
2523 sint16 dx, dy; 2443 sint16 dx, dy;
2524 int 2444 int
2525 mflags; 2445 mflags;
2526 2446
2575 * create clone from object to another 2495 * create clone from object to another
2576 */ 2496 */
2577object * 2497object *
2578object_create_clone (object *asrc) 2498object_create_clone (object *asrc)
2579{ 2499{
2580 object *
2581 dst = NULL, *tmp, *src, *part, *prev, *item; 2500 object *dst = 0, *tmp, *src, *part, *prev, *item;
2582 2501
2583 if (!asrc) 2502 if (!asrc)
2584 return NULL; 2503 return 0;
2504
2585 src = asrc; 2505 src = asrc;
2586 if (src->head) 2506 if (src->head)
2587 src = src->head; 2507 src = src->head;
2588 2508
2589 prev = NULL; 2509 prev = 0;
2590 for (part = src; part; part = part->more) 2510 for (part = src; part; part = part->more)
2591 { 2511 {
2592 tmp = get_object (); 2512 tmp = part->clone ();
2593 copy_object (part, tmp);
2594 tmp->x -= src->x; 2513 tmp->x -= src->x;
2595 tmp->y -= src->y; 2514 tmp->y -= src->y;
2515
2596 if (!part->head) 2516 if (!part->head)
2597 { 2517 {
2598 dst = tmp; 2518 dst = tmp;
2599 tmp->head = NULL; 2519 tmp->head = 0;
2600 } 2520 }
2601 else 2521 else
2602 { 2522 {
2603 tmp->head = dst; 2523 tmp->head = dst;
2604 } 2524 }
2525
2605 tmp->more = NULL; 2526 tmp->more = 0;
2527
2606 if (prev) 2528 if (prev)
2607 prev->more = tmp; 2529 prev->more = tmp;
2530
2608 prev = tmp; 2531 prev = tmp;
2609 } 2532 }
2610 2533
2611 /*** copy inventory ***/
2612 for (item = src->inv; item; item = item->below) 2534 for (item = src->inv; item; item = item->below)
2613 {
2614 (void) insert_ob_in_ob (object_create_clone (item), dst); 2535 insert_ob_in_ob (object_create_clone (item), dst);
2615 }
2616 2536
2617 return dst; 2537 return dst;
2618} 2538}
2619 2539
2620/* return true if the object was destroyed, 0 otherwise */
2621int
2622was_destroyed (const object *op, tag_t old_tag)
2623{
2624 /* checking for FLAG_FREED isn't necessary, but makes this function more
2625 * robust */
2626 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2627}
2628
2629/* GROS - Creates an object using a string representing its content. */ 2540/* GROS - Creates an object using a string representing its content. */
2630
2631/* Basically, we save the content of the string to a temp file, then call */ 2541/* Basically, we save the content of the string to a temp file, then call */
2632
2633/* load_object on it. I admit it is a highly inefficient way to make things, */ 2542/* load_object on it. I admit it is a highly inefficient way to make things, */
2634
2635/* but it was simple to make and allows reusing the load_object function. */ 2543/* but it was simple to make and allows reusing the load_object function. */
2636
2637/* Remember not to use load_object_str in a time-critical situation. */ 2544/* Remember not to use load_object_str in a time-critical situation. */
2638
2639/* Also remember that multiparts objects are not supported for now. */ 2545/* Also remember that multiparts objects are not supported for now. */
2640 2546
2641object * 2547object *
2642load_object_str (const char *obstr) 2548load_object_str (const char *obstr)
2643{ 2549{
2644 object * 2550 object *op;
2645 op;
2646 char
2647 filename[MAX_BUF]; 2551 char filename[MAX_BUF];
2648 2552
2649 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2553 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2650 2554
2651 FILE *
2652 tempfile = fopen (filename, "w"); 2555 FILE *tempfile = fopen (filename, "w");
2653 2556
2654 if (tempfile == NULL) 2557 if (tempfile == NULL)
2655 { 2558 {
2656 LOG (llevError, "Error - Unable to access load object temp file\n"); 2559 LOG (llevError, "Error - Unable to access load object temp file\n");
2657 return NULL; 2560 return NULL;
2658 }; 2561 }
2562
2659 fprintf (tempfile, obstr); 2563 fprintf (tempfile, obstr);
2660 fclose (tempfile); 2564 fclose (tempfile);
2661 2565
2662 op = get_object (); 2566 op = object::create ();
2663 2567
2664 object_thawer thawer (filename); 2568 object_thawer thawer (filename);
2665 2569
2666 if (thawer) 2570 if (thawer)
2667 load_object (thawer, op, 0); 2571 load_object (thawer, op, 0);
2677 * returns NULL if no match. 2581 * returns NULL if no match.
2678 */ 2582 */
2679object * 2583object *
2680find_obj_by_type_subtype (const object *who, int type, int subtype) 2584find_obj_by_type_subtype (const object *who, int type, int subtype)
2681{ 2585{
2682 object * 2586 object *tmp;
2683 tmp;
2684 2587
2685 for (tmp = who->inv; tmp; tmp = tmp->below) 2588 for (tmp = who->inv; tmp; tmp = tmp->below)
2686 if (tmp->type == type && tmp->subtype == subtype) 2589 if (tmp->type == type && tmp->subtype == subtype)
2687 return tmp; 2590 return tmp;
2688 2591
2696 * do the desired thing. 2599 * do the desired thing.
2697 */ 2600 */
2698key_value * 2601key_value *
2699get_ob_key_link (const object *ob, const char *key) 2602get_ob_key_link (const object *ob, const char *key)
2700{ 2603{
2701 key_value * 2604 key_value *link;
2702 link;
2703 2605
2704 for (link = ob->key_values; link != NULL; link = link->next) 2606 for (link = ob->key_values; link != NULL; link = link->next)
2705 {
2706 if (link->key == key) 2607 if (link->key == key)
2707 {
2708 return link; 2608 return link;
2709 }
2710 }
2711 2609
2712 return NULL; 2610 return NULL;
2713} 2611}
2714 2612
2715/* 2613/*
2720 * The returned string is shared. 2618 * The returned string is shared.
2721 */ 2619 */
2722const char * 2620const char *
2723get_ob_key_value (const object *op, const char *const key) 2621get_ob_key_value (const object *op, const char *const key)
2724{ 2622{
2725 key_value * 2623 key_value *link;
2726 link; 2624 shstr_cmp canonical_key (key);
2727 const char *
2728 canonical_key;
2729 2625
2730 canonical_key = shstr::find (key);
2731
2732 if (canonical_key == NULL) 2626 if (!canonical_key)
2733 { 2627 {
2734 /* 1. There being a field named key on any object 2628 /* 1. There being a field named key on any object
2735 * implies there'd be a shared string to find. 2629 * implies there'd be a shared string to find.
2736 * 2. Since there isn't, no object has this field. 2630 * 2. Since there isn't, no object has this field.
2737 * 3. Therefore, *this* object doesn't have this field. 2631 * 3. Therefore, *this* object doesn't have this field.
2738 */ 2632 */
2739 return NULL; 2633 return 0;
2740 } 2634 }
2741 2635
2742 /* This is copied from get_ob_key_link() above - 2636 /* This is copied from get_ob_key_link() above -
2743 * only 4 lines, and saves the function call overhead. 2637 * only 4 lines, and saves the function call overhead.
2744 */ 2638 */
2745 for (link = op->key_values; link != NULL; link = link->next) 2639 for (link = op->key_values; link; link = link->next)
2746 {
2747 if (link->key == canonical_key) 2640 if (link->key == canonical_key)
2748 {
2749 return link->value; 2641 return link->value;
2750 } 2642
2751 }
2752 return NULL; 2643 return 0;
2753} 2644}
2754 2645
2755 2646
2756/* 2647/*
2757 * Updates the canonical_key in op to value. 2648 * Updates the canonical_key in op to value.
2864 } 2755 }
2865 else 2756 else
2866 item = item->env; 2757 item = item->env;
2867} 2758}
2868 2759
2760// return a suitable string describing an objetc in enough detail to find it
2761const char *
2762object::debug_desc (char *info) const
2763{
2764 char info2[256 * 3];
2765 char *p = info;
2766
2767 p += snprintf (p, 256, "%d=\"%s%s%s\"",
2768 count,
2769 &name,
2770 title ? " " : "",
2771 title ? (const char *)title : "");
2772
2773 if (env)
2774 p += snprintf (p, 256, "(in %s)", env->debug_desc (info2));
2775
2776 if (map)
2777 p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y);
2778
2779 return info;
2780}
2781
2782const char *
2783object::debug_desc () const
2784{
2785 static char info[256 * 3];
2786 return debug_desc (info);
2787}
2788

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