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Comparing deliantra/server/common/object.C (file contents):
Revision 1.344 by root, Sun May 1 13:18:23 2011 UTC vs.
Revision 1.353 by root, Fri Jan 27 22:00:39 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
737 } 737 }
738 738
739 mapspace &m = op->ms (); 739 mapspace &m = op->ms ();
740 740
741 if (!(m.flags_ & P_UPTODATE)) 741 if (!(m.flags_ & P_UPTODATE))
742 /* nop */; 742 m.update_up (); // nothing to do except copy up
743 else if (action == UP_OBJ_INSERT) 743 else if (action == UP_OBJ_INSERT)
744 { 744 {
745#if 0 745#if 0
746 // this is likely overkill, TODO: revisit (schmorp) 746 // this is likely overkill, TODO: revisit (schmorp)
747 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) 747 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
768 * that is being removed. 768 * that is being removed.
769 */ 769 */
770 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 770 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
771 m.invalidate (); 771 m.invalidate ();
772 else if (action == UP_OBJ_FACE) 772 else if (action == UP_OBJ_FACE)
773 /* Nothing to do for that case */ ; 773 m.update_up (); // nothing to do for that case, except copy up
774 else 774 else
775 LOG (llevError, "update_object called with invalid action: %d\n", action); 775 LOG (llevError, "update_object called with invalid action: %d\n", action);
776 776
777 if (op->more) 777 if (op->more)
778 update_object (op->more, action); 778 update_object (op->more, action);
898 * if some form of movement is allowed, let objects 898 * if some form of movement is allowed, let objects
899 * drop on that space. 899 * drop on that space.
900 */ 900 */
901 if (!drop_to_ground 901 if (!drop_to_ground
902 || !map 902 || !map
903 || map->in_memory != MAP_ACTIVE 903 || !map->linkable ()
904 || map->no_drop 904 || map->no_drop
905 || ms ().move_block == MOVE_ALL) 905 || ms ().move_block == MOVE_ALL)
906 { 906 {
907 while (inv) 907 while (inv)
908 inv->destroy (); 908 inv->destroy ();
1004 li->count = count; 1004 li->count = count;
1005 1005
1006 freelist = li; 1006 freelist = li;
1007 ++free_count; 1007 ++free_count;
1008} 1008}
1009
1010static struct freed_map : maptile
1011{
1012 freed_map ()
1013 : maptile (3, 3)
1014 {
1015 path = "<freed objects map>";
1016 name = "/internal/freed_objects_map";
1017 no_drop = 1;
1018 no_reset = 1;
1019
1020 in_memory = MAP_ACTIVE;
1021 }
1022
1023 ~freed_map ()
1024 {
1025 destroy ();
1026 }
1027} freed_map; // freed objects are moved here to avoid crashes
1028 1009
1029void 1010void
1030object::do_destroy () 1011object::do_destroy ()
1031{ 1012{
1032 if (flag [FLAG_IS_LINKED]) 1013 if (flag [FLAG_IS_LINKED])
1198 1179
1199 above = 0; 1180 above = 0;
1200 below = 0; 1181 below = 0;
1201 1182
1202 ms.invalidate (); 1183 ms.invalidate ();
1203
1204 if (map->in_memory == MAP_SAVING)
1205 return;
1206 1184
1207 int check_walk_off = !flag [FLAG_NO_APPLY]; 1185 int check_walk_off = !flag [FLAG_NO_APPLY];
1208 1186
1209 if (object *pl = ms.player ()) 1187 if (object *pl = ms.player ())
1210 { 1188 {
1345{ 1323{
1346 op->remove (); 1324 op->remove ();
1347 1325
1348 if (m == &freed_map)//D TODO: remove soon 1326 if (m == &freed_map)//D TODO: remove soon
1349 {//D 1327 {//D
1350 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D 1328 LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D
1351 }//D 1329 }//D
1352 1330
1353 /* Ideally, the caller figures this out. However, it complicates a lot 1331 /* Ideally, the caller figures this out. However, it complicates a lot
1354 * of areas of callers (eg, anything that uses find_free_spot would now 1332 * of areas of callers (eg, anything that uses find_free_spot would now
1355 * need extra work 1333 * need extra work
2030 */ 2008 */
2031int 2009int
2032find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 2010find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2033{ 2011{
2034 int altern[SIZEOFFREE]; 2012 int altern[SIZEOFFREE];
2035 int index = 0, flag; 2013 int index = 0;
2036 2014
2037 for (int i = start; i < stop; i++) 2015 for (int i = start; i < stop; i++)
2038 { 2016 {
2039 mapxy pos (m, x, y); pos.move (i); 2017 mapxy pos (m, x, y); pos.move (i);
2040 2018
2152 * there is capable of. 2130 * there is capable of.
2153 */ 2131 */
2154int 2132int
2155find_dir (maptile *m, int x, int y, object *exclude) 2133find_dir (maptile *m, int x, int y, object *exclude)
2156{ 2134{
2157 int max = SIZEOFFREE, mflags; 2135 int max = SIZEOFFREE;
2158 MoveType move_type; 2136 MoveType move_type;
2159 2137
2160 if (exclude && exclude->head_ () != exclude) 2138 if (exclude && exclude->head_ () != exclude)
2161 { 2139 {
2162 exclude = exclude->head; 2140 exclude = exclude->head;
2413 return /*who->flag [FLAG_WIZ]|| */ 2391 return /*who->flag [FLAG_WIZ]|| */
2414 (item->weight > 0 && !item->flag [FLAG_NO_PICK] && 2392 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2415 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2393 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2416} 2394}
2417 2395
2396//-GPL
2397
2418/* 2398/*
2419 * create clone from object to another 2399 * create clone from object to another
2420 */ 2400 */
2421object * 2401object *
2422object::deep_clone () 2402object::deep_clone ()
2634object::region () const 2614object::region () const
2635{ 2615{
2636 return map ? map->region (x, y) 2616 return map ? map->region (x, y)
2637 : region::default_region (); 2617 : region::default_region ();
2638} 2618}
2619
2620//+GPL
2639 2621
2640void 2622void
2641object::open_container (object *new_container) 2623object::open_container (object *new_container)
2642{ 2624{
2643 if (container == new_container) 2625 if (container == new_container)
2701 } 2683 }
2702// else if (!old_container->env && contr && contr->ns) 2684// else if (!old_container->env && contr && contr->ns)
2703// contr->ns->floorbox_reset (); 2685// contr->ns->floorbox_reset ();
2704} 2686}
2705 2687
2688//-GPL
2689
2690// prefetch some flat area around the player
2691static void
2692prefetch_surrounding_area (object *op, maptile *map, int range)
2693{
2694 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
2695 op->x - range , op->y - range ,
2696 op->x + range + 1, op->y + range + 1);
2697 rect->m;
2698 ++rect)
2699 {
2700 rect->m->touch ();
2701 rect->m->activate ();
2702 }
2703}
2704
2705// prefetch a generous area around the player, also up and down
2706void
2707object::prefetch_surrounding_maps ()
2708{
2709 prefetch_surrounding_area (this, map, 40);
2710
2711 if (maptile *m = map->tile_available (TILE_DOWN))
2712 prefetch_surrounding_area (this, m, 20);
2713
2714 if (maptile *m = map->tile_available (TILE_UP))
2715 prefetch_surrounding_area (this, m, 20);
2716}
2717
2718//+GPL
2719
2706object * 2720object *
2707object::force_find (shstr_tmp name) 2721object::force_find (shstr_tmp name)
2708{ 2722{
2709 /* cycle through his inventory to look for the MARK we want to 2723 /* cycle through his inventory to look for the MARK we want to
2710 * place 2724 * place
2714 return splay (tmp); 2728 return splay (tmp);
2715 2729
2716 return 0; 2730 return 0;
2717} 2731}
2718 2732
2719//-GPL
2720
2721void 2733void
2722object::force_set_timer (int duration) 2734object::force_set_timer (int duration)
2723{ 2735{
2724 this->duration = 1; 2736 this->duration = 1;
2725 this->speed_left = -1.f; 2737 this->speed_left = -1.f;
2731object::force_add (shstr_tmp name, int duration) 2743object::force_add (shstr_tmp name, int duration)
2732{ 2744{
2733 if (object *force = force_find (name)) 2745 if (object *force = force_find (name))
2734 force->destroy (); 2746 force->destroy ();
2735 2747
2736 object *force = get_archetype (FORCE_NAME); 2748 object *force = archetype::get (FORCE_NAME);
2737 2749
2738 force->slaying = name; 2750 force->slaying = name;
2739 force->force_set_timer (duration); 2751 force->force_set_timer (duration);
2740 force->flag [FLAG_APPLIED] = true; 2752 force->flag [FLAG_APPLIED] = true;
2741 2753

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