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Comparing deliantra/server/common/object.C (file contents):
Revision 1.321 by root, Sat Apr 10 04:54:09 2010 UTC vs.
Revision 1.352 by root, Tue Jan 3 11:25:31 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
37uint32_t mapspace::smellcount = 10000; 37uint32_t mapspace::smellcount = 10000;
38 38
39objectvec objects; 39objectvec objects;
40activevec actives; 40activevec actives;
41 41
42freelist_item *object::freelist;
43uint32_t object::object_count;
44uint32_t object::free_count;
45uint32_t object::create_count;
46uint32_t object::destroy_count;
47
42//+GPL 48//+GPL
43 49
44short freearr_x[SIZEOFFREE] = { 50short freearr_x[SIZEOFFREE] = {
45 0, 51 0,
46 0, 1, 1, 1, 0, -1, -1, -1, 52 0, 1, 1, 1, 0, -1, -1, -1,
65 9, 10, 13, 14, 17, 18, 21, 22, 71 9, 10, 13, 14, 17, 18, 21, 22,
66 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, 72 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
67 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 73 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
68}; 74};
69 75
76const char *wall_suffix[16] = {
77 "0",
78 "1_3",
79 "1_4",
80 "2_1_2",
81 "1_2",
82 "2_2_4",
83 "2_2_1",
84 "3_1",
85 "1_1",
86 "2_2_3",
87 "2_2_2",
88 "3_3",
89 "2_1_1",
90 "3_4",
91 "3_2",
92 "4"
93};
94
70static void 95static void
71write_uuid (uval64 skip, bool sync) 96write_uuid (uval64 skip, bool sync)
72{ 97{
73 CALL_BEGIN (2); 98 CALL_BEGIN (2);
74 CALL_ARG_SV (newSVval64 (skip)); 99 CALL_ARG_SV (newSVval64 (skip));
208 233
209/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 234/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
210static bool 235static bool
211compare_ob_value_lists_one (const object *wants, const object *has) 236compare_ob_value_lists_one (const object *wants, const object *has)
212{ 237{
213 /* n-squared behaviour (see kv_get), but I'm hoping both 238 /* n-squared behaviour (see kv.get), but I'm hoping both
214 * objects with lists are rare, and lists stay short. If not, use a 239 * objects with lists are rare, and lists stay short. If not, use a
215 * different structure or at least keep the lists sorted... 240 * different structure or at least keep the lists sorted...
216 */ 241 */
217 242
218 /* For each field in wants, */ 243 /* For each field in wants, */
219 for (key_value *kv = wants->key_values; kv; kv = kv->next) 244 for (key_value *kv = wants->kv.first; kv; kv = kv->next)
220 if (has->kv_get (kv->key) != kv->value) 245 if (has->kv.get (kv->key) != kv->value)
221 return false; 246 return false;
222 247
223 /* If we get here, every field in wants has a matching field in has. */ 248 /* If we get here, every field in wants has a matching field in has. */
224 return true; 249 return true;
225} 250}
249 */ 274 */
250bool object::can_merge_slow (object *ob1, object *ob2) 275bool object::can_merge_slow (object *ob1, object *ob2)
251{ 276{
252 /* A couple quick sanity checks */ 277 /* A couple quick sanity checks */
253 if (ob1 == ob2 278 if (ob1 == ob2
254 || ob1->type != ob2->type 279 || ob1->type != ob2->type
255 || ob1->value != ob2->value 280 || ob1->value != ob2->value
256 || ob1->name != ob2->name 281 || ob1->name != ob2->name
282 || ob1->custom_name != ob2->custom_name
257 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) 283 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED)
258 return 0; 284 return 0;
259 285
260 /* Do not merge objects if nrof would overflow, assume nrof 286 /* Do not merge objects if nrof would overflow, assume nrof
261 * is always 0 .. 2**31-1 */ 287 * is always 0 .. 2**31-1 */
266 * This is to the comparison of the flags below will be OK. We 292 * This is to the comparison of the flags below will be OK. We
267 * just can't ignore the been applied or identified flags, as they 293 * just can't ignore the been applied or identified flags, as they
268 * are not equal - just if it has been identified, the been_applied 294 * are not equal - just if it has been identified, the been_applied
269 * flags lose any meaning. 295 * flags lose any meaning.
270 */ 296 */
271 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 297 if (ob1->flag [FLAG_IDENTIFIED])
272 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 298 ob1->set_flag (FLAG_BEEN_APPLIED);
273 299
274 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 300 if (ob2->flag [FLAG_IDENTIFIED])
275 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 301 ob2->set_flag (FLAG_BEEN_APPLIED);
276 302
277 if (ob1->arch->archname != ob2->arch->archname 303 if (ob1->arch->archname != ob2->arch->archname
278 || ob1->name != ob2->name 304 || ob1->name != ob2->name
279 || ob1->title != ob2->title 305 || ob1->title != ob2->title
280 || ob1->msg != ob2->msg 306 || ob1->msg != ob2->msg
329 355
330 /* Don't merge objects that are applied. With the new 'body' code, 356 /* Don't merge objects that are applied. With the new 'body' code,
331 * it is possible for most any character to have more than one of 357 * it is possible for most any character to have more than one of
332 * some items equipped, and we don't want those to merge. 358 * some items equipped, and we don't want those to merge.
333 */ 359 */
334 if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) 360 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED])
335 return 0; 361 return 0;
336 362
337 /* Note sure why the following is the case - either the object has to 363 /* Note sure why the following is the case - either the object has to
338 * be animated or have a very low speed. Is this an attempted monster 364 * be animated or have a very low speed. Is this an attempted monster
339 * check? 365 * check?
340 */ 366 */
341 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) 367 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ())
342 return 0; 368 return 0;
343 369
344 switch (ob1->type) 370 switch (ob1->type)
345 { 371 {
346 case SCROLL: 372 case SCROLL:
347 if (ob1->level != ob2->level) 373 if (ob1->level != ob2->level)
348 return 0; 374 return 0;
349 break; 375 break;
350 } 376 }
351 377
352 if (ob1->key_values || ob2->key_values) 378 if (!ob1->kv.empty () || !ob2->kv.empty ())
353 { 379 {
354 /* At least one of these has key_values. */ 380 /* At least one of these has key_values. */
355 if ((!ob1->key_values) != (!ob2->key_values)) 381 if (ob1->kv.empty () != ob2->kv.empty ())
356 return 0; /* One has fields, but the other one doesn't. */ 382 return 0; /* One has fields, but the other one doesn't. */
357 383
358 if (!compare_ob_value_lists (ob1, ob2)) 384 if (!compare_ob_value_lists (ob1, ob2))
359 return 0; 385 return 0;
360 } 386 }
420 446
421 return 0; 447 return 0;
422} 448}
423 449
424// adjust weight per container type ("of holding") 450// adjust weight per container type ("of holding")
425static sint32 451static uint32
426weight_adjust_for (object *op, sint32 weight) 452weight_adjust_for (object *op, uint32 weight)
427{ 453{
428 return op->type == CONTAINER 454 return op->type == CONTAINER
429 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 455 ? weight - weight * op->stats.Str / 100
430 : weight; 456 : weight;
431} 457}
432 458
433/* 459/*
434 * adjust_weight(object, weight) adds the specified weight to an object, 460 * subtracts, then adds, the specified weight to an object,
435 * and also updates how much the environment(s) is/are carrying. 461 * and also updates how much the environment(s) is/are carrying.
436 */ 462 */
437static void 463static void
438adjust_weight (object *op, sint32 weight) 464adjust_weight (object *op, sint32 sub, sint32 add)
439{ 465{
440 while (op) 466 while (op)
441 { 467 {
442 // adjust by actual difference to account for rounding errors 468 sint32 ocarrying = op->carrying;
443 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
444 weight = weight_adjust_for (op, op->carrying)
445 - weight_adjust_for (op, op->carrying - weight);
446 469
447 if (!weight) 470 op->carrying -= weight_adjust_for (op, sub);
448 return; 471 op->carrying += weight_adjust_for (op, add);
449
450 op->carrying += weight;
451 472
452 if (object *pl = op->visible_to ()) 473 if (object *pl = op->visible_to ())
453 if (pl != op) // player is handled lazily 474 if (pl != op) // player is handled lazily
454 esrv_update_item (UPD_WEIGHT, pl, op); 475 esrv_update_item (UPD_WEIGHT, pl, op);
455 476
477 sub = ocarrying;
478 add = op->carrying;
479
456 op = op->env; 480 op = op->env;
457 } 481 }
458} 482}
459 483
460/* 484/*
467{ 491{
468 sint32 sum = 0; 492 sint32 sum = 0;
469 493
470 for (object *op = inv; op; op = op->below) 494 for (object *op = inv; op; op = op->below)
471 { 495 {
472 if (op->inv)
473 op->update_weight (); 496 op->update_weight ();
474 497
475 sum += op->total_weight (); 498 sum += weight_adjust_for (this, op->total_weight ());
476 } 499 }
477
478 sum = weight_adjust_for (this, sum);
479 500
480 if (sum != carrying) 501 if (sum != carrying)
481 { 502 {
503 if (carrying != sum && carrying)//D
504 LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n",
505 (long long)sum, (long long)carrying, debug_desc ());
506
482 carrying = sum; 507 carrying = sum;
483 508
484 if (object *pl = visible_to ()) 509 if (object *pl = visible_to ())
485 if (pl != this) // player is handled lazily 510 if (pl != this) // player is handled lazily
486 esrv_update_item (UPD_WEIGHT, pl, this); 511 esrv_update_item (UPD_WEIGHT, pl, this);
572 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); 597 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
573 return; 598 return;
574 } 599 }
575 600
576 this->owner = owner; 601 this->owner = owner;
577}
578
579/* Zero the key_values on op, decrementing the shared-string
580 * refcounts and freeing the links.
581 */
582static void
583free_key_values (object *op)
584{
585 for (key_value *i = op->key_values; i; )
586 {
587 key_value *next = i->next;
588 delete i;
589
590 i = next;
591 }
592
593 op->key_values = 0;
594} 602}
595 603
596/* 604/*
597 * copy_to first frees everything allocated by the dst object, 605 * copy_to first frees everything allocated by the dst object,
598 * and then copies the contents of itself into the second 606 * and then copies the contents of itself into the second
604void 612void
605object::copy_to (object *dst) 613object::copy_to (object *dst)
606{ 614{
607 dst->remove (); 615 dst->remove ();
608 *(object_copy *)dst = *this; 616 *(object_copy *)dst = *this;
617
618 // maybe move to object_copy?
619 dst->kv = kv;
620
609 dst->flag [FLAG_REMOVED] = true; 621 dst->flag [FLAG_REMOVED] = true;
610
611 /* Copy over key_values, if any. */
612 if (key_values)
613 {
614 key_value *tail = 0;
615 dst->key_values = 0;
616
617 for (key_value *i = key_values; i; i = i->next)
618 {
619 key_value *new_link = new key_value;
620
621 new_link->next = 0;
622 new_link->key = i->key;
623 new_link->value = i->value;
624
625 /* Try and be clever here, too. */
626 if (!dst->key_values)
627 {
628 dst->key_values = new_link;
629 tail = new_link;
630 }
631 else
632 {
633 tail->next = new_link;
634 tail = new_link;
635 }
636 }
637 }
638
639 dst->activate (); 622 dst->activate ();
640} 623}
641 624
642void 625void
643object::instantiate () 626object::instantiate ()
644{ 627{
645 if (!uuid.seq) // HACK 628 if (!uuid.seq) // HACK
646 uuid = UUID::gen (); 629 uuid = UUID::gen ();
647 630
648 // TODO: unclean state changes, should nt be done in copy_to AND instantiate 631 // TODO: unclean state changes, should not be done in copy_to AND instantiate
649 if (flag [FLAG_RANDOM_SPEED] && speed) 632 if (flag [FLAG_RANDOM_SPEED] && speed)
650 speed_left = - speed - rndm (); // TODO animation 633 speed_left = - speed - rndm (); // TODO animation
651 else 634 else
652 speed_left = -1.; 635 speed_left = -1.;
653 636
683 * be called to update the face variable, _and_ how it looks on the map. 666 * be called to update the face variable, _and_ how it looks on the map.
684 */ 667 */
685void 668void
686update_turn_face (object *op) 669update_turn_face (object *op)
687{ 670{
688 if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) 671 if (!op->flag [FLAG_IS_TURNABLE] || !op->arch)
689 return; 672 return;
690 673
691 SET_ANIMATION (op, op->direction); 674 SET_ANIMATION (op, op->direction);
692 update_object (op, UP_OBJ_FACE); 675 update_object (op, UP_OBJ_FACE);
693} 676}
754 } 737 }
755 738
756 mapspace &m = op->ms (); 739 mapspace &m = op->ms ();
757 740
758 if (!(m.flags_ & P_UPTODATE)) 741 if (!(m.flags_ & P_UPTODATE))
759 /* nop */; 742 m.update_up (); // nothing to do except copy up
760 else if (action == UP_OBJ_INSERT) 743 else if (action == UP_OBJ_INSERT)
761 { 744 {
762#if 0 745#if 0
763 // this is likely overkill, TODO: revisit (schmorp) 746 // this is likely overkill, TODO: revisit (schmorp)
764 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 747 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
765 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 748 || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC))
766 || (op->is_player () && !(m.flags_ & P_PLAYER)) 749 || (op->is_player () && !(m.flags_ & P_PLAYER))
767 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 750 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
768 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 751 || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE))
769 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 752 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC))
770 || (m.move_on | op->move_on ) != m.move_on 753 || (m.move_on | op->move_on ) != m.move_on
771 || (m.move_off | op->move_off ) != m.move_off 754 || (m.move_off | op->move_off ) != m.move_off
772 || (m.move_slow | op->move_slow) != m.move_slow 755 || (m.move_slow | op->move_slow) != m.move_slow
773 /* This isn't perfect, but I don't expect a lot of objects to 756 /* This isn't perfect, but I don't expect a lot of objects to
774 * have move_allow right now. 757 * have move_allow right now.
785 * that is being removed. 768 * that is being removed.
786 */ 769 */
787 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 770 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
788 m.invalidate (); 771 m.invalidate ();
789 else if (action == UP_OBJ_FACE) 772 else if (action == UP_OBJ_FACE)
790 /* Nothing to do for that case */ ; 773 m.update_up (); // nothing to do for that case, except copy up
791 else 774 else
792 LOG (llevError, "update_object called with invalid action: %d\n", action); 775 LOG (llevError, "update_object called with invalid action: %d\n", action);
793 776
794 if (op->more) 777 if (op->more)
795 update_object (op->more, action); 778 update_object (op->more, action);
796} 779}
797 780
798object::object () 781object::object ()
799{ 782{
800 SET_FLAG (this, FLAG_REMOVED); 783 this->set_flag (FLAG_REMOVED);
801 784
802 //expmul = 1.0; declared const for the time being 785 //expmul = 1.0; declared const for the time being
803 face = blank_face; 786 face = blank_face;
804 material = MATERIAL_NULL; 787 material = MATERIAL_NULL;
805} 788}
806 789
807object::~object () 790object::~object ()
808{ 791{
809 unlink (); 792 unlink ();
810 793
811 free_key_values (this); 794 kv.clear ();
812} 795}
813
814static int object_count;
815 796
816void object::link () 797void object::link ()
817{ 798{
818 assert (!index);//D 799 assert (!index);//D
819 uuid = UUID::gen (); 800 uuid = UUID::gen ();
820 count = ++object_count;
821 801
822 refcnt_inc (); 802 refcnt_inc ();
823 objects.insert (this); 803 objects.insert (this);
804
805 ++create_count;
806
824} 807}
825 808
826void object::unlink () 809void object::unlink ()
827{ 810{
828 if (!index) 811 if (!index)
829 return; 812 return;
813
814 ++destroy_count;
830 815
831 objects.erase (this); 816 objects.erase (this);
832 refcnt_dec (); 817 refcnt_dec ();
833} 818}
834 819
913 * if some form of movement is allowed, let objects 898 * if some form of movement is allowed, let objects
914 * drop on that space. 899 * drop on that space.
915 */ 900 */
916 if (!drop_to_ground 901 if (!drop_to_ground
917 || !map 902 || !map
918 || map->in_memory != MAP_ACTIVE 903 || !map->linkable ()
919 || map->no_drop 904 || map->no_drop
920 || ms ().move_block == MOVE_ALL) 905 || ms ().move_block == MOVE_ALL)
921 { 906 {
922 while (inv) 907 while (inv)
923 inv->destroy (); 908 inv->destroy ();
960 // then destroy 945 // then destroy
961 op->destroy (); 946 op->destroy ();
962 } 947 }
963} 948}
964 949
950void
951object::freelist_free (int count)
952{
953 while (count-- && freelist)
954 {
955 freelist_item *next = freelist->next;
956 // count is being "destroyed"
957
958 sfree ((char *)freelist, sizeof (object));
959
960 freelist = next;
961 --free_count;
962 }
963}
964
965object *
965object *object::create () 966object::create ()
966{ 967{
967 object *op = new object; 968 object *op;
969
970 if (freelist)
971 {
972 freelist_item li = *freelist;
973 memset (freelist, 0, sizeof (object));
974
975 op = new (freelist) object;
976 op->count = li.count;
977
978 freelist = li.next;
979 --free_count;
980 }
981 else
982 {
983 void *ni = salloc0<char> (sizeof (object));
984
985 op = new(ni) object;
986
987 op->count = ++object_count;
988 }
989
968 op->link (); 990 op->link ();
991
969 return op; 992 return op;
970} 993}
971 994
972static struct freed_map : maptile 995void
996object::do_delete ()
973{ 997{
974 freed_map () 998 uint32_t count = this->count;
975 {
976 path = "<freed objects map>";
977 name = "/internal/freed_objects_map";
978 width = 3;
979 height = 3;
980 no_drop = 1;
981 no_reset = 1;
982 999
983 alloc (); 1000 this->~object ();
984 in_memory = MAP_ACTIVE;
985 }
986 1001
987 ~freed_map () 1002 freelist_item *li = (freelist_item *)this;
988 { 1003 li->next = freelist;
989 destroy (); 1004 li->count = count;
990 } 1005
991} freed_map; // freed objects are moved here to avoid crashes 1006 freelist = li;
1007 ++free_count;
1008}
992 1009
993void 1010void
994object::do_destroy () 1011object::do_destroy ()
995{ 1012{
996 if (flag [FLAG_IS_LINKED]) 1013 if (flag [FLAG_IS_LINKED])
1081 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed 1098 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1082 if (object *pl = visible_to ()) 1099 if (object *pl = visible_to ())
1083 esrv_del_item (pl->contr, count); 1100 esrv_del_item (pl->contr, count);
1084 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1101 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1085 1102
1086 adjust_weight (env, -total_weight ()); 1103 adjust_weight (env, total_weight (), 0);
1087 1104
1088 object *pl = in_player (); 1105 object *pl = in_player ();
1089 1106
1090 /* we set up values so that it could be inserted into 1107 /* we set up values so that it could be inserted into
1091 * the map, but we don't actually do that - it is up 1108 * the map, but we don't actually do that - it is up
1105 1122
1106 if (pl && pl->is_player ()) 1123 if (pl && pl->is_player ())
1107 { 1124 {
1108 if (expect_false (pl->contr->combat_ob == this)) 1125 if (expect_false (pl->contr->combat_ob == this))
1109 { 1126 {
1110 pl->apply (pl->contr->combat_ob, AP_UNAPPLY); 1127 pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1111 pl->contr->combat_ob = 0; 1128 pl->contr->combat_ob = 0;
1112 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); 1129 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob);
1113 } 1130 }
1114 1131
1115 if (expect_false (pl->contr->ranged_ob == this)) 1132 if (expect_false (pl->contr->ranged_ob == this))
1116 { 1133 {
1117 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); 1134 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1118 pl->contr->ranged_ob = 0; 1135 pl->contr->ranged_ob = 0;
1119 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); 1136 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob);
1120 } 1137 }
1121 1138
1122 pl->contr->queue_stats_update (); 1139 pl->contr->queue_stats_update ();
1149 else if (pl->container_ () == this) 1166 else if (pl->container_ () == this)
1150 { 1167 {
1151 // removing a container should close it 1168 // removing a container should close it
1152 close_container (); 1169 close_container ();
1153 } 1170 }
1154 1171 else
1155 esrv_del_item (pl->contr, count); 1172 esrv_del_item (pl->contr, count);
1156 } 1173 }
1157 1174
1158 /* link the object above us */ 1175 /* link the object above us */
1159 // re-link, make sure compiler can easily use cmove 1176 // re-link, make sure compiler can easily use cmove
1160 *(above ? &above->below : &ms.top) = below; 1177 *(above ? &above->below : &ms.top) = below;
1162 1179
1163 above = 0; 1180 above = 0;
1164 below = 0; 1181 below = 0;
1165 1182
1166 ms.invalidate (); 1183 ms.invalidate ();
1167
1168 if (map->in_memory == MAP_SAVING)
1169 return;
1170 1184
1171 int check_walk_off = !flag [FLAG_NO_APPLY]; 1185 int check_walk_off = !flag [FLAG_NO_APPLY];
1172 1186
1173 if (object *pl = ms.player ()) 1187 if (object *pl = ms.player ())
1174 { 1188 {
1309{ 1323{
1310 op->remove (); 1324 op->remove ();
1311 1325
1312 if (m == &freed_map)//D TODO: remove soon 1326 if (m == &freed_map)//D TODO: remove soon
1313 {//D 1327 {//D
1314 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D 1328 LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D
1315 }//D 1329 }//D
1316 1330
1317 /* Ideally, the caller figures this out. However, it complicates a lot 1331 /* Ideally, the caller figures this out. However, it complicates a lot
1318 * of areas of callers (eg, anything that uses find_free_spot would now 1332 * of areas of callers (eg, anything that uses find_free_spot would now
1319 * need extra work 1333 * need extra work
1346 // from here :/ 1360 // from here :/
1347 op->nrof += tmp->nrof; 1361 op->nrof += tmp->nrof;
1348 tmp->destroy (); 1362 tmp->destroy ();
1349 } 1363 }
1350 1364
1351 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1365 op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1352 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1366 op->clr_flag (FLAG_INV_LOCKED);
1353 1367
1354 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1368 if (!op->flag [FLAG_ALIVE])
1355 CLEAR_FLAG (op, FLAG_NO_STEAL); 1369 op->clr_flag (FLAG_NO_STEAL);
1356 1370
1357 if (flag & INS_BELOW_ORIGINATOR) 1371 if (flag & INS_BELOW_ORIGINATOR)
1358 { 1372 {
1359 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1373 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1360 { 1374 {
1395 * when lots of spells are cast in one area. Currently, it is presumed 1409 * when lots of spells are cast in one area. Currently, it is presumed
1396 * that flying non pickable objects are spell objects. 1410 * that flying non pickable objects are spell objects.
1397 */ 1411 */
1398 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1412 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1399 { 1413 {
1400 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) 1414 if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR])
1401 floor = tmp; 1415 floor = tmp;
1402 1416
1403 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1417 if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR])
1404 { 1418 {
1405 /* We insert above top, so we want this object below this */ 1419 /* We insert above top, so we want this object below this */
1406 top = tmp->below; 1420 top = tmp->below;
1407 break; 1421 break;
1408 } 1422 }
1426 && (op->face && !faces [op->face].visibility)) 1440 && (op->face && !faces [op->face].visibility))
1427 { 1441 {
1428 object *last; 1442 object *last;
1429 1443
1430 for (last = top; last != floor; last = last->below) 1444 for (last = top; last != floor; last = last->below)
1431 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1445 if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT))
1432 break; 1446 break;
1433 1447
1434 /* Check to see if we found the object that blocks view, 1448 /* Check to see if we found the object that blocks view,
1435 * and make sure we have a below pointer for it so that 1449 * and make sure we have a below pointer for it so that
1436 * we can get inserted below this one, which requires we 1450 * we can get inserted below this one, which requires we
1509 */ 1523 */
1510 1524
1511 /* if this is not the head or flag has been passed, don't check walk on status */ 1525 /* if this is not the head or flag has been passed, don't check walk on status */
1512 if (!(flag & INS_NO_WALK_ON) && op->is_head ()) 1526 if (!(flag & INS_NO_WALK_ON) && op->is_head ())
1513 { 1527 {
1514 if (check_move_on (op, originator)) 1528 if (check_move_on (op, originator, flag))
1515 return 0; 1529 return 0;
1516 1530
1517 /* If we are a multi part object, lets work our way through the check 1531 /* If we are a multi part object, let's work our way through the check
1518 * walk on's. 1532 * walk on's.
1519 */ 1533 */
1520 for (object *tmp = op->more; tmp; tmp = tmp->more) 1534 for (object *tmp = op->more; tmp; tmp = tmp->more)
1521 if (check_move_on (tmp, originator)) 1535 if (check_move_on (tmp, originator, flag))
1522 return 0; 1536 return 0;
1523 } 1537 }
1524 1538
1525 return op; 1539 return op;
1526} 1540}
1592 1606
1593 nr = min (nr, nrof); 1607 nr = min (nr, nrof);
1594 1608
1595 if (nrof > nr) 1609 if (nrof > nr)
1596 { 1610 {
1611 sint64 oweight = total_weight ();
1612
1597 nrof -= nr; 1613 nrof -= nr;
1598 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1599 1614
1600 if (object *pl = visible_to ()) 1615 if (object *pl = visible_to ())
1601 esrv_update_item (UPD_NROF, pl, this); 1616 esrv_update_item (UPD_NROF, pl, this);
1617
1618 adjust_weight (env, oweight, total_weight ());
1602 1619
1603 return true; 1620 return true;
1604 } 1621 }
1605 else 1622 else
1606 { 1623 {
1681 if (op->nrof) 1698 if (op->nrof)
1682 for (object *tmp = inv; tmp; tmp = tmp->below) 1699 for (object *tmp = inv; tmp; tmp = tmp->below)
1683 if (object::can_merge (tmp, op)) 1700 if (object::can_merge (tmp, op))
1684 { 1701 {
1685 /* return the original object and remove inserted object 1702 /* return the original object and remove inserted object
1686 (client needs the original object) */ 1703 (client prefers the original object) */
1704
1705 // carring must be 0 for mergable objects
1706 sint64 oweight = tmp->weight * tmp->nrof;
1707
1687 tmp->nrof += op->nrof; 1708 tmp->nrof += op->nrof;
1688 1709
1689 if (object *pl = tmp->visible_to ()) 1710 if (object *pl = tmp->visible_to ())
1690 esrv_update_item (UPD_NROF, pl, tmp); 1711 esrv_update_item (UPD_NROF, pl, tmp);
1691 1712
1692 adjust_weight (this, op->total_weight ()); 1713 adjust_weight (this, oweight, tmp->weight * tmp->nrof);
1693 1714
1694 op->destroy (); 1715 op->destroy ();
1695 op = tmp; 1716 op = tmp;
1696 goto inserted; 1717 goto inserted;
1697 } 1718 }
1713 op->flag [FLAG_REMOVED] = 0; 1734 op->flag [FLAG_REMOVED] = 0;
1714 1735
1715 if (object *pl = op->visible_to ()) 1736 if (object *pl = op->visible_to ())
1716 esrv_send_item (pl, op); 1737 esrv_send_item (pl, op);
1717 1738
1718 adjust_weight (this, op->total_weight ()); 1739 adjust_weight (this, 0, op->total_weight ());
1719 1740
1720inserted: 1741inserted:
1721 /* reset the light list and los of the players on the map */ 1742 /* reset the light list and los of the players on the map */
1722 if (op->glow_radius && is_on_map ()) 1743 if (op->glow_radius && is_on_map ())
1723 { 1744 {
1752 * MSW 2001-07-08: Check all objects on space, not just those below 1773 * MSW 2001-07-08: Check all objects on space, not just those below
1753 * object being inserted. insert_ob_in_map may not put new objects 1774 * object being inserted. insert_ob_in_map may not put new objects
1754 * on top. 1775 * on top.
1755 */ 1776 */
1756int 1777int
1757check_move_on (object *op, object *originator) 1778check_move_on (object *op, object *originator, int flags)
1758{ 1779{
1759 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1780 if (op->flag [FLAG_NO_APPLY])
1760 return 0; 1781 return 0;
1761 1782
1762 object *tmp; 1783 object *tmp;
1763 maptile *m = op->map; 1784 maptile *m = op->map;
1764 int x = op->x, y = op->y; 1785 int x = op->x, y = op->y;
1801 * Second check makes sure that the movement types not being slowed 1822 * Second check makes sure that the movement types not being slowed
1802 * (~slow_move) is not blocked on this space - just because the 1823 * (~slow_move) is not blocked on this space - just because the
1803 * space doesn't slow down swimming (for example), if you can't actually 1824 * space doesn't slow down swimming (for example), if you can't actually
1804 * swim on that space, can't use it to avoid the penalty. 1825 * swim on that space, can't use it to avoid the penalty.
1805 */ 1826 */
1806 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1827 if (!op->flag [FLAG_WIZPASS])
1807 { 1828 {
1808 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1829 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1809 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1830 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1810 { 1831 {
1811 float diff = tmp->move_slow_penalty * fabs (op->speed); 1832 float diff = tmp->move_slow_penalty * fabs (op->speed);
1821 1842
1822 /* Basically same logic as above, except now for actual apply. */ 1843 /* Basically same logic as above, except now for actual apply. */
1823 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1844 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1824 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1845 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1825 { 1846 {
1847 if ((flags & INS_NO_AUTO_EXIT)
1848 && (tmp->type == EXIT || tmp->type == TELEPORTER
1849 || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead
1850 continue;
1851
1826 move_apply (tmp, op, originator); 1852 move_apply (tmp, op, originator);
1827 1853
1828 if (op->destroyed ()) 1854 if (op->destroyed ())
1829 return 1; 1855 return 1;
1830 1856
1942void 1968void
1943flag_inv (object *op, int flag) 1969flag_inv (object *op, int flag)
1944{ 1970{
1945 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1971 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1946 { 1972 {
1947 SET_FLAG (tmp, flag); 1973 tmp->set_flag (flag);
1948 flag_inv (tmp, flag); 1974 flag_inv (tmp, flag);
1949 } 1975 }
1950} 1976}
1951 1977
1952/* 1978/*
1955void 1981void
1956unflag_inv (object *op, int flag) 1982unflag_inv (object *op, int flag)
1957{ 1983{
1958 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1984 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1959 { 1985 {
1960 CLEAR_FLAG (tmp, flag); 1986 tmp->clr_flag (flag);
1961 unflag_inv (tmp, flag); 1987 unflag_inv (tmp, flag);
1962 } 1988 }
1963} 1989}
1964 1990
1965/* 1991/*
2155{ 2181{
2156 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2182 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2157} 2183}
2158 2184
2159/* 2185/*
2160 * find_dir_2(delta-x,delta-y) will return a direction in which 2186 * find_dir_2(delta-x,delta-y) will return a direction value
2161 * an object which has subtracted the x and y coordinates of another 2187 * for running into direct [dx, dy].
2162 * object, needs to travel toward it. 2188 * (the opposite of crossfire's find_dir_2!)
2163 */ 2189 */
2164int 2190int
2165find_dir_2 (int x, int y) 2191find_dir_2 (int x, int y)
2166{ 2192{
2193#if 1 // new algorithm
2194 // this works by putting x, y into 16 sectors, which
2195 // are not equal sized, but are a better approximation
2196 // then the old algorithm, and then using a mapping
2197 // table to map it into a direction value.
2198 // basically, it maps these comparisons to each bit
2199 // bit #3: x < 0
2200 // bit #2: y < 0
2201 // bit #1: x > y
2202 // bit #0: x > 2y
2203
2204 static const uint8 dir[16] = {
2205 4, 5, 4, 3,
2206 2, 1, 2, 3,
2207 6, 5, 6, 7,
2208 8, 1, 8, 7,
2209 };
2210 int sector = 0;
2211
2212 // this is a bit ugly, but more likely to result in branchless code
2213 sector |= x < 0 ? 8 : 0;
2214 x = x < 0 ? -x : x; // abs
2215
2216 sector |= y < 0 ? 4 : 0;
2217 y = y < 0 ? -y : y; // abs
2218
2219 if (x > y)
2220 {
2221 sector |= 2;
2222
2223 if (x > y * 2)
2224 sector |= 1;
2225 }
2226 else
2227 {
2228 if (y > x * 2)
2229 sector |= 1;
2230 else if (!y)
2231 return 0; // x == 0 here
2232 }
2233
2234 return dir [sector];
2235#else // old algorithm
2167 int q; 2236 int q;
2168 2237
2169 if (y) 2238 if (y)
2170 q = x * 100 / y; 2239 q = 128 * x / y;
2171 else if (x) 2240 else if (x)
2172 q = -300 * x; 2241 q = -512 * x; // to make it > 309
2173 else 2242 else
2174 return 0; 2243 return 0;
2175 2244
2176 if (y > 0) 2245 if (y > 0)
2177 { 2246 {
2178 if (q < -242) 2247 if (q < -309) return 7;
2248 if (q < -52) return 6;
2249 if (q < 52) return 5;
2250 if (q < 309) return 4;
2251
2179 return 3; 2252 return 3;
2180 if (q < -41) 2253 }
2181 return 2; 2254 else
2182 if (q < 41) 2255 {
2183 return 1; 2256 if (q < -309) return 3;
2184 if (q < 242) 2257 if (q < -52) return 2;
2185 return 8; 2258 if (q < 52) return 1;
2259 if (q < 309) return 8;
2260
2186 return 7; 2261 return 7;
2187 } 2262 }
2188 2263#endif
2189 if (q < -242)
2190 return 7;
2191 if (q < -41)
2192 return 6;
2193 if (q < 41)
2194 return 5;
2195 if (q < 242)
2196 return 4;
2197
2198 return 3;
2199} 2264}
2200 2265
2201/* 2266/*
2202 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2267 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2203 * between two directions (which are expected to be absolute (see absdir()) 2268 * between two directions (which are expected to be absolute (see absdir())
2204 */ 2269 */
2205int 2270int
2206dirdiff (int dir1, int dir2) 2271dirdiff (int dir1, int dir2)
2207{ 2272{
2208 int d;
2209
2210 d = abs (dir1 - dir2); 2273 int d = abs (dir1 - dir2);
2211 if (d > 4)
2212 d = 8 - d;
2213 2274
2214 return d; 2275 return d > 4 ? 8 - d : d;
2215} 2276}
2216 2277
2217/* peterm: 2278/* peterm:
2218 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2279 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2219 * Basically, this is a table of directions, and what directions 2280 * Basically, this is a table of directions, and what directions
2325 * Add a check so we can't pick up invisible objects (0.93.8) 2386 * Add a check so we can't pick up invisible objects (0.93.8)
2326 */ 2387 */
2327int 2388int
2328can_pick (const object *who, const object *item) 2389can_pick (const object *who, const object *item)
2329{ 2390{
2330 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2391 return /*who->flag [FLAG_WIZ]|| */
2331 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2392 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2332 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2393 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2333} 2394}
2395
2396//-GPL
2334 2397
2335/* 2398/*
2336 * create clone from object to another 2399 * create clone from object to another
2337 */ 2400 */
2338object * 2401object *
2369 return tmp; 2432 return tmp;
2370 2433
2371 return 0; 2434 return 0;
2372} 2435}
2373 2436
2437/* Zero the key_values on op, decrementing the shared-string
2438 * refcounts and freeing the links.
2439 */
2440void
2441key_values::clear ()
2442{
2443 for (key_value *kvp = first; kvp; )
2444 {
2445 key_value *next = kvp->next;
2446 delete kvp;
2447 kvp = next;
2448 }
2449
2450 first = 0;
2451}
2452
2374shstr_tmp 2453shstr_tmp
2375object::kv_get (shstr_tmp key) const 2454key_values::get (shstr_tmp key) const
2376{ 2455{
2377 for (key_value *kv = key_values; kv; kv = kv->next) 2456 for (key_value *kv = first; kv; kv = kv->next)
2378 if (kv->key == key) 2457 if (kv->key == key)
2379 return kv->value; 2458 return kv->value;
2380 2459
2381 return shstr (); 2460 return shstr ();
2382} 2461}
2383 2462
2384void 2463void
2464key_values::add (shstr_tmp key, shstr_tmp value)
2465{
2466 key_value *kv = new key_value;
2467
2468 kv->next = first;
2469 kv->key = key;
2470 kv->value = value;
2471
2472 first = kv;
2473}
2474
2475void
2385object::kv_set (shstr_tmp key, shstr_tmp value) 2476key_values::set (shstr_tmp key, shstr_tmp value)
2386{ 2477{
2387 for (key_value *kv = key_values; kv; kv = kv->next) 2478 for (key_value *kv = first; kv; kv = kv->next)
2388 if (kv->key == key) 2479 if (kv->key == key)
2389 { 2480 {
2390 kv->value = value; 2481 kv->value = value;
2391 return; 2482 return;
2392 } 2483 }
2393 2484
2394 key_value *kv = new key_value; 2485 add (key, value);
2395
2396 kv->next = key_values;
2397 kv->key = key;
2398 kv->value = value;
2399
2400 key_values = kv;
2401} 2486}
2402 2487
2403void 2488void
2404object::kv_del (shstr_tmp key) 2489key_values::del (shstr_tmp key)
2405{ 2490{
2406 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2491 for (key_value **kvp = &first; *kvp; kvp = &(*kvp)->next)
2407 if ((*kvp)->key == key) 2492 if ((*kvp)->key == key)
2408 { 2493 {
2409 key_value *kv = *kvp; 2494 key_value *kv = *kvp;
2410 *kvp = (*kvp)->next; 2495 *kvp = (*kvp)->next;
2411 delete kv; 2496 delete kv;
2412 return; 2497 return;
2413 } 2498 }
2499}
2500
2501void
2502key_values::reverse ()
2503{
2504 key_value *prev = 0;
2505 key_value *head = first;
2506
2507 while (head)
2508 {
2509 key_value *node = head;
2510 head = head->next;
2511 node->next = prev;
2512 prev = node;
2513 }
2514
2515 first = prev;
2516}
2517
2518key_values &
2519key_values::operator =(const key_values &kv)
2520{
2521 clear ();
2522
2523 for (key_value *kvp = kv.first; kvp; kvp = kvp->next)
2524 add (kvp->key, kvp->value);
2525
2526 reverse ();
2414} 2527}
2415 2528
2416object::depth_iterator::depth_iterator (object *container) 2529object::depth_iterator::depth_iterator (object *container)
2417: iterator_base (container) 2530: iterator_base (container)
2418{ 2531{
2501object::region () const 2614object::region () const
2502{ 2615{
2503 return map ? map->region (x, y) 2616 return map ? map->region (x, y)
2504 : region::default_region (); 2617 : region::default_region ();
2505} 2618}
2619
2620//+GPL
2506 2621
2507void 2622void
2508object::open_container (object *new_container) 2623object::open_container (object *new_container)
2509{ 2624{
2510 if (container == new_container) 2625 if (container == new_container)
2568 } 2683 }
2569// else if (!old_container->env && contr && contr->ns) 2684// else if (!old_container->env && contr && contr->ns)
2570// contr->ns->floorbox_reset (); 2685// contr->ns->floorbox_reset ();
2571} 2686}
2572 2687
2688//-GPL
2689
2690// prefetch some flat area around the player
2691static void
2692prefetch_surrounding_area (object *op, maptile *map, int range)
2693{
2694 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
2695 op->x - range , op->y - range ,
2696 op->x + range + 1, op->y + range + 1);
2697 rect->m;
2698 ++rect)
2699 {
2700 rect->m->touch ();
2701 rect->m->activate ();
2702 }
2703}
2704
2705// prefetch a generous area around the player, also up and down
2706void
2707object::prefetch_surrounding_maps ()
2708{
2709 prefetch_surrounding_area (this, map, 40);
2710
2711 if (maptile *m = map->tile_available (TILE_DOWN))
2712 prefetch_surrounding_area (this, m, 20);
2713
2714 if (maptile *m = map->tile_available (TILE_UP))
2715 prefetch_surrounding_area (this, m, 20);
2716}
2717
2718//+GPL
2719
2573object * 2720object *
2574object::force_find (shstr_tmp name) 2721object::force_find (shstr_tmp name)
2575{ 2722{
2576 /* cycle through his inventory to look for the MARK we want to 2723 /* cycle through his inventory to look for the MARK we want to
2577 * place 2724 * place
2581 return splay (tmp); 2728 return splay (tmp);
2582 2729
2583 return 0; 2730 return 0;
2584} 2731}
2585 2732
2586//-GPL
2587
2588void 2733void
2589object::force_set_timer (int duration) 2734object::force_set_timer (int duration)
2590{ 2735{
2591 this->duration = 1; 2736 this->duration = 1;
2592 this->speed_left = -1.f; 2737 this->speed_left = -1.f;
2598object::force_add (shstr_tmp name, int duration) 2743object::force_add (shstr_tmp name, int duration)
2599{ 2744{
2600 if (object *force = force_find (name)) 2745 if (object *force = force_find (name))
2601 force->destroy (); 2746 force->destroy ();
2602 2747
2603 object *force = get_archetype (FORCE_NAME); 2748 object *force = archetype::get (FORCE_NAME);
2604 2749
2605 force->slaying = name; 2750 force->slaying = name;
2606 force->force_set_timer (duration); 2751 force->force_set_timer (duration);
2607 force->flag [FLAG_APPLIED] = true; 2752 force->flag [FLAG_APPLIED] = true;
2608 2753
2677 } 2822 }
2678 else 2823 else
2679 move_type = mt; 2824 move_type = mt;
2680} 2825}
2681 2826
2827/* object should be a player.
2828 * we return the object the player has marked with the 'mark' command
2829 * below. If no match is found (or object has changed), we return
2830 * NULL. We leave it up to the calling function to print messages if
2831 * nothing is found.
2832 */
2833object *
2834object::mark () const
2835{
2836 if (contr && contr->mark && contr->mark->env == this)
2837 return contr->mark;
2838 else
2839 return 0;
2840}
2841
2842// put marked object first in the inventory
2843// this is used by identify-like spells so players can influence
2844// the order a bit.
2845void
2846object::splay_marked ()
2847{
2848 if (object *marked = mark ())
2849 splay (marked);
2850}
2851

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