--- deliantra/server/common/object.C 2011/05/01 16:58:15 1.345 +++ deliantra/server/common/object.C 2012/12/12 02:13:04 1.359 @@ -1,24 +1,24 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. - * - * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * + * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2001 Mark Wedel & Crossfire Development Team * Copyright (©) 1992 Frank Tore Johansen - * + * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. - * + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - * + * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . - * + * * The authors can be reached via e-mail to */ @@ -353,15 +353,15 @@ */ } - /* Don't merge objects that are applied. With the new 'body' code, + /* Don't merge objects that are applied. With the new 'body' code, * it is possible for most any character to have more than one of * some items equipped, and we don't want those to merge. */ if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) return 0; - /* Note sure why the following is the case - either the object has to - * be animated or have a very low speed. Is this an attempted monster + /* Not sure why the following is the case - either the object has to + * be animated or have a very low speed. Is this an attempted monster * check? */ if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) @@ -448,12 +448,13 @@ } // adjust weight per container type ("of holding") -static uint32 -weight_adjust_for (object *op, uint32 weight) +static weight_t +weight_adjust_for (object *op, weight_t weight) { - return op->type == CONTAINER - ? weight - weight * op->stats.Str / 100 - : weight; + if (op->type == CONTAINER) + weight -= weight * op->stats.Str / 100; + + return weight; } /* @@ -461,22 +462,22 @@ * and also updates how much the environment(s) is/are carrying. */ static void -adjust_weight (object *op, sint32 sub, sint32 add) +adjust_weight (object *op, weight_t sub, weight_t add) { while (op) { - sint32 ocarrying = op->carrying; + weight_t carrying = (weight_t)op->carrying + - weight_adjust_for (op, sub) + + weight_adjust_for (op, add); - op->carrying -= weight_adjust_for (op, sub); - op->carrying += weight_adjust_for (op, add); + sub = op->carrying; + op->carrying = carrying; + add = op->carrying; if (object *pl = op->visible_to ()) if (pl != op) // player is handled lazily esrv_update_item (UPD_WEIGHT, pl, op); - sub = ocarrying; - add = op->carrying; - op = op->env; } } @@ -489,7 +490,7 @@ void object::update_weight () { - sint32 sum = 0; + weight_t sum = 0; for (object *op = inv; op; op = op->below) { @@ -637,7 +638,7 @@ /* copy the body_info to the body_used - this is only really * need for monsters, but doesn't hurt to do it for everything. * by doing so, when a monster is created, it has good starting - * values for the body_used info, so when items are created + * values for the body_used info, so when items are created * for it, they can be properly equipped. */ for (int i = NUM_BODY_LOCATIONS; i--; ) @@ -739,7 +740,7 @@ mapspace &m = op->ms (); if (!(m.flags_ & P_UPTODATE)) - /* nop */; + m.update_up (); // nothing to do except copy up else if (action == UP_OBJ_INSERT) { #if 0 @@ -770,7 +771,7 @@ else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) m.invalidate (); else if (action == UP_OBJ_FACE) - /* Nothing to do for that case */ ; + m.update_up (); // nothing to do for that case, except copy up else LOG (llevError, "update_object called with invalid action: %d\n", action); @@ -900,7 +901,7 @@ */ if (!drop_to_ground || !map - || map->in_memory != MAP_ACTIVE + || !map->linkable () || map->no_drop || ms ().move_block == MOVE_ALL) { @@ -1007,25 +1008,6 @@ ++free_count; } -static struct freed_map : maptile -{ - freed_map () - : maptile (3, 3) - { - path = ""; - name = "/internal/freed_objects_map"; - no_drop = 1; - no_reset = 1; - - in_memory = MAP_ACTIVE; - } - - ~freed_map () - { - destroy (); - } -} freed_map; // freed objects are moved here to avoid crashes - void object::do_destroy () { @@ -1201,9 +1183,6 @@ ms.invalidate (); - if (map->in_memory == MAP_SAVING) - return; - int check_walk_off = !flag [FLAG_NO_APPLY]; if (object *pl = ms.player ()) @@ -1604,9 +1583,9 @@ && ms.volume () < m->max_volume)) return true; - if (originator && originator->is_player ()) - originator->contr->failmsgf ( - "No matter how hard you try, you just cannot put the %s here H", + if (originator) + originator->failmsgf ( + "No matter how hard you try, you just cannot put the %s here! H", query_name () ); @@ -1630,7 +1609,7 @@ if (nrof > nr) { - sint64 oweight = total_weight (); + weight_t oweight = total_weight (); nrof -= nr; @@ -1724,15 +1703,15 @@ /* return the original object and remove inserted object (client prefers the original object) */ - // carring must be 0 for mergable objects - sint64 oweight = tmp->weight * tmp->nrof; + // carrying must be 0 for mergable objects + weight_t oweight = weight_t (tmp->weight) * tmp->nrof; tmp->nrof += op->nrof; if (object *pl = tmp->visible_to ()) esrv_update_item (UPD_NROF, pl, tmp); - adjust_weight (this, oweight, tmp->weight * tmp->nrof); + adjust_weight (this, oweight, weight_t (tmp->weight) * tmp->nrof); op->destroy (); op = tmp; @@ -2032,7 +2011,7 @@ find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) { int altern[SIZEOFFREE]; - int index = 0, flag; + int index = 0; for (int i = start; i < stop; i++) { @@ -2154,7 +2133,7 @@ int find_dir (maptile *m, int x, int y, object *exclude) { - int max = SIZEOFFREE, mflags; + int max = SIZEOFFREE; MoveType move_type; if (exclude && exclude->head_ () != exclude) @@ -2415,6 +2394,8 @@ !item->flag [FLAG_ALIVE] && !item->invisible && (who->is_player () || item->weight < who->weight / 3)); } +//-GPL + /* * create clone from object to another */ @@ -2637,6 +2618,8 @@ : region::default_region (); } +//+GPL + void object::open_container (object *new_container) { @@ -2703,6 +2686,38 @@ // contr->ns->floorbox_reset (); } +//-GPL + +// prefetch some flat area around the player +static void +prefetch_surrounding_area (object *op, maptile *map, int range) +{ + for (maprect *rect = map->split_to_tiles (mapwalk_buf, + op->x - range , op->y - range , + op->x + range + 1, op->y + range + 1); + rect->m; + ++rect) + { + rect->m->touch (); + rect->m->activate (); + } +} + +// prefetch a generous area around the player, also up and down +void +object::prefetch_surrounding_maps () +{ + prefetch_surrounding_area (this, map, 40); + + if (maptile *m = map->tile_available (TILE_DOWN)) + prefetch_surrounding_area (this, m, 20); + + if (maptile *m = map->tile_available (TILE_UP)) + prefetch_surrounding_area (this, m, 20); +} + +//+GPL + object * object::force_find (shstr_tmp name) { @@ -2716,8 +2731,6 @@ return 0; } -//-GPL - void object::force_set_timer (int duration) {