… | |
… | |
636 | speed_left = -1.; |
636 | speed_left = -1.; |
637 | |
637 | |
638 | /* copy the body_info to the body_used - this is only really |
638 | /* copy the body_info to the body_used - this is only really |
639 | * need for monsters, but doesn't hurt to do it for everything. |
639 | * need for monsters, but doesn't hurt to do it for everything. |
640 | * by doing so, when a monster is created, it has good starting |
640 | * by doing so, when a monster is created, it has good starting |
641 | * values for the body_used info, so when items are created |
641 | * values for the body_used info, so when items are created |
642 | * for it, they can be properly equipped. |
642 | * for it, they can be properly equipped. |
643 | */ |
643 | */ |
644 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
644 | for (int i = NUM_BODY_LOCATIONS; i--; ) |
645 | slot[i].used = slot[i].info; |
645 | slot[i].used = slot[i].info; |
646 | |
646 | |