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Comparing deliantra/server/common/object.C (file contents):
Revision 1.340 by root, Fri Jul 2 19:54:41 2010 UTC vs.
Revision 1.359 by root, Wed Dec 12 02:13:04 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <stdio.h> 26#include <stdio.h>
233 233
234/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 234/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
235static bool 235static bool
236compare_ob_value_lists_one (const object *wants, const object *has) 236compare_ob_value_lists_one (const object *wants, const object *has)
237{ 237{
238 /* n-squared behaviour (see kv_get), but I'm hoping both 238 /* n-squared behaviour (see kv.get), but I'm hoping both
239 * objects with lists are rare, and lists stay short. If not, use a 239 * objects with lists are rare, and lists stay short. If not, use a
240 * different structure or at least keep the lists sorted... 240 * different structure or at least keep the lists sorted...
241 */ 241 */
242 242
243 /* For each field in wants, */ 243 /* For each field in wants, */
244 for (key_value *kv = wants->key_values; kv; kv = kv->next) 244 for (key_value *kv = wants->kv.first; kv; kv = kv->next)
245 if (has->kv_get (kv->key) != kv->value) 245 if (has->kv.get (kv->key) != kv->value)
246 return false; 246 return false;
247 247
248 /* If we get here, every field in wants has a matching field in has. */ 248 /* If we get here, every field in wants has a matching field in has. */
249 return true; 249 return true;
250} 250}
274 */ 274 */
275bool object::can_merge_slow (object *ob1, object *ob2) 275bool object::can_merge_slow (object *ob1, object *ob2)
276{ 276{
277 /* A couple quick sanity checks */ 277 /* A couple quick sanity checks */
278 if (ob1 == ob2 278 if (ob1 == ob2
279 || ob1->type != ob2->type 279 || ob1->type != ob2->type
280 || ob1->value != ob2->value 280 || ob1->value != ob2->value
281 || ob1->name != ob2->name 281 || ob1->name != ob2->name
282 || ob1->custom_name != ob2->custom_name
282 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED) 283 || fabs (ob1->speed - ob2->speed) >= MIN_ACTIVE_SPEED)
283 return 0; 284 return 0;
284 285
285 /* Do not merge objects if nrof would overflow, assume nrof 286 /* Do not merge objects if nrof would overflow, assume nrof
286 * is always 0 .. 2**31-1 */ 287 * is always 0 .. 2**31-1 */
350 /* inventory ok - still need to check rest of this object to see 351 /* inventory ok - still need to check rest of this object to see
351 * if it is valid. 352 * if it is valid.
352 */ 353 */
353 } 354 }
354 355
355 /* Don't merge objects that are applied. With the new 'body' code, 356 /* Don't merge objects that are applied. With the new 'body' code,
356 * it is possible for most any character to have more than one of 357 * it is possible for most any character to have more than one of
357 * some items equipped, and we don't want those to merge. 358 * some items equipped, and we don't want those to merge.
358 */ 359 */
359 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) 360 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED])
360 return 0; 361 return 0;
361 362
362 /* Note sure why the following is the case - either the object has to 363 /* Not sure why the following is the case - either the object has to
363 * be animated or have a very low speed. Is this an attempted monster 364 * be animated or have a very low speed. Is this an attempted monster
364 * check? 365 * check?
365 */ 366 */
366 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) 367 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ())
367 return 0; 368 return 0;
368 369
372 if (ob1->level != ob2->level) 373 if (ob1->level != ob2->level)
373 return 0; 374 return 0;
374 break; 375 break;
375 } 376 }
376 377
377 if (ob1->key_values || ob2->key_values) 378 if (!ob1->kv.empty () || !ob2->kv.empty ())
378 { 379 {
379 /* At least one of these has key_values. */ 380 /* At least one of these has key_values. */
380 if ((!ob1->key_values) != (!ob2->key_values)) 381 if (ob1->kv.empty () != ob2->kv.empty ())
381 return 0; /* One has fields, but the other one doesn't. */ 382 return 0; /* One has fields, but the other one doesn't. */
382 383
383 if (!compare_ob_value_lists (ob1, ob2)) 384 if (!compare_ob_value_lists (ob1, ob2))
384 return 0; 385 return 0;
385 } 386 }
445 446
446 return 0; 447 return 0;
447} 448}
448 449
449// adjust weight per container type ("of holding") 450// adjust weight per container type ("of holding")
450static uint32 451static weight_t
451weight_adjust_for (object *op, uint32 weight) 452weight_adjust_for (object *op, weight_t weight)
452{ 453{
453 return op->type == CONTAINER 454 if (op->type == CONTAINER)
454 ? weight - weight * op->stats.Str / 100 455 weight -= weight * op->stats.Str / 100;
455 : weight; 456
457 return weight;
456} 458}
457 459
458/* 460/*
459 * subtracts, then adds, the specified weight to an object, 461 * subtracts, then adds, the specified weight to an object,
460 * and also updates how much the environment(s) is/are carrying. 462 * and also updates how much the environment(s) is/are carrying.
461 */ 463 */
462static void 464static void
463adjust_weight (object *op, sint32 sub, sint32 add) 465adjust_weight (object *op, weight_t sub, weight_t add)
464{ 466{
465 while (op) 467 while (op)
466 { 468 {
467 sint32 ocarrying = op->carrying; 469 weight_t carrying = (weight_t)op->carrying
470 - weight_adjust_for (op, sub)
471 + weight_adjust_for (op, add);
468 472
469 op->carrying -= weight_adjust_for (op, sub); 473 sub = op->carrying;
470 op->carrying += weight_adjust_for (op, add); 474 op->carrying = carrying;
475 add = op->carrying;
471 476
472 if (object *pl = op->visible_to ()) 477 if (object *pl = op->visible_to ())
473 if (pl != op) // player is handled lazily 478 if (pl != op) // player is handled lazily
474 esrv_update_item (UPD_WEIGHT, pl, op); 479 esrv_update_item (UPD_WEIGHT, pl, op);
475 480
476 sub = ocarrying;
477 add = op->carrying;
478
479 op = op->env; 481 op = op->env;
480 } 482 }
481} 483}
482 484
483/* 485/*
486 * containers are carrying, and sums it up. 488 * containers are carrying, and sums it up.
487 */ 489 */
488void 490void
489object::update_weight () 491object::update_weight ()
490{ 492{
491 sint32 sum = 0; 493 weight_t sum = 0;
492 494
493 for (object *op = inv; op; op = op->below) 495 for (object *op = inv; op; op = op->below)
494 { 496 {
495 op->update_weight (); 497 op->update_weight ();
496 498
596 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ()); 598 LOG (llevError | logBacktrace, "tried to set owner of %s to %s\n", debug_desc (), owner->debug_desc ());
597 return; 599 return;
598 } 600 }
599 601
600 this->owner = owner; 602 this->owner = owner;
601}
602
603/* Zero the key_values on op, decrementing the shared-string
604 * refcounts and freeing the links.
605 */
606static void
607free_key_values (object *op)
608{
609 for (key_value *i = op->key_values; i; )
610 {
611 key_value *next = i->next;
612 delete i;
613
614 i = next;
615 }
616
617 op->key_values = 0;
618} 603}
619 604
620/* 605/*
621 * copy_to first frees everything allocated by the dst object, 606 * copy_to first frees everything allocated by the dst object,
622 * and then copies the contents of itself into the second 607 * and then copies the contents of itself into the second
628void 613void
629object::copy_to (object *dst) 614object::copy_to (object *dst)
630{ 615{
631 dst->remove (); 616 dst->remove ();
632 *(object_copy *)dst = *this; 617 *(object_copy *)dst = *this;
618
619 // maybe move to object_copy?
620 dst->kv = kv;
621
633 dst->flag [FLAG_REMOVED] = true; 622 dst->flag [FLAG_REMOVED] = true;
634
635 /* Copy over key_values, if any. */
636 if (key_values)
637 {
638 key_value *tail = 0;
639 dst->key_values = 0;
640
641 for (key_value *i = key_values; i; i = i->next)
642 {
643 key_value *new_link = new key_value;
644
645 new_link->next = 0;
646 new_link->key = i->key;
647 new_link->value = i->value;
648
649 /* Try and be clever here, too. */
650 if (!dst->key_values)
651 {
652 dst->key_values = new_link;
653 tail = new_link;
654 }
655 else
656 {
657 tail->next = new_link;
658 tail = new_link;
659 }
660 }
661 }
662
663 dst->activate (); 623 dst->activate ();
664} 624}
665 625
666void 626void
667object::instantiate () 627object::instantiate ()
668{ 628{
669 if (!uuid.seq) // HACK 629 if (!uuid.seq) // HACK
670 uuid = UUID::gen (); 630 uuid = UUID::gen ();
671 631
672 // TODO: unclean state changes, should nt be done in copy_to AND instantiate 632 // TODO: unclean state changes, should not be done in copy_to AND instantiate
673 if (flag [FLAG_RANDOM_SPEED] && speed) 633 if (flag [FLAG_RANDOM_SPEED] && speed)
674 speed_left = - speed - rndm (); // TODO animation 634 speed_left = - speed - rndm (); // TODO animation
675 else 635 else
676 speed_left = -1.; 636 speed_left = -1.;
677 637
678 /* copy the body_info to the body_used - this is only really 638 /* copy the body_info to the body_used - this is only really
679 * need for monsters, but doesn't hurt to do it for everything. 639 * need for monsters, but doesn't hurt to do it for everything.
680 * by doing so, when a monster is created, it has good starting 640 * by doing so, when a monster is created, it has good starting
681 * values for the body_used info, so when items are created 641 * values for the body_used info, so when items are created
682 * for it, they can be properly equipped. 642 * for it, they can be properly equipped.
683 */ 643 */
684 for (int i = NUM_BODY_LOCATIONS; i--; ) 644 for (int i = NUM_BODY_LOCATIONS; i--; )
685 slot[i].used = slot[i].info; 645 slot[i].used = slot[i].info;
686 646
778 } 738 }
779 739
780 mapspace &m = op->ms (); 740 mapspace &m = op->ms ();
781 741
782 if (!(m.flags_ & P_UPTODATE)) 742 if (!(m.flags_ & P_UPTODATE))
783 /* nop */; 743 m.update_up (); // nothing to do except copy up
784 else if (action == UP_OBJ_INSERT) 744 else if (action == UP_OBJ_INSERT)
785 { 745 {
786#if 0 746#if 0
787 // this is likely overkill, TODO: revisit (schmorp) 747 // this is likely overkill, TODO: revisit (schmorp)
788 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW)) 748 if ((op->flag [FLAG_BLOCKSVIEW] && !(m.flags_ & P_BLOCKSVIEW))
809 * that is being removed. 769 * that is being removed.
810 */ 770 */
811 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 771 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
812 m.invalidate (); 772 m.invalidate ();
813 else if (action == UP_OBJ_FACE) 773 else if (action == UP_OBJ_FACE)
814 /* Nothing to do for that case */ ; 774 m.update_up (); // nothing to do for that case, except copy up
815 else 775 else
816 LOG (llevError, "update_object called with invalid action: %d\n", action); 776 LOG (llevError, "update_object called with invalid action: %d\n", action);
817 777
818 if (op->more) 778 if (op->more)
819 update_object (op->more, action); 779 update_object (op->more, action);
830 790
831object::~object () 791object::~object ()
832{ 792{
833 unlink (); 793 unlink ();
834 794
835 free_key_values (this); 795 kv.clear ();
836} 796}
837 797
838void object::link () 798void object::link ()
839{ 799{
840 assert (!index);//D 800 assert (!index);//D
939 * if some form of movement is allowed, let objects 899 * if some form of movement is allowed, let objects
940 * drop on that space. 900 * drop on that space.
941 */ 901 */
942 if (!drop_to_ground 902 if (!drop_to_ground
943 || !map 903 || !map
944 || map->in_memory != MAP_ACTIVE 904 || !map->linkable ()
945 || map->no_drop 905 || map->no_drop
946 || ms ().move_block == MOVE_ALL) 906 || ms ().move_block == MOVE_ALL)
947 { 907 {
948 while (inv) 908 while (inv)
949 inv->destroy (); 909 inv->destroy ();
1045 li->count = count; 1005 li->count = count;
1046 1006
1047 freelist = li; 1007 freelist = li;
1048 ++free_count; 1008 ++free_count;
1049} 1009}
1050
1051static struct freed_map : maptile
1052{
1053 freed_map ()
1054 : maptile (3, 3)
1055 {
1056 path = "<freed objects map>";
1057 name = "/internal/freed_objects_map";
1058 no_drop = 1;
1059 no_reset = 1;
1060
1061 in_memory = MAP_ACTIVE;
1062 }
1063
1064 ~freed_map ()
1065 {
1066 destroy ();
1067 }
1068} freed_map; // freed objects are moved here to avoid crashes
1069 1010
1070void 1011void
1071object::do_destroy () 1012object::do_destroy ()
1072{ 1013{
1073 if (flag [FLAG_IS_LINKED]) 1014 if (flag [FLAG_IS_LINKED])
1239 1180
1240 above = 0; 1181 above = 0;
1241 below = 0; 1182 below = 0;
1242 1183
1243 ms.invalidate (); 1184 ms.invalidate ();
1244
1245 if (map->in_memory == MAP_SAVING)
1246 return;
1247 1185
1248 int check_walk_off = !flag [FLAG_NO_APPLY]; 1186 int check_walk_off = !flag [FLAG_NO_APPLY];
1249 1187
1250 if (object *pl = ms.player ()) 1188 if (object *pl = ms.player ())
1251 { 1189 {
1386{ 1324{
1387 op->remove (); 1325 op->remove ();
1388 1326
1389 if (m == &freed_map)//D TODO: remove soon 1327 if (m == &freed_map)//D TODO: remove soon
1390 {//D 1328 {//D
1391 LOG (llevError | logBacktrace, "tries to insret object on freed objects map: %s", op->debug_desc ());//D 1329 LOG (llevError | logBacktrace, "tries to insert object on freed objects map: %s", op->debug_desc ());//D
1392 }//D 1330 }//D
1393 1331
1394 /* Ideally, the caller figures this out. However, it complicates a lot 1332 /* Ideally, the caller figures this out. However, it complicates a lot
1395 * of areas of callers (eg, anything that uses find_free_spot would now 1333 * of areas of callers (eg, anything that uses find_free_spot would now
1396 * need extra work 1334 * need extra work
1643 if (!items // testing !items ensures we can drop at least one item 1581 if (!items // testing !items ensures we can drop at least one item
1644 || (items < m->max_items 1582 || (items < m->max_items
1645 && ms.volume () < m->max_volume)) 1583 && ms.volume () < m->max_volume))
1646 return true; 1584 return true;
1647 1585
1648 if (originator && originator->is_player ()) 1586 if (originator)
1649 originator->contr->failmsgf ( 1587 originator->failmsgf (
1650 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", 1588 "No matter how hard you try, you just cannot put the %s here! H<Try to remove some items from the floor first.>",
1651 query_name () 1589 query_name ()
1652 ); 1590 );
1653 1591
1654 return false; 1592 return false;
1655} 1593}
1669 1607
1670 nr = min (nr, nrof); 1608 nr = min (nr, nrof);
1671 1609
1672 if (nrof > nr) 1610 if (nrof > nr)
1673 { 1611 {
1674 sint64 oweight = total_weight (); 1612 weight_t oweight = total_weight ();
1675 1613
1676 nrof -= nr; 1614 nrof -= nr;
1677 1615
1678 if (object *pl = visible_to ()) 1616 if (object *pl = visible_to ())
1679 esrv_update_item (UPD_NROF, pl, this); 1617 esrv_update_item (UPD_NROF, pl, this);
1763 if (object::can_merge (tmp, op)) 1701 if (object::can_merge (tmp, op))
1764 { 1702 {
1765 /* return the original object and remove inserted object 1703 /* return the original object and remove inserted object
1766 (client prefers the original object) */ 1704 (client prefers the original object) */
1767 1705
1768 // carring must be 0 for mergable objects 1706 // carrying must be 0 for mergable objects
1769 sint64 oweight = tmp->weight * tmp->nrof; 1707 weight_t oweight = weight_t (tmp->weight) * tmp->nrof;
1770 1708
1771 tmp->nrof += op->nrof; 1709 tmp->nrof += op->nrof;
1772 1710
1773 if (object *pl = tmp->visible_to ()) 1711 if (object *pl = tmp->visible_to ())
1774 esrv_update_item (UPD_NROF, pl, tmp); 1712 esrv_update_item (UPD_NROF, pl, tmp);
1775 1713
1776 adjust_weight (this, oweight, tmp->weight * tmp->nrof); 1714 adjust_weight (this, oweight, weight_t (tmp->weight) * tmp->nrof);
1777 1715
1778 op->destroy (); 1716 op->destroy ();
1779 op = tmp; 1717 op = tmp;
1780 goto inserted; 1718 goto inserted;
1781 } 1719 }
2071 */ 2009 */
2072int 2010int
2073find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 2011find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2074{ 2012{
2075 int altern[SIZEOFFREE]; 2013 int altern[SIZEOFFREE];
2076 int index = 0, flag; 2014 int index = 0;
2077 2015
2078 for (int i = start; i < stop; i++) 2016 for (int i = start; i < stop; i++)
2079 { 2017 {
2080 mapxy pos (m, x, y); pos.move (i); 2018 mapxy pos (m, x, y); pos.move (i);
2081 2019
2193 * there is capable of. 2131 * there is capable of.
2194 */ 2132 */
2195int 2133int
2196find_dir (maptile *m, int x, int y, object *exclude) 2134find_dir (maptile *m, int x, int y, object *exclude)
2197{ 2135{
2198 int max = SIZEOFFREE, mflags; 2136 int max = SIZEOFFREE;
2199 MoveType move_type; 2137 MoveType move_type;
2200 2138
2201 if (exclude && exclude->head_ () != exclude) 2139 if (exclude && exclude->head_ () != exclude)
2202 { 2140 {
2203 exclude = exclude->head; 2141 exclude = exclude->head;
2454 return /*who->flag [FLAG_WIZ]|| */ 2392 return /*who->flag [FLAG_WIZ]|| */
2455 (item->weight > 0 && !item->flag [FLAG_NO_PICK] && 2393 (item->weight > 0 && !item->flag [FLAG_NO_PICK] &&
2456 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); 2394 !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3));
2457} 2395}
2458 2396
2397//-GPL
2398
2459/* 2399/*
2460 * create clone from object to another 2400 * create clone from object to another
2461 */ 2401 */
2462object * 2402object *
2463object::deep_clone () 2403object::deep_clone ()
2493 return tmp; 2433 return tmp;
2494 2434
2495 return 0; 2435 return 0;
2496} 2436}
2497 2437
2438/* Zero the key_values on op, decrementing the shared-string
2439 * refcounts and freeing the links.
2440 */
2441void
2442key_values::clear ()
2443{
2444 for (key_value *kvp = first; kvp; )
2445 {
2446 key_value *next = kvp->next;
2447 delete kvp;
2448 kvp = next;
2449 }
2450
2451 first = 0;
2452}
2453
2498shstr_tmp 2454shstr_tmp
2499object::kv_get (shstr_tmp key) const 2455key_values::get (shstr_tmp key) const
2500{ 2456{
2501 for (key_value *kv = key_values; kv; kv = kv->next) 2457 for (key_value *kv = first; kv; kv = kv->next)
2502 if (kv->key == key) 2458 if (kv->key == key)
2503 return kv->value; 2459 return kv->value;
2504 2460
2505 return shstr (); 2461 return shstr ();
2506} 2462}
2507 2463
2508void 2464void
2465key_values::add (shstr_tmp key, shstr_tmp value)
2466{
2467 key_value *kv = new key_value;
2468
2469 kv->next = first;
2470 kv->key = key;
2471 kv->value = value;
2472
2473 first = kv;
2474}
2475
2476void
2509object::kv_set (shstr_tmp key, shstr_tmp value) 2477key_values::set (shstr_tmp key, shstr_tmp value)
2510{ 2478{
2511 for (key_value *kv = key_values; kv; kv = kv->next) 2479 for (key_value *kv = first; kv; kv = kv->next)
2512 if (kv->key == key) 2480 if (kv->key == key)
2513 { 2481 {
2514 kv->value = value; 2482 kv->value = value;
2515 return; 2483 return;
2516 } 2484 }
2517 2485
2518 key_value *kv = new key_value; 2486 add (key, value);
2519
2520 kv->next = key_values;
2521 kv->key = key;
2522 kv->value = value;
2523
2524 key_values = kv;
2525} 2487}
2526 2488
2527void 2489void
2528object::kv_del (shstr_tmp key) 2490key_values::del (shstr_tmp key)
2529{ 2491{
2530 for (key_value **kvp = &key_values; *kvp; kvp = &(*kvp)->next) 2492 for (key_value **kvp = &first; *kvp; kvp = &(*kvp)->next)
2531 if ((*kvp)->key == key) 2493 if ((*kvp)->key == key)
2532 { 2494 {
2533 key_value *kv = *kvp; 2495 key_value *kv = *kvp;
2534 *kvp = (*kvp)->next; 2496 *kvp = (*kvp)->next;
2535 delete kv; 2497 delete kv;
2536 return; 2498 return;
2537 } 2499 }
2500}
2501
2502void
2503key_values::reverse ()
2504{
2505 key_value *prev = 0;
2506 key_value *head = first;
2507
2508 while (head)
2509 {
2510 key_value *node = head;
2511 head = head->next;
2512 node->next = prev;
2513 prev = node;
2514 }
2515
2516 first = prev;
2517}
2518
2519key_values &
2520key_values::operator =(const key_values &kv)
2521{
2522 clear ();
2523
2524 for (key_value *kvp = kv.first; kvp; kvp = kvp->next)
2525 add (kvp->key, kvp->value);
2526
2527 reverse ();
2538} 2528}
2539 2529
2540object::depth_iterator::depth_iterator (object *container) 2530object::depth_iterator::depth_iterator (object *container)
2541: iterator_base (container) 2531: iterator_base (container)
2542{ 2532{
2625object::region () const 2615object::region () const
2626{ 2616{
2627 return map ? map->region (x, y) 2617 return map ? map->region (x, y)
2628 : region::default_region (); 2618 : region::default_region ();
2629} 2619}
2620
2621//+GPL
2630 2622
2631void 2623void
2632object::open_container (object *new_container) 2624object::open_container (object *new_container)
2633{ 2625{
2634 if (container == new_container) 2626 if (container == new_container)
2692 } 2684 }
2693// else if (!old_container->env && contr && contr->ns) 2685// else if (!old_container->env && contr && contr->ns)
2694// contr->ns->floorbox_reset (); 2686// contr->ns->floorbox_reset ();
2695} 2687}
2696 2688
2689//-GPL
2690
2691// prefetch some flat area around the player
2692static void
2693prefetch_surrounding_area (object *op, maptile *map, int range)
2694{
2695 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
2696 op->x - range , op->y - range ,
2697 op->x + range + 1, op->y + range + 1);
2698 rect->m;
2699 ++rect)
2700 {
2701 rect->m->touch ();
2702 rect->m->activate ();
2703 }
2704}
2705
2706// prefetch a generous area around the player, also up and down
2707void
2708object::prefetch_surrounding_maps ()
2709{
2710 prefetch_surrounding_area (this, map, 40);
2711
2712 if (maptile *m = map->tile_available (TILE_DOWN))
2713 prefetch_surrounding_area (this, m, 20);
2714
2715 if (maptile *m = map->tile_available (TILE_UP))
2716 prefetch_surrounding_area (this, m, 20);
2717}
2718
2719//+GPL
2720
2697object * 2721object *
2698object::force_find (shstr_tmp name) 2722object::force_find (shstr_tmp name)
2699{ 2723{
2700 /* cycle through his inventory to look for the MARK we want to 2724 /* cycle through his inventory to look for the MARK we want to
2701 * place 2725 * place
2705 return splay (tmp); 2729 return splay (tmp);
2706 2730
2707 return 0; 2731 return 0;
2708} 2732}
2709 2733
2710//-GPL
2711
2712void 2734void
2713object::force_set_timer (int duration) 2735object::force_set_timer (int duration)
2714{ 2736{
2715 this->duration = 1; 2737 this->duration = 1;
2716 this->speed_left = -1.f; 2738 this->speed_left = -1.f;
2722object::force_add (shstr_tmp name, int duration) 2744object::force_add (shstr_tmp name, int duration)
2723{ 2745{
2724 if (object *force = force_find (name)) 2746 if (object *force = force_find (name))
2725 force->destroy (); 2747 force->destroy ();
2726 2748
2727 object *force = get_archetype (FORCE_NAME); 2749 object *force = archetype::get (FORCE_NAME);
2728 2750
2729 force->slaying = name; 2751 force->slaying = name;
2730 force->force_set_timer (duration); 2752 force->force_set_timer (duration);
2731 force->flag [FLAG_APPLIED] = true; 2753 force->flag [FLAG_APPLIED] = true;
2732 2754

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