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Comparing deliantra/server/common/object.C (file contents):
Revision 1.328 by root, Sun Apr 18 06:55:34 2010 UTC vs.
Revision 1.349 by root, Sun May 8 11:44:43 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
71 9, 10, 13, 14, 17, 18, 21, 22, 71 9, 10, 13, 14, 17, 18, 21, 22,
72 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, 72 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
73 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 73 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
74}; 74};
75 75
76const char *wall_suffix[16] = {
77 "0",
78 "1_3",
79 "1_4",
80 "2_1_2",
81 "1_2",
82 "2_2_4",
83 "2_2_1",
84 "3_1",
85 "1_1",
86 "2_2_3",
87 "2_2_2",
88 "3_3",
89 "2_1_1",
90 "3_4",
91 "3_2",
92 "4"
93};
94
76static void 95static void
77write_uuid (uval64 skip, bool sync) 96write_uuid (uval64 skip, bool sync)
78{ 97{
79 CALL_BEGIN (2); 98 CALL_BEGIN (2);
80 CALL_ARG_SV (newSVval64 (skip)); 99 CALL_ARG_SV (newSVval64 (skip));
214 233
215/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 234/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
216static bool 235static bool
217compare_ob_value_lists_one (const object *wants, const object *has) 236compare_ob_value_lists_one (const object *wants, const object *has)
218{ 237{
219 /* n-squared behaviour (see kv_get), but I'm hoping both 238 /* n-squared behaviour (see kv.get), but I'm hoping both
220 * objects with lists are rare, and lists stay short. If not, use a 239 * objects with lists are rare, and lists stay short. If not, use a
221 * different structure or at least keep the lists sorted... 240 * different structure or at least keep the lists sorted...
222 */ 241 */
223 242
224 /* For each field in wants, */ 243 /* For each field in wants, */
225 for (key_value *kv = wants->key_values; kv; kv = kv->next) 244 for (key_value *kv = wants->kv.first; kv; kv = kv->next)
226 if (has->kv_get (kv->key) != kv->value) 245 if (has->kv.get (kv->key) != kv->value)
227 return false; 246 return false;
228 247
229 /* If we get here, every field in wants has a matching field in has. */ 248 /* If we get here, every field in wants has a matching field in has. */
230 return true; 249 return true;
231} 250}
255 */ 274 */
256bool object::can_merge_slow (object *ob1, object *ob2) 275bool object::can_merge_slow (object *ob1, object *ob2)
257{ 276{
258 /* A couple quick sanity checks */ 277 /* A couple quick sanity checks */
259 if (ob1 == ob2 278 if (ob1 == ob2
260 || ob1->type != ob2->type 279 || ob1->type != ob2->type
261 || ob1->value != ob2->value 280 || ob1->value != ob2->value
262 || ob1->name != ob2->name 281 || ob1->name != ob2->name
282 || ob1->custom_name != ob2->custom_name
263 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) 283 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED)
264 return 0; 284 return 0;
265 285
266 /* Do not merge objects if nrof would overflow, assume nrof 286 /* Do not merge objects if nrof would overflow, assume nrof
267 * is always 0 .. 2**31-1 */ 287 * is always 0 .. 2**31-1 */
353 if (ob1->level != ob2->level) 373 if (ob1->level != ob2->level)
354 return 0; 374 return 0;
355 break; 375 break;
356 } 376 }
357 377
358 if (ob1->key_values || ob2->key_values) 378 if (!ob1->kv.empty () || !ob2->kv.empty ())
359 { 379 {
360 /* At least one of these has key_values. */ 380 /* At least one of these has key_values. */
361 if ((!ob1->key_values) != (!ob2->key_values)) 381 if (ob1->kv.empty () != ob2->kv.empty ())
362 return 0; /* One has fields, but the other one doesn't. */ 382 return 0; /* One has fields, but the other one doesn't. */
363 383
364 if (!compare_ob_value_lists (ob1, ob2)) 384 if (!compare_ob_value_lists (ob1, ob2))
365 return 0; 385 return 0;
366 } 386 }
426 446
427 return 0; 447 return 0;
428} 448}
429 449
430// adjust weight per container type ("of holding") 450// adjust weight per container type ("of holding")
431static sint32 451static uint32
432weight_adjust_for (object *op, sint32 weight) 452weight_adjust_for (object *op, uint32 weight)
433{ 453{
434 return op->type == CONTAINER 454 return op->type == CONTAINER
435 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 455 ? weight - weight * op->stats.Str / 100
436 : weight; 456 : weight;
437} 457}
438 458
439/* 459/*
440 * adjust_weight(object, weight) adds the specified weight to an object, 460 * subtracts, then adds, the specified weight to an object,
441 * and also updates how much the environment(s) is/are carrying. 461 * and also updates how much the environment(s) is/are carrying.
442 */ 462 */
443static void 463static void
444adjust_weight (object *op, sint32 weight) 464adjust_weight (object *op, sint32 sub, sint32 add)
445{ 465{
446 while (op) 466 while (op)
447 { 467 {
448 // adjust by actual difference to account for rounding errors 468 sint32 ocarrying = op->carrying;
449 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
450 weight = weight_adjust_for (op, op->carrying)
451 - weight_adjust_for (op, op->carrying - weight);
452 469
453 if (!weight) 470 op->carrying -= weight_adjust_for (op, sub);
454 return; 471 op->carrying += weight_adjust_for (op, add);
455
456 op->carrying += weight;
457 472
458 if (object *pl = op->visible_to ()) 473 if (object *pl = op->visible_to ())
459 if (pl != op) // player is handled lazily 474 if (pl != op) // player is handled lazily
460 esrv_update_item (UPD_WEIGHT, pl, op); 475 esrv_update_item (UPD_WEIGHT, pl, op);
461 476
477 sub = ocarrying;
478 add = op->carrying;
479
462 op = op->env; 480 op = op->env;
463 } 481 }
464} 482}
465 483
466/* 484/*
473{ 491{
474 sint32 sum = 0; 492 sint32 sum = 0;
475 493
476 for (object *op = inv; op; op = op->below) 494 for (object *op = inv; op; op = op->below)
477 { 495 {
478 if (op->inv)
479 op->update_weight (); 496 op->update_weight ();
480 497
481 sum += op->total_weight (); 498 sum += weight_adjust_for (this, op->total_weight ());
482 } 499 }
483
484 sum = weight_adjust_for (this, sum);
485 500
486 if (sum != carrying) 501 if (sum != carrying)
487 { 502 {
488 if (carrying != sum)//D 503 if (carrying != sum && carrying)//D
489 LOG (llevDebug, "updating weight got %ld, expected %ld (%s)\n", 504 LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n",
490 (long long)sum, (long long)carrying, debug_desc ()); 505 (long long)sum, (long long)carrying, debug_desc ());
491 506
492 carrying = sum; 507 carrying = sum;
493 508
494 if (object *pl = visible_to ()) 509 if (object *pl = visible_to ())
582 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); 597 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
583 return; 598 return;
584 } 599 }
585 600
586 this->owner = owner; 601 this->owner = owner;
587}
588
589/* Zero the key_values on op, decrementing the shared-string
590 * refcounts and freeing the links.
591 */
592static void
593free_key_values (object *op)
594{
595 for (key_value *i = op->key_values; i; )
596 {
597 key_value *next = i->next;
598 delete i;
599
600 i = next;
601 }
602
603 op->key_values = 0;
604} 602}
605 603
606/* 604/*
607 * copy_to first frees everything allocated by the dst object, 605 * copy_to first frees everything allocated by the dst object,
608 * and then copies the contents of itself into the second 606 * and then copies the contents of itself into the second
614void 612void
615object::copy_to (object *dst) 613object::copy_to (object *dst)
616{ 614{
617 dst->remove (); 615 dst->remove ();
618 *(object_copy *)dst = *this; 616 *(object_copy *)dst = *this;
617
618 // maybe move to object_copy?
619 dst->kv = kv;
620
619 dst->flag [FLAG_REMOVED] = true; 621 dst->flag [FLAG_REMOVED] = true;
620
621 /* Copy over key_values, if any. */
622 if (key_values)
623 {
624 key_value *tail = 0;
625 dst->key_values = 0;
626
627 for (key_value *i = key_values; i; i = i->next)
628 {
629 key_value *new_link = new key_value;
630
631 new_link->next = 0;
632 new_link->key = i->key;
633 new_link->value = i->value;
634
635 /* Try and be clever here, too. */
636 if (!dst->key_values)
637 {
638 dst->key_values = new_link;
639 tail = new_link;
640 }
641 else
642 {
643 tail->next = new_link;
644 tail = new_link;
645 }
646 }
647 }
648
649 dst->activate (); 622 dst->activate ();
650} 623}
651 624
652void 625void
653object::instantiate () 626object::instantiate ()
654{ 627{
655 if (!uuid.seq) // HACK 628 if (!uuid.seq) // HACK
656 uuid = UUID::gen (); 629 uuid = UUID::gen ();
657 630
658 // TODO: unclean state changes, should nt be done in copy_to AND instantiate 631 // TODO: unclean state changes, should not be done in copy_to AND instantiate
659 if (flag [FLAG_RANDOM_SPEED] && speed) 632 if (flag [FLAG_RANDOM_SPEED] && speed)
660 speed_left = - speed - rndm (); // TODO animation 633 speed_left = - speed - rndm (); // TODO animation
661 else 634 else
662 speed_left = -1.; 635 speed_left = -1.;
663 636
764 } 737 }
765 738
766 mapspace &m = op->ms (); 739 mapspace &m = op->ms ();
767 740
768 if (!(m.flags_ & P_UPTODATE)) 741 if (!(m.flags_ & P_UPTODATE))
769 /* nop */; 742 m.update_up (); // nothing to do except copy up
770 else if (action == UP_OBJ_INSERT) 743 else if (action == UP_OBJ_INSERT)
771 { 744 {
772#if 0 745#if 0
773 // this is likely overkill, TODO: revisit (schmorp) 746 // this is likely overkill, TODO: revisit (schmorp)
774 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) 747 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
795 * that is being removed. 768 * that is being removed.
796 */ 769 */
797 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 770 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
798 m.invalidate (); 771 m.invalidate ();
799 else if (action == UP_OBJ_FACE) 772 else if (action == UP_OBJ_FACE)
800 /* Nothing to do for that case */ ; 773 m.update_up (); // nothing to do for that case, except copy up
801 else 774 else
802 LOG (llevError, "update_object called with invalid action: %d\n", action); 775 LOG (llevError, "update_object called with invalid action: %d\n", action);
803 776
804 if (op->more) 777 if (op->more)
805 update_object (op->more, action); 778 update_object (op->more, action);
816 789
817object::~object () 790object::~object ()
818{ 791{
819 unlink (); 792 unlink ();
820 793
821 free_key_values (this); 794 kv.clear ();
822} 795}
823 796
824void object::link () 797void object::link ()
825{ 798{
826 assert (!index);//D 799 assert (!index);//D
925 * if some form of movement is allowed, let objects 898 * if some form of movement is allowed, let objects
926 * drop on that space. 899 * drop on that space.
927 */ 900 */
928 if (!drop_to_ground 901 if (!drop_to_ground
929 || !map 902 || !map
930 || map->in_memory != MAP_ACTIVE 903 || !map->linkable ()
931 || map->no_drop 904 || map->no_drop
932 || ms ().move_block == MOVE_ALL) 905 || ms ().move_block == MOVE_ALL)
933 { 906 {
934 while (inv) 907 while (inv)
935 inv->destroy (); 908 inv->destroy ();
1042 path = "<freed objects map>"; 1015 path = "<freed objects map>";
1043 name = "/internal/freed_objects_map"; 1016 name = "/internal/freed_objects_map";
1044 no_drop = 1; 1017 no_drop = 1;
1045 no_reset = 1; 1018 no_reset = 1;
1046 1019
1047 in_memory = MAP_ACTIVE; 1020 state = MAP_ACTIVE;
1048 } 1021 }
1049 1022
1050 ~freed_map () 1023 ~freed_map ()
1051 { 1024 {
1052 destroy (); 1025 destroy ();
1144 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed 1117 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1145 if (object *pl = visible_to ()) 1118 if (object *pl = visible_to ())
1146 esrv_del_item (pl->contr, count); 1119 esrv_del_item (pl->contr, count);
1147 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1120 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1148 1121
1149 adjust_weight (env, -total_weight ()); 1122 adjust_weight (env, total_weight (), 0);
1150 1123
1151 object *pl = in_player (); 1124 object *pl = in_player ();
1152 1125
1153 /* we set up values so that it could be inserted into 1126 /* we set up values so that it could be inserted into
1154 * the map, but we don't actually do that - it is up 1127 * the map, but we don't actually do that - it is up
1168 1141
1169 if (pl && pl->is_player ()) 1142 if (pl && pl->is_player ())
1170 { 1143 {
1171 if (expect_false (pl->contr->combat_ob == this)) 1144 if (expect_false (pl->contr->combat_ob == this))
1172 { 1145 {
1173 pl->apply (pl->contr->combat_ob, AP_UNAPPLY); 1146 pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1174 pl->contr->combat_ob = 0; 1147 pl->contr->combat_ob = 0;
1175 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); 1148 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob);
1176 } 1149 }
1177 1150
1178 if (expect_false (pl->contr->ranged_ob == this)) 1151 if (expect_false (pl->contr->ranged_ob == this))
1179 { 1152 {
1180 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); 1153 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1181 pl->contr->ranged_ob = 0; 1154 pl->contr->ranged_ob = 0;
1182 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); 1155 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob);
1183 } 1156 }
1184 1157
1185 pl->contr->queue_stats_update (); 1158 pl->contr->queue_stats_update ();
1225 1198
1226 above = 0; 1199 above = 0;
1227 below = 0; 1200 below = 0;
1228 1201
1229 ms.invalidate (); 1202 ms.invalidate ();
1230
1231 if (map->in_memory == MAP_SAVING)
1232 return;
1233 1203
1234 int check_walk_off = !flag [FLAG_NO_APPLY]; 1204 int check_walk_off = !flag [FLAG_NO_APPLY];
1235 1205
1236 if (object *pl = ms.player ()) 1206 if (object *pl = ms.player ())
1237 { 1207 {
1372{ 1342{
1373 op->remove (); 1343 op->remove ();
1374 1344
1375 if (m == &freed_map)//D TODO: remove soon 1345 if (m == &freed_map)//D TODO: remove soon
1376 {//D 1346 {//D
1377 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D 1347 LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D
1378 }//D 1348 }//D
1379 1349
1380 /* Ideally, the caller figures this out. However, it complicates a lot 1350 /* Ideally, the caller figures this out. However, it complicates a lot
1381 * of areas of callers (eg, anything that uses find_free_spot would now 1351 * of areas of callers (eg, anything that uses find_free_spot would now
1382 * need extra work 1352 * need extra work
1572 */ 1542 */
1573 1543
1574 /* if this is not the head or flag has been passed, don't check walk on status */ 1544 /* if this is not the head or flag has been passed, don't check walk on status */
1575 if (!(flag & INS_NO_WALK_ON) && op->is_head ()) 1545 if (!(flag & INS_NO_WALK_ON) && op->is_head ())
1576 { 1546 {
1577 if (check_move_on (op, originator)) 1547 if (check_move_on (op, originator, flag))
1578 return 0; 1548 return 0;
1579 1549
1580 /* If we are a multi part object, lets work our way through the check 1550 /* If we are a multi part object, let's work our way through the check
1581 * walk on's. 1551 * walk on's.
1582 */ 1552 */
1583 for (object *tmp = op->more; tmp; tmp = tmp->more) 1553 for (object *tmp = op->more; tmp; tmp = tmp->more)
1584 if (check_move_on (tmp, originator)) 1554 if (check_move_on (tmp, originator, flag))
1585 return 0; 1555 return 0;
1586 } 1556 }
1587 1557
1588 return op; 1558 return op;
1589} 1559}
1655 1625
1656 nr = min (nr, nrof); 1626 nr = min (nr, nrof);
1657 1627
1658 if (nrof > nr) 1628 if (nrof > nr)
1659 { 1629 {
1630 sint64 oweight = total_weight ();
1631
1660 nrof -= nr; 1632 nrof -= nr;
1661 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1662 1633
1663 if (object *pl = visible_to ()) 1634 if (object *pl = visible_to ())
1664 esrv_update_item (UPD_NROF, pl, this); 1635 esrv_update_item (UPD_NROF, pl, this);
1636
1637 adjust_weight (env, oweight, total_weight ());
1665 1638
1666 return true; 1639 return true;
1667 } 1640 }
1668 else 1641 else
1669 { 1642 {
1744 if (op->nrof) 1717 if (op->nrof)
1745 for (object *tmp = inv; tmp; tmp = tmp->below) 1718 for (object *tmp = inv; tmp; tmp = tmp->below)
1746 if (object::can_merge (tmp, op)) 1719 if (object::can_merge (tmp, op))
1747 { 1720 {
1748 /* return the original object and remove inserted object 1721 /* return the original object and remove inserted object
1749 (client needs the original object) */ 1722 (client prefers the original object) */
1723
1724 // carring must be 0 for mergable objects
1725 sint64 oweight = tmp->weight * tmp->nrof;
1726
1750 tmp->nrof += op->nrof; 1727 tmp->nrof += op->nrof;
1751 1728
1752 if (object *pl = tmp->visible_to ()) 1729 if (object *pl = tmp->visible_to ())
1753 esrv_update_item (UPD_NROF, pl, tmp); 1730 esrv_update_item (UPD_NROF, pl, tmp);
1754 1731
1755 adjust_weight (this, op->total_weight ()); 1732 adjust_weight (this, oweight, tmp->weight * tmp->nrof);
1756 1733
1757 op->destroy (); 1734 op->destroy ();
1758 op = tmp; 1735 op = tmp;
1759 goto inserted; 1736 goto inserted;
1760 } 1737 }
1776 op->flag [FLAG_REMOVED] = 0; 1753 op->flag [FLAG_REMOVED] = 0;
1777 1754
1778 if (object *pl = op->visible_to ()) 1755 if (object *pl = op->visible_to ())
1779 esrv_send_item (pl, op); 1756 esrv_send_item (pl, op);
1780 1757
1781 adjust_weight (this, op->total_weight ()); 1758 adjust_weight (this, 0, op->total_weight ());
1782 1759
1783inserted: 1760inserted:
1784 /* reset the light list and los of the players on the map */ 1761 /* reset the light list and los of the players on the map */
1785 if (op->glow_radius && is_on_map ()) 1762 if (op->glow_radius && is_on_map ())
1786 { 1763 {
1815 * MSW 2001-07-08: Check all objects on space, not just those below 1792 * MSW 2001-07-08: Check all objects on space, not just those below
1816 * object being inserted. insert_ob_in_map may not put new objects 1793 * object being inserted. insert_ob_in_map may not put new objects
1817 * on top. 1794 * on top.
1818 */ 1795 */
1819int 1796int
1820check_move_on (object *op, object *originator) 1797check_move_on (object *op, object *originator, int flags)
1821{ 1798{
1822 if (op->flag [FLAG_NO_APPLY]) 1799 if (op->flag [FLAG_NO_APPLY])
1823 return 0; 1800 return 0;
1824 1801
1825 object *tmp; 1802 object *tmp;
1884 1861
1885 /* Basically same logic as above, except now for actual apply. */ 1862 /* Basically same logic as above, except now for actual apply. */
1886 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1863 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1887 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1864 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1888 { 1865 {
1866 if ((flags & INS_NO_AUTO_EXIT)
1867 && (tmp->type == EXIT || tmp->type == TELEPORTER
1868 || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead
1869 continue;
1870
1889 move_apply (tmp, op, originator); 1871 move_apply (tmp, op, originator);
1890 1872
1891 if (op->destroyed ()) 1873 if (op->destroyed ())
1892 return 1; 1874 return 1;
1893 1875
2218{ 2200{
2219 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2201 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2220} 2202}
2221 2203
2222/* 2204/*
2223 * find_dir_2(delta-x,delta-y) will return a direction in which 2205 * find_dir_2(delta-x,delta-y) will return a direction value
2224 * an object which has subtracted the x and y coordinates of another 2206 * for running into direct [dx, dy].
2225 * object, needs to travel toward it. 2207 * (the opposite of crossfire's find_dir_2!)
2226 */ 2208 */
2227int 2209int
2228find_dir_2 (int x, int y) 2210find_dir_2 (int x, int y)
2229{ 2211{
2212#if 1 // new algorithm
2213 // this works by putting x, y into 16 sectors, which
2214 // are not equal sized, but are a better approximation
2215 // then the old algorithm, and then using a mapping
2216 // table to map it into a direction value.
2217 // basically, it maps these comparisons to each bit
2218 // bit #3: x < 0
2219 // bit #2: y < 0
2220 // bit #1: x > y
2221 // bit #0: x > 2y
2222
2223 static const uint8 dir[16] = {
2224 4, 5, 4, 3,
2225 2, 1, 2, 3,
2226 6, 5, 6, 7,
2227 8, 1, 8, 7,
2228 };
2229 int sector = 0;
2230
2231 // this is a bit ugly, but more likely to result in branchless code
2232 sector |= x < 0 ? 8 : 0;
2233 x = x < 0 ? -x : x; // abs
2234
2235 sector |= y < 0 ? 4 : 0;
2236 y = y < 0 ? -y : y; // abs
2237
2238 if (x > y)
2239 {
2240 sector |= 2;
2241
2242 if (x > y * 2)
2243 sector |= 1;
2244 }
2245 else
2246 {
2247 if (y > x * 2)
2248 sector |= 1;
2249 else if (!y)
2250 return 0; // x == 0 here
2251 }
2252
2253 return dir [sector];
2254#else // old algorithm
2230 int q; 2255 int q;
2231 2256
2232 if (y) 2257 if (y)
2233 q = 128 * x / y; 2258 q = 128 * x / y;
2234 else if (x) 2259 else if (x)
2235 q = 512 * x; // to make it > 309 2260 q = -512 * x; // to make it > 309
2236 else 2261 else
2237 return 0; 2262 return 0;
2238 2263
2239 if (y > 0) 2264 if (y > 0)
2265 {
2266 if (q < -309) return 7;
2267 if (q < -52) return 6;
2268 if (q < 52) return 5;
2269 if (q < 309) return 4;
2270
2271 return 3;
2272 }
2273 else
2240 { 2274 {
2241 if (q < -309) return 3; 2275 if (q < -309) return 3;
2242 if (q < -52) return 2; 2276 if (q < -52) return 2;
2243 if (q < 52) return 1; 2277 if (q < 52) return 1;
2244 if (q < 309) return 8; 2278 if (q < 309) return 8;
2245 2279
2246 return 7; 2280 return 7;
2247 } 2281 }
2248 else 2282#endif
2249 {
2250 if (q < -309) return 7;
2251 if (q < -52) return 6;
2252 if (q < 52) return 5;
2253 if (q < 309) return 4;
2254
2255 return 3;
2256 }
2257} 2283}
2258 2284
2259/* 2285/*
2260 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2286 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2261 * between two directions (which are expected to be absolute (see absdir()) 2287 * between two directions (which are expected to be absolute (see absdir())
2384 return /*who->flag [FLAG_WIZ]|| */ 2410 return /*who->flag [FLAG_WIZ]|| */
2385 (item->weight > 0 && !item->flag [FLAG_NO_PICK] && 2411 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2386 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2412 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2387} 2413}
2388 2414
2415//-GPL
2416
2389/* 2417/*
2390 * create clone from object to another 2418 * create clone from object to another
2391 */ 2419 */
2392object * 2420object *
2393object::deep_clone () 2421object::deep_clone ()
2423 return tmp; 2451 return tmp;
2424 2452
2425 return 0; 2453 return 0;
2426} 2454}
2427 2455
2456/* Zero the key_values on op, decrementing the shared-string
2457 * refcounts and freeing the links.
2458 */
2459void
2460key_values::clear ()
2461{
2462 for (key_value *kvp = first; kvp; )
2463 {
2464 key_value *next = kvp->next;
2465 delete kvp;
2466 kvp = next;
2467 }
2468
2469 first = 0;
2470}
2471
2428shstr_tmp 2472shstr_tmp
2429object::kv_get (shstr_tmp key) const 2473key_values::get (shstr_tmp key) const
2430{ 2474{
2431 for (key_value *kv = key_values; kv; kv = kv->next) 2475 for (key_value *kv = first; kv; kv = kv->next)
2432 if (kv->key == key) 2476 if (kv->key == key)
2433 return kv->value; 2477 return kv->value;
2434 2478
2435 return shstr (); 2479 return shstr ();
2436} 2480}
2437 2481
2438void 2482void
2483key_values::add (shstr_tmp key, shstr_tmp value)
2484{
2485 key_value *kv = new key_value;
2486
2487 kv->next = first;
2488 kv->key = key;
2489 kv->value = value;
2490
2491 first = kv;
2492}
2493
2494void
2439object::kv_set (shstr_tmp key, shstr_tmp value) 2495key_values::set (shstr_tmp key, shstr_tmp value)
2440{ 2496{
2441 for (key_value *kv = key_values; kv; kv = kv->next) 2497 for (key_value *kv = first; kv; kv = kv->next)
2442 if (kv->key == key) 2498 if (kv->key == key)
2443 { 2499 {
2444 kv->value = value; 2500 kv->value = value;
2445 return; 2501 return;
2446 } 2502 }
2447 2503
2448 key_value *kv = new key_value; 2504 add (key, value);
2449
2450 kv->next = key_values;
2451 kv->key = key;
2452 kv->value = value;
2453
2454 key_values = kv;
2455} 2505}
2456 2506
2457void 2507void
2458object::kv_del (shstr_tmp key) 2508key_values::del (shstr_tmp key)
2459{ 2509{
2460 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2510 for (key_value **kvp = &first; *kvp; kvp = &(*kvp)->next)
2461 if ((*kvp)->key == key) 2511 if ((*kvp)->key == key)
2462 { 2512 {
2463 key_value *kv = *kvp; 2513 key_value *kv = *kvp;
2464 *kvp = (*kvp)->next; 2514 *kvp = (*kvp)->next;
2465 delete kv; 2515 delete kv;
2466 return; 2516 return;
2467 } 2517 }
2518}
2519
2520void
2521key_values::reverse ()
2522{
2523 key_value *prev = 0;
2524 key_value *head = first;
2525
2526 while (head)
2527 {
2528 key_value *node = head;
2529 head = head->next;
2530 node->next = prev;
2531 prev = node;
2532 }
2533
2534 first = prev;
2535}
2536
2537key_values &
2538key_values::operator =(const key_values &kv)
2539{
2540 clear ();
2541
2542 for (key_value *kvp = kv.first; kvp; kvp = kvp->next)
2543 add (kvp->key, kvp->value);
2544
2545 reverse ();
2468} 2546}
2469 2547
2470object::depth_iterator::depth_iterator (object *container) 2548object::depth_iterator::depth_iterator (object *container)
2471: iterator_base (container) 2549: iterator_base (container)
2472{ 2550{
2555object::region () const 2633object::region () const
2556{ 2634{
2557 return map ? map->region (x, y) 2635 return map ? map->region (x, y)
2558 : region::default_region (); 2636 : region::default_region ();
2559} 2637}
2638
2639//+GPL
2560 2640
2561void 2641void
2562object::open_container (object *new_container) 2642object::open_container (object *new_container)
2563{ 2643{
2564 if (container == new_container) 2644 if (container == new_container)
2622 } 2702 }
2623// else if (!old_container->env && contr && contr->ns) 2703// else if (!old_container->env && contr && contr->ns)
2624// contr->ns->floorbox_reset (); 2704// contr->ns->floorbox_reset ();
2625} 2705}
2626 2706
2707//-GPL
2708
2709// prefetch some flat area around the player
2710static void
2711prefetch_surrounding_area (object *op, maptile *map, int range)
2712{
2713 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
2714 op->x - range , op->y - range ,
2715 op->x + range + 1, op->y + range + 1);
2716 rect->m;
2717 ++rect)
2718 {
2719 rect->m->touch ();
2720 rect->m->activate ();
2721 }
2722}
2723
2724// prefetch a generous area around the player, also up and down
2725void
2726object::prefetch_surrounding_maps ()
2727{
2728 prefetch_surrounding_area (this, map, 40);
2729
2730 if (maptile *m = map->tile_available (TILE_DOWN))
2731 prefetch_surrounding_area (this, m, 20);
2732
2733 if (maptile *m = map->tile_available (TILE_UP))
2734 prefetch_surrounding_area (this, m, 20);
2735}
2736
2737//+GPL
2738
2627object * 2739object *
2628object::force_find (shstr_tmp name) 2740object::force_find (shstr_tmp name)
2629{ 2741{
2630 /* cycle through his inventory to look for the MARK we want to 2742 /* cycle through his inventory to look for the MARK we want to
2631 * place 2743 * place
2635 return splay (tmp); 2747 return splay (tmp);
2636 2748
2637 return 0; 2749 return 0;
2638} 2750}
2639 2751
2640//-GPL
2641
2642void 2752void
2643object::force_set_timer (int duration) 2753object::force_set_timer (int duration)
2644{ 2754{
2645 this->duration = 1; 2755 this->duration = 1;
2646 this->speed_left = -1.f; 2756 this->speed_left = -1.f;
2652object::force_add (shstr_tmp name, int duration) 2762object::force_add (shstr_tmp name, int duration)
2653{ 2763{
2654 if (object *force = force_find (name)) 2764 if (object *force = force_find (name))
2655 force->destroy (); 2765 force->destroy ();
2656 2766
2657 object *force = get_archetype (FORCE_NAME); 2767 object *force = archetype::get (FORCE_NAME);
2658 2768
2659 force->slaying = name; 2769 force->slaying = name;
2660 force->force_set_timer (duration); 2770 force->force_set_timer (duration);
2661 force->flag [FLAG_APPLIED] = true; 2771 force->flag [FLAG_APPLIED] = true;
2662 2772
2746 return contr->mark; 2856 return contr->mark;
2747 else 2857 else
2748 return 0; 2858 return 0;
2749} 2859}
2750 2860
2861// put marked object first in the inventory
2862// this is used by identify-like spells so players can influence
2863// the order a bit.
2864void
2865object::splay_marked ()
2866{
2867 if (object *marked = mark ())
2868 splay (marked);
2869}
2870

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