1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <stdio.h> |
26 | #include <stdio.h> |
26 | #include <sys/types.h> |
27 | #include <sys/types.h> |
27 | #include <sys/uio.h> |
28 | #include <sys/uio.h> |
28 | #include <object.h> |
29 | #include <object.h> |
29 | #include <sproto.h> |
30 | #include <sproto.h> |
30 | #include <loader.h> |
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31 | |
31 | |
32 | #include <bitset> |
32 | #include <bitset> |
33 | |
33 | |
34 | UUID UUID::cur; |
34 | UUID UUID::cur; |
35 | static uint64_t seq_next_save; |
35 | static uint64_t seq_next_save; |
36 | static const uint64 UUID_GAP = 1<<19; |
36 | static const uint64 UUID_GAP = 1<<19; |
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37 | uint32_t mapspace::smellcount = 10000; |
37 | |
38 | |
38 | objectvec objects; |
39 | objectvec objects; |
39 | activevec actives; |
40 | activevec actives; |
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41 | |
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42 | freelist_item *object::freelist; |
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43 | uint32_t object::object_count; |
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44 | uint32_t object::free_count; |
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45 | uint32_t object::create_count; |
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46 | uint32_t object::destroy_count; |
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47 | |
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48 | //+GPL |
40 | |
49 | |
41 | short freearr_x[SIZEOFFREE] = { |
50 | short freearr_x[SIZEOFFREE] = { |
42 | 0, |
51 | 0, |
43 | 0, 1, 1, 1, 0, -1, -1, -1, |
52 | 0, 1, 1, 1, 0, -1, -1, -1, |
44 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
53 | 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
… | |
… | |
48 | 0, |
57 | 0, |
49 | -1, -1, 0, 1, 1, 1, 0, -1, |
58 | -1, -1, 0, 1, 1, 1, 0, -1, |
50 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
59 | -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, |
51 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
60 | -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 |
52 | }; |
61 | }; |
53 | int maxfree[SIZEOFFREE] = { |
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54 | 0, |
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55 | 9, 10, 13, 14, 17, 18, 21, 22, |
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56 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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57 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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58 | }; |
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59 | int freedir[SIZEOFFREE] = { |
62 | int freedir[SIZEOFFREE] = { |
60 | 0, |
63 | 0, |
61 | 1, 2, 3, 4, 5, 6, 7, 8, |
64 | 1, 2, 3, 4, 5, 6, 7, 8, |
62 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
65 | 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, |
63 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
66 | 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 |
64 | }; |
67 | }; |
65 | |
68 | |
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69 | static int maxfree[SIZEOFFREE] = { |
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70 | 0, |
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71 | 9, 10, 13, 14, 17, 18, 21, 22, |
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72 | 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, |
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73 | 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 |
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74 | }; |
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75 | |
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76 | const char *wall_suffix[16] = { |
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77 | "0", |
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78 | "1_3", |
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79 | "1_4", |
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80 | "2_1_2", |
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81 | "1_2", |
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82 | "2_2_4", |
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83 | "2_2_1", |
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84 | "3_1", |
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85 | "1_1", |
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86 | "2_2_3", |
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87 | "2_2_2", |
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88 | "3_3", |
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89 | "2_1_1", |
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90 | "3_4", |
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91 | "3_2", |
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92 | "4" |
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93 | }; |
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94 | |
66 | static void |
95 | static void |
67 | write_uuid (uval64 skip, bool sync) |
96 | write_uuid (uval64 skip, bool sync) |
68 | { |
97 | { |
69 | CALL_BEGIN (2); |
98 | CALL_BEGIN (2); |
70 | CALL_ARG_SV (newSVval64 (skip)); |
99 | CALL_ARG_SV (newSVval64 (skip)); |
… | |
… | |
72 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
101 | CALL_CALL ("cf::write_uuid", G_DISCARD); |
73 | CALL_END; |
102 | CALL_END; |
74 | } |
103 | } |
75 | |
104 | |
76 | static void |
105 | static void |
77 | read_uuid (void) |
106 | read_uuid () |
78 | { |
107 | { |
79 | char filename[MAX_BUF]; |
108 | char filename[MAX_BUF]; |
80 | |
109 | |
81 | sprintf (filename, "%s/uuid", settings.localdir); |
110 | sprintf (filename, "%s/uuid", settings.localdir); |
82 | |
111 | |
… | |
… | |
96 | |
125 | |
97 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
126 | LOG (llevError, "FATAL: cannot open %s for reading!\n", filename); |
98 | _exit (1); |
127 | _exit (1); |
99 | } |
128 | } |
100 | |
129 | |
101 | UUID::BUF buf; |
130 | char buf [UUID::MAX_LEN]; |
102 | buf[0] = 0; |
131 | buf[0] = 0; |
103 | fgets (buf, sizeof (buf), fp); |
132 | fgets (buf, sizeof (buf), fp); |
104 | |
133 | |
105 | if (!UUID::cur.parse (buf)) |
134 | if (!UUID::cur.parse (buf)) |
106 | { |
135 | { |
… | |
… | |
133 | |
162 | |
134 | void |
163 | void |
135 | UUID::init () |
164 | UUID::init () |
136 | { |
165 | { |
137 | read_uuid (); |
166 | read_uuid (); |
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167 | } |
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168 | |
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169 | bool |
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170 | UUID::parse (const char *s) |
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171 | { |
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172 | if (*s++ != '<' || *s++ != '1' || *s++ != '.') |
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173 | return false; |
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174 | |
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175 | seq = 0; |
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176 | |
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177 | while (*s != '>') |
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178 | { |
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179 | if (*s < '0') |
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180 | return false; |
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181 | |
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182 | // this gives nice branchless code with gcc |
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183 | assert ('0' < 'a' && '0' == 48 && 'a' == 97); |
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184 | int digit = (*s + (*s & 0x40 ? 9 : 0)) & 15; |
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185 | |
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186 | seq = (seq << 4) | digit; |
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187 | |
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188 | ++s; |
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189 | } |
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190 | |
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191 | return true; |
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192 | } |
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193 | |
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194 | char * |
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195 | UUID::append (char *buf) const |
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196 | { |
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197 | *buf++ = '<'; |
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198 | *buf++ = '1'; |
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199 | *buf++ = '.'; |
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200 | |
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201 | uint64_t seq = this->seq; |
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202 | const int bits = 64; |
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203 | char nz = 0; |
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204 | static const char tohex [] = "0123456789abcdef"; |
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205 | |
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206 | // assert (len >= 3 + bits / 4 + 1 + 1); |
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207 | for (int i = bits / 4; --i; ) |
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208 | { |
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209 | uint8_t digit = seq >> (bits - 4); |
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210 | |
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211 | *buf = tohex [digit]; |
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212 | nz |= digit; |
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213 | buf += nz ? 1 : 0; |
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214 | seq <<= 4; |
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215 | } |
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216 | |
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217 | // last digit is special - always emit |
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218 | uint8_t digit = seq >> (bits - 4); |
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219 | *buf++ = tohex [digit]; |
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220 | |
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221 | *buf++ = '>'; |
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222 | |
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223 | return buf; |
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224 | } |
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225 | |
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226 | char * |
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227 | UUID::c_str () const |
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228 | { |
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229 | static char buf [MAX_LEN]; |
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230 | *append (buf) = 0; |
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231 | return buf; |
138 | } |
232 | } |
139 | |
233 | |
140 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
234 | /* Returns TRUE if every key_values in wants has a partner with the same value in has. */ |
141 | static bool |
235 | static bool |
142 | compare_ob_value_lists_one (const object *wants, const object *has) |
236 | compare_ob_value_lists_one (const object *wants, const object *has) |
143 | { |
237 | { |
144 | /* n-squared behaviour (see kv_get), but I'm hoping both |
238 | /* n-squared behaviour (see kv.get), but I'm hoping both |
145 | * objects with lists are rare, and lists stay short. If not, use a |
239 | * objects with lists are rare, and lists stay short. If not, use a |
146 | * different structure or at least keep the lists sorted... |
240 | * different structure or at least keep the lists sorted... |
147 | */ |
241 | */ |
148 | |
242 | |
149 | /* For each field in wants, */ |
243 | /* For each field in wants, */ |
150 | for (key_value *kv = wants->key_values; kv; kv = kv->next) |
244 | for (key_value *kv = wants->kv.first; kv; kv = kv->next) |
151 | if (has->kv_get (kv->key) != kv->value) |
245 | if (has->kv.get (kv->key) != kv->value) |
152 | return false; |
246 | return false; |
153 | |
247 | |
154 | /* If we get here, every field in wants has a matching field in has. */ |
248 | /* If we get here, every field in wants has a matching field in has. */ |
155 | return true; |
249 | return true; |
156 | } |
250 | } |
… | |
… | |
178 | * Improvements made with merge: Better checking on potion, and also |
272 | * Improvements made with merge: Better checking on potion, and also |
179 | * check weight |
273 | * check weight |
180 | */ |
274 | */ |
181 | bool object::can_merge_slow (object *ob1, object *ob2) |
275 | bool object::can_merge_slow (object *ob1, object *ob2) |
182 | { |
276 | { |
183 | /* A couple quicksanity checks */ |
277 | /* A couple quick sanity checks */ |
184 | if (ob1 == ob2 |
278 | if (ob1 == ob2 |
185 | || ob1->type != ob2->type |
279 | || ob1->type != ob2->type |
186 | || ob1->speed != ob2->speed |
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187 | || ob1->value != ob2->value |
280 | || ob1->value != ob2->value |
188 | || ob1->name != ob2->name) |
281 | || ob1->name != ob2->name |
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282 | || ob1->custom_name != ob2->custom_name |
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283 | || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) |
189 | return 0; |
284 | return 0; |
190 | |
285 | |
191 | /* Do not merge objects if nrof would overflow, assume nrof |
286 | /* Do not merge objects if nrof would overflow, assume nrof |
192 | * is always 0 .. 2**31-1 */ |
287 | * is always 0 .. 2**31-1 */ |
193 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
288 | if (ob1->nrof > 0x7fffffff - ob2->nrof) |
… | |
… | |
197 | * This is to the comparison of the flags below will be OK. We |
292 | * This is to the comparison of the flags below will be OK. We |
198 | * just can't ignore the been applied or identified flags, as they |
293 | * just can't ignore the been applied or identified flags, as they |
199 | * are not equal - just if it has been identified, the been_applied |
294 | * are not equal - just if it has been identified, the been_applied |
200 | * flags lose any meaning. |
295 | * flags lose any meaning. |
201 | */ |
296 | */ |
202 | if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) |
297 | if (ob1->flag [FLAG_IDENTIFIED]) |
203 | SET_FLAG (ob1, FLAG_BEEN_APPLIED); |
298 | ob1->set_flag (FLAG_BEEN_APPLIED); |
204 | |
299 | |
205 | if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) |
300 | if (ob2->flag [FLAG_IDENTIFIED]) |
206 | SET_FLAG (ob2, FLAG_BEEN_APPLIED); |
301 | ob2->set_flag (FLAG_BEEN_APPLIED); |
207 | |
302 | |
208 | if (ob1->arch->archname != ob2->arch->archname |
303 | if (ob1->arch->archname != ob2->arch->archname |
209 | || ob1->name != ob2->name |
304 | || ob1->name != ob2->name |
210 | || ob1->title != ob2->title |
305 | || ob1->title != ob2->title |
211 | || ob1->msg != ob2->msg |
306 | || ob1->msg != ob2->msg |
… | |
… | |
214 | || ob1->magic != ob2->magic |
309 | || ob1->magic != ob2->magic |
215 | || ob1->slaying != ob2->slaying |
310 | || ob1->slaying != ob2->slaying |
216 | || ob1->skill != ob2->skill |
311 | || ob1->skill != ob2->skill |
217 | || ob1->value != ob2->value |
312 | || ob1->value != ob2->value |
218 | || ob1->animation_id != ob2->animation_id |
313 | || ob1->animation_id != ob2->animation_id |
219 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependent on each other |
314 | || (ob1->face != ob2->face && !ob1->animation_id) // face and animation are dependend on each other |
220 | || ob1->client_type != ob2->client_type |
315 | || ob1->client_type != ob2->client_type |
221 | || ob1->materialname != ob2->materialname |
316 | || ob1->material != ob2->material |
222 | || ob1->lore != ob2->lore |
317 | || ob1->lore != ob2->lore |
223 | || ob1->subtype != ob2->subtype |
318 | || ob1->subtype != ob2->subtype |
224 | || ob1->move_type != ob2->move_type |
319 | || ob1->move_type != ob2->move_type |
225 | || ob1->move_block != ob2->move_block |
320 | || ob1->move_block != ob2->move_block |
226 | || ob1->move_allow != ob2->move_allow |
321 | || ob1->move_allow != ob2->move_allow |
227 | || ob1->move_on != ob2->move_on |
322 | || ob1->move_on != ob2->move_on |
228 | || ob1->move_off != ob2->move_off |
323 | || ob1->move_off != ob2->move_off |
229 | || ob1->move_slow != ob2->move_slow |
324 | || ob1->move_slow != ob2->move_slow |
230 | || ob1->move_slow_penalty != ob2->move_slow_penalty |
325 | || fabs (ob1->move_slow_penalty - ob2->move_slow_penalty) >= (1.f / 1024.f) |
231 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
326 | || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) |
232 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
327 | || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats))) |
233 | return 0; |
328 | return 0; |
234 | |
329 | |
235 | if ((ob1->flag ^ ob2->flag) |
330 | if ((ob1->flag ^ ob2->flag) |
… | |
… | |
260 | |
355 | |
261 | /* Don't merge objects that are applied. With the new 'body' code, |
356 | /* Don't merge objects that are applied. With the new 'body' code, |
262 | * it is possible for most any character to have more than one of |
357 | * it is possible for most any character to have more than one of |
263 | * some items equipped, and we don't want those to merge. |
358 | * some items equipped, and we don't want those to merge. |
264 | */ |
359 | */ |
265 | if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) |
360 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
266 | return 0; |
361 | return 0; |
267 | |
362 | |
268 | /* Note sure why the following is the case - either the object has to |
363 | /* Note sure why the following is the case - either the object has to |
269 | * be animated or have a very low speed. Is this an attempted monster |
364 | * be animated or have a very low speed. Is this an attempted monster |
270 | * check? |
365 | * check? |
271 | */ |
366 | */ |
272 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) |
367 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
273 | return 0; |
368 | return 0; |
274 | |
369 | |
275 | switch (ob1->type) |
370 | switch (ob1->type) |
276 | { |
371 | { |
277 | case SCROLL: |
372 | case SCROLL: |
278 | if (ob1->level != ob2->level) |
373 | if (ob1->level != ob2->level) |
279 | return 0; |
374 | return 0; |
280 | break; |
375 | break; |
281 | } |
376 | } |
282 | |
377 | |
283 | if (ob1->key_values || ob2->key_values) |
378 | if (!ob1->kv.empty () || !ob2->kv.empty ()) |
284 | { |
379 | { |
285 | /* At least one of these has key_values. */ |
380 | /* At least one of these has key_values. */ |
286 | if ((!ob1->key_values) != (!ob2->key_values)) |
381 | if (ob1->kv.empty () != ob2->kv.empty ()) |
287 | return 0; /* One has fields, but the other one doesn't. */ |
382 | return 0; /* One has fields, but the other one doesn't. */ |
288 | |
383 | |
289 | if (!compare_ob_value_lists (ob1, ob2)) |
384 | if (!compare_ob_value_lists (ob1, ob2)) |
290 | return 0; |
385 | return 0; |
291 | } |
386 | } |
… | |
… | |
323 | { |
418 | { |
324 | // see if we are in a container of sorts |
419 | // see if we are in a container of sorts |
325 | if (env) |
420 | if (env) |
326 | { |
421 | { |
327 | // the player inventory itself is always visible |
422 | // the player inventory itself is always visible |
328 | if (env->type == PLAYER) |
423 | if (env->is_player ()) |
329 | return env; |
424 | return env; |
330 | |
425 | |
331 | // else a player could have our env open |
426 | // else a player could have our env open |
332 | object *envest = env->outer_env (); |
427 | object *envest = env->outer_env_or_self (); |
333 | |
428 | |
334 | // the player itself is always on a map, so we will find him here |
429 | // the player itself is always on a map, so we will find him here |
335 | // even if our inv is in a player. |
430 | // even if our inv is in a player. |
336 | if (envest->is_on_map ()) |
431 | if (envest->is_on_map ()) |
337 | if (object *pl = envest->ms ().player ()) |
432 | if (object *pl = envest->ms ().player ()) |
338 | if (pl->container == env) |
433 | if (pl->container_ () == env) |
339 | return pl; |
434 | return pl; |
340 | } |
435 | } |
341 | else |
436 | else |
342 | { |
437 | { |
343 | // maybe there is a player standing on the same mapspace |
438 | // maybe there is a player standing on the same mapspace |
344 | // this will catch the case where "this" is a player |
439 | // this will catch the case where "this" is a player |
345 | if (object *pl = ms ().player ()) |
440 | if (object *pl = ms ().player ()) |
346 | if ((!pl->container && pl->contr->ns && !pl->contr->ns->update_look) |
441 | if ((pl->contr->ns && !pl->container_ () && !pl->contr->ns->update_look) |
347 | || this == pl->container) |
442 | || pl->container_ () == this) |
348 | return pl; |
443 | return pl; |
349 | } |
444 | } |
350 | } |
445 | } |
351 | |
446 | |
352 | return 0; |
447 | return 0; |
353 | } |
448 | } |
354 | |
449 | |
355 | // adjust weight per container type ("of holding") |
450 | // adjust weight per container type ("of holding") |
356 | static sint32 |
451 | static uint32 |
357 | weight_adjust_for (object *op, sint32 weight) |
452 | weight_adjust_for (object *op, uint32 weight) |
358 | { |
453 | { |
359 | return op->type == CONTAINER |
454 | return op->type == CONTAINER |
360 | ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) |
455 | ? weight - weight * op->stats.Str / 100 |
361 | : weight; |
456 | : weight; |
362 | } |
457 | } |
363 | |
458 | |
364 | /* |
459 | /* |
365 | * adjust_weight(object, weight) adds the specified weight to an object, |
460 | * subtracts, then adds, the specified weight to an object, |
366 | * and also updates how much the environment(s) is/are carrying. |
461 | * and also updates how much the environment(s) is/are carrying. |
367 | */ |
462 | */ |
368 | static void |
463 | static void |
369 | adjust_weight (object *op, sint32 weight) |
464 | adjust_weight (object *op, sint32 sub, sint32 add) |
370 | { |
465 | { |
371 | while (op) |
466 | while (op) |
372 | { |
467 | { |
373 | // adjust by actual difference to account for rounding errors |
468 | sint32 ocarrying = op->carrying; |
374 | // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct |
|
|
375 | weight = weight_adjust_for (op, op->carrying) |
|
|
376 | - weight_adjust_for (op, op->carrying - weight); |
|
|
377 | |
469 | |
378 | if (!weight) |
470 | op->carrying -= weight_adjust_for (op, sub); |
379 | return; |
471 | op->carrying += weight_adjust_for (op, add); |
380 | |
|
|
381 | op->carrying += weight; |
|
|
382 | |
472 | |
383 | if (object *pl = op->visible_to ()) |
473 | if (object *pl = op->visible_to ()) |
384 | if (pl != op) // player is handled lazily |
474 | if (pl != op) // player is handled lazily |
385 | esrv_update_item (UPD_WEIGHT, pl, op); |
475 | esrv_update_item (UPD_WEIGHT, pl, op); |
386 | |
476 | |
|
|
477 | sub = ocarrying; |
|
|
478 | add = op->carrying; |
|
|
479 | |
387 | op = op->env; |
480 | op = op->env; |
388 | } |
481 | } |
389 | } |
482 | } |
390 | |
483 | |
391 | /* |
484 | /* |
… | |
… | |
398 | { |
491 | { |
399 | sint32 sum = 0; |
492 | sint32 sum = 0; |
400 | |
493 | |
401 | for (object *op = inv; op; op = op->below) |
494 | for (object *op = inv; op; op = op->below) |
402 | { |
495 | { |
403 | if (op->inv) |
|
|
404 | op->update_weight (); |
496 | op->update_weight (); |
405 | |
497 | |
406 | sum += op->total_weight (); |
498 | sum += weight_adjust_for (this, op->total_weight ()); |
407 | } |
499 | } |
408 | |
|
|
409 | sum = weight_adjust_for (this, sum); |
|
|
410 | |
500 | |
411 | if (sum != carrying) |
501 | if (sum != carrying) |
412 | { |
502 | { |
|
|
503 | if (carrying != sum && carrying)//D |
|
|
504 | LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n", |
|
|
505 | (long long)sum, (long long)carrying, debug_desc ()); |
|
|
506 | |
413 | carrying = sum; |
507 | carrying = sum; |
414 | |
508 | |
415 | if (object *pl = visible_to ()) |
509 | if (object *pl = visible_to ()) |
416 | if (pl != this) // player is handled lazily |
510 | if (pl != this) // player is handled lazily |
417 | esrv_update_item (UPD_WEIGHT, pl, this); |
511 | esrv_update_item (UPD_WEIGHT, pl, this); |
… | |
… | |
430 | object_freezer freezer; |
524 | object_freezer freezer; |
431 | op->write (freezer); |
525 | op->write (freezer); |
432 | return freezer.as_string (); |
526 | return freezer.as_string (); |
433 | } |
527 | } |
434 | |
528 | |
435 | /* |
529 | char * |
436 | * get_nearest_part(multi-object, object 2) returns the part of the |
530 | object::as_string () |
437 | * multi-object 1 which is closest to the second object. |
|
|
438 | * If it's not a multi-object, it is returned. |
|
|
439 | */ |
|
|
440 | object * |
|
|
441 | get_nearest_part (object *op, const object *pl) |
|
|
442 | { |
531 | { |
443 | object *tmp, *closest; |
532 | return dump_object (this); |
444 | int last_dist, i; |
|
|
445 | |
|
|
446 | if (!op->more) |
|
|
447 | return op; |
|
|
448 | |
|
|
449 | for (last_dist = distance (op, pl), closest = op, tmp = op->more; |
|
|
450 | tmp; |
|
|
451 | tmp = tmp->more) |
|
|
452 | if ((i = distance (tmp, pl)) < last_dist) |
|
|
453 | closest = tmp, last_dist = i; |
|
|
454 | |
|
|
455 | return closest; |
|
|
456 | } |
533 | } |
457 | |
534 | |
458 | /* |
535 | /* |
459 | * Returns the object which has the count-variable equal to the argument. |
536 | * Returns the object which has the count-variable equal to the argument. |
460 | * VERRRY slow. |
537 | * VERRRY slow. |
… | |
… | |
462 | object * |
539 | object * |
463 | find_object (tag_t i) |
540 | find_object (tag_t i) |
464 | { |
541 | { |
465 | for_all_objects (op) |
542 | for_all_objects (op) |
466 | if (op->count == i) |
543 | if (op->count == i) |
|
|
544 | return op; |
|
|
545 | |
|
|
546 | return 0; |
|
|
547 | } |
|
|
548 | |
|
|
549 | /* |
|
|
550 | * Returns the object which has the uuid equal to the argument. |
|
|
551 | * MOAR VERRRY slow. |
|
|
552 | */ |
|
|
553 | |
|
|
554 | object * |
|
|
555 | find_object_uuid (UUID i) |
|
|
556 | { |
|
|
557 | for_all_objects (op) |
|
|
558 | if (op->uuid == i) |
467 | return op; |
559 | return op; |
468 | |
560 | |
469 | return 0; |
561 | return 0; |
470 | } |
562 | } |
471 | |
563 | |
… | |
… | |
505 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
597 | LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); |
506 | return; |
598 | return; |
507 | } |
599 | } |
508 | |
600 | |
509 | this->owner = owner; |
601 | this->owner = owner; |
510 | } |
|
|
511 | |
|
|
512 | int |
|
|
513 | object::slottype () const |
|
|
514 | { |
|
|
515 | if (type == SKILL) |
|
|
516 | { |
|
|
517 | if (IS_COMBAT_SKILL (subtype)) return slot_combat; |
|
|
518 | if (IS_RANGED_SKILL (subtype)) return slot_ranged; |
|
|
519 | } |
|
|
520 | else |
|
|
521 | { |
|
|
522 | if (slot [body_combat].info) return slot_combat; |
|
|
523 | if (slot [body_range ].info) return slot_ranged; |
|
|
524 | } |
|
|
525 | |
|
|
526 | return slot_none; |
|
|
527 | } |
|
|
528 | |
|
|
529 | bool |
|
|
530 | object::change_weapon (object *ob) |
|
|
531 | { |
|
|
532 | if (current_weapon == ob) |
|
|
533 | return true; |
|
|
534 | |
|
|
535 | if (chosen_skill) |
|
|
536 | chosen_skill->flag [FLAG_APPLIED] = false; |
|
|
537 | |
|
|
538 | current_weapon = ob; |
|
|
539 | chosen_skill = !ob || ob->type == SKILL ? ob : find_skill_by_name (this, ob->skill); |
|
|
540 | |
|
|
541 | if (chosen_skill) |
|
|
542 | chosen_skill->flag [FLAG_APPLIED] = true; |
|
|
543 | |
|
|
544 | update_stats (); |
|
|
545 | |
|
|
546 | if (ob) |
|
|
547 | { |
|
|
548 | // now check wether any body locations became invalid, in which case |
|
|
549 | // we cannot apply the weapon at the moment. |
|
|
550 | for (int i = 0; i < NUM_BODY_LOCATIONS; ++i) |
|
|
551 | if (slot[i].used < 0) |
|
|
552 | { |
|
|
553 | current_weapon = chosen_skill = 0; |
|
|
554 | update_stats (); |
|
|
555 | |
|
|
556 | new_draw_info_format (NDI_UNIQUE, 0, this, |
|
|
557 | "You try to balance all your items at once, " |
|
|
558 | "but the %s is just too much for your body. " |
|
|
559 | "[You need to unapply some items first.]", &ob->name); |
|
|
560 | return false; |
|
|
561 | } |
|
|
562 | |
|
|
563 | //new_draw_info_format (NDI_UNIQUE, 0, this, "You switch to your %s.", &ob->name); |
|
|
564 | } |
|
|
565 | else |
|
|
566 | ;//new_draw_info_format (NDI_UNIQUE, 0, this, "You unwield your weapons."); |
|
|
567 | |
|
|
568 | if (ob && !ob->flag [FLAG_APPLIED] && ob->type != SPELL) |
|
|
569 | { |
|
|
570 | LOG (llevError | logBacktrace, "%s changed to unapplied weapon %s", |
|
|
571 | &name, ob->debug_desc ()); |
|
|
572 | return false; |
|
|
573 | } |
|
|
574 | |
|
|
575 | return true; |
|
|
576 | } |
|
|
577 | |
|
|
578 | /* Zero the key_values on op, decrementing the shared-string |
|
|
579 | * refcounts and freeing the links. |
|
|
580 | */ |
|
|
581 | static void |
|
|
582 | free_key_values (object *op) |
|
|
583 | { |
|
|
584 | for (key_value *i = op->key_values; i; ) |
|
|
585 | { |
|
|
586 | key_value *next = i->next; |
|
|
587 | delete i; |
|
|
588 | |
|
|
589 | i = next; |
|
|
590 | } |
|
|
591 | |
|
|
592 | op->key_values = 0; |
|
|
593 | } |
602 | } |
594 | |
603 | |
595 | /* |
604 | /* |
596 | * copy_to first frees everything allocated by the dst object, |
605 | * copy_to first frees everything allocated by the dst object, |
597 | * and then copies the contents of itself into the second |
606 | * and then copies the contents of itself into the second |
… | |
… | |
603 | void |
612 | void |
604 | object::copy_to (object *dst) |
613 | object::copy_to (object *dst) |
605 | { |
614 | { |
606 | dst->remove (); |
615 | dst->remove (); |
607 | *(object_copy *)dst = *this; |
616 | *(object_copy *)dst = *this; |
|
|
617 | |
|
|
618 | // maybe move to object_copy? |
|
|
619 | dst->kv = kv; |
|
|
620 | |
608 | dst->flag [FLAG_REMOVED] = true; |
621 | dst->flag [FLAG_REMOVED] = true; |
609 | |
|
|
610 | /* Copy over key_values, if any. */ |
|
|
611 | if (key_values) |
|
|
612 | { |
|
|
613 | key_value *tail = 0; |
|
|
614 | dst->key_values = 0; |
|
|
615 | |
|
|
616 | for (key_value *i = key_values; i; i = i->next) |
|
|
617 | { |
|
|
618 | key_value *new_link = new key_value; |
|
|
619 | |
|
|
620 | new_link->next = 0; |
|
|
621 | new_link->key = i->key; |
|
|
622 | new_link->value = i->value; |
|
|
623 | |
|
|
624 | /* Try and be clever here, too. */ |
|
|
625 | if (!dst->key_values) |
|
|
626 | { |
|
|
627 | dst->key_values = new_link; |
|
|
628 | tail = new_link; |
|
|
629 | } |
|
|
630 | else |
|
|
631 | { |
|
|
632 | tail->next = new_link; |
|
|
633 | tail = new_link; |
|
|
634 | } |
|
|
635 | } |
|
|
636 | } |
|
|
637 | |
|
|
638 | if (speed < 0) |
|
|
639 | dst->speed_left -= rndm (); |
|
|
640 | |
|
|
641 | dst->activate (); |
622 | dst->activate (); |
642 | } |
623 | } |
643 | |
624 | |
644 | void |
625 | void |
645 | object::instantiate () |
626 | object::instantiate () |
646 | { |
627 | { |
647 | if (!uuid.seq) // HACK |
628 | if (!uuid.seq) // HACK |
648 | uuid = UUID::gen (); |
629 | uuid = UUID::gen (); |
649 | |
630 | |
|
|
631 | // TODO: unclean state changes, should not be done in copy_to AND instantiate |
|
|
632 | if (flag [FLAG_RANDOM_SPEED] && speed) |
|
|
633 | speed_left = - speed - rndm (); // TODO animation |
|
|
634 | else |
650 | speed_left = -0.1f; |
635 | speed_left = -1.; |
|
|
636 | |
651 | /* copy the body_info to the body_used - this is only really |
637 | /* copy the body_info to the body_used - this is only really |
652 | * need for monsters, but doesn't hurt to do it for everything. |
638 | * need for monsters, but doesn't hurt to do it for everything. |
653 | * by doing so, when a monster is created, it has good starting |
639 | * by doing so, when a monster is created, it has good starting |
654 | * values for the body_used info, so when items are created |
640 | * values for the body_used info, so when items are created |
655 | * for it, they can be properly equipped. |
641 | * for it, they can be properly equipped. |
… | |
… | |
663 | object * |
649 | object * |
664 | object::clone () |
650 | object::clone () |
665 | { |
651 | { |
666 | object *neu = create (); |
652 | object *neu = create (); |
667 | copy_to (neu); |
653 | copy_to (neu); |
|
|
654 | |
|
|
655 | // TODO: unclean state changes, should not be done in clone AND instantiate |
|
|
656 | if (neu->flag [FLAG_RANDOM_SPEED] && neu->speed) |
|
|
657 | neu->speed_left = - neu->speed - rndm (); // TODO animation |
|
|
658 | |
668 | neu->map = map; // not copied by copy_to |
659 | neu->map = map; // not copied by copy_to |
669 | return neu; |
660 | return neu; |
670 | } |
661 | } |
671 | |
662 | |
672 | /* |
663 | /* |
… | |
… | |
675 | * be called to update the face variable, _and_ how it looks on the map. |
666 | * be called to update the face variable, _and_ how it looks on the map. |
676 | */ |
667 | */ |
677 | void |
668 | void |
678 | update_turn_face (object *op) |
669 | update_turn_face (object *op) |
679 | { |
670 | { |
680 | if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) |
671 | if (!op->flag [FLAG_IS_TURNABLE] || !op->arch) |
681 | return; |
672 | return; |
682 | |
673 | |
683 | SET_ANIMATION (op, op->direction); |
674 | SET_ANIMATION (op, op->direction); |
684 | update_object (op, UP_OBJ_FACE); |
675 | update_object (op, UP_OBJ_FACE); |
685 | } |
676 | } |
… | |
… | |
690 | * This function needs to be called whenever the speed of an object changes. |
681 | * This function needs to be called whenever the speed of an object changes. |
691 | */ |
682 | */ |
692 | void |
683 | void |
693 | object::set_speed (float speed) |
684 | object::set_speed (float speed) |
694 | { |
685 | { |
695 | if (flag [FLAG_FREED] && speed) |
|
|
696 | { |
|
|
697 | LOG (llevError, "Object %s is freed but has speed.\n", &name); |
|
|
698 | speed = 0; |
|
|
699 | } |
|
|
700 | |
|
|
701 | this->speed = speed; |
686 | this->speed = speed; |
702 | |
687 | |
703 | if (has_active_speed ()) |
688 | if (has_active_speed ()) |
704 | activate (); |
689 | activate (); |
705 | else |
690 | else |
… | |
… | |
752 | } |
737 | } |
753 | |
738 | |
754 | mapspace &m = op->ms (); |
739 | mapspace &m = op->ms (); |
755 | |
740 | |
756 | if (!(m.flags_ & P_UPTODATE)) |
741 | if (!(m.flags_ & P_UPTODATE)) |
757 | /* nop */; |
742 | m.update_up (); // nothing to do except copy up |
758 | else if (action == UP_OBJ_INSERT) |
743 | else if (action == UP_OBJ_INSERT) |
759 | { |
744 | { |
|
|
745 | #if 0 |
760 | // this is likely overkill, TODO: revisit (schmorp) |
746 | // this is likely overkill, TODO: revisit (schmorp) |
761 | if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) |
747 | if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) |
762 | || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) |
748 | || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC)) |
763 | || (op->type == PLAYER && !(m.flags_ & P_PLAYER)) |
749 | || (op->is_player () && !(m.flags_ & P_PLAYER)) |
764 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
750 | || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) |
765 | || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) |
751 | || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE)) |
766 | || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) |
752 | || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) |
767 | || (m.move_on | op->move_on ) != m.move_on |
753 | || (m.move_on | op->move_on ) != m.move_on |
768 | || (m.move_off | op->move_off ) != m.move_off |
754 | || (m.move_off | op->move_off ) != m.move_off |
769 | || (m.move_slow | op->move_slow) != m.move_slow |
755 | || (m.move_slow | op->move_slow) != m.move_slow |
770 | /* This isn't perfect, but I don't expect a lot of objects to |
756 | /* This isn't perfect, but I don't expect a lot of objects to |
771 | * have move_allow right now. |
757 | * have move_allow right now. |
772 | */ |
758 | */ |
773 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
759 | || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block |
|
|
760 | m.invalidate (); |
|
|
761 | #else |
774 | || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp) |
762 | // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) |
775 | m.flags_ = 0; |
763 | m.invalidate (); |
|
|
764 | #endif |
776 | } |
765 | } |
777 | /* if the object is being removed, we can't make intelligent |
766 | /* if the object is being removed, we can't make intelligent |
778 | * decisions, because remove_ob can't really pass the object |
767 | * decisions, because remove_ob can't really pass the object |
779 | * that is being removed. |
768 | * that is being removed. |
780 | */ |
769 | */ |
781 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
770 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
782 | m.flags_ = 0; |
771 | m.invalidate (); |
783 | else if (action == UP_OBJ_FACE) |
772 | else if (action == UP_OBJ_FACE) |
784 | /* Nothing to do for that case */ ; |
773 | m.update_up (); // nothing to do for that case, except copy up |
785 | else |
774 | else |
786 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
775 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
787 | |
776 | |
788 | if (op->more) |
777 | if (op->more) |
789 | update_object (op->more, action); |
778 | update_object (op->more, action); |
790 | } |
779 | } |
791 | |
780 | |
792 | object::object () |
781 | object::object () |
793 | { |
782 | { |
794 | SET_FLAG (this, FLAG_REMOVED); |
783 | this->set_flag (FLAG_REMOVED); |
795 | |
784 | |
796 | expmul = 1.0; |
785 | //expmul = 1.0; declared const for the time being |
797 | face = blank_face; |
786 | face = blank_face; |
|
|
787 | material = MATERIAL_NULL; |
798 | } |
788 | } |
799 | |
789 | |
800 | object::~object () |
790 | object::~object () |
801 | { |
791 | { |
802 | unlink (); |
792 | unlink (); |
803 | |
793 | |
804 | free_key_values (this); |
794 | kv.clear (); |
805 | } |
795 | } |
806 | |
|
|
807 | static int object_count; |
|
|
808 | |
796 | |
809 | void object::link () |
797 | void object::link () |
810 | { |
798 | { |
811 | assert (!index);//D |
799 | assert (!index);//D |
812 | uuid = UUID::gen (); |
800 | uuid = UUID::gen (); |
813 | count = ++object_count; |
|
|
814 | |
801 | |
815 | refcnt_inc (); |
802 | refcnt_inc (); |
816 | objects.insert (this); |
803 | objects.insert (this); |
|
|
804 | |
|
|
805 | ++create_count; |
|
|
806 | |
817 | } |
807 | } |
818 | |
808 | |
819 | void object::unlink () |
809 | void object::unlink () |
820 | { |
810 | { |
821 | if (!index) |
811 | if (!index) |
822 | return; |
812 | return; |
|
|
813 | |
|
|
814 | ++destroy_count; |
823 | |
815 | |
824 | objects.erase (this); |
816 | objects.erase (this); |
825 | refcnt_dec (); |
817 | refcnt_dec (); |
826 | } |
818 | } |
827 | |
819 | |
… | |
… | |
830 | { |
822 | { |
831 | /* If already on active list, don't do anything */ |
823 | /* If already on active list, don't do anything */ |
832 | if (active) |
824 | if (active) |
833 | return; |
825 | return; |
834 | |
826 | |
835 | if (has_active_speed () && flag [FLAG_FREED]) LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
836 | if (has_active_speed () && flag [FLAG_DEBUG]) LOG (llevError | logBacktrace, "BUG: tried to activate DEBUG object %s\n", debug_desc ());//D temp |
|
|
837 | |
|
|
838 | if (has_active_speed ()) |
827 | if (has_active_speed ()) |
|
|
828 | { |
|
|
829 | if (flag [FLAG_FREED]) |
|
|
830 | LOG (llevError | logBacktrace, "BUG: tried to activate freed object %s\n", debug_desc ());//D |
|
|
831 | |
839 | actives.insert (this); |
832 | actives.insert (this); |
|
|
833 | } |
840 | } |
834 | } |
841 | |
835 | |
842 | void |
836 | void |
843 | object::activate_recursive () |
837 | object::activate_recursive () |
844 | { |
838 | { |
… | |
… | |
904 | * if some form of movement is allowed, let objects |
898 | * if some form of movement is allowed, let objects |
905 | * drop on that space. |
899 | * drop on that space. |
906 | */ |
900 | */ |
907 | if (!drop_to_ground |
901 | if (!drop_to_ground |
908 | || !map |
902 | || !map |
909 | || map->in_memory != MAP_ACTIVE |
903 | || !map->linkable () |
910 | || map->no_drop |
904 | || map->no_drop |
911 | || ms ().move_block == MOVE_ALL) |
905 | || ms ().move_block == MOVE_ALL) |
912 | { |
906 | { |
913 | while (inv) |
907 | while (inv) |
914 | inv->destroy (); |
908 | inv->destroy (); |
… | |
… | |
930 | map->insert (op, x, y); |
924 | map->insert (op, x, y); |
931 | } |
925 | } |
932 | } |
926 | } |
933 | } |
927 | } |
934 | |
928 | |
|
|
929 | /* |
|
|
930 | * Remove and free all objects in the inventory of the given object. |
|
|
931 | * Unlike destroy_inv, this assumes the *this is destroyed as well |
|
|
932 | * well, so we can (and have to!) take shortcuts. |
|
|
933 | */ |
|
|
934 | void |
|
|
935 | object::destroy_inv_fast () |
|
|
936 | { |
|
|
937 | while (object *op = inv) |
|
|
938 | { |
|
|
939 | // remove from object the fast way |
|
|
940 | op->flag [FLAG_REMOVED] = true; |
|
|
941 | op->env = 0; |
|
|
942 | if ((inv = inv->below)) |
|
|
943 | inv->above = 0; |
|
|
944 | |
|
|
945 | // then destroy |
|
|
946 | op->destroy (); |
|
|
947 | } |
|
|
948 | } |
|
|
949 | |
|
|
950 | void |
|
|
951 | object::freelist_free (int count) |
|
|
952 | { |
|
|
953 | while (count-- && freelist) |
|
|
954 | { |
|
|
955 | freelist_item *next = freelist->next; |
|
|
956 | // count is being "destroyed" |
|
|
957 | |
|
|
958 | sfree ((char *)freelist, sizeof (object)); |
|
|
959 | |
|
|
960 | freelist = next; |
|
|
961 | --free_count; |
|
|
962 | } |
|
|
963 | } |
|
|
964 | |
|
|
965 | object * |
935 | object *object::create () |
966 | object::create () |
936 | { |
967 | { |
937 | object *op = new object; |
968 | object *op; |
|
|
969 | |
|
|
970 | if (freelist) |
|
|
971 | { |
|
|
972 | freelist_item li = *freelist; |
|
|
973 | memset (freelist, 0, sizeof (object)); |
|
|
974 | |
|
|
975 | op = new (freelist) object; |
|
|
976 | op->count = li.count; |
|
|
977 | |
|
|
978 | freelist = li.next; |
|
|
979 | --free_count; |
|
|
980 | } |
|
|
981 | else |
|
|
982 | { |
|
|
983 | void *ni = salloc0<char> (sizeof (object)); |
|
|
984 | |
|
|
985 | op = new(ni) object; |
|
|
986 | |
|
|
987 | op->count = ++object_count; |
|
|
988 | } |
|
|
989 | |
938 | op->link (); |
990 | op->link (); |
|
|
991 | |
939 | return op; |
992 | return op; |
940 | } |
993 | } |
941 | |
994 | |
942 | static struct freed_map : maptile |
995 | void |
|
|
996 | object::do_delete () |
943 | { |
997 | { |
944 | freed_map () |
998 | uint32_t count = this->count; |
945 | { |
|
|
946 | path = "<freed objects map>"; |
|
|
947 | name = "/internal/freed_objects_map"; |
|
|
948 | width = 3; |
|
|
949 | height = 3; |
|
|
950 | no_drop = 1; |
|
|
951 | no_reset = 1; |
|
|
952 | |
999 | |
953 | alloc (); |
1000 | this->~object (); |
954 | in_memory = MAP_ACTIVE; |
|
|
955 | } |
|
|
956 | |
1001 | |
957 | ~freed_map () |
1002 | freelist_item *li = (freelist_item *)this; |
958 | { |
1003 | li->next = freelist; |
959 | destroy (); |
1004 | li->count = count; |
960 | } |
1005 | |
961 | } freed_map; // freed objects are moved here to avoid crashes |
1006 | freelist = li; |
|
|
1007 | ++free_count; |
|
|
1008 | } |
962 | |
1009 | |
963 | void |
1010 | void |
964 | object::do_destroy () |
1011 | object::do_destroy () |
965 | { |
1012 | { |
966 | if (flag [FLAG_IS_LINKED]) |
1013 | if (flag [FLAG_IS_LINKED]) |
967 | remove_button_link (this); |
1014 | remove_link (); |
968 | |
1015 | |
969 | if (flag [FLAG_FRIENDLY]) |
1016 | if (flag [FLAG_FRIENDLY]) |
970 | remove_friendly_object (this); |
1017 | remove_friendly_object (this); |
971 | |
1018 | |
972 | remove (); |
1019 | remove (); |
… | |
… | |
1009 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1056 | LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); |
1010 | head->destroy (); |
1057 | head->destroy (); |
1011 | return; |
1058 | return; |
1012 | } |
1059 | } |
1013 | |
1060 | |
1014 | destroy_inv (false); |
1061 | destroy_inv_fast (); |
1015 | |
1062 | |
1016 | if (is_head ()) |
1063 | if (is_head ()) |
1017 | if (sound_destroy) |
1064 | if (sound_destroy) |
1018 | play_sound (sound_destroy); |
1065 | play_sound (sound_destroy); |
1019 | else if (flag [FLAG_MONSTER]) |
1066 | else if (flag [FLAG_MONSTER]) |
… | |
… | |
1030 | * the previous environment. |
1077 | * the previous environment. |
1031 | */ |
1078 | */ |
1032 | void |
1079 | void |
1033 | object::do_remove () |
1080 | object::do_remove () |
1034 | { |
1081 | { |
1035 | object *tmp, *last = 0; |
|
|
1036 | object *otmp; |
|
|
1037 | |
|
|
1038 | if (flag [FLAG_REMOVED]) |
1082 | if (flag [FLAG_REMOVED]) |
1039 | return; |
1083 | return; |
1040 | |
1084 | |
1041 | INVOKE_OBJECT (REMOVE, this); |
1085 | INVOKE_OBJECT (REMOVE, this); |
1042 | |
1086 | |
… | |
… | |
1054 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1098 | flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed |
1055 | if (object *pl = visible_to ()) |
1099 | if (object *pl = visible_to ()) |
1056 | esrv_del_item (pl->contr, count); |
1100 | esrv_del_item (pl->contr, count); |
1057 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1101 | flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed |
1058 | |
1102 | |
1059 | adjust_weight (env, -total_weight ()); |
1103 | adjust_weight (env, total_weight (), 0); |
|
|
1104 | |
|
|
1105 | object *pl = in_player (); |
1060 | |
1106 | |
1061 | /* we set up values so that it could be inserted into |
1107 | /* we set up values so that it could be inserted into |
1062 | * the map, but we don't actually do that - it is up |
1108 | * the map, but we don't actually do that - it is up |
1063 | * to the caller to decide what we want to do. |
1109 | * to the caller to decide what we want to do. |
1064 | */ |
1110 | */ |
… | |
… | |
1072 | |
1118 | |
1073 | above = 0; |
1119 | above = 0; |
1074 | below = 0; |
1120 | below = 0; |
1075 | env = 0; |
1121 | env = 0; |
1076 | |
1122 | |
1077 | /* NO_FIX_PLAYER is set when a great many changes are being |
1123 | if (pl && pl->is_player ()) |
1078 | * made to players inventory. If set, avoiding the call |
|
|
1079 | * to save cpu time. |
|
|
1080 | */ |
1124 | { |
1081 | if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) |
1125 | if (expect_false (pl->contr->combat_ob == this)) |
1082 | otmp->update_stats (); |
1126 | { |
|
|
1127 | pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
1128 | pl->contr->combat_ob = 0; |
|
|
1129 | if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); |
|
|
1130 | } |
|
|
1131 | |
|
|
1132 | if (expect_false (pl->contr->ranged_ob == this)) |
|
|
1133 | { |
|
|
1134 | pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE); |
|
|
1135 | pl->contr->ranged_ob = 0; |
|
|
1136 | if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); |
|
|
1137 | } |
|
|
1138 | |
|
|
1139 | pl->contr->queue_stats_update (); |
|
|
1140 | |
|
|
1141 | if (expect_false (glow_radius) && pl->is_on_map ()) |
|
|
1142 | update_all_los (pl->map, pl->x, pl->y); |
|
|
1143 | } |
1083 | } |
1144 | } |
1084 | else if (map) |
1145 | else if (map) |
1085 | { |
1146 | { |
1086 | map->dirty = true; |
1147 | map->dirty = true; |
1087 | mapspace &ms = this->ms (); |
1148 | mapspace &ms = this->ms (); |
1088 | |
1149 | |
1089 | if (object *pl = ms.player ()) |
1150 | if (object *pl = ms.player ()) |
1090 | { |
1151 | { |
1091 | if (type == PLAYER) // this == pl(!) |
1152 | if (is_player ()) |
1092 | { |
1153 | { |
|
|
1154 | if (!flag [FLAG_WIZPASS]) |
|
|
1155 | ms.smell = ++mapspace::smellcount; // remember the smell of the player |
|
|
1156 | |
1093 | // leaving a spot always closes any open container on the ground |
1157 | // leaving a spot always closes any open container on the ground |
1094 | if (container && !container->env) |
1158 | if (container && !container->env) |
1095 | // this causes spurious floorbox updates, but it ensures |
1159 | // this causes spurious floorbox updates, but it ensures |
1096 | // that the CLOSE event is being sent. |
1160 | // that the CLOSE event is being sent. |
1097 | close_container (); |
1161 | close_container (); |
1098 | |
1162 | |
1099 | --map->players; |
1163 | --map->players; |
1100 | map->touch (); |
1164 | map->touch (); |
1101 | } |
1165 | } |
1102 | else if (pl->container == this) |
1166 | else if (pl->container_ () == this) |
1103 | { |
1167 | { |
1104 | // removing a container should close it |
1168 | // removing a container should close it |
1105 | close_container (); |
1169 | close_container (); |
1106 | } |
1170 | } |
1107 | |
1171 | else |
1108 | esrv_del_item (pl->contr, count); |
1172 | esrv_del_item (pl->contr, count); |
1109 | } |
1173 | } |
1110 | |
1174 | |
1111 | /* link the object above us */ |
1175 | /* link the object above us */ |
1112 | // re-link, make sure compiler can easily use cmove |
1176 | // re-link, make sure compiler can easily use cmove |
1113 | *(above ? &above->below : &ms.top) = below; |
1177 | *(above ? &above->below : &ms.top) = below; |
1114 | *(below ? &below->above : &ms.bot) = above; |
1178 | *(below ? &below->above : &ms.bot) = above; |
1115 | |
1179 | |
1116 | above = 0; |
1180 | above = 0; |
1117 | below = 0; |
1181 | below = 0; |
1118 | |
1182 | |
1119 | ms.flags_ = 0; |
1183 | ms.invalidate (); |
1120 | |
|
|
1121 | if (map->in_memory == MAP_SAVING) |
|
|
1122 | return; |
|
|
1123 | |
1184 | |
1124 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1185 | int check_walk_off = !flag [FLAG_NO_APPLY]; |
1125 | |
1186 | |
1126 | if (object *pl = ms.player ()) |
1187 | if (object *pl = ms.player ()) |
1127 | { |
1188 | { |
1128 | if (pl->container == this) |
1189 | if (pl->container_ () == this) |
1129 | /* If a container that the player is currently using somehow gets |
1190 | /* If a container that the player is currently using somehow gets |
1130 | * removed (most likely destroyed), update the player view |
1191 | * removed (most likely destroyed), update the player view |
1131 | * appropriately. |
1192 | * appropriately. |
1132 | */ |
1193 | */ |
1133 | pl->close_container (); |
1194 | pl->close_container (); |
… | |
… | |
1137 | //TODO: update floorbox to preserve ordering |
1198 | //TODO: update floorbox to preserve ordering |
1138 | if (pl->contr->ns) |
1199 | if (pl->contr->ns) |
1139 | pl->contr->ns->floorbox_update (); |
1200 | pl->contr->ns->floorbox_update (); |
1140 | } |
1201 | } |
1141 | |
1202 | |
|
|
1203 | if (check_walk_off) |
1142 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
1204 | for (object *above, *tmp = ms.bot; tmp; tmp = above) |
1143 | { |
1205 | { |
|
|
1206 | above = tmp->above; |
|
|
1207 | |
1144 | /* No point updating the players look faces if he is the object |
1208 | /* No point updating the players look faces if he is the object |
1145 | * being removed. |
1209 | * being removed. |
1146 | */ |
1210 | */ |
1147 | |
1211 | |
1148 | /* See if object moving off should effect something */ |
1212 | /* See if object moving off should effect something */ |
1149 | if (check_walk_off |
|
|
1150 | && ((move_type & tmp->move_off) |
1213 | if ((move_type & tmp->move_off) |
1151 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1214 | && (move_type & ~tmp->move_off & ~tmp->move_block) == 0) |
1152 | { |
|
|
1153 | move_apply (tmp, this, 0); |
1215 | move_apply (tmp, this, 0); |
1154 | |
|
|
1155 | if (destroyed ()) |
|
|
1156 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
|
|
1157 | } |
1216 | } |
1158 | |
1217 | |
1159 | last = tmp; |
1218 | if (affects_los ()) |
1160 | } |
|
|
1161 | |
|
|
1162 | if (flag [FLAG_BLOCKSVIEW] || glow_radius) |
|
|
1163 | update_all_los (map, x, y); |
1219 | update_all_los (map, x, y); |
1164 | } |
1220 | } |
1165 | } |
1221 | } |
1166 | |
1222 | |
1167 | /* |
1223 | /* |
… | |
… | |
1209 | |
1265 | |
1210 | object *prev = this; |
1266 | object *prev = this; |
1211 | |
1267 | |
1212 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1268 | for (archetype *at = (archetype *)arch->more; at; at = (archetype *)at->more) |
1213 | { |
1269 | { |
1214 | object *op = arch_to_object (at); |
1270 | object *op = at->instance (); |
1215 | |
1271 | |
1216 | op->name = name; |
1272 | op->name = name; |
1217 | op->name_pl = name_pl; |
1273 | op->name_pl = name_pl; |
1218 | op->title = title; |
1274 | op->title = title; |
1219 | |
1275 | |
… | |
… | |
1257 | * Passing 0 for flag gives proper default values, so flag really only needs |
1313 | * Passing 0 for flag gives proper default values, so flag really only needs |
1258 | * to be set if special handling is needed. |
1314 | * to be set if special handling is needed. |
1259 | * |
1315 | * |
1260 | * Return value: |
1316 | * Return value: |
1261 | * new object if 'op' was merged with other object |
1317 | * new object if 'op' was merged with other object |
1262 | * NULL if 'op' was destroyed |
1318 | * NULL if there was an error (destroyed, blocked etc.) |
1263 | * just 'op' otherwise |
1319 | * just 'op' otherwise |
1264 | */ |
1320 | */ |
1265 | object * |
1321 | object * |
1266 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1322 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1267 | { |
1323 | { |
1268 | op->remove (); |
1324 | op->remove (); |
1269 | |
1325 | |
1270 | if (m == &freed_map)//D TODO: remove soon |
1326 | if (m == &freed_map)//D TODO: remove soon |
1271 | {//D |
1327 | {//D |
1272 | LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D |
1328 | LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D |
1273 | }//D |
1329 | }//D |
1274 | |
1330 | |
1275 | /* Ideally, the caller figures this out. However, it complicates a lot |
1331 | /* Ideally, the caller figures this out. However, it complicates a lot |
1276 | * of areas of callers (eg, anything that uses find_free_spot would now |
1332 | * of areas of callers (eg, anything that uses find_free_spot would now |
1277 | * need extra work |
1333 | * need extra work |
1278 | */ |
1334 | */ |
|
|
1335 | maptile *newmap = m; |
1279 | if (!xy_normalise (m, op->x, op->y)) |
1336 | if (!xy_normalise (newmap, op->x, op->y)) |
1280 | { |
1337 | { |
1281 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1338 | op->head_ ()->destroy ();// remove head_ once all tail object destroyers found |
1282 | return 0; |
1339 | return 0; |
1283 | } |
1340 | } |
1284 | |
1341 | |
1285 | if (object *more = op->more) |
1342 | if (object *more = op->more) |
1286 | if (!insert_ob_in_map (more, m, originator, flag)) |
1343 | if (!insert_ob_in_map (more, m, originator, flag)) |
1287 | return 0; |
1344 | return 0; |
1288 | |
1345 | |
1289 | CLEAR_FLAG (op, FLAG_REMOVED); |
1346 | op->flag [FLAG_REMOVED] = false; |
1290 | |
1347 | op->env = 0; |
1291 | op->map = m; |
1348 | op->map = newmap; |
|
|
1349 | |
1292 | mapspace &ms = op->ms (); |
1350 | mapspace &ms = op->ms (); |
1293 | |
1351 | |
1294 | /* this has to be done after we translate the coordinates. |
1352 | /* this has to be done after we translate the coordinates. |
1295 | */ |
1353 | */ |
1296 | if (op->nrof && !(flag & INS_NO_MERGE)) |
1354 | if (op->nrof && !(flag & INS_NO_MERGE)) |
… | |
… | |
1302 | // from here :/ |
1360 | // from here :/ |
1303 | op->nrof += tmp->nrof; |
1361 | op->nrof += tmp->nrof; |
1304 | tmp->destroy (); |
1362 | tmp->destroy (); |
1305 | } |
1363 | } |
1306 | |
1364 | |
1307 | CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1365 | op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ |
1308 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
1366 | op->clr_flag (FLAG_INV_LOCKED); |
1309 | |
1367 | |
1310 | if (!QUERY_FLAG (op, FLAG_ALIVE)) |
1368 | if (!op->flag [FLAG_ALIVE]) |
1311 | CLEAR_FLAG (op, FLAG_NO_STEAL); |
1369 | op->clr_flag (FLAG_NO_STEAL); |
1312 | |
1370 | |
1313 | if (flag & INS_BELOW_ORIGINATOR) |
1371 | if (flag & INS_BELOW_ORIGINATOR) |
1314 | { |
1372 | { |
1315 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1373 | if (originator->map != op->map || originator->x != op->x || originator->y != op->y) |
1316 | { |
1374 | { |
1317 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1375 | LOG (llevError, "insert_ob_in_map called with INS_BELOW_ORIGINATOR when originator not on same space!\n"); |
1318 | abort (); |
1376 | abort (); |
1319 | } |
1377 | } |
1320 | |
1378 | |
1321 | if (!originator->is_on_map ()) |
1379 | if (!originator->is_on_map ()) |
|
|
1380 | { |
1322 | LOG (llevDebug | logBacktrace, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1381 | LOG (llevError, "insert_ob_in_map(%s) called with INS_BELOW_ORIGINATOR when originator '%s' not on map", |
1323 | op->debug_desc (), originator->debug_desc ()); |
1382 | op->debug_desc (), originator->debug_desc ()); |
|
|
1383 | abort (); |
|
|
1384 | } |
1324 | |
1385 | |
1325 | op->above = originator; |
1386 | op->above = originator; |
1326 | op->below = originator->below; |
1387 | op->below = originator->below; |
1327 | originator->below = op; |
1388 | originator->below = op; |
1328 | |
1389 | |
… | |
… | |
1348 | * when lots of spells are cast in one area. Currently, it is presumed |
1409 | * when lots of spells are cast in one area. Currently, it is presumed |
1349 | * that flying non pickable objects are spell objects. |
1410 | * that flying non pickable objects are spell objects. |
1350 | */ |
1411 | */ |
1351 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1412 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
1352 | { |
1413 | { |
1353 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) |
1414 | if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR]) |
1354 | floor = tmp; |
1415 | floor = tmp; |
1355 | |
1416 | |
1356 | if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1417 | if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR]) |
1357 | { |
1418 | { |
1358 | /* We insert above top, so we want this object below this */ |
1419 | /* We insert above top, so we want this object below this */ |
1359 | top = tmp->below; |
1420 | top = tmp->below; |
1360 | break; |
1421 | break; |
1361 | } |
1422 | } |
… | |
… | |
1379 | && (op->face && !faces [op->face].visibility)) |
1440 | && (op->face && !faces [op->face].visibility)) |
1380 | { |
1441 | { |
1381 | object *last; |
1442 | object *last; |
1382 | |
1443 | |
1383 | for (last = top; last != floor; last = last->below) |
1444 | for (last = top; last != floor; last = last->below) |
1384 | if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) |
1445 | if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT)) |
1385 | break; |
1446 | break; |
1386 | |
1447 | |
1387 | /* Check to see if we found the object that blocks view, |
1448 | /* Check to see if we found the object that blocks view, |
1388 | * and make sure we have a below pointer for it so that |
1449 | * and make sure we have a below pointer for it so that |
1389 | * we can get inserted below this one, which requires we |
1450 | * we can get inserted below this one, which requires we |
… | |
… | |
1414 | op->below = top; |
1475 | op->below = top; |
1415 | *(op->above ? &op->above->below : &ms.top) = op; |
1476 | *(op->above ? &op->above->below : &ms.top) = op; |
1416 | } |
1477 | } |
1417 | } |
1478 | } |
1418 | |
1479 | |
1419 | if (op->type == PLAYER) |
1480 | if (op->is_player ()) |
1420 | { |
1481 | { |
1421 | op->contr->do_los = 1; |
1482 | op->contr->do_los = 1; |
1422 | ++op->map->players; |
1483 | ++op->map->players; |
1423 | op->map->touch (); |
1484 | op->map->touch (); |
1424 | } |
1485 | } |
… | |
… | |
1439 | * be far away from this change and not affected in any way - |
1500 | * be far away from this change and not affected in any way - |
1440 | * this should get redone to only look for players within range, |
1501 | * this should get redone to only look for players within range, |
1441 | * or just updating the P_UPTODATE for spaces within this area |
1502 | * or just updating the P_UPTODATE for spaces within this area |
1442 | * of effect may be sufficient. |
1503 | * of effect may be sufficient. |
1443 | */ |
1504 | */ |
1444 | if (op->map->darkness && (op->glow_radius != 0)) |
1505 | if (op->affects_los ()) |
|
|
1506 | { |
|
|
1507 | op->ms ().invalidate (); |
1445 | update_all_los (op->map, op->x, op->y); |
1508 | update_all_los (op->map, op->x, op->y); |
|
|
1509 | } |
1446 | |
1510 | |
1447 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1511 | /* updates flags (blocked, alive, no magic, etc) for this map space */ |
1448 | update_object (op, UP_OBJ_INSERT); |
1512 | update_object (op, UP_OBJ_INSERT); |
1449 | |
1513 | |
1450 | INVOKE_OBJECT (INSERT, op); |
1514 | INVOKE_OBJECT (INSERT, op); |
… | |
… | |
1457 | * blocked() and wall() work properly), and these flags are updated by |
1521 | * blocked() and wall() work properly), and these flags are updated by |
1458 | * update_object(). |
1522 | * update_object(). |
1459 | */ |
1523 | */ |
1460 | |
1524 | |
1461 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1525 | /* if this is not the head or flag has been passed, don't check walk on status */ |
1462 | if (!(flag & INS_NO_WALK_ON) && op->head_ () == op) |
1526 | if (!(flag & INS_NO_WALK_ON) && op->is_head ()) |
1463 | { |
1527 | { |
1464 | if (check_move_on (op, originator)) |
1528 | if (check_move_on (op, originator, flag)) |
1465 | return 0; |
1529 | return 0; |
1466 | |
1530 | |
1467 | /* If we are a multi part object, lets work our way through the check |
1531 | /* If we are a multi part object, let's work our way through the check |
1468 | * walk on's. |
1532 | * walk on's. |
1469 | */ |
1533 | */ |
1470 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1534 | for (object *tmp = op->more; tmp; tmp = tmp->more) |
1471 | if (check_move_on (tmp, originator)) |
1535 | if (check_move_on (tmp, originator, flag)) |
1472 | return 0; |
1536 | return 0; |
1473 | } |
1537 | } |
1474 | |
1538 | |
1475 | return op; |
1539 | return op; |
1476 | } |
1540 | } |
… | |
… | |
1478 | /* this function inserts an object in the map, but if it |
1542 | /* this function inserts an object in the map, but if it |
1479 | * finds an object of its own type, it'll remove that one first. |
1543 | * finds an object of its own type, it'll remove that one first. |
1480 | * op is the object to insert it under: supplies x and the map. |
1544 | * op is the object to insert it under: supplies x and the map. |
1481 | */ |
1545 | */ |
1482 | void |
1546 | void |
1483 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1547 | replace_insert_ob_in_map (shstr_tmp archname, object *op) |
1484 | { |
1548 | { |
1485 | /* first search for itself and remove any old instances */ |
1549 | /* first search for itself and remove any old instances */ |
1486 | |
1550 | |
1487 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1551 | for (object *tmp = op->ms ().bot; tmp; tmp = tmp->above) |
1488 | if (!strcmp (tmp->arch->archname, arch_string)) /* same archetype */ |
1552 | if (tmp->arch->archname == archname) /* same archetype */ |
1489 | tmp->destroy (); |
1553 | tmp->destroy (); |
1490 | |
1554 | |
1491 | object *tmp = arch_to_object (archetype::find (arch_string)); |
1555 | object *tmp = archetype::find (archname)->instance (); |
1492 | |
1556 | |
1493 | tmp->x = op->x; |
1557 | tmp->x = op->x; |
1494 | tmp->y = op->y; |
1558 | tmp->y = op->y; |
1495 | |
1559 | |
1496 | insert_ob_in_map (tmp, op->map, op, 0); |
1560 | insert_ob_in_map (tmp, op->map, op, 0); |
… | |
… | |
1501 | { |
1565 | { |
1502 | if (where->env) |
1566 | if (where->env) |
1503 | return where->env->insert (this); |
1567 | return where->env->insert (this); |
1504 | else |
1568 | else |
1505 | return where->map->insert (this, where->x, where->y, originator, flags); |
1569 | return where->map->insert (this, where->x, where->y, originator, flags); |
|
|
1570 | } |
|
|
1571 | |
|
|
1572 | // check whether we can put this into the map, respect max_volume, max_items |
|
|
1573 | bool |
|
|
1574 | object::can_drop_at (maptile *m, int x, int y, object *originator) |
|
|
1575 | { |
|
|
1576 | mapspace &ms = m->at (x, y); |
|
|
1577 | |
|
|
1578 | int items = ms.items (); |
|
|
1579 | |
|
|
1580 | if (!items // testing !items ensures we can drop at least one item |
|
|
1581 | || (items < m->max_items |
|
|
1582 | && ms.volume () < m->max_volume)) |
|
|
1583 | return true; |
|
|
1584 | |
|
|
1585 | if (originator && originator->is_player ()) |
|
|
1586 | originator->contr->failmsgf ( |
|
|
1587 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
|
|
1588 | query_name () |
|
|
1589 | ); |
|
|
1590 | |
|
|
1591 | return false; |
1506 | } |
1592 | } |
1507 | |
1593 | |
1508 | /* |
1594 | /* |
1509 | * decrease(object, number) decreases a specified number from |
1595 | * decrease(object, number) decreases a specified number from |
1510 | * the amount of an object. If the amount reaches 0, the object |
1596 | * the amount of an object. If the amount reaches 0, the object |
… | |
… | |
1520 | |
1606 | |
1521 | nr = min (nr, nrof); |
1607 | nr = min (nr, nrof); |
1522 | |
1608 | |
1523 | if (nrof > nr) |
1609 | if (nrof > nr) |
1524 | { |
1610 | { |
|
|
1611 | sint64 oweight = total_weight (); |
|
|
1612 | |
1525 | nrof -= nr; |
1613 | nrof -= nr; |
1526 | adjust_weight (env, -weight * max (1, nr)); // carrying == 0 |
|
|
1527 | |
1614 | |
1528 | if (object *pl = visible_to ()) |
1615 | if (object *pl = visible_to ()) |
1529 | esrv_update_item (UPD_NROF, pl, this); |
1616 | esrv_update_item (UPD_NROF, pl, this); |
|
|
1617 | |
|
|
1618 | adjust_weight (env, oweight, total_weight ()); |
1530 | |
1619 | |
1531 | return true; |
1620 | return true; |
1532 | } |
1621 | } |
1533 | else |
1622 | else |
1534 | { |
1623 | { |
… | |
… | |
1609 | if (op->nrof) |
1698 | if (op->nrof) |
1610 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1699 | for (object *tmp = inv; tmp; tmp = tmp->below) |
1611 | if (object::can_merge (tmp, op)) |
1700 | if (object::can_merge (tmp, op)) |
1612 | { |
1701 | { |
1613 | /* return the original object and remove inserted object |
1702 | /* return the original object and remove inserted object |
1614 | (client needs the original object) */ |
1703 | (client prefers the original object) */ |
|
|
1704 | |
|
|
1705 | // carring must be 0 for mergable objects |
|
|
1706 | sint64 oweight = tmp->weight * tmp->nrof; |
|
|
1707 | |
1615 | tmp->nrof += op->nrof; |
1708 | tmp->nrof += op->nrof; |
1616 | |
1709 | |
1617 | if (object *pl = tmp->visible_to ()) |
1710 | if (object *pl = tmp->visible_to ()) |
1618 | esrv_update_item (UPD_NROF, pl, tmp); |
1711 | esrv_update_item (UPD_NROF, pl, tmp); |
1619 | |
1712 | |
1620 | adjust_weight (this, op->total_weight ()); |
1713 | adjust_weight (this, oweight, tmp->weight * tmp->nrof); |
1621 | |
1714 | |
1622 | op->destroy (); |
1715 | op->destroy (); |
1623 | op = tmp; |
1716 | op = tmp; |
1624 | goto inserted; |
1717 | goto inserted; |
1625 | } |
1718 | } |
… | |
… | |
1641 | op->flag [FLAG_REMOVED] = 0; |
1734 | op->flag [FLAG_REMOVED] = 0; |
1642 | |
1735 | |
1643 | if (object *pl = op->visible_to ()) |
1736 | if (object *pl = op->visible_to ()) |
1644 | esrv_send_item (pl, op); |
1737 | esrv_send_item (pl, op); |
1645 | |
1738 | |
1646 | adjust_weight (this, op->total_weight ()); |
1739 | adjust_weight (this, 0, op->total_weight ()); |
1647 | |
1740 | |
1648 | inserted: |
1741 | inserted: |
1649 | /* reset the light list and los of the players on the map */ |
1742 | /* reset the light list and los of the players on the map */ |
1650 | if (op->glow_radius && map && map->darkness) |
1743 | if (op->glow_radius && is_on_map ()) |
|
|
1744 | { |
|
|
1745 | update_stats (); |
1651 | update_all_los (map, x, y); |
1746 | update_all_los (map, x, y); |
1652 | |
1747 | } |
|
|
1748 | else if (is_player ()) |
1653 | // if this is a player's inventory, update stats |
1749 | // if this is a player's inventory, update stats |
1654 | if (type == PLAYER && !flag [FLAG_NO_FIX_PLAYER]) |
1750 | contr->queue_stats_update (); |
1655 | update_stats (); |
|
|
1656 | |
1751 | |
1657 | INVOKE_OBJECT (INSERT, this); |
1752 | INVOKE_OBJECT (INSERT, this); |
1658 | |
1753 | |
1659 | return op; |
1754 | return op; |
1660 | } |
1755 | } |
… | |
… | |
1678 | * MSW 2001-07-08: Check all objects on space, not just those below |
1773 | * MSW 2001-07-08: Check all objects on space, not just those below |
1679 | * object being inserted. insert_ob_in_map may not put new objects |
1774 | * object being inserted. insert_ob_in_map may not put new objects |
1680 | * on top. |
1775 | * on top. |
1681 | */ |
1776 | */ |
1682 | int |
1777 | int |
1683 | check_move_on (object *op, object *originator) |
1778 | check_move_on (object *op, object *originator, int flags) |
1684 | { |
1779 | { |
|
|
1780 | if (op->flag [FLAG_NO_APPLY]) |
|
|
1781 | return 0; |
|
|
1782 | |
1685 | object *tmp; |
1783 | object *tmp; |
1686 | maptile *m = op->map; |
1784 | maptile *m = op->map; |
1687 | int x = op->x, y = op->y; |
1785 | int x = op->x, y = op->y; |
1688 | |
1786 | |
1689 | MoveType move_on, move_slow, move_block; |
1787 | mapspace &ms = m->at (x, y); |
1690 | |
1788 | |
1691 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1789 | ms.update (); |
1692 | return 0; |
|
|
1693 | |
1790 | |
1694 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1791 | MoveType move_on = ms.move_on; |
1695 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1792 | MoveType move_slow = ms.move_slow; |
1696 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1793 | MoveType move_block = ms.move_block; |
1697 | |
1794 | |
1698 | /* if nothing on this space will slow op down or be applied, |
1795 | /* if nothing on this space will slow op down or be applied, |
1699 | * no need to do checking below. have to make sure move_type |
1796 | * no need to do checking below. have to make sure move_type |
1700 | * is set, as lots of objects don't have it set - we treat that |
1797 | * is set, as lots of objects don't have it set - we treat that |
1701 | * as walking. |
1798 | * as walking. |
… | |
… | |
1712 | return 0; |
1809 | return 0; |
1713 | |
1810 | |
1714 | /* The objects have to be checked from top to bottom. |
1811 | /* The objects have to be checked from top to bottom. |
1715 | * Hence, we first go to the top: |
1812 | * Hence, we first go to the top: |
1716 | */ |
1813 | */ |
1717 | |
1814 | for (object *next, *tmp = ms.top; tmp; tmp = next) |
1718 | for (tmp = op->ms ().bot; tmp && tmp->above; tmp = tmp->above) |
|
|
1719 | { |
|
|
1720 | /* Trim the search when we find the first other spell effect |
|
|
1721 | * this helps performance so that if a space has 50 spell objects, |
|
|
1722 | * we don't need to check all of them. |
|
|
1723 | */ |
|
|
1724 | if ((tmp->move_type & MOVE_FLY_LOW) && QUERY_FLAG (tmp, FLAG_NO_PICK)) |
|
|
1725 | break; |
|
|
1726 | } |
1815 | { |
|
|
1816 | next = tmp->below; |
1727 | |
1817 | |
1728 | for (; tmp; tmp = tmp->below) |
|
|
1729 | { |
|
|
1730 | if (tmp == op) |
1818 | if (tmp == op) |
1731 | continue; /* Can't apply yourself */ |
1819 | continue; /* Can't apply yourself */ |
1732 | |
1820 | |
1733 | /* Check to see if one of the movement types should be slowed down. |
1821 | /* Check to see if one of the movement types should be slowed down. |
1734 | * Second check makes sure that the movement types not being slowed |
1822 | * Second check makes sure that the movement types not being slowed |
1735 | * (~slow_move) is not blocked on this space - just because the |
1823 | * (~slow_move) is not blocked on this space - just because the |
1736 | * space doesn't slow down swimming (for example), if you can't actually |
1824 | * space doesn't slow down swimming (for example), if you can't actually |
1737 | * swim on that space, can't use it to avoid the penalty. |
1825 | * swim on that space, can't use it to avoid the penalty. |
1738 | */ |
1826 | */ |
1739 | if (!QUERY_FLAG (op, FLAG_WIZPASS)) |
1827 | if (!op->flag [FLAG_WIZPASS]) |
1740 | { |
1828 | { |
1741 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1829 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1742 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1830 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1743 | { |
1831 | { |
1744 | |
|
|
1745 | float |
|
|
1746 | diff = tmp->move_slow_penalty * fabs (op->speed); |
1832 | float diff = tmp->move_slow_penalty * fabs (op->speed); |
1747 | |
1833 | |
1748 | if (op->type == PLAYER) |
1834 | if (op->is_player ()) |
1749 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1835 | if ((tmp->flag [FLAG_IS_HILLY ] && find_skill_by_number (op, SK_CLIMBING)) || |
1750 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1836 | (tmp->flag [FLAG_IS_WOODED] && find_skill_by_number (op, SK_WOODSMAN))) |
1751 | diff /= 4.0; |
1837 | diff /= 4.0; |
1752 | |
1838 | |
1753 | op->speed_left -= diff; |
1839 | op->speed_left -= diff; |
1754 | } |
1840 | } |
1755 | } |
1841 | } |
1756 | |
1842 | |
1757 | /* Basically same logic as above, except now for actual apply. */ |
1843 | /* Basically same logic as above, except now for actual apply. */ |
1758 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1844 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
1759 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1845 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
1760 | { |
1846 | { |
|
|
1847 | if ((flags & INS_NO_AUTO_EXIT) |
|
|
1848 | && (tmp->type == EXIT || tmp->type == TELEPORTER |
|
|
1849 | || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead |
|
|
1850 | continue; |
|
|
1851 | |
1761 | move_apply (tmp, op, originator); |
1852 | move_apply (tmp, op, originator); |
1762 | |
1853 | |
1763 | if (op->destroyed ()) |
1854 | if (op->destroyed ()) |
1764 | return 1; |
1855 | return 1; |
1765 | |
1856 | |
… | |
… | |
1877 | void |
1968 | void |
1878 | flag_inv (object *op, int flag) |
1969 | flag_inv (object *op, int flag) |
1879 | { |
1970 | { |
1880 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1971 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1881 | { |
1972 | { |
1882 | SET_FLAG (tmp, flag); |
1973 | tmp->set_flag (flag); |
1883 | flag_inv (tmp, flag); |
1974 | flag_inv (tmp, flag); |
1884 | } |
1975 | } |
1885 | } |
1976 | } |
1886 | |
1977 | |
1887 | /* |
1978 | /* |
… | |
… | |
1890 | void |
1981 | void |
1891 | unflag_inv (object *op, int flag) |
1982 | unflag_inv (object *op, int flag) |
1892 | { |
1983 | { |
1893 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1984 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
1894 | { |
1985 | { |
1895 | CLEAR_FLAG (tmp, flag); |
1986 | tmp->clr_flag (flag); |
1896 | unflag_inv (tmp, flag); |
1987 | unflag_inv (tmp, flag); |
1897 | } |
1988 | } |
1898 | } |
1989 | } |
1899 | |
1990 | |
1900 | /* |
1991 | /* |
… | |
… | |
2039 | * there is capable of. |
2130 | * there is capable of. |
2040 | */ |
2131 | */ |
2041 | int |
2132 | int |
2042 | find_dir (maptile *m, int x, int y, object *exclude) |
2133 | find_dir (maptile *m, int x, int y, object *exclude) |
2043 | { |
2134 | { |
2044 | int i, max = SIZEOFFREE, mflags; |
2135 | int max = SIZEOFFREE, mflags; |
2045 | |
|
|
2046 | sint16 nx, ny; |
|
|
2047 | object *tmp; |
|
|
2048 | maptile *mp; |
|
|
2049 | |
|
|
2050 | MoveType blocked, move_type; |
2136 | MoveType move_type; |
2051 | |
2137 | |
2052 | if (exclude && exclude->head_ () != exclude) |
2138 | if (exclude && exclude->head_ () != exclude) |
2053 | { |
2139 | { |
2054 | exclude = exclude->head; |
2140 | exclude = exclude->head; |
2055 | move_type = exclude->move_type; |
2141 | move_type = exclude->move_type; |
… | |
… | |
2058 | { |
2144 | { |
2059 | /* If we don't have anything, presume it can use all movement types. */ |
2145 | /* If we don't have anything, presume it can use all movement types. */ |
2060 | move_type = MOVE_ALL; |
2146 | move_type = MOVE_ALL; |
2061 | } |
2147 | } |
2062 | |
2148 | |
2063 | for (i = 1; i < max; i++) |
2149 | for (int i = 1; i < max; i++) |
2064 | { |
2150 | { |
2065 | mp = m; |
2151 | mapxy pos (m, x, y); |
2066 | nx = x + freearr_x[i]; |
2152 | pos.move (i); |
2067 | ny = y + freearr_y[i]; |
|
|
2068 | |
2153 | |
2069 | mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); |
2154 | if (!pos.normalise ()) |
2070 | |
|
|
2071 | if (mflags & P_OUT_OF_MAP) |
|
|
2072 | max = maxfree[i]; |
2155 | max = maxfree[i]; |
2073 | else |
2156 | else |
2074 | { |
2157 | { |
2075 | mapspace &ms = mp->at (nx, ny); |
2158 | mapspace &ms = *pos; |
2076 | |
2159 | |
2077 | blocked = ms.move_block; |
|
|
2078 | |
|
|
2079 | if ((move_type & blocked) == move_type) |
2160 | if ((move_type & ms.move_block) == move_type) |
2080 | max = maxfree[i]; |
2161 | max = maxfree [i]; |
2081 | else if (mflags & P_IS_ALIVE) |
2162 | else if (ms.flags () & P_IS_ALIVE) |
2082 | { |
2163 | { |
2083 | for (tmp = ms.bot; tmp; tmp = tmp->above) |
2164 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
2084 | if ((tmp->flag [FLAG_MONSTER] || tmp->type == PLAYER) |
2165 | if ((tmp->flag [FLAG_MONSTER] || tmp->is_player ()) |
2085 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2166 | && (tmp != exclude || (tmp->head_ () != tmp && tmp->head_ () != exclude))) |
2086 | break; |
|
|
2087 | |
|
|
2088 | if (tmp) |
|
|
2089 | return freedir[i]; |
2167 | return freedir [i]; |
2090 | } |
2168 | } |
2091 | } |
2169 | } |
2092 | } |
2170 | } |
2093 | |
2171 | |
2094 | return 0; |
2172 | return 0; |
… | |
… | |
2103 | { |
2181 | { |
2104 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2182 | return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); |
2105 | } |
2183 | } |
2106 | |
2184 | |
2107 | /* |
2185 | /* |
2108 | * find_dir_2(delta-x,delta-y) will return a direction in which |
2186 | * find_dir_2(delta-x,delta-y) will return a direction value |
2109 | * an object which has subtracted the x and y coordinates of another |
2187 | * for running into direct [dx, dy]. |
2110 | * object, needs to travel toward it. |
2188 | * (the opposite of crossfire's find_dir_2!) |
2111 | */ |
2189 | */ |
2112 | int |
2190 | int |
2113 | find_dir_2 (int x, int y) |
2191 | find_dir_2 (int x, int y) |
2114 | { |
2192 | { |
|
|
2193 | #if 1 // new algorithm |
|
|
2194 | // this works by putting x, y into 16 sectors, which |
|
|
2195 | // are not equal sized, but are a better approximation |
|
|
2196 | // then the old algorithm, and then using a mapping |
|
|
2197 | // table to map it into a direction value. |
|
|
2198 | // basically, it maps these comparisons to each bit |
|
|
2199 | // bit #3: x < 0 |
|
|
2200 | // bit #2: y < 0 |
|
|
2201 | // bit #1: x > y |
|
|
2202 | // bit #0: x > 2y |
|
|
2203 | |
|
|
2204 | static const uint8 dir[16] = { |
|
|
2205 | 4, 5, 4, 3, |
|
|
2206 | 2, 1, 2, 3, |
|
|
2207 | 6, 5, 6, 7, |
|
|
2208 | 8, 1, 8, 7, |
|
|
2209 | }; |
|
|
2210 | int sector = 0; |
|
|
2211 | |
|
|
2212 | // this is a bit ugly, but more likely to result in branchless code |
|
|
2213 | sector |= x < 0 ? 8 : 0; |
|
|
2214 | x = x < 0 ? -x : x; // abs |
|
|
2215 | |
|
|
2216 | sector |= y < 0 ? 4 : 0; |
|
|
2217 | y = y < 0 ? -y : y; // abs |
|
|
2218 | |
|
|
2219 | if (x > y) |
|
|
2220 | { |
|
|
2221 | sector |= 2; |
|
|
2222 | |
|
|
2223 | if (x > y * 2) |
|
|
2224 | sector |= 1; |
|
|
2225 | } |
|
|
2226 | else |
|
|
2227 | { |
|
|
2228 | if (y > x * 2) |
|
|
2229 | sector |= 1; |
|
|
2230 | else if (!y) |
|
|
2231 | return 0; // x == 0 here |
|
|
2232 | } |
|
|
2233 | |
|
|
2234 | return dir [sector]; |
|
|
2235 | #else // old algorithm |
2115 | int q; |
2236 | int q; |
2116 | |
2237 | |
2117 | if (y) |
2238 | if (y) |
2118 | q = x * 100 / y; |
2239 | q = 128 * x / y; |
2119 | else if (x) |
2240 | else if (x) |
2120 | q = -300 * x; |
2241 | q = -512 * x; // to make it > 309 |
2121 | else |
2242 | else |
2122 | return 0; |
2243 | return 0; |
2123 | |
2244 | |
2124 | if (y > 0) |
2245 | if (y > 0) |
2125 | { |
2246 | { |
2126 | if (q < -242) |
2247 | if (q < -309) return 7; |
|
|
2248 | if (q < -52) return 6; |
|
|
2249 | if (q < 52) return 5; |
|
|
2250 | if (q < 309) return 4; |
|
|
2251 | |
2127 | return 3; |
2252 | return 3; |
2128 | if (q < -41) |
2253 | } |
2129 | return 2; |
2254 | else |
2130 | if (q < 41) |
2255 | { |
2131 | return 1; |
2256 | if (q < -309) return 3; |
2132 | if (q < 242) |
2257 | if (q < -52) return 2; |
2133 | return 8; |
2258 | if (q < 52) return 1; |
|
|
2259 | if (q < 309) return 8; |
|
|
2260 | |
2134 | return 7; |
2261 | return 7; |
2135 | } |
2262 | } |
2136 | |
2263 | #endif |
2137 | if (q < -242) |
|
|
2138 | return 7; |
|
|
2139 | if (q < -41) |
|
|
2140 | return 6; |
|
|
2141 | if (q < 41) |
|
|
2142 | return 5; |
|
|
2143 | if (q < 242) |
|
|
2144 | return 4; |
|
|
2145 | |
|
|
2146 | return 3; |
|
|
2147 | } |
2264 | } |
2148 | |
2265 | |
2149 | /* |
2266 | /* |
2150 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2267 | * dirdiff(dir1, dir2) returns how many 45-degrees differences there is |
2151 | * between two directions (which are expected to be absolute (see absdir()) |
2268 | * between two directions (which are expected to be absolute (see absdir()) |
2152 | */ |
2269 | */ |
2153 | int |
2270 | int |
2154 | dirdiff (int dir1, int dir2) |
2271 | dirdiff (int dir1, int dir2) |
2155 | { |
2272 | { |
2156 | int d; |
|
|
2157 | |
|
|
2158 | d = abs (dir1 - dir2); |
2273 | int d = abs (dir1 - dir2); |
2159 | if (d > 4) |
|
|
2160 | d = 8 - d; |
|
|
2161 | |
2274 | |
2162 | return d; |
2275 | return d > 4 ? 8 - d : d; |
2163 | } |
2276 | } |
2164 | |
2277 | |
2165 | /* peterm: |
2278 | /* peterm: |
2166 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2279 | * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. |
2167 | * Basically, this is a table of directions, and what directions |
2280 | * Basically, this is a table of directions, and what directions |
… | |
… | |
2169 | * This basically means that if direction is 15, then it could either go |
2282 | * This basically means that if direction is 15, then it could either go |
2170 | * direction 4, 14, or 16 to get back to where we are. |
2283 | * direction 4, 14, or 16 to get back to where we are. |
2171 | * Moved from spell_util.c to object.c with the other related direction |
2284 | * Moved from spell_util.c to object.c with the other related direction |
2172 | * functions. |
2285 | * functions. |
2173 | */ |
2286 | */ |
2174 | int reduction_dir[SIZEOFFREE][3] = { |
2287 | static const int reduction_dir[SIZEOFFREE][3] = { |
2175 | {0, 0, 0}, /* 0 */ |
2288 | {0, 0, 0}, /* 0 */ |
2176 | {0, 0, 0}, /* 1 */ |
2289 | {0, 0, 0}, /* 1 */ |
2177 | {0, 0, 0}, /* 2 */ |
2290 | {0, 0, 0}, /* 2 */ |
2178 | {0, 0, 0}, /* 3 */ |
2291 | {0, 0, 0}, /* 3 */ |
2179 | {0, 0, 0}, /* 4 */ |
2292 | {0, 0, 0}, /* 4 */ |
… | |
… | |
2273 | * Add a check so we can't pick up invisible objects (0.93.8) |
2386 | * Add a check so we can't pick up invisible objects (0.93.8) |
2274 | */ |
2387 | */ |
2275 | int |
2388 | int |
2276 | can_pick (const object *who, const object *item) |
2389 | can_pick (const object *who, const object *item) |
2277 | { |
2390 | { |
2278 | return /*QUERY_FLAG(who,FLAG_WIZ)|| */ |
2391 | return /*who->flag [FLAG_WIZ]|| */ |
2279 | (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && |
2392 | (item->weight > 0 && !item->flag [FLAG_NO_PICK] && |
2280 | !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); |
2393 | !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); |
2281 | } |
2394 | } |
|
|
2395 | |
|
|
2396 | //-GPL |
2282 | |
2397 | |
2283 | /* |
2398 | /* |
2284 | * create clone from object to another |
2399 | * create clone from object to another |
2285 | */ |
2400 | */ |
2286 | object * |
2401 | object * |
… | |
… | |
2317 | return tmp; |
2432 | return tmp; |
2318 | |
2433 | |
2319 | return 0; |
2434 | return 0; |
2320 | } |
2435 | } |
2321 | |
2436 | |
2322 | const shstr & |
2437 | /* Zero the key_values on op, decrementing the shared-string |
2323 | object::kv_get (const shstr &key) const |
2438 | * refcounts and freeing the links. |
|
|
2439 | */ |
|
|
2440 | void |
|
|
2441 | key_values::clear () |
2324 | { |
2442 | { |
|
|
2443 | for (key_value *kvp = first; kvp; ) |
|
|
2444 | { |
|
|
2445 | key_value *next = kvp->next; |
|
|
2446 | delete kvp; |
|
|
2447 | kvp = next; |
|
|
2448 | } |
|
|
2449 | |
|
|
2450 | first = 0; |
|
|
2451 | } |
|
|
2452 | |
|
|
2453 | shstr_tmp |
|
|
2454 | key_values::get (shstr_tmp key) const |
|
|
2455 | { |
2325 | for (key_value *kv = key_values; kv; kv = kv->next) |
2456 | for (key_value *kv = first; kv; kv = kv->next) |
2326 | if (kv->key == key) |
2457 | if (kv->key == key) |
2327 | return kv->value; |
2458 | return kv->value; |
2328 | |
2459 | |
2329 | return shstr_null; |
2460 | return shstr (); |
2330 | } |
2461 | } |
2331 | |
2462 | |
2332 | void |
2463 | void |
2333 | object::kv_set (const shstr &key, const shstr &value) |
2464 | key_values::add (shstr_tmp key, shstr_tmp value) |
2334 | { |
2465 | { |
|
|
2466 | key_value *kv = new key_value; |
|
|
2467 | |
|
|
2468 | kv->next = first; |
|
|
2469 | kv->key = key; |
|
|
2470 | kv->value = value; |
|
|
2471 | |
|
|
2472 | first = kv; |
|
|
2473 | } |
|
|
2474 | |
|
|
2475 | void |
|
|
2476 | key_values::set (shstr_tmp key, shstr_tmp value) |
|
|
2477 | { |
2335 | for (key_value *kv = key_values; kv; kv = kv->next) |
2478 | for (key_value *kv = first; kv; kv = kv->next) |
2336 | if (kv->key == key) |
2479 | if (kv->key == key) |
2337 | { |
2480 | { |
2338 | kv->value = value; |
2481 | kv->value = value; |
2339 | return; |
2482 | return; |
2340 | } |
2483 | } |
2341 | |
2484 | |
2342 | key_value *kv = new key_value; |
2485 | add (key, value); |
2343 | |
|
|
2344 | kv->next = key_values; |
|
|
2345 | kv->key = key; |
|
|
2346 | kv->value = value; |
|
|
2347 | |
|
|
2348 | key_values = kv; |
|
|
2349 | } |
2486 | } |
2350 | |
2487 | |
2351 | void |
2488 | void |
2352 | object::kv_del (const shstr &key) |
2489 | key_values::del (shstr_tmp key) |
2353 | { |
2490 | { |
2354 | for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) |
2491 | for (key_value **kvp = &first; *kvp; kvp = &(*kvp)->next) |
2355 | if ((*kvp)->key == key) |
2492 | if ((*kvp)->key == key) |
2356 | { |
2493 | { |
2357 | key_value *kv = *kvp; |
2494 | key_value *kv = *kvp; |
2358 | *kvp = (*kvp)->next; |
2495 | *kvp = (*kvp)->next; |
2359 | delete kv; |
2496 | delete kv; |
2360 | return; |
2497 | return; |
2361 | } |
2498 | } |
|
|
2499 | } |
|
|
2500 | |
|
|
2501 | void |
|
|
2502 | key_values::reverse () |
|
|
2503 | { |
|
|
2504 | key_value *prev = 0; |
|
|
2505 | key_value *head = first; |
|
|
2506 | |
|
|
2507 | while (head) |
|
|
2508 | { |
|
|
2509 | key_value *node = head; |
|
|
2510 | head = head->next; |
|
|
2511 | node->next = prev; |
|
|
2512 | prev = node; |
|
|
2513 | } |
|
|
2514 | |
|
|
2515 | first = prev; |
|
|
2516 | } |
|
|
2517 | |
|
|
2518 | key_values & |
|
|
2519 | key_values::operator =(const key_values &kv) |
|
|
2520 | { |
|
|
2521 | clear (); |
|
|
2522 | |
|
|
2523 | for (key_value *kvp = kv.first; kvp; kvp = kvp->next) |
|
|
2524 | add (kvp->key, kvp->value); |
|
|
2525 | |
|
|
2526 | reverse (); |
2362 | } |
2527 | } |
2363 | |
2528 | |
2364 | object::depth_iterator::depth_iterator (object *container) |
2529 | object::depth_iterator::depth_iterator (object *container) |
2365 | : iterator_base (container) |
2530 | : iterator_base (container) |
2366 | { |
2531 | { |
… | |
… | |
2450 | { |
2615 | { |
2451 | return map ? map->region (x, y) |
2616 | return map ? map->region (x, y) |
2452 | : region::default_region (); |
2617 | : region::default_region (); |
2453 | } |
2618 | } |
2454 | |
2619 | |
2455 | const materialtype_t * |
2620 | //+GPL |
2456 | object::dominant_material () const |
|
|
2457 | { |
|
|
2458 | if (materialtype_t *mt = name_to_material (materialname)) |
|
|
2459 | return mt; |
|
|
2460 | |
|
|
2461 | return name_to_material (shstr_unknown); |
|
|
2462 | } |
|
|
2463 | |
2621 | |
2464 | void |
2622 | void |
2465 | object::open_container (object *new_container) |
2623 | object::open_container (object *new_container) |
2466 | { |
2624 | { |
2467 | if (container == new_container) |
2625 | if (container == new_container) |
… | |
… | |
2488 | container = 0; |
2646 | container = 0; |
2489 | |
2647 | |
2490 | // client needs item update to make it work, client bug requires this to be separate |
2648 | // client needs item update to make it work, client bug requires this to be separate |
2491 | esrv_update_item (UPD_FLAGS, this, old_container); |
2649 | esrv_update_item (UPD_FLAGS, this, old_container); |
2492 | |
2650 | |
2493 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", query_name (old_container)); |
2651 | new_draw_info_format (NDI_UNIQUE, 0, this, "You close %s.", old_container->query_name ()); |
2494 | play_sound (sound_find ("chest_close")); |
2652 | play_sound (sound_find ("chest_close")); |
2495 | } |
2653 | } |
2496 | |
2654 | |
2497 | if (new_container) |
2655 | if (new_container) |
2498 | { |
2656 | { |
… | |
… | |
2502 | // TODO: this does not seem to serve any purpose anymore? |
2660 | // TODO: this does not seem to serve any purpose anymore? |
2503 | #if 0 |
2661 | #if 0 |
2504 | // insert the "Close Container" object. |
2662 | // insert the "Close Container" object. |
2505 | if (archetype *closer = new_container->other_arch) |
2663 | if (archetype *closer = new_container->other_arch) |
2506 | { |
2664 | { |
2507 | object *closer = arch_to_object (new_container->other_arch); |
2665 | object *closer = new_container->other_arch->instance (); |
2508 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2666 | closer->flag [FLAG_NO_MAP_SAVE] = 1; |
2509 | new_container->insert (closer); |
2667 | new_container->insert (closer); |
2510 | } |
2668 | } |
2511 | #endif |
2669 | #endif |
2512 | |
2670 | |
2513 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", query_name (new_container)); |
2671 | new_draw_info_format (NDI_UNIQUE, 0, this, "You open %s.", new_container->query_name ()); |
2514 | |
2672 | |
2515 | // make sure the container is available, client bug requires this to be separate |
2673 | // make sure the container is available, client bug requires this to be separate |
2516 | esrv_send_item (this, new_container); |
2674 | esrv_send_item (this, new_container); |
2517 | |
2675 | |
2518 | new_container->flag [FLAG_APPLIED] = true; |
2676 | new_container->flag [FLAG_APPLIED] = true; |
… | |
… | |
2525 | } |
2683 | } |
2526 | // else if (!old_container->env && contr && contr->ns) |
2684 | // else if (!old_container->env && contr && contr->ns) |
2527 | // contr->ns->floorbox_reset (); |
2685 | // contr->ns->floorbox_reset (); |
2528 | } |
2686 | } |
2529 | |
2687 | |
|
|
2688 | //-GPL |
|
|
2689 | |
|
|
2690 | // prefetch some flat area around the player |
|
|
2691 | static void |
|
|
2692 | prefetch_surrounding_area (object *op, maptile *map, int range) |
|
|
2693 | { |
|
|
2694 | for (maprect *rect = map->split_to_tiles (mapwalk_buf, |
|
|
2695 | op->x - range , op->y - range , |
|
|
2696 | op->x + range + 1, op->y + range + 1); |
|
|
2697 | rect->m; |
|
|
2698 | ++rect) |
|
|
2699 | { |
|
|
2700 | rect->m->touch (); |
|
|
2701 | rect->m->activate (); |
|
|
2702 | } |
|
|
2703 | } |
|
|
2704 | |
|
|
2705 | // prefetch a generous area around the player, also up and down |
|
|
2706 | void |
|
|
2707 | object::prefetch_surrounding_maps () |
|
|
2708 | { |
|
|
2709 | prefetch_surrounding_area (this, map, 40); |
|
|
2710 | |
|
|
2711 | if (maptile *m = map->tile_available (TILE_DOWN)) |
|
|
2712 | prefetch_surrounding_area (this, m, 20); |
|
|
2713 | |
|
|
2714 | if (maptile *m = map->tile_available (TILE_UP)) |
|
|
2715 | prefetch_surrounding_area (this, m, 20); |
|
|
2716 | } |
|
|
2717 | |
|
|
2718 | //+GPL |
|
|
2719 | |
2530 | object * |
2720 | object * |
2531 | object::force_find (const shstr name) |
2721 | object::force_find (shstr_tmp name) |
2532 | { |
2722 | { |
2533 | /* cycle through his inventory to look for the MARK we want to |
2723 | /* cycle through his inventory to look for the MARK we want to |
2534 | * place |
2724 | * place |
2535 | */ |
2725 | */ |
2536 | for (object *tmp = inv; tmp; tmp = tmp->below) |
2726 | for (object *tmp = inv; tmp; tmp = tmp->below) |
… | |
… | |
2539 | |
2729 | |
2540 | return 0; |
2730 | return 0; |
2541 | } |
2731 | } |
2542 | |
2732 | |
2543 | void |
2733 | void |
|
|
2734 | object::force_set_timer (int duration) |
|
|
2735 | { |
|
|
2736 | this->duration = 1; |
|
|
2737 | this->speed_left = -1.f; |
|
|
2738 | |
|
|
2739 | this->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2740 | } |
|
|
2741 | |
|
|
2742 | object * |
2544 | object::force_add (const shstr name, int duration) |
2743 | object::force_add (shstr_tmp name, int duration) |
2545 | { |
2744 | { |
2546 | if (object *force = force_find (name)) |
2745 | if (object *force = force_find (name)) |
2547 | force->destroy (); |
2746 | force->destroy (); |
2548 | |
2747 | |
2549 | object *force = get_archetype (FORCE_NAME); |
2748 | object *force = archetype::get (FORCE_NAME); |
2550 | |
2749 | |
2551 | force->slaying = name; |
2750 | force->slaying = name; |
2552 | force->stats.food = 1; |
2751 | force->force_set_timer (duration); |
2553 | force->speed_left = -1.f; |
|
|
2554 | |
|
|
2555 | force->set_speed (duration ? 1.f / duration : 0.f); |
|
|
2556 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2557 | force->flag [FLAG_APPLIED] = true; |
2752 | force->flag [FLAG_APPLIED] = true; |
2558 | |
2753 | |
2559 | insert (force); |
2754 | return insert (force); |
2560 | } |
2755 | } |
2561 | |
2756 | |
2562 | void |
2757 | void |
2563 | object::play_sound (faceidx sound) |
2758 | object::play_sound (faceidx sound) const |
2564 | { |
2759 | { |
2565 | if (!sound) |
2760 | if (!sound) |
2566 | return; |
2761 | return; |
2567 | |
2762 | |
2568 | if (flag [FLAG_REMOVED]) |
2763 | if (is_on_map ()) |
|
|
2764 | map->play_sound (sound, x, y); |
|
|
2765 | else if (object *pl = in_player ()) |
|
|
2766 | pl->contr->play_sound (sound); |
|
|
2767 | } |
|
|
2768 | |
|
|
2769 | void |
|
|
2770 | object::say_msg (const char *msg) const |
|
|
2771 | { |
|
|
2772 | if (is_on_map ()) |
|
|
2773 | map->say_msg (msg, x, y); |
|
|
2774 | else if (object *pl = in_player ()) |
|
|
2775 | pl->contr->play_sound (sound); |
|
|
2776 | } |
|
|
2777 | |
|
|
2778 | void |
|
|
2779 | object::make_noise () |
|
|
2780 | { |
|
|
2781 | // we do not model noise in the map, so instead put |
|
|
2782 | // a temporary light into the noise source |
|
|
2783 | // could use the map instead, but that's less reliable for our |
|
|
2784 | // goal, which is to make invisibility a bit harder to exploit |
|
|
2785 | |
|
|
2786 | // currently only works sensibly for players |
|
|
2787 | if (!is_player ()) |
2569 | return; |
2788 | return; |
2570 | |
2789 | |
2571 | if (env) |
2790 | // find old force, or create new one |
2572 | { |
2791 | object *force = force_find (shstr_noise_force); |
2573 | if (object *pl = in_player ()) |
2792 | |
2574 | pl->contr->play_sound (sound); |
2793 | if (force) |
2575 | } |
2794 | force->speed_left = -1.f; // patch old speed up |
2576 | else |
2795 | else |
2577 | map->play_sound (sound, x, y); |
2796 | { |
2578 | } |
2797 | force = archetype::get (shstr_noise_force); |
2579 | |
2798 | |
|
|
2799 | force->slaying = shstr_noise_force; |
|
|
2800 | force->stats.food = 1; |
|
|
2801 | force->speed_left = -1.f; |
|
|
2802 | |
|
|
2803 | force->set_speed (1.f / 4.f); |
|
|
2804 | force->flag [FLAG_IS_USED_UP] = true; |
|
|
2805 | force->flag [FLAG_APPLIED] = true; |
|
|
2806 | |
|
|
2807 | insert (force); |
|
|
2808 | } |
|
|
2809 | } |
|
|
2810 | |
|
|
2811 | void object::change_move_type (MoveType mt) |
|
|
2812 | { |
|
|
2813 | if (move_type == mt) |
|
|
2814 | return; |
|
|
2815 | |
|
|
2816 | if (is_on_map ()) |
|
|
2817 | { |
|
|
2818 | // we are on the map, so handle move_on/off effects |
|
|
2819 | remove (); |
|
|
2820 | move_type = mt; |
|
|
2821 | map->insert (this, x, y, this); |
|
|
2822 | } |
|
|
2823 | else |
|
|
2824 | move_type = mt; |
|
|
2825 | } |
|
|
2826 | |
|
|
2827 | /* object should be a player. |
|
|
2828 | * we return the object the player has marked with the 'mark' command |
|
|
2829 | * below. If no match is found (or object has changed), we return |
|
|
2830 | * NULL. We leave it up to the calling function to print messages if |
|
|
2831 | * nothing is found. |
|
|
2832 | */ |
|
|
2833 | object * |
|
|
2834 | object::mark () const |
|
|
2835 | { |
|
|
2836 | if (contr && contr->mark && contr->mark->env == this) |
|
|
2837 | return contr->mark; |
|
|
2838 | else |
|
|
2839 | return 0; |
|
|
2840 | } |
|
|
2841 | |
|
|
2842 | // put marked object first in the inventory |
|
|
2843 | // this is used by identify-like spells so players can influence |
|
|
2844 | // the order a bit. |
|
|
2845 | void |
|
|
2846 | object::splay_marked () |
|
|
2847 | { |
|
|
2848 | if (object *marked = mark ()) |
|
|
2849 | splay (marked); |
|
|
2850 | } |
|
|
2851 | |