… | |
… | |
37 | uint32_t mapspace::smellcount = 10000; |
37 | uint32_t mapspace::smellcount = 10000; |
38 | |
38 | |
39 | objectvec objects; |
39 | objectvec objects; |
40 | activevec actives; |
40 | activevec actives; |
41 | |
41 | |
|
|
42 | freelist_item *object::freelist; |
|
|
43 | uint32_t object::object_count; |
|
|
44 | uint32_t object::free_count; |
|
|
45 | uint32_t object::create_count; |
|
|
46 | uint32_t object::destroy_count; |
|
|
47 | |
42 | //+GPL |
48 | //+GPL |
43 | |
49 | |
44 | short freearr_x[SIZEOFFREE] = { |
50 | short freearr_x[SIZEOFFREE] = { |
45 | 0, |
51 | 0, |
46 | 0, 1, 1, 1, 0, -1, -1, -1, |
52 | 0, 1, 1, 1, 0, -1, -1, -1, |
… | |
… | |
65 | 9, 10, 13, 14, 17, 18, 21, 22, |
71 | 9, 10, 13, 14, 17, 18, 21, 22, |
66 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
72 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
67 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
73 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
68 | }; |
74 | }; |
69 | |
75 | |
|
|
76 | const char *wall_suffix[16] = { |
|
|
77 | "0", |
|
|
78 | "1_3", |
|
|
79 | "1_4", |
|
|
80 | "2_1_2", |
|
|
81 | "1_2", |
|
|
82 | "2_2_4", |
|
|
83 | "2_2_1", |
|
|
84 | "3_1", |
|
|
85 | "1_1", |
|
|
86 | "2_2_3", |
|
|
87 | "2_2_2", |
|
|
88 | "3_3", |
|
|
89 | "2_1_1", |
|
|
90 | "3_4", |
|
|
91 | "3_2", |
|
|
92 | "4" |
|
|
93 | }; |
|
|
94 | |
70 | static void |
95 | static void |
71 | write_uuid (uval64 skip, bool sync) |
96 | write_uuid (uval64 skip, bool sync) |
72 | { |
97 | { |
73 | CALL_BEGIN (2); |
98 | CALL_BEGIN (2); |
74 | CALL_ARG_SV (newSVval64 (skip)); |
99 | CALL_ARG_SV (newSVval64 (skip)); |
… | |
… | |
266 | * This is to the comparison of the flags below will be OK. We |
291 | * This is to the comparison of the flags below will be OK. We |
267 | * just can't ignore the been applied or identified flags, as they |
292 | * just can't ignore the been applied or identified flags, as they |
268 | * are not equal - just if it has been identified, the been_applied |
293 | * are not equal - just if it has been identified, the been_applied |
269 | * flags lose any meaning. |
294 | * flags lose any meaning. |
270 | */ |
295 | */ |
271 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
296 | if (ob1->flag [FLAG_IDENTIFIED]) |
272 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
297 | ob1->set_flag (FLAG_BEEN_APPLIED); |
273 | |
298 | |
274 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
299 | if (ob2->flag [FLAG_IDENTIFIED]) |
275 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
300 | ob2->set_flag (FLAG_BEEN_APPLIED); |
276 | |
301 | |
277 | if (ob1->arch->archname != ob2->arch->archname |
302 | if (ob1->arch->archname != ob2->arch->archname |
278 | || ob1->name != ob2->name |
303 | || ob1->name != ob2->name |
279 | || ob1->title != ob2->title |
304 | || ob1->title != ob2->title |
280 | || ob1->msg != ob2->msg |
305 | || ob1->msg != ob2->msg |
… | |
… | |
329 | |
354 | |
330 | /* Don't merge objects that are applied. With the new 'body' code, |
355 | /* Don't merge objects that are applied. With the new 'body' code, |
331 | * it is possible for most any character to have more than one of |
356 | * it is possible for most any character to have more than one of |
332 | * some items equipped, and we don't want those to merge. |
357 | * some items equipped, and we don't want those to merge. |
333 | */ |
358 | */ |
334 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
359 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
335 | return 0; |
360 | return 0; |
336 | |
361 | |
337 | /* Note sure why the following is the case - either the object has to |
362 | /* Note sure why the following is the case - either the object has to |
338 | * be animated or have a very low speed. Is this an attempted monster |
363 | * be animated or have a very low speed. Is this an attempted monster |
339 | * check? |
364 | * check? |
340 | */ |
365 | */ |
341 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
366 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
342 | return 0; |
367 | return 0; |
343 | |
368 | |
344 | switch (ob1->type) |
369 | switch (ob1->type) |
345 | { |
370 | { |
346 | case SCROLL: |
371 | case SCROLL: |
… | |
… | |
420 | |
445 | |
421 | return 0; |
446 | return 0; |
422 | } |
447 | } |
423 | |
448 | |
424 | // adjust weight per container type ("of holding") |
449 | // adjust weight per container type ("of holding") |
425 | static sint32 |
450 | static uint32 |
426 | weight_adjust_for (object *op, sint32 weight) |
451 | weight_adjust_for (object *op, uint32 weight) |
427 | { |
452 | { |
428 | return op->type == CONTAINER |
453 | return op->type == CONTAINER |
429 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
454 | ? weight - weight * op->stats.Str / 100 |
430 | : weight; |
455 | : weight; |
431 | } |
456 | } |
432 | |
457 | |
433 | /* |
458 | /* |
434 | * adjust_weight(object, weight) adds the specified weight to an object, |
459 | * subtracts, then adds, the specified weight to an object, |
435 | * and also updates how much the environment(s) is/are carrying. |
460 | * and also updates how much the environment(s) is/are carrying. |
436 | */ |
461 | */ |
437 | static void |
462 | static void |
438 | adjust_weight (object *op, sint32 weight) |
463 | adjust_weight (object *op, sint32 sub, sint32 add) |
439 | { |
464 | { |
440 | while (op) |
465 | while (op) |
441 | { |
466 | { |
442 | // adjust by actual difference to account for rounding errors |
467 | sint32 ocarrying = op->carrying; |
443 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
|
|
444 | weight = weight_adjust_for (op, op->carrying) |
|
|
445 | - weight_adjust_for (op, op->carrying - weight); |
|
|
446 | |
468 | |
447 | if (!weight) |
469 | op->carrying -= weight_adjust_for (op, sub); |
448 | return; |
470 | op->carrying += weight_adjust_for (op, add); |
449 | |
|
|
450 | op->carrying += weight; |
|
|
451 | |
471 | |
452 | if (object *pl = op->visible_to ()) |
472 | if (object *pl = op->visible_to ()) |
453 | if (pl != op) // player is handled lazily |
473 | if (pl != op) // player is handled lazily |
454 | esrv_update_item (UPD_WEIGHT, pl, op); |
474 | esrv_update_item (UPD_WEIGHT, pl, op); |
455 | |
475 | |
|
|
476 | sub = ocarrying; |
|
|
477 | add = op->carrying; |
|
|
478 | |
456 | op = op->env; |
479 | op = op->env; |
457 | } |
480 | } |
458 | } |
481 | } |
459 | |
482 | |
460 | /* |
483 | /* |
… | |
… | |
467 | { |
490 | { |
468 | sint32 sum = 0; |
491 | sint32 sum = 0; |
469 | |
492 | |
470 | for (object *op = inv; op; op = op->below) |
493 | for (object *op = inv; op; op = op->below) |
471 | { |
494 | { |
472 | if (op->inv) |
|
|
473 | op->update_weight (); |
495 | op->update_weight (); |
474 | |
496 | |
475 | sum += op->total_weight (); |
497 | sum += weight_adjust_for (this, op->total_weight ()); |
476 | } |
498 | } |
477 | |
|
|
478 | sum = weight_adjust_for (this, sum); |
|
|
479 | |
499 | |
480 | if (sum != carrying) |
500 | if (sum != carrying) |
481 | { |
501 | { |
|
|
502 | if (carrying != sum && carrying)//D |
|
|
503 | LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n", |
|
|
504 | (long long)sum, (long long)carrying, debug_desc ()); |
|
|
505 | |
482 | carrying = sum; |
506 | carrying = sum; |
483 | |
507 | |
484 | if (object *pl = visible_to ()) |
508 | if (object *pl = visible_to ()) |
485 | if (pl != this) // player is handled lazily |
509 | if (pl != this) // player is handled lazily |
486 | esrv_update_item (UPD_WEIGHT, pl, this); |
510 | esrv_update_item (UPD_WEIGHT, pl, this); |
… | |
… | |
643 | object::instantiate () |
667 | object::instantiate () |
644 | { |
668 | { |
645 | if (!uuid.seq) // HACK |
669 | if (!uuid.seq) // HACK |
646 | uuid = UUID::gen (); |
670 | uuid = UUID::gen (); |
647 | |
671 | |
648 | // TODO: unclean state changes, should nt be done in copy_to AND instantiate |
672 | // TODO: unclean state changes, should not be done in copy_to AND instantiate |
649 | if (flag [FLAG_RANDOM_SPEED] && speed) |
673 | if (flag [FLAG_RANDOM_SPEED] && speed) |
650 | speed_left = - speed - rndm (); // TODO animation |
674 | speed_left = - speed - rndm (); // TODO animation |
651 | else |
675 | else |
652 | speed_left = -1.; |
676 | speed_left = -1.; |
653 | |
677 | |
… | |
… | |
683 | * be called to update the face variable, _and_ how it looks on the map. |
707 | * be called to update the face variable, _and_ how it looks on the map. |
684 | */ |
708 | */ |
685 | void |
709 | void |
686 | update_turn_face (object *op) |
710 | update_turn_face (object *op) |
687 | { |
711 | { |
688 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
712 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
689 | return; |
713 | return; |
690 | |
714 | |
691 | SET_ANIMATION (op, op->direction); |
715 | SET_ANIMATION (op, op->direction); |
692 | update_object (op, UP_OBJ_FACE); |
716 | update_object (op, UP_OBJ_FACE); |
693 | } |
717 | } |
… | |
… | |
759 | /* nop */; |
783 | /* nop */; |
760 | else if (action == UP_OBJ_INSERT) |
784 | else if (action == UP_OBJ_INSERT) |
761 | { |
785 | { |
762 | #if 0 |
786 | #if 0 |
763 | // this is likely overkill, TODO: revisit (schmorp) |
787 | // this is likely overkill, TODO: revisit (schmorp) |
764 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
788 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
765 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
789 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
766 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
790 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
767 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
791 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
768 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
792 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
769 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
793 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
770 | || (m.move_on | op->move_on ) != m.move_on |
794 | || (m.move_on | op->move_on ) != m.move_on |
771 | || (m.move_off | op->move_off ) != m.move_off |
795 | || (m.move_off | op->move_off ) != m.move_off |
772 | || (m.move_slow | op->move_slow) != m.move_slow |
796 | || (m.move_slow | op->move_slow) != m.move_slow |
773 | /* This isn't perfect, but I don't expect a lot of objects to |
797 | /* This isn't perfect, but I don't expect a lot of objects to |
774 | * have move_allow right now. |
798 | * have move_allow right now. |
… | |
… | |
795 | update_object (op->more, action); |
819 | update_object (op->more, action); |
796 | } |
820 | } |
797 | |
821 | |
798 | object::object () |
822 | object::object () |
799 | { |
823 | { |
800 | SET_FLAG (this, FLAG_REMOVED); |
824 | this->set_flag (FLAG_REMOVED); |
801 | |
825 | |
802 | //expmul = 1.0; declared const for the time being |
826 | //expmul = 1.0; declared const for the time being |
803 | face = blank_face; |
827 | face = blank_face; |
804 | material = MATERIAL_NULL; |
828 | material = MATERIAL_NULL; |
805 | } |
829 | } |
… | |
… | |
809 | unlink (); |
833 | unlink (); |
810 | |
834 | |
811 | free_key_values (this); |
835 | free_key_values (this); |
812 | } |
836 | } |
813 | |
837 | |
814 | static int object_count; |
|
|
815 | |
|
|
816 | void object::link () |
838 | void object::link () |
817 | { |
839 | { |
818 | assert (!index);//D |
840 | assert (!index);//D |
819 | uuid = UUID::gen (); |
841 | uuid = UUID::gen (); |
820 | count = ++object_count; |
|
|
821 | |
842 | |
822 | refcnt_inc (); |
843 | refcnt_inc (); |
823 | objects.insert (this); |
844 | objects.insert (this); |
|
|
845 | |
|
|
846 | ++create_count; |
|
|
847 | |
824 | } |
848 | } |
825 | |
849 | |
826 | void object::unlink () |
850 | void object::unlink () |
827 | { |
851 | { |
828 | if (!index) |
852 | if (!index) |
829 | return; |
853 | return; |
|
|
854 | |
|
|
855 | ++destroy_count; |
830 | |
856 | |
831 | objects.erase (this); |
857 | objects.erase (this); |
832 | refcnt_dec (); |
858 | refcnt_dec (); |
833 | } |
859 | } |
834 | |
860 | |
… | |
… | |
960 | // then destroy |
986 | // then destroy |
961 | op->destroy (); |
987 | op->destroy (); |
962 | } |
988 | } |
963 | } |
989 | } |
964 | |
990 | |
|
|
991 | void |
|
|
992 | object::freelist_free (int count) |
|
|
993 | { |
|
|
994 | while (count-- && freelist) |
|
|
995 | { |
|
|
996 | freelist_item *next = freelist->next; |
|
|
997 | // count is being "destroyed" |
|
|
998 | |
|
|
999 | sfree ((char *)freelist, sizeof (object)); |
|
|
1000 | |
|
|
1001 | freelist = next; |
|
|
1002 | --free_count; |
|
|
1003 | } |
|
|
1004 | } |
|
|
1005 | |
|
|
1006 | object * |
965 | object *object::create () |
1007 | object::create () |
966 | { |
1008 | { |
967 | object *op = new object; |
1009 | object *op; |
|
|
1010 | |
|
|
1011 | if (freelist) |
|
|
1012 | { |
|
|
1013 | freelist_item li = *freelist; |
|
|
1014 | memset (freelist, 0, sizeof (object)); |
|
|
1015 | |
|
|
1016 | op = new (freelist) object; |
|
|
1017 | op->count = li.count; |
|
|
1018 | |
|
|
1019 | freelist = li.next; |
|
|
1020 | --free_count; |
|
|
1021 | } |
|
|
1022 | else |
|
|
1023 | { |
|
|
1024 | void *ni = salloc0<char> (sizeof (object)); |
|
|
1025 | |
|
|
1026 | op = new(ni) object; |
|
|
1027 | |
|
|
1028 | op->count = ++object_count; |
|
|
1029 | } |
|
|
1030 | |
968 | op->link (); |
1031 | op->link (); |
|
|
1032 | |
969 | return op; |
1033 | return op; |
970 | } |
1034 | } |
971 | |
1035 | |
|
|
1036 | void |
|
|
1037 | object::do_delete () |
|
|
1038 | { |
|
|
1039 | uint32_t count = this->count; |
|
|
1040 | |
|
|
1041 | this->~object (); |
|
|
1042 | |
|
|
1043 | freelist_item *li = (freelist_item *)this; |
|
|
1044 | li->next = freelist; |
|
|
1045 | li->count = count; |
|
|
1046 | |
|
|
1047 | freelist = li; |
|
|
1048 | ++free_count; |
|
|
1049 | } |
|
|
1050 | |
972 | static struct freed_map : maptile |
1051 | static struct freed_map : maptile |
973 | { |
1052 | { |
974 | freed_map () |
1053 | freed_map () |
|
|
1054 | : maptile (3, 3) |
975 | { |
1055 | { |
976 | path = "<freed objects map>"; |
1056 | path = "<freed objects map>"; |
977 | name = "/internal/freed_objects_map"; |
1057 | name = "/internal/freed_objects_map"; |
978 | width = 3; |
|
|
979 | height = 3; |
|
|
980 | no_drop = 1; |
1058 | no_drop = 1; |
981 | no_reset = 1; |
1059 | no_reset = 1; |
982 | |
1060 | |
983 | alloc (); |
|
|
984 | in_memory = MAP_ACTIVE; |
1061 | in_memory = MAP_ACTIVE; |
985 | } |
1062 | } |
986 | |
1063 | |
987 | ~freed_map () |
1064 | ~freed_map () |
988 | { |
1065 | { |
… | |
… | |
1081 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1158 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1082 | if (object *pl = visible_to ()) |
1159 | if (object *pl = visible_to ()) |
1083 | esrv_del_item (pl->contr, count); |
1160 | esrv_del_item (pl->contr, count); |
1084 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1161 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1085 | |
1162 | |
1086 | adjust_weight (env, -total_weight ()); |
1163 | adjust_weight (env, total_weight (), 0); |
1087 | |
1164 | |
1088 | object *pl = in_player (); |
1165 | object *pl = in_player (); |
1089 | |
1166 | |
1090 | /* we set up values so that it could be inserted into |
1167 | /* we set up values so that it could be inserted into |
1091 | * the map, but we don't actually do that - it is up |
1168 | * the map, but we don't actually do that - it is up |
… | |
… | |
1105 | |
1182 | |
1106 | if (pl && pl->is_player ()) |
1183 | if (pl && pl->is_player ()) |
1107 | { |
1184 | { |
1108 | if (expect_false (pl->contr->combat_ob == this)) |
1185 | if (expect_false (pl->contr->combat_ob == this)) |
1109 | { |
1186 | { |
1110 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY); |
1187 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
1111 | pl->contr->combat_ob = 0; |
1188 | pl->contr->combat_ob = 0; |
1112 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
1189 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
1113 | } |
1190 | } |
1114 | |
1191 | |
1115 | if (expect_false (pl->contr->ranged_ob == this)) |
1192 | if (expect_false (pl->contr->ranged_ob == this)) |
1116 | { |
1193 | { |
1117 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); |
1194 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
1118 | pl->contr->ranged_ob = 0; |
1195 | pl->contr->ranged_ob = 0; |
1119 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
1196 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
1120 | } |
1197 | } |
1121 | |
1198 | |
1122 | pl->contr->queue_stats_update (); |
1199 | pl->contr->queue_stats_update (); |
… | |
… | |
1149 | else if (pl->container_ () == this) |
1226 | else if (pl->container_ () == this) |
1150 | { |
1227 | { |
1151 | // removing a container should close it |
1228 | // removing a container should close it |
1152 | close_container (); |
1229 | close_container (); |
1153 | } |
1230 | } |
1154 | |
1231 | else |
1155 | esrv_del_item (pl->contr, count); |
1232 | esrv_del_item (pl->contr, count); |
1156 | } |
1233 | } |
1157 | |
1234 | |
1158 | /* link the object above us */ |
1235 | /* link the object above us */ |
1159 | // re-link, make sure compiler can easily use cmove |
1236 | // re-link, make sure compiler can easily use cmove |
1160 | *(above ? &above->below : &ms.top) = below; |
1237 | *(above ? &above->below : &ms.top) = below; |
… | |
… | |
1346 | // from here :/ |
1423 | // from here :/ |
1347 | op->nrof += tmp->nrof; |
1424 | op->nrof += tmp->nrof; |
1348 | tmp->destroy (); |
1425 | tmp->destroy (); |
1349 | } |
1426 | } |
1350 | |
1427 | |
1351 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1428 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1352 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1429 | op->clr_flag (FLAG_INV_LOCKED); |
1353 | |
1430 | |
1354 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1431 | if (!op->flag [FLAG_ALIVE]) |
1355 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1432 | op->clr_flag (FLAG_NO_STEAL); |
1356 | |
1433 | |
1357 | if (flag & INS_BELOW_ORIGINATOR) |
1434 | if (flag & INS_BELOW_ORIGINATOR) |
1358 | { |
1435 | { |
1359 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1436 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1360 | { |
1437 | { |
… | |
… | |
1395 | * when lots of spells are cast in one area. Currently, it is presumed |
1472 | * when lots of spells are cast in one area. Currently, it is presumed |
1396 | * that flying non pickable objects are spell objects. |
1473 | * that flying non pickable objects are spell objects. |
1397 | */ |
1474 | */ |
1398 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1475 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1399 | { |
1476 | { |
1400 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1477 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1401 | floor = tmp; |
1478 | floor = tmp; |
1402 | |
1479 | |
1403 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1480 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1404 | { |
1481 | { |
1405 | /* We insert above top, so we want this object below this */ |
1482 | /* We insert above top, so we want this object below this */ |
1406 | top = tmp->below; |
1483 | top = tmp->below; |
1407 | break; |
1484 | break; |
1408 | } |
1485 | } |
… | |
… | |
1426 | && (op->face && !faces [op->face].visibility)) |
1503 | && (op->face && !faces [op->face].visibility)) |
1427 | { |
1504 | { |
1428 | object *last; |
1505 | object *last; |
1429 | |
1506 | |
1430 | for (last = top; last != floor; last = last->below) |
1507 | for (last = top; last != floor; last = last->below) |
1431 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1508 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1432 | break; |
1509 | break; |
1433 | |
1510 | |
1434 | /* Check to see if we found the object that blocks view, |
1511 | /* Check to see if we found the object that blocks view, |
1435 | * and make sure we have a below pointer for it so that |
1512 | * and make sure we have a below pointer for it so that |
1436 | * we can get inserted below this one, which requires we |
1513 | * we can get inserted below this one, which requires we |
… | |
… | |
1509 | */ |
1586 | */ |
1510 | |
1587 | |
1511 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1588 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1512 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1589 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1513 | { |
1590 | { |
1514 | if (check_move_on (op, originator)) |
1591 | if (check_move_on (op, originator, flag)) |
1515 | return 0; |
1592 | return 0; |
1516 | |
1593 | |
1517 | /* If we are a multi part object, lets work our way through the check |
1594 | /* If we are a multi part object, let's work our way through the check |
1518 | * walk on's. |
1595 | * walk on's. |
1519 | */ |
1596 | */ |
1520 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1597 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1521 | if (check_move_on (tmp, originator)) |
1598 | if (check_move_on (tmp, originator, flag)) |
1522 | return 0; |
1599 | return 0; |
1523 | } |
1600 | } |
1524 | |
1601 | |
1525 | return op; |
1602 | return op; |
1526 | } |
1603 | } |
… | |
… | |
1592 | |
1669 | |
1593 | nr = min (nr, nrof); |
1670 | nr = min (nr, nrof); |
1594 | |
1671 | |
1595 | if (nrof > nr) |
1672 | if (nrof > nr) |
1596 | { |
1673 | { |
|
|
1674 | sint64 oweight = total_weight (); |
|
|
1675 | |
1597 | nrof -= nr; |
1676 | nrof -= nr; |
1598 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
|
|
1599 | |
1677 | |
1600 | if (object *pl = visible_to ()) |
1678 | if (object *pl = visible_to ()) |
1601 | esrv_update_item (UPD_NROF, pl, this); |
1679 | esrv_update_item (UPD_NROF, pl, this); |
|
|
1680 | |
|
|
1681 | adjust_weight (env, oweight, total_weight ()); |
1602 | |
1682 | |
1603 | return true; |
1683 | return true; |
1604 | } |
1684 | } |
1605 | else |
1685 | else |
1606 | { |
1686 | { |
… | |
… | |
1681 | if (op->nrof) |
1761 | if (op->nrof) |
1682 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1762 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1683 | if (object::can_merge (tmp, op)) |
1763 | if (object::can_merge (tmp, op)) |
1684 | { |
1764 | { |
1685 | /* return the original object and remove inserted object |
1765 | /* return the original object and remove inserted object |
1686 | (client needs the original object) */ |
1766 | (client prefers the original object) */ |
|
|
1767 | |
|
|
1768 | // carring must be 0 for mergable objects |
|
|
1769 | sint64 oweight = tmp->weight * tmp->nrof; |
|
|
1770 | |
1687 | tmp->nrof += op->nrof; |
1771 | tmp->nrof += op->nrof; |
1688 | |
1772 | |
1689 | if (object *pl = tmp->visible_to ()) |
1773 | if (object *pl = tmp->visible_to ()) |
1690 | esrv_update_item (UPD_NROF, pl, tmp); |
1774 | esrv_update_item (UPD_NROF, pl, tmp); |
1691 | |
1775 | |
1692 | adjust_weight (this, op->total_weight ()); |
1776 | adjust_weight (this, oweight, tmp->weight * tmp->nrof); |
1693 | |
1777 | |
1694 | op->destroy (); |
1778 | op->destroy (); |
1695 | op = tmp; |
1779 | op = tmp; |
1696 | goto inserted; |
1780 | goto inserted; |
1697 | } |
1781 | } |
… | |
… | |
1713 | op->flag [FLAG_REMOVED] = 0; |
1797 | op->flag [FLAG_REMOVED] = 0; |
1714 | |
1798 | |
1715 | if (object *pl = op->visible_to ()) |
1799 | if (object *pl = op->visible_to ()) |
1716 | esrv_send_item (pl, op); |
1800 | esrv_send_item (pl, op); |
1717 | |
1801 | |
1718 | adjust_weight (this, op->total_weight ()); |
1802 | adjust_weight (this, 0, op->total_weight ()); |
1719 | |
1803 | |
1720 | inserted: |
1804 | inserted: |
1721 | /* reset the light list and los of the players on the map */ |
1805 | /* reset the light list and los of the players on the map */ |
1722 | if (op->glow_radius && is_on_map ()) |
1806 | if (op->glow_radius && is_on_map ()) |
1723 | { |
1807 | { |
… | |
… | |
1752 | * MSW 2001-07-08: Check all objects on space, not just those below |
1836 | * MSW 2001-07-08: Check all objects on space, not just those below |
1753 | * object being inserted. insert_ob_in_map may not put new objects |
1837 | * object being inserted. insert_ob_in_map may not put new objects |
1754 | * on top. |
1838 | * on top. |
1755 | */ |
1839 | */ |
1756 | int |
1840 | int |
1757 | check_move_on (object *op, object *originator) |
1841 | check_move_on (object *op, object *originator, int flags) |
1758 | { |
1842 | { |
1759 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1843 | if (op->flag [FLAG_NO_APPLY]) |
1760 | return 0; |
1844 | return 0; |
1761 | |
1845 | |
1762 | object *tmp; |
1846 | object *tmp; |
1763 | maptile *m = op->map; |
1847 | maptile *m = op->map; |
1764 | int x = op->x, y = op->y; |
1848 | int x = op->x, y = op->y; |
… | |
… | |
1801 | * Second check makes sure that the movement types not being slowed |
1885 | * Second check makes sure that the movement types not being slowed |
1802 | * (~slow_move) is not blocked on this space - just because the |
1886 | * (~slow_move) is not blocked on this space - just because the |
1803 | * space doesn't slow down swimming (for example), if you can't actually |
1887 | * space doesn't slow down swimming (for example), if you can't actually |
1804 | * swim on that space, can't use it to avoid the penalty. |
1888 | * swim on that space, can't use it to avoid the penalty. |
1805 | */ |
1889 | */ |
1806 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1890 | if (!op->flag [FLAG_WIZPASS]) |
1807 | { |
1891 | { |
1808 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1892 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1809 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1893 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1810 | { |
1894 | { |
1811 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1895 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
… | |
… | |
1821 | |
1905 | |
1822 | /* Basically same logic as above, except now for actual apply. */ |
1906 | /* Basically same logic as above, except now for actual apply. */ |
1823 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1907 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1824 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1908 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1825 | { |
1909 | { |
|
|
1910 | if ((flags & INS_NO_AUTO_EXIT) |
|
|
1911 | && (tmp->type == EXIT || tmp->type == TELEPORTER |
|
|
1912 | || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead |
|
|
1913 | continue; |
|
|
1914 | |
1826 | move_apply (tmp, op, originator); |
1915 | move_apply (tmp, op, originator); |
1827 | |
1916 | |
1828 | if (op->destroyed ()) |
1917 | if (op->destroyed ()) |
1829 | return 1; |
1918 | return 1; |
1830 | |
1919 | |
… | |
… | |
1942 | void |
2031 | void |
1943 | flag_inv (object *op, int flag) |
2032 | flag_inv (object *op, int flag) |
1944 | { |
2033 | { |
1945 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2034 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1946 | { |
2035 | { |
1947 | SET_FLAG (tmp, flag); |
2036 | tmp->set_flag (flag); |
1948 | flag_inv (tmp, flag); |
2037 | flag_inv (tmp, flag); |
1949 | } |
2038 | } |
1950 | } |
2039 | } |
1951 | |
2040 | |
1952 | /* |
2041 | /* |
… | |
… | |
1955 | void |
2044 | void |
1956 | unflag_inv (object *op, int flag) |
2045 | unflag_inv (object *op, int flag) |
1957 | { |
2046 | { |
1958 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2047 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1959 | { |
2048 | { |
1960 | CLEAR_FLAG (tmp, flag); |
2049 | tmp->clr_flag (flag); |
1961 | unflag_inv (tmp, flag); |
2050 | unflag_inv (tmp, flag); |
1962 | } |
2051 | } |
1963 | } |
2052 | } |
1964 | |
2053 | |
1965 | /* |
2054 | /* |
… | |
… | |
2155 | { |
2244 | { |
2156 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2245 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2157 | } |
2246 | } |
2158 | |
2247 | |
2159 | /* |
2248 | /* |
2160 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2249 | * find_dir_2(delta-x,delta-y) will return a direction value |
2161 | * an object which has subtracted the x and y coordinates of another |
2250 | * for running into direct [dx, dy]. |
2162 | * object, needs to travel toward it. |
2251 | * (the opposite of crossfire's find_dir_2!) |
2163 | */ |
2252 | */ |
2164 | int |
2253 | int |
2165 | find_dir_2 (int x, int y) |
2254 | find_dir_2 (int x, int y) |
2166 | { |
2255 | { |
|
|
2256 | #if 1 // new algorithm |
|
|
2257 | // this works by putting x, y into 16 sectors, which |
|
|
2258 | // are not equal sized, but are a better approximation |
|
|
2259 | // then the old algorithm, and then using a mapping |
|
|
2260 | // table to map it into a direction value. |
|
|
2261 | // basically, it maps these comparisons to each bit |
|
|
2262 | // bit #3: x < 0 |
|
|
2263 | // bit #2: y < 0 |
|
|
2264 | // bit #1: x > y |
|
|
2265 | // bit #0: x > 2y |
|
|
2266 | |
|
|
2267 | static const uint8 dir[16] = { |
|
|
2268 | 4, 5, 4, 3, |
|
|
2269 | 2, 1, 2, 3, |
|
|
2270 | 6, 5, 6, 7, |
|
|
2271 | 8, 1, 8, 7, |
|
|
2272 | }; |
|
|
2273 | int sector = 0; |
|
|
2274 | |
|
|
2275 | // this is a bit ugly, but more likely to result in branchless code |
|
|
2276 | sector |= x < 0 ? 8 : 0; |
|
|
2277 | x = x < 0 ? -x : x; // abs |
|
|
2278 | |
|
|
2279 | sector |= y < 0 ? 4 : 0; |
|
|
2280 | y = y < 0 ? -y : y; // abs |
|
|
2281 | |
|
|
2282 | if (x > y) |
|
|
2283 | { |
|
|
2284 | sector |= 2; |
|
|
2285 | |
|
|
2286 | if (x > y * 2) |
|
|
2287 | sector |= 1; |
|
|
2288 | } |
|
|
2289 | else |
|
|
2290 | { |
|
|
2291 | if (y > x * 2) |
|
|
2292 | sector |= 1; |
|
|
2293 | else if (!y) |
|
|
2294 | return 0; // x == 0 here |
|
|
2295 | } |
|
|
2296 | |
|
|
2297 | return dir [sector]; |
|
|
2298 | #else // old algorithm |
2167 | int q; |
2299 | int q; |
2168 | |
2300 | |
2169 | if (y) |
2301 | if (y) |
2170 | q = x * 100 / y; |
2302 | q = 128 * x / y; |
2171 | else if (x) |
2303 | else if (x) |
2172 | q = -300 * x; |
2304 | q = -512 * x; // to make it > 309 |
2173 | else |
2305 | else |
2174 | return 0; |
2306 | return 0; |
2175 | |
2307 | |
2176 | if (y > 0) |
2308 | if (y > 0) |
2177 | { |
2309 | { |
2178 | if (q < -242) |
2310 | if (q < -309) return 7; |
|
|
2311 | if (q < -52) return 6; |
|
|
2312 | if (q < 52) return 5; |
|
|
2313 | if (q < 309) return 4; |
|
|
2314 | |
2179 | return 3; |
2315 | return 3; |
2180 | if (q < -41) |
2316 | } |
2181 | return 2; |
2317 | else |
2182 | if (q < 41) |
2318 | { |
2183 | return 1; |
2319 | if (q < -309) return 3; |
2184 | if (q < 242) |
2320 | if (q < -52) return 2; |
2185 | return 8; |
2321 | if (q < 52) return 1; |
|
|
2322 | if (q < 309) return 8; |
|
|
2323 | |
2186 | return 7; |
2324 | return 7; |
2187 | } |
2325 | } |
2188 | |
2326 | #endif |
2189 | if (q < -242) |
|
|
2190 | return 7; |
|
|
2191 | if (q < -41) |
|
|
2192 | return 6; |
|
|
2193 | if (q < 41) |
|
|
2194 | return 5; |
|
|
2195 | if (q < 242) |
|
|
2196 | return 4; |
|
|
2197 | |
|
|
2198 | return 3; |
|
|
2199 | } |
2327 | } |
2200 | |
2328 | |
2201 | /* |
2329 | /* |
2202 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2330 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2203 | * between two directions (which are expected to be absolute (see absdir()) |
2331 | * between two directions (which are expected to be absolute (see absdir()) |
2204 | */ |
2332 | */ |
2205 | int |
2333 | int |
2206 | dirdiff (int dir1, int dir2) |
2334 | dirdiff (int dir1, int dir2) |
2207 | { |
2335 | { |
2208 | int d; |
|
|
2209 | |
|
|
2210 | d = abs (dir1 - dir2); |
2336 | int d = abs (dir1 - dir2); |
2211 | if (d > 4) |
|
|
2212 | d = 8 - d; |
|
|
2213 | |
2337 | |
2214 | return d; |
2338 | return d > 4 ? 8 - d : d; |
2215 | } |
2339 | } |
2216 | |
2340 | |
2217 | /* peterm: |
2341 | /* peterm: |
2218 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2342 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2219 | * Basically, this is a table of directions, and what directions |
2343 | * Basically, this is a table of directions, and what directions |
… | |
… | |
2325 | * Add a check so we can't pick up invisible objects (0.93.8) |
2449 | * Add a check so we can't pick up invisible objects (0.93.8) |
2326 | */ |
2450 | */ |
2327 | int |
2451 | int |
2328 | can_pick (const object *who, const object *item) |
2452 | can_pick (const object *who, const object *item) |
2329 | { |
2453 | { |
2330 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2454 | return /*who->flag [FLAG_WIZ]|| */ |
2331 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2455 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2332 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2456 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2333 | } |
2457 | } |
2334 | |
2458 | |
2335 | /* |
2459 | /* |
2336 | * create clone from object to another |
2460 | * create clone from object to another |
2337 | */ |
2461 | */ |
… | |
… | |
2677 | } |
2801 | } |
2678 | else |
2802 | else |
2679 | move_type = mt; |
2803 | move_type = mt; |
2680 | } |
2804 | } |
2681 | |
2805 | |
|
|
2806 | /* object should be a player. |
|
|
2807 | * we return the object the player has marked with the 'mark' command |
|
|
2808 | * below. If no match is found (or object has changed), we return |
|
|
2809 | * NULL. We leave it up to the calling function to print messages if |
|
|
2810 | * nothing is found. |
|
|
2811 | */ |
|
|
2812 | object * |
|
|
2813 | object::mark () const |
|
|
2814 | { |
|
|
2815 | if (contr && contr->mark && contr->mark->env == this) |
|
|
2816 | return contr->mark; |
|
|
2817 | else |
|
|
2818 | return 0; |
|
|
2819 | } |
|
|
2820 | |
|
|
2821 | // put marked object first in the inventory |
|
|
2822 | // this is used by identify-like spells so players can influence |
|
|
2823 | // the order a bit. |
|
|
2824 | void |
|
|
2825 | object::splay_marked () |
|
|
2826 | { |
|
|
2827 | if (object *marked = mark ()) |
|
|
2828 | splay (marked); |
|
|
2829 | } |
|
|
2830 | |