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Comparing deliantra/server/common/object.C (file contents):
Revision 1.318 by root, Sat Apr 3 02:27:24 2010 UTC vs.
Revision 1.357 by root, Tue Nov 13 01:29:30 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <stdio.h> 26#include <stdio.h>
36static const uint64 UUID_GAP = 1<<19; 36static const uint64 UUID_GAP = 1<<19;
37uint32_t mapspace::smellcount = 10000; 37uint32_t mapspace::smellcount = 10000;
38 38
39objectvec objects; 39objectvec objects;
40activevec actives; 40activevec actives;
41
42freelist_item *object::freelist;
43uint32_t object::object_count;
44uint32_t object::free_count;
45uint32_t object::create_count;
46uint32_t object::destroy_count;
41 47
42//+GPL 48//+GPL
43 49
44short freearr_x[SIZEOFFREE] = { 50short freearr_x[SIZEOFFREE] = {
45 0, 51 0,
65 9, 10, 13, 14, 17, 18, 21, 22, 71 9, 10, 13, 14, 17, 18, 21, 22,
66 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, 72 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
67 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 73 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
68}; 74};
69 75
76const char *wall_suffix[16] = {
77 "0",
78 "1_3",
79 "1_4",
80 "2_1_2",
81 "1_2",
82 "2_2_4",
83 "2_2_1",
84 "3_1",
85 "1_1",
86 "2_2_3",
87 "2_2_2",
88 "3_3",
89 "2_1_1",
90 "3_4",
91 "3_2",
92 "4"
93};
94
70static void 95static void
71write_uuid (uval64 skip, bool sync) 96write_uuid (uval64 skip, bool sync)
72{ 97{
73 CALL_BEGIN (2); 98 CALL_BEGIN (2);
74 CALL_ARG_SV (newSVval64 (skip)); 99 CALL_ARG_SV (newSVval64 (skip));
208 233
209/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 234/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
210static bool 235static bool
211compare_ob_value_lists_one (const object *wants, const object *has) 236compare_ob_value_lists_one (const object *wants, const object *has)
212{ 237{
213 /* n-squared behaviour (see kv_get), but I'm hoping both 238 /* n-squared behaviour (see kv.get), but I'm hoping both
214 * objects with lists are rare, and lists stay short. If not, use a 239 * objects with lists are rare, and lists stay short. If not, use a
215 * different structure or at least keep the lists sorted... 240 * different structure or at least keep the lists sorted...
216 */ 241 */
217 242
218 /* For each field in wants, */ 243 /* For each field in wants, */
219 for (key_value *kv = wants->key_values; kv; kv = kv->next) 244 for (key_value *kv = wants->kv.first; kv; kv = kv->next)
220 if (has->kv_get (kv->key) != kv->value) 245 if (has->kv.get (kv->key) != kv->value)
221 return false; 246 return false;
222 247
223 /* If we get here, every field in wants has a matching field in has. */ 248 /* If we get here, every field in wants has a matching field in has. */
224 return true; 249 return true;
225} 250}
249 */ 274 */
250bool object::can_merge_slow (object *ob1, object *ob2) 275bool object::can_merge_slow (object *ob1, object *ob2)
251{ 276{
252 /* A couple quick sanity checks */ 277 /* A couple quick sanity checks */
253 if (ob1 == ob2 278 if (ob1 == ob2
254 || ob1->type != ob2->type 279 || ob1->type != ob2->type
255 || ob1->value != ob2->value 280 || ob1->value != ob2->value
256 || ob1->name != ob2->name 281 || ob1->name != ob2->name
282 || ob1->custom_name != ob2->custom_name
257 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) 283 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED)
258 return 0; 284 return 0;
259 285
260 /* Do not merge objects if nrof would overflow, assume nrof 286 /* Do not merge objects if nrof would overflow, assume nrof
261 * is always 0 .. 2**31-1 */ 287 * is always 0 .. 2**31-1 */
266 * This is to the comparison of the flags below will be OK. We 292 * This is to the comparison of the flags below will be OK. We
267 * just can't ignore the been applied or identified flags, as they 293 * just can't ignore the been applied or identified flags, as they
268 * are not equal - just if it has been identified, the been_applied 294 * are not equal - just if it has been identified, the been_applied
269 * flags lose any meaning. 295 * flags lose any meaning.
270 */ 296 */
271 if (QUERY_FLAG (ob1, FLAG_IDENTIFIED)) 297 if (ob1->flag [FLAG_IDENTIFIED])
272 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 298 ob1->set_flag (FLAG_BEEN_APPLIED);
273 299
274 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 300 if (ob2->flag [FLAG_IDENTIFIED])
275 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 301 ob2->set_flag (FLAG_BEEN_APPLIED);
276 302
277 if (ob1->arch->archname != ob2->arch->archname 303 if (ob1->arch->archname != ob2->arch->archname
278 || ob1->name != ob2->name 304 || ob1->name != ob2->name
279 || ob1->title != ob2->title 305 || ob1->title != ob2->title
280 || ob1->msg != ob2->msg 306 || ob1->msg != ob2->msg
329 355
330 /* Don't merge objects that are applied. With the new 'body' code, 356 /* Don't merge objects that are applied. With the new 'body' code,
331 * it is possible for most any character to have more than one of 357 * it is possible for most any character to have more than one of
332 * some items equipped, and we don't want those to merge. 358 * some items equipped, and we don't want those to merge.
333 */ 359 */
334 if (QUERY_FLAG (ob1, FLAG_APPLIED) || QUERY_FLAG (ob2, FLAG_APPLIED)) 360 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED])
335 return 0; 361 return 0;
336 362
337 /* Note sure why the following is the case - either the object has to 363 /* Note sure why the following is the case - either the object has to
338 * be animated or have a very low speed. Is this an attempted monster 364 * be animated or have a very low speed. Is this an attempted monster
339 * check? 365 * check?
340 */ 366 */
341 if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && ob1->has_active_speed ()) 367 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ())
342 return 0; 368 return 0;
343 369
344 switch (ob1->type) 370 switch (ob1->type)
345 { 371 {
346 case SCROLL: 372 case SCROLL:
347 if (ob1->level != ob2->level) 373 if (ob1->level != ob2->level)
348 return 0; 374 return 0;
349 break; 375 break;
350 } 376 }
351 377
352 if (ob1->key_values || ob2->key_values) 378 if (!ob1->kv.empty () || !ob2->kv.empty ())
353 { 379 {
354 /* At least one of these has key_values. */ 380 /* At least one of these has key_values. */
355 if ((!ob1->key_values) != (!ob2->key_values)) 381 if (ob1->kv.empty () != ob2->kv.empty ())
356 return 0; /* One has fields, but the other one doesn't. */ 382 return 0; /* One has fields, but the other one doesn't. */
357 383
358 if (!compare_ob_value_lists (ob1, ob2)) 384 if (!compare_ob_value_lists (ob1, ob2))
359 return 0; 385 return 0;
360 } 386 }
420 446
421 return 0; 447 return 0;
422} 448}
423 449
424// adjust weight per container type ("of holding") 450// adjust weight per container type ("of holding")
425static sint32 451static weight_t
426weight_adjust_for (object *op, sint32 weight) 452weight_adjust_for (object *op, weight_t weight)
427{ 453{
428 return op->type == CONTAINER 454 if (op->type == CONTAINER)
429 ? lerp (weight, 0, 100, 0, 100 - op->stats.Str) 455 weight -= weight * op->stats.Str / 100;
430 : weight;
431}
432 456
457 return weight;
458}
459
433/* 460/*
434 * adjust_weight(object, weight) adds the specified weight to an object, 461 * subtracts, then adds, the specified weight to an object,
435 * and also updates how much the environment(s) is/are carrying. 462 * and also updates how much the environment(s) is/are carrying.
436 */ 463 */
437static void 464static void
438adjust_weight (object *op, sint32 weight) 465adjust_weight (object *op, weight_t sub, weight_t add)
439{ 466{
440 while (op) 467 while (op)
441 { 468 {
442 // adjust by actual difference to account for rounding errors 469 weight_t carrying = (weight_t)op->carrying
443 // i.e. (w2 - w1) / f != w2 / f - w1 / f and the latter is correct 470 - weight_adjust_for (op, sub)
444 weight = weight_adjust_for (op, op->carrying) 471 + weight_adjust_for (op, add);
445 - weight_adjust_for (op, op->carrying - weight);
446 472
447 if (!weight) 473 sub = op->carrying;
448 return;
449
450 op->carrying += weight; 474 op->carrying = carrying;
475 add = op->carrying;
451 476
452 if (object *pl = op->visible_to ()) 477 if (object *pl = op->visible_to ())
453 if (pl != op) // player is handled lazily 478 if (pl != op) // player is handled lazily
454 esrv_update_item (UPD_WEIGHT, pl, op); 479 esrv_update_item (UPD_WEIGHT, pl, op);
455 480
463 * containers are carrying, and sums it up. 488 * containers are carrying, and sums it up.
464 */ 489 */
465void 490void
466object::update_weight () 491object::update_weight ()
467{ 492{
468 sint32 sum = 0; 493 weight_t sum = 0;
469 494
470 for (object *op = inv; op; op = op->below) 495 for (object *op = inv; op; op = op->below)
471 { 496 {
472 if (op->inv)
473 op->update_weight (); 497 op->update_weight ();
474 498
475 sum += op->total_weight (); 499 sum += weight_adjust_for (this, op->total_weight ());
476 } 500 }
477
478 sum = weight_adjust_for (this, sum);
479 501
480 if (sum != carrying) 502 if (sum != carrying)
481 { 503 {
504 if (carrying != sum && carrying)//D
505 LOG (llevDebug, "updating carrying got %ld, expected %ld (%s)\n",
506 (long long)sum, (long long)carrying, debug_desc ());
507
482 carrying = sum; 508 carrying = sum;
483 509
484 if (object *pl = visible_to ()) 510 if (object *pl = visible_to ())
485 if (pl != this) // player is handled lazily 511 if (pl != this) // player is handled lazily
486 esrv_update_item (UPD_WEIGHT, pl, this); 512 esrv_update_item (UPD_WEIGHT, pl, this);
572 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); 598 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
573 return; 599 return;
574 } 600 }
575 601
576 this->owner = owner; 602 this->owner = owner;
577}
578
579int
580object::slottype () const
581{
582 if (type == SKILL)
583 {
584 if (IS_COMBAT_SKILL (subtype)) return slot_combat;
585 if (IS_RANGED_SKILL (subtype)) return slot_ranged;
586 }
587 else
588 {
589 if (slot [body_combat].info) return slot_combat;
590 if (slot [body_range ].info) return slot_ranged;
591 }
592
593 return slot_none;
594}
595
596/* Zero the key_values on op, decrementing the shared-string
597 * refcounts and freeing the links.
598 */
599static void
600free_key_values (object *op)
601{
602 for (key_value *i = op->key_values; i; )
603 {
604 key_value *next = i->next;
605 delete i;
606
607 i = next;
608 }
609
610 op->key_values = 0;
611} 603}
612 604
613/* 605/*
614 * copy_to first frees everything allocated by the dst object, 606 * copy_to first frees everything allocated by the dst object,
615 * and then copies the contents of itself into the second 607 * and then copies the contents of itself into the second
621void 613void
622object::copy_to (object *dst) 614object::copy_to (object *dst)
623{ 615{
624 dst->remove (); 616 dst->remove ();
625 *(object_copy *)dst = *this; 617 *(object_copy *)dst = *this;
618
619 // maybe move to object_copy?
620 dst->kv = kv;
621
626 dst->flag [FLAG_REMOVED] = true; 622 dst->flag [FLAG_REMOVED] = true;
627
628 /* Copy over key_values, if any. */
629 if (key_values)
630 {
631 key_value *tail = 0;
632 dst->key_values = 0;
633
634 for (key_value *i = key_values; i; i = i->next)
635 {
636 key_value *new_link = new key_value;
637
638 new_link->next = 0;
639 new_link->key = i->key;
640 new_link->value = i->value;
641
642 /* Try and be clever here, too. */
643 if (!dst->key_values)
644 {
645 dst->key_values = new_link;
646 tail = new_link;
647 }
648 else
649 {
650 tail->next = new_link;
651 tail = new_link;
652 }
653 }
654 }
655
656 dst->activate (); 623 dst->activate ();
657} 624}
658 625
659void 626void
660object::instantiate () 627object::instantiate ()
661{ 628{
662 if (!uuid.seq) // HACK 629 if (!uuid.seq) // HACK
663 uuid = UUID::gen (); 630 uuid = UUID::gen ();
664 631
665 // TODO: unclean state changes, should nt be done in copy_to AND instantiate 632 // TODO: unclean state changes, should not be done in copy_to AND instantiate
666 if (flag [FLAG_RANDOM_SPEED] && speed) 633 if (flag [FLAG_RANDOM_SPEED] && speed)
667 speed_left = - speed - rndm (); // TODO animation 634 speed_left = - speed - rndm (); // TODO animation
668 else 635 else
669 speed_left = -1.; 636 speed_left = -1.;
670 637
700 * be called to update the face variable, _and_ how it looks on the map. 667 * be called to update the face variable, _and_ how it looks on the map.
701 */ 668 */
702void 669void
703update_turn_face (object *op) 670update_turn_face (object *op)
704{ 671{
705 if (!QUERY_FLAG (op, FLAG_IS_TURNABLE) || !op->arch) 672 if (!op->flag [FLAG_IS_TURNABLE] || !op->arch)
706 return; 673 return;
707 674
708 SET_ANIMATION (op, op->direction); 675 SET_ANIMATION (op, op->direction);
709 update_object (op, UP_OBJ_FACE); 676 update_object (op, UP_OBJ_FACE);
710} 677}
771 } 738 }
772 739
773 mapspace &m = op->ms (); 740 mapspace &m = op->ms ();
774 741
775 if (!(m.flags_ & P_UPTODATE)) 742 if (!(m.flags_ & P_UPTODATE))
776 /* nop */; 743 m.update_up (); // nothing to do except copy up
777 else if (action == UP_OBJ_INSERT) 744 else if (action == UP_OBJ_INSERT)
778 { 745 {
779#if 0 746#if 0
780 // this is likely overkill, TODO: revisit (schmorp) 747 // this is likely overkill, TODO: revisit (schmorp)
781 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW)) 748 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
782 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC)) 749 || (op->flag [FLAG_NO_MAGIC] && !(m.flags_ & P_NO_MAGIC))
783 || (op->is_player () && !(m.flags_ & P_PLAYER)) 750 || (op->is_player () && !(m.flags_ & P_PLAYER))
784 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE)) 751 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
785 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE)) 752 || (op->flag [FLAG_ALIVE] && !(m.flags_ & P_IS_ALIVE))
786 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC)) 753 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC))
787 || (m.move_on | op->move_on ) != m.move_on 754 || (m.move_on | op->move_on ) != m.move_on
788 || (m.move_off | op->move_off ) != m.move_off 755 || (m.move_off | op->move_off ) != m.move_off
789 || (m.move_slow | op->move_slow) != m.move_slow 756 || (m.move_slow | op->move_slow) != m.move_slow
790 /* This isn't perfect, but I don't expect a lot of objects to 757 /* This isn't perfect, but I don't expect a lot of objects to
791 * have move_allow right now. 758 * have move_allow right now.
802 * that is being removed. 769 * that is being removed.
803 */ 770 */
804 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 771 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
805 m.invalidate (); 772 m.invalidate ();
806 else if (action == UP_OBJ_FACE) 773 else if (action == UP_OBJ_FACE)
807 /* Nothing to do for that case */ ; 774 m.update_up (); // nothing to do for that case, except copy up
808 else 775 else
809 LOG (llevError, "update_object called with invalid action: %d\n", action); 776 LOG (llevError, "update_object called with invalid action: %d\n", action);
810 777
811 if (op->more) 778 if (op->more)
812 update_object (op->more, action); 779 update_object (op->more, action);
813} 780}
814 781
815object::object () 782object::object ()
816{ 783{
817 SET_FLAG (this, FLAG_REMOVED); 784 this->set_flag (FLAG_REMOVED);
818 785
819 //expmul = 1.0; declared const for the time being 786 //expmul = 1.0; declared const for the time being
820 face = blank_face; 787 face = blank_face;
821 material = MATERIAL_NULL; 788 material = MATERIAL_NULL;
822} 789}
823 790
824object::~object () 791object::~object ()
825{ 792{
826 unlink (); 793 unlink ();
827 794
828 free_key_values (this); 795 kv.clear ();
829} 796}
830
831static int object_count;
832 797
833void object::link () 798void object::link ()
834{ 799{
835 assert (!index);//D 800 assert (!index);//D
836 uuid = UUID::gen (); 801 uuid = UUID::gen ();
837 count = ++object_count;
838 802
839 refcnt_inc (); 803 refcnt_inc ();
840 objects.insert (this); 804 objects.insert (this);
805
806 ++create_count;
807
841} 808}
842 809
843void object::unlink () 810void object::unlink ()
844{ 811{
845 if (!index) 812 if (!index)
846 return; 813 return;
814
815 ++destroy_count;
847 816
848 objects.erase (this); 817 objects.erase (this);
849 refcnt_dec (); 818 refcnt_dec ();
850} 819}
851 820
930 * if some form of movement is allowed, let objects 899 * if some form of movement is allowed, let objects
931 * drop on that space. 900 * drop on that space.
932 */ 901 */
933 if (!drop_to_ground 902 if (!drop_to_ground
934 || !map 903 || !map
935 || map->in_memory != MAP_ACTIVE 904 || !map->linkable ()
936 || map->no_drop 905 || map->no_drop
937 || ms ().move_block == MOVE_ALL) 906 || ms ().move_block == MOVE_ALL)
938 { 907 {
939 while (inv) 908 while (inv)
940 inv->destroy (); 909 inv->destroy ();
956 map->insert (op, x, y); 925 map->insert (op, x, y);
957 } 926 }
958 } 927 }
959} 928}
960 929
930/*
931 * Remove and free all objects in the inventory of the given object.
932 * Unlike destroy_inv, this assumes the *this is destroyed as well
933 * well, so we can (and have to!) take shortcuts.
934 */
935void
936object::destroy_inv_fast ()
937{
938 while (object *op = inv)
939 {
940 // remove from object the fast way
941 op->flag [FLAG_REMOVED] = true;
942 op->env = 0;
943 if ((inv = inv->below))
944 inv->above = 0;
945
946 // then destroy
947 op->destroy ();
948 }
949}
950
951void
952object::freelist_free (int count)
953{
954 while (count-- && freelist)
955 {
956 freelist_item *next = freelist->next;
957 // count is being "destroyed"
958
959 sfree ((char *)freelist, sizeof (object));
960
961 freelist = next;
962 --free_count;
963 }
964}
965
966object *
961object *object::create () 967object::create ()
962{ 968{
963 object *op = new object; 969 object *op;
970
971 if (freelist)
972 {
973 freelist_item li = *freelist;
974 memset (freelist, 0, sizeof (object));
975
976 op = new (freelist) object;
977 op->count = li.count;
978
979 freelist = li.next;
980 --free_count;
981 }
982 else
983 {
984 void *ni = salloc0<char> (sizeof (object));
985
986 op = new(ni) object;
987
988 op->count = ++object_count;
989 }
990
964 op->link (); 991 op->link ();
992
965 return op; 993 return op;
966} 994}
967 995
968static struct freed_map : maptile 996void
997object::do_delete ()
969{ 998{
970 freed_map () 999 uint32_t count = this->count;
971 {
972 path = "<freed objects map>";
973 name = "/internal/freed_objects_map";
974 width = 3;
975 height = 3;
976 no_drop = 1;
977 no_reset = 1;
978 1000
979 alloc (); 1001 this->~object ();
980 in_memory = MAP_ACTIVE;
981 }
982 1002
983 ~freed_map () 1003 freelist_item *li = (freelist_item *)this;
984 { 1004 li->next = freelist;
985 destroy (); 1005 li->count = count;
986 } 1006
987} freed_map; // freed objects are moved here to avoid crashes 1007 freelist = li;
1008 ++free_count;
1009}
988 1010
989void 1011void
990object::do_destroy () 1012object::do_destroy ()
991{ 1013{
992 if (flag [FLAG_IS_LINKED]) 1014 if (flag [FLAG_IS_LINKED])
1035 LOG (llevError | logBacktrace, "tried to destroy the tail of an object"); 1057 LOG (llevError | logBacktrace, "tried to destroy the tail of an object");
1036 head->destroy (); 1058 head->destroy ();
1037 return; 1059 return;
1038 } 1060 }
1039 1061
1040 destroy_inv (false); 1062 destroy_inv_fast ();
1041 1063
1042 if (is_head ()) 1064 if (is_head ())
1043 if (sound_destroy) 1065 if (sound_destroy)
1044 play_sound (sound_destroy); 1066 play_sound (sound_destroy);
1045 else if (flag [FLAG_MONSTER]) 1067 else if (flag [FLAG_MONSTER])
1077 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed 1099 flag [FLAG_REMOVED] = false; // hack around the issue of visible_to checking flag_removed
1078 if (object *pl = visible_to ()) 1100 if (object *pl = visible_to ())
1079 esrv_del_item (pl->contr, count); 1101 esrv_del_item (pl->contr, count);
1080 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed 1102 flag [FLAG_REMOVED] = true; // hack around the issue of visible_to checking flag_removed
1081 1103
1082 adjust_weight (env, -total_weight ()); 1104 adjust_weight (env, total_weight (), 0);
1083 1105
1084 object *pl = in_player (); 1106 object *pl = in_player ();
1085 1107
1086 /* we set up values so that it could be inserted into 1108 /* we set up values so that it could be inserted into
1087 * the map, but we don't actually do that - it is up 1109 * the map, but we don't actually do that - it is up
1101 1123
1102 if (pl && pl->is_player ()) 1124 if (pl && pl->is_player ())
1103 { 1125 {
1104 if (expect_false (pl->contr->combat_ob == this)) 1126 if (expect_false (pl->contr->combat_ob == this))
1105 { 1127 {
1106 pl->apply (pl->contr->combat_ob, AP_UNAPPLY); 1128 pl->apply (pl->contr->combat_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1107 pl->contr->combat_ob = 0; 1129 pl->contr->combat_ob = 0;
1108 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob); 1130 if (pl->contr->ranged_ob) pl->apply (pl->contr->ranged_ob);
1109 } 1131 }
1110 1132
1111 if (expect_false (pl->contr->ranged_ob == this)) 1133 if (expect_false (pl->contr->ranged_ob == this))
1112 { 1134 {
1113 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY); 1135 pl->apply (pl->contr->ranged_ob, AP_UNAPPLY | AP_IGNORE_CURSE);
1114 pl->contr->ranged_ob = 0; 1136 pl->contr->ranged_ob = 0;
1115 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob); 1137 if (pl->contr->combat_ob) pl->apply (pl->contr->combat_ob);
1116 } 1138 }
1117 1139
1118 pl->contr->queue_stats_update (); 1140 pl->contr->queue_stats_update ();
1145 else if (pl->container_ () == this) 1167 else if (pl->container_ () == this)
1146 { 1168 {
1147 // removing a container should close it 1169 // removing a container should close it
1148 close_container (); 1170 close_container ();
1149 } 1171 }
1150 1172 else
1151 esrv_del_item (pl->contr, count); 1173 esrv_del_item (pl->contr, count);
1152 } 1174 }
1153 1175
1154 /* link the object above us */ 1176 /* link the object above us */
1155 // re-link, make sure compiler can easily use cmove 1177 // re-link, make sure compiler can easily use cmove
1156 *(above ? &above->below : &ms.top) = below; 1178 *(above ? &above->below : &ms.top) = below;
1158 1180
1159 above = 0; 1181 above = 0;
1160 below = 0; 1182 below = 0;
1161 1183
1162 ms.invalidate (); 1184 ms.invalidate ();
1163
1164 if (map->in_memory == MAP_SAVING)
1165 return;
1166 1185
1167 int check_walk_off = !flag [FLAG_NO_APPLY]; 1186 int check_walk_off = !flag [FLAG_NO_APPLY];
1168 1187
1169 if (object *pl = ms.player ()) 1188 if (object *pl = ms.player ())
1170 { 1189 {
1305{ 1324{
1306 op->remove (); 1325 op->remove ();
1307 1326
1308 if (m == &freed_map)//D TODO: remove soon 1327 if (m == &freed_map)//D TODO: remove soon
1309 {//D 1328 {//D
1310 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D 1329 LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D
1311 }//D 1330 }//D
1312 1331
1313 /* Ideally, the caller figures this out. However, it complicates a lot 1332 /* Ideally, the caller figures this out. However, it complicates a lot
1314 * of areas of callers (eg, anything that uses find_free_spot would now 1333 * of areas of callers (eg, anything that uses find_free_spot would now
1315 * need extra work 1334 * need extra work
1342 // from here :/ 1361 // from here :/
1343 op->nrof += tmp->nrof; 1362 op->nrof += tmp->nrof;
1344 tmp->destroy (); 1363 tmp->destroy ();
1345 } 1364 }
1346 1365
1347 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1366 op->clr_flag (FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1348 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1367 op->clr_flag (FLAG_INV_LOCKED);
1349 1368
1350 if (!QUERY_FLAG (op, FLAG_ALIVE)) 1369 if (!op->flag [FLAG_ALIVE])
1351 CLEAR_FLAG (op, FLAG_NO_STEAL); 1370 op->clr_flag (FLAG_NO_STEAL);
1352 1371
1353 if (flag & INS_BELOW_ORIGINATOR) 1372 if (flag & INS_BELOW_ORIGINATOR)
1354 { 1373 {
1355 if (originator->map != op->map || originator->x != op->x || originator->y != op->y) 1374 if (originator->map != op->map || originator->x != op->x || originator->y != op->y)
1356 { 1375 {
1391 * when lots of spells are cast in one area. Currently, it is presumed 1410 * when lots of spells are cast in one area. Currently, it is presumed
1392 * that flying non pickable objects are spell objects. 1411 * that flying non pickable objects are spell objects.
1393 */ 1412 */
1394 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1413 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1395 { 1414 {
1396 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) || QUERY_FLAG (tmp, FLAG_OVERLAY_FLOOR)) 1415 if (tmp->flag [FLAG_IS_FLOOR] || tmp->flag [FLAG_OVERLAY_FLOOR])
1397 floor = tmp; 1416 floor = tmp;
1398 1417
1399 if (QUERY_FLAG (tmp, FLAG_NO_PICK) && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1418 if (tmp->flag [FLAG_NO_PICK] && (tmp->move_type & (MOVE_FLY_LOW | MOVE_FLY_HIGH)) && !tmp->flag [FLAG_IS_FLOOR])
1400 { 1419 {
1401 /* We insert above top, so we want this object below this */ 1420 /* We insert above top, so we want this object below this */
1402 top = tmp->below; 1421 top = tmp->below;
1403 break; 1422 break;
1404 } 1423 }
1422 && (op->face && !faces [op->face].visibility)) 1441 && (op->face && !faces [op->face].visibility))
1423 { 1442 {
1424 object *last; 1443 object *last;
1425 1444
1426 for (last = top; last != floor; last = last->below) 1445 for (last = top; last != floor; last = last->below)
1427 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1446 if (last->flag [FLAG_BLOCKSVIEW] && (last->type != EXIT))
1428 break; 1447 break;
1429 1448
1430 /* Check to see if we found the object that blocks view, 1449 /* Check to see if we found the object that blocks view,
1431 * and make sure we have a below pointer for it so that 1450 * and make sure we have a below pointer for it so that
1432 * we can get inserted below this one, which requires we 1451 * we can get inserted below this one, which requires we
1505 */ 1524 */
1506 1525
1507 /* if this is not the head or flag has been passed, don't check walk on status */ 1526 /* if this is not the head or flag has been passed, don't check walk on status */
1508 if (!(flag & INS_NO_WALK_ON) && op->is_head ()) 1527 if (!(flag & INS_NO_WALK_ON) && op->is_head ())
1509 { 1528 {
1510 if (check_move_on (op, originator)) 1529 if (check_move_on (op, originator, flag))
1511 return 0; 1530 return 0;
1512 1531
1513 /* If we are a multi part object, lets work our way through the check 1532 /* If we are a multi part object, let's work our way through the check
1514 * walk on's. 1533 * walk on's.
1515 */ 1534 */
1516 for (object *tmp = op->more; tmp; tmp = tmp->more) 1535 for (object *tmp = op->more; tmp; tmp = tmp->more)
1517 if (check_move_on (tmp, originator)) 1536 if (check_move_on (tmp, originator, flag))
1518 return 0; 1537 return 0;
1519 } 1538 }
1520 1539
1521 return op; 1540 return op;
1522} 1541}
1562 if (!items // testing !items ensures we can drop at least one item 1581 if (!items // testing !items ensures we can drop at least one item
1563 || (items < m->max_items 1582 || (items < m->max_items
1564 && ms.volume () < m->max_volume)) 1583 && ms.volume () < m->max_volume))
1565 return true; 1584 return true;
1566 1585
1567 if (originator && originator->is_player ()) 1586 if (originator)
1568 originator->contr->failmsg (format ( 1587 originator->failmsgf (
1569 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", 1588 "No matter how hard you try, you just cannot put the %s here! H<Try to remove some items from the floor first.>",
1570 query_name () 1589 query_name ()
1571 )); 1590 );
1572 1591
1573 return false; 1592 return false;
1574} 1593}
1575 1594
1576/* 1595/*
1588 1607
1589 nr = min (nr, nrof); 1608 nr = min (nr, nrof);
1590 1609
1591 if (nrof > nr) 1610 if (nrof > nr)
1592 { 1611 {
1612 weight_t oweight = total_weight ();
1613
1593 nrof -= nr; 1614 nrof -= nr;
1594 adjust_weight (env, -weight * max (1, nr)); // carrying == 0
1595 1615
1596 if (object *pl = visible_to ()) 1616 if (object *pl = visible_to ())
1597 esrv_update_item (UPD_NROF, pl, this); 1617 esrv_update_item (UPD_NROF, pl, this);
1618
1619 adjust_weight (env, oweight, total_weight ());
1598 1620
1599 return true; 1621 return true;
1600 } 1622 }
1601 else 1623 else
1602 { 1624 {
1677 if (op->nrof) 1699 if (op->nrof)
1678 for (object *tmp = inv; tmp; tmp = tmp->below) 1700 for (object *tmp = inv; tmp; tmp = tmp->below)
1679 if (object::can_merge (tmp, op)) 1701 if (object::can_merge (tmp, op))
1680 { 1702 {
1681 /* return the original object and remove inserted object 1703 /* return the original object and remove inserted object
1682 (client needs the original object) */ 1704 (client prefers the original object) */
1705
1706 // carrying must be 0 for mergable objects
1707 weight_t oweight = weight_t (tmp->weight) * tmp->nrof;
1708
1683 tmp->nrof += op->nrof; 1709 tmp->nrof += op->nrof;
1684 1710
1685 if (object *pl = tmp->visible_to ()) 1711 if (object *pl = tmp->visible_to ())
1686 esrv_update_item (UPD_NROF, pl, tmp); 1712 esrv_update_item (UPD_NROF, pl, tmp);
1687 1713
1688 adjust_weight (this, op->total_weight ()); 1714 adjust_weight (this, oweight, weight_t (tmp->weight) * tmp->nrof);
1689 1715
1690 op->destroy (); 1716 op->destroy ();
1691 op = tmp; 1717 op = tmp;
1692 goto inserted; 1718 goto inserted;
1693 } 1719 }
1709 op->flag [FLAG_REMOVED] = 0; 1735 op->flag [FLAG_REMOVED] = 0;
1710 1736
1711 if (object *pl = op->visible_to ()) 1737 if (object *pl = op->visible_to ())
1712 esrv_send_item (pl, op); 1738 esrv_send_item (pl, op);
1713 1739
1714 adjust_weight (this, op->total_weight ()); 1740 adjust_weight (this, 0, op->total_weight ());
1715 1741
1716inserted: 1742inserted:
1717 /* reset the light list and los of the players on the map */ 1743 /* reset the light list and los of the players on the map */
1718 if (op->glow_radius && is_on_map ()) 1744 if (op->glow_radius && is_on_map ())
1719 { 1745 {
1748 * MSW 2001-07-08: Check all objects on space, not just those below 1774 * MSW 2001-07-08: Check all objects on space, not just those below
1749 * object being inserted. insert_ob_in_map may not put new objects 1775 * object being inserted. insert_ob_in_map may not put new objects
1750 * on top. 1776 * on top.
1751 */ 1777 */
1752int 1778int
1753check_move_on (object *op, object *originator) 1779check_move_on (object *op, object *originator, int flags)
1754{ 1780{
1755 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1781 if (op->flag [FLAG_NO_APPLY])
1756 return 0; 1782 return 0;
1757 1783
1758 object *tmp; 1784 object *tmp;
1759 maptile *m = op->map; 1785 maptile *m = op->map;
1760 int x = op->x, y = op->y; 1786 int x = op->x, y = op->y;
1797 * Second check makes sure that the movement types not being slowed 1823 * Second check makes sure that the movement types not being slowed
1798 * (~slow_move) is not blocked on this space - just because the 1824 * (~slow_move) is not blocked on this space - just because the
1799 * space doesn't slow down swimming (for example), if you can't actually 1825 * space doesn't slow down swimming (for example), if you can't actually
1800 * swim on that space, can't use it to avoid the penalty. 1826 * swim on that space, can't use it to avoid the penalty.
1801 */ 1827 */
1802 if (!QUERY_FLAG (op, FLAG_WIZPASS)) 1828 if (!op->flag [FLAG_WIZPASS])
1803 { 1829 {
1804 if ((!op->move_type && tmp->move_slow & MOVE_WALK) || 1830 if ((!op->move_type && tmp->move_slow & MOVE_WALK) ||
1805 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) 1831 ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0))
1806 { 1832 {
1807 float diff = tmp->move_slow_penalty * fabs (op->speed); 1833 float diff = tmp->move_slow_penalty * fabs (op->speed);
1817 1843
1818 /* Basically same logic as above, except now for actual apply. */ 1844 /* Basically same logic as above, except now for actual apply. */
1819 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1845 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1820 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1846 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1821 { 1847 {
1848 if ((flags & INS_NO_AUTO_EXIT)
1849 && (tmp->type == EXIT || tmp->type == TELEPORTER
1850 || tmp->type == HOLE || tmp->type == TRAPDOOR)) //TODO: temporary, fix exits instead
1851 continue;
1852
1822 move_apply (tmp, op, originator); 1853 move_apply (tmp, op, originator);
1823 1854
1824 if (op->destroyed ()) 1855 if (op->destroyed ())
1825 return 1; 1856 return 1;
1826 1857
1938void 1969void
1939flag_inv (object *op, int flag) 1970flag_inv (object *op, int flag)
1940{ 1971{
1941 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1972 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1942 { 1973 {
1943 SET_FLAG (tmp, flag); 1974 tmp->set_flag (flag);
1944 flag_inv (tmp, flag); 1975 flag_inv (tmp, flag);
1945 } 1976 }
1946} 1977}
1947 1978
1948/* 1979/*
1951void 1982void
1952unflag_inv (object *op, int flag) 1983unflag_inv (object *op, int flag)
1953{ 1984{
1954 for (object *tmp = op->inv; tmp; tmp = tmp->below) 1985 for (object *tmp = op->inv; tmp; tmp = tmp->below)
1955 { 1986 {
1956 CLEAR_FLAG (tmp, flag); 1987 tmp->clr_flag (flag);
1957 unflag_inv (tmp, flag); 1988 unflag_inv (tmp, flag);
1958 } 1989 }
1959} 1990}
1960 1991
1961/* 1992/*
1978 */ 2009 */
1979int 2010int
1980find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 2011find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
1981{ 2012{
1982 int altern[SIZEOFFREE]; 2013 int altern[SIZEOFFREE];
1983 int index = 0, flag; 2014 int index = 0;
1984 2015
1985 for (int i = start; i < stop; i++) 2016 for (int i = start; i < stop; i++)
1986 { 2017 {
1987 mapxy pos (m, x, y); pos.move (i); 2018 mapxy pos (m, x, y); pos.move (i);
1988 2019
2100 * there is capable of. 2131 * there is capable of.
2101 */ 2132 */
2102int 2133int
2103find_dir (maptile *m, int x, int y, object *exclude) 2134find_dir (maptile *m, int x, int y, object *exclude)
2104{ 2135{
2105 int max = SIZEOFFREE, mflags; 2136 int max = SIZEOFFREE;
2106 MoveType move_type; 2137 MoveType move_type;
2107 2138
2108 if (exclude && exclude->head_ () != exclude) 2139 if (exclude && exclude->head_ () != exclude)
2109 { 2140 {
2110 exclude = exclude->head; 2141 exclude = exclude->head;
2151{ 2182{
2152 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2183 return (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2153} 2184}
2154 2185
2155/* 2186/*
2156 * find_dir_2(delta-x,delta-y) will return a direction in which 2187 * find_dir_2(delta-x,delta-y) will return a direction value
2157 * an object which has subtracted the x and y coordinates of another 2188 * for running into direct [dx, dy].
2158 * object, needs to travel toward it. 2189 * (the opposite of crossfire's find_dir_2!)
2159 */ 2190 */
2160int 2191int
2161find_dir_2 (int x, int y) 2192find_dir_2 (int x, int y)
2162{ 2193{
2194#if 1 // new algorithm
2195 // this works by putting x, y into 16 sectors, which
2196 // are not equal sized, but are a better approximation
2197 // then the old algorithm, and then using a mapping
2198 // table to map it into a direction value.
2199 // basically, it maps these comparisons to each bit
2200 // bit #3: x < 0
2201 // bit #2: y < 0
2202 // bit #1: x > y
2203 // bit #0: x > 2y
2204
2205 static const uint8 dir[16] = {
2206 4, 5, 4, 3,
2207 2, 1, 2, 3,
2208 6, 5, 6, 7,
2209 8, 1, 8, 7,
2210 };
2211 int sector = 0;
2212
2213 // this is a bit ugly, but more likely to result in branchless code
2214 sector |= x < 0 ? 8 : 0;
2215 x = x < 0 ? -x : x; // abs
2216
2217 sector |= y < 0 ? 4 : 0;
2218 y = y < 0 ? -y : y; // abs
2219
2220 if (x > y)
2221 {
2222 sector |= 2;
2223
2224 if (x > y * 2)
2225 sector |= 1;
2226 }
2227 else
2228 {
2229 if (y > x * 2)
2230 sector |= 1;
2231 else if (!y)
2232 return 0; // x == 0 here
2233 }
2234
2235 return dir [sector];
2236#else // old algorithm
2163 int q; 2237 int q;
2164 2238
2165 if (y) 2239 if (y)
2166 q = x * 100 / y; 2240 q = 128 * x / y;
2167 else if (x) 2241 else if (x)
2168 q = -300 * x; 2242 q = -512 * x; // to make it > 309
2169 else 2243 else
2170 return 0; 2244 return 0;
2171 2245
2172 if (y > 0) 2246 if (y > 0)
2173 { 2247 {
2174 if (q < -242) 2248 if (q < -309) return 7;
2249 if (q < -52) return 6;
2250 if (q < 52) return 5;
2251 if (q < 309) return 4;
2252
2175 return 3; 2253 return 3;
2176 if (q < -41) 2254 }
2177 return 2; 2255 else
2178 if (q < 41) 2256 {
2179 return 1; 2257 if (q < -309) return 3;
2180 if (q < 242) 2258 if (q < -52) return 2;
2181 return 8; 2259 if (q < 52) return 1;
2260 if (q < 309) return 8;
2261
2182 return 7; 2262 return 7;
2183 } 2263 }
2184 2264#endif
2185 if (q < -242)
2186 return 7;
2187 if (q < -41)
2188 return 6;
2189 if (q < 41)
2190 return 5;
2191 if (q < 242)
2192 return 4;
2193
2194 return 3;
2195} 2265}
2196 2266
2197/* 2267/*
2198 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is 2268 * dirdiff(dir1, dir2) returns how many 45-degrees differences there is
2199 * between two directions (which are expected to be absolute (see absdir()) 2269 * between two directions (which are expected to be absolute (see absdir())
2200 */ 2270 */
2201int 2271int
2202dirdiff (int dir1, int dir2) 2272dirdiff (int dir1, int dir2)
2203{ 2273{
2204 int d;
2205
2206 d = abs (dir1 - dir2); 2274 int d = abs (dir1 - dir2);
2207 if (d > 4)
2208 d = 8 - d;
2209 2275
2210 return d; 2276 return d > 4 ? 8 - d : d;
2211} 2277}
2212 2278
2213/* peterm: 2279/* peterm:
2214 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster. 2280 * do LOS stuff for ball lightning. Go after the closest VISIBLE monster.
2215 * Basically, this is a table of directions, and what directions 2281 * Basically, this is a table of directions, and what directions
2321 * Add a check so we can't pick up invisible objects (0.93.8) 2387 * Add a check so we can't pick up invisible objects (0.93.8)
2322 */ 2388 */
2323int 2389int
2324can_pick (const object *who, const object *item) 2390can_pick (const object *who, const object *item)
2325{ 2391{
2326 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2392 return /*who->flag [FLAG_WIZ]|| */
2327 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2393 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2328 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2394 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2329} 2395}
2396
2397//-GPL
2330 2398
2331/* 2399/*
2332 * create clone from object to another 2400 * create clone from object to another
2333 */ 2401 */
2334object * 2402object *
2365 return tmp; 2433 return tmp;
2366 2434
2367 return 0; 2435 return 0;
2368} 2436}
2369 2437
2438/* Zero the key_values on op, decrementing the shared-string
2439 * refcounts and freeing the links.
2440 */
2441void
2442key_values::clear ()
2443{
2444 for (key_value *kvp = first; kvp; )
2445 {
2446 key_value *next = kvp->next;
2447 delete kvp;
2448 kvp = next;
2449 }
2450
2451 first = 0;
2452}
2453
2370shstr_tmp 2454shstr_tmp
2371object::kv_get (shstr_tmp key) const 2455key_values::get (shstr_tmp key) const
2372{ 2456{
2373 for (key_value *kv = key_values; kv; kv = kv->next) 2457 for (key_value *kv = first; kv; kv = kv->next)
2374 if (kv->key == key) 2458 if (kv->key == key)
2375 return kv->value; 2459 return kv->value;
2376 2460
2377 return shstr (); 2461 return shstr ();
2378} 2462}
2379 2463
2380void 2464void
2465key_values::add (shstr_tmp key, shstr_tmp value)
2466{
2467 key_value *kv = new key_value;
2468
2469 kv->next = first;
2470 kv->key = key;
2471 kv->value = value;
2472
2473 first = kv;
2474}
2475
2476void
2381object::kv_set (shstr_tmp key, shstr_tmp value) 2477key_values::set (shstr_tmp key, shstr_tmp value)
2382{ 2478{
2383 for (key_value *kv = key_values; kv; kv = kv->next) 2479 for (key_value *kv = first; kv; kv = kv->next)
2384 if (kv->key == key) 2480 if (kv->key == key)
2385 { 2481 {
2386 kv->value = value; 2482 kv->value = value;
2387 return; 2483 return;
2388 } 2484 }
2389 2485
2390 key_value *kv = new key_value; 2486 add (key, value);
2391
2392 kv->next = key_values;
2393 kv->key = key;
2394 kv->value = value;
2395
2396 key_values = kv;
2397} 2487}
2398 2488
2399void 2489void
2400object::kv_del (shstr_tmp key) 2490key_values::del (shstr_tmp key)
2401{ 2491{
2402 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2492 for (key_value **kvp = &first; *kvp; kvp = &(*kvp)->next)
2403 if ((*kvp)->key == key) 2493 if ((*kvp)->key == key)
2404 { 2494 {
2405 key_value *kv = *kvp; 2495 key_value *kv = *kvp;
2406 *kvp = (*kvp)->next; 2496 *kvp = (*kvp)->next;
2407 delete kv; 2497 delete kv;
2408 return; 2498 return;
2409 } 2499 }
2500}
2501
2502void
2503key_values::reverse ()
2504{
2505 key_value *prev = 0;
2506 key_value *head = first;
2507
2508 while (head)
2509 {
2510 key_value *node = head;
2511 head = head->next;
2512 node->next = prev;
2513 prev = node;
2514 }
2515
2516 first = prev;
2517}
2518
2519key_values &
2520key_values::operator =(const key_values &kv)
2521{
2522 clear ();
2523
2524 for (key_value *kvp = kv.first; kvp; kvp = kvp->next)
2525 add (kvp->key, kvp->value);
2526
2527 reverse ();
2410} 2528}
2411 2529
2412object::depth_iterator::depth_iterator (object *container) 2530object::depth_iterator::depth_iterator (object *container)
2413: iterator_base (container) 2531: iterator_base (container)
2414{ 2532{
2497object::region () const 2615object::region () const
2498{ 2616{
2499 return map ? map->region (x, y) 2617 return map ? map->region (x, y)
2500 : region::default_region (); 2618 : region::default_region ();
2501} 2619}
2620
2621//+GPL
2502 2622
2503void 2623void
2504object::open_container (object *new_container) 2624object::open_container (object *new_container)
2505{ 2625{
2506 if (container == new_container) 2626 if (container == new_container)
2564 } 2684 }
2565// else if (!old_container->env && contr && contr->ns) 2685// else if (!old_container->env && contr && contr->ns)
2566// contr->ns->floorbox_reset (); 2686// contr->ns->floorbox_reset ();
2567} 2687}
2568 2688
2689//-GPL
2690
2691// prefetch some flat area around the player
2692static void
2693prefetch_surrounding_area (object *op, maptile *map, int range)
2694{
2695 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
2696 op->x - range , op->y - range ,
2697 op->x + range + 1, op->y + range + 1);
2698 rect->m;
2699 ++rect)
2700 {
2701 rect->m->touch ();
2702 rect->m->activate ();
2703 }
2704}
2705
2706// prefetch a generous area around the player, also up and down
2707void
2708object::prefetch_surrounding_maps ()
2709{
2710 prefetch_surrounding_area (this, map, 40);
2711
2712 if (maptile *m = map->tile_available (TILE_DOWN))
2713 prefetch_surrounding_area (this, m, 20);
2714
2715 if (maptile *m = map->tile_available (TILE_UP))
2716 prefetch_surrounding_area (this, m, 20);
2717}
2718
2719//+GPL
2720
2569object * 2721object *
2570object::force_find (shstr_tmp name) 2722object::force_find (shstr_tmp name)
2571{ 2723{
2572 /* cycle through his inventory to look for the MARK we want to 2724 /* cycle through his inventory to look for the MARK we want to
2573 * place 2725 * place
2577 return splay (tmp); 2729 return splay (tmp);
2578 2730
2579 return 0; 2731 return 0;
2580} 2732}
2581 2733
2582//-GPL
2583
2584void 2734void
2585object::force_set_timer (int duration) 2735object::force_set_timer (int duration)
2586{ 2736{
2587 this->duration = 1; 2737 this->duration = 1;
2588 this->speed_left = -1.f; 2738 this->speed_left = -1.f;
2594object::force_add (shstr_tmp name, int duration) 2744object::force_add (shstr_tmp name, int duration)
2595{ 2745{
2596 if (object *force = force_find (name)) 2746 if (object *force = force_find (name))
2597 force->destroy (); 2747 force->destroy ();
2598 2748
2599 object *force = get_archetype (FORCE_NAME); 2749 object *force = archetype::get (FORCE_NAME);
2600 2750
2601 force->slaying = name; 2751 force->slaying = name;
2602 force->force_set_timer (duration); 2752 force->force_set_timer (duration);
2603 force->flag [FLAG_APPLIED] = true; 2753 force->flag [FLAG_APPLIED] = true;
2604 2754
2673 } 2823 }
2674 else 2824 else
2675 move_type = mt; 2825 move_type = mt;
2676} 2826}
2677 2827
2828/* object should be a player.
2829 * we return the object the player has marked with the 'mark' command
2830 * below. If no match is found (or object has changed), we return
2831 * NULL. We leave it up to the calling function to print messages if
2832 * nothing is found.
2833 */
2834object *
2835object::mark () const
2836{
2837 if (contr && contr->mark && contr->mark->env == this)
2838 return contr->mark;
2839 else
2840 return 0;
2841}
2842
2843// put marked object first in the inventory
2844// this is used by identify-like spells so players can influence
2845// the order a bit.
2846void
2847object::splay_marked ()
2848{
2849 if (object *marked = mark ())
2850 splay (marked);
2851}
2852

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