ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/object.C
(Generate patch)

Comparing deliantra/server/common/object.C (file contents):
Revision 1.40 by root, Thu Sep 14 00:07:15 2006 UTC vs.
Revision 1.74 by root, Wed Dec 20 09:14:21 2006 UTC

1
2/* 1/*
3 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
4 3
5 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
17 16
18 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 20
22 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22*/
24 23
25/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. 24/* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects.
26 sub/add_weight will transcend the environment updating the carrying 25 sub/add_weight will transcend the environment updating the carrying
27 variable. */ 26 variable. */
31#include <sys/uio.h> 30#include <sys/uio.h>
32#include <object.h> 31#include <object.h>
33#include <funcpoint.h> 32#include <funcpoint.h>
34#include <loader.h> 33#include <loader.h>
35 34
35#include <bitset>
36
36int nrofallocobjects = 0; 37int nrofallocobjects = 0;
37static UUID uuid; 38static UUID uuid;
38const uint64 UUID_SKIP = 1<<19; 39const uint64 UUID_SKIP = 1<<19;
39 40
40object *objects; /* Pointer to the list of used objects */
41object *active_objects; /* List of active objects that need to be processed */ 41object *active_objects; /* List of active objects that need to be processed */
42 42
43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, 43short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1,
44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 44 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1
45}; 45};
106 _exit (1); 106 _exit (1);
107 } 107 }
108 108
109 uuid.seq = uid; 109 uuid.seq = uid;
110 write_uuid (); 110 write_uuid ();
111 LOG (llevDebug, "read UID: %lld\n", uid); 111 LOG (llevDebug, "read UID: %" PRId64 "\n", uid);
112 fclose (fp); 112 fclose (fp);
113} 113}
114 114
115UUID 115UUID
116gen_uuid () 116gen_uuid ()
185 * 185 *
186 * Note that this function appears a lot longer than the macro it 186 * Note that this function appears a lot longer than the macro it
187 * replaces - this is mostly for clarity - a decent compiler should hopefully 187 * replaces - this is mostly for clarity - a decent compiler should hopefully
188 * reduce this to the same efficiency. 188 * reduce this to the same efficiency.
189 * 189 *
190 * Check nrof variable *before* calling CAN_MERGE() 190 * Check nrof variable *before* calling can_merge()
191 * 191 *
192 * Improvements made with merge: Better checking on potion, and also 192 * Improvements made with merge: Better checking on potion, and also
193 * check weight 193 * check weight
194 */ 194 */
195 195
196bool object::can_merge (object *ob1, object *ob2) 196bool object::can_merge_slow (object *ob1, object *ob2)
197{ 197{
198 /* A couple quicksanity checks */ 198 /* A couple quicksanity checks */
199 if ((ob1 == ob2) || (ob1->type != ob2->type)) 199 if (ob1 == ob2
200 || ob1->type != ob2->type
201 || ob1->speed != ob2->speed
202 || ob1->value != ob2->value
203 || ob1->name != ob2->name)
200 return 0; 204 return 0;
201 205
202 if (ob1->speed != ob2->speed) 206 //TODO: this ain't working well, use nicer and correct overflow check
203 return 0;
204
205 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that 207 /* Do not merge objects if nrof would overflow. We use 1UL<<31 since that
206 * value could not be stored in a sint32 (which unfortunately sometimes is 208 * value could not be stored in a sint32 (which unfortunately sometimes is
207 * used to store nrof). 209 * used to store nrof).
208 */ 210 */
209 if (ob1->nrof + ob2->nrof >= 1UL << 31) 211 if (ob1->nrof + ob2->nrof >= 1UL << 31)
219 SET_FLAG (ob1, FLAG_BEEN_APPLIED); 221 SET_FLAG (ob1, FLAG_BEEN_APPLIED);
220 222
221 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED)) 223 if (QUERY_FLAG (ob2, FLAG_IDENTIFIED))
222 SET_FLAG (ob2, FLAG_BEEN_APPLIED); 224 SET_FLAG (ob2, FLAG_BEEN_APPLIED);
223 225
224 226 if ((ob1->flags ^ ob2->flags).reset (FLAG_INV_LOCKED).reset (FLAG_CLIENT_SENT).any ()
225 /* the 0x400000 on flags2 is FLAG_INV_LOCK. I don't think something 227 || ob1->arch != ob2->arch
226 * being locked in inventory should prevent merging.
227 * 0x4 in flags3 is CLIENT_SENT
228 */
229 if ((ob1->arch != ob2->arch) ||
230 (ob1->flags[0] != ob2->flags[0]) ||
231 (ob1->flags[1] != ob2->flags[1]) ||
232 ((ob1->flags[2] & ~0x400000) != (ob2->flags[2] & ~0x400000)) ||
233 ((ob1->flags[3] & ~0x4) != (ob2->flags[3] & ~0x4)) ||
234 (ob1->name != ob2->name) || 228 || ob1->name != ob2->name
235 (ob1->title != ob2->title) || 229 || ob1->title != ob2->title
236 (ob1->msg != ob2->msg) || 230 || ob1->msg != ob2->msg
237 (ob1->weight != ob2->weight) || 231 || ob1->weight != ob2->weight
238 (memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist)) != 0) || 232 || memcmp (&ob1->resist, &ob2->resist, sizeof (ob1->resist))
239 (memcmp (&ob1->stats, &ob2->stats, sizeof (ob1->stats)) != 0) || 233 || memcmp (&ob1->stats , &ob2->stats , sizeof (ob1->stats) )
240 (ob1->attacktype != ob2->attacktype) || 234 || ob1->attacktype != ob2->attacktype
241 (ob1->magic != ob2->magic) || 235 || ob1->magic != ob2->magic
242 (ob1->slaying != ob2->slaying) || 236 || ob1->slaying != ob2->slaying
243 (ob1->skill != ob2->skill) || 237 || ob1->skill != ob2->skill
244 (ob1->value != ob2->value) || 238 || ob1->value != ob2->value
245 (ob1->animation_id != ob2->animation_id) || 239 || ob1->animation_id != ob2->animation_id
246 (ob1->client_type != ob2->client_type) || 240 || ob1->client_type != ob2->client_type
247 (ob1->materialname != ob2->materialname) || 241 || ob1->materialname != ob2->materialname
248 (ob1->lore != ob2->lore) || 242 || ob1->lore != ob2->lore
249 (ob1->subtype != ob2->subtype) || 243 || ob1->subtype != ob2->subtype
250 (ob1->move_type != ob2->move_type) || 244 || ob1->move_type != ob2->move_type
251 (ob1->move_block != ob2->move_block) || 245 || ob1->move_block != ob2->move_block
252 (ob1->move_allow != ob2->move_allow) || 246 || ob1->move_allow != ob2->move_allow
253 (ob1->move_on != ob2->move_on) || 247 || ob1->move_on != ob2->move_on
254 (ob1->move_off != ob2->move_off) || (ob1->move_slow != ob2->move_slow) || (ob1->move_slow_penalty != ob2->move_slow_penalty)) 248 || ob1->move_off != ob2->move_off
249 || ob1->move_slow != ob2->move_slow
250 || ob1->move_slow_penalty != ob2->move_slow_penalty)
255 return 0; 251 return 0;
256 252
257 /* This is really a spellbook check - really, we should 253 /* This is really a spellbook check - really, we should
258 * check all objects in the inventory. 254 * check all objects in the inventory.
259 */ 255 */
262 /* if one object has inventory but the other doesn't, not equiv */ 258 /* if one object has inventory but the other doesn't, not equiv */
263 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv)) 259 if ((ob1->inv && !ob2->inv) || (ob2->inv && !ob1->inv))
264 return 0; 260 return 0;
265 261
266 /* Now check to see if the two inventory objects could merge */ 262 /* Now check to see if the two inventory objects could merge */
267 if (!CAN_MERGE (ob1->inv, ob2->inv)) 263 if (!object::can_merge (ob1->inv, ob2->inv))
268 return 0; 264 return 0;
269 265
270 /* inventory ok - still need to check rest of this object to see 266 /* inventory ok - still need to check rest of this object to see
271 * if it is valid. 267 * if it is valid.
272 */ 268 */
356 op = op->env; 352 op = op->env;
357 return op; 353 return op;
358} 354}
359 355
360/* 356/*
361 * Eneq(@csd.uu.se): Since we can have items buried in a character we need
362 * a better check. We basically keeping traversing up until we can't
363 * or find a player.
364 */
365
366object *
367is_player_inv (object *op)
368{
369 for (; op != NULL && op->type != PLAYER; op = op->env)
370 if (op->env == op)
371 op->env = NULL;
372 return op;
373}
374
375/*
376 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump. 357 * Used by: Crossedit: dump. Server DM commands: dumpbelow, dump.
377 * Some error messages. 358 * Some error messages.
378 * The result of the dump is stored in the static global errmsg array. 359 * The result of the dump is stored in the static global errmsg array.
379 */ 360 */
380 361
381void 362char *
382dump_object2 (object *op)
383{
384 errmsg[0] = 0;
385 return;
386 //TODO//D#d#
387#if 0
388 char *cp;
389
390/* object *tmp;*/
391
392 if (op->arch != NULL)
393 {
394 strcat (errmsg, "arch ");
395 strcat (errmsg, op->arch->name ? op->arch->name : "(null)");
396 strcat (errmsg, "\n");
397 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
398 strcat (errmsg, cp);
399# if 0
400 /* Don't dump player diffs - they are too long, mostly meaningless, and
401 * will overflow the buffer.
402 * Changed so that we don't dump inventory either. This may
403 * also overflow the buffer.
404 */
405 if (op->type != PLAYER && (cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
406 strcat (errmsg, cp);
407 for (tmp = op->inv; tmp; tmp = tmp->below)
408 dump_object2 (tmp);
409# endif
410 strcat (errmsg, "end\n");
411 }
412 else
413 {
414 strcat (errmsg, "Object ");
415 if (op->name == NULL)
416 strcat (errmsg, "(null)");
417 else
418 strcat (errmsg, op->name);
419 strcat (errmsg, "\n");
420# if 0
421 if ((cp = get_ob_diff (op, &empty_archetype->clone)) != NULL)
422 strcat (errmsg, cp);
423 for (tmp = op->inv; tmp; tmp = tmp->below)
424 dump_object2 (tmp);
425# endif
426 strcat (errmsg, "end\n");
427 }
428#endif
429}
430
431/*
432 * Dumps an object. Returns output in the static global errmsg array.
433 */
434
435void
436dump_object (object *op) 363dump_object (object *op)
437{ 364{
438 if (op == NULL) 365 if (!op)
439 { 366 return strdup ("[NULLOBJ]");
440 strcpy (errmsg, "[NULL pointer]");
441 return;
442 }
443 errmsg[0] = '\0';
444 dump_object2 (op);
445}
446 367
447void 368 object_freezer freezer;
448dump_all_objects (void) 369 save_object (freezer, op, 3);
449{ 370 return freezer.as_string ();
450 object *op;
451
452 for (op = objects; op != NULL; op = op->next)
453 {
454 dump_object (op);
455 fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg);
456 }
457} 371}
458 372
459/* 373/*
460 * get_nearest_part(multi-object, object 2) returns the part of the 374 * get_nearest_part(multi-object, object 2) returns the part of the
461 * multi-object 1 which is closest to the second object. 375 * multi-object 1 which is closest to the second object.
481 */ 395 */
482 396
483object * 397object *
484find_object (tag_t i) 398find_object (tag_t i)
485{ 399{
486 object *op; 400 for (object *op = object::first; op; op = op->next)
487
488 for (op = objects; op != NULL; op = op->next)
489 if (op->count == i) 401 if (op->count == i)
490 break; 402 return op;
403
491 return op; 404 return 0;
492} 405}
493 406
494/* 407/*
495 * Returns the first object which has a name equal to the argument. 408 * Returns the first object which has a name equal to the argument.
496 * Used only by the patch command, but not all that useful. 409 * Used only by the patch command, but not all that useful.
501find_object_name (const char *str) 414find_object_name (const char *str)
502{ 415{
503 shstr_cmp str_ (str); 416 shstr_cmp str_ (str);
504 object *op; 417 object *op;
505 418
506 for (op = objects; op != NULL; op = op->next) 419 for (op = object::first; op != NULL; op = op->next)
507 if (op->name == str_) 420 if (op->name == str_)
508 break; 421 break;
509 422
510 return op; 423 return op;
511} 424}
512 425
513void 426void
514free_all_object_data () 427free_all_object_data ()
515{ 428{
516 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects); 429 LOG (llevDebug, "%d allocated objects\n", nrofallocobjects);
517}
518
519/*
520 * Returns the object which this object marks as being the owner.
521 * A id-scheme is used to avoid pointing to objects which have been
522 * freed and are now reused. If this is detected, the owner is
523 * set to NULL, and NULL is returned.
524 * Changed 2004-02-12 - if the player is setting at the play again
525 * prompt, he is removed, and we don't want to treat him as an owner of
526 * anything, so check removed flag. I don't expect that this should break
527 * anything - once an object is removed, it is basically dead anyways.
528 */
529object *
530object::get_owner ()
531{
532 if (!owner
533 || QUERY_FLAG (owner, FLAG_FREED)
534 || QUERY_FLAG (owner, FLAG_REMOVED))
535 owner = 0;
536
537 return owner;
538} 430}
539 431
540/* 432/*
541 * Sets the owner and sets the skill and exp pointers to owner's current 433 * Sets the owner and sets the skill and exp pointers to owner's current
542 * skill and experience objects. 434 * skill and experience objects.
612 504
613 /* What is not cleared is next, prev, and count */ 505 /* What is not cleared is next, prev, and count */
614 506
615 expmul = 1.0; 507 expmul = 1.0;
616 face = blank_face; 508 face = blank_face;
617 attacked_by_count = -1;
618 509
619 if (settings.casting_time) 510 if (settings.casting_time)
620 casting_time = -1; 511 casting_time = -1;
621} 512}
622 513
623void object::clone (object *destination)
624{
625 *(object_copy *)destination = *this;
626 *(object_pod *)destination = *this;
627
628 if (self || cb)
629 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (destination));
630}
631
632/* 514/*
633 * copy object first frees everything allocated by the second object, 515 * copy_to first frees everything allocated by the dst object,
634 * and then copies the contends of the first object into the second 516 * and then copies the contents of itself into the second
635 * object, allocating what needs to be allocated. Basically, any 517 * object, allocating what needs to be allocated. Basically, any
636 * data that is malloc'd needs to be re-malloc/copied. Otherwise, 518 * data that is malloc'd needs to be re-malloc/copied. Otherwise,
637 * if the first object is freed, the pointers in the new object 519 * if the first object is freed, the pointers in the new object
638 * will point at garbage. 520 * will point at garbage.
639 */ 521 */
640void 522void
641copy_object (object *op2, object *op) 523object::copy_to (object *dst)
642{ 524{
643 bool is_freed = QUERY_FLAG (op, FLAG_FREED); 525 bool is_freed = QUERY_FLAG (dst, FLAG_FREED);
644 bool is_removed = QUERY_FLAG (op, FLAG_REMOVED); 526 bool is_removed = QUERY_FLAG (dst, FLAG_REMOVED);
645 527
646 op2->clone (op); 528 *(object_copy *)dst = *this;
529 *(object_pod *)dst = *this;
530
531 if (self || cb)
532 INVOKE_OBJECT (CLONE, this, ARG_OBJECT (dst));
647 533
648 if (is_freed) 534 if (is_freed)
649 SET_FLAG (op, FLAG_FREED); 535 SET_FLAG (dst, FLAG_FREED);
536
650 if (is_removed) 537 if (is_removed)
651 SET_FLAG (op, FLAG_REMOVED); 538 SET_FLAG (dst, FLAG_REMOVED);
652 539
653 if (op2->speed < 0) 540 if (speed < 0)
654 op->speed_left = op2->speed_left - RANDOM () % 200 / 100.0; 541 dst->speed_left = speed_left - RANDOM () % 200 / 100.0;
655 542
656 /* Copy over key_values, if any. */ 543 /* Copy over key_values, if any. */
657 if (op2->key_values) 544 if (key_values)
658 { 545 {
659 key_value *tail = 0; 546 key_value *tail = 0;
660 key_value *i; 547 key_value *i;
661 548
662 op->key_values = 0; 549 dst->key_values = 0;
663 550
664 for (i = op2->key_values; i; i = i->next) 551 for (i = key_values; i; i = i->next)
665 { 552 {
666 key_value *new_link = new key_value; 553 key_value *new_link = new key_value;
667 554
668 new_link->next = 0; 555 new_link->next = 0;
669 new_link->key = i->key; 556 new_link->key = i->key;
670 new_link->value = i->value; 557 new_link->value = i->value;
671 558
672 /* Try and be clever here, too. */ 559 /* Try and be clever here, too. */
673 if (!op->key_values) 560 if (!dst->key_values)
674 { 561 {
675 op->key_values = new_link; 562 dst->key_values = new_link;
676 tail = new_link; 563 tail = new_link;
677 } 564 }
678 else 565 else
679 { 566 {
680 tail->next = new_link; 567 tail->next = new_link;
681 tail = new_link; 568 tail = new_link;
682 } 569 }
683 } 570 }
684 } 571 }
685 572
686 update_ob_speed (op); 573 update_ob_speed (dst);
574}
575
576object *
577object::clone ()
578{
579 object *neu = create ();
580 copy_to (neu);
581 return neu;
687} 582}
688 583
689/* 584/*
690 * If an object with the IS_TURNABLE() flag needs to be turned due 585 * If an object with the IS_TURNABLE() flag needs to be turned due
691 * to the closest player being on the other side, this function can 586 * to the closest player being on the other side, this function can
896 update_now = 1; 791 update_now = 1;
897 792
898 if ((move_slow | op->move_slow) != move_slow) 793 if ((move_slow | op->move_slow) != move_slow)
899 update_now = 1; 794 update_now = 1;
900 } 795 }
796
901 /* if the object is being removed, we can't make intelligent 797 /* if the object is being removed, we can't make intelligent
902 * decisions, because remove_ob can't really pass the object 798 * decisions, because remove_ob can't really pass the object
903 * that is being removed. 799 * that is being removed.
904 */ 800 */
905 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE) 801 else if (action == UP_OBJ_CHANGE || action == UP_OBJ_REMOVE)
917 813
918 if (op->more != NULL) 814 if (op->more != NULL)
919 update_object (op->more, action); 815 update_object (op->more, action);
920} 816}
921 817
922static unordered_vector<object *> mortals; 818object::vector object::mortals;
923static std::vector<object *, slice_allocator <object *> > freed; 819object::vector object::objects; // not yet used
820object *object::first;
924 821
925void object::free_mortals () 822void object::free_mortals ()
926{ 823{
927 for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) 824 for (AUTODECL (i, mortals.begin ()); i != mortals.end ();)
928 if ((*i)->refcnt) 825 if ((*i)->refcnt)
929 ++i; // further delay freeing 826 ++i; // further delay freeing
930 else 827 else
931 { 828 {
932 //freed.push_back (*i);//D
933 delete *i; 829 delete *i;
934 mortals.erase (i); 830 mortals.erase (i);
935 } 831 }
936
937 if (mortals.size() && 0)//D
938 LOG (llevDebug, "%d objects in mortal queue\n", mortals.size());//D
939} 832}
940 833
941object::object () 834object::object ()
942{ 835{
943 SET_FLAG (this, FLAG_REMOVED); 836 SET_FLAG (this, FLAG_REMOVED);
944 837
945 expmul = 1.0; 838 expmul = 1.0;
946 face = blank_face; 839 face = blank_face;
947 attacked_by_count = -1;
948} 840}
949 841
950object::~object () 842object::~object ()
951{ 843{
952 free_key_values (this); 844 free_key_values (this);
953} 845}
954 846
955void object::link () 847void object::link ()
956{ 848{
957 count = ++ob_count; 849 count = ++ob_count;
850 uuid = gen_uuid ();
958 851
959 prev = 0; 852 prev = 0;
960 next = objects; 853 next = object::first;
961 854
962 if (objects) 855 if (object::first)
963 objects->prev = this; 856 object::first->prev = this;
964 857
965 objects = this; 858 object::first = this;
966} 859}
967 860
968void object::unlink () 861void object::unlink ()
969{ 862{
970 count = 0;
971 uuid = gen_uuid ();
972
973 if (this == objects) 863 if (this == object::first)
974 objects = next; 864 object::first = next;
975 865
976 /* Remove this object from the list of used objects */ 866 /* Remove this object from the list of used objects */
977 if (prev)
978 {
979 prev->next = next; 867 if (prev) prev->next = next;
868 if (next) next->prev = prev;
869
980 prev = 0; 870 prev = 0;
981 }
982
983 if (next)
984 {
985 next->prev = prev;
986 next = 0; 871 next = 0;
987 }
988} 872}
989 873
990object *object::create () 874object *object::create ()
991{ 875{
992 object *op;
993
994 if (freed.empty ())
995 op = new object; 876 object *op = new object;
996 else
997 {
998 // highly annoying, but the only way to get it stable right now
999 op = freed.back ();
1000 freed.pop_back ();
1001 op->~object ();
1002 new ((void *) op) object;
1003 }
1004
1005 op->link (); 877 op->link ();
1006 return op; 878 return op;
1007} 879}
1008 880
1009/* 881/*
1011 * it from the list of used objects, and puts it on the list of 883 * it from the list of used objects, and puts it on the list of
1012 * free objects. The IS_FREED() flag is set in the object. 884 * free objects. The IS_FREED() flag is set in the object.
1013 * The object must have been removed by remove_ob() first for 885 * The object must have been removed by remove_ob() first for
1014 * this function to succeed. 886 * this function to succeed.
1015 * 887 *
1016 * If free_inventory is set, free inventory as well. Else drop items in 888 * If destroy_inventory is set, free inventory as well. Else drop items in
1017 * inventory to the ground. 889 * inventory to the ground.
1018 */ 890 */
1019void object::free (bool free_inventory) 891void object::destroy (bool destroy_inventory)
1020{ 892{
1021 if (QUERY_FLAG (this, FLAG_FREED)) 893 if (QUERY_FLAG (this, FLAG_FREED))
1022 return; 894 return;
1023 895
1024 if (QUERY_FLAG (this, FLAG_FRIENDLY)) 896 if (QUERY_FLAG (this, FLAG_FRIENDLY))
1025 remove_friendly_object (this); 897 remove_friendly_object (this);
1026 898
1027 if (!QUERY_FLAG (this, FLAG_REMOVED)) 899 if (!QUERY_FLAG (this, FLAG_REMOVED))
1028 remove_ob (this); 900 remove ();
1029 901
1030 SET_FLAG (this, FLAG_FREED); 902 SET_FLAG (this, FLAG_FREED);
1031 903
1032 if (more) 904 if (more)
1033 { 905 {
1034 more->free (free_inventory); 906 more->destroy (destroy_inventory);
1035 more = 0; 907 more = 0;
1036 } 908 }
1037 909
1038 if (inv) 910 if (inv)
1039 { 911 {
1040 /* Only if the space blocks everything do we not process - 912 /* Only if the space blocks everything do we not process -
1041 * if some form of movement is allowed, let objects 913 * if some form of movement is allowed, let objects
1042 * drop on that space. 914 * drop on that space.
1043 */ 915 */
1044 if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) 916 if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL)
1045 { 917 {
1046 object *op = inv; 918 object *op = inv;
1047 919
1048 while (op) 920 while (op)
1049 { 921 {
1050 object *tmp = op->below; 922 object *tmp = op->below;
1051 op->free (free_inventory); 923 op->destroy (destroy_inventory);
1052 op = tmp; 924 op = tmp;
1053 } 925 }
1054 } 926 }
1055 else 927 else
1056 { /* Put objects in inventory onto this space */ 928 { /* Put objects in inventory onto this space */
1058 930
1059 while (op) 931 while (op)
1060 { 932 {
1061 object *tmp = op->below; 933 object *tmp = op->below;
1062 934
1063 remove_ob (op); 935 op->remove ();
1064 936
1065 if (QUERY_FLAG (op, FLAG_STARTEQUIP) 937 if (QUERY_FLAG (op, FLAG_STARTEQUIP)
1066 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE)) 938 || QUERY_FLAG (op, FLAG_NO_DROP) || op->type == RUNE || op->type == TRAP || QUERY_FLAG (op, FLAG_IS_A_TEMPLATE))
1067 free_object (op); 939 op->destroy ();
1068 else 940 else
1069 { 941 {
1070 op->x = x; 942 op->x = x;
1071 op->y = y; 943 op->y = y;
1072 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */ 944 insert_ob_in_map (op, map, 0, 0); /* Insert in same map as the envir */
1075 op = tmp; 947 op = tmp;
1076 } 948 }
1077 } 949 }
1078 } 950 }
1079 951
952 // hack to ensure that freed objects still have a valid map
953 {
954 static maptile *freed_map; // freed objects are moved here to avoid crashes
955
956 if (!freed_map)
957 {
958 freed_map = new maptile;
959
960 freed_map->name = "/internal/freed_objects_map";
961 freed_map->width = 3;
962 freed_map->height = 3;
963
964 freed_map->allocate ();
965 }
966
967 map = freed_map;
968 x = 1;
969 y = 1;
970 }
971
972 // clear those pointers that likely might have circular references to us
1080 owner = 0; 973 owner = 0;
974 enemy = 0;
975 attacked_by = 0;
976
977 // only relevant for players(?), but make sure of it anyways
978 contr = 0;
1081 979
1082 /* Remove object from the active list */ 980 /* Remove object from the active list */
1083 speed = 0; 981 speed = 0;
1084 update_ob_speed (this); 982 update_ob_speed (this);
1085 983
1090 988
1091/* 989/*
1092 * sub_weight() recursively (outwards) subtracts a number from the 990 * sub_weight() recursively (outwards) subtracts a number from the
1093 * weight of an object (and what is carried by it's environment(s)). 991 * weight of an object (and what is carried by it's environment(s)).
1094 */ 992 */
1095
1096void 993void
1097sub_weight (object *op, signed long weight) 994sub_weight (object *op, signed long weight)
1098{ 995{
1099 while (op != NULL) 996 while (op != NULL)
1100 { 997 {
1101 if (op->type == CONTAINER) 998 if (op->type == CONTAINER)
1102 {
1103 weight = (signed long) (weight * (100 - op->stats.Str) / 100); 999 weight = (signed long) (weight * (100 - op->stats.Str) / 100);
1104 } 1000
1105 op->carrying -= weight; 1001 op->carrying -= weight;
1106 op = op->env; 1002 op = op->env;
1107 } 1003 }
1108} 1004}
1109 1005
1110/* remove_ob(op): 1006/* op->remove ():
1111 * This function removes the object op from the linked list of objects 1007 * This function removes the object op from the linked list of objects
1112 * which it is currently tied to. When this function is done, the 1008 * which it is currently tied to. When this function is done, the
1113 * object will have no environment. If the object previously had an 1009 * object will have no environment. If the object previously had an
1114 * environment, the x and y coordinates will be updated to 1010 * environment, the x and y coordinates will be updated to
1115 * the previous environment. 1011 * the previous environment.
1116 * Beware: This function is called from the editor as well! 1012 * Beware: This function is called from the editor as well!
1117 */ 1013 */
1118
1119void 1014void
1120remove_ob (object *op) 1015object::remove ()
1121{ 1016{
1017 object *tmp, *last = 0;
1122 object * 1018 object *otmp;
1123 tmp, *
1124 last = NULL;
1125 object *
1126 otmp;
1127 1019
1128 tag_t
1129 tag;
1130 int
1131 check_walk_off; 1020 int check_walk_off;
1132 mapstruct *
1133 m;
1134 1021
1135 sint16
1136 x,
1137 y;
1138
1139 if (QUERY_FLAG (op, FLAG_REMOVED)) 1022 if (QUERY_FLAG (this, FLAG_REMOVED))
1140 return; 1023 return;
1141 1024
1142 SET_FLAG (op, FLAG_REMOVED); 1025 SET_FLAG (this, FLAG_REMOVED);
1143 1026
1144 if (op->more != NULL) 1027 if (more)
1145 remove_ob (op->more); 1028 more->remove ();
1146 1029
1147 /* 1030 /*
1148 * In this case, the object to be removed is in someones 1031 * In this case, the object to be removed is in someones
1149 * inventory. 1032 * inventory.
1150 */ 1033 */
1151 if (op->env != NULL) 1034 if (env)
1152 { 1035 {
1153 if (op->nrof) 1036 if (nrof)
1154 sub_weight (op->env, op->weight * op->nrof); 1037 sub_weight (env, weight * nrof);
1155 else 1038 else
1156 sub_weight (op->env, op->weight + op->carrying); 1039 sub_weight (env, weight + carrying);
1157 1040
1158 /* NO_FIX_PLAYER is set when a great many changes are being 1041 /* NO_FIX_PLAYER is set when a great many changes are being
1159 * made to players inventory. If set, avoiding the call 1042 * made to players inventory. If set, avoiding the call
1160 * to save cpu time. 1043 * to save cpu time.
1161 */ 1044 */
1162 if ((otmp = is_player_inv (op->env)) != NULL && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1045 if ((otmp = in_player ()) && otmp->contr && !QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1163 fix_player (otmp); 1046 fix_player (otmp);
1164 1047
1165 if (op->above != NULL) 1048 if (above != NULL)
1166 op->above->below = op->below; 1049 above->below = below;
1167 else 1050 else
1168 op->env->inv = op->below; 1051 env->inv = below;
1169 1052
1170 if (op->below != NULL) 1053 if (below != NULL)
1171 op->below->above = op->above; 1054 below->above = above;
1172 1055
1173 /* we set up values so that it could be inserted into 1056 /* we set up values so that it could be inserted into
1174 * the map, but we don't actually do that - it is up 1057 * the map, but we don't actually do that - it is up
1175 * to the caller to decide what we want to do. 1058 * to the caller to decide what we want to do.
1176 */ 1059 */
1177 op->x = op->env->x, op->y = op->env->y; 1060 x = env->x, y = env->y;
1178 op->map = op->env->map; 1061 map = env->map;
1179 op->above = NULL, op->below = NULL; 1062 above = 0, below = 0;
1180 op->env = NULL; 1063 env = 0;
1181 } 1064 }
1182 else if (op->map) 1065 else if (map)
1183 { 1066 {
1184 x = op->x;
1185 y = op->y;
1186 m = get_map_from_coord (op->map, &x, &y);
1187
1188 if (!m)
1189 {
1190 LOG (llevError, "remove_ob called when object was on map but appears to not be within valid coordinates? %s (%d,%d)\n",
1191 op->map->path, op->x, op->y);
1192 /* in old days, we used to set x and y to 0 and continue.
1193 * it seems if we get into this case, something is probablye
1194 * screwed up and should be fixed.
1195 */
1196 abort ();
1197 }
1198
1199 if (op->map != m)
1200 LOG (llevDebug, "remove_ob: Object not really on map it claimed to be on? %s != %s, %d,%d != %d,%d\n",
1201 op->map->path, m->path, op->x, op->y, x, y);
1202
1203 /* Re did the following section of code - it looks like it had 1067 /* Re did the following section of code - it looks like it had
1204 * lots of logic for things we no longer care about 1068 * lots of logic for things we no longer care about
1205 */ 1069 */
1206 1070
1207 /* link the object above us */ 1071 /* link the object above us */
1208 if (op->above) 1072 if (above)
1209 op->above->below = op->below; 1073 above->below = below;
1210 else 1074 else
1211 SET_MAP_TOP (m, x, y, op->below); /* we were top, set new top */ 1075 SET_MAP_TOP (map, x, y, below); /* we were top, set new top */
1212 1076
1213 /* Relink the object below us, if there is one */ 1077 /* Relink the object below us, if there is one */
1214 if (op->below) 1078 if (below)
1215 op->below->above = op->above; 1079 below->above = above;
1216 else 1080 else
1217 { 1081 {
1218 /* Nothing below, which means we need to relink map object for this space 1082 /* Nothing below, which means we need to relink map object for this space
1219 * use translated coordinates in case some oddness with map tiling is 1083 * use translated coordinates in case some oddness with map tiling is
1220 * evident 1084 * evident
1221 */ 1085 */
1222 if (GET_MAP_OB (m, x, y) != op) 1086 if (GET_MAP_OB (map, x, y) != this)
1223 { 1087 {
1224 dump_object (op); 1088 char *dump = dump_object (this);
1225 LOG (llevError, 1089 LOG (llevError,
1226 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", errmsg); 1090 "remove_ob: GET_MAP_OB does not return object to be removed even though it appears to be on the bottom?\n%s\n", dump);
1091 free (dump);
1227 dump_object (GET_MAP_OB (m, x, y)); 1092 dump = dump_object (GET_MAP_OB (map, x, y));
1228 LOG (llevError, "%s\n", errmsg); 1093 LOG (llevError, "%s\n", dump);
1094 free (dump);
1229 } 1095 }
1230 1096
1231 SET_MAP_OB (m, x, y, op->above); /* goes on above it. */ 1097 SET_MAP_OB (map, x, y, above); /* goes on above it. */
1232 } 1098 }
1233 1099
1234 op->above = 0; 1100 above = 0;
1235 op->below = 0; 1101 below = 0;
1236 1102
1237 if (op->map->in_memory == MAP_SAVING) 1103 if (map->in_memory == MAP_SAVING)
1238 return; 1104 return;
1239 1105
1240 tag = op->count;
1241 check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); 1106 check_walk_off = !QUERY_FLAG (this, FLAG_NO_APPLY);
1242 1107
1243 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 1108 for (tmp = GET_MAP_OB (map, x, y); tmp; tmp = tmp->above)
1244 { 1109 {
1245 /* No point updating the players look faces if he is the object 1110 /* No point updating the players look faces if he is the object
1246 * being removed. 1111 * being removed.
1247 */ 1112 */
1248 1113
1249 if (tmp->type == PLAYER && tmp != op) 1114 if (tmp->type == PLAYER && tmp != this)
1250 { 1115 {
1251 /* If a container that the player is currently using somehow gets 1116 /* If a container that the player is currently using somehow gets
1252 * removed (most likely destroyed), update the player view 1117 * removed (most likely destroyed), update the player view
1253 * appropriately. 1118 * appropriately.
1254 */ 1119 */
1255 if (tmp->container == op) 1120 if (tmp->container == this)
1256 { 1121 {
1257 CLEAR_FLAG (op, FLAG_APPLIED); 1122 CLEAR_FLAG (this, FLAG_APPLIED);
1258 tmp->container = NULL; 1123 tmp->container = 0;
1259 } 1124 }
1260 1125
1261 tmp->contr->socket.update_look = 1; 1126 tmp->contr->socket->floorbox_update ();
1262 } 1127 }
1263 1128
1264 /* See if player moving off should effect something */ 1129 /* See if player moving off should effect something */
1265 if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) 1130 if (check_walk_off
1131 && ((move_type & tmp->move_off)
1132 && (move_type & ~tmp->move_off & ~tmp->move_block) == 0))
1266 { 1133 {
1267 move_apply (tmp, op, NULL); 1134 move_apply (tmp, this, 0);
1268 1135
1269 if (was_destroyed (op, tag)) 1136 if (destroyed ())
1270 {
1271 LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); 1137 LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ());
1272 }
1273 } 1138 }
1274 1139
1275 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ 1140 /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */
1276 1141
1277 if (tmp->above == tmp) 1142 if (tmp->above == tmp)
1278 tmp->above = NULL; 1143 tmp->above = 0;
1279 1144
1280 last = tmp; 1145 last = tmp;
1281 } 1146 }
1282 1147
1283 /* last == NULL of there are no objects on this space */ 1148 /* last == NULL of there are no objects on this space */
1284 if (last == NULL) 1149 if (!last)
1285 { 1150 {
1286 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory, 1151 /* set P_NEED_UPDATE, otherwise update_position will complain. In theory,
1287 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures 1152 * we could preserve the flags (GET_MAP_FLAGS), but update_position figures
1288 * those out anyways, and if there are any flags set right now, they won't 1153 * those out anyways, and if there are any flags set right now, they won't
1289 * be correct anyways. 1154 * be correct anyways.
1290 */ 1155 */
1291 SET_MAP_FLAGS (op->map, op->x, op->y, P_NEED_UPDATE); 1156 SET_MAP_FLAGS (map, x, y, P_NEED_UPDATE);
1292 update_position (op->map, op->x, op->y); 1157 update_position (map, x, y);
1293 } 1158 }
1294 else 1159 else
1295 update_object (last, UP_OBJ_REMOVE); 1160 update_object (last, UP_OBJ_REMOVE);
1296 1161
1297 if (QUERY_FLAG (op, FLAG_BLOCKSVIEW) || (op->glow_radius != 0)) 1162 if (QUERY_FLAG (this, FLAG_BLOCKSVIEW) || glow_radius)
1298 update_all_los (op->map, op->x, op->y); 1163 update_all_los (map, x, y);
1299 } 1164 }
1300} 1165}
1301 1166
1302/* 1167/*
1303 * merge_ob(op,top): 1168 * merge_ob(op,top):
1318 1183
1319 for (; top != NULL; top = top->below) 1184 for (; top != NULL; top = top->below)
1320 { 1185 {
1321 if (top == op) 1186 if (top == op)
1322 continue; 1187 continue;
1323 if (CAN_MERGE (op, top)) 1188
1189 if (object::can_merge (op, top))
1324 { 1190 {
1325 top->nrof += op->nrof; 1191 top->nrof += op->nrof;
1326 1192
1327/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/ 1193/* CLEAR_FLAG(top,FLAG_STARTEQUIP);*/
1328 op->weight = 0; /* Don't want any adjustements now */ 1194 op->weight = 0; /* Don't want any adjustements now */
1329 remove_ob (op); 1195 op->destroy ();
1330 free_object (op);
1331 return top; 1196 return top;
1332 } 1197 }
1333 } 1198 }
1334 1199
1335 return NULL; 1200 return 0;
1336} 1201}
1337 1202
1338/* 1203/*
1339 * same as insert_ob_in_map except it handle separate coordinates and do a clean 1204 * same as insert_ob_in_map except it handle separate coordinates and do a clean
1340 * job preparing multi-part monsters 1205 * job preparing multi-part monsters
1341 */ 1206 */
1342object * 1207object *
1343insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) 1208insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y)
1344{ 1209{
1345 object *tmp; 1210 object *tmp;
1346 1211
1347 if (op->head) 1212 if (op->head)
1348 op = op->head; 1213 op = op->head;
1376 * NULL if 'op' was destroyed 1241 * NULL if 'op' was destroyed
1377 * just 'op' otherwise 1242 * just 'op' otherwise
1378 */ 1243 */
1379 1244
1380object * 1245object *
1381insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) 1246insert_ob_in_map (object *op, maptile *m, object *originator, int flag)
1382{ 1247{
1383 object *tmp, *top, *floor = NULL; 1248 object *tmp, *top, *floor = NULL;
1384 sint16 x, y; 1249 sint16 x, y;
1385 1250
1386 if (QUERY_FLAG (op, FLAG_FREED)) 1251 if (QUERY_FLAG (op, FLAG_FREED))
1389 return NULL; 1254 return NULL;
1390 } 1255 }
1391 1256
1392 if (m == NULL) 1257 if (m == NULL)
1393 { 1258 {
1394 dump_object (op); 1259 char *dump = dump_object (op);
1395 LOG (llevError, "Trying to insert in null-map!\n%s\n", errmsg); 1260 LOG (llevError, "Trying to insert in null-map!\n%s\n", dump);
1261 free (dump);
1396 return op; 1262 return op;
1397 } 1263 }
1398 1264
1399 if (out_of_map (m, op->x, op->y)) 1265 if (out_of_map (m, op->x, op->y))
1400 { 1266 {
1401 dump_object (op); 1267 char *dump = dump_object (op);
1402 LOG (llevError, "Trying to insert object outside the map.\n%s\n", errmsg); 1268 LOG (llevError, "Trying to insert object outside the map.\n%s\n", dump);
1403#ifdef MANY_CORES 1269#ifdef MANY_CORES
1404 /* Better to catch this here, as otherwise the next use of this object 1270 /* Better to catch this here, as otherwise the next use of this object
1405 * is likely to cause a crash. Better to find out where it is getting 1271 * is likely to cause a crash. Better to find out where it is getting
1406 * improperly inserted. 1272 * improperly inserted.
1407 */ 1273 */
1408 abort (); 1274 abort ();
1409#endif 1275#endif
1276 free (dump);
1410 return op; 1277 return op;
1411 } 1278 }
1412 1279
1413 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1280 if (!QUERY_FLAG (op, FLAG_REMOVED))
1414 { 1281 {
1415 dump_object (op); 1282 char *dump = dump_object (op);
1416 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", errmsg); 1283 LOG (llevError, "Trying to insert (map) inserted object.\n%s\n", dump);
1284 free (dump);
1417 return op; 1285 return op;
1418 } 1286 }
1419 1287
1420 if (op->more != NULL) 1288 if (op->more != NULL)
1421 { 1289 {
1459 1327
1460 /* this has to be done after we translate the coordinates. 1328 /* this has to be done after we translate the coordinates.
1461 */ 1329 */
1462 if (op->nrof && !(flag & INS_NO_MERGE)) 1330 if (op->nrof && !(flag & INS_NO_MERGE))
1463 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above) 1331 for (tmp = GET_MAP_OB (op->map, x, y); tmp != NULL; tmp = tmp->above)
1464 if (CAN_MERGE (op, tmp)) 1332 if (object::can_merge (op, tmp))
1465 { 1333 {
1466 op->nrof += tmp->nrof; 1334 op->nrof += tmp->nrof;
1467 remove_ob (tmp); 1335 tmp->destroy ();
1468 free_object (tmp);
1469 } 1336 }
1470 1337
1471 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */ 1338 CLEAR_FLAG (op, FLAG_APPLIED); /* hack for fixing F_APPLIED in items of dead people */
1472 CLEAR_FLAG (op, FLAG_INV_LOCKED); 1339 CLEAR_FLAG (op, FLAG_INV_LOCKED);
1473 1340
1601 * it, so save a few ticks and start from there. 1468 * it, so save a few ticks and start from there.
1602 */ 1469 */
1603 if (!(flag & INS_MAP_LOAD)) 1470 if (!(flag & INS_MAP_LOAD))
1604 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1471 for (tmp = floor ? floor : GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1605 if (tmp->type == PLAYER) 1472 if (tmp->type == PLAYER)
1606 tmp->contr->socket.update_look = 1; 1473 tmp->contr->socket->floorbox_update ();
1607 1474
1608 /* If this object glows, it may affect lighting conditions that are 1475 /* If this object glows, it may affect lighting conditions that are
1609 * visible to others on this map. But update_all_los is really 1476 * visible to others on this map. But update_all_los is really
1610 * an inefficient way to do this, as it means los for all players 1477 * an inefficient way to do this, as it means los for all players
1611 * on the map will get recalculated. The players could very well 1478 * on the map will get recalculated. The players could very well
1619 1486
1620 /* updates flags (blocked, alive, no magic, etc) for this map space */ 1487 /* updates flags (blocked, alive, no magic, etc) for this map space */
1621 update_object (op, UP_OBJ_INSERT); 1488 update_object (op, UP_OBJ_INSERT);
1622 1489
1623 /* Don't know if moving this to the end will break anything. However, 1490 /* Don't know if moving this to the end will break anything. However,
1624 * we want to have update_look set above before calling this. 1491 * we want to have floorbox_update called before calling this.
1625 * 1492 *
1626 * check_move_on() must be after this because code called from 1493 * check_move_on() must be after this because code called from
1627 * check_move_on() depends on correct map flags (so functions like 1494 * check_move_on() depends on correct map flags (so functions like
1628 * blocked() and wall() work properly), and these flags are updated by 1495 * blocked() and wall() work properly), and these flags are updated by
1629 * update_object(). 1496 * update_object().
1659 tmp1; 1526 tmp1;
1660 1527
1661 /* first search for itself and remove any old instances */ 1528 /* first search for itself and remove any old instances */
1662 1529
1663 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above) 1530 for (tmp = GET_MAP_OB (op->map, op->x, op->y); tmp != NULL; tmp = tmp->above)
1664 {
1665 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */ 1531 if (!strcmp (tmp->arch->name, arch_string)) /* same archetype */
1666 { 1532 tmp->destroy ();
1667 remove_ob (tmp);
1668 free_object (tmp);
1669 }
1670 }
1671 1533
1672 tmp1 = arch_to_object (find_archetype (arch_string)); 1534 tmp1 = arch_to_object (archetype::find (arch_string));
1673 1535
1674 tmp1->x = op->x; 1536 tmp1->x = op->x;
1675 tmp1->y = op->y; 1537 tmp1->y = op->y;
1676 insert_ob_in_map (tmp1, op->map, op, 0); 1538 insert_ob_in_map (tmp1, op->map, op, 0);
1677} 1539}
1685 */ 1547 */
1686 1548
1687object * 1549object *
1688get_split_ob (object *orig_ob, uint32 nr) 1550get_split_ob (object *orig_ob, uint32 nr)
1689{ 1551{
1690 object * 1552 object *newob;
1691 newob;
1692 int
1693 is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0); 1553 int is_removed = (QUERY_FLAG (orig_ob, FLAG_REMOVED) != 0);
1694 1554
1695 if (orig_ob->nrof < nr) 1555 if (orig_ob->nrof < nr)
1696 { 1556 {
1697 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name); 1557 sprintf (errmsg, "There are only %d %ss.", orig_ob->nrof ? orig_ob->nrof : 1, &orig_ob->name);
1698 return NULL; 1558 return NULL;
1699 } 1559 }
1700 1560
1701 newob = object_create_clone (orig_ob); 1561 newob = object_create_clone (orig_ob);
1702 1562
1703 if ((orig_ob->nrof -= nr) < 1) 1563 if ((orig_ob->nrof -= nr) < 1)
1704 { 1564 orig_ob->destroy (1);
1705 if (!is_removed)
1706 remove_ob (orig_ob);
1707 free_object2 (orig_ob, 1);
1708 }
1709 else if (!is_removed) 1565 else if (!is_removed)
1710 { 1566 {
1711 if (orig_ob->env != NULL) 1567 if (orig_ob->env != NULL)
1712 sub_weight (orig_ob->env, orig_ob->weight * nr); 1568 sub_weight (orig_ob->env, orig_ob->weight * nr);
1713 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY) 1569 if (orig_ob->env == NULL && orig_ob->map->in_memory != MAP_IN_MEMORY)
1743 if (i > op->nrof) 1599 if (i > op->nrof)
1744 i = op->nrof; 1600 i = op->nrof;
1745 1601
1746 if (QUERY_FLAG (op, FLAG_REMOVED)) 1602 if (QUERY_FLAG (op, FLAG_REMOVED))
1747 op->nrof -= i; 1603 op->nrof -= i;
1748 else if (op->env != NULL) 1604 else if (op->env)
1749 { 1605 {
1750 /* is this object in the players inventory, or sub container 1606 /* is this object in the players inventory, or sub container
1751 * therein? 1607 * therein?
1752 */ 1608 */
1753 tmp = is_player_inv (op->env); 1609 tmp = op->in_player ();
1754 /* nope. Is this a container the player has opened? 1610 /* nope. Is this a container the player has opened?
1755 * If so, set tmp to that player. 1611 * If so, set tmp to that player.
1756 * IMO, searching through all the players will mostly 1612 * IMO, searching through all the players will mostly
1757 * likely be quicker than following op->env to the map, 1613 * likely be quicker than following op->env to the map,
1758 * and then searching the map for a player. 1614 * and then searching the map for a player.
1759 */ 1615 */
1760 if (!tmp) 1616 if (!tmp)
1761 { 1617 {
1762 for (pl = first_player; pl; pl = pl->next) 1618 for (pl = first_player; pl; pl = pl->next)
1763 if (pl->ob->container == op->env) 1619 if (pl->ob->container == op->env)
1620 {
1621 tmp = pl->ob;
1764 break; 1622 break;
1765 if (pl) 1623 }
1766 tmp = pl->ob;
1767 else
1768 tmp = NULL;
1769 } 1624 }
1770 1625
1771 if (i < op->nrof) 1626 if (i < op->nrof)
1772 { 1627 {
1773 sub_weight (op->env, op->weight * i); 1628 sub_weight (op->env, op->weight * i);
1774 op->nrof -= i; 1629 op->nrof -= i;
1775 if (tmp) 1630 if (tmp)
1776 {
1777 esrv_send_item (tmp, op); 1631 esrv_send_item (tmp, op);
1778 }
1779 } 1632 }
1780 else 1633 else
1781 { 1634 {
1782 remove_ob (op); 1635 op->remove ();
1783 op->nrof = 0; 1636 op->nrof = 0;
1784 if (tmp) 1637 if (tmp)
1785 {
1786 esrv_del_item (tmp->contr, op->count); 1638 esrv_del_item (tmp->contr, op->count);
1787 }
1788 } 1639 }
1789 } 1640 }
1790 else 1641 else
1791 { 1642 {
1792 object *above = op->above; 1643 object *above = op->above;
1793 1644
1794 if (i < op->nrof) 1645 if (i < op->nrof)
1795 op->nrof -= i; 1646 op->nrof -= i;
1796 else 1647 else
1797 { 1648 {
1798 remove_ob (op); 1649 op->remove ();
1799 op->nrof = 0; 1650 op->nrof = 0;
1800 } 1651 }
1801 1652
1802 /* Since we just removed op, op->above is null */ 1653 /* Since we just removed op, op->above is null */
1803 for (tmp = above; tmp != NULL; tmp = tmp->above) 1654 for (tmp = above; tmp; tmp = tmp->above)
1804 if (tmp->type == PLAYER) 1655 if (tmp->type == PLAYER)
1805 { 1656 {
1806 if (op->nrof) 1657 if (op->nrof)
1807 esrv_send_item (tmp, op); 1658 esrv_send_item (tmp, op);
1808 else 1659 else
1812 1663
1813 if (op->nrof) 1664 if (op->nrof)
1814 return op; 1665 return op;
1815 else 1666 else
1816 { 1667 {
1817 free_object (op); 1668 op->destroy ();
1818 return NULL; 1669 return 0;
1819 } 1670 }
1820} 1671}
1821 1672
1822/* 1673/*
1823 * add_weight(object, weight) adds the specified weight to an object, 1674 * add_weight(object, weight) adds the specified weight to an object,
1835 op->carrying += weight; 1686 op->carrying += weight;
1836 op = op->env; 1687 op = op->env;
1837 } 1688 }
1838} 1689}
1839 1690
1691object *
1692insert_ob_in_ob (object *op, object *where)
1693{
1694 if (!where)
1695 {
1696 char *dump = dump_object (op);
1697 LOG (llevError, "Trying to put object in NULL.\n%s\n", dump);
1698 free (dump);
1699 return op;
1700 }
1701
1702 if (where->head)
1703 {
1704 LOG (llevDebug, "Warning: Tried to insert object into wrong part of multipart object.\n");
1705 where = where->head;
1706 }
1707
1708 return where->insert (op);
1709}
1710
1840/* 1711/*
1841 * insert_ob_in_ob(op,environment): 1712 * env->insert (op)
1842 * This function inserts the object op in the linked list 1713 * This function inserts the object op in the linked list
1843 * inside the object environment. 1714 * inside the object environment.
1844 * 1715 *
1845 * Eneq(@csd.uu.se): Altered insert_ob_in_ob to make things picked up enter
1846 * the inventory at the last position or next to other objects of the same
1847 * type.
1848 * Frank: Now sorted by type, archetype and magic!
1849 *
1850 * The function returns now pointer to inserted item, and return value can 1716 * The function returns now pointer to inserted item, and return value can
1851 * be != op, if items are merged. -Tero 1717 * be != op, if items are merged. -Tero
1852 */ 1718 */
1853 1719
1854object * 1720object *
1855insert_ob_in_ob (object *op, object *where) 1721object::insert (object *op)
1856{ 1722{
1857 object * 1723 object *tmp, *otmp;
1858 tmp, *
1859 otmp;
1860 1724
1861 if (!QUERY_FLAG (op, FLAG_REMOVED)) 1725 if (!QUERY_FLAG (op, FLAG_REMOVED))
1862 { 1726 op->remove ();
1863 dump_object (op);
1864 LOG (llevError, "Trying to insert (ob) inserted object.\n%s\n", errmsg);
1865 return op;
1866 }
1867
1868 if (where == NULL)
1869 {
1870 dump_object (op);
1871 LOG (llevError, "Trying to put object in NULL.\n%s\n", errmsg);
1872 return op;
1873 }
1874
1875 if (where->head)
1876 {
1877 LOG (llevDebug, "Warning: Tried to insert object wrong part of multipart object.\n");
1878 where = where->head;
1879 }
1880 1727
1881 if (op->more) 1728 if (op->more)
1882 { 1729 {
1883 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count); 1730 LOG (llevError, "Tried to insert multipart object %s (%d)\n", &op->name, op->count);
1884 return op; 1731 return op;
1886 1733
1887 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL); 1734 CLEAR_FLAG (op, FLAG_OBJ_ORIGINAL);
1888 CLEAR_FLAG (op, FLAG_REMOVED); 1735 CLEAR_FLAG (op, FLAG_REMOVED);
1889 if (op->nrof) 1736 if (op->nrof)
1890 { 1737 {
1891 for (tmp = where->inv; tmp != NULL; tmp = tmp->below) 1738 for (tmp = inv; tmp != NULL; tmp = tmp->below)
1892 if (CAN_MERGE (tmp, op)) 1739 if (object::can_merge (tmp, op))
1893 { 1740 {
1894 /* return the original object and remove inserted object 1741 /* return the original object and remove inserted object
1895 (client needs the original object) */ 1742 (client needs the original object) */
1896 tmp->nrof += op->nrof; 1743 tmp->nrof += op->nrof;
1897 /* Weight handling gets pretty funky. Since we are adding to 1744 /* Weight handling gets pretty funky. Since we are adding to
1898 * tmp->nrof, we need to increase the weight. 1745 * tmp->nrof, we need to increase the weight.
1899 */ 1746 */
1900 add_weight (where, op->weight * op->nrof); 1747 add_weight (this, op->weight * op->nrof);
1901 SET_FLAG (op, FLAG_REMOVED); 1748 SET_FLAG (op, FLAG_REMOVED);
1902 free_object (op); /* free the inserted object */ 1749 op->destroy (); /* free the inserted object */
1903 op = tmp; 1750 op = tmp;
1904 remove_ob (op); /* and fix old object's links */ 1751 op->remove (); /* and fix old object's links */
1905 CLEAR_FLAG (op, FLAG_REMOVED); 1752 CLEAR_FLAG (op, FLAG_REMOVED);
1906 break; 1753 break;
1907 } 1754 }
1908 1755
1909 /* I assume combined objects have no inventory 1756 /* I assume combined objects have no inventory
1910 * We add the weight - this object could have just been removed 1757 * We add the weight - this object could have just been removed
1911 * (if it was possible to merge). calling remove_ob will subtract 1758 * (if it was possible to merge). calling remove_ob will subtract
1912 * the weight, so we need to add it in again, since we actually do 1759 * the weight, so we need to add it in again, since we actually do
1913 * the linking below 1760 * the linking below
1914 */ 1761 */
1915 add_weight (where, op->weight * op->nrof); 1762 add_weight (this, op->weight * op->nrof);
1916 } 1763 }
1917 else 1764 else
1918 add_weight (where, (op->weight + op->carrying)); 1765 add_weight (this, (op->weight + op->carrying));
1919 1766
1920 otmp = is_player_inv (where); 1767 otmp = this->in_player ();
1921 if (otmp && otmp->contr != NULL) 1768 if (otmp && otmp->contr)
1922 {
1923 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER)) 1769 if (!QUERY_FLAG (otmp, FLAG_NO_FIX_PLAYER))
1924 fix_player (otmp); 1770 fix_player (otmp);
1925 }
1926 1771
1927 op->map = NULL; 1772 op->map = 0;
1928 op->env = where; 1773 op->env = this;
1929 op->above = NULL; 1774 op->above = 0;
1930 op->below = NULL; 1775 op->below = 0;
1931 op->x = 0, op->y = 0; 1776 op->x = 0, op->y = 0;
1932 1777
1933 /* reset the light list and los of the players on the map */ 1778 /* reset the light list and los of the players on the map */
1934 if ((op->glow_radius != 0) && where->map) 1779 if ((op->glow_radius != 0) && map)
1935 { 1780 {
1936#ifdef DEBUG_LIGHTS 1781#ifdef DEBUG_LIGHTS
1937 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name); 1782 LOG (llevDebug, " insert_ob_in_ob(): got %s to insert in map/op\n", op->name);
1938#endif /* DEBUG_LIGHTS */ 1783#endif /* DEBUG_LIGHTS */
1939 if (MAP_DARKNESS (where->map)) 1784 if (MAP_DARKNESS (map))
1940 update_all_los (where->map, where->x, where->y); 1785 update_all_los (map, x, y);
1941 } 1786 }
1942 1787
1943 /* Client has no idea of ordering so lets not bother ordering it here. 1788 /* Client has no idea of ordering so lets not bother ordering it here.
1944 * It sure simplifies this function... 1789 * It sure simplifies this function...
1945 */ 1790 */
1946 if (where->inv == NULL) 1791 if (!inv)
1947 where->inv = op; 1792 inv = op;
1948 else 1793 else
1949 { 1794 {
1950 op->below = where->inv; 1795 op->below = inv;
1951 op->below->above = op; 1796 op->below->above = op;
1952 where->inv = op; 1797 inv = op;
1953 } 1798 }
1799
1954 return op; 1800 return op;
1955} 1801}
1956 1802
1957/* 1803/*
1958 * Checks if any objects has a move_type that matches objects 1804 * Checks if any objects has a move_type that matches objects
1976 */ 1822 */
1977 1823
1978int 1824int
1979check_move_on (object *op, object *originator) 1825check_move_on (object *op, object *originator)
1980{ 1826{
1981 object * 1827 object *tmp;
1982 tmp; 1828 maptile *m = op->map;
1983 tag_t
1984 tag;
1985 mapstruct *
1986 m = op->map;
1987 int
1988 x = op->x, y = op->y; 1829 int x = op->x, y = op->y;
1989 1830
1990 MoveType 1831 MoveType move_on, move_slow, move_block;
1991 move_on,
1992 move_slow,
1993 move_block;
1994 1832
1995 if (QUERY_FLAG (op, FLAG_NO_APPLY)) 1833 if (QUERY_FLAG (op, FLAG_NO_APPLY))
1996 return 0; 1834 return 0;
1997
1998 tag = op->count;
1999 1835
2000 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); 1836 move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y);
2001 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); 1837 move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y);
2002 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); 1838 move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y);
2003 1839
2064 if ((!op->move_type && tmp->move_on & MOVE_WALK) || 1900 if ((!op->move_type && tmp->move_on & MOVE_WALK) ||
2065 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) 1901 ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0))
2066 { 1902 {
2067 move_apply (tmp, op, originator); 1903 move_apply (tmp, op, originator);
2068 1904
2069 if (was_destroyed (op, tag)) 1905 if (op->destroyed ())
2070 return 1; 1906 return 1;
2071 1907
2072 /* what the person/creature stepped onto has moved the object 1908 /* what the person/creature stepped onto has moved the object
2073 * someplace new. Don't process any further - if we did, 1909 * someplace new. Don't process any further - if we did,
2074 * have a feeling strange problems would result. 1910 * have a feeling strange problems would result.
2086 * a matching archetype at the given map and coordinates. 1922 * a matching archetype at the given map and coordinates.
2087 * The first matching object is returned, or NULL if none. 1923 * The first matching object is returned, or NULL if none.
2088 */ 1924 */
2089 1925
2090object * 1926object *
2091present_arch (const archetype *at, mapstruct *m, int x, int y) 1927present_arch (const archetype *at, maptile *m, int x, int y)
2092{ 1928{
2093 object * 1929 object *
2094 tmp; 1930 tmp;
2095 1931
2096 if (m == NULL || out_of_map (m, x, y)) 1932 if (m == NULL || out_of_map (m, x, y))
2109 * a matching type variable at the given map and coordinates. 1945 * a matching type variable at the given map and coordinates.
2110 * The first matching object is returned, or NULL if none. 1946 * The first matching object is returned, or NULL if none.
2111 */ 1947 */
2112 1948
2113object * 1949object *
2114present (unsigned char type, mapstruct *m, int x, int y) 1950present (unsigned char type, maptile *m, int x, int y)
2115{ 1951{
2116 object * 1952 object *
2117 tmp; 1953 tmp;
2118 1954
2119 if (out_of_map (m, x, y)) 1955 if (out_of_map (m, x, y))
2259 * the archetype because that isn't correct if the monster has been 2095 * the archetype because that isn't correct if the monster has been
2260 * customized, changed states, etc. 2096 * customized, changed states, etc.
2261 */ 2097 */
2262 2098
2263int 2099int
2264find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) 2100find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop)
2265{ 2101{
2266 int 2102 int
2267 i, 2103 i,
2268 index = 0, flag; 2104 index = 0, flag;
2269 static int 2105 static int
2281 * if the space being examined only has a wall to the north and empty 2117 * if the space being examined only has a wall to the north and empty
2282 * spaces in all the other directions, this will reduce the search space 2118 * spaces in all the other directions, this will reduce the search space
2283 * to only the spaces immediately surrounding the target area, and 2119 * to only the spaces immediately surrounding the target area, and
2284 * won't look 2 spaces south of the target space. 2120 * won't look 2 spaces south of the target space.
2285 */ 2121 */
2286 else if ((flag & AB_NO_PASS) && maxfree[i] < stop) 2122 else if ((flag & P_NO_PASS) && maxfree[i] < stop)
2287 stop = maxfree[i]; 2123 stop = maxfree[i];
2288 } 2124 }
2125
2289 if (!index) 2126 if (!index)
2290 return -1; 2127 return -1;
2128
2291 return altern[RANDOM () % index]; 2129 return altern[RANDOM () % index];
2292} 2130}
2293 2131
2294/* 2132/*
2295 * find_first_free_spot(archetype, mapstruct, x, y) works like 2133 * find_first_free_spot(archetype, maptile, x, y) works like
2296 * find_free_spot(), but it will search max number of squares. 2134 * find_free_spot(), but it will search max number of squares.
2297 * But it will return the first available spot, not a random choice. 2135 * But it will return the first available spot, not a random choice.
2298 * Changed 0.93.2: Have it return -1 if there is no free spot available. 2136 * Changed 0.93.2: Have it return -1 if there is no free spot available.
2299 */ 2137 */
2300 2138
2301int 2139int
2302find_first_free_spot (const object *ob, mapstruct *m, int x, int y) 2140find_first_free_spot (const object *ob, maptile *m, int x, int y)
2303{ 2141{
2304 int 2142 int
2305 i; 2143 i;
2306 2144
2307 for (i = 0; i < SIZEOFFREE; i++) 2145 for (i = 0; i < SIZEOFFREE; i++)
2371 * because we have to know what movement the thing looking to move 2209 * because we have to know what movement the thing looking to move
2372 * there is capable of. 2210 * there is capable of.
2373 */ 2211 */
2374 2212
2375int 2213int
2376find_dir (mapstruct *m, int x, int y, object *exclude) 2214find_dir (maptile *m, int x, int y, object *exclude)
2377{ 2215{
2378 int 2216 int
2379 i, 2217 i,
2380 max = SIZEOFFREE, mflags; 2218 max = SIZEOFFREE, mflags;
2381 2219
2382 sint16 nx, ny; 2220 sint16 nx, ny;
2383 object * 2221 object *
2384 tmp; 2222 tmp;
2385 mapstruct * 2223 maptile *
2386 mp; 2224 mp;
2387 2225
2388 MoveType blocked, move_type; 2226 MoveType blocked, move_type;
2389 2227
2390 if (exclude && exclude->head) 2228 if (exclude && exclude->head)
2598 * Modified to be map tile aware -.MSW 2436 * Modified to be map tile aware -.MSW
2599 */ 2437 */
2600 2438
2601 2439
2602int 2440int
2603can_see_monsterP (mapstruct *m, int x, int y, int dir) 2441can_see_monsterP (maptile *m, int x, int y, int dir)
2604{ 2442{
2605 sint16 dx, dy; 2443 sint16 dx, dy;
2606 int 2444 int
2607 mflags; 2445 mflags;
2608 2446
2657 * create clone from object to another 2495 * create clone from object to another
2658 */ 2496 */
2659object * 2497object *
2660object_create_clone (object *asrc) 2498object_create_clone (object *asrc)
2661{ 2499{
2662 object *
2663 dst = NULL, *tmp, *src, *part, *prev, *item; 2500 object *dst = 0, *tmp, *src, *part, *prev, *item;
2664 2501
2665 if (!asrc) 2502 if (!asrc)
2666 return NULL; 2503 return 0;
2504
2667 src = asrc; 2505 src = asrc;
2668 if (src->head) 2506 if (src->head)
2669 src = src->head; 2507 src = src->head;
2670 2508
2671 prev = NULL; 2509 prev = 0;
2672 for (part = src; part; part = part->more) 2510 for (part = src; part; part = part->more)
2673 { 2511 {
2674 tmp = get_object (); 2512 tmp = part->clone ();
2675 copy_object (part, tmp);
2676 tmp->x -= src->x; 2513 tmp->x -= src->x;
2677 tmp->y -= src->y; 2514 tmp->y -= src->y;
2515
2678 if (!part->head) 2516 if (!part->head)
2679 { 2517 {
2680 dst = tmp; 2518 dst = tmp;
2681 tmp->head = NULL; 2519 tmp->head = 0;
2682 } 2520 }
2683 else 2521 else
2684 { 2522 {
2685 tmp->head = dst; 2523 tmp->head = dst;
2686 } 2524 }
2525
2687 tmp->more = NULL; 2526 tmp->more = 0;
2527
2688 if (prev) 2528 if (prev)
2689 prev->more = tmp; 2529 prev->more = tmp;
2530
2690 prev = tmp; 2531 prev = tmp;
2691 } 2532 }
2692 2533
2693 /*** copy inventory ***/
2694 for (item = src->inv; item; item = item->below) 2534 for (item = src->inv; item; item = item->below)
2695 {
2696 (void) insert_ob_in_ob (object_create_clone (item), dst); 2535 insert_ob_in_ob (object_create_clone (item), dst);
2697 }
2698 2536
2699 return dst; 2537 return dst;
2700} 2538}
2701 2539
2702/* return true if the object was destroyed, 0 otherwise */
2703int
2704was_destroyed (const object *op, tag_t old_tag)
2705{
2706 /* checking for FLAG_FREED isn't necessary, but makes this function more
2707 * robust */
2708 return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED);
2709}
2710
2711/* GROS - Creates an object using a string representing its content. */ 2540/* GROS - Creates an object using a string representing its content. */
2712
2713/* Basically, we save the content of the string to a temp file, then call */ 2541/* Basically, we save the content of the string to a temp file, then call */
2714
2715/* load_object on it. I admit it is a highly inefficient way to make things, */ 2542/* load_object on it. I admit it is a highly inefficient way to make things, */
2716
2717/* but it was simple to make and allows reusing the load_object function. */ 2543/* but it was simple to make and allows reusing the load_object function. */
2718
2719/* Remember not to use load_object_str in a time-critical situation. */ 2544/* Remember not to use load_object_str in a time-critical situation. */
2720
2721/* Also remember that multiparts objects are not supported for now. */ 2545/* Also remember that multiparts objects are not supported for now. */
2722 2546
2723object * 2547object *
2724load_object_str (const char *obstr) 2548load_object_str (const char *obstr)
2725{ 2549{
2726 object * 2550 object *op;
2727 op;
2728 char
2729 filename[MAX_BUF]; 2551 char filename[MAX_BUF];
2730 2552
2731 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); 2553 sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir);
2732 2554
2733 FILE *
2734 tempfile = fopen (filename, "w"); 2555 FILE *tempfile = fopen (filename, "w");
2735 2556
2736 if (tempfile == NULL) 2557 if (tempfile == NULL)
2737 { 2558 {
2738 LOG (llevError, "Error - Unable to access load object temp file\n"); 2559 LOG (llevError, "Error - Unable to access load object temp file\n");
2739 return NULL; 2560 return NULL;
2740 }; 2561 }
2562
2741 fprintf (tempfile, obstr); 2563 fprintf (tempfile, obstr);
2742 fclose (tempfile); 2564 fclose (tempfile);
2743 2565
2744 op = get_object (); 2566 op = object::create ();
2745 2567
2746 object_thawer thawer (filename); 2568 object_thawer thawer (filename);
2747 2569
2748 if (thawer) 2570 if (thawer)
2749 load_object (thawer, op, 0); 2571 load_object (thawer, op, 0);
2759 * returns NULL if no match. 2581 * returns NULL if no match.
2760 */ 2582 */
2761object * 2583object *
2762find_obj_by_type_subtype (const object *who, int type, int subtype) 2584find_obj_by_type_subtype (const object *who, int type, int subtype)
2763{ 2585{
2764 object * 2586 object *tmp;
2765 tmp;
2766 2587
2767 for (tmp = who->inv; tmp; tmp = tmp->below) 2588 for (tmp = who->inv; tmp; tmp = tmp->below)
2768 if (tmp->type == type && tmp->subtype == subtype) 2589 if (tmp->type == type && tmp->subtype == subtype)
2769 return tmp; 2590 return tmp;
2770 2591
2778 * do the desired thing. 2599 * do the desired thing.
2779 */ 2600 */
2780key_value * 2601key_value *
2781get_ob_key_link (const object *ob, const char *key) 2602get_ob_key_link (const object *ob, const char *key)
2782{ 2603{
2783 key_value * 2604 key_value *link;
2784 link;
2785 2605
2786 for (link = ob->key_values; link != NULL; link = link->next) 2606 for (link = ob->key_values; link != NULL; link = link->next)
2787 {
2788 if (link->key == key) 2607 if (link->key == key)
2789 {
2790 return link; 2608 return link;
2791 }
2792 }
2793 2609
2794 return NULL; 2610 return NULL;
2795} 2611}
2796 2612
2797/* 2613/*

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines