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Comparing deliantra/server/common/object.C (file contents):
Revision 1.324 by root, Mon Apr 12 05:22:37 2010 UTC vs.
Revision 1.345 by root, Sun May 1 16:58:15 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
71 9, 10, 13, 14, 17, 18, 21, 22, 71 9, 10, 13, 14, 17, 18, 21, 22,
72 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, 72 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
73 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 73 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
74}; 74};
75 75
76const char *wall_suffix[16] = {
77 "0",
78 "1_3",
79 "1_4",
80 "2_1_2",
81 "1_2",
82 "2_2_4",
83 "2_2_1",
84 "3_1",
85 "1_1",
86 "2_2_3",
87 "2_2_2",
88 "3_3",
89 "2_1_1",
90 "3_4",
91 "3_2",
92 "4"
93};
94
76static void 95static void
77write_uuid (uval64 skip, bool sync) 96write_uuid (uval64 skip, bool sync)
78{ 97{
79 CALL_BEGIN (2); 98 CALL_BEGIN (2);
80 CALL_ARG_SV (newSVval64 (skip)); 99 CALL_ARG_SV (newSVval64 (skip));
214 233
215/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 234/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
216static bool 235static bool
217compare_ob_value_lists_one (const object *wants, const object *has) 236compare_ob_value_lists_one (const object *wants, const object *has)
218{ 237{
219 /* n-squared behaviour (see kv_get), but I'm hoping both 238 /* n-squared behaviour (see kv.get), but I'm hoping both
220 * objects with lists are rare, and lists stay short. If not, use a 239 * objects with lists are rare, and lists stay short. If not, use a
221 * different structure or at least keep the lists sorted... 240 * different structure or at least keep the lists sorted...
222 */ 241 */
223 242
224 /* For each field in wants, */ 243 /* For each field in wants, */
225 for (key_value *kv = wants->key_values; kv; kv = kv->next) 244 for (key_value *kv = wants->kv.first; kv; kv = kv->next)
226 if (has->kv_get (kv->key) != kv->value) 245 if (has->kv.get (kv->key) != kv->value)
227 return false; 246 return false;
228 247
229 /* If we get here, every field in wants has a matching field in has. */ 248 /* If we get here, every field in wants has a matching field in has. */
230 return true; 249 return true;
231} 250}
255 */ 274 */
256bool object::can_merge_slow (object *ob1, object *ob2) 275bool object::can_merge_slow (object *ob1, object *ob2)
257{ 276{
258 /* A couple quick sanity checks */ 277 /* A couple quick sanity checks */
259 if (ob1 == ob2 278 if (ob1 == ob2
260 || ob1->type != ob2->type 279 || ob1->type != ob2->type
261 || ob1->value != ob2->value 280 || ob1->value != ob2->value
262 || ob1->name != ob2->name 281 || ob1->name != ob2->name
282 || ob1->custom_name != ob2->custom_name
263 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) 283 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED)
264 return 0; 284 return 0;
265 285
266 /* Do not merge objects if nrof would overflow, assume nrof 286 /* Do not merge objects if nrof would overflow, assume nrof
267 * is always 0 .. 2**31-1 */ 287 * is always 0 .. 2**31-1 */
353 if (ob1->level != ob2->level) 373 if (ob1->level != ob2->level)
354 return 0; 374 return 0;
355 break; 375 break;
356 } 376 }
357 377
358 if (ob1->key_values || ob2->key_values) 378 if (!ob1->kv.empty () || !ob2->kv.empty ())
359 { 379 {
360 /* At least one of these has key_values. */ 380 /* At least one of these has key_values. */
361 if ((!ob1->key_values) != (!ob2->key_values)) 381 if (ob1->kv.empty () != ob2->kv.empty ())
362 return 0; /* One has fields, but the other one doesn't. */ 382 return 0; /* One has fields, but the other one doesn't. */
363 383
364 if (!compare_ob_value_lists (ob1, ob2)) 384 if (!compare_ob_value_lists (ob1, ob2))
365 return 0; 385 return 0;
366 } 386 }
426 446
427 return 0; 447 return 0;
428} 448}
429 449
430// adjust weight per container type ("of holding") 450// adjust weight per container type ("of holding")
431static sint32 451static uint32
432weight_adjust_for (object *op, sint32 weight) 452weight_adjust_for (object *op, uint32 weight)
433{ 453{
434 return op->type == CONTAINER 454 return op->type == CONTAINER
435 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 455 ? weight - weight * op->stats.Str / 100
436 : weight; 456 : weight;
437} 457}
438 458
439/* 459/*
440 * adjust_weight(object, weight) adds the specified weight to an object, 460 * subtracts, then adds, the specified weight to an object,
441 * and also updates how much the environment(s) is/are carrying. 461 * and also updates how much the environment(s) is/are carrying.
442 */ 462 */
443static void 463static void
444adjust_weight (object *op, sint32 weight) 464adjust_weight (object *op, sint32 sub, sint32 add)
445{ 465{
446 while (op) 466 while (op)
447 { 467 {
448 // adjust by actual difference to account for rounding errors 468 sint32 ocarrying = op->carrying;
449 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
450 weight = weight_adjust_for (op, op->carrying)
451 - weight_adjust_for (op, op->carrying - weight);
452 469
453 if (!weight) 470 op->carrying -= weight_adjust_for (op, sub);
454 return; 471 op->carrying += weight_adjust_for (op, add);
455
456 op->carrying += weight;
457 472
458 if (object *pl = op->visible_to ()) 473 if (object *pl = op->visible_to ())
459 if (pl != op) // player is handled lazily 474 if (pl != op) // player is handled lazily
460 esrv_update_item (UPD_WEIGHT, pl, op); 475 esrv_update_item (UPD_WEIGHT, pl, op);
461 476
477 sub = ocarrying;
478 add = op->carrying;
479
462 op = op->env; 480 op = op->env;
463 } 481 }
464} 482}
465 483
466/* 484/*
473{ 491{
474 sint32 sum = 0; 492 sint32 sum = 0;
475 493
476 for (object *op = inv; op; op = op->below) 494 for (object *op = inv; op; op = op->below)
477 { 495 {
478 if (op->inv)
479 op->update_weight (); 496 op->update_weight ();
480 497
481 sum += op->total_weight (); 498 sum += weight_adjust_for (this, op->total_weight ());
482 } 499 }
483
484 sum = weight_adjust_for (this, sum);
485 500
486 if (sum != carrying) 501 if (sum != carrying)
487 { 502 {
503 if (carrying != sum && carrying)//D
504 LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n",
505 (long long)sum, (long long)carrying, debug_desc ());
506
488 carrying = sum; 507 carrying = sum;
489 508
490 if (object *pl = visible_to ()) 509 if (object *pl = visible_to ())
491 if (pl != this) // player is handled lazily 510 if (pl != this) // player is handled lazily
492 esrv_update_item (UPD_WEIGHT, pl, this); 511 esrv_update_item (UPD_WEIGHT, pl, this);
578 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); 597 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
579 return; 598 return;
580 } 599 }
581 600
582 this->owner = owner; 601 this->owner = owner;
583}
584
585/* Zero the key_values on op, decrementing the shared-string
586 * refcounts and freeing the links.
587 */
588static void
589free_key_values (object *op)
590{
591 for (key_value *i = op->key_values; i; )
592 {
593 key_value *next = i->next;
594 delete i;
595
596 i = next;
597 }
598
599 op->key_values = 0;
600} 602}
601 603
602/* 604/*
603 * copy_to first frees everything allocated by the dst object, 605 * copy_to first frees everything allocated by the dst object,
604 * and then copies the contents of itself into the second 606 * and then copies the contents of itself into the second
610void 612void
611object::copy_to (object *dst) 613object::copy_to (object *dst)
612{ 614{
613 dst->remove (); 615 dst->remove ();
614 *(object_copy *)dst = *this; 616 *(object_copy *)dst = *this;
617
618 // maybe move to object_copy?
619 dst->kv = kv;
620
615 dst->flag [FLAG_REMOVED] = true; 621 dst->flag [FLAG_REMOVED] = true;
616
617 /* Copy over key_values, if any. */
618 if (key_values)
619 {
620 key_value *tail = 0;
621 dst->key_values = 0;
622
623 for (key_value *i = key_values; i; i = i->next)
624 {
625 key_value *new_link = new key_value;
626
627 new_link->next = 0;
628 new_link->key = i->key;
629 new_link->value = i->value;
630
631 /* Try and be clever here, too. */
632 if (!dst->key_values)
633 {
634 dst->key_values = new_link;
635 tail = new_link;
636 }
637 else
638 {
639 tail->next = new_link;
640 tail = new_link;
641 }
642 }
643 }
644
645 dst->activate (); 622 dst->activate ();
646} 623}
647 624
648void 625void
649object::instantiate () 626object::instantiate ()
650{ 627{
651 if (!uuid.seq) // HACK 628 if (!uuid.seq) // HACK
652 uuid = UUID::gen (); 629 uuid = UUID::gen ();
653 630
654 // TODO: unclean state changes, should nt be done in copy_to AND instantiate 631 // TODO: unclean state changes, should not be done in copy_to AND instantiate
655 if (flag [FLAG_RANDOM_SPEED] && speed) 632 if (flag [FLAG_RANDOM_SPEED] && speed)
656 speed_left = - speed - rndm (); // TODO animation 633 speed_left = - speed - rndm (); // TODO animation
657 else 634 else
658 speed_left = -1.; 635 speed_left = -1.;
659 636
812 789
813object::~object () 790object::~object ()
814{ 791{
815 unlink (); 792 unlink ();
816 793
817 free_key_values (this); 794 kv.clear ();
818} 795}
819 796
820void object::link () 797void object::link ()
821{ 798{
822 assert (!index);//D 799 assert (!index);//D
1031} 1008}
1032 1009
1033static struct freed_map : maptile 1010static struct freed_map : maptile
1034{ 1011{
1035 freed_map () 1012 freed_map ()
1013 : maptile (3, 3)
1036 { 1014 {
1037 path = "<freed objects map>"; 1015 path = "<freed objects map>";
1038 name = "/internal/freed_objects_map"; 1016 name = "/internal/freed_objects_map";
1039 width = 3;
1040 height = 3;
1041 no_drop = 1; 1017 no_drop = 1;
1042 no_reset = 1; 1018 no_reset = 1;
1043 1019
1044 alloc ();
1045 in_memory = MAP_ACTIVE; 1020 in_memory = MAP_ACTIVE;
1046 } 1021 }
1047 1022
1048 ~freed_map () 1023 ~freed_map ()
1049 { 1024 {
1142 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed 1117 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1143 if (object *pl = visible_to ()) 1118 if (object *pl = visible_to ())
1144 esrv_del_item (pl->contr, count); 1119 esrv_del_item (pl->contr, count);
1145 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1120 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1146 1121
1147 adjust_weight (env, -total_weight ()); 1122 adjust_weight (env, total_weight (), 0);
1148 1123
1149 object *pl = in_player (); 1124 object *pl = in_player ();
1150 1125
1151 /* we set up values so that it could be inserted into 1126 /* we set up values so that it could be inserted into
1152 * the map, but we don't actually do that - it is up 1127 * the map, but we don't actually do that - it is up
1166 1141
1167 if (pl && pl->is_player ()) 1142 if (pl && pl->is_player ())
1168 { 1143 {
1169 if (expect_false (pl->contr->combat_ob == this)) 1144 if (expect_false (pl->contr->combat_ob == this))
1170 { 1145 {
1171 pl->apply (pl->contr->combat_ob, AP_UNAPPLY); 1146 pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1172 pl->contr->combat_ob = 0; 1147 pl->contr->combat_ob = 0;
1173 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); 1148 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob);
1174 } 1149 }
1175 1150
1176 if (expect_false (pl->contr->ranged_ob == this)) 1151 if (expect_false (pl->contr->ranged_ob == this))
1177 { 1152 {
1178 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); 1153 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1179 pl->contr->ranged_ob = 0; 1154 pl->contr->ranged_ob = 0;
1180 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); 1155 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob);
1181 } 1156 }
1182 1157
1183 pl->contr->queue_stats_update (); 1158 pl->contr->queue_stats_update ();
1370{ 1345{
1371 op->remove (); 1346 op->remove ();
1372 1347
1373 if (m == &freed_map)//D TODO: remove soon 1348 if (m == &freed_map)//D TODO: remove soon
1374 {//D 1349 {//D
1375 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D 1350 LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D
1376 }//D 1351 }//D
1377 1352
1378 /* Ideally, the caller figures this out. However, it complicates a lot 1353 /* Ideally, the caller figures this out. However, it complicates a lot
1379 * of areas of callers (eg, anything that uses find_free_spot would now 1354 * of areas of callers (eg, anything that uses find_free_spot would now
1380 * need extra work 1355 * need extra work
1570 */ 1545 */
1571 1546
1572 /* if this is not the head or flag has been passed, don't check walk on status */ 1547 /* if this is not the head or flag has been passed, don't check walk on status */
1573 if (!(flag & INS_NO_WALK_ON) && op->is_head ()) 1548 if (!(flag & INS_NO_WALK_ON) && op->is_head ())
1574 { 1549 {
1575 if (check_move_on (op, originator)) 1550 if (check_move_on (op, originator, flag))
1576 return 0; 1551 return 0;
1577 1552
1578 /* If we are a multi part object, lets work our way through the check 1553 /* If we are a multi part object, let's work our way through the check
1579 * walk on's. 1554 * walk on's.
1580 */ 1555 */
1581 for (object *tmp = op->more; tmp; tmp = tmp->more) 1556 for (object *tmp = op->more; tmp; tmp = tmp->more)
1582 if (check_move_on (tmp, originator)) 1557 if (check_move_on (tmp, originator, flag))
1583 return 0; 1558 return 0;
1584 } 1559 }
1585 1560
1586 return op; 1561 return op;
1587} 1562}
1653 1628
1654 nr = min (nr, nrof); 1629 nr = min (nr, nrof);
1655 1630
1656 if (nrof > nr) 1631 if (nrof > nr)
1657 { 1632 {
1633 sint64 oweight = total_weight ();
1634
1658 nrof -= nr; 1635 nrof -= nr;
1659 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1660 1636
1661 if (object *pl = visible_to ()) 1637 if (object *pl = visible_to ())
1662 esrv_update_item (UPD_NROF, pl, this); 1638 esrv_update_item (UPD_NROF, pl, this);
1639
1640 adjust_weight (env, oweight, total_weight ());
1663 1641
1664 return true; 1642 return true;
1665 } 1643 }
1666 else 1644 else
1667 { 1645 {
1742 if (op->nrof) 1720 if (op->nrof)
1743 for (object *tmp = inv; tmp; tmp = tmp->below) 1721 for (object *tmp = inv; tmp; tmp = tmp->below)
1744 if (object::can_merge (tmp, op)) 1722 if (object::can_merge (tmp, op))
1745 { 1723 {
1746 /* return the original object and remove inserted object 1724 /* return the original object and remove inserted object
1747 (client needs the original object) */ 1725 (client prefers the original object) */
1726
1727 // carring must be 0 for mergable objects
1728 sint64 oweight = tmp->weight * tmp->nrof;
1729
1748 tmp->nrof += op->nrof; 1730 tmp->nrof += op->nrof;
1749 1731
1750 if (object *pl = tmp->visible_to ()) 1732 if (object *pl = tmp->visible_to ())
1751 esrv_update_item (UPD_NROF, pl, tmp); 1733 esrv_update_item (UPD_NROF, pl, tmp);
1752 1734
1753 adjust_weight (this, op->total_weight ()); 1735 adjust_weight (this, oweight, tmp->weight * tmp->nrof);
1754 1736
1755 op->destroy (); 1737 op->destroy ();
1756 op = tmp; 1738 op = tmp;
1757 goto inserted; 1739 goto inserted;
1758 } 1740 }
1774 op->flag [FLAG_REMOVED] = 0; 1756 op->flag [FLAG_REMOVED] = 0;
1775 1757
1776 if (object *pl = op->visible_to ()) 1758 if (object *pl = op->visible_to ())
1777 esrv_send_item (pl, op); 1759 esrv_send_item (pl, op);
1778 1760
1779 adjust_weight (this, op->total_weight ()); 1761 adjust_weight (this, 0, op->total_weight ());
1780 1762
1781inserted: 1763inserted:
1782 /* reset the light list and los of the players on the map */ 1764 /* reset the light list and los of the players on the map */
1783 if (op->glow_radius && is_on_map ()) 1765 if (op->glow_radius && is_on_map ())
1784 { 1766 {
1813 * MSW 2001-07-08: Check all objects on space, not just those below 1795 * MSW 2001-07-08: Check all objects on space, not just those below
1814 * object being inserted. insert_ob_in_map may not put new objects 1796 * object being inserted. insert_ob_in_map may not put new objects
1815 * on top. 1797 * on top.
1816 */ 1798 */
1817int 1799int
1818check_move_on (object *op, object *originator) 1800check_move_on (object *op, object *originator, int flags)
1819{ 1801{
1820 if (op->flag [FLAG_NO_APPLY]) 1802 if (op->flag [FLAG_NO_APPLY])
1821 return 0; 1803 return 0;
1822 1804
1823 object *tmp; 1805 object *tmp;
1882 1864
1883 /* Basically same logic as above, except now for actual apply. */ 1865 /* Basically same logic as above, except now for actual apply. */
1884 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1866 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1885 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1867 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1886 { 1868 {
1869 if ((flags & INS_NO_AUTO_EXIT)
1870 && (tmp->type == EXIT || tmp->type == TELEPORTER
1871 || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead
1872 continue;
1873
1887 move_apply (tmp, op, originator); 1874 move_apply (tmp, op, originator);
1888 1875
1889 if (op->destroyed ()) 1876 if (op->destroyed ())
1890 return 1; 1877 return 1;
1891 1878
2216{ 2203{
2217 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2204 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2218} 2205}
2219 2206
2220/* 2207/*
2221 * find_dir_2(delta-x,delta-y) will return a direction in which 2208 * find_dir_2(delta-x,delta-y) will return a direction value
2222 * an object which has subtracted the x and y coordinates of another 2209 * for running into direct [dx, dy].
2223 * object, needs to travel toward it. 2210 * (the opposite of crossfire's find_dir_2!)
2224 */ 2211 */
2225int 2212int
2226find_dir_2 (int x, int y) 2213find_dir_2 (int x, int y)
2227{ 2214{
2215#if 1 // new algorithm
2216 // this works by putting x, y into 16 sectors, which
2217 // are not equal sized, but are a better approximation
2218 // then the old algorithm, and then using a mapping
2219 // table to map it into a direction value.
2220 // basically, it maps these comparisons to each bit
2221 // bit #3: x < 0
2222 // bit #2: y < 0
2223 // bit #1: x > y
2224 // bit #0: x > 2y
2225
2226 static const uint8 dir[16] = {
2227 4, 5, 4, 3,
2228 2, 1, 2, 3,
2229 6, 5, 6, 7,
2230 8, 1, 8, 7,
2231 };
2232 int sector = 0;
2233
2234 // this is a bit ugly, but more likely to result in branchless code
2235 sector |= x < 0 ? 8 : 0;
2236 x = x < 0 ? -x : x; // abs
2237
2238 sector |= y < 0 ? 4 : 0;
2239 y = y < 0 ? -y : y; // abs
2240
2241 if (x > y)
2242 {
2243 sector |= 2;
2244
2245 if (x > y * 2)
2246 sector |= 1;
2247 }
2248 else
2249 {
2250 if (y > x * 2)
2251 sector |= 1;
2252 else if (!y)
2253 return 0; // x == 0 here
2254 }
2255
2256 return dir [sector];
2257#else // old algorithm
2228 int q; 2258 int q;
2229 2259
2230 if (y) 2260 if (y)
2231 q = x * 100 / y; 2261 q = 128 * x / y;
2232 else if (x) 2262 else if (x)
2233 q = -300 * x; 2263 q = -512 * x; // to make it > 309
2234 else 2264 else
2235 return 0; 2265 return 0;
2236 2266
2237 if (y > 0) 2267 if (y > 0)
2238 { 2268 {
2239 if (q < -242) 2269 if (q < -309) return 7;
2270 if (q < -52) return 6;
2271 if (q < 52) return 5;
2272 if (q < 309) return 4;
2273
2240 return 3; 2274 return 3;
2241 if (q < -41) 2275 }
2242 return 2; 2276 else
2243 if (q < 41) 2277 {
2244 return 1; 2278 if (q < -309) return 3;
2245 if (q < 242) 2279 if (q < -52) return 2;
2246 return 8; 2280 if (q < 52) return 1;
2281 if (q < 309) return 8;
2282
2247 return 7; 2283 return 7;
2248 } 2284 }
2249 2285#endif
2250 if (q < -242)
2251 return 7;
2252 if (q < -41)
2253 return 6;
2254 if (q < 41)
2255 return 5;
2256 if (q < 242)
2257 return 4;
2258
2259 return 3;
2260} 2286}
2261 2287
2262/* 2288/*
2263 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2289 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2264 * between two directions (which are expected to be absolute (see absdir()) 2290 * between two directions (which are expected to be absolute (see absdir())
2265 */ 2291 */
2266int 2292int
2267dirdiff (int dir1, int dir2) 2293dirdiff (int dir1, int dir2)
2268{ 2294{
2269 int d;
2270
2271 d = abs (dir1 - dir2); 2295 int d = abs (dir1 - dir2);
2272 if (d > 4)
2273 d = 8 - d;
2274 2296
2275 return d; 2297 return d > 4 ? 8 - d : d;
2276} 2298}
2277 2299
2278/* peterm: 2300/* peterm:
2279 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2301 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2280 * Basically, this is a table of directions, and what directions 2302 * Basically, this is a table of directions, and what directions
2430 return tmp; 2452 return tmp;
2431 2453
2432 return 0; 2454 return 0;
2433} 2455}
2434 2456
2457/* Zero the key_values on op, decrementing the shared-string
2458 * refcounts and freeing the links.
2459 */
2460void
2461key_values::clear ()
2462{
2463 for (key_value *kvp = first; kvp; )
2464 {
2465 key_value *next = kvp->next;
2466 delete kvp;
2467 kvp = next;
2468 }
2469
2470 first = 0;
2471}
2472
2435shstr_tmp 2473shstr_tmp
2436object::kv_get (shstr_tmp key) const 2474key_values::get (shstr_tmp key) const
2437{ 2475{
2438 for (key_value *kv = key_values; kv; kv = kv->next) 2476 for (key_value *kv = first; kv; kv = kv->next)
2439 if (kv->key == key) 2477 if (kv->key == key)
2440 return kv->value; 2478 return kv->value;
2441 2479
2442 return shstr (); 2480 return shstr ();
2443} 2481}
2444 2482
2445void 2483void
2484key_values::add (shstr_tmp key, shstr_tmp value)
2485{
2486 key_value *kv = new key_value;
2487
2488 kv->next = first;
2489 kv->key = key;
2490 kv->value = value;
2491
2492 first = kv;
2493}
2494
2495void
2446object::kv_set (shstr_tmp key, shstr_tmp value) 2496key_values::set (shstr_tmp key, shstr_tmp value)
2447{ 2497{
2448 for (key_value *kv = key_values; kv; kv = kv->next) 2498 for (key_value *kv = first; kv; kv = kv->next)
2449 if (kv->key == key) 2499 if (kv->key == key)
2450 { 2500 {
2451 kv->value = value; 2501 kv->value = value;
2452 return; 2502 return;
2453 } 2503 }
2454 2504
2455 key_value *kv = new key_value; 2505 add (key, value);
2456
2457 kv->next = key_values;
2458 kv->key = key;
2459 kv->value = value;
2460
2461 key_values = kv;
2462} 2506}
2463 2507
2464void 2508void
2465object::kv_del (shstr_tmp key) 2509key_values::del (shstr_tmp key)
2466{ 2510{
2467 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2511 for (key_value **kvp = &first; *kvp; kvp = &(*kvp)->next)
2468 if ((*kvp)->key == key) 2512 if ((*kvp)->key == key)
2469 { 2513 {
2470 key_value *kv = *kvp; 2514 key_value *kv = *kvp;
2471 *kvp = (*kvp)->next; 2515 *kvp = (*kvp)->next;
2472 delete kv; 2516 delete kv;
2473 return; 2517 return;
2474 } 2518 }
2519}
2520
2521void
2522key_values::reverse ()
2523{
2524 key_value *prev = 0;
2525 key_value *head = first;
2526
2527 while (head)
2528 {
2529 key_value *node = head;
2530 head = head->next;
2531 node->next = prev;
2532 prev = node;
2533 }
2534
2535 first = prev;
2536}
2537
2538key_values &
2539key_values::operator =(const key_values &kv)
2540{
2541 clear ();
2542
2543 for (key_value *kvp = kv.first; kvp; kvp = kvp->next)
2544 add (kvp->key, kvp->value);
2545
2546 reverse ();
2475} 2547}
2476 2548
2477object::depth_iterator::depth_iterator (object *container) 2549object::depth_iterator::depth_iterator (object *container)
2478: iterator_base (container) 2550: iterator_base (container)
2479{ 2551{
2659object::force_add (shstr_tmp name, int duration) 2731object::force_add (shstr_tmp name, int duration)
2660{ 2732{
2661 if (object *force = force_find (name)) 2733 if (object *force = force_find (name))
2662 force->destroy (); 2734 force->destroy ();
2663 2735
2664 object *force = get_archetype (FORCE_NAME); 2736 object *force = archetype::get (FORCE_NAME);
2665 2737
2666 force->slaying = name; 2738 force->slaying = name;
2667 force->force_set_timer (duration); 2739 force->force_set_timer (duration);
2668 force->flag [FLAG_APPLIED] = true; 2740 force->flag [FLAG_APPLIED] = true;
2669 2741
2738 } 2810 }
2739 else 2811 else
2740 move_type = mt; 2812 move_type = mt;
2741} 2813}
2742 2814
2815/* object should be a player.
2816 * we return the object the player has marked with the 'mark' command
2817 * below. If no match is found (or object has changed), we return
2818 * NULL. We leave it up to the calling function to print messages if
2819 * nothing is found.
2820 */
2821object *
2822object::mark () const
2823{
2824 if (contr && contr->mark && contr->mark->env == this)
2825 return contr->mark;
2826 else
2827 return 0;
2828}
2829
2830// put marked object first in the inventory
2831// this is used by identify-like spells so players can influence
2832// the order a bit.
2833void
2834object::splay_marked ()
2835{
2836 if (object *marked = mark ())
2837 splay (marked);
2838}
2839

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