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1 | |
1 | /* |
2 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
3 | CrossFire, A Multiplayer game for X-windows |
3 | |
4 | |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
28 | #include <stdio.h> |
29 | #include <stdio.h> |
29 | #include <sys/types.h> |
30 | #include <sys/types.h> |
30 | #include <sys/uio.h> |
31 | #include <sys/uio.h> |
31 | #include <object.h> |
32 | #include <object.h> |
32 | #include <funcpoint.h> |
33 | #include <funcpoint.h> |
33 | #include <skills.h> |
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34 | #include <loader.h> |
34 | #include <loader.h> |
35 | |
35 | |
36 | int nrofallocobjects = 0; |
36 | int nrofallocobjects = 0; |
37 | |
37 | |
38 | object *objects; /* Pointer to the list of used objects */ |
38 | object *objects; /* Pointer to the list of used objects */ |
… | |
… | |
207 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
207 | if (!QUERY_FLAG (ob1, FLAG_ANIMATE) && FABS ((ob1)->speed) > MIN_ACTIVE_SPEED) |
208 | return 0; |
208 | return 0; |
209 | |
209 | |
210 | switch (ob1->type) |
210 | switch (ob1->type) |
211 | { |
211 | { |
212 | case SCROLL: |
212 | case SCROLL: |
213 | if (ob1->level != ob2->level) |
213 | if (ob1->level != ob2->level) |
214 | return 0; |
214 | return 0; |
215 | break; |
215 | break; |
216 | } |
216 | } |
217 | |
217 | |
218 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
218 | if (ob1->key_values != NULL || ob2->key_values != NULL) |
219 | { |
219 | { |
220 | /* At least one of these has key_values. */ |
220 | /* At least one of these has key_values. */ |
… | |
… | |
254 | { |
254 | { |
255 | if (inv->inv) |
255 | if (inv->inv) |
256 | sum_weight (inv); |
256 | sum_weight (inv); |
257 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
257 | sum += inv->carrying + inv->weight * (inv->nrof ? inv->nrof : 1); |
258 | } |
258 | } |
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259 | |
259 | if (op->type == CONTAINER && op->stats.Str) |
260 | if (op->type == CONTAINER && op->stats.Str) |
260 | sum = (sum * (100 - op->stats.Str)) / 100; |
261 | sum = (sum * (100 - op->stats.Str)) / 100; |
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262 | |
261 | if (op->carrying != sum) |
263 | if (op->carrying != sum) |
262 | op->carrying = sum; |
264 | op->carrying = sum; |
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265 | |
263 | return sum; |
266 | return sum; |
264 | } |
267 | } |
265 | |
268 | |
266 | /** |
269 | /** |
267 | * Return the outermost environment object for a given object. |
270 | * Return the outermost environment object for a given object. |
… | |
… | |
416 | */ |
419 | */ |
417 | |
420 | |
418 | object * |
421 | object * |
419 | find_object_name (const char *str) |
422 | find_object_name (const char *str) |
420 | { |
423 | { |
421 | const char *name = shstr::find (str); |
424 | shstr_cmp str_ (str); |
422 | object *op; |
425 | object *op; |
423 | |
426 | |
424 | for (op = objects; op != NULL; op = op->next) |
427 | for (op = objects; op != NULL; op = op->next) |
425 | if (&op->name == name) |
428 | if (op->name == str_) |
426 | break; |
429 | break; |
427 | |
430 | |
428 | return op; |
431 | return op; |
429 | } |
432 | } |
430 | |
433 | |
… | |
… | |
442 | * Changed 2004-02-12 - if the player is setting at the play again |
445 | * Changed 2004-02-12 - if the player is setting at the play again |
443 | * prompt, he is removed, and we don't want to treat him as an owner of |
446 | * prompt, he is removed, and we don't want to treat him as an owner of |
444 | * anything, so check removed flag. I don't expect that this should break |
447 | * anything, so check removed flag. I don't expect that this should break |
445 | * anything - once an object is removed, it is basically dead anyways. |
448 | * anything - once an object is removed, it is basically dead anyways. |
446 | */ |
449 | */ |
447 | |
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|
448 | object * |
450 | object * |
449 | get_owner (object *op) |
451 | object::get_owner () |
450 | { |
452 | { |
451 | if (op->owner == NULL) |
453 | if (!owner |
452 | return NULL; |
454 | || QUERY_FLAG (owner, FLAG_FREED) |
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455 | || QUERY_FLAG (owner, FLAG_REMOVED)) |
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456 | owner = 0; |
453 | |
457 | |
454 | if (!QUERY_FLAG (op->owner, FLAG_FREED) && !QUERY_FLAG (op->owner, FLAG_REMOVED) && op->owner->count == op->ownercount) |
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455 | return op->owner; |
458 | return owner; |
456 | |
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457 | op->owner = NULL; |
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458 | op->ownercount = 0; |
|
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459 | return NULL; |
|
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460 | } |
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461 | |
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462 | void |
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463 | clear_owner (object *op) |
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464 | { |
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465 | if (!op) |
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466 | return; |
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467 | |
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468 | if (op->owner && op->ownercount == op->owner->count) |
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469 | op->owner->refcount--; |
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470 | |
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471 | op->owner = NULL; |
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472 | op->ownercount = 0; |
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473 | } |
459 | } |
474 | |
460 | |
475 | /* |
461 | /* |
476 | * Sets the owner and sets the skill and exp pointers to owner's current |
462 | * Sets the owner and sets the skill and exp pointers to owner's current |
477 | * skill and experience objects. |
463 | * skill and experience objects. |
478 | */ |
464 | */ |
479 | void |
465 | void |
480 | set_owner (object *op, object *owner) |
466 | object::set_owner (object *owner) |
481 | { |
467 | { |
482 | if (owner == NULL || op == NULL) |
468 | if (!owner) |
483 | return; |
469 | return; |
484 | |
470 | |
485 | /* next line added to allow objects which own objects */ |
471 | /* next line added to allow objects which own objects */ |
486 | /* Add a check for ownercounts in here, as I got into an endless loop |
472 | /* Add a check for ownercounts in here, as I got into an endless loop |
487 | * with the fireball owning a poison cloud which then owned the |
473 | * with the fireball owning a poison cloud which then owned the |
488 | * fireball. I believe that was caused by one of the objects getting |
474 | * fireball. I believe that was caused by one of the objects getting |
489 | * freed and then another object replacing it. Since the ownercounts |
475 | * freed and then another object replacing it. Since the ownercounts |
490 | * didn't match, this check is valid and I believe that cause is valid. |
476 | * didn't match, this check is valid and I believe that cause is valid. |
491 | */ |
477 | */ |
492 | while (owner->owner && owner != owner->owner && owner->ownercount == owner->owner->count) |
478 | while (owner->owner) |
493 | owner = owner->owner; |
479 | owner = owner->owner; |
494 | |
480 | |
495 | /* IF the owner still has an owner, we did not resolve to a final owner. |
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496 | * so lets not add to that. |
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497 | */ |
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498 | if (owner->owner) |
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499 | return; |
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500 | |
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501 | op->owner = owner; |
481 | this->owner = owner; |
502 | |
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503 | op->ownercount = owner->count; |
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504 | owner->refcount++; |
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505 | } |
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506 | |
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507 | /* Set the owner to clone's current owner and set the skill and experience |
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508 | * objects to clone's objects (typically those objects that where the owner's |
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509 | * current skill and experience objects at the time when clone's owner was |
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510 | * set - not the owner's current skill and experience objects). |
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511 | * |
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512 | * Use this function if player created an object (e.g. fire bullet, swarm |
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513 | * spell), and this object creates further objects whose kills should be |
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514 | * accounted for the player's original skill, even if player has changed |
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515 | * skills meanwhile. |
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516 | */ |
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517 | void |
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518 | copy_owner (object *op, object *clone) |
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519 | { |
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520 | object *owner = get_owner (clone); |
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521 | |
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522 | if (owner == NULL) |
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523 | { |
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524 | /* players don't have owners - they own themselves. Update |
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525 | * as appropriate. |
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526 | */ |
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527 | if (clone->type == PLAYER) |
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528 | owner = clone; |
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529 | else |
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530 | return; |
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531 | } |
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532 | |
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533 | set_owner (op, owner); |
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534 | } |
482 | } |
535 | |
483 | |
536 | /* Zero the key_values on op, decrementing the shared-string |
484 | /* Zero the key_values on op, decrementing the shared-string |
537 | * refcounts and freeing the links. |
485 | * refcounts and freeing the links. |
538 | */ |
486 | */ |
… | |
… | |
554 | { |
502 | { |
555 | attachable_base::clear (); |
503 | attachable_base::clear (); |
556 | |
504 | |
557 | free_key_values (this); |
505 | free_key_values (this); |
558 | |
506 | |
559 | clear_owner (this); |
507 | owner = 0; |
560 | |
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561 | name = 0; |
508 | name = 0; |
562 | name_pl = 0; |
509 | name_pl = 0; |
563 | title = 0; |
510 | title = 0; |
564 | race = 0; |
511 | race = 0; |
565 | slaying = 0; |
512 | slaying = 0; |
566 | skill = 0; |
513 | skill = 0; |
567 | msg = 0; |
514 | msg = 0; |
568 | lore = 0; |
515 | lore = 0; |
569 | custom_name = 0; |
516 | custom_name = 0; |
570 | materialname = 0; |
517 | materialname = 0; |
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518 | contr = 0; |
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519 | below = 0; |
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520 | above = 0; |
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521 | inv = 0; |
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522 | container = 0; |
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523 | env = 0; |
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524 | more = 0; |
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525 | head = 0; |
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526 | map = 0; |
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527 | active_next = 0; |
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528 | active_prev = 0; |
571 | |
529 | |
572 | memset (static_cast < object_pod * >(this), 0, sizeof (object_pod)); |
530 | memset (static_cast<object_pod *>(this), 0, sizeof (object_pod)); |
573 | |
531 | |
574 | SET_FLAG (this, FLAG_REMOVED); |
532 | SET_FLAG (this, FLAG_REMOVED); |
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533 | |
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534 | /* What is not cleared is next, prev, and count */ |
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535 | |
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536 | expmul = 1.0; |
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537 | face = blank_face; |
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538 | attacked_by_count = -1; |
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539 | |
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540 | if (settings.casting_time) |
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541 | casting_time = -1; |
575 | } |
542 | } |
576 | |
543 | |
577 | void object::clone (object *destination) |
544 | void object::clone (object *destination) |
578 | { |
545 | { |
579 | *(object_copy *) destination = *this; |
546 | *(object_copy *)destination = *this; |
580 | *(object_pod *) destination = *this; |
547 | *(object_pod *)destination = *this; |
581 | |
548 | |
582 | if (self || cb) |
549 | if (self || cb) |
583 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
550 | INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination)); |
584 | } |
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585 | |
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586 | /* |
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587 | * clear_object() frees everything allocated by an object, and also |
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588 | * clears all variables and flags to default settings. |
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589 | */ |
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590 | |
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591 | void |
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592 | clear_object (object *op) |
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593 | { |
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594 | op->clear (); |
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595 | |
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596 | op->contr = NULL; |
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597 | op->below = NULL; |
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598 | op->above = NULL; |
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599 | op->inv = NULL; |
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600 | op->container = NULL; |
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601 | op->env = NULL; |
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602 | op->more = NULL; |
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603 | op->head = NULL; |
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604 | op->map = NULL; |
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605 | op->refcount = 0; |
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606 | op->active_next = NULL; |
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607 | op->active_prev = NULL; |
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608 | /* What is not cleared is next, prev, and count */ |
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609 | |
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610 | op->expmul = 1.0; |
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611 | op->face = blank_face; |
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612 | op->attacked_by_count = -1; |
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613 | |
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614 | if (settings.casting_time) |
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615 | op->casting_time = -1; |
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616 | } |
551 | } |
617 | |
552 | |
618 | /* |
553 | /* |
619 | * copy object first frees everything allocated by the second object, |
554 | * copy object first frees everything allocated by the second object, |
620 | * and then copies the contends of the first object into the second |
555 | * and then copies the contends of the first object into the second |
621 | * object, allocating what needs to be allocated. Basically, any |
556 | * object, allocating what needs to be allocated. Basically, any |
622 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
557 | * data that is malloc'd needs to be re-malloc/copied. Otherwise, |
623 | * if the first object is freed, the pointers in the new object |
558 | * if the first object is freed, the pointers in the new object |
624 | * will point at garbage. |
559 | * will point at garbage. |
625 | */ |
560 | */ |
626 | |
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627 | void |
561 | void |
628 | copy_object (object *op2, object *op) |
562 | copy_object (object *op2, object *op) |
629 | { |
563 | { |
630 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
564 | bool is_freed = QUERY_FLAG (op, FLAG_FREED); |
631 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
565 | bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); |
… | |
… | |
691 | /* |
625 | /* |
692 | * Updates the speed of an object. If the speed changes from 0 to another |
626 | * Updates the speed of an object. If the speed changes from 0 to another |
693 | * value, or vice versa, then add/remove the object from the active list. |
627 | * value, or vice versa, then add/remove the object from the active list. |
694 | * This function needs to be called whenever the speed of an object changes. |
628 | * This function needs to be called whenever the speed of an object changes. |
695 | */ |
629 | */ |
696 | |
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|
697 | void |
630 | void |
698 | update_ob_speed (object *op) |
631 | update_ob_speed (object *op) |
699 | { |
632 | { |
700 | extern int arch_init; |
633 | extern int arch_init; |
701 | |
634 | |
… | |
… | |
710 | abort (); |
643 | abort (); |
711 | #else |
644 | #else |
712 | op->speed = 0; |
645 | op->speed = 0; |
713 | #endif |
646 | #endif |
714 | } |
647 | } |
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648 | |
715 | if (arch_init) |
649 | if (arch_init) |
716 | { |
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|
717 | return; |
650 | return; |
718 | } |
651 | |
719 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
652 | if (FABS (op->speed) > MIN_ACTIVE_SPEED) |
720 | { |
653 | { |
721 | /* If already on active list, don't do anything */ |
654 | /* If already on active list, don't do anything */ |
722 | if (op->active_next || op->active_prev || op == active_objects) |
655 | if (op->active_next || op->active_prev || op == active_objects) |
723 | return; |
656 | return; |
724 | |
657 | |
725 | /* process_events() expects us to insert the object at the beginning |
658 | /* process_events() expects us to insert the object at the beginning |
726 | * of the list. */ |
659 | * of the list. */ |
727 | op->active_next = active_objects; |
660 | op->active_next = active_objects; |
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|
661 | |
728 | if (op->active_next != NULL) |
662 | if (op->active_next != NULL) |
729 | op->active_next->active_prev = op; |
663 | op->active_next->active_prev = op; |
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|
664 | |
730 | active_objects = op; |
665 | active_objects = op; |
731 | } |
666 | } |
732 | else |
667 | else |
733 | { |
668 | { |
734 | /* If not on the active list, nothing needs to be done */ |
669 | /* If not on the active list, nothing needs to be done */ |
… | |
… | |
736 | return; |
671 | return; |
737 | |
672 | |
738 | if (op->active_prev == NULL) |
673 | if (op->active_prev == NULL) |
739 | { |
674 | { |
740 | active_objects = op->active_next; |
675 | active_objects = op->active_next; |
|
|
676 | |
741 | if (op->active_next != NULL) |
677 | if (op->active_next != NULL) |
742 | op->active_next->active_prev = NULL; |
678 | op->active_next->active_prev = NULL; |
743 | } |
679 | } |
744 | else |
680 | else |
745 | { |
681 | { |
746 | op->active_prev->active_next = op->active_next; |
682 | op->active_prev->active_next = op->active_next; |
|
|
683 | |
747 | if (op->active_next) |
684 | if (op->active_next) |
748 | op->active_next->active_prev = op->active_prev; |
685 | op->active_next->active_prev = op->active_prev; |
749 | } |
686 | } |
|
|
687 | |
750 | op->active_next = NULL; |
688 | op->active_next = NULL; |
751 | op->active_prev = NULL; |
689 | op->active_prev = NULL; |
752 | } |
690 | } |
753 | } |
691 | } |
754 | |
692 | |
… | |
… | |
886 | * that is being removed. |
824 | * that is being removed. |
887 | */ |
825 | */ |
888 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
826 | else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) |
889 | update_now = 1; |
827 | update_now = 1; |
890 | else if (action == UP_OBJ_FACE) |
828 | else if (action == UP_OBJ_FACE) |
891 | /* Nothing to do for that case */; |
829 | /* Nothing to do for that case */ ; |
892 | else |
830 | else |
893 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
831 | LOG (llevError, "update_object called with invalid action: %d\n", action); |
894 | |
832 | |
895 | if (update_now) |
833 | if (update_now) |
896 | { |
834 | { |
… | |
… | |
901 | if (op->more != NULL) |
839 | if (op->more != NULL) |
902 | update_object (op->more, action); |
840 | update_object (op->more, action); |
903 | } |
841 | } |
904 | |
842 | |
905 | static unordered_vector<object *> mortals; |
843 | static unordered_vector<object *> mortals; |
906 | static std::vector<object *> freed; |
844 | static std::vector<object *, slice_allocator <object *> > freed; |
907 | |
845 | |
908 | void object::free_mortals () |
846 | void object::free_mortals () |
909 | { |
847 | { |
910 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end (); ) |
848 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) |
911 | if (!(*i)->refcount) |
849 | if ((*i)->refcnt) |
|
|
850 | ++i; // further delay freeing |
|
|
851 | else |
912 | { |
852 | { |
913 | freed.push_back (*i); |
853 | freed.push_back (*i);//D |
|
|
854 | //delete *i; |
914 | mortals.erase (i); |
855 | mortals.erase (i); |
915 | } |
856 | } |
916 | else |
857 | |
917 | ++i; |
858 | if (mortals.size() && 0)//D |
|
|
859 | LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D |
918 | } |
860 | } |
919 | |
861 | |
920 | object::object () |
862 | object::object () |
921 | { |
863 | { |
922 | SET_FLAG (this, FLAG_REMOVED); |
864 | SET_FLAG (this, FLAG_REMOVED); |
… | |
… | |
946 | |
888 | |
947 | void object::unlink () |
889 | void object::unlink () |
948 | { |
890 | { |
949 | count = 0; |
891 | count = 0; |
950 | |
892 | |
|
|
893 | if (this == objects) |
|
|
894 | objects = next; |
|
|
895 | |
951 | /* Remove this object from the list of used objects */ |
896 | /* Remove this object from the list of used objects */ |
952 | if (prev) |
897 | if (prev) |
953 | { |
898 | { |
954 | prev->next = next; |
899 | prev->next = next; |
955 | prev = 0; |
900 | prev = 0; |
… | |
… | |
958 | if (next) |
903 | if (next) |
959 | { |
904 | { |
960 | next->prev = prev; |
905 | next->prev = prev; |
961 | next = 0; |
906 | next = 0; |
962 | } |
907 | } |
963 | |
|
|
964 | if (this == objects) |
|
|
965 | objects = next; |
|
|
966 | } |
908 | } |
967 | |
909 | |
968 | object *object::create () |
910 | object *object::create () |
969 | { |
911 | { |
970 | object *op; |
912 | object *op; |
… | |
… | |
972 | if (freed.empty ()) |
914 | if (freed.empty ()) |
973 | op = new object; |
915 | op = new object; |
974 | else |
916 | else |
975 | { |
917 | { |
976 | // highly annoying, but the only way to get it stable right now |
918 | // highly annoying, but the only way to get it stable right now |
977 | op = freed.back (); freed.pop_back (); |
919 | op = freed.back (); |
|
|
920 | freed.pop_back (); |
978 | op->~object (); |
921 | op->~object (); |
979 | new ((void *)op) object; |
922 | new ((void *) op) object; |
980 | } |
923 | } |
981 | |
924 | |
982 | op->link (); |
925 | op->link (); |
983 | return op; |
926 | return op; |
984 | } |
927 | } |
… | |
… | |
993 | * If free_inventory is set, free inventory as well. Else drop items in |
936 | * If free_inventory is set, free inventory as well. Else drop items in |
994 | * inventory to the ground. |
937 | * inventory to the ground. |
995 | */ |
938 | */ |
996 | void object::free (bool free_inventory) |
939 | void object::free (bool free_inventory) |
997 | { |
940 | { |
|
|
941 | if (QUERY_FLAG (this, FLAG_FREED)) |
|
|
942 | return; |
|
|
943 | |
|
|
944 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
945 | remove_friendly_object (this); |
|
|
946 | |
998 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
947 | if (!QUERY_FLAG (this, FLAG_REMOVED)) |
999 | { |
948 | remove_ob (this); |
1000 | LOG (llevDebug, "Free object called with non removed object\n"); |
|
|
1001 | dump_object (this); |
|
|
1002 | #ifdef MANY_CORES |
|
|
1003 | abort (); |
|
|
1004 | #endif |
|
|
1005 | } |
|
|
1006 | |
949 | |
1007 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
|
|
1008 | { |
|
|
1009 | LOG (llevMonster, "Warning: tried to free friendly object.\n"); |
|
|
1010 | remove_friendly_object (this); |
|
|
1011 | } |
|
|
1012 | |
|
|
1013 | if (QUERY_FLAG (this, FLAG_FREED)) |
950 | SET_FLAG (this, FLAG_FREED); |
1014 | { |
|
|
1015 | dump_object (this); |
|
|
1016 | LOG (llevError, "Trying to free freed object.\n%s\n", errmsg); |
|
|
1017 | return; |
|
|
1018 | } |
|
|
1019 | |
951 | |
1020 | if (more) |
952 | if (more) |
1021 | { |
953 | { |
1022 | more->free (free_inventory); |
954 | more->free (free_inventory); |
1023 | more = 0; |
955 | more = 0; |
… | |
… | |
1027 | { |
959 | { |
1028 | /* Only if the space blocks everything do we not process - |
960 | /* Only if the space blocks everything do we not process - |
1029 | * if some form of movement is allowed, let objects |
961 | * if some form of movement is allowed, let objects |
1030 | * drop on that space. |
962 | * drop on that space. |
1031 | */ |
963 | */ |
1032 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || (GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)) |
964 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
1033 | { |
965 | { |
1034 | object * |
966 | object *op = inv; |
1035 | op = inv; |
|
|
1036 | |
967 | |
1037 | while (op) |
968 | while (op) |
1038 | { |
969 | { |
1039 | object * |
|
|
1040 | tmp = op->below; |
970 | object *tmp = op->below; |
1041 | |
|
|
1042 | remove_ob (op); |
|
|
1043 | op->free (free_inventory); |
971 | op->free (free_inventory); |
1044 | op = tmp; |
972 | op = tmp; |
1045 | } |
973 | } |
1046 | } |
974 | } |
1047 | else |
975 | else |
1048 | { /* Put objects in inventory onto this space */ |
976 | { /* Put objects in inventory onto this space */ |
1049 | object * |
977 | object *op = inv; |
1050 | op = inv; |
|
|
1051 | |
978 | |
1052 | while (op) |
979 | while (op) |
1053 | { |
980 | { |
1054 | object * |
|
|
1055 | tmp = op->below; |
981 | object *tmp = op->below; |
1056 | |
982 | |
1057 | remove_ob (op); |
983 | remove_ob (op); |
1058 | |
984 | |
1059 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
985 | if (QUERY_FLAG (op, FLAG_STARTEQUIP) |
1060 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
986 | || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) |
… | |
… | |
1069 | op = tmp; |
995 | op = tmp; |
1070 | } |
996 | } |
1071 | } |
997 | } |
1072 | } |
998 | } |
1073 | |
999 | |
1074 | clear_owner (this); |
1000 | owner = 0; |
1075 | |
1001 | |
1076 | /* Remove object from the active list */ |
1002 | /* Remove object from the active list */ |
1077 | speed = 0; |
1003 | speed = 0; |
1078 | update_ob_speed (this); |
1004 | update_ob_speed (this); |
1079 | |
1005 | |
1080 | unlink (); |
1006 | unlink (); |
1081 | |
|
|
1082 | SET_FLAG (this, FLAG_FREED); |
|
|
1083 | |
1007 | |
1084 | mortals.push_back (this); |
1008 | mortals.push_back (this); |
1085 | } |
1009 | } |
1086 | |
1010 | |
1087 | /* |
1011 | /* |
… | |
… | |
1113 | */ |
1037 | */ |
1114 | |
1038 | |
1115 | void |
1039 | void |
1116 | remove_ob (object *op) |
1040 | remove_ob (object *op) |
1117 | { |
1041 | { |
1118 | object *tmp, *last = NULL; |
|
|
1119 | object *otmp; |
1042 | object * |
|
|
1043 | tmp, * |
|
|
1044 | last = NULL; |
|
|
1045 | object * |
|
|
1046 | otmp; |
1120 | |
1047 | |
1121 | tag_t tag; |
1048 | tag_t |
|
|
1049 | tag; |
|
|
1050 | int |
1122 | int check_walk_off; |
1051 | check_walk_off; |
1123 | mapstruct *m; |
1052 | mapstruct * |
|
|
1053 | m; |
1124 | |
1054 | |
1125 | sint16 x, y; |
1055 | sint16 |
|
|
1056 | x, |
|
|
1057 | y; |
1126 | |
1058 | |
1127 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1059 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1128 | { |
1060 | return; |
1129 | dump_object (op); |
|
|
1130 | LOG (llevError, "Trying to remove removed object.\n%s\n", errmsg); |
|
|
1131 | |
1061 | |
1132 | /* Changed it to always dump core in this case. As has been learned |
1062 | SET_FLAG (op, FLAG_REMOVED); |
1133 | * in the past, trying to recover from errors almost always |
|
|
1134 | * make things worse, and this is a real error here - something |
|
|
1135 | * that should not happen. |
|
|
1136 | * Yes, if this was a mission critical app, trying to do something |
|
|
1137 | * to recover may make sense, but that is because failure of the app |
|
|
1138 | * may have other disastrous problems. Cf runs out of a script |
|
|
1139 | * so is easily enough restarted without any real problems. |
|
|
1140 | * MSW 2001-07-01 |
|
|
1141 | */ |
|
|
1142 | abort (); |
|
|
1143 | } |
|
|
1144 | |
1063 | |
1145 | if (op->more != NULL) |
1064 | if (op->more != NULL) |
1146 | remove_ob (op->more); |
1065 | remove_ob (op->more); |
1147 | |
|
|
1148 | SET_FLAG (op, FLAG_REMOVED); |
|
|
1149 | |
1066 | |
1150 | /* |
1067 | /* |
1151 | * In this case, the object to be removed is in someones |
1068 | * In this case, the object to be removed is in someones |
1152 | * inventory. |
1069 | * inventory. |
1153 | */ |
1070 | */ |
… | |
… | |
1179 | */ |
1096 | */ |
1180 | op->x = op->env->x, op->y = op->env->y; |
1097 | op->x = op->env->x, op->y = op->env->y; |
1181 | op->map = op->env->map; |
1098 | op->map = op->env->map; |
1182 | op->above = NULL, op->below = NULL; |
1099 | op->above = NULL, op->below = NULL; |
1183 | op->env = NULL; |
1100 | op->env = NULL; |
1184 | return; |
1101 | } |
|
|
1102 | else if (op->map) |
1185 | } |
1103 | { |
1186 | |
|
|
1187 | /* If we get here, we are removing it from a map */ |
|
|
1188 | if (op->map == NULL) |
|
|
1189 | return; |
|
|
1190 | |
|
|
1191 | x = op->x; |
1104 | x = op->x; |
1192 | y = op->y; |
1105 | y = op->y; |
1193 | m = get_map_from_coord (op->map, &x, &y); |
1106 | m = get_map_from_coord (op->map, &x, &y); |
1194 | |
1107 | |
1195 | if (!m) |
1108 | if (!m) |
1196 | { |
1109 | { |
1197 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
1110 | LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n", |
1198 | op->map->path, op->x, op->y); |
1111 | op->map->path, op->x, op->y); |
1199 | /* in old days, we used to set x and y to 0 and continue. |
1112 | /* in old days, we used to set x and y to 0 and continue. |
1200 | * it seems if we get into this case, something is probablye |
1113 | * it seems if we get into this case, something is probablye |
1201 | * screwed up and should be fixed. |
1114 | * screwed up and should be fixed. |
|
|
1115 | */ |
|
|
1116 | abort (); |
|
|
1117 | } |
|
|
1118 | |
|
|
1119 | if (op->map != m) |
|
|
1120 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1121 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1122 | |
|
|
1123 | /* Re did the following section of code - it looks like it had |
|
|
1124 | * lots of logic for things we no longer care about |
1202 | */ |
1125 | */ |
1203 | abort (); |
|
|
1204 | } |
|
|
1205 | if (op->map != m) |
|
|
1206 | { |
|
|
1207 | LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n", |
|
|
1208 | op->map->path, m->path, op->x, op->y, x, y); |
|
|
1209 | } |
|
|
1210 | |
1126 | |
1211 | /* Re did the following section of code - it looks like it had |
|
|
1212 | * lots of logic for things we no longer care about |
|
|
1213 | */ |
|
|
1214 | |
|
|
1215 | /* link the object above us */ |
1127 | /* link the object above us */ |
1216 | if (op->above) |
1128 | if (op->above) |
1217 | op->above->below = op->below; |
1129 | op->above->below = op->below; |
1218 | else |
1130 | else |
1219 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1131 | SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ |
1220 | |
1132 | |
1221 | /* Relink the object below us, if there is one */ |
1133 | /* Relink the object below us, if there is one */ |
1222 | if (op->below) |
1134 | if (op->below) |
1223 | op->below->above = op->above; |
1135 | op->below->above = op->above; |
1224 | else |
1136 | else |
1225 | { |
1137 | { |
1226 | /* Nothing below, which means we need to relink map object for this space |
1138 | /* Nothing below, which means we need to relink map object for this space |
1227 | * use translated coordinates in case some oddness with map tiling is |
1139 | * use translated coordinates in case some oddness with map tiling is |
1228 | * evident |
1140 | * evident |
1229 | */ |
|
|
1230 | if (GET_MAP_OB (m, x, y) != op) |
|
|
1231 | { |
|
|
1232 | dump_object (op); |
|
|
1233 | LOG (llevError, "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", |
|
|
1234 | errmsg); |
|
|
1235 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1236 | LOG (llevError, "%s\n", errmsg); |
|
|
1237 | } |
|
|
1238 | |
|
|
1239 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
|
|
1240 | } |
|
|
1241 | |
|
|
1242 | op->above = NULL; |
|
|
1243 | op->below = NULL; |
|
|
1244 | |
|
|
1245 | if (op->map->in_memory == MAP_SAVING) |
|
|
1246 | return; |
|
|
1247 | |
|
|
1248 | tag = op->count; |
|
|
1249 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1250 | |
|
|
1251 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1252 | { |
|
|
1253 | /* No point updating the players look faces if he is the object |
|
|
1254 | * being removed. |
|
|
1255 | */ |
|
|
1256 | |
|
|
1257 | if (tmp->type == PLAYER && tmp != op) |
|
|
1258 | { |
|
|
1259 | /* If a container that the player is currently using somehow gets |
|
|
1260 | * removed (most likely destroyed), update the player view |
|
|
1261 | * appropriately. |
|
|
1262 | */ |
1141 | */ |
1263 | if (tmp->container == op) |
1142 | if (GET_MAP_OB (m, x, y) != op) |
1264 | { |
1143 | { |
1265 | CLEAR_FLAG (op, FLAG_APPLIED); |
1144 | dump_object (op); |
1266 | tmp->container = NULL; |
1145 | LOG (llevError, |
|
|
1146 | "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); |
|
|
1147 | dump_object (GET_MAP_OB (m, x, y)); |
|
|
1148 | LOG (llevError, "%s\n", errmsg); |
1267 | } |
1149 | } |
1268 | |
1150 | |
1269 | tmp->contr->socket.update_look = 1; |
1151 | SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ |
1270 | } |
|
|
1271 | /* See if player moving off should effect something */ |
|
|
1272 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1273 | { |
1152 | } |
1274 | move_apply (tmp, op, NULL); |
|
|
1275 | |
1153 | |
1276 | if (was_destroyed (op, tag)) |
1154 | op->above = 0; |
|
|
1155 | op->below = 0; |
|
|
1156 | |
|
|
1157 | if (op->map->in_memory == MAP_SAVING) |
|
|
1158 | return; |
|
|
1159 | |
|
|
1160 | tag = op->count; |
|
|
1161 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
|
|
1162 | |
|
|
1163 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1164 | { |
|
|
1165 | /* No point updating the players look faces if he is the object |
|
|
1166 | * being removed. |
|
|
1167 | */ |
|
|
1168 | |
|
|
1169 | if (tmp->type == PLAYER && tmp != op) |
1277 | { |
1170 | { |
1278 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
1171 | /* If a container that the player is currently using somehow gets |
|
|
1172 | * removed (most likely destroyed), update the player view |
|
|
1173 | * appropriately. |
|
|
1174 | */ |
|
|
1175 | if (tmp->container == op) |
|
|
1176 | { |
|
|
1177 | CLEAR_FLAG (op, FLAG_APPLIED); |
|
|
1178 | tmp->container = NULL; |
|
|
1179 | } |
|
|
1180 | |
|
|
1181 | tmp->contr->socket.update_look = 1; |
1279 | } |
1182 | } |
|
|
1183 | |
|
|
1184 | /* See if player moving off should effect something */ |
|
|
1185 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
|
|
1186 | { |
|
|
1187 | move_apply (tmp, op, NULL); |
|
|
1188 | |
|
|
1189 | if (was_destroyed (op, tag)) |
|
|
1190 | { |
|
|
1191 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
|
|
1192 | } |
1280 | } |
1193 | } |
1281 | |
1194 | |
1282 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1195 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1283 | |
1196 | |
1284 | if (tmp->above == tmp) |
1197 | if (tmp->above == tmp) |
1285 | tmp->above = NULL; |
1198 | tmp->above = NULL; |
1286 | |
1199 | |
1287 | last = tmp; |
1200 | last = tmp; |
1288 | } |
1201 | } |
1289 | |
1202 | |
1290 | /* last == NULL of there are no objects on this space */ |
1203 | /* last == NULL of there are no objects on this space */ |
1291 | if (last == NULL) |
1204 | if (last == NULL) |
1292 | { |
1205 | { |
1293 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1206 | /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, |
1294 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1207 | * we could preserve the flags (GET_MAP_FLAGS), but update_position figures |
1295 | * those out anyways, and if there are any flags set right now, they won't |
1208 | * those out anyways, and if there are any flags set right now, they won't |
1296 | * be correct anyways. |
1209 | * be correct anyways. |
1297 | */ |
1210 | */ |
1298 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
1211 | SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); |
1299 | update_position (op->map, op->x, op->y); |
1212 | update_position (op->map, op->x, op->y); |
1300 | } |
1213 | } |
1301 | else |
1214 | else |
1302 | update_object (last, UP_OBJ_REMOVE); |
1215 | update_object (last, UP_OBJ_REMOVE); |
1303 | |
1216 | |
1304 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1217 | if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) |
1305 | update_all_los (op->map, op->x, op->y); |
1218 | update_all_los (op->map, op->x, op->y); |
|
|
1219 | } |
1306 | } |
1220 | } |
1307 | |
1221 | |
1308 | /* |
1222 | /* |
1309 | * merge_ob(op,top): |
1223 | * merge_ob(op,top): |
1310 | * |
1224 | * |
1311 | * This function goes through all objects below and including top, and |
1225 | * This function goes through all objects below and including top, and |
1312 | * merges op to the first matching object. |
1226 | * merges op to the first matching object. |
1313 | * If top is NULL, it is calculated. |
1227 | * If top is NULL, it is calculated. |
1314 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1228 | * Returns pointer to object if it succeded in the merge, otherwise NULL |
1315 | */ |
1229 | */ |
1316 | |
|
|
1317 | object * |
1230 | object * |
1318 | merge_ob (object *op, object *top) |
1231 | merge_ob (object *op, object *top) |
1319 | { |
1232 | { |
1320 | if (!op->nrof) |
1233 | if (!op->nrof) |
1321 | return 0; |
1234 | return 0; |
|
|
1235 | |
1322 | if (top == NULL) |
1236 | if (top == NULL) |
1323 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
1237 | for (top = op; top != NULL && top->above != NULL; top = top->above); |
|
|
1238 | |
1324 | for (; top != NULL; top = top->below) |
1239 | for (; top != NULL; top = top->below) |
1325 | { |
1240 | { |
1326 | if (top == op) |
1241 | if (top == op) |
1327 | continue; |
1242 | continue; |
1328 | if (CAN_MERGE (op, top)) |
1243 | if (CAN_MERGE (op, top)) |
… | |
… | |
1334 | remove_ob (op); |
1249 | remove_ob (op); |
1335 | free_object (op); |
1250 | free_object (op); |
1336 | return top; |
1251 | return top; |
1337 | } |
1252 | } |
1338 | } |
1253 | } |
|
|
1254 | |
1339 | return NULL; |
1255 | return NULL; |
1340 | } |
1256 | } |
1341 | |
1257 | |
1342 | /* |
1258 | /* |
1343 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1259 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1344 | * job preparing multi-part monsters |
1260 | * job preparing multi-part monsters |
1345 | */ |
1261 | */ |
1346 | object * |
1262 | object * |
1347 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1263 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1348 | { |
1264 | { |
1349 | object * |
1265 | object *tmp; |
1350 | tmp; |
|
|
1351 | |
1266 | |
1352 | if (op->head) |
1267 | if (op->head) |
1353 | op = op->head; |
1268 | op = op->head; |
|
|
1269 | |
1354 | for (tmp = op; tmp; tmp = tmp->more) |
1270 | for (tmp = op; tmp; tmp = tmp->more) |
1355 | { |
1271 | { |
1356 | tmp->x = x + tmp->arch->clone.x; |
1272 | tmp->x = x + tmp->arch->clone.x; |
1357 | tmp->y = y + tmp->arch->clone.y; |
1273 | tmp->y = y + tmp->arch->clone.y; |
1358 | } |
1274 | } |
|
|
1275 | |
1359 | return insert_ob_in_map (op, m, originator, flag); |
1276 | return insert_ob_in_map (op, m, originator, flag); |
1360 | } |
1277 | } |
1361 | |
1278 | |
1362 | /* |
1279 | /* |
1363 | * insert_ob_in_map (op, map, originator, flag): |
1280 | * insert_ob_in_map (op, map, originator, flag): |
… | |
… | |
1654 | * op is the object to insert it under: supplies x and the map. |
1571 | * op is the object to insert it under: supplies x and the map. |
1655 | */ |
1572 | */ |
1656 | void |
1573 | void |
1657 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1574 | replace_insert_ob_in_map (const char *arch_string, object *op) |
1658 | { |
1575 | { |
1659 | object *tmp; |
1576 | object * |
|
|
1577 | tmp; |
1660 | object *tmp1; |
1578 | object * |
|
|
1579 | tmp1; |
1661 | |
1580 | |
1662 | /* first search for itself and remove any old instances */ |
1581 | /* first search for itself and remove any old instances */ |
1663 | |
1582 | |
1664 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1583 | for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) |
1665 | { |
1584 | { |
… | |
… | |
1696 | if (orig_ob->nrof < nr) |
1615 | if (orig_ob->nrof < nr) |
1697 | { |
1616 | { |
1698 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1617 | sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); |
1699 | return NULL; |
1618 | return NULL; |
1700 | } |
1619 | } |
|
|
1620 | |
1701 | newob = object_create_clone (orig_ob); |
1621 | newob = object_create_clone (orig_ob); |
|
|
1622 | |
1702 | if ((orig_ob->nrof -= nr) < 1) |
1623 | if ((orig_ob->nrof -= nr) < 1) |
1703 | { |
1624 | { |
1704 | if (!is_removed) |
1625 | if (!is_removed) |
1705 | remove_ob (orig_ob); |
1626 | remove_ob (orig_ob); |
1706 | free_object2 (orig_ob, 1); |
1627 | free_object2 (orig_ob, 1); |
… | |
… | |
1714 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1635 | strcpy (errmsg, "Tried to split object whose map is not in memory."); |
1715 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1636 | LOG (llevDebug, "Error, Tried to split object whose map is not in memory.\n"); |
1716 | return NULL; |
1637 | return NULL; |
1717 | } |
1638 | } |
1718 | } |
1639 | } |
|
|
1640 | |
1719 | newob->nrof = nr; |
1641 | newob->nrof = nr; |
1720 | |
1642 | |
1721 | return newob; |
1643 | return newob; |
1722 | } |
1644 | } |
1723 | |
1645 | |
… | |
… | |
1730 | */ |
1652 | */ |
1731 | |
1653 | |
1732 | object * |
1654 | object * |
1733 | decrease_ob_nr (object *op, uint32 i) |
1655 | decrease_ob_nr (object *op, uint32 i) |
1734 | { |
1656 | { |
1735 | object * |
1657 | object *tmp; |
1736 | tmp; |
|
|
1737 | player * |
1658 | player *pl; |
1738 | pl; |
|
|
1739 | |
1659 | |
1740 | if (i == 0) /* objects with op->nrof require this check */ |
1660 | if (i == 0) /* objects with op->nrof require this check */ |
1741 | return op; |
1661 | return op; |
1742 | |
1662 | |
1743 | if (i > op->nrof) |
1663 | if (i > op->nrof) |
1744 | i = op->nrof; |
1664 | i = op->nrof; |
1745 | |
1665 | |
1746 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1666 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1747 | { |
|
|
1748 | op->nrof -= i; |
1667 | op->nrof -= i; |
1749 | } |
|
|
1750 | else if (op->env != NULL) |
1668 | else if (op->env != NULL) |
1751 | { |
1669 | { |
1752 | /* is this object in the players inventory, or sub container |
1670 | /* is this object in the players inventory, or sub container |
1753 | * therein? |
1671 | * therein? |
1754 | */ |
1672 | */ |
… | |
… | |
1789 | } |
1707 | } |
1790 | } |
1708 | } |
1791 | } |
1709 | } |
1792 | else |
1710 | else |
1793 | { |
1711 | { |
1794 | object * |
|
|
1795 | above = op->above; |
1712 | object *above = op->above; |
1796 | |
1713 | |
1797 | if (i < op->nrof) |
1714 | if (i < op->nrof) |
1798 | { |
|
|
1799 | op->nrof -= i; |
1715 | op->nrof -= i; |
1800 | } |
|
|
1801 | else |
1716 | else |
1802 | { |
1717 | { |
1803 | remove_ob (op); |
1718 | remove_ob (op); |
1804 | op->nrof = 0; |
1719 | op->nrof = 0; |
1805 | } |
1720 | } |
|
|
1721 | |
1806 | /* Since we just removed op, op->above is null */ |
1722 | /* Since we just removed op, op->above is null */ |
1807 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1723 | for (tmp = above; tmp != NULL; tmp = tmp->above) |
1808 | if (tmp->type == PLAYER) |
1724 | if (tmp->type == PLAYER) |
1809 | { |
1725 | { |
1810 | if (op->nrof) |
1726 | if (op->nrof) |
… | |
… | |
1813 | esrv_del_item (tmp->contr, op->count); |
1729 | esrv_del_item (tmp->contr, op->count); |
1814 | } |
1730 | } |
1815 | } |
1731 | } |
1816 | |
1732 | |
1817 | if (op->nrof) |
1733 | if (op->nrof) |
1818 | { |
|
|
1819 | return op; |
1734 | return op; |
1820 | } |
|
|
1821 | else |
1735 | else |
1822 | { |
1736 | { |
1823 | free_object (op); |
1737 | free_object (op); |
1824 | return NULL; |
1738 | return NULL; |
1825 | } |
1739 | } |
… | |
… | |
1834 | add_weight (object *op, signed long weight) |
1748 | add_weight (object *op, signed long weight) |
1835 | { |
1749 | { |
1836 | while (op != NULL) |
1750 | while (op != NULL) |
1837 | { |
1751 | { |
1838 | if (op->type == CONTAINER) |
1752 | if (op->type == CONTAINER) |
1839 | { |
|
|
1840 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1753 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1841 | } |
1754 | |
1842 | op->carrying += weight; |
1755 | op->carrying += weight; |
1843 | op = op->env; |
1756 | op = op->env; |
1844 | } |
1757 | } |
1845 | } |
1758 | } |
1846 | |
1759 | |
… | |
… | |
1869 | { |
1782 | { |
1870 | dump_object (op); |
1783 | dump_object (op); |
1871 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1784 | LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg); |
1872 | return op; |
1785 | return op; |
1873 | } |
1786 | } |
|
|
1787 | |
1874 | if (where == NULL) |
1788 | if (where == NULL) |
1875 | { |
1789 | { |
1876 | dump_object (op); |
1790 | dump_object (op); |
1877 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
1791 | LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg); |
1878 | return op; |
1792 | return op; |
1879 | } |
1793 | } |
|
|
1794 | |
1880 | if (where->head) |
1795 | if (where->head) |
1881 | { |
1796 | { |
1882 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
1797 | LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n"); |
1883 | where = where->head; |
1798 | where = where->head; |
1884 | } |
1799 | } |
|
|
1800 | |
1885 | if (op->more) |
1801 | if (op->more) |
1886 | { |
1802 | { |
1887 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1803 | LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); |
1888 | return op; |
1804 | return op; |
1889 | } |
1805 | } |
|
|
1806 | |
1890 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1807 | CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); |
1891 | CLEAR_FLAG (op, FLAG_REMOVED); |
1808 | CLEAR_FLAG (op, FLAG_REMOVED); |
1892 | if (op->nrof) |
1809 | if (op->nrof) |
1893 | { |
1810 | { |
1894 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
1811 | for (tmp = where->inv; tmp != NULL; tmp = tmp->below) |
… | |
… | |
1979 | */ |
1896 | */ |
1980 | |
1897 | |
1981 | int |
1898 | int |
1982 | check_move_on (object *op, object *originator) |
1899 | check_move_on (object *op, object *originator) |
1983 | { |
1900 | { |
1984 | object *tmp; |
1901 | object * |
1985 | tag_t tag; |
1902 | tmp; |
1986 | mapstruct *m = op->map; |
1903 | tag_t |
|
|
1904 | tag; |
|
|
1905 | mapstruct * |
|
|
1906 | m = op->map; |
|
|
1907 | int |
1987 | int x = op->x, y = op->y; |
1908 | x = op->x, y = op->y; |
1988 | |
1909 | |
1989 | MoveType move_on, move_slow, move_block; |
1910 | MoveType |
|
|
1911 | move_on, |
|
|
1912 | move_slow, |
|
|
1913 | move_block; |
1990 | |
1914 | |
1991 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1915 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1992 | return 0; |
1916 | return 0; |
1993 | |
1917 | |
1994 | tag = op->count; |
1918 | tag = op->count; |
… | |
… | |
2042 | { |
1966 | { |
2043 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
1967 | if ((!op->move_type && tmp->move_slow & MOVE_WALK) || |
2044 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
1968 | ((op->move_type & tmp->move_slow) && (op->move_type & ~tmp->move_slow & ~tmp->move_block) == 0)) |
2045 | { |
1969 | { |
2046 | |
1970 | |
|
|
1971 | float |
2047 | float diff = tmp->move_slow_penalty * FABS (op->speed); |
1972 | diff = tmp->move_slow_penalty * FABS (op->speed); |
2048 | |
1973 | |
2049 | if (op->type == PLAYER) |
1974 | if (op->type == PLAYER) |
2050 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
1975 | if ((QUERY_FLAG (tmp, FLAG_IS_HILLY) && find_skill_by_number (op, SK_CLIMBING)) || |
2051 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
1976 | (QUERY_FLAG (tmp, FLAG_IS_WOODED) && find_skill_by_number (op, SK_WOODSMAN))) |
2052 | diff /= 4.0; |
1977 | diff /= 4.0; |
… | |
… | |
2371 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2296 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2372 | { |
2297 | { |
2373 | int |
2298 | int |
2374 | i, |
2299 | i, |
2375 | max = SIZEOFFREE, mflags; |
2300 | max = SIZEOFFREE, mflags; |
2376 | sint16 |
2301 | |
2377 | nx, |
2302 | sint16 nx, ny; |
2378 | ny; |
|
|
2379 | object * |
2303 | object * |
2380 | tmp; |
2304 | tmp; |
2381 | mapstruct * |
2305 | mapstruct * |
2382 | mp; |
2306 | mp; |
2383 | MoveType |
2307 | |
2384 | blocked, |
2308 | MoveType blocked, move_type; |
2385 | move_type; |
|
|
2386 | |
2309 | |
2387 | if (exclude && exclude->head) |
2310 | if (exclude && exclude->head) |
2388 | { |
2311 | { |
2389 | exclude = exclude->head; |
2312 | exclude = exclude->head; |
2390 | move_type = exclude->move_type; |
2313 | move_type = exclude->move_type; |
… | |
… | |
2597 | |
2520 | |
2598 | |
2521 | |
2599 | int |
2522 | int |
2600 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2523 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2601 | { |
2524 | { |
2602 | sint16 |
2525 | sint16 dx, dy; |
2603 | dx, |
|
|
2604 | dy; |
|
|
2605 | int |
2526 | int |
2606 | mflags; |
2527 | mflags; |
2607 | |
2528 | |
2608 | if (dir < 0) |
2529 | if (dir < 0) |
2609 | return 0; /* exit condition: invalid direction */ |
2530 | return 0; /* exit condition: invalid direction */ |
… | |
… | |
2740 | fprintf (tempfile, obstr); |
2661 | fprintf (tempfile, obstr); |
2741 | fclose (tempfile); |
2662 | fclose (tempfile); |
2742 | |
2663 | |
2743 | op = get_object (); |
2664 | op = get_object (); |
2744 | |
2665 | |
2745 | object_thawer |
2666 | object_thawer thawer (filename); |
2746 | thawer (filename); |
|
|
2747 | |
2667 | |
2748 | if (thawer) |
2668 | if (thawer) |
2749 | load_object (thawer, op, 0); |
2669 | load_object (thawer, op, 0); |
2750 | |
2670 | |
2751 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
2671 | LOG (llevDebug, " load str completed, object=%s\n", &op->name); |
… | |
… | |
2802 | * The returned string is shared. |
2722 | * The returned string is shared. |
2803 | */ |
2723 | */ |
2804 | const char * |
2724 | const char * |
2805 | get_ob_key_value (const object *op, const char *const key) |
2725 | get_ob_key_value (const object *op, const char *const key) |
2806 | { |
2726 | { |
2807 | key_value * |
2727 | key_value *link; |
2808 | link; |
2728 | shstr_cmp canonical_key (key); |
2809 | const char * |
|
|
2810 | canonical_key; |
|
|
2811 | |
2729 | |
2812 | canonical_key = shstr::find (key); |
|
|
2813 | |
|
|
2814 | if (canonical_key == NULL) |
2730 | if (!canonical_key) |
2815 | { |
2731 | { |
2816 | /* 1. There being a field named key on any object |
2732 | /* 1. There being a field named key on any object |
2817 | * implies there'd be a shared string to find. |
2733 | * implies there'd be a shared string to find. |
2818 | * 2. Since there isn't, no object has this field. |
2734 | * 2. Since there isn't, no object has this field. |
2819 | * 3. Therefore, *this* object doesn't have this field. |
2735 | * 3. Therefore, *this* object doesn't have this field. |
2820 | */ |
2736 | */ |
2821 | return NULL; |
2737 | return 0; |
2822 | } |
2738 | } |
2823 | |
2739 | |
2824 | /* This is copied from get_ob_key_link() above - |
2740 | /* This is copied from get_ob_key_link() above - |
2825 | * only 4 lines, and saves the function call overhead. |
2741 | * only 4 lines, and saves the function call overhead. |
2826 | */ |
2742 | */ |
2827 | for (link = op->key_values; link != NULL; link = link->next) |
2743 | for (link = op->key_values; link; link = link->next) |
2828 | { |
|
|
2829 | if (link->key == canonical_key) |
2744 | if (link->key == canonical_key) |
2830 | { |
|
|
2831 | return link->value; |
2745 | return link->value; |
2832 | } |
2746 | |
2833 | } |
|
|
2834 | return NULL; |
2747 | return 0; |
2835 | } |
2748 | } |
2836 | |
2749 | |
2837 | |
2750 | |
2838 | /* |
2751 | /* |
2839 | * Updates the canonical_key in op to value. |
2752 | * Updates the canonical_key in op to value. |
… | |
… | |
2875 | if (last) |
2788 | if (last) |
2876 | last->next = field->next; |
2789 | last->next = field->next; |
2877 | else |
2790 | else |
2878 | op->key_values = field->next; |
2791 | op->key_values = field->next; |
2879 | |
2792 | |
2880 | delete |
|
|
2881 | field; |
2793 | delete field; |
2882 | } |
2794 | } |
2883 | } |
2795 | } |
2884 | return TRUE; |
2796 | return TRUE; |
2885 | } |
2797 | } |
2886 | /* IF we get here, key doesn't exist */ |
2798 | /* IF we get here, key doesn't exist */ |
… | |
… | |
2921 | * Returns TRUE on success. |
2833 | * Returns TRUE on success. |
2922 | */ |
2834 | */ |
2923 | int |
2835 | int |
2924 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2836 | set_ob_key_value (object *op, const char *key, const char *value, int add_key) |
2925 | { |
2837 | { |
2926 | shstr |
|
|
2927 | key_ (key); |
2838 | shstr key_ (key); |
2928 | |
2839 | |
2929 | return set_ob_key_value_s (op, key_, value, add_key); |
2840 | return set_ob_key_value_s (op, key_, value, add_key); |
2930 | } |
2841 | } |
|
|
2842 | |
|
|
2843 | object::depth_iterator::depth_iterator (object *container) |
|
|
2844 | : iterator_base (container) |
|
|
2845 | { |
|
|
2846 | while (item->inv) |
|
|
2847 | item = item->inv; |
|
|
2848 | } |
|
|
2849 | |
|
|
2850 | void |
|
|
2851 | object::depth_iterator::next () |
|
|
2852 | { |
|
|
2853 | if (item->below) |
|
|
2854 | { |
|
|
2855 | item = item->below; |
|
|
2856 | |
|
|
2857 | while (item->inv) |
|
|
2858 | item = item->inv; |
|
|
2859 | } |
|
|
2860 | else |
|
|
2861 | item = item->env; |
|
|
2862 | } |
|
|
2863 | |
|
|
2864 | // return a suitable string describing an objetc in enough detail to find it |
|
|
2865 | const char * |
|
|
2866 | object::debug_desc (char *info) const |
|
|
2867 | { |
|
|
2868 | char info2[256 * 3]; |
|
|
2869 | char *p = info; |
|
|
2870 | |
|
|
2871 | p += snprintf (p, 256, "%d=\"%s%s%s\"", |
|
|
2872 | count, |
|
|
2873 | &name, |
|
|
2874 | title ? " " : "", |
|
|
2875 | title ? (const char *)title : ""); |
|
|
2876 | |
|
|
2877 | if (env) |
|
|
2878 | p += snprintf (p, 256, "(in %s)", env->debug_desc (info2)); |
|
|
2879 | |
|
|
2880 | if (map) |
|
|
2881 | p += snprintf (p, 256, "(on %s@%d+%d)", map->path, x, y); |
|
|
2882 | |
|
|
2883 | return info; |
|
|
2884 | } |
|
|
2885 | |
|
|
2886 | const char * |
|
|
2887 | object::debug_desc () const |
|
|
2888 | { |
|
|
2889 | static char info[256 * 3]; |
|
|
2890 | return debug_desc (info); |
|
|
2891 | } |
|
|
2892 | |