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Comparing deliantra/server/common/object.C (file contents):
Revision 1.36 by root, Tue Sep 12 19:20:06 2006 UTC vs.
Revision 1.76 by root, Thu Dec 21 01:33:49 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
38static UUID uuid;
39const uint64 UUID_SKIP = 1<<19;
37 40
38object *objects; /* Pointer to the list of used objects */
39object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
40 42
41short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
42 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
43}; 45};
50int freedir[SIZEOFFREE] = { 52int freedir[SIZEOFFREE] = {
51 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8, 53 0, 1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 7, 8, 8, 8,
52 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8 54 1, 2, 2, 2, 2, 2, 3, 4, 4, 4, 4, 4, 5, 6, 6, 6, 6, 6, 7, 8, 8, 8, 8, 8
53}; 55};
54 56
57static void
58write_uuid (void)
59{
60 char filename1[MAX_BUF], filename2[MAX_BUF];
61
62 sprintf (filename1, "%s/uuid", settings.localdir);
63 sprintf (filename2, "%s/uuid~", settings.localdir);
64
65 FILE *fp;
66
67 if (!(fp = fopen (filename2, "w")))
68 {
69 LOG (llevError, "ERROR: cannot open %s for writing, unable to write UUID!\n", filename2);
70 return;
71 }
72
73 fprintf (fp, "<1,%llx>\n", (unsigned long long)uuid.seq + UUID_SKIP * 2);
74 fclose (fp);
75 rename (filename2, filename1);
76}
77
78static void
79read_uuid (void)
80{
81 char filename[MAX_BUF];
82
83 sprintf (filename, "%s/uuid", settings.localdir);
84
85 FILE *fp;
86
87 if (!(fp = fopen (filename, "r")))
88 {
89 if (errno == ENOENT)
90 {
91 LOG (llevInfo, "RESET uid to 1\n");
92 uuid.seq = 0;
93 write_uuid ();
94 return;
95 }
96
97 LOG (llevError, "FATAL: cannot open %s for reading!\n", filename);
98 _exit (1);
99 }
100
101 int version;
102 unsigned long long uid;
103 if (2 != fscanf (fp, "<%d,%llx>\n", &version, &uid) || version != 1)
104 {
105 LOG (llevError, "FATAL: error reading uid from %s!\n", filename);
106 _exit (1);
107 }
108
109 uuid.seq = uid;
110 write_uuid ();
111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp);
113}
114
115UUID
116gen_uuid ()
117{
118 UUID uid;
119
120 uid.seq = ++uuid.seq;
121
122 if (!(uuid.seq & (UUID_SKIP - 1)))
123 write_uuid ();
124
125 return uid;
126}
127
128void
129init_uuid ()
130{
131 read_uuid ();
132}
133
55/* Returns TRUE if every key_values in wants has a partner with the same value in has. */ 134/* Returns TRUE if every key_values in wants has a partner with the same value in has. */
56static int 135static int
57compare_ob_value_lists_one (const object *wants, const object *has) 136compare_ob_value_lists_one (const object *wants, const object *has)
58{ 137{
59 key_value *wants_field; 138 key_value *wants_field;
106 * 185 *
107 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
108 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
109 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
110 * 189 *
111 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
112 * 191 *
113 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
114 * check weight 193 * check weight
115 */ 194 */
116 195
117bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
118{ 197{
119 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
120 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
121 return 0; 204 return 0;
122 205
123 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
124 return 0;
125
126 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
127 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
128 * used to store nrof). 209 * used to store nrof).
129 */ 210 */
130 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
140 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
141 222
142 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
143 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
144 225
145 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
146 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
147 * being locked in inventory should prevent merging.
148 * 0x4 in flags3 is CLIENT_SENT
149 */
150 if ((ob1->arch != ob2->arch) ||
151 (ob1->flags[0] != ob2->flags[0]) ||
152 (ob1->flags[1] != ob2->flags[1]) ||
153 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
154 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
155 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
156 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
157 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
158 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
159 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
160 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
161 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
162 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
163 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
164 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
165 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
166 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
167 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
168 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
169 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
170 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
171 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
172 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
173 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
174 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
175 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
176 return 0; 251 return 0;
177 252
178 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
179 * check all objects in the inventory. 254 * check all objects in the inventory.
180 */ 255 */
183 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
184 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
185 return 0; 260 return 0;
186 261
187 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
188 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
189 return 0; 264 return 0;
190 265
191 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
192 * if it is valid. 267 * if it is valid.
193 */ 268 */
254 { 329 {
255 if (inv->inv) 330 if (inv->inv)
256 sum_weight (inv); 331 sum_weight (inv);
257 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); 332 sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1);
258 } 333 }
334
259 if (op->type == CONTAINER && op->stats.Str) 335 if (op->type == CONTAINER && op->stats.Str)
260 sum = (sum * (100 - op->stats.Str)) / 100; 336 sum = (sum * (100 - op->stats.Str)) / 100;
337
261 if (op->carrying != sum) 338 if (op->carrying != sum)
262 op->carrying = sum; 339 op->carrying = sum;
340
263 return sum; 341 return sum;
264} 342}
265 343
266/** 344/**
267 * Return the outermost environment object for a given object. 345 * Return the outermost environment object for a given object.
274 op = op->env; 352 op = op->env;
275 return op; 353 return op;
276} 354}
277 355
278/* 356/*
279 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
280 * a better check. We basically keeping traversing up until we can't
281 * or find a player.
282 */
283
284object *
285is_player_inv (object *op)
286{
287 for (; op != NULL && op->type != PLAYER; op = op->env)
288 if (op->env == op)
289 op->env = NULL;
290 return op;
291}
292
293/*
294 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
295 * Some error messages. 358 * Some error messages.
296 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
297 */ 360 */
298 361
299void 362char *
300dump_object2 (object *op)
301{
302 errmsg[0] = 0;
303 return;
304 //TODO//D#d#
305#if 0
306 char *cp;
307
308/* object *tmp;*/
309
310 if (op->arch != NULL)
311 {
312 strcat (errmsg, "arch ");
313 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
314 strcat (errmsg, "\n");
315 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
316 strcat (errmsg, cp);
317# if 0
318 /* Don't dump player diffs - they are too long, mostly meaningless, and
319 * will overflow the buffer.
320 * Changed so that we don't dump inventory either. This may
321 * also overflow the buffer.
322 */
323 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
324 strcat (errmsg, cp);
325 for (tmp = op->inv; tmp; tmp = tmp->below)
326 dump_object2 (tmp);
327# endif
328 strcat (errmsg, "end\n");
329 }
330 else
331 {
332 strcat (errmsg, "Object ");
333 if (op->name == NULL)
334 strcat (errmsg, "(null)");
335 else
336 strcat (errmsg, op->name);
337 strcat (errmsg, "\n");
338# if 0
339 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
340 strcat (errmsg, cp);
341 for (tmp = op->inv; tmp; tmp = tmp->below)
342 dump_object2 (tmp);
343# endif
344 strcat (errmsg, "end\n");
345 }
346#endif
347}
348
349/*
350 * Dumps an object. Returns output in the static global errmsg array.
351 */
352
353void
354dump_object (object *op) 363dump_object (object *op)
355{ 364{
356 if (op == NULL) 365 if (!op)
357 { 366 return strdup ("[NULLOBJ]");
358 strcpy (errmsg, "[NULL pointer]");
359 return;
360 }
361 errmsg[0] = '\0';
362 dump_object2 (op);
363}
364 367
365void 368 object_freezer freezer;
366dump_all_objects (void) 369 save_object (freezer, op, 3);
367{ 370 return freezer.as_string ();
368 object *op;
369
370 for (op = objects; op != NULL; op = op->next)
371 {
372 dump_object (op);
373 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
374 }
375} 371}
376 372
377/* 373/*
378 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
379 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
399 */ 395 */
400 396
401object * 397object *
402find_object (tag_t i) 398find_object (tag_t i)
403{ 399{
404 object *op; 400 for (object *op = object::first; op; op = op->next)
405
406 for (op = objects; op != NULL; op = op->next)
407 if (op->count == i) 401 if (op->count == i)
408 break; 402 return op;
403
409 return op; 404 return 0;
410} 405}
411 406
412/* 407/*
413 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
414 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
419find_object_name (const char *str) 414find_object_name (const char *str)
420{ 415{
421 shstr_cmp str_ (str); 416 shstr_cmp str_ (str);
422 object *op; 417 object *op;
423 418
424 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
425 if (op->name == str_) 420 if (op->name == str_)
426 break; 421 break;
427 422
428 return op; 423 return op;
429} 424}
430 425
431void 426void
432free_all_object_data () 427free_all_object_data ()
433{ 428{
434 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
435}
436
437/*
438 * Returns the object which this object marks as being the owner.
439 * A id-scheme is used to avoid pointing to objects which have been
440 * freed and are now reused. If this is detected, the owner is
441 * set to NULL, and NULL is returned.
442 * Changed 2004-02-12 - if the player is setting at the play again
443 * prompt, he is removed, and we don't want to treat him as an owner of
444 * anything, so check removed flag. I don't expect that this should break
445 * anything - once an object is removed, it is basically dead anyways.
446 */
447object *
448object::get_owner ()
449{
450 if (!owner
451 || QUERY_FLAG (owner, FLAG_FREED)
452 || QUERY_FLAG (owner, FLAG_REMOVED))
453 owner = 0;
454
455 return owner;
456} 430}
457 431
458/* 432/*
459 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
460 * skill and experience objects. 434 * skill and experience objects.
530 504
531 /* What is not cleared is next, prev, and count */ 505 /* What is not cleared is next, prev, and count */
532 506
533 expmul = 1.0; 507 expmul = 1.0;
534 face = blank_face; 508 face = blank_face;
535 attacked_by_count = -1;
536 509
537 if (settings.casting_time) 510 if (settings.casting_time)
538 casting_time = -1; 511 casting_time = -1;
539} 512}
540 513
541void object::clone (object *destination)
542{
543 *(object_copy *)destination = *this;
544 *(object_pod *)destination = *this;
545
546 if (self || cb)
547 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
548}
549
550/* 514/*
551 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
552 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
553 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
554 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
555 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
556 * will point at garbage. 520 * will point at garbage.
557 */ 521 */
558void 522void
559copy_object (object *op2, object *op) 523object::copy_to (object *dst)
560{ 524{
561 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
562 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
563 527
564 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
565 533
566 if (is_freed) 534 if (is_freed)
567 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
568 if (is_removed) 537 if (is_removed)
569 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
570 539
571 if (op2->speed < 0) 540 if (speed < 0)
572 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
573 542
574 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
575 if (op2->key_values) 544 if (key_values)
576 { 545 {
577 key_value *tail = 0; 546 key_value *tail = 0;
578 key_value *i; 547 key_value *i;
579 548
580 op->key_values = 0; 549 dst->key_values = 0;
581 550
582 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
583 { 552 {
584 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
585 554
586 new_link->next = 0; 555 new_link->next = 0;
587 new_link->key = i->key; 556 new_link->key = i->key;
588 new_link->value = i->value; 557 new_link->value = i->value;
589 558
590 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
591 if (!op->key_values) 560 if (!dst->key_values)
592 { 561 {
593 op->key_values = new_link; 562 dst->key_values = new_link;
594 tail = new_link; 563 tail = new_link;
595 } 564 }
596 else 565 else
597 { 566 {
598 tail->next = new_link; 567 tail->next = new_link;
599 tail = new_link; 568 tail = new_link;
600 } 569 }
601 } 570 }
602 } 571 }
603 572
604 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
605} 582}
606 583
607/* 584/*
608 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
609 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
717 op->active_next = NULL; 694 op->active_next = NULL;
718 op->active_prev = NULL; 695 op->active_prev = NULL;
719} 696}
720 697
721/* 698/*
722 * update_object() updates the array which represents the map. 699 * update_object() updates the the map.
723 * It takes into account invisible objects (and represent squares covered 700 * It takes into account invisible objects (and represent squares covered
724 * by invisible objects by whatever is below them (unless it's another 701 * by invisible objects by whatever is below them (unless it's another
725 * invisible object, etc...) 702 * invisible object, etc...)
726 * If the object being updated is beneath a player, the look-window 703 * If the object being updated is beneath a player, the look-window
727 * of that player is updated (this might be a suboptimal way of 704 * of that player is updated (this might be a suboptimal way of
728 * updating that window, though, since update_object() is called _often_) 705 * updating that window, though, since update_object() is called _often_)
729 * 706 *
730 * action is a hint of what the caller believes need to be done. 707 * action is a hint of what the caller believes need to be done.
731 * For example, if the only thing that has changed is the face (due to
732 * an animation), we don't need to call update_position until that actually
733 * comes into view of a player. OTOH, many other things, like addition/removal
734 * of walls or living creatures may need us to update the flags now.
735 * current action are: 708 * current action are:
736 * UP_OBJ_INSERT: op was inserted 709 * UP_OBJ_INSERT: op was inserted
737 * UP_OBJ_REMOVE: op was removed 710 * UP_OBJ_REMOVE: op was removed
738 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update 711 * UP_OBJ_CHANGE: object has somehow changed. In this case, we always update
739 * as that is easier than trying to look at what may have changed. 712 * as that is easier than trying to look at what may have changed.
740 * UP_OBJ_FACE: only the objects face has changed. 713 * UP_OBJ_FACE: only the objects face has changed.
741 */ 714 */
742
743void 715void
744update_object (object *op, int action) 716update_object (object *op, int action)
745{ 717{
746 int update_now = 0, flags;
747 MoveType move_on, move_off, move_block, move_slow; 718 MoveType move_on, move_off, move_block, move_slow;
748 719
749 if (op == NULL) 720 if (op == NULL)
750 { 721 {
751 /* this should never happen */ 722 /* this should never happen */
752 LOG (llevDebug, "update_object() called for NULL object.\n"); 723 LOG (llevDebug, "update_object() called for NULL object.\n");
753 return; 724 return;
754 } 725 }
755 726
756 if (op->env != NULL) 727 if (op->env)
757 { 728 {
758 /* Animation is currently handled by client, so nothing 729 /* Animation is currently handled by client, so nothing
759 * to do in this case. 730 * to do in this case.
760 */ 731 */
761 return; 732 return;
775 abort (); 746 abort ();
776#endif 747#endif
777 return; 748 return;
778 } 749 }
779 750
780 flags = GET_MAP_FLAGS (op->map, op->x, op->y); 751 mapspace &m = op->ms ();
781 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NEED_UPDATE);
782 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
783 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
784 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
785 move_off = GET_MAP_MOVE_OFF (op->map, op->x, op->y);
786 752
753 if (m.flags_ & P_NEED_UPDATE)
754 /* nop */;
787 if (action == UP_OBJ_INSERT) 755 else if (action == UP_OBJ_INSERT)
788 { 756 {
757 // this is likely overkill, TODO: revisit (schmorp)
789 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(flags & P_BLOCKSVIEW)) 758 if ((QUERY_FLAG (op, FLAG_BLOCKSVIEW) && !(m.flags_ & P_BLOCKSVIEW))
790 update_now = 1;
791
792 if (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(flags & P_NO_MAGIC)) 759 || (QUERY_FLAG (op, FLAG_NO_MAGIC) && !(m.flags_ & P_NO_MAGIC))
793 update_now = 1; 760 || (op->type == PLAYER && !(m.flags_ & P_PLAYER))
794 761 || (op->type == SAFE_GROUND && !(m.flags_ & P_SAFE))
762 || (QUERY_FLAG (op, FLAG_ALIVE) && !(m.flags_ & P_IS_ALIVE))
795 if (QUERY_FLAG (op, FLAG_DAMNED) && !(flags & P_NO_CLERIC)) 763 || (QUERY_FLAG (op, FLAG_DAMNED) && !(m.flags_ & P_NO_CLERIC))
796 update_now = 1;
797
798 if (QUERY_FLAG (op, FLAG_ALIVE) && !(flags & P_IS_ALIVE))
799 update_now = 1;
800
801 if (op->type == SAFE_GROUND && !(flags & P_SAFE))
802 update_now = 1;
803
804 if ((move_on | op->move_on) != move_on) 764 || (m.move_on | op->move_on ) != m.move_on
805 update_now = 1;
806
807 if ((move_off | op->move_off) != move_off) 765 || (m.move_off | op->move_off ) != m.move_off
808 update_now = 1; 766 || (m.move_slow | op->move_slow) != m.move_slow
809
810 /* This isn't perfect, but I don't expect a lot of objects to 767 /* This isn't perfect, but I don't expect a lot of objects to
811 * to have move_allow right now. 768 * to have move_allow right now.
812 */ 769 */
813 if (((move_block | op->move_block) & ~op->move_allow) != move_block) 770 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
814 update_now = 1; 771 || 1) // the above is not strong enough a test to skip updating. los maybe? TODO (Schmorp)
815 772 m.flags_ = P_NEED_UPDATE;
816 if ((move_slow | op->move_slow) != move_slow)
817 update_now = 1;
818 } 773 }
819 /* if the object is being removed, we can't make intelligent 774 /* if the object is being removed, we can't make intelligent
820 * decisions, because remove_ob can't really pass the object 775 * decisions, because remove_ob can't really pass the object
821 * that is being removed. 776 * that is being removed.
822 */ 777 */
823 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 778 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
824 update_now = 1; 779 m.flags_ = P_NEED_UPDATE;
825 else if (action == UP_OBJ_FACE) 780 else if (action == UP_OBJ_FACE)
826 /* Nothing to do for that case */ ; 781 /* Nothing to do for that case */ ;
827 else 782 else
828 LOG (llevError, "update_object called with invalid action: %d\n", action); 783 LOG (llevError, "update_object called with invalid action: %d\n", action);
829 784
830 if (update_now)
831 {
832 SET_MAP_FLAGS (op->map, op->x, op->y, flags | P_NO_ERROR | P_NEED_UPDATE);
833 update_position (op->map, op->x, op->y);
834 }
835
836 if (op->more != NULL) 785 if (op->more)
837 update_object (op->more, action); 786 update_object (op->more, action);
838} 787}
839 788
840static unordered_vector<object *> mortals; 789object::vector object::mortals;
841static std::vector<object *> freed; 790object::vector object::objects; // not yet used
791object *object::first;
842 792
843void object::free_mortals () 793void object::free_mortals ()
844{ 794{
845 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 795 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
846 if ((*i)->refcnt) 796 if ((*i)->refcnt)
847 ++i; // further delay freeing 797 ++i; // further delay freeing
848 else 798 else
849 { 799 {
850 freed.push_back (*i);//D
851 //delete *i; 800 delete *i;
852 mortals.erase (i); 801 mortals.erase (i);
853 } 802 }
854
855 if (mortals.size() && 0)//D
856 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
857} 803}
858 804
859object::object () 805object::object ()
860{ 806{
861 SET_FLAG (this, FLAG_REMOVED); 807 SET_FLAG (this, FLAG_REMOVED);
862 808
863 expmul = 1.0; 809 expmul = 1.0;
864 face = blank_face; 810 face = blank_face;
865 attacked_by_count = -1;
866} 811}
867 812
868object::~object () 813object::~object ()
869{ 814{
870 free_key_values (this); 815 free_key_values (this);
871} 816}
872 817
873void object::link () 818void object::link ()
874{ 819{
875 count = ++ob_count; 820 count = ++ob_count;
821 uuid = gen_uuid ();
876 822
877 prev = 0; 823 prev = 0;
878 next = objects; 824 next = object::first;
879 825
880 if (objects) 826 if (object::first)
881 objects->prev = this; 827 object::first->prev = this;
882 828
883 objects = this; 829 object::first = this;
884} 830}
885 831
886void object::unlink () 832void object::unlink ()
887{ 833{
888 count = 0; 834 if (this == object::first)
835 object::first = next;
889 836
890 /* Remove this object from the list of used objects */ 837 /* Remove this object from the list of used objects */
891 if (prev)
892 {
893 prev->next = next; 838 if (prev) prev->next = next;
839 if (next) next->prev = prev;
840
894 prev = 0; 841 prev = 0;
895 }
896
897 if (next)
898 {
899 next->prev = prev;
900 next = 0; 842 next = 0;
901 }
902
903 if (this == objects)
904 objects = next;
905} 843}
906 844
907object *object::create () 845object *object::create ()
908{ 846{
909 object *op;
910
911 if (freed.empty ())
912 op = new object; 847 object *op = new object;
913 else
914 {
915 // highly annoying, but the only way to get it stable right now
916 op = freed.back ();
917 freed.pop_back ();
918 op->~object ();
919 new ((void *) op) object;
920 }
921
922 op->link (); 848 op->link ();
923 return op; 849 return op;
924} 850}
925 851
926/* 852/*
928 * it from the list of used objects, and puts it on the list of 854 * it from the list of used objects, and puts it on the list of
929 * free objects. The IS_FREED() flag is set in the object. 855 * free objects. The IS_FREED() flag is set in the object.
930 * The object must have been removed by remove_ob() first for 856 * The object must have been removed by remove_ob() first for
931 * this function to succeed. 857 * this function to succeed.
932 * 858 *
933 * If free_inventory is set, free inventory as well. Else drop items in 859 * If destroy_inventory is set, free inventory as well. Else drop items in
934 * inventory to the ground. 860 * inventory to the ground.
935 */ 861 */
936void object::free (bool free_inventory) 862void object::destroy (bool destroy_inventory)
937{ 863{
938 if (QUERY_FLAG (this, FLAG_FREED)) 864 if (QUERY_FLAG (this, FLAG_FREED))
939 return; 865 return;
940 866
941 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 867 if (QUERY_FLAG (this, FLAG_FRIENDLY))
942 remove_friendly_object (this); 868 remove_friendly_object (this);
943 869
944 if (!QUERY_FLAG (this, FLAG_REMOVED)) 870 if (!QUERY_FLAG (this, FLAG_REMOVED))
945 remove_ob (this); 871 remove ();
946 872
947 SET_FLAG (this, FLAG_FREED); 873 SET_FLAG (this, FLAG_FREED);
948 874
949 if (more) 875 if (more)
950 { 876 {
951 more->free (free_inventory); 877 more->destroy (destroy_inventory);
952 more = 0; 878 more = 0;
953 } 879 }
954 880
955 if (inv) 881 if (inv)
956 { 882 {
957 /* Only if the space blocks everything do we not process - 883 /* Only if the space blocks everything do we not process -
958 * if some form of movement is allowed, let objects 884 * if some form of movement is allowed, let objects
959 * drop on that space. 885 * drop on that space.
960 */ 886 */
961 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 887 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
962 { 888 {
963 object *op = inv; 889 object *op = inv;
964 890
965 while (op) 891 while (op)
966 { 892 {
967 object *tmp = op->below; 893 object *tmp = op->below;
968 op->free (free_inventory); 894 op->destroy (destroy_inventory);
969 op = tmp; 895 op = tmp;
970 } 896 }
971 } 897 }
972 else 898 else
973 { /* Put objects in inventory onto this space */ 899 { /* Put objects in inventory onto this space */
975 901
976 while (op) 902 while (op)
977 { 903 {
978 object *tmp = op->below; 904 object *tmp = op->below;
979 905
980 remove_ob (op); 906 op->remove ();
981 907
982 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 908 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
983 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 909 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
984 free_object (op); 910 op->destroy ();
985 else 911 else
986 { 912 {
987 op->x = x; 913 op->x = x;
988 op->y = y; 914 op->y = y;
989 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 915 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
992 op = tmp; 918 op = tmp;
993 } 919 }
994 } 920 }
995 } 921 }
996 922
923 // hack to ensure that freed objects still have a valid map
924 {
925 static maptile *freed_map; // freed objects are moved here to avoid crashes
926
927 if (!freed_map)
928 {
929 freed_map = new maptile;
930
931 freed_map->name = "/internal/freed_objects_map";
932 freed_map->width = 3;
933 freed_map->height = 3;
934
935 freed_map->allocate ();
936 }
937
938 map = freed_map;
939 x = 1;
940 y = 1;
941 }
942
943 // clear those pointers that likely might have circular references to us
997 owner = 0; 944 owner = 0;
945 enemy = 0;
946 attacked_by = 0;
947
948 // only relevant for players(?), but make sure of it anyways
949 contr = 0;
998 950
999 /* Remove object from the active list */ 951 /* Remove object from the active list */
1000 speed = 0; 952 speed = 0;
1001 update_ob_speed (this); 953 update_ob_speed (this);
1002 954
1007 959
1008/* 960/*
1009 * sub_weight() recursively (outwards) subtracts a number from the 961 * sub_weight() recursively (outwards) subtracts a number from the
1010 * weight of an object (and what is carried by it's environment(s)). 962 * weight of an object (and what is carried by it's environment(s)).
1011 */ 963 */
1012
1013void 964void
1014sub_weight (object *op, signed long weight) 965sub_weight (object *op, signed long weight)
1015{ 966{
1016 while (op != NULL) 967 while (op != NULL)
1017 { 968 {
1018 if (op->type == CONTAINER) 969 if (op->type == CONTAINER)
1019 {
1020 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 970 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1021 } 971
1022 op->carrying -= weight; 972 op->carrying -= weight;
1023 op = op->env; 973 op = op->env;
1024 } 974 }
1025} 975}
1026 976
1027/* remove_ob(op): 977/* op->remove ():
1028 * This function removes the object op from the linked list of objects 978 * This function removes the object op from the linked list of objects
1029 * which it is currently tied to. When this function is done, the 979 * which it is currently tied to. When this function is done, the
1030 * object will have no environment. If the object previously had an 980 * object will have no environment. If the object previously had an
1031 * environment, the x and y coordinates will be updated to 981 * environment, the x and y coordinates will be updated to
1032 * the previous environment. 982 * the previous environment.
1033 * Beware: This function is called from the editor as well! 983 * Beware: This function is called from the editor as well!
1034 */ 984 */
1035
1036void 985void
1037remove_ob (object *op) 986object::remove ()
1038{ 987{
988 object *tmp, *last = 0;
1039 object * 989 object *otmp;
1040 tmp, *
1041 last = NULL;
1042 object *
1043 otmp;
1044 990
1045 tag_t
1046 tag;
1047 int
1048 check_walk_off; 991 int check_walk_off;
1049 mapstruct *
1050 m;
1051 992
1052 sint16
1053 x,
1054 y;
1055
1056 if (QUERY_FLAG (op, FLAG_REMOVED)) 993 if (QUERY_FLAG (this, FLAG_REMOVED))
1057 return; 994 return;
1058 995
1059 SET_FLAG (op, FLAG_REMOVED); 996 SET_FLAG (this, FLAG_REMOVED);
1060 997
1061 if (op->more != NULL) 998 if (more)
1062 remove_ob (op->more); 999 more->remove ();
1063 1000
1064 /* 1001 /*
1065 * In this case, the object to be removed is in someones 1002 * In this case, the object to be removed is in someones
1066 * inventory. 1003 * inventory.
1067 */ 1004 */
1068 if (op->env != NULL) 1005 if (env)
1069 { 1006 {
1070 if (op->nrof) 1007 if (nrof)
1071 sub_weight (op->env, op->weight * op->nrof); 1008 sub_weight (env, weight * nrof);
1072 else 1009 else
1073 sub_weight (op->env, op->weight + op->carrying); 1010 sub_weight (env, weight + carrying);
1074 1011
1075 /* NO_FIX_PLAYER is set when a great many changes are being 1012 /* NO_FIX_PLAYER is set when a great many changes are being
1076 * made to players inventory. If set, avoiding the call 1013 * made to players inventory. If set, avoiding the call
1077 * to save cpu time. 1014 * to save cpu time.
1078 */ 1015 */
1079 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1016 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1080 fix_player (otmp); 1017 fix_player (otmp);
1081 1018
1082 if (op->above != NULL) 1019 if (above != NULL)
1083 op->above->below = op->below; 1020 above->below = below;
1084 else 1021 else
1085 op->env->inv = op->below; 1022 env->inv = below;
1086 1023
1087 if (op->below != NULL) 1024 if (below != NULL)
1088 op->below->above = op->above; 1025 below->above = above;
1089 1026
1090 /* we set up values so that it could be inserted into 1027 /* we set up values so that it could be inserted into
1091 * the map, but we don't actually do that - it is up 1028 * the map, but we don't actually do that - it is up
1092 * to the caller to decide what we want to do. 1029 * to the caller to decide what we want to do.
1093 */ 1030 */
1094 op->x = op->env->x, op->y = op->env->y; 1031 x = env->x, y = env->y;
1095 op->map = op->env->map; 1032 map = env->map;
1096 op->above = NULL, op->below = NULL; 1033 above = 0, below = 0;
1097 op->env = NULL; 1034 env = 0;
1098 } 1035 }
1099 else if (op->map) 1036 else if (map)
1100 { 1037 {
1101 x = op->x;
1102 y = op->y;
1103 m = get_map_from_coord (op->map, &x, &y);
1104
1105 if (!m)
1106 {
1107 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1108 op->map->path, op->x, op->y);
1109 /* in old days, we used to set x and y to 0 and continue.
1110 * it seems if we get into this case, something is probablye
1111 * screwed up and should be fixed.
1112 */
1113 abort ();
1114 }
1115
1116 if (op->map != m)
1117 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1118 op->map->path, m->path, op->x, op->y, x, y);
1119
1120 /* Re did the following section of code - it looks like it had 1038 /* Re did the following section of code - it looks like it had
1121 * lots of logic for things we no longer care about 1039 * lots of logic for things we no longer care about
1122 */ 1040 */
1123 1041
1124 /* link the object above us */ 1042 /* link the object above us */
1125 if (op->above) 1043 if (above)
1126 op->above->below = op->below; 1044 above->below = below;
1127 else 1045 else
1128 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1046 map->at (x, y).top = below; /* we were top, set new top */
1129 1047
1130 /* Relink the object below us, if there is one */ 1048 /* Relink the object below us, if there is one */
1131 if (op->below) 1049 if (below)
1132 op->below->above = op->above; 1050 below->above = above;
1133 else 1051 else
1134 { 1052 {
1135 /* Nothing below, which means we need to relink map object for this space 1053 /* Nothing below, which means we need to relink map object for this space
1136 * use translated coordinates in case some oddness with map tiling is 1054 * use translated coordinates in case some oddness with map tiling is
1137 * evident 1055 * evident
1138 */ 1056 */
1139 if (GET_MAP_OB (m, x, y) != op) 1057 if (GET_MAP_OB (map, x, y) != this)
1140 { 1058 {
1141 dump_object (op); 1059 char *dump = dump_object (this);
1142 LOG (llevError, 1060 LOG (llevError,
1143 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1061 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1062 free (dump);
1144 dump_object (GET_MAP_OB (m, x, y)); 1063 dump = dump_object (GET_MAP_OB (map, x, y));
1145 LOG (llevError, "%s\n", errmsg); 1064 LOG (llevError, "%s\n", dump);
1065 free (dump);
1146 } 1066 }
1147 1067
1148 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1068 map->at (x, y).bottom = above; /* goes on above it. */
1149 } 1069 }
1150 1070
1151 op->above = 0; 1071 above = 0;
1152 op->below = 0; 1072 below = 0;
1153 1073
1154 if (op->map->in_memory == MAP_SAVING) 1074 if (map->in_memory == MAP_SAVING)
1155 return; 1075 return;
1156 1076
1157 tag = op->count;
1158 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1077 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1159 1078
1160 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1079 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1161 { 1080 {
1162 /* No point updating the players look faces if he is the object 1081 /* No point updating the players look faces if he is the object
1163 * being removed. 1082 * being removed.
1164 */ 1083 */
1165 1084
1166 if (tmp->type == PLAYER && tmp != op) 1085 if (tmp->type == PLAYER && tmp != this)
1167 { 1086 {
1168 /* If a container that the player is currently using somehow gets 1087 /* If a container that the player is currently using somehow gets
1169 * removed (most likely destroyed), update the player view 1088 * removed (most likely destroyed), update the player view
1170 * appropriately. 1089 * appropriately.
1171 */ 1090 */
1172 if (tmp->container == op) 1091 if (tmp->container == this)
1173 { 1092 {
1174 CLEAR_FLAG (op, FLAG_APPLIED); 1093 CLEAR_FLAG (this, FLAG_APPLIED);
1175 tmp->container = NULL; 1094 tmp->container = 0;
1176 } 1095 }
1177 1096
1178 tmp->contr->socket.update_look = 1; 1097 tmp->contr->socket->floorbox_update ();
1179 } 1098 }
1180 1099
1181 /* See if player moving off should effect something */ 1100 /* See if player moving off should effect something */
1182 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1101 if (check_walk_off
1102 && ((move_type & tmp->move_off)
1103 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1183 { 1104 {
1184 move_apply (tmp, op, NULL); 1105 move_apply (tmp, this, 0);
1185 1106
1186 if (was_destroyed (op, tag)) 1107 if (destroyed ())
1187 {
1188 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1108 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1189 }
1190 } 1109 }
1191 1110
1192 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1111 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1193 1112
1194 if (tmp->above == tmp) 1113 if (tmp->above == tmp)
1195 tmp->above = NULL; 1114 tmp->above = 0;
1196 1115
1197 last = tmp; 1116 last = tmp;
1198 } 1117 }
1199 1118
1200 /* last == NULL of there are no objects on this space */ 1119 /* last == NULL of there are no objects on this space */
1201 if (last == NULL) 1120 if (!last)
1202 { 1121 map->at (x, y).flags_ = P_NEED_UPDATE;
1203 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1204 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1205 * those out anyways, and if there are any flags set right now, they won't
1206 * be correct anyways.
1207 */
1208 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE);
1209 update_position (op->map, op->x, op->y);
1210 }
1211 else 1122 else
1212 update_object (last, UP_OBJ_REMOVE); 1123 update_object (last, UP_OBJ_REMOVE);
1213 1124
1214 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1125 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1215 update_all_los (op->map, op->x, op->y); 1126 update_all_los (map, x, y);
1216 } 1127 }
1217} 1128}
1218 1129
1219/* 1130/*
1220 * merge_ob(op,top): 1131 * merge_ob(op,top):
1222 * This function goes through all objects below and including top, and 1133 * This function goes through all objects below and including top, and
1223 * merges op to the first matching object. 1134 * merges op to the first matching object.
1224 * If top is NULL, it is calculated. 1135 * If top is NULL, it is calculated.
1225 * Returns pointer to object if it succeded in the merge, otherwise NULL 1136 * Returns pointer to object if it succeded in the merge, otherwise NULL
1226 */ 1137 */
1227
1228object * 1138object *
1229merge_ob (object *op, object *top) 1139merge_ob (object *op, object *top)
1230{ 1140{
1231 if (!op->nrof) 1141 if (!op->nrof)
1232 return 0; 1142 return 0;
1236 1146
1237 for (; top != NULL; top = top->below) 1147 for (; top != NULL; top = top->below)
1238 { 1148 {
1239 if (top == op) 1149 if (top == op)
1240 continue; 1150 continue;
1241 if (CAN_MERGE (op, top)) 1151
1152 if (object::can_merge (op, top))
1242 { 1153 {
1243 top->nrof += op->nrof; 1154 top->nrof += op->nrof;
1244 1155
1245/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1156/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1246 op->weight = 0; /* Don't want any adjustements now */ 1157 op->weight = 0; /* Don't want any adjustements now */
1247 remove_ob (op); 1158 op->destroy ();
1248 free_object (op);
1249 return top; 1159 return top;
1250 } 1160 }
1251 } 1161 }
1252 1162
1253 return NULL; 1163 return 0;
1254} 1164}
1255 1165
1256/* 1166/*
1257 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1167 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1258 * job preparing multi-part monsters 1168 * job preparing multi-part monsters
1259 */ 1169 */
1260object * 1170object *
1261insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1171insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1262{ 1172{
1263 object *tmp; 1173 object *tmp;
1264 1174
1265 if (op->head) 1175 if (op->head)
1266 op = op->head; 1176 op = op->head;
1294 * NULL if 'op' was destroyed 1204 * NULL if 'op' was destroyed
1295 * just 'op' otherwise 1205 * just 'op' otherwise
1296 */ 1206 */
1297 1207
1298object * 1208object *
1299insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1209insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1300{ 1210{
1301 object *tmp, *top, *floor = NULL; 1211 object *tmp, *top, *floor = NULL;
1302 sint16 x, y; 1212 sint16 x, y;
1303 1213
1304 if (QUERY_FLAG (op, FLAG_FREED)) 1214 if (QUERY_FLAG (op, FLAG_FREED))
1307 return NULL; 1217 return NULL;
1308 } 1218 }
1309 1219
1310 if (m == NULL) 1220 if (m == NULL)
1311 { 1221 {
1312 dump_object (op); 1222 char *dump = dump_object (op);
1313 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1223 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1224 free (dump);
1314 return op; 1225 return op;
1315 } 1226 }
1316 1227
1317 if (out_of_map (m, op->x, op->y)) 1228 if (out_of_map (m, op->x, op->y))
1318 { 1229 {
1319 dump_object (op); 1230 char *dump = dump_object (op);
1320 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1231 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1321#ifdef MANY_CORES 1232#ifdef MANY_CORES
1322 /* Better to catch this here, as otherwise the next use of this object 1233 /* Better to catch this here, as otherwise the next use of this object
1323 * is likely to cause a crash. Better to find out where it is getting 1234 * is likely to cause a crash. Better to find out where it is getting
1324 * improperly inserted. 1235 * improperly inserted.
1325 */ 1236 */
1326 abort (); 1237 abort ();
1327#endif 1238#endif
1239 free (dump);
1328 return op; 1240 return op;
1329 } 1241 }
1330 1242
1331 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1243 if (!QUERY_FLAG (op, FLAG_REMOVED))
1332 { 1244 {
1333 dump_object (op); 1245 char *dump = dump_object (op);
1334 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1246 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1247 free (dump);
1335 return op; 1248 return op;
1336 } 1249 }
1337 1250
1338 if (op->more != NULL) 1251 if (op->more != NULL)
1339 { 1252 {
1377 1290
1378 /* this has to be done after we translate the coordinates. 1291 /* this has to be done after we translate the coordinates.
1379 */ 1292 */
1380 if (op->nrof && !(flag & INS_NO_MERGE)) 1293 if (op->nrof && !(flag & INS_NO_MERGE))
1381 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1294 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1382 if (CAN_MERGE (op, tmp)) 1295 if (object::can_merge (op, tmp))
1383 { 1296 {
1384 op->nrof += tmp->nrof; 1297 op->nrof += tmp->nrof;
1385 remove_ob (tmp); 1298 tmp->destroy ();
1386 free_object (tmp);
1387 } 1299 }
1388 1300
1389 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1301 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1390 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1302 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1391 1303
1404 op->below = originator->below; 1316 op->below = originator->below;
1405 1317
1406 if (op->below) 1318 if (op->below)
1407 op->below->above = op; 1319 op->below->above = op;
1408 else 1320 else
1409 SET_MAP_OB (op->map, op->x, op->y, op); 1321 op->ms ().bottom = op;
1410 1322
1411 /* since *below* originator, no need to update top */ 1323 /* since *below* originator, no need to update top */
1412 originator->below = op; 1324 originator->below = op;
1413 } 1325 }
1414 else 1326 else
1460 * If INS_ON_TOP is used, don't do this processing 1372 * If INS_ON_TOP is used, don't do this processing
1461 * Need to find the object that in fact blocks view, otherwise 1373 * Need to find the object that in fact blocks view, otherwise
1462 * stacking is a bit odd. 1374 * stacking is a bit odd.
1463 */ 1375 */
1464 if (!(flag & INS_ON_TOP) && 1376 if (!(flag & INS_ON_TOP) &&
1465 (get_map_flags (op->map, NULL, op->x, op->y, NULL, NULL) & P_BLOCKSVIEW) && (op->face && !op->face->visibility)) 1377 (get_map_flags (op->map, 0, op->x, op->y, 0, 0) & P_BLOCKSVIEW) && (op->face && !op->face->visibility))
1466 { 1378 {
1467 for (last = top; last != floor; last = last->below) 1379 for (last = top; last != floor; last = last->below)
1468 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT)) 1380 if (QUERY_FLAG (last, FLAG_BLOCKSVIEW) && (last->type != EXIT))
1469 break; 1381 break;
1470 /* Check to see if we found the object that blocks view, 1382 /* Check to see if we found the object that blocks view,
1493 1405
1494 if (op->above) 1406 if (op->above)
1495 op->above->below = op; 1407 op->above->below = op;
1496 1408
1497 op->below = NULL; 1409 op->below = NULL;
1498 SET_MAP_OB (op->map, op->x, op->y, op); 1410 op->ms ().bottom = op;
1499 } 1411 }
1500 else 1412 else
1501 { /* get inserted into the stack above top */ 1413 { /* get inserted into the stack above top */
1502 op->above = top->above; 1414 op->above = top->above;
1503 1415
1507 op->below = top; 1419 op->below = top;
1508 top->above = op; 1420 top->above = op;
1509 } 1421 }
1510 1422
1511 if (op->above == NULL) 1423 if (op->above == NULL)
1512 SET_MAP_TOP (op->map, op->x, op->y, op); 1424 op->ms ().top = op;
1513 } /* else not INS_BELOW_ORIGINATOR */ 1425 } /* else not INS_BELOW_ORIGINATOR */
1514 1426
1515 if (op->type == PLAYER) 1427 if (op->type == PLAYER)
1516 op->contr->do_los = 1; 1428 op->contr->do_los = 1;
1517 1429
1518 /* If we have a floor, we know the player, if any, will be above 1430 /* If we have a floor, we know the player, if any, will be above
1519 * it, so save a few ticks and start from there. 1431 * it, so save a few ticks and start from there.
1520 */ 1432 */
1521 if (!(flag & INS_MAP_LOAD)) 1433 if (!(flag & INS_MAP_LOAD))
1522 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1434 if (object *pl = op->ms ().player ())
1523 if (tmp->type == PLAYER) 1435 pl->contr->socket->floorbox_update ();
1524 tmp->contr->socket.update_look = 1;
1525 1436
1526 /* If this object glows, it may affect lighting conditions that are 1437 /* If this object glows, it may affect lighting conditions that are
1527 * visible to others on this map. But update_all_los is really 1438 * visible to others on this map. But update_all_los is really
1528 * an inefficient way to do this, as it means los for all players 1439 * an inefficient way to do this, as it means los for all players
1529 * on the map will get recalculated. The players could very well 1440 * on the map will get recalculated. The players could very well
1537 1448
1538 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1449 /* updates flags (blocked, alive, no magic, etc) for this map space */
1539 update_object (op, UP_OBJ_INSERT); 1450 update_object (op, UP_OBJ_INSERT);
1540 1451
1541 /* Don't know if moving this to the end will break anything. However, 1452 /* Don't know if moving this to the end will break anything. However,
1542 * we want to have update_look set above before calling this. 1453 * we want to have floorbox_update called before calling this.
1543 * 1454 *
1544 * check_move_on() must be after this because code called from 1455 * check_move_on() must be after this because code called from
1545 * check_move_on() depends on correct map flags (so functions like 1456 * check_move_on() depends on correct map flags (so functions like
1546 * blocked() and wall() work properly), and these flags are updated by 1457 * blocked() and wall() work properly), and these flags are updated by
1547 * update_object(). 1458 * update_object().
1563 1474
1564 return op; 1475 return op;
1565} 1476}
1566 1477
1567/* this function inserts an object in the map, but if it 1478/* this function inserts an object in the map, but if it
1568 * finds an object of its own type, it'll remove that one first. 1479 * finds an object of its own type, it'll remove that one first.
1569 * op is the object to insert it under: supplies x and the map. 1480 * op is the object to insert it under: supplies x and the map.
1570 */ 1481 */
1571void 1482void
1572replace_insert_ob_in_map (const char *arch_string, object *op) 1483replace_insert_ob_in_map (const char *arch_string, object *op)
1573{ 1484{
1574 object * 1485 object *tmp, *tmp1;
1575 tmp;
1576 object *
1577 tmp1;
1578 1486
1579 /* first search for itself and remove any old instances */ 1487 /* first search for itself and remove any old instances */
1580 1488
1581 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1489 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1582 {
1583 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1490 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1584 { 1491 tmp->destroy ();
1585 remove_ob (tmp);
1586 free_object (tmp);
1587 }
1588 }
1589 1492
1590 tmp1 = arch_to_object (find_archetype (arch_string)); 1493 tmp1 = arch_to_object (archetype::find (arch_string));
1591 1494
1592 tmp1->x = op->x; 1495 tmp1->x = op->x;
1593 tmp1->y = op->y; 1496 tmp1->y = op->y;
1594 insert_ob_in_map (tmp1, op->map, op, 0); 1497 insert_ob_in_map (tmp1, op->map, op, 0);
1595} 1498}
1603 */ 1506 */
1604 1507
1605object * 1508object *
1606get_split_ob (object *orig_ob, uint32 nr) 1509get_split_ob (object *orig_ob, uint32 nr)
1607{ 1510{
1608 object * 1511 object *newob;
1609 newob;
1610 int
1611 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1512 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1612 1513
1613 if (orig_ob->nrof < nr) 1514 if (orig_ob->nrof < nr)
1614 { 1515 {
1615 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1516 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1616 return NULL; 1517 return NULL;
1617 } 1518 }
1618 1519
1619 newob = object_create_clone (orig_ob); 1520 newob = object_create_clone (orig_ob);
1620 1521
1621 if ((orig_ob->nrof -= nr) < 1) 1522 if ((orig_ob->nrof -= nr) < 1)
1622 { 1523 orig_ob->destroy (1);
1623 if (!is_removed)
1624 remove_ob (orig_ob);
1625 free_object2 (orig_ob, 1);
1626 }
1627 else if (!is_removed) 1524 else if (!is_removed)
1628 { 1525 {
1629 if (orig_ob->env != NULL) 1526 if (orig_ob->env != NULL)
1630 sub_weight (orig_ob->env, orig_ob->weight * nr); 1527 sub_weight (orig_ob->env, orig_ob->weight * nr);
1631 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1528 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1661 if (i > op->nrof) 1558 if (i > op->nrof)
1662 i = op->nrof; 1559 i = op->nrof;
1663 1560
1664 if (QUERY_FLAG (op, FLAG_REMOVED)) 1561 if (QUERY_FLAG (op, FLAG_REMOVED))
1665 op->nrof -= i; 1562 op->nrof -= i;
1666 else if (op->env != NULL) 1563 else if (op->env)
1667 { 1564 {
1668 /* is this object in the players inventory, or sub container 1565 /* is this object in the players inventory, or sub container
1669 * therein? 1566 * therein?
1670 */ 1567 */
1671 tmp = is_player_inv (op->env); 1568 tmp = op->in_player ();
1672 /* nope. Is this a container the player has opened? 1569 /* nope. Is this a container the player has opened?
1673 * If so, set tmp to that player. 1570 * If so, set tmp to that player.
1674 * IMO, searching through all the players will mostly 1571 * IMO, searching through all the players will mostly
1675 * likely be quicker than following op->env to the map, 1572 * likely be quicker than following op->env to the map,
1676 * and then searching the map for a player. 1573 * and then searching the map for a player.
1677 */ 1574 */
1678 if (!tmp) 1575 if (!tmp)
1679 { 1576 {
1680 for (pl = first_player; pl; pl = pl->next) 1577 for (pl = first_player; pl; pl = pl->next)
1681 if (pl->ob->container == op->env) 1578 if (pl->ob->container == op->env)
1579 {
1580 tmp = pl->ob;
1682 break; 1581 break;
1683 if (pl) 1582 }
1684 tmp = pl->ob;
1685 else
1686 tmp = NULL;
1687 } 1583 }
1688 1584
1689 if (i < op->nrof) 1585 if (i < op->nrof)
1690 { 1586 {
1691 sub_weight (op->env, op->weight * i); 1587 sub_weight (op->env, op->weight * i);
1692 op->nrof -= i; 1588 op->nrof -= i;
1693 if (tmp) 1589 if (tmp)
1694 {
1695 esrv_send_item (tmp, op); 1590 esrv_send_item (tmp, op);
1696 }
1697 } 1591 }
1698 else 1592 else
1699 { 1593 {
1700 remove_ob (op); 1594 op->remove ();
1701 op->nrof = 0; 1595 op->nrof = 0;
1702 if (tmp) 1596 if (tmp)
1703 {
1704 esrv_del_item (tmp->contr, op->count); 1597 esrv_del_item (tmp->contr, op->count);
1705 }
1706 } 1598 }
1707 } 1599 }
1708 else 1600 else
1709 { 1601 {
1710 object *above = op->above; 1602 object *above = op->above;
1711 1603
1712 if (i < op->nrof) 1604 if (i < op->nrof)
1713 op->nrof -= i; 1605 op->nrof -= i;
1714 else 1606 else
1715 { 1607 {
1716 remove_ob (op); 1608 op->remove ();
1717 op->nrof = 0; 1609 op->nrof = 0;
1718 } 1610 }
1719 1611
1720 /* Since we just removed op, op->above is null */ 1612 /* Since we just removed op, op->above is null */
1721 for (tmp = above; tmp != NULL; tmp = tmp->above) 1613 for (tmp = above; tmp; tmp = tmp->above)
1722 if (tmp->type == PLAYER) 1614 if (tmp->type == PLAYER)
1723 { 1615 {
1724 if (op->nrof) 1616 if (op->nrof)
1725 esrv_send_item (tmp, op); 1617 esrv_send_item (tmp, op);
1726 else 1618 else
1730 1622
1731 if (op->nrof) 1623 if (op->nrof)
1732 return op; 1624 return op;
1733 else 1625 else
1734 { 1626 {
1735 free_object (op); 1627 op->destroy ();
1736 return NULL; 1628 return 0;
1737 } 1629 }
1738} 1630}
1739 1631
1740/* 1632/*
1741 * add_weight(object, weight) adds the specified weight to an object, 1633 * add_weight(object, weight) adds the specified weight to an object,
1753 op->carrying += weight; 1645 op->carrying += weight;
1754 op = op->env; 1646 op = op->env;
1755 } 1647 }
1756} 1648}
1757 1649
1650object *
1651insert_ob_in_ob (object *op, object *where)
1652{
1653 if (!where)
1654 {
1655 char *dump = dump_object (op);
1656 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1657 free (dump);
1658 return op;
1659 }
1660
1661 if (where->head)
1662 {
1663 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1664 where = where->head;
1665 }
1666
1667 return where->insert (op);
1668}
1669
1758/* 1670/*
1759 * insert_ob_in_ob(op,environment): 1671 * env->insert (op)
1760 * This function inserts the object op in the linked list 1672 * This function inserts the object op in the linked list
1761 * inside the object environment. 1673 * inside the object environment.
1762 * 1674 *
1763 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1764 * the inventory at the last position or next to other objects of the same
1765 * type.
1766 * Frank: Now sorted by type, archetype and magic!
1767 *
1768 * The function returns now pointer to inserted item, and return value can 1675 * The function returns now pointer to inserted item, and return value can
1769 * be != op, if items are merged. -Tero 1676 * be != op, if items are merged. -Tero
1770 */ 1677 */
1771 1678
1772object * 1679object *
1773insert_ob_in_ob (object *op, object *where) 1680object::insert (object *op)
1774{ 1681{
1775 object * 1682 object *tmp, *otmp;
1776 tmp, *
1777 otmp;
1778 1683
1779 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1684 if (!QUERY_FLAG (op, FLAG_REMOVED))
1780 { 1685 op->remove ();
1781 dump_object (op);
1782 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1783 return op;
1784 }
1785
1786 if (where == NULL)
1787 {
1788 dump_object (op);
1789 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1790 return op;
1791 }
1792
1793 if (where->head)
1794 {
1795 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1796 where = where->head;
1797 }
1798 1686
1799 if (op->more) 1687 if (op->more)
1800 { 1688 {
1801 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1689 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1802 return op; 1690 return op;
1804 1692
1805 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1693 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1806 CLEAR_FLAG (op, FLAG_REMOVED); 1694 CLEAR_FLAG (op, FLAG_REMOVED);
1807 if (op->nrof) 1695 if (op->nrof)
1808 { 1696 {
1809 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1697 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1810 if (CAN_MERGE (tmp, op)) 1698 if (object::can_merge (tmp, op))
1811 { 1699 {
1812 /* return the original object and remove inserted object 1700 /* return the original object and remove inserted object
1813 (client needs the original object) */ 1701 (client needs the original object) */
1814 tmp->nrof += op->nrof; 1702 tmp->nrof += op->nrof;
1815 /* Weight handling gets pretty funky. Since we are adding to 1703 /* Weight handling gets pretty funky. Since we are adding to
1816 * tmp->nrof, we need to increase the weight. 1704 * tmp->nrof, we need to increase the weight.
1817 */ 1705 */
1818 add_weight (where, op->weight * op->nrof); 1706 add_weight (this, op->weight * op->nrof);
1819 SET_FLAG (op, FLAG_REMOVED); 1707 SET_FLAG (op, FLAG_REMOVED);
1820 free_object (op); /* free the inserted object */ 1708 op->destroy (); /* free the inserted object */
1821 op = tmp; 1709 op = tmp;
1822 remove_ob (op); /* and fix old object's links */ 1710 op->remove (); /* and fix old object's links */
1823 CLEAR_FLAG (op, FLAG_REMOVED); 1711 CLEAR_FLAG (op, FLAG_REMOVED);
1824 break; 1712 break;
1825 } 1713 }
1826 1714
1827 /* I assume combined objects have no inventory 1715 /* I assume combined objects have no inventory
1828 * We add the weight - this object could have just been removed 1716 * We add the weight - this object could have just been removed
1829 * (if it was possible to merge). calling remove_ob will subtract 1717 * (if it was possible to merge). calling remove_ob will subtract
1830 * the weight, so we need to add it in again, since we actually do 1718 * the weight, so we need to add it in again, since we actually do
1831 * the linking below 1719 * the linking below
1832 */ 1720 */
1833 add_weight (where, op->weight * op->nrof); 1721 add_weight (this, op->weight * op->nrof);
1834 } 1722 }
1835 else 1723 else
1836 add_weight (where, (op->weight + op->carrying)); 1724 add_weight (this, (op->weight + op->carrying));
1837 1725
1838 otmp = is_player_inv (where); 1726 otmp = this->in_player ();
1839 if (otmp && otmp->contr != NULL) 1727 if (otmp && otmp->contr)
1840 {
1841 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1728 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1842 fix_player (otmp); 1729 fix_player (otmp);
1843 }
1844 1730
1845 op->map = NULL; 1731 op->map = 0;
1846 op->env = where; 1732 op->env = this;
1847 op->above = NULL; 1733 op->above = 0;
1848 op->below = NULL; 1734 op->below = 0;
1849 op->x = 0, op->y = 0; 1735 op->x = 0, op->y = 0;
1850 1736
1851 /* reset the light list and los of the players on the map */ 1737 /* reset the light list and los of the players on the map */
1852 if ((op->glow_radius != 0) && where->map) 1738 if ((op->glow_radius != 0) && map)
1853 { 1739 {
1854#ifdef DEBUG_LIGHTS 1740#ifdef DEBUG_LIGHTS
1855 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1741 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1856#endif /* DEBUG_LIGHTS */ 1742#endif /* DEBUG_LIGHTS */
1857 if (MAP_DARKNESS (where->map)) 1743 if (MAP_DARKNESS (map))
1858 update_all_los (where->map, where->x, where->y); 1744 update_all_los (map, x, y);
1859 } 1745 }
1860 1746
1861 /* Client has no idea of ordering so lets not bother ordering it here. 1747 /* Client has no idea of ordering so lets not bother ordering it here.
1862 * It sure simplifies this function... 1748 * It sure simplifies this function...
1863 */ 1749 */
1864 if (where->inv == NULL) 1750 if (!inv)
1865 where->inv = op; 1751 inv = op;
1866 else 1752 else
1867 { 1753 {
1868 op->below = where->inv; 1754 op->below = inv;
1869 op->below->above = op; 1755 op->below->above = op;
1870 where->inv = op; 1756 inv = op;
1871 } 1757 }
1758
1872 return op; 1759 return op;
1873} 1760}
1874 1761
1875/* 1762/*
1876 * Checks if any objects has a move_type that matches objects 1763 * Checks if any objects has a move_type that matches objects
1894 */ 1781 */
1895 1782
1896int 1783int
1897check_move_on (object *op, object *originator) 1784check_move_on (object *op, object *originator)
1898{ 1785{
1899 object * 1786 object *tmp;
1900 tmp; 1787 maptile *m = op->map;
1901 tag_t
1902 tag;
1903 mapstruct *
1904 m = op->map;
1905 int
1906 x = op->x, y = op->y; 1788 int x = op->x, y = op->y;
1907 1789
1908 MoveType 1790 MoveType move_on, move_slow, move_block;
1909 move_on,
1910 move_slow,
1911 move_block;
1912 1791
1913 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1792 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1914 return 0; 1793 return 0;
1915
1916 tag = op->count;
1917 1794
1918 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1795 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
1919 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1796 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
1920 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1797 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
1921 1798
1982 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1859 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
1983 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1860 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
1984 { 1861 {
1985 move_apply (tmp, op, originator); 1862 move_apply (tmp, op, originator);
1986 1863
1987 if (was_destroyed (op, tag)) 1864 if (op->destroyed ())
1988 return 1; 1865 return 1;
1989 1866
1990 /* what the person/creature stepped onto has moved the object 1867 /* what the person/creature stepped onto has moved the object
1991 * someplace new. Don't process any further - if we did, 1868 * someplace new. Don't process any further - if we did,
1992 * have a feeling strange problems would result. 1869 * have a feeling strange problems would result.
2004 * a matching archetype at the given map and coordinates. 1881 * a matching archetype at the given map and coordinates.
2005 * The first matching object is returned, or NULL if none. 1882 * The first matching object is returned, or NULL if none.
2006 */ 1883 */
2007 1884
2008object * 1885object *
2009present_arch (const archetype *at, mapstruct *m, int x, int y) 1886present_arch (const archetype *at, maptile *m, int x, int y)
2010{ 1887{
2011 object * 1888 object *
2012 tmp; 1889 tmp;
2013 1890
2014 if (m == NULL || out_of_map (m, x, y)) 1891 if (m == NULL || out_of_map (m, x, y))
2027 * a matching type variable at the given map and coordinates. 1904 * a matching type variable at the given map and coordinates.
2028 * The first matching object is returned, or NULL if none. 1905 * The first matching object is returned, or NULL if none.
2029 */ 1906 */
2030 1907
2031object * 1908object *
2032present (unsigned char type, mapstruct *m, int x, int y) 1909present (unsigned char type, maptile *m, int x, int y)
2033{ 1910{
2034 object * 1911 object *
2035 tmp; 1912 tmp;
2036 1913
2037 if (out_of_map (m, x, y)) 1914 if (out_of_map (m, x, y))
2177 * the archetype because that isn't correct if the monster has been 2054 * the archetype because that isn't correct if the monster has been
2178 * customized, changed states, etc. 2055 * customized, changed states, etc.
2179 */ 2056 */
2180 2057
2181int 2058int
2182find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2059find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2183{ 2060{
2184 int 2061 int
2185 i, 2062 i,
2186 index = 0, flag; 2063 index = 0, flag;
2187 static int 2064 static int
2199 * if the space being examined only has a wall to the north and empty 2076 * if the space being examined only has a wall to the north and empty
2200 * spaces in all the other directions, this will reduce the search space 2077 * spaces in all the other directions, this will reduce the search space
2201 * to only the spaces immediately surrounding the target area, and 2078 * to only the spaces immediately surrounding the target area, and
2202 * won't look 2 spaces south of the target space. 2079 * won't look 2 spaces south of the target space.
2203 */ 2080 */
2204 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2081 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2205 stop = maxfree[i]; 2082 stop = maxfree[i];
2206 } 2083 }
2084
2207 if (!index) 2085 if (!index)
2208 return -1; 2086 return -1;
2087
2209 return altern[RANDOM () % index]; 2088 return altern[RANDOM () % index];
2210} 2089}
2211 2090
2212/* 2091/*
2213 * find_first_free_spot(archetype, mapstruct, x, y) works like 2092 * find_first_free_spot(archetype, maptile, x, y) works like
2214 * find_free_spot(), but it will search max number of squares. 2093 * find_free_spot(), but it will search max number of squares.
2215 * But it will return the first available spot, not a random choice. 2094 * But it will return the first available spot, not a random choice.
2216 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2095 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2217 */ 2096 */
2218 2097
2219int 2098int
2220find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2099find_first_free_spot (const object *ob, maptile *m, int x, int y)
2221{ 2100{
2222 int 2101 int
2223 i; 2102 i;
2224 2103
2225 for (i = 0; i < SIZEOFFREE; i++) 2104 for (i = 0; i < SIZEOFFREE; i++)
2289 * because we have to know what movement the thing looking to move 2168 * because we have to know what movement the thing looking to move
2290 * there is capable of. 2169 * there is capable of.
2291 */ 2170 */
2292 2171
2293int 2172int
2294find_dir (mapstruct *m, int x, int y, object *exclude) 2173find_dir (maptile *m, int x, int y, object *exclude)
2295{ 2174{
2296 int 2175 int
2297 i, 2176 i,
2298 max = SIZEOFFREE, mflags; 2177 max = SIZEOFFREE, mflags;
2299 2178
2300 sint16 nx, ny; 2179 sint16 nx, ny;
2301 object * 2180 object *
2302 tmp; 2181 tmp;
2303 mapstruct * 2182 maptile *
2304 mp; 2183 mp;
2305 2184
2306 MoveType blocked, move_type; 2185 MoveType blocked, move_type;
2307 2186
2308 if (exclude && exclude->head) 2187 if (exclude && exclude->head)
2321 mp = m; 2200 mp = m;
2322 nx = x + freearr_x[i]; 2201 nx = x + freearr_x[i];
2323 ny = y + freearr_y[i]; 2202 ny = y + freearr_y[i];
2324 2203
2325 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny); 2204 mflags = get_map_flags (m, &mp, nx, ny, &nx, &ny);
2205
2326 if (mflags & P_OUT_OF_MAP) 2206 if (mflags & P_OUT_OF_MAP)
2327 {
2328 max = maxfree[i]; 2207 max = maxfree[i];
2329 }
2330 else 2208 else
2331 { 2209 {
2332 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny); 2210 blocked = GET_MAP_MOVE_BLOCK (mp, nx, ny);
2333 2211
2334 if ((move_type & blocked) == move_type) 2212 if ((move_type & blocked) == move_type)
2335 {
2336 max = maxfree[i]; 2213 max = maxfree[i];
2337 }
2338 else if (mflags & P_IS_ALIVE) 2214 else if (mflags & P_IS_ALIVE)
2339 { 2215 {
2340 for (tmp = GET_MAP_OB (mp, nx, ny); tmp != NULL; tmp = tmp->above) 2216 for (tmp = GET_MAP_OB (mp, nx, ny); tmp; tmp = tmp->above)
2341 {
2342 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude))) 2217 if ((QUERY_FLAG (tmp, FLAG_MONSTER) || tmp->type == PLAYER) && (tmp != exclude || (tmp->head && tmp->head != exclude)))
2343 {
2344 break; 2218 break;
2345 } 2219
2346 }
2347 if (tmp) 2220 if (tmp)
2348 {
2349 return freedir[i]; 2221 return freedir[i];
2350 }
2351 } 2222 }
2352 } 2223 }
2353 } 2224 }
2225
2354 return 0; 2226 return 0;
2355} 2227}
2356 2228
2357/* 2229/*
2358 * distance(object 1, object 2) will return the square of the 2230 * distance(object 1, object 2) will return the square of the
2360 */ 2232 */
2361 2233
2362int 2234int
2363distance (const object *ob1, const object *ob2) 2235distance (const object *ob1, const object *ob2)
2364{ 2236{
2365 int 2237 int i;
2366 i;
2367 2238
2368 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y); 2239 i = (ob1->x - ob2->x) * (ob1->x - ob2->x) + (ob1->y - ob2->y) * (ob1->y - ob2->y);
2369 return i; 2240 return i;
2370} 2241}
2371 2242
2376 */ 2247 */
2377 2248
2378int 2249int
2379find_dir_2 (int x, int y) 2250find_dir_2 (int x, int y)
2380{ 2251{
2381 int 2252 int q;
2382 q;
2383 2253
2384 if (y) 2254 if (y)
2385 q = x * 100 / y; 2255 q = x * 100 / y;
2386 else if (x) 2256 else if (x)
2387 q = -300 * x; 2257 q = -300 * x;
2513 * find a path to that monster that we found. If not, 2383 * find a path to that monster that we found. If not,
2514 * we don't bother going toward it. Returns 1 if we 2384 * we don't bother going toward it. Returns 1 if we
2515 * can see a direct way to get it 2385 * can see a direct way to get it
2516 * Modified to be map tile aware -.MSW 2386 * Modified to be map tile aware -.MSW
2517 */ 2387 */
2518
2519
2520int 2388int
2521can_see_monsterP (mapstruct *m, int x, int y, int dir) 2389can_see_monsterP (maptile *m, int x, int y, int dir)
2522{ 2390{
2523 sint16 dx, dy; 2391 sint16 dx, dy;
2524 int
2525 mflags; 2392 int mflags;
2526 2393
2527 if (dir < 0) 2394 if (dir < 0)
2528 return 0; /* exit condition: invalid direction */ 2395 return 0; /* exit condition: invalid direction */
2529 2396
2530 dx = x + freearr_x[dir]; 2397 dx = x + freearr_x[dir];
2543 return 0; 2410 return 0;
2544 2411
2545 /* yes, can see. */ 2412 /* yes, can see. */
2546 if (dir < 9) 2413 if (dir < 9)
2547 return 1; 2414 return 1;
2415
2548 return can_see_monsterP (m, x, y, reduction_dir[dir][0]) | 2416 return can_see_monsterP (m, x, y, reduction_dir[dir][0])
2549 can_see_monsterP (m, x, y, reduction_dir[dir][1]) | can_see_monsterP (m, x, y, reduction_dir[dir][2]); 2417 | can_see_monsterP (m, x, y, reduction_dir[dir][1])
2418 | can_see_monsterP (m, x, y, reduction_dir[dir][2]);
2550} 2419}
2551
2552
2553 2420
2554/* 2421/*
2555 * can_pick(picker, item): finds out if an object is possible to be 2422 * can_pick(picker, item): finds out if an object is possible to be
2556 * picked up by the picker. Returnes 1 if it can be 2423 * picked up by the picker. Returnes 1 if it can be
2557 * picked up, otherwise 0. 2424 * picked up, otherwise 0.
2568 return /*QUERY_FLAG(who,FLAG_WIZ)|| */ 2435 return /*QUERY_FLAG(who,FLAG_WIZ)|| */
2569 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) && 2436 (item->weight > 0 && !QUERY_FLAG (item, FLAG_NO_PICK) &&
2570 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3)); 2437 !QUERY_FLAG (item, FLAG_ALIVE) && !item->invisible && (who->type == PLAYER || item->weight < who->weight / 3));
2571} 2438}
2572 2439
2573
2574/* 2440/*
2575 * create clone from object to another 2441 * create clone from object to another
2576 */ 2442 */
2577object * 2443object *
2578object_create_clone (object *asrc) 2444object_create_clone (object *asrc)
2579{ 2445{
2580 object *
2581 dst = NULL, *tmp, *src, *part, *prev, *item; 2446 object *dst = 0, *tmp, *src, *part, *prev, *item;
2582 2447
2583 if (!asrc) 2448 if (!asrc)
2584 return NULL; 2449 return 0;
2450
2585 src = asrc; 2451 src = asrc;
2586 if (src->head) 2452 if (src->head)
2587 src = src->head; 2453 src = src->head;
2588 2454
2589 prev = NULL; 2455 prev = 0;
2590 for (part = src; part; part = part->more) 2456 for (part = src; part; part = part->more)
2591 { 2457 {
2592 tmp = get_object (); 2458 tmp = part->clone ();
2593 copy_object (part, tmp);
2594 tmp->x -= src->x; 2459 tmp->x -= src->x;
2595 tmp->y -= src->y; 2460 tmp->y -= src->y;
2461
2596 if (!part->head) 2462 if (!part->head)
2597 { 2463 {
2598 dst = tmp; 2464 dst = tmp;
2599 tmp->head = NULL; 2465 tmp->head = 0;
2600 } 2466 }
2601 else 2467 else
2602 {
2603 tmp->head = dst; 2468 tmp->head = dst;
2604 } 2469
2605 tmp->more = NULL; 2470 tmp->more = 0;
2471
2606 if (prev) 2472 if (prev)
2607 prev->more = tmp; 2473 prev->more = tmp;
2474
2608 prev = tmp; 2475 prev = tmp;
2609 } 2476 }
2610 2477
2611 /*** copy inventory ***/
2612 for (item = src->inv; item; item = item->below) 2478 for (item = src->inv; item; item = item->below)
2613 {
2614 (void) insert_ob_in_ob (object_create_clone (item), dst); 2479 insert_ob_in_ob (object_create_clone (item), dst);
2615 }
2616 2480
2617 return dst; 2481 return dst;
2618} 2482}
2619 2483
2620/* return true if the object was destroyed, 0 otherwise */
2621int
2622was_destroyed (const object *op, tag_t old_tag)
2623{
2624 /* checking for FLAG_FREED isn't necessary, but makes this function more
2625 * robust */
2626 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2627}
2628
2629/* GROS - Creates an object using a string representing its content. */ 2484/* GROS - Creates an object using a string representing its content. */
2630
2631/* Basically, we save the content of the string to a temp file, then call */ 2485/* Basically, we save the content of the string to a temp file, then call */
2632
2633/* load_object on it. I admit it is a highly inefficient way to make things, */ 2486/* load_object on it. I admit it is a highly inefficient way to make things, */
2634
2635/* but it was simple to make and allows reusing the load_object function. */ 2487/* but it was simple to make and allows reusing the load_object function. */
2636
2637/* Remember not to use load_object_str in a time-critical situation. */ 2488/* Remember not to use load_object_str in a time-critical situation. */
2638
2639/* Also remember that multiparts objects are not supported for now. */ 2489/* Also remember that multiparts objects are not supported for now. */
2640 2490
2641object * 2491object *
2642load_object_str (const char *obstr) 2492load_object_str (const char *obstr)
2643{ 2493{
2644 object * 2494 object *op;
2645 op;
2646 char
2647 filename[MAX_BUF]; 2495 char filename[MAX_BUF];
2648 2496
2649 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2497 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2650 2498
2651 FILE *
2652 tempfile = fopen (filename, "w"); 2499 FILE *tempfile = fopen (filename, "w");
2653 2500
2654 if (tempfile == NULL) 2501 if (tempfile == NULL)
2655 { 2502 {
2656 LOG (llevError, "Error - Unable to access load object temp file\n"); 2503 LOG (llevError, "Error - Unable to access load object temp file\n");
2657 return NULL; 2504 return NULL;
2658 }; 2505 }
2506
2659 fprintf (tempfile, obstr); 2507 fprintf (tempfile, obstr);
2660 fclose (tempfile); 2508 fclose (tempfile);
2661 2509
2662 op = get_object (); 2510 op = object::create ();
2663 2511
2664 object_thawer thawer (filename); 2512 object_thawer thawer (filename);
2665 2513
2666 if (thawer) 2514 if (thawer)
2667 load_object (thawer, op, 0); 2515 load_object (thawer, op, 0);
2677 * returns NULL if no match. 2525 * returns NULL if no match.
2678 */ 2526 */
2679object * 2527object *
2680find_obj_by_type_subtype (const object *who, int type, int subtype) 2528find_obj_by_type_subtype (const object *who, int type, int subtype)
2681{ 2529{
2682 object * 2530 object *tmp;
2683 tmp;
2684 2531
2685 for (tmp = who->inv; tmp; tmp = tmp->below) 2532 for (tmp = who->inv; tmp; tmp = tmp->below)
2686 if (tmp->type == type && tmp->subtype == subtype) 2533 if (tmp->type == type && tmp->subtype == subtype)
2687 return tmp; 2534 return tmp;
2688 2535
2696 * do the desired thing. 2543 * do the desired thing.
2697 */ 2544 */
2698key_value * 2545key_value *
2699get_ob_key_link (const object *ob, const char *key) 2546get_ob_key_link (const object *ob, const char *key)
2700{ 2547{
2701 key_value * 2548 key_value *link;
2702 link;
2703 2549
2704 for (link = ob->key_values; link != NULL; link = link->next) 2550 for (link = ob->key_values; link != NULL; link = link->next)
2705 {
2706 if (link->key == key) 2551 if (link->key == key)
2707 {
2708 return link; 2552 return link;
2709 }
2710 }
2711 2553
2712 return NULL; 2554 return NULL;
2713} 2555}
2714 2556
2715/* 2557/*

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