--- deliantra/server/common/object.C 2011/02/25 07:23:38 1.341 +++ deliantra/server/common/object.C 2012/11/13 01:29:30 1.357 @@ -1,24 +1,24 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2001 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen - * + * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . - * + * * The authors can be reached via e-mail to */ @@ -235,14 +235,14 @@ static bool compare_ob_value_lists_one (const object *wants, const object *has) { - /* n-squared behaviour (see kv_get), but I'm hoping both + /* n-squared behaviour (see kv.get), but I'm hoping both * objects with lists are rare, and lists stay short. If not, use a * different structure or at least keep the lists sorted... */ /* For each field in wants, */ - for (key_value *kv = wants->key_values; kv; kv = kv->next) - if (has->kv_get (kv->key) != kv->value) + for (key_value *kv = wants->kv.first; kv; kv = kv->next) + if (has->kv.get (kv->key) != kv->value) return false; /* If we get here, every field in wants has a matching field in has. */ @@ -276,9 +276,10 @@ { /* A couple quick sanity checks */ if (ob1 == ob2 - || ob1->type != ob2->type - || ob1->value != ob2->value - || ob1->name != ob2->name + || ob1->type != ob2->type + || ob1->value != ob2->value + || ob1->name != ob2->name + || ob1->custom_name != ob2->custom_name || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) return 0; @@ -374,10 +375,10 @@ break; } - if (ob1->key_values || ob2->key_values) + if (!ob1->kv.empty () || !ob2->kv.empty ()) { /* At least one of these has key_values. */ - if ((!ob1->key_values) != (!ob2->key_values)) + if (ob1->kv.empty () != ob2->kv.empty ()) return 0; /* One has fields, but the other one doesn't. */ if (!compare_ob_value_lists (ob1, ob2)) @@ -447,12 +448,13 @@ } // adjust weight per container type ("of holding") -static uint32 -weight_adjust_for (object *op, uint32 weight) +static weight_t +weight_adjust_for (object *op, weight_t weight) { - return op->type == CONTAINER - ? weight - weight * op->stats.Str / 100 - : weight; + if (op->type == CONTAINER) + weight -= weight * op->stats.Str / 100; + + return weight; } /* @@ -460,22 +462,22 @@ * and also updates how much the environment(s) is/are carrying. */ static void -adjust_weight (object *op, sint32 sub, sint32 add) +adjust_weight (object *op, weight_t sub, weight_t add) { while (op) { - sint32 ocarrying = op->carrying; + weight_t carrying = (weight_t)op->carrying + - weight_adjust_for (op, sub) + + weight_adjust_for (op, add); - op->carrying -= weight_adjust_for (op, sub); - op->carrying += weight_adjust_for (op, add); + sub = op->carrying; + op->carrying = carrying; + add = op->carrying; if (object *pl = op->visible_to ()) if (pl != op) // player is handled lazily esrv_update_item (UPD_WEIGHT, pl, op); - sub = ocarrying; - add = op->carrying; - op = op->env; } } @@ -488,7 +490,7 @@ void object::update_weight () { - sint32 sum = 0; + weight_t sum = 0; for (object *op = inv; op; op = op->below) { @@ -600,23 +602,6 @@ this->owner = owner; } -/* Zero the key_values on op, decrementing the shared-string - * refcounts and freeing the links. - */ -static void -free_key_values (object *op) -{ - for (key_value *i = op->key_values; i; ) - { - key_value *next = i->next; - delete i; - - i = next; - } - - op->key_values = 0; -} - /* * copy_to first frees everything allocated by the dst object, * and then copies the contents of itself into the second @@ -630,36 +615,11 @@ { dst->remove (); *(object_copy *)dst = *this; - dst->flag [FLAG_REMOVED] = true; - - /* Copy over key_values, if any. */ - if (key_values) - { - key_value *tail = 0; - dst->key_values = 0; - - for (key_value *i = key_values; i; i = i->next) - { - key_value *new_link = new key_value; - new_link->next = 0; - new_link->key = i->key; - new_link->value = i->value; - - /* Try and be clever here, too. */ - if (!dst->key_values) - { - dst->key_values = new_link; - tail = new_link; - } - else - { - tail->next = new_link; - tail = new_link; - } - } - } + // maybe move to object_copy? + dst->kv = kv; + dst->flag [FLAG_REMOVED] = true; dst->activate (); } @@ -780,7 +740,7 @@ mapspace &m = op->ms (); if (!(m.flags_ & P_UPTODATE)) - /* nop */; + m.update_up (); // nothing to do except copy up else if (action == UP_OBJ_INSERT) { #if 0 @@ -811,7 +771,7 @@ else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) m.invalidate (); else if (action == UP_OBJ_FACE) - /* Nothing to do for that case */ ; + m.update_up (); // nothing to do for that case, except copy up else LOG (llevError, "update_object called with invalid action: %d\n", action); @@ -832,7 +792,7 @@ { unlink (); - free_key_values (this); + kv.clear (); } void object::link () @@ -941,7 +901,7 @@ */ if (!drop_to_ground || !map - || map->in_memory != MAP_ACTIVE + || !map->linkable () || map->no_drop || ms ().move_block == MOVE_ALL) { @@ -1048,25 +1008,6 @@ ++free_count; } -static struct freed_map : maptile -{ - freed_map () - : maptile (3, 3) - { - path = ""; - name = "/internal/freed_objects_map"; - no_drop = 1; - no_reset = 1; - - in_memory = MAP_ACTIVE; - } - - ~freed_map () - { - destroy (); - } -} freed_map; // freed objects are moved here to avoid crashes - void object::do_destroy () { @@ -1242,9 +1183,6 @@ ms.invalidate (); - if (map->in_memory == MAP_SAVING) - return; - int check_walk_off = !flag [FLAG_NO_APPLY]; if (object *pl = ms.player ()) @@ -1388,7 +1326,7 @@ if (m == &freed_map)//D TODO: remove soon {//D - LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D + LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D }//D /* Ideally, the caller figures this out. However, it complicates a lot @@ -1645,9 +1583,9 @@ && ms.volume () < m->max_volume)) return true; - if (originator && originator->is_player ()) - originator->contr->failmsgf ( - "No matter how hard you try, you just cannot put the %s here H", + if (originator) + originator->failmsgf ( + "No matter how hard you try, you just cannot put the %s here! H", query_name () ); @@ -1671,7 +1609,7 @@ if (nrof > nr) { - sint64 oweight = total_weight (); + weight_t oweight = total_weight (); nrof -= nr; @@ -1765,15 +1703,15 @@ /* return the original object and remove inserted object (client prefers the original object) */ - // carring must be 0 for mergable objects - sint64 oweight = tmp->weight * tmp->nrof; + // carrying must be 0 for mergable objects + weight_t oweight = weight_t (tmp->weight) * tmp->nrof; tmp->nrof += op->nrof; if (object *pl = tmp->visible_to ()) esrv_update_item (UPD_NROF, pl, tmp); - adjust_weight (this, oweight, tmp->weight * tmp->nrof); + adjust_weight (this, oweight, weight_t (tmp->weight) * tmp->nrof); op->destroy (); op = tmp; @@ -2073,7 +2011,7 @@ find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) { int altern[SIZEOFFREE]; - int index = 0, flag; + int index = 0; for (int i = start; i < stop; i++) { @@ -2195,7 +2133,7 @@ int find_dir (maptile *m, int x, int y, object *exclude) { - int max = SIZEOFFREE, mflags; + int max = SIZEOFFREE; MoveType move_type; if (exclude && exclude->head_ () != exclude) @@ -2456,6 +2394,8 @@ !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); } +//-GPL + /* * create clone from object to another */ @@ -2495,10 +2435,26 @@ return 0; } +/* Zero the key_values on op, decrementing the shared-string + * refcounts and freeing the links. + */ +void +key_values::clear () +{ + for (key_value *kvp = first; kvp; ) + { + key_value *next = kvp->next; + delete kvp; + kvp = next; + } + + first = 0; +} + shstr_tmp -object::kv_get (shstr_tmp key) const +key_values::get (shstr_tmp key) const { - for (key_value *kv = key_values; kv; kv = kv->next) + for (key_value *kv = first; kv; kv = kv->next) if (kv->key == key) return kv->value; @@ -2506,28 +2462,34 @@ } void -object::kv_set (shstr_tmp key, shstr_tmp value) +key_values::add (shstr_tmp key, shstr_tmp value) +{ + key_value *kv = new key_value; + + kv->next = first; + kv->key = key; + kv->value = value; + + first = kv; +} + +void +key_values::set (shstr_tmp key, shstr_tmp value) { - for (key_value *kv = key_values; kv; kv = kv->next) + for (key_value *kv = first; kv; kv = kv->next) if (kv->key == key) { kv->value = value; return; } - key_value *kv = new key_value; - - kv->next = key_values; - kv->key = key; - kv->value = value; - - key_values = kv; + add (key, value); } void -object::kv_del (shstr_tmp key) +key_values::del (shstr_tmp key) { - for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) + for (key_value **kvp = &first; *kvp; kvp = &(*kvp)->next) if ((*kvp)->key == key) { key_value *kv = *kvp; @@ -2537,6 +2499,34 @@ } } +void +key_values::reverse () +{ + key_value *prev = 0; + key_value *head = first; + + while (head) + { + key_value *node = head; + head = head->next; + node->next = prev; + prev = node; + } + + first = prev; +} + +key_values & +key_values::operator =(const key_values &kv) +{ + clear (); + + for (key_value *kvp = kv.first; kvp; kvp = kvp->next) + add (kvp->key, kvp->value); + + reverse (); +} + object::depth_iterator::depth_iterator (object *container) : iterator_base (container) { @@ -2628,6 +2618,8 @@ : region::default_region (); } +//+GPL + void object::open_container (object *new_container) { @@ -2694,6 +2686,38 @@ // contr->ns->floorbox_reset (); } +//-GPL + +// prefetch some flat area around the player +static void +prefetch_surrounding_area (object *op, maptile *map, int range) +{ + for (maprect *rect = map->split_to_tiles (mapwalk_buf, + op->x - range , op->y - range , + op->x + range + 1, op->y + range + 1); + rect->m; + ++rect) + { + rect->m->touch (); + rect->m->activate (); + } +} + +// prefetch a generous area around the player, also up and down +void +object::prefetch_surrounding_maps () +{ + prefetch_surrounding_area (this, map, 40); + + if (maptile *m = map->tile_available (TILE_DOWN)) + prefetch_surrounding_area (this, m, 20); + + if (maptile *m = map->tile_available (TILE_UP)) + prefetch_surrounding_area (this, m, 20); +} + +//+GPL + object * object::force_find (shstr_tmp name) { @@ -2707,8 +2731,6 @@ return 0; } -//-GPL - void object::force_set_timer (int duration) { @@ -2724,7 +2746,7 @@ if (object *force = force_find (name)) force->destroy (); - object *force = get_archetype (FORCE_NAME); + object *force = archetype::get (FORCE_NAME); force->slaying = name; force->force_set_timer (duration);