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Comparing deliantra/server/common/object.C (file contents):
Revision 1.353 by root, Fri Jan 27 22:00:39 2012 UTC vs.
Revision 1.366 by root, Sat Nov 17 23:40:00 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the Affero GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 20 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25#include <global.h> 26#include <global.h>
26#include <stdio.h> 27#include <stdio.h>
45uint32_t object::create_count; 46uint32_t object::create_count;
46uint32_t object::destroy_count; 47uint32_t object::destroy_count;
47 48
48//+GPL 49//+GPL
49 50
50short freearr_x[SIZEOFFREE] = { 51int freearr_x[SIZEOFFREE] = {
51 0, 52 0,
52 0, 1, 1, 1, 0, -1, -1, -1, 53 0, 1, 1, 1, 0, -1, -1, -1,
53 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 54 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
54 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 55 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
55}; 56};
56short freearr_y[SIZEOFFREE] = { 57int freearr_y[SIZEOFFREE] = {
57 0, 58 0,
58 -1, -1, 0, 1, 1, 1, 0, -1, 59 -1, -1, 0, 1, 1, 1, 0, -1,
59 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, 60 -2, -2, -2, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2,
60 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3 61 -3, -3, -3, -3, -2, -1, 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3
61}; 62};
72 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48, 73 25, 26, 27, 30, 31, 32, 33, 36, 37, 39, 39, 42, 43, 44, 45, 48,
73 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49 74 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49
74}; 75};
75 76
76const char *wall_suffix[16] = { 77const char *wall_suffix[16] = {
77 "0", 78 "0",
78 "1_3", 79 "1_3",
79 "1_4", 80 "1_4",
80 "2_1_2", 81 "2_1_2",
81 "1_2", 82 "1_2",
82 "2_2_4", 83 "2_2_4",
83 "2_2_1", 84 "2_2_1",
84 "3_1", 85 "3_1",
85 "1_1", 86 "1_1",
86 "2_2_3", 87 "2_2_3",
87 "2_2_2", 88 "2_2_2",
88 "3_3", 89 "3_3",
89 "2_1_1", 90 "2_1_1",
90 "3_4", 91 "3_4",
91 "3_2", 92 "3_2",
92 "4" 93 "4"
93}; 94};
94 95
95static void 96static void
96write_uuid (uval64 skip, bool sync) 97write_uuid (uval64 skip, bool sync)
97{ 98{
235static bool 236static bool
236compare_ob_value_lists_one (const object *wants, const object *has) 237compare_ob_value_lists_one (const object *wants, const object *has)
237{ 238{
238 /* n-squared behaviour (see kv.get), but I'm hoping both 239 /* n-squared behaviour (see kv.get), but I'm hoping both
239 * objects with lists are rare, and lists stay short. If not, use a 240 * objects with lists are rare, and lists stay short. If not, use a
240 * different structure or at least keep the lists sorted... 241 * different structure or at least keep the lists sorted...
241 */ 242 */
242 243
243 /* For each field in wants, */ 244 /* For each field in wants, */
244 for (key_value *kv = wants->kv.first; kv; kv = kv->next) 245 for (key_value *kv = wants->kv.first; kv; kv = kv->next)
245 if (has->kv.get (kv->key) != kv->value) 246 if (has->kv.get (kv->key) != kv->value)
351 /* inventory ok - still need to check rest of this object to see 352 /* inventory ok - still need to check rest of this object to see
352 * if it is valid. 353 * if it is valid.
353 */ 354 */
354 } 355 }
355 356
356 /* Don't merge objects that are applied. With the new 'body' code, 357 /* Don't merge objects that are applied. With the new 'body' code,
357 * it is possible for most any character to have more than one of 358 * it is possible for most any character to have more than one of
358 * some items equipped, and we don't want those to merge. 359 * some items equipped, and we don't want those to merge.
359 */ 360 */
360 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED]) 361 if (ob1->flag [FLAG_APPLIED] || ob2->flag [FLAG_APPLIED])
361 return 0; 362 return 0;
362 363
363 /* Note sure why the following is the case - either the object has to 364 /* Not sure why the following is the case - either the object has to
364 * be animated or have a very low speed. Is this an attempted monster 365 * be animated or have a very low speed. Is this an attempted monster
365 * check? 366 * check?
366 */ 367 */
367 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ()) 368 if (!ob1->flag [FLAG_ANIMATE] && ob1->has_active_speed ())
368 return 0; 369 return 0;
369 370
446 447
447 return 0; 448 return 0;
448} 449}
449 450
450// adjust weight per container type ("of holding") 451// adjust weight per container type ("of holding")
451static uint32 452static weight_t
452weight_adjust_for (object *op, uint32 weight) 453weight_adjust_for (object *op, weight_t weight)
453{ 454{
454 return op->type == CONTAINER 455 if (op->type == CONTAINER)
455 ? weight - weight * op->stats.Str / 100 456 weight -= weight * op->stats.Str / 100;
456 : weight; 457
458 return weight;
457} 459}
458 460
459/* 461/*
460 * subtracts, then adds, the specified weight to an object, 462 * subtracts, then adds, the specified weight to an object,
461 * and also updates how much the environment(s) is/are carrying. 463 * and also updates how much the environment(s) is/are carrying.
462 */ 464 */
463static void 465static void
464adjust_weight (object *op, sint32 sub, sint32 add) 466adjust_weight (object *op, weight_t sub, weight_t add)
465{ 467{
466 while (op) 468 while (op)
467 { 469 {
468 sint32 ocarrying = op->carrying; 470 weight_t carrying = (weight_t)op->carrying
471 - weight_adjust_for (op, sub)
472 + weight_adjust_for (op, add);
469 473
470 op->carrying -= weight_adjust_for (op, sub); 474 sub = op->carrying;
471 op->carrying += weight_adjust_for (op, add); 475 op->carrying = carrying;
476 add = op->carrying;
472 477
473 if (object *pl = op->visible_to ()) 478 if (object *pl = op->visible_to ())
474 if (pl != op) // player is handled lazily 479 if (pl != op) // player is handled lazily
475 esrv_update_item (UPD_WEIGHT, pl, op); 480 esrv_update_item (UPD_WEIGHT, pl, op);
476 481
477 sub = ocarrying;
478 add = op->carrying;
479
480 op = op->env; 482 op = op->env;
481 } 483 }
482} 484}
483 485
484/* 486/*
487 * containers are carrying, and sums it up. 489 * containers are carrying, and sums it up.
488 */ 490 */
489void 491void
490object::update_weight () 492object::update_weight ()
491{ 493{
492 sint32 sum = 0; 494 weight_t sum = 0;
493 495
494 for (object *op = inv; op; op = op->below) 496 for (object *op = inv; op; op = op->below)
495 { 497 {
496 op->update_weight (); 498 op->update_weight ();
497 499
635 speed_left = -1.; 637 speed_left = -1.;
636 638
637 /* copy the body_info to the body_used - this is only really 639 /* copy the body_info to the body_used - this is only really
638 * need for monsters, but doesn't hurt to do it for everything. 640 * need for monsters, but doesn't hurt to do it for everything.
639 * by doing so, when a monster is created, it has good starting 641 * by doing so, when a monster is created, it has good starting
640 * values for the body_used info, so when items are created 642 * values for the body_used info, so when items are created
641 * for it, they can be properly equipped. 643 * for it, they can be properly equipped.
642 */ 644 */
643 for (int i = NUM_BODY_LOCATIONS; i--; ) 645 for (int i = 0; i < NUM_BODY_LOCATIONS; ++i)
644 slot[i].used = slot[i].info; 646 slot[i].used = slot[i].info;
645 647
646 attachable::instantiate (); 648 attachable::instantiate ();
647} 649}
648 650
752 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC)) 754 || (op->flag [FLAG_DAMNED] && !(m.flags_ & P_NO_CLERIC))
753 || (m.move_on | op->move_on ) != m.move_on 755 || (m.move_on | op->move_on ) != m.move_on
754 || (m.move_off | op->move_off ) != m.move_off 756 || (m.move_off | op->move_off ) != m.move_off
755 || (m.move_slow | op->move_slow) != m.move_slow 757 || (m.move_slow | op->move_slow) != m.move_slow
756 /* This isn't perfect, but I don't expect a lot of objects to 758 /* This isn't perfect, but I don't expect a lot of objects to
757 * have move_allow right now. 759 * have move_allow right now.
758 */ 760 */
759 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block 761 || ((m.move_block | op->move_block) & ~op->move_allow) != m.move_block
760 m.invalidate (); 762 m.invalidate ();
761#else 763#else
762 // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp) 764 // the above is not strong enough a test to skip updating. los maybe? TODO (schmorp)
842 op->activate_recursive (); 844 op->activate_recursive ();
843} 845}
844 846
845/* This function removes object 'op' from the list of active 847/* This function removes object 'op' from the list of active
846 * objects. 848 * objects.
847 * This should only be used for style maps or other such 849 * This should only be used for style maps or other such
848 * reference maps where you don't want an object that isn't 850 * reference maps where you don't want an object that isn't
849 * in play chewing up cpu time getting processed. 851 * in play chewing up cpu time getting processed.
850 * The reverse of this is to call update_ob_speed, which 852 * The reverse of this is to call update_ob_speed, which
851 * will do the right thing based on the speed of the object. 853 * will do the right thing based on the speed of the object.
852 */ 854 */
1087 flag [FLAG_REMOVED] = true; 1089 flag [FLAG_REMOVED] = true;
1088 1090
1089 if (more) 1091 if (more)
1090 more->remove (); 1092 more->remove ();
1091 1093
1092 /* 1094 /*
1093 * In this case, the object to be removed is in someones 1095 * In this case, the object to be removed is in someones
1094 * inventory. 1096 * inventory.
1095 */ 1097 */
1096 if (env) 1098 if (env)
1097 { 1099 {
1402 * We've already dealt with merging if appropriate. 1404 * We've already dealt with merging if appropriate.
1403 * Generally, we want to put the new object on top. But if 1405 * Generally, we want to put the new object on top. But if
1404 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last 1406 * flag contains INS_ABOVE_FLOOR_ONLY, once we find the last
1405 * floor, we want to insert above that and no further. 1407 * floor, we want to insert above that and no further.
1406 * Also, if there are spell objects on this space, we stop processing 1408 * Also, if there are spell objects on this space, we stop processing
1407 * once we get to them. This reduces the need to traverse over all of 1409 * once we get to them. This reduces the need to traverse over all of
1408 * them when adding another one - this saves quite a bit of cpu time 1410 * them when adding another one - this saves quite a bit of cpu time
1409 * when lots of spells are cast in one area. Currently, it is presumed 1411 * when lots of spells are cast in one area. Currently, it is presumed
1410 * that flying non pickable objects are spell objects. 1412 * that flying non pickable objects are spell objects.
1411 */ 1413 */
1412 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 1414 for (object *tmp = ms.bot; tmp; tmp = tmp->above)
1538 1540
1539 return op; 1541 return op;
1540} 1542}
1541 1543
1542/* this function inserts an object in the map, but if it 1544/* this function inserts an object in the map, but if it
1543 * finds an object of its own type, it'll remove that one first. 1545 * finds an object of its own type, it'll remove that one first.
1544 * op is the object to insert it under: supplies x and the map. 1546 * op is the object to insert it under: supplies x and the map.
1545 */ 1547 */
1546void 1548void
1547replace_insert_ob_in_map (shstr_tmp archname, object *op) 1549replace_insert_ob_in_map (shstr_tmp archname, object *op)
1548{ 1550{
1580 if (!items // testing !items ensures we can drop at least one item 1582 if (!items // testing !items ensures we can drop at least one item
1581 || (items < m->max_items 1583 || (items < m->max_items
1582 && ms.volume () < m->max_volume)) 1584 && ms.volume () < m->max_volume))
1583 return true; 1585 return true;
1584 1586
1585 if (originator && originator->is_player ()) 1587 if (originator)
1586 originator->contr->failmsgf ( 1588 originator->failmsgf (
1587 "No matter how hard you try, you just cannot put the %s here H<Try to remove some items from the floor first.>", 1589 "No matter how hard you try, you just cannot put the %s here! H<Try to remove some items from the floor first.>",
1588 query_name () 1590 query_name ()
1589 ); 1591 );
1590 1592
1591 return false; 1593 return false;
1592} 1594}
1606 1608
1607 nr = min (nr, nrof); 1609 nr = min (nr, nrof);
1608 1610
1609 if (nrof > nr) 1611 if (nrof > nr)
1610 { 1612 {
1611 sint64 oweight = total_weight (); 1613 weight_t oweight = total_weight ();
1612 1614
1613 nrof -= nr; 1615 nrof -= nr;
1614 1616
1615 if (object *pl = visible_to ()) 1617 if (object *pl = visible_to ())
1616 esrv_update_item (UPD_NROF, pl, this); 1618 esrv_update_item (UPD_NROF, pl, this);
1677/* 1679/*
1678 * env->insert (op) 1680 * env->insert (op)
1679 * This function inserts the object op in the linked list 1681 * This function inserts the object op in the linked list
1680 * inside the object environment. 1682 * inside the object environment.
1681 * 1683 *
1682 * The function returns now pointer to inserted item, and return value can 1684 * The function returns now pointer to inserted item, and return value can
1683 * be != op, if items are merged. -Tero 1685 * be != op, if items are merged. -Tero
1684 */ 1686 */
1685object * 1687object *
1686object::insert (object *op) 1688object::insert (object *op)
1687{ 1689{
1700 if (object::can_merge (tmp, op)) 1702 if (object::can_merge (tmp, op))
1701 { 1703 {
1702 /* return the original object and remove inserted object 1704 /* return the original object and remove inserted object
1703 (client prefers the original object) */ 1705 (client prefers the original object) */
1704 1706
1705 // carring must be 0 for mergable objects 1707 // carrying must be 0 for mergable objects
1706 sint64 oweight = tmp->weight * tmp->nrof; 1708 weight_t oweight = weight_t (tmp->weight) * tmp->nrof;
1707 1709
1708 tmp->nrof += op->nrof; 1710 tmp->nrof += op->nrof;
1709 1711
1710 if (object *pl = tmp->visible_to ()) 1712 if (object *pl = tmp->visible_to ())
1711 esrv_update_item (UPD_NROF, pl, tmp); 1713 esrv_update_item (UPD_NROF, pl, tmp);
1712 1714
1713 adjust_weight (this, oweight, tmp->weight * tmp->nrof); 1715 adjust_weight (this, oweight, weight_t (tmp->weight) * tmp->nrof);
1714 1716
1715 op->destroy (); 1717 op->destroy ();
1716 op = tmp; 1718 op = tmp;
1717 goto inserted; 1719 goto inserted;
1718 } 1720 }
1807 */ 1809 */
1808 if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0) 1810 if ((op->move_type & ~move_on & ~move_block) != 0 && (op->move_type & ~move_slow & ~move_block) != 0)
1809 return 0; 1811 return 0;
1810 1812
1811 /* The objects have to be checked from top to bottom. 1813 /* The objects have to be checked from top to bottom.
1812 * Hence, we first go to the top: 1814 * Hence, we first go to the top:
1813 */ 1815 */
1814 for (object *next, *tmp = ms.top; tmp; tmp = next) 1816 for (object *next, *tmp = ms.top; tmp; tmp = next)
1815 { 1817 {
1816 next = tmp->below; 1818 next = tmp->below;
1817 1819
2001 * inform the caller. However, insert_ob_in_map will update as 2003 * inform the caller. However, insert_ob_in_map will update as
2002 * necessary, so the caller shouldn't need to do any special work. 2004 * necessary, so the caller shouldn't need to do any special work.
2003 * Note - updated to take an object instead of archetype - this is necessary 2005 * Note - updated to take an object instead of archetype - this is necessary
2004 * because arch_blocked (now ob_blocked) needs to know the movement type 2006 * because arch_blocked (now ob_blocked) needs to know the movement type
2005 * to know if the space in question will block the object. We can't use 2007 * to know if the space in question will block the object. We can't use
2006 * the archetype because that isn't correct if the monster has been 2008 * the archetype because that isn't correct if the monster has been
2007 * customized, changed states, etc. 2009 * customized, changed states, etc.
2008 */ 2010 */
2009int 2011int
2010find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) 2012find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2011{ 2013{
2034 continue; 2036 continue;
2035 } 2037 }
2036 2038
2037 /* Basically, if we find a wall on a space, we cut down the search size. 2039 /* Basically, if we find a wall on a space, we cut down the search size.
2038 * In this way, we won't return spaces that are on another side of a wall. 2040 * In this way, we won't return spaces that are on another side of a wall.
2039 * This mostly work, but it cuts down the search size in all directions - 2041 * This mostly work, but it cuts down the search size in all directions -
2040 * if the space being examined only has a wall to the north and empty 2042 * if the space being examined only has a wall to the north and empty
2041 * spaces in all the other directions, this will reduce the search space 2043 * spaces in all the other directions, this will reduce the search space
2042 * to only the spaces immediately surrounding the target area, and 2044 * to only the spaces immediately surrounding the target area, and
2043 * won't look 2 spaces south of the target space. 2045 * won't look 2 spaces south of the target space.
2044 */ 2046 */
2074 */ 2076 */
2075int 2077int
2076find_first_free_spot (const object *ob, maptile *m, int x, int y) 2078find_first_free_spot (const object *ob, maptile *m, int x, int y)
2077{ 2079{
2078 for (int i = 0; i < SIZEOFFREE; i++) 2080 for (int i = 0; i < SIZEOFFREE; i++)
2079 if (!ob->blocked (m, x + freearr_x[i], y + freearr_y[i])) 2081 if (!ob->blocked (m, x + DIRX (i), y + DIRY (i)))
2080 return i; 2082 return i;
2081 2083
2082 return -1; 2084 return -1;
2083} 2085}
2084 2086
2095 2097
2096 while (--end) 2098 while (--end)
2097 swap (arr [end], arr [rndm (end + 1)]); 2099 swap (arr [end], arr [rndm (end + 1)]);
2098} 2100}
2099 2101
2100/* new function to make monster searching more efficient, and effective! 2102/* new function to make monster searching more efficient, and effective!
2101 * This basically returns a randomized array (in the passed pointer) of 2103 * This basically returns a randomized array (in the passed pointer) of
2102 * the spaces to find monsters. In this way, it won't always look for 2104 * the spaces to find monsters. In this way, it won't always look for
2103 * monsters to the north first. However, the size of the array passed 2105 * monsters to the north first. However, the size of the array passed
2104 * covers all the spaces, so within that size, all the spaces within 2106 * covers all the spaces, so within that size, all the spaces within
2105 * the 3x3 area will be searched, just not in a predictable order. 2107 * the 3x3 area will be searched, just not in a predictable order.
2349 int mflags; 2351 int mflags;
2350 2352
2351 if (dir < 0) 2353 if (dir < 0)
2352 return 0; /* exit condition: invalid direction */ 2354 return 0; /* exit condition: invalid direction */
2353 2355
2354 dx = x + freearr_x[dir]; 2356 dx = x + DIRX (dir);
2355 dy = y + freearr_y[dir]; 2357 dy = y + DIRY (dir);
2356 2358
2357 mflags = get_map_flags (m, &m, dx, dy, &dx, &dy); 2359 mflags = get_map_flags (m, &m, dx, dy, &dx, &dy);
2358 2360
2359 /* This functional arguably was incorrect before - it was 2361 /* This functional arguably was incorrect before - it was
2360 * checking for P_WALL - that was basically seeing if 2362 * checking for P_WALL - that was basically seeing if
2433 2435
2434 return 0; 2436 return 0;
2435} 2437}
2436 2438
2437/* Zero the key_values on op, decrementing the shared-string 2439/* Zero the key_values on op, decrementing the shared-string
2438 * refcounts and freeing the links. 2440 * refcounts and freeing the links.
2439 */ 2441 */
2440void 2442void
2441key_values::clear () 2443key_values::clear ()
2442{ 2444{
2443 for (key_value *kvp = first; kvp; ) 2445 for (key_value *kvp = first; kvp; )
2718//+GPL 2720//+GPL
2719 2721
2720object * 2722object *
2721object::force_find (shstr_tmp name) 2723object::force_find (shstr_tmp name)
2722{ 2724{
2723 /* cycle through his inventory to look for the MARK we want to 2725 /* cycle through his inventory to look for the MARK we want to
2724 * place 2726 * place
2725 */ 2727 */
2726 for (object *tmp = inv; tmp; tmp = tmp->below) 2728 for (object *tmp = inv; tmp; tmp = tmp->below)
2727 if (tmp->type == FORCE && tmp->slaying == name) 2729 if (tmp->type == FORCE && tmp->slaying == name)
2728 return splay (tmp); 2730 return splay (tmp);
2729 2731

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