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Comparing deliantra/server/common/object.C (file contents):
Revision 1.336 by root, Wed Apr 28 11:19:09 2010 UTC vs.
Revision 1.354 by root, Mon Oct 29 23:55:52 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <stdio.h> 26#include <stdio.h>
71 9, 10, 13, 14, 17, 18, 21, 22, 71 9, 10, 13, 14, 17, 18, 21, 22,
72 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, 72 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
73 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 73 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
74}; 74};
75 75
76const char *wall_suffix[16] = {
77 "0",
78 "1_3",
79 "1_4",
80 "2_1_2",
81 "1_2",
82 "2_2_4",
83 "2_2_1",
84 "3_1",
85 "1_1",
86 "2_2_3",
87 "2_2_2",
88 "3_3",
89 "2_1_1",
90 "3_4",
91 "3_2",
92 "4"
93};
94
76static void 95static void
77write_uuid (uval64 skip, bool sync) 96write_uuid (uval64 skip, bool sync)
78{ 97{
79 CALL_BEGIN (2); 98 CALL_BEGIN (2);
80 CALL_ARG_SV (newSVval64 (skip)); 99 CALL_ARG_SV (newSVval64 (skip));
214 233
215/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 234/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
216static bool 235static bool
217compare_ob_value_lists_one (const object *wants, const object *has) 236compare_ob_value_lists_one (const object *wants, const object *has)
218{ 237{
219 /* n-squared behaviour (see kv_get), but I'm hoping both 238 /* n-squared behaviour (see kv.get), but I'm hoping both
220 * objects with lists are rare, and lists stay short. If not, use a 239 * objects with lists are rare, and lists stay short. If not, use a
221 * different structure or at least keep the lists sorted... 240 * different structure or at least keep the lists sorted...
222 */ 241 */
223 242
224 /* For each field in wants, */ 243 /* For each field in wants, */
225 for (key_value *kv = wants->key_values; kv; kv = kv->next) 244 for (key_value *kv = wants->kv.first; kv; kv = kv->next)
226 if (has->kv_get (kv->key) != kv->value) 245 if (has->kv.get (kv->key) != kv->value)
227 return false; 246 return false;
228 247
229 /* If we get here, every field in wants has a matching field in has. */ 248 /* If we get here, every field in wants has a matching field in has. */
230 return true; 249 return true;
231} 250}
255 */ 274 */
256bool object::can_merge_slow (object *ob1, object *ob2) 275bool object::can_merge_slow (object *ob1, object *ob2)
257{ 276{
258 /* A couple quick sanity checks */ 277 /* A couple quick sanity checks */
259 if (ob1 == ob2 278 if (ob1 == ob2
260 || ob1->type != ob2->type 279 || ob1->type != ob2->type
261 || ob1->value != ob2->value 280 || ob1->value != ob2->value
262 || ob1->name != ob2->name 281 || ob1->name != ob2->name
282 || ob1->custom_name != ob2->custom_name
263 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) 283 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED)
264 return 0; 284 return 0;
265 285
266 /* Do not merge objects if nrof would overflow, assume nrof 286 /* Do not merge objects if nrof would overflow, assume nrof
267 * is always 0 .. 2**31-1 */ 287 * is always 0 .. 2**31-1 */
353 if (ob1->level != ob2->level) 373 if (ob1->level != ob2->level)
354 return 0; 374 return 0;
355 break; 375 break;
356 } 376 }
357 377
358 if (ob1->key_values || ob2->key_values) 378 if (!ob1->kv.empty () || !ob2->kv.empty ())
359 { 379 {
360 /* At least one of these has key_values. */ 380 /* At least one of these has key_values. */
361 if ((!ob1->key_values) != (!ob2->key_values)) 381 if (ob1->kv.empty () != ob2->kv.empty ())
362 return 0; /* One has fields, but the other one doesn't. */ 382 return 0; /* One has fields, but the other one doesn't. */
363 383
364 if (!compare_ob_value_lists (ob1, ob2)) 384 if (!compare_ob_value_lists (ob1, ob2))
365 return 0; 385 return 0;
366 } 386 }
426 446
427 return 0; 447 return 0;
428} 448}
429 449
430// adjust weight per container type ("of holding") 450// adjust weight per container type ("of holding")
431static sint32 451static uint32
432weight_adjust_for (object *op, sint32 weight) 452weight_adjust_for (object *op, uint32 weight)
433{ 453{
434 return op->type == CONTAINER 454 return op->type == CONTAINER
435 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 455 ? weight - weight * op->stats.Str / 100
436 : weight; 456 : weight;
437} 457}
438 458
439/* 459/*
440 * adjust_weight(object, weight) adds the specified weight to an object, 460 * subtracts, then adds, the specified weight to an object,
441 * and also updates how much the environment(s) is/are carrying. 461 * and also updates how much the environment(s) is/are carrying.
442 */ 462 */
443static void 463static void
444adjust_weight (object *op, sint32 weight) 464adjust_weight (object *op, sint32 sub, sint32 add)
445{ 465{
446 while (op) 466 while (op)
447 { 467 {
448 // adjust by actual difference to account for rounding errors 468 sint32 ocarrying = op->carrying;
449 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct
450 weight = weight_adjust_for (op, op->carrying + weight)
451 - weight_adjust_for (op, op->carrying);
452 469
453 if (!weight) 470 op->carrying -= weight_adjust_for (op, sub);
454 return; 471 op->carrying += weight_adjust_for (op, add);
455
456 op->carrying += weight;
457 472
458 if (object *pl = op->visible_to ()) 473 if (object *pl = op->visible_to ())
459 if (pl != op) // player is handled lazily 474 if (pl != op) // player is handled lazily
460 esrv_update_item (UPD_WEIGHT, pl, op); 475 esrv_update_item (UPD_WEIGHT, pl, op);
461 476
477 sub = ocarrying;
478 add = op->carrying;
479
462 op = op->env; 480 op = op->env;
463 } 481 }
464} 482}
465 483
466/* 484/*
473{ 491{
474 sint32 sum = 0; 492 sint32 sum = 0;
475 493
476 for (object *op = inv; op; op = op->below) 494 for (object *op = inv; op; op = op->below)
477 { 495 {
478 if (op->inv)
479 op->update_weight (); 496 op->update_weight ();
480 497
481 sum += op->total_weight (); 498 sum += weight_adjust_for (this, op->total_weight ());
482 } 499 }
483
484 sum = weight_adjust_for (this, sum);
485 500
486 if (sum != carrying) 501 if (sum != carrying)
487 { 502 {
488 if (carrying != sum)//D 503 if (carrying != sum && carrying)//D
489 LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n", 504 LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n",
490 (long long)sum, (long long)carrying, debug_desc ()); 505 (long long)sum, (long long)carrying, debug_desc ());
491 506
492 carrying = sum; 507 carrying = sum;
493 508
582 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); 597 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
583 return; 598 return;
584 } 599 }
585 600
586 this->owner = owner; 601 this->owner = owner;
587}
588
589/* Zero the key_values on op, decrementing the shared-string
590 * refcounts and freeing the links.
591 */
592static void
593free_key_values (object *op)
594{
595 for (key_value *i = op->key_values; i; )
596 {
597 key_value *next = i->next;
598 delete i;
599
600 i = next;
601 }
602
603 op->key_values = 0;
604} 602}
605 603
606/* 604/*
607 * copy_to first frees everything allocated by the dst object, 605 * copy_to first frees everything allocated by the dst object,
608 * and then copies the contents of itself into the second 606 * and then copies the contents of itself into the second
614void 612void
615object::copy_to (object *dst) 613object::copy_to (object *dst)
616{ 614{
617 dst->remove (); 615 dst->remove ();
618 *(object_copy *)dst = *this; 616 *(object_copy *)dst = *this;
617
618 // maybe move to object_copy?
619 dst->kv = kv;
620
619 dst->flag [FLAG_REMOVED] = true; 621 dst->flag [FLAG_REMOVED] = true;
620
621 /* Copy over key_values, if any. */
622 if (key_values)
623 {
624 key_value *tail = 0;
625 dst->key_values = 0;
626
627 for (key_value *i = key_values; i; i = i->next)
628 {
629 key_value *new_link = new key_value;
630
631 new_link->next = 0;
632 new_link->key = i->key;
633 new_link->value = i->value;
634
635 /* Try and be clever here, too. */
636 if (!dst->key_values)
637 {
638 dst->key_values = new_link;
639 tail = new_link;
640 }
641 else
642 {
643 tail->next = new_link;
644 tail = new_link;
645 }
646 }
647 }
648
649 dst->activate (); 622 dst->activate ();
650} 623}
651 624
652void 625void
653object::instantiate () 626object::instantiate ()
654{ 627{
655 if (!uuid.seq) // HACK 628 if (!uuid.seq) // HACK
656 uuid = UUID::gen (); 629 uuid = UUID::gen ();
657 630
658 // TODO: unclean state changes, should nt be done in copy_to AND instantiate 631 // TODO: unclean state changes, should not be done in copy_to AND instantiate
659 if (flag [FLAG_RANDOM_SPEED] && speed) 632 if (flag [FLAG_RANDOM_SPEED] && speed)
660 speed_left = - speed - rndm (); // TODO animation 633 speed_left = - speed - rndm (); // TODO animation
661 else 634 else
662 speed_left = -1.; 635 speed_left = -1.;
663 636
764 } 737 }
765 738
766 mapspace &m = op->ms (); 739 mapspace &m = op->ms ();
767 740
768 if (!(m.flags_ & P_UPTODATE)) 741 if (!(m.flags_ & P_UPTODATE))
769 /* nop */; 742 m.update_up (); // nothing to do except copy up
770 else if (action == UP_OBJ_INSERT) 743 else if (action == UP_OBJ_INSERT)
771 { 744 {
772#if 0 745#if 0
773 // this is likely overkill, TODO: revisit (schmorp) 746 // this is likely overkill, TODO: revisit (schmorp)
774 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) 747 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
795 * that is being removed. 768 * that is being removed.
796 */ 769 */
797 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 770 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
798 m.invalidate (); 771 m.invalidate ();
799 else if (action == UP_OBJ_FACE) 772 else if (action == UP_OBJ_FACE)
800 /* Nothing to do for that case */ ; 773 m.update_up (); // nothing to do for that case, except copy up
801 else 774 else
802 LOG (llevError, "update_object called with invalid action: %d\n", action); 775 LOG (llevError, "update_object called with invalid action: %d\n", action);
803 776
804 if (op->more) 777 if (op->more)
805 update_object (op->more, action); 778 update_object (op->more, action);
816 789
817object::~object () 790object::~object ()
818{ 791{
819 unlink (); 792 unlink ();
820 793
821 free_key_values (this); 794 kv.clear ();
822} 795}
823 796
824void object::link () 797void object::link ()
825{ 798{
826 assert (!index);//D 799 assert (!index);//D
925 * if some form of movement is allowed, let objects 898 * if some form of movement is allowed, let objects
926 * drop on that space. 899 * drop on that space.
927 */ 900 */
928 if (!drop_to_ground 901 if (!drop_to_ground
929 || !map 902 || !map
930 || map->in_memory != MAP_ACTIVE 903 || !map->linkable ()
931 || map->no_drop 904 || map->no_drop
932 || ms ().move_block == MOVE_ALL) 905 || ms ().move_block == MOVE_ALL)
933 { 906 {
934 while (inv) 907 while (inv)
935 inv->destroy (); 908 inv->destroy ();
1032 1005
1033 freelist = li; 1006 freelist = li;
1034 ++free_count; 1007 ++free_count;
1035} 1008}
1036 1009
1037static struct freed_map : maptile
1038{
1039 freed_map ()
1040 : maptile (3, 3)
1041 {
1042 path = "<freed objects map>";
1043 name = "/internal/freed_objects_map";
1044 no_drop = 1;
1045 no_reset = 1;
1046
1047 in_memory = MAP_ACTIVE;
1048 }
1049
1050 ~freed_map ()
1051 {
1052 destroy ();
1053 }
1054} freed_map; // freed objects are moved here to avoid crashes
1055
1056void 1010void
1057object::do_destroy () 1011object::do_destroy ()
1058{ 1012{
1059 if (flag [FLAG_IS_LINKED]) 1013 if (flag [FLAG_IS_LINKED])
1060 remove_link (); 1014 remove_link ();
1144 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed 1098 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1145 if (object *pl = visible_to ()) 1099 if (object *pl = visible_to ())
1146 esrv_del_item (pl->contr, count); 1100 esrv_del_item (pl->contr, count);
1147 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1101 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1148 1102
1149 adjust_weight (env, -total_weight ()); 1103 adjust_weight (env, total_weight (), 0);
1150 1104
1151 object *pl = in_player (); 1105 object *pl = in_player ();
1152 1106
1153 /* we set up values so that it could be inserted into 1107 /* we set up values so that it could be inserted into
1154 * the map, but we don't actually do that - it is up 1108 * the map, but we don't actually do that - it is up
1168 1122
1169 if (pl && pl->is_player ()) 1123 if (pl && pl->is_player ())
1170 { 1124 {
1171 if (expect_false (pl->contr->combat_ob == this)) 1125 if (expect_false (pl->contr->combat_ob == this))
1172 { 1126 {
1173 pl->apply (pl->contr->combat_ob, AP_UNAPPLY); 1127 pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1174 pl->contr->combat_ob = 0; 1128 pl->contr->combat_ob = 0;
1175 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); 1129 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob);
1176 } 1130 }
1177 1131
1178 if (expect_false (pl->contr->ranged_ob == this)) 1132 if (expect_false (pl->contr->ranged_ob == this))
1179 { 1133 {
1180 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); 1134 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1181 pl->contr->ranged_ob = 0; 1135 pl->contr->ranged_ob = 0;
1182 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); 1136 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob);
1183 } 1137 }
1184 1138
1185 pl->contr->queue_stats_update (); 1139 pl->contr->queue_stats_update ();
1225 1179
1226 above = 0; 1180 above = 0;
1227 below = 0; 1181 below = 0;
1228 1182
1229 ms.invalidate (); 1183 ms.invalidate ();
1230
1231 if (map->in_memory == MAP_SAVING)
1232 return;
1233 1184
1234 int check_walk_off = !flag [FLAG_NO_APPLY]; 1185 int check_walk_off = !flag [FLAG_NO_APPLY];
1235 1186
1236 if (object *pl = ms.player ()) 1187 if (object *pl = ms.player ())
1237 { 1188 {
1372{ 1323{
1373 op->remove (); 1324 op->remove ();
1374 1325
1375 if (m == &freed_map)//D TODO: remove soon 1326 if (m == &freed_map)//D TODO: remove soon
1376 {//D 1327 {//D
1377 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D 1328 LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D
1378 }//D 1329 }//D
1379 1330
1380 /* Ideally, the caller figures this out. However, it complicates a lot 1331 /* Ideally, the caller figures this out. However, it complicates a lot
1381 * of areas of callers (eg, anything that uses find_free_spot would now 1332 * of areas of callers (eg, anything that uses find_free_spot would now
1382 * need extra work 1333 * need extra work
1655 1606
1656 nr = min (nr, nrof); 1607 nr = min (nr, nrof);
1657 1608
1658 if (nrof > nr) 1609 if (nrof > nr)
1659 { 1610 {
1611 sint64 oweight = total_weight ();
1612
1660 nrof -= nr; 1613 nrof -= nr;
1661 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1662 1614
1663 if (object *pl = visible_to ()) 1615 if (object *pl = visible_to ())
1664 esrv_update_item (UPD_NROF, pl, this); 1616 esrv_update_item (UPD_NROF, pl, this);
1617
1618 adjust_weight (env, oweight, total_weight ());
1665 1619
1666 return true; 1620 return true;
1667 } 1621 }
1668 else 1622 else
1669 { 1623 {
1744 if (op->nrof) 1698 if (op->nrof)
1745 for (object *tmp = inv; tmp; tmp = tmp->below) 1699 for (object *tmp = inv; tmp; tmp = tmp->below)
1746 if (object::can_merge (tmp, op)) 1700 if (object::can_merge (tmp, op))
1747 { 1701 {
1748 /* return the original object and remove inserted object 1702 /* return the original object and remove inserted object
1749 (client needs the original object) */ 1703 (client prefers the original object) */
1704
1705 // carring must be 0 for mergable objects
1706 sint64 oweight = tmp->weight * tmp->nrof;
1707
1750 tmp->nrof += op->nrof; 1708 tmp->nrof += op->nrof;
1751 1709
1752 if (object *pl = tmp->visible_to ()) 1710 if (object *pl = tmp->visible_to ())
1753 esrv_update_item (UPD_NROF, pl, tmp); 1711 esrv_update_item (UPD_NROF, pl, tmp);
1754 1712
1755 adjust_weight (this, op->total_weight ()); 1713 adjust_weight (this, oweight, tmp->weight * tmp->nrof);
1756 1714
1757 op->destroy (); 1715 op->destroy ();
1758 op = tmp; 1716 op = tmp;
1759 goto inserted; 1717 goto inserted;
1760 } 1718 }
1776 op->flag [FLAG_REMOVED] = 0; 1734 op->flag [FLAG_REMOVED] = 0;
1777 1735
1778 if (object *pl = op->visible_to ()) 1736 if (object *pl = op->visible_to ())
1779 esrv_send_item (pl, op); 1737 esrv_send_item (pl, op);
1780 1738
1781 adjust_weight (this, op->total_weight ()); 1739 adjust_weight (this, 0, op->total_weight ());
1782 1740
1783inserted: 1741inserted:
1784 /* reset the light list and los of the players on the map */ 1742 /* reset the light list and los of the players on the map */
1785 if (op->glow_radius && is_on_map ()) 1743 if (op->glow_radius && is_on_map ())
1786 { 1744 {
2050 */ 2008 */
2051int 2009int
2052find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 2010find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2053{ 2011{
2054 int altern[SIZEOFFREE]; 2012 int altern[SIZEOFFREE];
2055 int index = 0, flag; 2013 int index = 0;
2056 2014
2057 for (int i = start; i < stop; i++) 2015 for (int i = start; i < stop; i++)
2058 { 2016 {
2059 mapxy pos (m, x, y); pos.move (i); 2017 mapxy pos (m, x, y); pos.move (i);
2060 2018
2172 * there is capable of. 2130 * there is capable of.
2173 */ 2131 */
2174int 2132int
2175find_dir (maptile *m, int x, int y, object *exclude) 2133find_dir (maptile *m, int x, int y, object *exclude)
2176{ 2134{
2177 int max = SIZEOFFREE, mflags; 2135 int max = SIZEOFFREE;
2178 MoveType move_type; 2136 MoveType move_type;
2179 2137
2180 if (exclude && exclude->head_ () != exclude) 2138 if (exclude && exclude->head_ () != exclude)
2181 { 2139 {
2182 exclude = exclude->head; 2140 exclude = exclude->head;
2433 return /*who->flag [FLAG_WIZ]|| */ 2391 return /*who->flag [FLAG_WIZ]|| */
2434 (item->weight > 0 && !item->flag [FLAG_NO_PICK] && 2392 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2435 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2393 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2436} 2394}
2437 2395
2396//-GPL
2397
2438/* 2398/*
2439 * create clone from object to another 2399 * create clone from object to another
2440 */ 2400 */
2441object * 2401object *
2442object::deep_clone () 2402object::deep_clone ()
2472 return tmp; 2432 return tmp;
2473 2433
2474 return 0; 2434 return 0;
2475} 2435}
2476 2436
2437/* Zero the key_values on op, decrementing the shared-string
2438 * refcounts and freeing the links.
2439 */
2440void
2441key_values::clear ()
2442{
2443 for (key_value *kvp = first; kvp; )
2444 {
2445 key_value *next = kvp->next;
2446 delete kvp;
2447 kvp = next;
2448 }
2449
2450 first = 0;
2451}
2452
2477shstr_tmp 2453shstr_tmp
2478object::kv_get (shstr_tmp key) const 2454key_values::get (shstr_tmp key) const
2479{ 2455{
2480 for (key_value *kv = key_values; kv; kv = kv->next) 2456 for (key_value *kv = first; kv; kv = kv->next)
2481 if (kv->key == key) 2457 if (kv->key == key)
2482 return kv->value; 2458 return kv->value;
2483 2459
2484 return shstr (); 2460 return shstr ();
2485} 2461}
2486 2462
2487void 2463void
2464key_values::add (shstr_tmp key, shstr_tmp value)
2465{
2466 key_value *kv = new key_value;
2467
2468 kv->next = first;
2469 kv->key = key;
2470 kv->value = value;
2471
2472 first = kv;
2473}
2474
2475void
2488object::kv_set (shstr_tmp key, shstr_tmp value) 2476key_values::set (shstr_tmp key, shstr_tmp value)
2489{ 2477{
2490 for (key_value *kv = key_values; kv; kv = kv->next) 2478 for (key_value *kv = first; kv; kv = kv->next)
2491 if (kv->key == key) 2479 if (kv->key == key)
2492 { 2480 {
2493 kv->value = value; 2481 kv->value = value;
2494 return; 2482 return;
2495 } 2483 }
2496 2484
2497 key_value *kv = new key_value; 2485 add (key, value);
2498
2499 kv->next = key_values;
2500 kv->key = key;
2501 kv->value = value;
2502
2503 key_values = kv;
2504} 2486}
2505 2487
2506void 2488void
2507object::kv_del (shstr_tmp key) 2489key_values::del (shstr_tmp key)
2508{ 2490{
2509 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2491 for (key_value **kvp = &first; *kvp; kvp = &(*kvp)->next)
2510 if ((*kvp)->key == key) 2492 if ((*kvp)->key == key)
2511 { 2493 {
2512 key_value *kv = *kvp; 2494 key_value *kv = *kvp;
2513 *kvp = (*kvp)->next; 2495 *kvp = (*kvp)->next;
2514 delete kv; 2496 delete kv;
2515 return; 2497 return;
2516 } 2498 }
2499}
2500
2501void
2502key_values::reverse ()
2503{
2504 key_value *prev = 0;
2505 key_value *head = first;
2506
2507 while (head)
2508 {
2509 key_value *node = head;
2510 head = head->next;
2511 node->next = prev;
2512 prev = node;
2513 }
2514
2515 first = prev;
2516}
2517
2518key_values &
2519key_values::operator =(const key_values &kv)
2520{
2521 clear ();
2522
2523 for (key_value *kvp = kv.first; kvp; kvp = kvp->next)
2524 add (kvp->key, kvp->value);
2525
2526 reverse ();
2517} 2527}
2518 2528
2519object::depth_iterator::depth_iterator (object *container) 2529object::depth_iterator::depth_iterator (object *container)
2520: iterator_base (container) 2530: iterator_base (container)
2521{ 2531{
2604object::region () const 2614object::region () const
2605{ 2615{
2606 return map ? map->region (x, y) 2616 return map ? map->region (x, y)
2607 : region::default_region (); 2617 : region::default_region ();
2608} 2618}
2619
2620//+GPL
2609 2621
2610void 2622void
2611object::open_container (object *new_container) 2623object::open_container (object *new_container)
2612{ 2624{
2613 if (container == new_container) 2625 if (container == new_container)
2671 } 2683 }
2672// else if (!old_container->env && contr && contr->ns) 2684// else if (!old_container->env && contr && contr->ns)
2673// contr->ns->floorbox_reset (); 2685// contr->ns->floorbox_reset ();
2674} 2686}
2675 2687
2688//-GPL
2689
2690// prefetch some flat area around the player
2691static void
2692prefetch_surrounding_area (object *op, maptile *map, int range)
2693{
2694 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
2695 op->x - range , op->y - range ,
2696 op->x + range + 1, op->y + range + 1);
2697 rect->m;
2698 ++rect)
2699 {
2700 rect->m->touch ();
2701 rect->m->activate ();
2702 }
2703}
2704
2705// prefetch a generous area around the player, also up and down
2706void
2707object::prefetch_surrounding_maps ()
2708{
2709 prefetch_surrounding_area (this, map, 40);
2710
2711 if (maptile *m = map->tile_available (TILE_DOWN))
2712 prefetch_surrounding_area (this, m, 20);
2713
2714 if (maptile *m = map->tile_available (TILE_UP))
2715 prefetch_surrounding_area (this, m, 20);
2716}
2717
2718//+GPL
2719
2676object * 2720object *
2677object::force_find (shstr_tmp name) 2721object::force_find (shstr_tmp name)
2678{ 2722{
2679 /* cycle through his inventory to look for the MARK we want to 2723 /* cycle through his inventory to look for the MARK we want to
2680 * place 2724 * place
2684 return splay (tmp); 2728 return splay (tmp);
2685 2729
2686 return 0; 2730 return 0;
2687} 2731}
2688 2732
2689//-GPL
2690
2691void 2733void
2692object::force_set_timer (int duration) 2734object::force_set_timer (int duration)
2693{ 2735{
2694 this->duration = 1; 2736 this->duration = 1;
2695 this->speed_left = -1.f; 2737 this->speed_left = -1.f;
2701object::force_add (shstr_tmp name, int duration) 2743object::force_add (shstr_tmp name, int duration)
2702{ 2744{
2703 if (object *force = force_find (name)) 2745 if (object *force = force_find (name))
2704 force->destroy (); 2746 force->destroy ();
2705 2747
2706 object *force = get_archetype (FORCE_NAME); 2748 object *force = archetype::get (FORCE_NAME);
2707 2749
2708 force->slaying = name; 2750 force->slaying = name;
2709 force->force_set_timer (duration); 2751 force->force_set_timer (duration);
2710 force->flag [FLAG_APPLIED] = true; 2752 force->flag [FLAG_APPLIED] = true;
2711 2753
2795 return contr->mark; 2837 return contr->mark;
2796 else 2838 else
2797 return 0; 2839 return 0;
2798} 2840}
2799 2841
2842// put marked object first in the inventory
2843// this is used by identify-like spells so players can influence
2844// the order a bit.
2845void
2846object::splay_marked ()
2847{
2848 if (object *marked = mark ())
2849 splay (marked);
2850}
2851

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