1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <stdio.h> |
26 | #include <stdio.h> |
… | |
… | |
351 | /* inventory ok - still need to check rest of this object to see |
351 | /* inventory ok - still need to check rest of this object to see |
352 | * if it is valid. |
352 | * if it is valid. |
353 | */ |
353 | */ |
354 | } |
354 | } |
355 | |
355 | |
356 | /* Don't merge objects that are applied. With the new 'body' code, |
356 | /* Don't merge objects that are applied. With the new 'body' code, |
357 | * it is possible for most any character to have more than one of |
357 | * it is possible for most any character to have more than one of |
358 | * some items equipped, and we don't want those to merge. |
358 | * some items equipped, and we don't want those to merge. |
359 | */ |
359 | */ |
360 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
360 | if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) |
361 | return 0; |
361 | return 0; |
362 | |
362 | |
363 | /* Note sure why the following is the case - either the object has to |
363 | /* Not sure why the following is the case - either the object has to |
364 | * be animated or have a very low speed. Is this an attempted monster |
364 | * be animated or have a very low speed. Is this an attempted monster |
365 | * check? |
365 | * check? |
366 | */ |
366 | */ |
367 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
367 | if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) |
368 | return 0; |
368 | return 0; |
369 | |
369 | |
… | |
… | |
446 | |
446 | |
447 | return 0; |
447 | return 0; |
448 | } |
448 | } |
449 | |
449 | |
450 | // adjust weight per container type ("of holding") |
450 | // adjust weight per container type ("of holding") |
451 | static uint32 |
451 | static weight_t |
452 | weight_adjust_for (object *op, uint32 weight) |
452 | weight_adjust_for (object *op, weight_t weight) |
453 | { |
453 | { |
454 | return op->type == CONTAINER |
454 | if (op->type == CONTAINER) |
455 | ? weight - weight * op->stats.Str / 100 |
455 | weight -= weight * op->stats.Str / 100; |
456 | : weight; |
456 | |
|
|
457 | return weight; |
457 | } |
458 | } |
458 | |
459 | |
459 | /* |
460 | /* |
460 | * subtracts, then adds, the specified weight to an object, |
461 | * subtracts, then adds, the specified weight to an object, |
461 | * and also updates how much the environment(s) is/are carrying. |
462 | * and also updates how much the environment(s) is/are carrying. |
462 | */ |
463 | */ |
463 | static void |
464 | static void |
464 | adjust_weight (object *op, sint32 sub, sint32 add) |
465 | adjust_weight (object *op, weight_t sub, weight_t add) |
465 | { |
466 | { |
466 | while (op) |
467 | while (op) |
467 | { |
468 | { |
468 | sint32 ocarrying = op->carrying; |
469 | weight_t carrying = (weight_t)op->carrying |
|
|
470 | - weight_adjust_for (op, sub) |
|
|
471 | + weight_adjust_for (op, add); |
469 | |
472 | |
470 | op->carrying -= weight_adjust_for (op, sub); |
473 | sub = op->carrying; |
471 | op->carrying += weight_adjust_for (op, add); |
474 | op->carrying = carrying; |
|
|
475 | add = op->carrying; |
472 | |
476 | |
473 | if (object *pl = op->visible_to ()) |
477 | if (object *pl = op->visible_to ()) |
474 | if (pl != op) // player is handled lazily |
478 | if (pl != op) // player is handled lazily |
475 | esrv_update_item (UPD_WEIGHT, pl, op); |
479 | esrv_update_item (UPD_WEIGHT, pl, op); |
476 | |
480 | |
477 | sub = ocarrying; |
|
|
478 | add = op->carrying; |
|
|
479 | |
|
|
480 | op = op->env; |
481 | op = op->env; |
481 | } |
482 | } |
482 | } |
483 | } |
483 | |
484 | |
484 | /* |
485 | /* |
… | |
… | |
487 | * containers are carrying, and sums it up. |
488 | * containers are carrying, and sums it up. |
488 | */ |
489 | */ |
489 | void |
490 | void |
490 | object::update_weight () |
491 | object::update_weight () |
491 | { |
492 | { |
492 | sint32 sum = 0; |
493 | weight_t sum = 0; |
493 | |
494 | |
494 | for (object *op = inv; op; op = op->below) |
495 | for (object *op = inv; op; op = op->below) |
495 | { |
496 | { |
496 | op->update_weight (); |
497 | op->update_weight (); |
497 | |
498 | |
… | |
… | |
635 | speed_left = -1.; |
636 | speed_left = -1.; |
636 | |
637 | |
637 | /* copy the body_info to the body_used - this is only really |
638 | /* copy the body_info to the body_used - this is only really |
638 | * need for monsters, but doesn't hurt to do it for everything. |
639 | * need for monsters, but doesn't hurt to do it for everything. |
639 | * by doing so, when a monster is created, it has good starting |
640 | * by doing so, when a monster is created, it has good starting |
640 | * values for the body_used info, so when items are created |
641 | * values for the body_used info, so when items are created |
641 | * for it, they can be properly equipped. |
642 | * for it, they can be properly equipped. |
642 | */ |
643 | */ |
643 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
644 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
644 | slot[i].used = slot[i].info; |
645 | slot[i].used = slot[i].info; |
645 | |
646 | |
… | |
… | |
1580 | if (!items // testing !items ensures we can drop at least one item |
1581 | if (!items // testing !items ensures we can drop at least one item |
1581 | || (items < m->max_items |
1582 | || (items < m->max_items |
1582 | && ms.volume () < m->max_volume)) |
1583 | && ms.volume () < m->max_volume)) |
1583 | return true; |
1584 | return true; |
1584 | |
1585 | |
1585 | if (originator && originator->is_player ()) |
1586 | if (originator) |
1586 | originator->contr->failmsgf ( |
1587 | originator->failmsgf ( |
1587 | "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", |
1588 | "No matter how hard you try, you just cannot put the %s here! H<Try to remove some items from the floor first.>", |
1588 | query_name () |
1589 | query_name () |
1589 | ); |
1590 | ); |
1590 | |
1591 | |
1591 | return false; |
1592 | return false; |
1592 | } |
1593 | } |
… | |
… | |
1606 | |
1607 | |
1607 | nr = min (nr, nrof); |
1608 | nr = min (nr, nrof); |
1608 | |
1609 | |
1609 | if (nrof > nr) |
1610 | if (nrof > nr) |
1610 | { |
1611 | { |
1611 | sint64 oweight = total_weight (); |
1612 | weight_t oweight = total_weight (); |
1612 | |
1613 | |
1613 | nrof -= nr; |
1614 | nrof -= nr; |
1614 | |
1615 | |
1615 | if (object *pl = visible_to ()) |
1616 | if (object *pl = visible_to ()) |
1616 | esrv_update_item (UPD_NROF, pl, this); |
1617 | esrv_update_item (UPD_NROF, pl, this); |
… | |
… | |
1700 | if (object::can_merge (tmp, op)) |
1701 | if (object::can_merge (tmp, op)) |
1701 | { |
1702 | { |
1702 | /* return the original object and remove inserted object |
1703 | /* return the original object and remove inserted object |
1703 | (client prefers the original object) */ |
1704 | (client prefers the original object) */ |
1704 | |
1705 | |
1705 | // carring must be 0 for mergable objects |
1706 | // carrying must be 0 for mergable objects |
1706 | sint64 oweight = tmp->weight * tmp->nrof; |
1707 | weight_t oweight = weight_t (tmp->weight) * tmp->nrof; |
1707 | |
1708 | |
1708 | tmp->nrof += op->nrof; |
1709 | tmp->nrof += op->nrof; |
1709 | |
1710 | |
1710 | if (object *pl = tmp->visible_to ()) |
1711 | if (object *pl = tmp->visible_to ()) |
1711 | esrv_update_item (UPD_NROF, pl, tmp); |
1712 | esrv_update_item (UPD_NROF, pl, tmp); |
1712 | |
1713 | |
1713 | adjust_weight (this, oweight, tmp->weight * tmp->nrof); |
1714 | adjust_weight (this, oweight, weight_t (tmp->weight) * tmp->nrof); |
1714 | |
1715 | |
1715 | op->destroy (); |
1716 | op->destroy (); |
1716 | op = tmp; |
1717 | op = tmp; |
1717 | goto inserted; |
1718 | goto inserted; |
1718 | } |
1719 | } |