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Comparing deliantra/server/common/object.C (file contents):
Revision 1.362 by root, Thu Jan 19 21:51:43 2017 UTC vs.
Revision 1.363 by root, Sun Jan 29 02:47:04 2017 UTC

235static bool 235static bool
236compare_ob_value_lists_one (const object *wants, const object *has) 236compare_ob_value_lists_one (const object *wants, const object *has)
237{ 237{
238 /* n-squared behaviour (see kv.get), but I'm hoping both 238 /* n-squared behaviour (see kv.get), but I'm hoping both
239 * objects with lists are rare, and lists stay short. If not, use a 239 * objects with lists are rare, and lists stay short. If not, use a
240 * different structure or at least keep the lists sorted... 240 * different structure or at least keep the lists sorted...
241 */ 241 */
242 242
243 /* For each field in wants, */ 243 /* For each field in wants, */
244 for (key_value *kv = wants->kv.first; kv; kv = kv->next) 244 for (key_value *kv = wants->kv.first; kv; kv = kv->next)
245 if (has->kv.get (kv->key) != kv->value) 245 if (has->kv.get (kv->key) != kv->value)
753 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) 753 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC))
754 || (m.move_on | op->move_on ) != m.move_on 754 || (m.move_on | op->move_on ) != m.move_on
755 || (m.move_off | op->move_off ) != m.move_off 755 || (m.move_off | op->move_off ) != m.move_off
756 || (m.move_slow | op->move_slow) != m.move_slow 756 || (m.move_slow | op->move_slow) != m.move_slow
757 /* This isn't perfect, but I don't expect a lot of objects to 757 /* This isn't perfect, but I don't expect a lot of objects to
758 * have move_allow right now. 758 * have move_allow right now.
759 */ 759 */
760 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 760 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
761 m.invalidate (); 761 m.invalidate ();
762#else 762#else
763 // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) 763 // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp)
843 op->activate_recursive (); 843 op->activate_recursive ();
844} 844}
845 845
846/* This function removes object 'op' from the list of active 846/* This function removes object 'op' from the list of active
847 * objects. 847 * objects.
848 * This should only be used for style maps or other such 848 * This should only be used for style maps or other such
849 * reference maps where you don't want an object that isn't 849 * reference maps where you don't want an object that isn't
850 * in play chewing up cpu time getting processed. 850 * in play chewing up cpu time getting processed.
851 * The reverse of this is to call update_ob_speed, which 851 * The reverse of this is to call update_ob_speed, which
852 * will do the right thing based on the speed of the object. 852 * will do the right thing based on the speed of the object.
853 */ 853 */
1088 flag [FLAG_REMOVED] = true; 1088 flag [FLAG_REMOVED] = true;
1089 1089
1090 if (more) 1090 if (more)
1091 more->remove (); 1091 more->remove ();
1092 1092
1093 /* 1093 /*
1094 * In this case, the object to be removed is in someones 1094 * In this case, the object to be removed is in someones
1095 * inventory. 1095 * inventory.
1096 */ 1096 */
1097 if (env) 1097 if (env)
1098 { 1098 {
1403 * We've already dealt with merging if appropriate. 1403 * We've already dealt with merging if appropriate.
1404 * Generally, we want to put the new object on top. But if 1404 * Generally, we want to put the new object on top. But if
1405 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1405 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1406 * floor, we want to insert above that and no further. 1406 * floor, we want to insert above that and no further.
1407 * Also, if there are spell objects on this space, we stop processing 1407 * Also, if there are spell objects on this space, we stop processing
1408 * once we get to them. This reduces the need to traverse over all of 1408 * once we get to them. This reduces the need to traverse over all of
1409 * them when adding another one - this saves quite a bit of cpu time 1409 * them when adding another one - this saves quite a bit of cpu time
1410 * when lots of spells are cast in one area. Currently, it is presumed 1410 * when lots of spells are cast in one area. Currently, it is presumed
1411 * that flying non pickable objects are spell objects. 1411 * that flying non pickable objects are spell objects.
1412 */ 1412 */
1413 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1413 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1539 1539
1540 return op; 1540 return op;
1541} 1541}
1542 1542
1543/* this function inserts an object in the map, but if it 1543/* this function inserts an object in the map, but if it
1544 * finds an object of its own type, it'll remove that one first. 1544 * finds an object of its own type, it'll remove that one first.
1545 * op is the object to insert it under: supplies x and the map. 1545 * op is the object to insert it under: supplies x and the map.
1546 */ 1546 */
1547void 1547void
1548replace_insert_ob_in_map (shstr_tmp archname, object *op) 1548replace_insert_ob_in_map (shstr_tmp archname, object *op)
1549{ 1549{
1808 */ 1808 */
1809 if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0) 1809 if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0)
1810 return 0; 1810 return 0;
1811 1811
1812 /* The objects have to be checked from top to bottom. 1812 /* The objects have to be checked from top to bottom.
1813 * Hence, we first go to the top: 1813 * Hence, we first go to the top:
1814 */ 1814 */
1815 for (object *next, *tmp = ms.top; tmp; tmp = next) 1815 for (object *next, *tmp = ms.top; tmp; tmp = next)
1816 { 1816 {
1817 next = tmp->below; 1817 next = tmp->below;
1818 1818
2002 * inform the caller. However, insert_ob_in_map will update as 2002 * inform the caller. However, insert_ob_in_map will update as
2003 * necessary, so the caller shouldn't need to do any special work. 2003 * necessary, so the caller shouldn't need to do any special work.
2004 * Note - updated to take an object instead of archetype - this is necessary 2004 * Note - updated to take an object instead of archetype - this is necessary
2005 * because arch_blocked (now ob_blocked) needs to know the movement type 2005 * because arch_blocked (now ob_blocked) needs to know the movement type
2006 * to know if the space in question will block the object. We can't use 2006 * to know if the space in question will block the object. We can't use
2007 * the archetype because that isn't correct if the monster has been 2007 * the archetype because that isn't correct if the monster has been
2008 * customized, changed states, etc. 2008 * customized, changed states, etc.
2009 */ 2009 */
2010int 2010int
2011find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 2011find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2012{ 2012{
2035 continue; 2035 continue;
2036 } 2036 }
2037 2037
2038 /* Basically, if we find a wall on a space, we cut down the search size. 2038 /* Basically, if we find a wall on a space, we cut down the search size.
2039 * In this way, we won't return spaces that are on another side of a wall. 2039 * In this way, we won't return spaces that are on another side of a wall.
2040 * This mostly work, but it cuts down the search size in all directions - 2040 * This mostly work, but it cuts down the search size in all directions -
2041 * if the space being examined only has a wall to the north and empty 2041 * if the space being examined only has a wall to the north and empty
2042 * spaces in all the other directions, this will reduce the search space 2042 * spaces in all the other directions, this will reduce the search space
2043 * to only the spaces immediately surrounding the target area, and 2043 * to only the spaces immediately surrounding the target area, and
2044 * won't look 2 spaces south of the target space. 2044 * won't look 2 spaces south of the target space.
2045 */ 2045 */
2096 2096
2097 while (--end) 2097 while (--end)
2098 swap (arr [end], arr [rndm (end + 1)]); 2098 swap (arr [end], arr [rndm (end + 1)]);
2099} 2099}
2100 2100
2101/* new function to make monster searching more efficient, and effective! 2101/* new function to make monster searching more efficient, and effective!
2102 * This basically returns a randomized array (in the passed pointer) of 2102 * This basically returns a randomized array (in the passed pointer) of
2103 * the spaces to find monsters. In this way, it won't always look for 2103 * the spaces to find monsters. In this way, it won't always look for
2104 * monsters to the north first. However, the size of the array passed 2104 * monsters to the north first. However, the size of the array passed
2105 * covers all the spaces, so within that size, all the spaces within 2105 * covers all the spaces, so within that size, all the spaces within
2106 * the 3x3 area will be searched, just not in a predictable order. 2106 * the 3x3 area will be searched, just not in a predictable order.
2434 2434
2435 return 0; 2435 return 0;
2436} 2436}
2437 2437
2438/* Zero the key_values on op, decrementing the shared-string 2438/* Zero the key_values on op, decrementing the shared-string
2439 * refcounts and freeing the links. 2439 * refcounts and freeing the links.
2440 */ 2440 */
2441void 2441void
2442key_values::clear () 2442key_values::clear ()
2443{ 2443{
2444 for (key_value *kvp = first; kvp; ) 2444 for (key_value *kvp = first; kvp; )
2719//+GPL 2719//+GPL
2720 2720
2721object * 2721object *
2722object::force_find (shstr_tmp name) 2722object::force_find (shstr_tmp name)
2723{ 2723{
2724 /* cycle through his inventory to look for the MARK we want to 2724 /* cycle through his inventory to look for the MARK we want to
2725 * place 2725 * place
2726 */ 2726 */
2727 for (object *tmp = inv; tmp; tmp = tmp->below) 2727 for (object *tmp = inv; tmp; tmp = tmp->below)
2728 if (tmp->type == FORCE && tmp->slaying == name) 2728 if (tmp->type == FORCE && tmp->slaying == name)
2729 return splay (tmp); 2729 return splay (tmp);
2730 2730

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