… | |
… | |
737 | } |
737 | } |
738 | |
738 | |
739 | mapspace &m = op->ms (); |
739 | mapspace &m = op->ms (); |
740 | |
740 | |
741 | if (!(m.flags_ & P_UPTODATE)) |
741 | if (!(m.flags_ & P_UPTODATE)) |
742 | /* nop */; |
742 | m.update_up (); // nothing to do except copy up |
743 | else if (action == UP_OBJ_INSERT) |
743 | else if (action == UP_OBJ_INSERT) |
744 | { |
744 | { |
745 | #if 0 |
745 | #if 0 |
746 | // this is likely overkill, TODO: revisit (schmorp) |
746 | // this is likely overkill, TODO: revisit (schmorp) |
747 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
747 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
… | |
… | |
768 | * that is being removed. |
768 | * that is being removed. |
769 | */ |
769 | */ |
770 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
770 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
771 | m.invalidate (); |
771 | m.invalidate (); |
772 | else if (action == UP_OBJ_FACE) |
772 | else if (action == UP_OBJ_FACE) |
773 | /* Nothing to do for that case */ ; |
773 | m.update_up (); // nothing to do for that case, except copy up |
774 | else |
774 | else |
775 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
775 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
776 | |
776 | |
777 | if (op->more) |
777 | if (op->more) |
778 | update_object (op->more, action); |
778 | update_object (op->more, action); |
… | |
… | |
898 | * if some form of movement is allowed, let objects |
898 | * if some form of movement is allowed, let objects |
899 | * drop on that space. |
899 | * drop on that space. |
900 | */ |
900 | */ |
901 | if (!drop_to_ground |
901 | if (!drop_to_ground |
902 | || !map |
902 | || !map |
903 | || map->in_memory != MAP_ACTIVE |
903 | || !map->linkable () |
904 | || map->no_drop |
904 | || map->no_drop |
905 | || ms ().move_block == MOVE_ALL) |
905 | || ms ().move_block == MOVE_ALL) |
906 | { |
906 | { |
907 | while (inv) |
907 | while (inv) |
908 | inv->destroy (); |
908 | inv->destroy (); |
… | |
… | |
1015 | path = "<freed objects map>"; |
1015 | path = "<freed objects map>"; |
1016 | name = "/internal/freed_objects_map"; |
1016 | name = "/internal/freed_objects_map"; |
1017 | no_drop = 1; |
1017 | no_drop = 1; |
1018 | no_reset = 1; |
1018 | no_reset = 1; |
1019 | |
1019 | |
1020 | in_memory = MAP_ACTIVE; |
1020 | state = MAP_ACTIVE; |
1021 | } |
1021 | } |
1022 | |
1022 | |
1023 | ~freed_map () |
1023 | ~freed_map () |
1024 | { |
1024 | { |
1025 | destroy (); |
1025 | destroy (); |
… | |
… | |
1198 | |
1198 | |
1199 | above = 0; |
1199 | above = 0; |
1200 | below = 0; |
1200 | below = 0; |
1201 | |
1201 | |
1202 | ms.invalidate (); |
1202 | ms.invalidate (); |
1203 | |
|
|
1204 | if (map->in_memory == MAP_SAVING) |
|
|
1205 | return; |
|
|
1206 | |
1203 | |
1207 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1204 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1208 | |
1205 | |
1209 | if (object *pl = ms.player ()) |
1206 | if (object *pl = ms.player ()) |
1210 | { |
1207 | { |
… | |
… | |
1345 | { |
1342 | { |
1346 | op->remove (); |
1343 | op->remove (); |
1347 | |
1344 | |
1348 | if (m == &freed_map)//D TODO: remove soon |
1345 | if (m == &freed_map)//D TODO: remove soon |
1349 | {//D |
1346 | {//D |
1350 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
1347 | LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D |
1351 | }//D |
1348 | }//D |
1352 | |
1349 | |
1353 | /* Ideally, the caller figures this out. However, it complicates a lot |
1350 | /* Ideally, the caller figures this out. However, it complicates a lot |
1354 | * of areas of callers (eg, anything that uses find_free_spot would now |
1351 | * of areas of callers (eg, anything that uses find_free_spot would now |
1355 | * need extra work |
1352 | * need extra work |
… | |
… | |
2413 | return /*who->flag [FLAG_WIZ]|| */ |
2410 | return /*who->flag [FLAG_WIZ]|| */ |
2414 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2411 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2415 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2412 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2416 | } |
2413 | } |
2417 | |
2414 | |
|
|
2415 | //-GPL |
|
|
2416 | |
2418 | /* |
2417 | /* |
2419 | * create clone from object to another |
2418 | * create clone from object to another |
2420 | */ |
2419 | */ |
2421 | object * |
2420 | object * |
2422 | object::deep_clone () |
2421 | object::deep_clone () |
… | |
… | |
2634 | object::region () const |
2633 | object::region () const |
2635 | { |
2634 | { |
2636 | return map ? map->region (x, y) |
2635 | return map ? map->region (x, y) |
2637 | : region::default_region (); |
2636 | : region::default_region (); |
2638 | } |
2637 | } |
|
|
2638 | |
|
|
2639 | //+GPL |
2639 | |
2640 | |
2640 | void |
2641 | void |
2641 | object::open_container (object *new_container) |
2642 | object::open_container (object *new_container) |
2642 | { |
2643 | { |
2643 | if (container == new_container) |
2644 | if (container == new_container) |
… | |
… | |
2701 | } |
2702 | } |
2702 | // else if (!old_container->env && contr && contr->ns) |
2703 | // else if (!old_container->env && contr && contr->ns) |
2703 | // contr->ns->floorbox_reset (); |
2704 | // contr->ns->floorbox_reset (); |
2704 | } |
2705 | } |
2705 | |
2706 | |
|
|
2707 | //-GPL |
|
|
2708 | |
|
|
2709 | // prefetch some flat area around the player |
|
|
2710 | static void |
|
|
2711 | prefetch_surrounding_area (object *op, maptile *map, int range) |
|
|
2712 | { |
|
|
2713 | for (maprect *rect = map->split_to_tiles (mapwalk_buf, |
|
|
2714 | op->x - range , op->y - range , |
|
|
2715 | op->x + range + 1, op->y + range + 1); |
|
|
2716 | rect->m; |
|
|
2717 | ++rect) |
|
|
2718 | { |
|
|
2719 | rect->m->touch (); |
|
|
2720 | rect->m->activate (); |
|
|
2721 | } |
|
|
2722 | } |
|
|
2723 | |
|
|
2724 | // prefetch a generous area around the player, also up and down |
|
|
2725 | void |
|
|
2726 | object::prefetch_surrounding_maps () |
|
|
2727 | { |
|
|
2728 | prefetch_surrounding_area (this, map, 40); |
|
|
2729 | |
|
|
2730 | if (maptile *m = map->tile_available (TILE_DOWN)) |
|
|
2731 | prefetch_surrounding_area (this, m, 20); |
|
|
2732 | |
|
|
2733 | if (maptile *m = map->tile_available (TILE_UP)) |
|
|
2734 | prefetch_surrounding_area (this, m, 20); |
|
|
2735 | } |
|
|
2736 | |
|
|
2737 | //+GPL |
|
|
2738 | |
2706 | object * |
2739 | object * |
2707 | object::force_find (shstr_tmp name) |
2740 | object::force_find (shstr_tmp name) |
2708 | { |
2741 | { |
2709 | /* cycle through his inventory to look for the MARK we want to |
2742 | /* cycle through his inventory to look for the MARK we want to |
2710 | * place |
2743 | * place |
… | |
… | |
2714 | return splay (tmp); |
2747 | return splay (tmp); |
2715 | |
2748 | |
2716 | return 0; |
2749 | return 0; |
2717 | } |
2750 | } |
2718 | |
2751 | |
2719 | //-GPL |
|
|
2720 | |
|
|
2721 | void |
2752 | void |
2722 | object::force_set_timer (int duration) |
2753 | object::force_set_timer (int duration) |
2723 | { |
2754 | { |
2724 | this->duration = 1; |
2755 | this->duration = 1; |
2725 | this->speed_left = -1.f; |
2756 | this->speed_left = -1.f; |
… | |
… | |
2731 | object::force_add (shstr_tmp name, int duration) |
2762 | object::force_add (shstr_tmp name, int duration) |
2732 | { |
2763 | { |
2733 | if (object *force = force_find (name)) |
2764 | if (object *force = force_find (name)) |
2734 | force->destroy (); |
2765 | force->destroy (); |
2735 | |
2766 | |
2736 | object *force = get_archetype (FORCE_NAME); |
2767 | object *force = archetype::get (FORCE_NAME); |
2737 | |
2768 | |
2738 | force->slaying = name; |
2769 | force->slaying = name; |
2739 | force->force_set_timer (duration); |
2770 | force->force_set_timer (duration); |
2740 | force->flag [FLAG_APPLIED] = true; |
2771 | force->flag [FLAG_APPLIED] = true; |
2741 | |
2772 | |