… | |
… | |
737 | } |
737 | } |
738 | |
738 | |
739 | mapspace &m = op->ms (); |
739 | mapspace &m = op->ms (); |
740 | |
740 | |
741 | if (!(m.flags_ & P_UPTODATE)) |
741 | if (!(m.flags_ & P_UPTODATE)) |
742 | /* nop */; |
742 | m.update_up (); // nothing to do except copy up |
743 | else if (action == UP_OBJ_INSERT) |
743 | else if (action == UP_OBJ_INSERT) |
744 | { |
744 | { |
745 | #if 0 |
745 | #if 0 |
746 | // this is likely overkill, TODO: revisit (schmorp) |
746 | // this is likely overkill, TODO: revisit (schmorp) |
747 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
747 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
… | |
… | |
768 | * that is being removed. |
768 | * that is being removed. |
769 | */ |
769 | */ |
770 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
770 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
771 | m.invalidate (); |
771 | m.invalidate (); |
772 | else if (action == UP_OBJ_FACE) |
772 | else if (action == UP_OBJ_FACE) |
773 | /* Nothing to do for that case */ ; |
773 | m.update_up (); // nothing to do for that case, except copy up |
774 | else |
774 | else |
775 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
775 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
776 | |
776 | |
777 | if (op->more) |
777 | if (op->more) |
778 | update_object (op->more, action); |
778 | update_object (op->more, action); |
… | |
… | |
1005 | |
1005 | |
1006 | freelist = li; |
1006 | freelist = li; |
1007 | ++free_count; |
1007 | ++free_count; |
1008 | } |
1008 | } |
1009 | |
1009 | |
|
|
1010 | // special "grave" map used to store all removed objects |
|
|
1011 | // till they can be destroyed - saves a lot of checks in the rest |
|
|
1012 | // of the code |
1010 | static struct freed_map : maptile |
1013 | static struct freed_map |
|
|
1014 | : maptile |
1011 | { |
1015 | { |
1012 | freed_map () |
1016 | freed_map () |
1013 | : maptile (3, 3) |
1017 | : maptile (3, 3) |
1014 | { |
1018 | { |
1015 | path = "<freed objects map>"; |
1019 | path = "<freed objects map>"; |
… | |
… | |
2410 | return /*who->flag [FLAG_WIZ]|| */ |
2414 | return /*who->flag [FLAG_WIZ]|| */ |
2411 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2415 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2412 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2416 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2413 | } |
2417 | } |
2414 | |
2418 | |
|
|
2419 | //-GPL |
|
|
2420 | |
2415 | /* |
2421 | /* |
2416 | * create clone from object to another |
2422 | * create clone from object to another |
2417 | */ |
2423 | */ |
2418 | object * |
2424 | object * |
2419 | object::deep_clone () |
2425 | object::deep_clone () |
… | |
… | |
2631 | object::region () const |
2637 | object::region () const |
2632 | { |
2638 | { |
2633 | return map ? map->region (x, y) |
2639 | return map ? map->region (x, y) |
2634 | : region::default_region (); |
2640 | : region::default_region (); |
2635 | } |
2641 | } |
|
|
2642 | |
|
|
2643 | //+GPL |
2636 | |
2644 | |
2637 | void |
2645 | void |
2638 | object::open_container (object *new_container) |
2646 | object::open_container (object *new_container) |
2639 | { |
2647 | { |
2640 | if (container == new_container) |
2648 | if (container == new_container) |
… | |
… | |
2698 | } |
2706 | } |
2699 | // else if (!old_container->env && contr && contr->ns) |
2707 | // else if (!old_container->env && contr && contr->ns) |
2700 | // contr->ns->floorbox_reset (); |
2708 | // contr->ns->floorbox_reset (); |
2701 | } |
2709 | } |
2702 | |
2710 | |
|
|
2711 | //-GPL |
|
|
2712 | |
|
|
2713 | // prefetch some flat area around the player |
|
|
2714 | static void |
|
|
2715 | prefetch_surrounding_area (object *op, maptile *map, int range) |
|
|
2716 | { |
|
|
2717 | for (maprect *rect = map->split_to_tiles (mapwalk_buf, |
|
|
2718 | op->x - range , op->y - range , |
|
|
2719 | op->x + range + 1, op->y + range + 1); |
|
|
2720 | rect->m; |
|
|
2721 | ++rect) |
|
|
2722 | { |
|
|
2723 | rect->m->touch (); |
|
|
2724 | rect->m->activate (); |
|
|
2725 | } |
|
|
2726 | } |
|
|
2727 | |
|
|
2728 | // prefetch a generous area around the player, also up and down |
|
|
2729 | void |
|
|
2730 | object::prefetch_surrounding_maps () |
|
|
2731 | { |
|
|
2732 | prefetch_surrounding_area (this, map, 40); |
|
|
2733 | |
|
|
2734 | if (maptile *m = map->tile_available (TILE_DOWN)) |
|
|
2735 | prefetch_surrounding_area (this, m, 20); |
|
|
2736 | |
|
|
2737 | if (maptile *m = map->tile_available (TILE_UP)) |
|
|
2738 | prefetch_surrounding_area (this, m, 20); |
|
|
2739 | } |
|
|
2740 | |
|
|
2741 | //+GPL |
|
|
2742 | |
2703 | object * |
2743 | object * |
2704 | object::force_find (shstr_tmp name) |
2744 | object::force_find (shstr_tmp name) |
2705 | { |
2745 | { |
2706 | /* cycle through his inventory to look for the MARK we want to |
2746 | /* cycle through his inventory to look for the MARK we want to |
2707 | * place |
2747 | * place |
… | |
… | |
2711 | return splay (tmp); |
2751 | return splay (tmp); |
2712 | |
2752 | |
2713 | return 0; |
2753 | return 0; |
2714 | } |
2754 | } |
2715 | |
2755 | |
2716 | //-GPL |
|
|
2717 | |
|
|
2718 | void |
2756 | void |
2719 | object::force_set_timer (int duration) |
2757 | object::force_set_timer (int duration) |
2720 | { |
2758 | { |
2721 | this->duration = 1; |
2759 | this->duration = 1; |
2722 | this->speed_left = -1.f; |
2760 | this->speed_left = -1.f; |