1 | |
|
|
2 | /* |
1 | /* |
3 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
4 | |
3 | |
5 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
6 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
17 | |
16 | |
18 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
19 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
21 | |
20 | |
22 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
24 | /* Eneq(@csd.uu.se): Added weight-modifiers in environment of objects. |
26 | sub/add_weight will transcend the environment updating the carrying |
25 | sub/add_weight will transcend the environment updating the carrying |
27 | variable. */ |
26 | variable. */ |
… | |
… | |
35 | |
34 | |
36 | int nrofallocobjects = 0; |
35 | int nrofallocobjects = 0; |
37 | static UUID uuid; |
36 | static UUID uuid; |
38 | const uint64 UUID_SKIP = 1<<19; |
37 | const uint64 UUID_SKIP = 1<<19; |
39 | |
38 | |
40 | object *objects; /* Pointer to the list of used objects */ |
|
|
41 | object *active_objects; /* List of active objects that need to be processed */ |
39 | object *active_objects; /* List of active objects that need to be processed */ |
42 | |
40 | |
43 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
41 | short freearr_x[SIZEOFFREE] = { 0, 0, 1, 1, 1, 0, -1, -1, -1, 0, 1, 2, 2, 2, 2, 2, 1, 0, -1, -2, -2, -2, -2, -2, -1, |
44 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
42 | 0, 1, 2, 3, 3, 3, 3, 3, 3, 3, 2, 1, 0, -1, -2, -3, -3, -3, -3, -3, -3, -3, -2, -1 |
45 | }; |
43 | }; |
… | |
… | |
447 | void |
445 | void |
448 | dump_all_objects (void) |
446 | dump_all_objects (void) |
449 | { |
447 | { |
450 | object *op; |
448 | object *op; |
451 | |
449 | |
452 | for (op = objects; op != NULL; op = op->next) |
450 | for (op = object::first; op != NULL; op = op->next) |
453 | { |
451 | { |
454 | dump_object (op); |
452 | dump_object (op); |
455 | fprintf (logfile, "Object %d\n:%s\n", op->count, errmsg); |
453 | fprintf (logfile, "Object %s\n", errmsg); |
456 | } |
454 | } |
457 | } |
455 | } |
458 | |
456 | |
459 | /* |
457 | /* |
460 | * get_nearest_part(multi-object, object 2) returns the part of the |
458 | * get_nearest_part(multi-object, object 2) returns the part of the |
… | |
… | |
483 | object * |
481 | object * |
484 | find_object (tag_t i) |
482 | find_object (tag_t i) |
485 | { |
483 | { |
486 | object *op; |
484 | object *op; |
487 | |
485 | |
488 | for (op = objects; op != NULL; op = op->next) |
486 | for (op = object::first; op != NULL; op = op->next) |
489 | if (op->count == i) |
487 | if (op->count == i) |
490 | break; |
488 | break; |
|
|
489 | |
491 | return op; |
490 | return op; |
492 | } |
491 | } |
493 | |
492 | |
494 | /* |
493 | /* |
495 | * Returns the first object which has a name equal to the argument. |
494 | * Returns the first object which has a name equal to the argument. |
… | |
… | |
501 | find_object_name (const char *str) |
500 | find_object_name (const char *str) |
502 | { |
501 | { |
503 | shstr_cmp str_ (str); |
502 | shstr_cmp str_ (str); |
504 | object *op; |
503 | object *op; |
505 | |
504 | |
506 | for (op = objects; op != NULL; op = op->next) |
505 | for (op = object::first; op != NULL; op = op->next) |
507 | if (op->name == str_) |
506 | if (op->name == str_) |
508 | break; |
507 | break; |
509 | |
508 | |
510 | return op; |
509 | return op; |
511 | } |
510 | } |
… | |
… | |
895 | |
894 | |
896 | if (op->more != NULL) |
895 | if (op->more != NULL) |
897 | update_object (op->more, action); |
896 | update_object (op->more, action); |
898 | } |
897 | } |
899 | |
898 | |
900 | static unordered_vector<object *> mortals; |
899 | object::vector object::mortals; |
|
|
900 | object::vector object::objects; // not yet used |
|
|
901 | object *object::first; |
901 | |
902 | |
902 | void object::free_mortals () |
903 | void object::free_mortals () |
903 | { |
904 | { |
904 | for (unordered_vector<object *>::iterator i = mortals.begin (); i != mortals.end ();) |
905 | for (AUTODECL (i, mortals.begin ()); i != mortals.end ();) |
905 | if ((*i)->refcnt) |
906 | if ((*i)->refcnt) |
906 | ++i; // further delay freeing |
907 | ++i; // further delay freeing |
907 | else |
908 | else |
908 | { |
909 | { |
909 | delete *i; |
910 | delete *i; |
910 | mortals.erase (i); |
911 | mortals.erase (i); |
911 | } |
912 | } |
912 | |
913 | |
913 | static int lastmortals = 0;//D |
914 | static int lastmortals = 0;//D |
914 | |
915 | |
915 | if (mortals.size() != lastmortals)//D |
916 | if (mortals.size() != lastmortals && lastmortals > 100)//D |
916 | { |
917 | { |
917 | lastmortals = mortals.size ();//D |
918 | lastmortals = mortals.size ();//D |
918 | LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D |
919 | LOG (llevDebug, "%d objects in mortal queue\n", lastmortals);//D |
919 | } |
920 | } |
920 | } |
921 | } |
… | |
… | |
936 | { |
937 | { |
937 | count = ++ob_count; |
938 | count = ++ob_count; |
938 | uuid = gen_uuid (); |
939 | uuid = gen_uuid (); |
939 | |
940 | |
940 | prev = 0; |
941 | prev = 0; |
941 | next = objects; |
942 | next = object::first; |
942 | |
943 | |
943 | if (objects) |
944 | if (object::first) |
944 | objects->prev = this; |
945 | object::first->prev = this; |
945 | |
946 | |
946 | objects = this; |
947 | object::first = this; |
947 | } |
948 | } |
948 | |
949 | |
949 | void object::unlink () |
950 | void object::unlink () |
950 | { |
951 | { |
951 | //count = 0;//D |
|
|
952 | if (!prev && !next) return;//D |
|
|
953 | |
|
|
954 | if (this == objects) |
952 | if (this == object::first) |
955 | objects = next; |
953 | object::first = next; |
956 | |
954 | |
957 | /* Remove this object from the list of used objects */ |
955 | /* Remove this object from the list of used objects */ |
958 | if (prev) prev->next = next; |
956 | if (prev) prev->next = next; |
959 | if (next) next->prev = prev; |
957 | if (next) next->prev = prev; |
960 | |
958 | |
… | |
… | |
974 | * it from the list of used objects, and puts it on the list of |
972 | * it from the list of used objects, and puts it on the list of |
975 | * free objects. The IS_FREED() flag is set in the object. |
973 | * free objects. The IS_FREED() flag is set in the object. |
976 | * The object must have been removed by remove_ob() first for |
974 | * The object must have been removed by remove_ob() first for |
977 | * this function to succeed. |
975 | * this function to succeed. |
978 | * |
976 | * |
979 | * If free_inventory is set, free inventory as well. Else drop items in |
977 | * If destroy_inventory is set, free inventory as well. Else drop items in |
980 | * inventory to the ground. |
978 | * inventory to the ground. |
981 | */ |
979 | */ |
982 | void object::free (bool free_inventory) |
980 | void object::destroy (bool destroy_inventory) |
983 | { |
981 | { |
984 | if (QUERY_FLAG (this, FLAG_FREED)) |
982 | if (QUERY_FLAG (this, FLAG_FREED)) |
985 | return; |
983 | return; |
986 | |
984 | |
987 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
985 | if (QUERY_FLAG (this, FLAG_FRIENDLY)) |
… | |
… | |
992 | |
990 | |
993 | SET_FLAG (this, FLAG_FREED); |
991 | SET_FLAG (this, FLAG_FREED); |
994 | |
992 | |
995 | if (more) |
993 | if (more) |
996 | { |
994 | { |
997 | more->free (free_inventory); |
995 | more->destroy (destroy_inventory); |
998 | more = 0; |
996 | more = 0; |
999 | } |
997 | } |
1000 | |
998 | |
1001 | if (inv) |
999 | if (inv) |
1002 | { |
1000 | { |
1003 | /* Only if the space blocks everything do we not process - |
1001 | /* Only if the space blocks everything do we not process - |
1004 | * if some form of movement is allowed, let objects |
1002 | * if some form of movement is allowed, let objects |
1005 | * drop on that space. |
1003 | * drop on that space. |
1006 | */ |
1004 | */ |
1007 | if (free_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
1005 | if (destroy_inventory || !map || map->in_memory != MAP_IN_MEMORY || GET_MAP_MOVE_BLOCK (map, x, y) == MOVE_ALL) |
1008 | { |
1006 | { |
1009 | object *op = inv; |
1007 | object *op = inv; |
1010 | |
1008 | |
1011 | while (op) |
1009 | while (op) |
1012 | { |
1010 | { |
1013 | object *tmp = op->below; |
1011 | object *tmp = op->below; |
1014 | op->free (free_inventory); |
1012 | op->destroy (destroy_inventory); |
1015 | op = tmp; |
1013 | op = tmp; |
1016 | } |
1014 | } |
1017 | } |
1015 | } |
1018 | else |
1016 | else |
1019 | { /* Put objects in inventory onto this space */ |
1017 | { /* Put objects in inventory onto this space */ |
… | |
… | |
1038 | op = tmp; |
1036 | op = tmp; |
1039 | } |
1037 | } |
1040 | } |
1038 | } |
1041 | } |
1039 | } |
1042 | |
1040 | |
|
|
1041 | // clear those pointers that likely might have circular references to us |
1043 | owner = 0; |
1042 | owner = 0; |
|
|
1043 | enemy = 0; |
|
|
1044 | attacked_by = 0; |
|
|
1045 | |
|
|
1046 | // only relevant for players(?), but make sure of it anyways |
|
|
1047 | contr = 0; |
1044 | |
1048 | |
1045 | /* Remove object from the active list */ |
1049 | /* Remove object from the active list */ |
1046 | speed = 0; |
1050 | speed = 0; |
1047 | update_ob_speed (this); |
1051 | update_ob_speed (this); |
1048 | |
1052 | |
… | |
… | |
1060 | sub_weight (object *op, signed long weight) |
1064 | sub_weight (object *op, signed long weight) |
1061 | { |
1065 | { |
1062 | while (op != NULL) |
1066 | while (op != NULL) |
1063 | { |
1067 | { |
1064 | if (op->type == CONTAINER) |
1068 | if (op->type == CONTAINER) |
1065 | { |
|
|
1066 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1069 | weight = (signed long) (weight * (100 - op->stats.Str) / 100); |
1067 | } |
1070 | |
1068 | op->carrying -= weight; |
1071 | op->carrying -= weight; |
1069 | op = op->env; |
1072 | op = op->env; |
1070 | } |
1073 | } |
1071 | } |
1074 | } |
1072 | |
1075 | |
… | |
… | |
1080 | */ |
1083 | */ |
1081 | |
1084 | |
1082 | void |
1085 | void |
1083 | remove_ob (object *op) |
1086 | remove_ob (object *op) |
1084 | { |
1087 | { |
|
|
1088 | object *tmp, *last = 0; |
1085 | object * |
1089 | object *otmp; |
1086 | tmp, * |
|
|
1087 | last = NULL; |
|
|
1088 | object * |
|
|
1089 | otmp; |
|
|
1090 | |
1090 | |
1091 | tag_t |
|
|
1092 | tag; |
|
|
1093 | int |
|
|
1094 | check_walk_off; |
1091 | int check_walk_off; |
1095 | mapstruct * |
1092 | maptile *m; |
1096 | m; |
|
|
1097 | |
1093 | |
1098 | sint16 |
1094 | sint16 x, y; |
1099 | x, |
|
|
1100 | y; |
|
|
1101 | |
1095 | |
1102 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1096 | if (QUERY_FLAG (op, FLAG_REMOVED)) |
1103 | return; |
1097 | return; |
1104 | |
1098 | |
1105 | SET_FLAG (op, FLAG_REMOVED); |
1099 | SET_FLAG (op, FLAG_REMOVED); |
… | |
… | |
1198 | op->below = 0; |
1192 | op->below = 0; |
1199 | |
1193 | |
1200 | if (op->map->in_memory == MAP_SAVING) |
1194 | if (op->map->in_memory == MAP_SAVING) |
1201 | return; |
1195 | return; |
1202 | |
1196 | |
1203 | tag = op->count; |
|
|
1204 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
1197 | check_walk_off = !QUERY_FLAG (op, FLAG_NO_APPLY); |
1205 | |
1198 | |
1206 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1199 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
1207 | { |
1200 | { |
1208 | /* No point updating the players look faces if he is the object |
1201 | /* No point updating the players look faces if he is the object |
… | |
… | |
1223 | |
1216 | |
1224 | tmp->contr->socket.update_look = 1; |
1217 | tmp->contr->socket.update_look = 1; |
1225 | } |
1218 | } |
1226 | |
1219 | |
1227 | /* See if player moving off should effect something */ |
1220 | /* See if player moving off should effect something */ |
1228 | if (check_walk_off && ((op->move_type & tmp->move_off) && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1221 | if (check_walk_off |
|
|
1222 | && ((op->move_type & tmp->move_off) |
|
|
1223 | && (op->move_type & ~tmp->move_off & ~tmp->move_block) == 0)) |
1229 | { |
1224 | { |
1230 | move_apply (tmp, op, NULL); |
1225 | move_apply (tmp, op, NULL); |
1231 | |
1226 | |
1232 | if (was_destroyed (op, tag)) |
1227 | if (op->destroyed ()) |
1233 | { |
|
|
1234 | LOG (llevError, "BUG: remove_ob(): name %s, archname %s destroyed " "leaving object\n", &tmp->name, &tmp->arch->name); |
1228 | LOG (llevError, "BUG: remove_ob(): name %s, destroyed leaving object\n", tmp->debug_desc ()); |
1235 | } |
|
|
1236 | } |
1229 | } |
1237 | |
1230 | |
1238 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1231 | /* Eneq(@csd.uu.se): Fixed this to skip tmp->above=tmp */ |
1239 | |
1232 | |
1240 | if (tmp->above == tmp) |
1233 | if (tmp->above == tmp) |
… | |
… | |
1293 | free_object (op); |
1286 | free_object (op); |
1294 | return top; |
1287 | return top; |
1295 | } |
1288 | } |
1296 | } |
1289 | } |
1297 | |
1290 | |
1298 | return NULL; |
1291 | return 0; |
1299 | } |
1292 | } |
1300 | |
1293 | |
1301 | /* |
1294 | /* |
1302 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1295 | * same as insert_ob_in_map except it handle separate coordinates and do a clean |
1303 | * job preparing multi-part monsters |
1296 | * job preparing multi-part monsters |
1304 | */ |
1297 | */ |
1305 | object * |
1298 | object * |
1306 | insert_ob_in_map_at (object *op, mapstruct *m, object *originator, int flag, int x, int y) |
1299 | insert_ob_in_map_at (object *op, maptile *m, object *originator, int flag, int x, int y) |
1307 | { |
1300 | { |
1308 | object *tmp; |
1301 | object *tmp; |
1309 | |
1302 | |
1310 | if (op->head) |
1303 | if (op->head) |
1311 | op = op->head; |
1304 | op = op->head; |
… | |
… | |
1339 | * NULL if 'op' was destroyed |
1332 | * NULL if 'op' was destroyed |
1340 | * just 'op' otherwise |
1333 | * just 'op' otherwise |
1341 | */ |
1334 | */ |
1342 | |
1335 | |
1343 | object * |
1336 | object * |
1344 | insert_ob_in_map (object *op, mapstruct *m, object *originator, int flag) |
1337 | insert_ob_in_map (object *op, maptile *m, object *originator, int flag) |
1345 | { |
1338 | { |
1346 | object *tmp, *top, *floor = NULL; |
1339 | object *tmp, *top, *floor = NULL; |
1347 | sint16 x, y; |
1340 | sint16 x, y; |
1348 | |
1341 | |
1349 | if (QUERY_FLAG (op, FLAG_FREED)) |
1342 | if (QUERY_FLAG (op, FLAG_FREED)) |
… | |
… | |
1630 | remove_ob (tmp); |
1623 | remove_ob (tmp); |
1631 | free_object (tmp); |
1624 | free_object (tmp); |
1632 | } |
1625 | } |
1633 | } |
1626 | } |
1634 | |
1627 | |
1635 | tmp1 = arch_to_object (find_archetype (arch_string)); |
1628 | tmp1 = arch_to_object (archetype::find (arch_string)); |
1636 | |
1629 | |
1637 | tmp1->x = op->x; |
1630 | tmp1->x = op->x; |
1638 | tmp1->y = op->y; |
1631 | tmp1->y = op->y; |
1639 | insert_ob_in_map (tmp1, op->map, op, 0); |
1632 | insert_ob_in_map (tmp1, op->map, op, 0); |
1640 | } |
1633 | } |
… | |
… | |
1939 | */ |
1932 | */ |
1940 | |
1933 | |
1941 | int |
1934 | int |
1942 | check_move_on (object *op, object *originator) |
1935 | check_move_on (object *op, object *originator) |
1943 | { |
1936 | { |
1944 | object * |
1937 | object *tmp; |
1945 | tmp; |
1938 | maptile *m = op->map; |
1946 | tag_t |
|
|
1947 | tag; |
|
|
1948 | mapstruct * |
|
|
1949 | m = op->map; |
|
|
1950 | int |
|
|
1951 | x = op->x, y = op->y; |
1939 | int x = op->x, y = op->y; |
1952 | |
1940 | |
1953 | MoveType |
1941 | MoveType move_on, move_slow, move_block; |
1954 | move_on, |
|
|
1955 | move_slow, |
|
|
1956 | move_block; |
|
|
1957 | |
1942 | |
1958 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1943 | if (QUERY_FLAG (op, FLAG_NO_APPLY)) |
1959 | return 0; |
1944 | return 0; |
1960 | |
|
|
1961 | tag = op->count; |
|
|
1962 | |
1945 | |
1963 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1946 | move_on = GET_MAP_MOVE_ON (op->map, op->x, op->y); |
1964 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1947 | move_slow = GET_MAP_MOVE_SLOW (op->map, op->x, op->y); |
1965 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1948 | move_block = GET_MAP_MOVE_BLOCK (op->map, op->x, op->y); |
1966 | |
1949 | |
… | |
… | |
2027 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
2010 | if ((!op->move_type && tmp->move_on & MOVE_WALK) || |
2028 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
2011 | ((op->move_type & tmp->move_on) && (op->move_type & ~tmp->move_on & ~tmp->move_block) == 0)) |
2029 | { |
2012 | { |
2030 | move_apply (tmp, op, originator); |
2013 | move_apply (tmp, op, originator); |
2031 | |
2014 | |
2032 | if (was_destroyed (op, tag)) |
2015 | if (op->destroyed ()) |
2033 | return 1; |
2016 | return 1; |
2034 | |
2017 | |
2035 | /* what the person/creature stepped onto has moved the object |
2018 | /* what the person/creature stepped onto has moved the object |
2036 | * someplace new. Don't process any further - if we did, |
2019 | * someplace new. Don't process any further - if we did, |
2037 | * have a feeling strange problems would result. |
2020 | * have a feeling strange problems would result. |
… | |
… | |
2049 | * a matching archetype at the given map and coordinates. |
2032 | * a matching archetype at the given map and coordinates. |
2050 | * The first matching object is returned, or NULL if none. |
2033 | * The first matching object is returned, or NULL if none. |
2051 | */ |
2034 | */ |
2052 | |
2035 | |
2053 | object * |
2036 | object * |
2054 | present_arch (const archetype *at, mapstruct *m, int x, int y) |
2037 | present_arch (const archetype *at, maptile *m, int x, int y) |
2055 | { |
2038 | { |
2056 | object * |
2039 | object * |
2057 | tmp; |
2040 | tmp; |
2058 | |
2041 | |
2059 | if (m == NULL || out_of_map (m, x, y)) |
2042 | if (m == NULL || out_of_map (m, x, y)) |
… | |
… | |
2072 | * a matching type variable at the given map and coordinates. |
2055 | * a matching type variable at the given map and coordinates. |
2073 | * The first matching object is returned, or NULL if none. |
2056 | * The first matching object is returned, or NULL if none. |
2074 | */ |
2057 | */ |
2075 | |
2058 | |
2076 | object * |
2059 | object * |
2077 | present (unsigned char type, mapstruct *m, int x, int y) |
2060 | present (unsigned char type, maptile *m, int x, int y) |
2078 | { |
2061 | { |
2079 | object * |
2062 | object * |
2080 | tmp; |
2063 | tmp; |
2081 | |
2064 | |
2082 | if (out_of_map (m, x, y)) |
2065 | if (out_of_map (m, x, y)) |
… | |
… | |
2222 | * the archetype because that isn't correct if the monster has been |
2205 | * the archetype because that isn't correct if the monster has been |
2223 | * customized, changed states, etc. |
2206 | * customized, changed states, etc. |
2224 | */ |
2207 | */ |
2225 | |
2208 | |
2226 | int |
2209 | int |
2227 | find_free_spot (const object *ob, mapstruct *m, int x, int y, int start, int stop) |
2210 | find_free_spot (const object *ob, maptile *m, int x, int y, int start, int stop) |
2228 | { |
2211 | { |
2229 | int |
2212 | int |
2230 | i, |
2213 | i, |
2231 | index = 0, flag; |
2214 | index = 0, flag; |
2232 | static int |
2215 | static int |
… | |
… | |
2253 | return -1; |
2236 | return -1; |
2254 | return altern[RANDOM () % index]; |
2237 | return altern[RANDOM () % index]; |
2255 | } |
2238 | } |
2256 | |
2239 | |
2257 | /* |
2240 | /* |
2258 | * find_first_free_spot(archetype, mapstruct, x, y) works like |
2241 | * find_first_free_spot(archetype, maptile, x, y) works like |
2259 | * find_free_spot(), but it will search max number of squares. |
2242 | * find_free_spot(), but it will search max number of squares. |
2260 | * But it will return the first available spot, not a random choice. |
2243 | * But it will return the first available spot, not a random choice. |
2261 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2244 | * Changed 0.93.2: Have it return -1 if there is no free spot available. |
2262 | */ |
2245 | */ |
2263 | |
2246 | |
2264 | int |
2247 | int |
2265 | find_first_free_spot (const object *ob, mapstruct *m, int x, int y) |
2248 | find_first_free_spot (const object *ob, maptile *m, int x, int y) |
2266 | { |
2249 | { |
2267 | int |
2250 | int |
2268 | i; |
2251 | i; |
2269 | |
2252 | |
2270 | for (i = 0; i < SIZEOFFREE; i++) |
2253 | for (i = 0; i < SIZEOFFREE; i++) |
… | |
… | |
2334 | * because we have to know what movement the thing looking to move |
2317 | * because we have to know what movement the thing looking to move |
2335 | * there is capable of. |
2318 | * there is capable of. |
2336 | */ |
2319 | */ |
2337 | |
2320 | |
2338 | int |
2321 | int |
2339 | find_dir (mapstruct *m, int x, int y, object *exclude) |
2322 | find_dir (maptile *m, int x, int y, object *exclude) |
2340 | { |
2323 | { |
2341 | int |
2324 | int |
2342 | i, |
2325 | i, |
2343 | max = SIZEOFFREE, mflags; |
2326 | max = SIZEOFFREE, mflags; |
2344 | |
2327 | |
2345 | sint16 nx, ny; |
2328 | sint16 nx, ny; |
2346 | object * |
2329 | object * |
2347 | tmp; |
2330 | tmp; |
2348 | mapstruct * |
2331 | maptile * |
2349 | mp; |
2332 | mp; |
2350 | |
2333 | |
2351 | MoveType blocked, move_type; |
2334 | MoveType blocked, move_type; |
2352 | |
2335 | |
2353 | if (exclude && exclude->head) |
2336 | if (exclude && exclude->head) |
… | |
… | |
2561 | * Modified to be map tile aware -.MSW |
2544 | * Modified to be map tile aware -.MSW |
2562 | */ |
2545 | */ |
2563 | |
2546 | |
2564 | |
2547 | |
2565 | int |
2548 | int |
2566 | can_see_monsterP (mapstruct *m, int x, int y, int dir) |
2549 | can_see_monsterP (maptile *m, int x, int y, int dir) |
2567 | { |
2550 | { |
2568 | sint16 dx, dy; |
2551 | sint16 dx, dy; |
2569 | int |
2552 | int |
2570 | mflags; |
2553 | mflags; |
2571 | |
2554 | |
… | |
… | |
2651 | if (prev) |
2634 | if (prev) |
2652 | prev->more = tmp; |
2635 | prev->more = tmp; |
2653 | prev = tmp; |
2636 | prev = tmp; |
2654 | } |
2637 | } |
2655 | |
2638 | |
2656 | /*** copy inventory ***/ |
|
|
2657 | for (item = src->inv; item; item = item->below) |
2639 | for (item = src->inv; item; item = item->below) |
2658 | { |
|
|
2659 | (void) insert_ob_in_ob (object_create_clone (item), dst); |
2640 | insert_ob_in_ob (object_create_clone (item), dst); |
2660 | } |
|
|
2661 | |
2641 | |
2662 | return dst; |
2642 | return dst; |
2663 | } |
2643 | } |
2664 | |
2644 | |
2665 | /* return true if the object was destroyed, 0 otherwise */ |
|
|
2666 | int |
|
|
2667 | was_destroyed (const object *op, tag_t old_tag) |
|
|
2668 | { |
|
|
2669 | /* checking for FLAG_FREED isn't necessary, but makes this function more |
|
|
2670 | * robust */ |
|
|
2671 | return op->count != old_tag || QUERY_FLAG (op, FLAG_FREED); |
|
|
2672 | } |
|
|
2673 | |
|
|
2674 | /* GROS - Creates an object using a string representing its content. */ |
2645 | /* GROS - Creates an object using a string representing its content. */ |
2675 | |
|
|
2676 | /* Basically, we save the content of the string to a temp file, then call */ |
2646 | /* Basically, we save the content of the string to a temp file, then call */ |
2677 | |
|
|
2678 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2647 | /* load_object on it. I admit it is a highly inefficient way to make things, */ |
2679 | |
|
|
2680 | /* but it was simple to make and allows reusing the load_object function. */ |
2648 | /* but it was simple to make and allows reusing the load_object function. */ |
2681 | |
|
|
2682 | /* Remember not to use load_object_str in a time-critical situation. */ |
2649 | /* Remember not to use load_object_str in a time-critical situation. */ |
2683 | |
|
|
2684 | /* Also remember that multiparts objects are not supported for now. */ |
2650 | /* Also remember that multiparts objects are not supported for now. */ |
2685 | |
2651 | |
2686 | object * |
2652 | object * |
2687 | load_object_str (const char *obstr) |
2653 | load_object_str (const char *obstr) |
2688 | { |
2654 | { |
2689 | object * |
2655 | object *op; |
2690 | op; |
|
|
2691 | char |
|
|
2692 | filename[MAX_BUF]; |
2656 | char filename[MAX_BUF]; |
2693 | |
2657 | |
2694 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2658 | sprintf (filename, "%s/cfloadobstr2044", settings.tmpdir); |
2695 | |
2659 | |
2696 | FILE * |
|
|
2697 | tempfile = fopen (filename, "w"); |
2660 | FILE *tempfile = fopen (filename, "w"); |
2698 | |
2661 | |
2699 | if (tempfile == NULL) |
2662 | if (tempfile == NULL) |
2700 | { |
2663 | { |
2701 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2664 | LOG (llevError, "Error - Unable to access load object temp file\n"); |
2702 | return NULL; |
2665 | return NULL; |
… | |
… | |
2723 | * returns NULL if no match. |
2686 | * returns NULL if no match. |
2724 | */ |
2687 | */ |
2725 | object * |
2688 | object * |
2726 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2689 | find_obj_by_type_subtype (const object *who, int type, int subtype) |
2727 | { |
2690 | { |
2728 | object * |
2691 | object *tmp; |
2729 | tmp; |
|
|
2730 | |
2692 | |
2731 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2693 | for (tmp = who->inv; tmp; tmp = tmp->below) |
2732 | if (tmp->type == type && tmp->subtype == subtype) |
2694 | if (tmp->type == type && tmp->subtype == subtype) |
2733 | return tmp; |
2695 | return tmp; |
2734 | |
2696 | |
… | |
… | |
2742 | * do the desired thing. |
2704 | * do the desired thing. |
2743 | */ |
2705 | */ |
2744 | key_value * |
2706 | key_value * |
2745 | get_ob_key_link (const object *ob, const char *key) |
2707 | get_ob_key_link (const object *ob, const char *key) |
2746 | { |
2708 | { |
2747 | key_value * |
2709 | key_value *link; |
2748 | link; |
|
|
2749 | |
2710 | |
2750 | for (link = ob->key_values; link != NULL; link = link->next) |
2711 | for (link = ob->key_values; link != NULL; link = link->next) |
2751 | { |
|
|
2752 | if (link->key == key) |
2712 | if (link->key == key) |
2753 | { |
|
|
2754 | return link; |
2713 | return link; |
2755 | } |
|
|
2756 | } |
|
|
2757 | |
2714 | |
2758 | return NULL; |
2715 | return NULL; |
2759 | } |
2716 | } |
2760 | |
2717 | |
2761 | /* |
2718 | /* |